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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
Character.Archivable = true
28
Player:ClearCharacterAppearance()
29
30
IT = Instance.new
31
CF = CFrame.new
32
VT = Vector3.new
33
RAD = math.rad
34
C3 = Color3.new
35
UD2 = UDim2.new
36
BRICKC = BrickColor.new
37
ANGLES = CFrame.Angles
38
EULER = CFrame.fromEulerAnglesXYZ
39
COS = math.cos
40
ACOS = math.acos
41
SIN = math.sin
42
ASIN = math.asin
43
ABS = math.abs
44
MRANDOM = math.random
45
FLOOR = math.floor
46
47
--//=================================\\
48
--|| 	      USEFUL VALUES
49
--\\=================================//
50
51
Animation_Speed = 3
52
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
53
local Speed = 20
54
local SIZE = 1.4
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local ROBLOXIDLEANIMATION = IT("Animation")
73
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
74
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
75
local ATANIM = IT("Animation")
76
ATANIM.Name = "Attack Animation"
77
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "Weapon GUI"
81
local Weapon = IT("Model")
82
Weapon.Name = "Adds"
83
local Effects = IT("Folder", Weapon)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local CLOCKLOOP = 0
89-
local SONG = 1382488262
89+
90
local CLOCKSPEED = 1.5
91-
local CLOCKSPEED = 1
91+
92
local CLONE = Character:Clone()
93
CLONE.Parent = nil
94
Character.Archivable = false
95
96-
local sick = Instance.new("Sound",Torso)
96+
97
--\\=================================//
98
99
100
--//=================================\\
101
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
102
--\\=================================//
103
104
ArtificialHB = Instance.new("BindableEvent", script)
105
ArtificialHB.Name = "ArtificialHB"
106
107
script:WaitForChild("ArtificialHB")
108
109
frame = Frame_Speed
110
tf = 0
111
allowframeloss = false
112
tossremainder = false
113
lastframe = tick()
114
script.ArtificialHB:Fire()
115
116
game:GetService("RunService").Heartbeat:connect(function(s, p)
117
	tf = tf + s
118
	if tf >= frame then
119
		if allowframeloss then
120
			script.ArtificialHB:Fire()
121
			lastframe = tick()
122
		else
123
			for i = 1, math.floor(tf / frame) do
124
				script.ArtificialHB:Fire()
125
			end
126
		lastframe = tick()
127
		end
128
		if tossremainder then
129
			tf = 0
130
		else
131
			tf = tf - frame * math.floor(tf / frame)
132
		end
133
	end
134
end)
135
136
--//=================================\\
137
--\\=================================//
138
139
--//=================================\\
140
--|| 	      SOME FUNCTIONS
141
--\\=================================//
142
143
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
144
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
145
end
146
147
function PositiveAngle(NUMBER)
148
	if NUMBER >= 0 then
149
		NUMBER = 0
150
	end
151
	return NUMBER
152
end
153
154
function NegativeAngle(NUMBER)
155
	if NUMBER <= 0 then
156
		NUMBER = 0
157
	end
158
	return NUMBER
159
end
160
161
function Swait(NUMBER)
162
	if NUMBER == 0 or NUMBER == nil then
163
		ArtificialHB.Event:wait()
164
	else
165
		for i = 1, NUMBER do
166
			ArtificialHB.Event:wait()
167
		end
168
	end
169
end
170
171
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
172
	local NEWMESH = IT(MESH)
173
	if MESH == "SpecialMesh" then
174
		NEWMESH.MeshType = MESHTYPE
175
		if MESHID ~= "nil" and MESHID ~= "" then
176
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
177
		end
178
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
179
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
180
		end
181
	end
182
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
183
	NEWMESH.Scale = SCALE
184
	NEWMESH.Parent = PARENT
185
	return NEWMESH
186
end
187
188
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
189
	local NEWPART = IT("Part")
190
	NEWPART.formFactor = FORMFACTOR
191
	NEWPART.Reflectance = REFLECTANCE
192
	NEWPART.Transparency = TRANSPARENCY
193
	NEWPART.CanCollide = false
194
	NEWPART.Locked = true
195
	NEWPART.Anchored = true
196
	if ANCHOR == false then
197
		NEWPART.Anchored = false
198
	end
199
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
200
	NEWPART.Name = NAME
201
	NEWPART.Size = SIZE
202
	NEWPART.Position = Torso.Position
203
	NEWPART.Material = MATERIAL
204
	NEWPART:BreakJoints()
205
	NEWPART.Parent = PARENT
206
	return NEWPART
207
end
208
209
	local function weldBetween(a, b)
210
	    local weldd = Instance.new("ManualWeld")
211
	    weldd.Part0 = a
212
	    weldd.Part1 = b
213
	    weldd.C0 = CFrame.new()
214
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
215
	    weldd.Parent = a
216
	    return weldd
217
	end
218
219
220
function QuaternionFromCFrame(cf)
221
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
222
	local trace = m00 + m11 + m22
223
	if trace > 0 then 
224
		local s = math.sqrt(1 + trace)
225
		local recip = 0.5 / s
226
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
227
	else
228
		local i = 0
229
		if m11 > m00 then
230
			i = 1
231
		end
232
		if m22 > (i == 0 and m00 or m11) then
233
			i = 2
234
		end
235
		if i == 0 then
236
			local s = math.sqrt(m00 - m11 - m22 + 1)
237
			local recip = 0.5 / s
238
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
239
		elseif i == 1 then
240
			local s = math.sqrt(m11 - m22 - m00 + 1)
241
			local recip = 0.5 / s
242
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
243
		elseif i == 2 then
244
			local s = math.sqrt(m22 - m00 - m11 + 1)
245
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
246
		end
247
	end
248
end
249
 
250
function QuaternionToCFrame(px, py, pz, x, y, z, w)
251
	local xs, ys, zs = x + x, y + y, z + z
252
	local wx, wy, wz = w * xs, w * ys, w * zs
253
	local xx = x * xs
254
	local xy = x * ys
255
	local xz = x * zs
256
	local yy = y * ys
257
	local yz = y * zs
258
	local zz = z * zs
259
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
260
end
261
 
262
function QuaternionSlerp(a, b, t)
263
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
264
	local startInterp, finishInterp;
265
	if cosTheta >= 0.0001 then
266
		if (1 - cosTheta) > 0.0001 then
267
			local theta = ACOS(cosTheta)
268
			local invSinTheta = 1 / SIN(theta)
269
			startInterp = SIN((1 - t) * theta) * invSinTheta
270
			finishInterp = SIN(t * theta) * invSinTheta
271
		else
272
			startInterp = 1 - t
273
			finishInterp = t
274
		end
275
	else
276
		if (1 + cosTheta) > 0.0001 then
277
			local theta = ACOS(-cosTheta)
278
			local invSinTheta = 1 / SIN(theta)
279
			startInterp = SIN((t - 1) * theta) * invSinTheta
280
			finishInterp = SIN(t * theta) * invSinTheta
281
		else
282
			startInterp = t - 1
283
			finishInterp = t
284
		end
285
	end
286
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
287
end
288
289
function Clerp(a, b, t)
290
	local qa = {QuaternionFromCFrame(a)}
291
	local qb = {QuaternionFromCFrame(b)}
292
	local ax, ay, az = a.x, a.y, a.z
293
	local bx, by, bz = b.x, b.y, b.z
294
	local _t = 1 - t
295
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
296
end
297
298
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
299
	local frame = IT("Frame")
300
	frame.BackgroundTransparency = TRANSPARENCY
301
	frame.BorderSizePixel = BORDERSIZEPIXEL
302
	frame.Position = POSITION
303
	frame.Size = SIZE
304
	frame.BackgroundColor3 = COLOR
305
	frame.BorderColor3 = BORDERCOLOR
306
	frame.Name = NAME
307
	frame.Parent = PARENT
308
	return frame
309
end
310
311
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
312
	local label = IT("TextLabel")
313
	label.BackgroundTransparency = 1
314
	label.Size = UD2(1, 0, 1, 0)
315
	label.Position = UD2(0, 0, 0, 0)
316
	label.TextColor3 = TEXTCOLOR
317
	label.TextStrokeTransparency = STROKETRANSPARENCY
318
	label.TextTransparency = TRANSPARENCY
319
	label.FontSize = TEXTFONTSIZE
320
	label.Font = TEXTFONT
321
	label.BorderSizePixel = BORDERSIZEPIXEL
322
	label.TextStrokeColor3 = C3(1,1,1)
323
	label.TextScaled = false
324
	label.Text = TEXT
325
	label.Name = NAME
326
	label.Parent = PARENT
327
	return label
328
end
329
330
function NoOutlines(PART)
331
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
332
end
333
334
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
335
	local NEWWELD = IT(TYPE)
336
	NEWWELD.Part0 = PART0
337
	NEWWELD.Part1 = PART1
338
	NEWWELD.C0 = C0
339
	NEWWELD.C1 = C1
340
	NEWWELD.Parent = PARENT
341
	return NEWWELD
342
end
343
344
local S = IT("Sound")
345
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
346
	local NEWSOUND = nil
347
	coroutine.resume(coroutine.create(function()
348
		NEWSOUND = S:Clone()
349
		NEWSOUND.Parent = PARENT
350
		NEWSOUND.Volume = VOLUME
351
		NEWSOUND.Pitch = PITCH
352
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
353
		NEWSOUND:play()
354
		if DOESLOOP == true then
355
			NEWSOUND.Looped = true
356
		else
357
			repeat wait(1) until NEWSOUND.Playing == false
358
			NEWSOUND:remove()
359
		end
360
	end))
361
	return NEWSOUND
362
end
363
364
function CFrameFromTopBack(at, top, back)
365
	local right = top:Cross(back)
366
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
367
end
368
369
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
370
function WACKYEFFECT(Table)
371
	local TYPE = (Table.EffectType or "Sphere")
372
	local SIZE = (Table.Size or VT(1,1,1))
373
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
374
	local TRANSPARENCY = (Table.Transparency or 0)
375
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
376
	local CFRAME = (Table.CFrame or Torso.CFrame)
377
	local MOVEDIRECTION = (Table.MoveToPos or nil)
378
	local ROTATION1 = (Table.RotationX or 0)
379
	local ROTATION2 = (Table.RotationY or 0)
380
	local ROTATION3 = (Table.RotationZ or 0)
381
	local MATERIAL = (Table.Material or "Neon")
382
	local COLOR = (Table.Color or C3(1,1,1))
383
	local TIME = (Table.Time or 45)
384
	local SOUNDID = (Table.SoundID or nil)
385
	local SOUNDPITCH = (Table.SoundPitch or nil)
386
	local SOUNDVOLUME = (Table.SoundVolume or nil)
387
	coroutine.resume(coroutine.create(function()
388
		local PLAYSSOUND = false
389
		local SOUND = nil
390
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Gold"), "Effect", VT(1,1,1), true)
391
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
392-
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
392+
393
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
394
		end
395
		EFFECT.Color = COLOR
396
		local MSH = nil
397
		if TYPE == "Sphere" then
398
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
399
		elseif TYPE == "Block" then
400
			MSH = IT("BlockMesh",EFFECT)
401
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
402
		elseif TYPE == "Wave" then
403
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
404
		elseif TYPE == "Ring" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
406
		elseif TYPE == "Slash" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
408
		elseif TYPE == "Round Slash" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
410
		elseif TYPE == "Swirl" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
412
		elseif TYPE == "Skull" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
414
		elseif TYPE == "Crystal" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
416
		end
417
		if MSH ~= nil then
418
			local MOVESPEED = nil
419
			if MOVEDIRECTION ~= nil then
420
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
421
			end
422
			local GROWTH = SIZE - ENDSIZE
423
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
424
			if TYPE == "Block" then
425
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
426
			else
427
				EFFECT.CFrame = CFRAME
428
			end
429
			for LOOP = 1, TIME+1 do
430
				Swait()
431
				MSH.Scale = MSH.Scale - GROWTH/TIME
432
				if TYPE == "Wave" then
433
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
434
				end
435
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
436
				if TYPE == "Block" then
437
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
438
				else
439
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
440
				end
441
				if MOVEDIRECTION ~= nil then
442
					local ORI = EFFECT.Orientation
443
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
444
					EFFECT.Orientation = ORI
445
				end
446
			end
447
			if PLAYSSOUND == false then
448
				EFFECT:remove()
449
			else
450
				repeat Swait() until SOUND.Playing == false
451
				EFFECT:remove()
452
			end
453
		else
454
			if PLAYSSOUND == false then
455
				EFFECT:remove()
456
			else
457
				repeat Swait() until SOUND.Playing == false
458
				EFFECT:remove()
459
			end
460
		end
461
	end))
462
end
463
464
function MakeForm(PART,TYPE)
465
	if TYPE == "Cyl" then
466
		local MSH = IT("CylinderMesh",PART)
467
	elseif TYPE == "Ball" then
468
		local MSH = IT("SpecialMesh",PART)
469
		MSH.MeshType = "Sphere"
470
	elseif TYPE == "Wedge" then
471
		local MSH = IT("SpecialMesh",PART)
472
		MSH.MeshType = "Wedge"
473
	end
474
end
475
476
Debris = game:GetService("Debris")
477
478
function CastProperRay(StartPos, EndPos, Distance, Ignore)
479
	local DIRECTION = CF(StartPos,EndPos).lookVector
480
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
481
end
482
483
function turnto(position)
484
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
485
end
486
487
--//=================================\\
488
--||	     WEAPON CREATION
489
--\\=================================//
490
491
Humanoid.Parent = nil
492
RootPart.Size = RootPart.Size*SIZE
493
Torso.Size = Torso.Size*SIZE
494
RightArm.Size = RightArm.Size*SIZE
495
RightLeg.Size = RightLeg.Size*SIZE
496
LeftArm.Size = LeftArm.Size*SIZE
497
LeftLeg.Size = LeftLeg.Size*SIZE
498
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
499
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
500
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
501
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
502
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
503
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
504
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
505
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
506
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
507
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
508
Head.Size = Head.Size*SIZE
509
RootJoint.Parent = RootPart
510
Neck.Parent = Torso
511
RightShoulder.Parent = Torso
512
LeftShoulder.Parent = Torso
513
RightHip.Parent = Torso
514
LeftHip.Parent = Torso
515
516
Humanoid.DisplayDistanceType = "None"
517
local naeeym2 = IT("BillboardGui",Character)
518
naeeym2.AlwaysOnTop = true
519
naeeym2.Size = UDim2.new(5,35,2,15)
520
naeeym2.StudsOffset = Vector3.new(0,2,0)
521
naeeym2.MaxDistance = 75
522
naeeym2.Adornee = Character.Head
523
naeeym2.Name = "Name"
524
local tecks2 = IT("TextLabel",naeeym2)
525
tecks2.BackgroundTransparency = 1
526
tecks2.TextScaled = true
527
tecks2.BorderSizePixel = 0
528
tecks2.Text = "buff boii with watcc"
529
tecks2.Font = "Fantasy"
530-
tecks2.Text = "Pandora"
530+
531
tecks2.TextStrokeTransparency = 0
532
tecks2.TextColor3 = C3(1,1,1)
533
tecks2.TextStrokeColor3 = C3(255, 255, 0)
534
tecks2.Rotation = math.random(-4, 4)
535-
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
535+
536
tecks2.Parent = naeeym2
537
538-
local top = Instance.new("Shirt")
538+
539-
top.ShirtTemplate = "rbxassetid://1533635803"
539+
540-
top.Parent = Character
540+
541-
top.Name = "Cloth"
541+
542-
local bottom = Instance.new("Pants")
542+
543-
bottom.PantsTemplate = "rbxassetid://1460022985"
543+
544-
bottom.Parent = Character
544+
545-
bottom.Name = "Cloth"
545+
546-
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
546+
PRT.Color = C3(255, 255, 0)
547
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
548-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
548+
549-
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
549+
550-
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
550+
551-
PRT.Color = C3(1,1,1)
551+
552-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
552+
553-
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
553+
554-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
554+
555-
PRT.Color = C3(159/255, 111/255, 183/255)
555+
556-
MakeForm(PRT,"Ball")
556+
557-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
557+
558-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
558+
559-
PRT.Color = C3(159/255, 111/255, 183/255)
559+
560-
MakeForm(PRT,"Ball")
560+
561-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
561+
562-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
562+
563-
PRT.Color = C3(159/255, 111/255, 183/255)
563+
564-
MakeForm(PRT,"Ball")
564+
565-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
565+
566-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
566+
567-
PRT.Color = C3(159/255, 111/255, 183/255)
567+
568-
MakeForm(PRT,"Ball")
568+
569-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
569+
570-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
570+
571-
PRT.Color = C3(159/255, 111/255, 183/255)
571+
		CLOCKLOOP = CLOCKLOOP - 8*CLOCKSPEED
572-
MakeForm(PRT,"Ball")
572+
573-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
573+
574-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
574+
575-
PRT.Color = C3(159/255, 111/255, 183/255)
575+
576-
MakeForm(PRT,"Ball")
576+
577-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
577+
				WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 0, SoundPitch = 0, SoundVolume = 0})
578
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
579-
local LASTPART = Head
579+
580-
for i = 1, 24 do
580+
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 2})
581-
	local MATH = (1-(i/30))
581+
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 2})
582-
	if LASTPART == Head then
582+
583-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
583+
584-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
584+
585-
		LASTPART = Horn
585+
586-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
586+
587
					if CLOCKTARGET.Health == 0 then
588-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
588+
589-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
589+
590-
		LASTPART = Horn
590+
591-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
591+
592
		end
593
	end
594-
local LASTPART = Head
594+
595-
for i = 1, 24 do
595+
596-
	local MATH = (1-(i/30))
596+
597-
	if LASTPART == Head then
597+
598-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
598+
599-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
599+
600-
		LASTPART = Horn
600+
601-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
601+
602
Neck.Name = "Weld"
603-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
603+
604-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
604+
605-
		LASTPART = Horn
605+
606-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
606+
607
LeftHip.Name = "Weld"
608
609-
local LASTPART = Head
609+
local SKILLTEXTCOLOR = C3(255, 255, 0)
610-
for i = 1, 8 do
610+
611-
	local MATH = (1-(i/14))
611+
612-
	if LASTPART == Head then
612+
613-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
613+
614-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
614+
615-
		LASTPART = Horn
615+
616-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
616+
617
	ATTACK = true
618-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
618+
619-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
619+
620-
		LASTPART = Horn
620+
621-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
621+
622
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
623
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
624-
local LASTPART = Head
624+
625-
for i = 1, 8 do
625+
626-
	local MATH = (1-(i/14))
626+
627-
	if LASTPART == Head then
627+
628-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
628+
629-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
629+
630-
		LASTPART = Horn
630+
631-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
631+
632
--//=================================\\
633-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
633+
634-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
634+
635-
		LASTPART = Horn
635+
636-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
636+
637
	local defence = Instance.new("BoolValue",Humanoid.Parent)
638
	defence.Name = ("HitBy"..Player.Name)
639
	game:GetService("Debris"):AddItem(defence, 0.001)
640
	Damage = Damage * DAMAGEMULTIPLIER
641
	if Humanoid.Health ~= 0 then
642
		local CritChance = MRANDOM(1,100)
643
		if Damage > Humanoid.Health then
644
			Damage = math.ceil(Humanoid.Health)
645
			if Damage == 0 then
646
				Damage = 0.1
647-
PRT.Color = C3(159/255, 111/255, 183/255)
647+
648
		end
649
		Humanoid.Health = Humanoid.Health - Damage
650
	end
651
end
652
653
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
654
	local CHILDREN = workspace:GetDescendants()
655
	for index, CHILD in pairs(CHILDREN) do
656
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
657
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
658
			if HUM then
659
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
660
				if TORSO then
661
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
662
						if INSTAKILL == true then
663
							CHILD:BreakJoints()
664
						else
665
							local DMG = MRANDOM(MINDMG,MAXDMG)
666
							ApplyDamage(HUM,DMG,TORSO)
667
						end
668
						if FLING > 0 then
669
							for _, c in pairs(CHILD:GetChildren()) do
670
								if c:IsA("BasePart") then
671
									local bv = Instance.new("BodyVelocity") 
672-
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
672+
673
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
674
									bv.Parent = c
675
									Debris:AddItem(bv,0.05)
676
								end
677
							end
678-
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
678+
679
					end
680
				end
681-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
681+
682-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
682+
683
	end
684
end
685
686
--//=================================\\
687
--||	ATTACK FUNCTIONS AND STUFF
688
--\\=================================//
689
690
function MagicMissiles()
691
	ATTACK = true
692
	Rooted = true
693
	local SELECTING = true
694
	local SPOTS = {}
695
	coroutine.resume(coroutine.create(function()
696
		local LOOP = 0
697
		repeat
698
			LOOP = LOOP + 1
699
			Swait()
700
			if LOOP >= 10 then
701
				LOOP = 0
702
				for i = 1, #SPOTS do
703
					if SPOTS[i] ~= nil then
704
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
705
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
706
					end
707
				end
708
			end
709
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
710-
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
710+
711
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
712
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
713
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
714
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
715
		until SELECTING == false
716
		Rooted = false
717
		repeat
718
			LOOP = LOOP + 1
719
			Swait()
720
			if LOOP >= 10 then
721
				LOOP = 0
722
				for i = 1, #SPOTS do
723
					if SPOTS[i] ~= nil then
724
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
725
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
726
					end
727
				end
728
			end
729
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
730
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
731
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
732
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
733
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
734
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
735
		until ATTACK == false
736
	end))
737
	repeat
738
		repeat Swait() until HOLD == true
739
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
740
			if DIST > 65 then
741
				DIST = 65
742
			end
743
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
744
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
745
			if HITFLOOR ~= nil then
746
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
747
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
748
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
749
			end
750
		repeat Swait() until HOLD == false
751
	until #SPOTS == 5
752
	SELECTING = false
753
	for i = 1, #SPOTS do
754
		if SPOTS[i] ~= nil then
755
			local POS = SPOTS[i]
756
			coroutine.resume(coroutine.create(function()
757
				local MISSILE = IT("Model",Effects)
758
				MISSILE.Name = "Missile"
759
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
760
				MakeForm(BASEPART,"Cyl")
761
				MISSILE.PrimaryPart = BASEPART
762
				BASEPART.CFrame = POS*CF(0,-30*3,0)
763
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
764
				MakeForm(HEAD,"Ball")
765
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
766
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
767
				MakeForm(TAIL,"Cyl")
768
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
769
				for i = 1, 10 do
770
					Swait()
771
					for _, c in pairs(MISSILE:GetChildren()) do
772
						if c.ClassName == "Part" then
773
							c.Transparency = c.Transparency - 1/10
774
						end
775
					end
776
				end
777
				for i = 1, 15*1.5 do
778
					Swait()
779
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
780
				end
781
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
782
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
783
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
784
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
785
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
786
				MISSILE:remove()
787
			end))
788
		end
789
	end
790
	wait(0.6)
791
	ATTACK = false
792
	Rooted = false
793
end
794
795
function TimesUp()
796
	CLOCKTARGET = nil
797
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
798
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
799
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
800
		if TORSO then
801
			ATTACK = true
802
			Rooted = false
803
			coroutine.resume(coroutine.create(function()
804
				repeat
805-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
805+
806-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
806+
807
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
808
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
809
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
810
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
811
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
812
				until ATTACK == false
813
			end))
814
			if Effects:FindFirstChild("NeonDoll") then
815
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
816
			end
817
			wait(0.5)
818
			local FAKECHARACTER = IT("Model",Effects)
819
			FAKECHARACTER.Name = "NeonDoll"
820
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
821
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
822
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
823
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
824
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
825-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
825+
826-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
826+
827
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
828
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
829
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
830
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
831
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
832
			CreateSound(201858045, TORS, 5, 0.4, false)
833
			for i = 1, 150 do
834
				Swait()
835
				CLOCKSPEED = 6
836
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
837
					if c.ClassName == "Part" then
838
						c.Transparency = c.Transparency - 0.5/150
839
					end
840
				end
841
			end
842
			CLOCKTARGET = HUM
843
			coroutine.resume(coroutine.create(function()
844
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
845
				for i = 1, 25 do
846
					Swait()
847
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
848-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
848+
849-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
849+
850
						end
851
					end
852
				end
853
				CLOCKSPEED = 1
854
				FAKECHARACTER:remove()
855
			end))
856
			wait(0.5)
857
			ATTACK = false
858
			Rooted = false
859
		end
860
	end
861
end
862
863
function ChainPunch()
864
	ATTACK = true
865
	Rooted = false
866
	local GYRO = IT("BodyGyro",RootPart)
867
	GYRO.D = 25
868
	GYRO.P = 2000
869
	GYRO.MaxTorque = VT(0,40000,0)
870
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
871
	repeat
872
		Swait()
873
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
874
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
875
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
876
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
877
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
878
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
879
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
880
	until HOLD == true
881
	local POS = Mouse.Hit.p
882
	local CHAINS = false
883-
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
883+
884-
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
884+
885-
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
885+
886-
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
886+
887
	local B = IT("Attachment",RightArm)
888
	B.Position = VT(-1,-1,0)*SIZE
889
	B.Orientation = VT(-90, 89.988, 0)
890
	local C = IT("Attachment",RightArm)
891
	C.Position = VT(0.5,-1.3,0)*SIZE
892
	C.Orientation = VT(-90, -89.982, 0)
893
	local D = IT("Attachment",RightArm)
894
	D.Position = VT(-0.5,-1.3,0)*SIZE
895
	D.Orientation = VT(-90, 89.988, 0)
896
	local LIGHT = IT("Attachment",RightArm)
897
	LIGHT.Position = VT(0,-1,0)*SIZE
898
	local LIGHT2 = IT("PointLight",LIGHT)
899
	LIGHT2.Range = 7
900
	LIGHT2.Brightness = 5
901
	LIGHT2.Color = SKILLTEXTCOLOR
902
	for i = 1, 2 do
903
		local TWIST = -2
904
		local START = A
905
		local END = B
906
		if i == 1 then
907
			START = B
908
			END = A
909
		end
910
		local ChainLink = IT("Beam",Torso)
911
		ChainLink.Texture = "rbxassetid://73042633"
912
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
913
		ChainLink.TextureSpeed = 1
914
		ChainLink.Width0 = 1
915
		ChainLink.Width1 = 1
916
		ChainLink.TextureLength = 2.5
917
		ChainLink.Attachment0 = START
918
		ChainLink.Attachment1 = END
919
		ChainLink.CurveSize0 = TWIST
920
		ChainLink.CurveSize1 = TWIST
921
		--ChainLink.FaceCamera = true
922
		ChainLink.Segments = 45
923
		ChainLink.Transparency = NumberSequence.new(1)
924
		table.insert(CHAINLINKS,ChainLink)
925
	end
926
	for i = 1, 2 do
927
		local TWIST = -1
928
		local START = C
929
		local END = D
930
		if i == 1 then
931
			START = D
932
			END = C
933
		end
934
		local ChainLink = IT("Beam",Torso)
935
		ChainLink.Texture = "rbxassetid://73042633"
936
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
937
		ChainLink.TextureSpeed = 1
938
		ChainLink.Width0 = 1
939
		ChainLink.Width1 = 1
940
		ChainLink.TextureLength = 5
941
		ChainLink.Attachment0 = START
942
		ChainLink.Attachment1 = END
943
		ChainLink.CurveSize0 = TWIST
944
		ChainLink.CurveSize1 = TWIST
945
		--ChainLink.FaceCamera = true
946
		ChainLink.Segments = 25
947
		ChainLink.LightEmission = 0.5
948
		ChainLink.Transparency = NumberSequence.new(1)
949
		table.insert(CHAINLINKS,ChainLink)
950
	end
951
	coroutine.resume(coroutine.create(function()
952
		repeat
953
			Swait()
954
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
955
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
956
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
957
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
958
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
959
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
960
		until CHAINS == true
961
		repeat
962
			Swait()
963
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
964
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
965
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
966
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
967
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
968
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
969
		until ATTACK == false
970
		for e = 1, 15 do
971
			Swait()
972
			for i = 1, #CHAINLINKS do
973
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
974
			end
975
		end
976
		A:remove()
977
		B:remove()
978
		C:remove()
979
		D:remove()
980
	end))
981
	CreateSound(233856115, RightArm, 5, 1.2, false)
982
	for e = 1, 15 do
983
		Swait()
984
		for i = 1, #CHAINLINKS do
985
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
986
		end
987
	end
988
	CHAINS = true
989
	Rooted = true
990
	wait(0.25)
991
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
992
	FIST.Color = C3(1, 215/255, 1)
993
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
994
	local LIGHT3 = IT("PointLight",FIST)
995
	LIGHT3.Range = 7
996
	LIGHT3.Brightness = 5
997
	LIGHT3.Color = SKILLTEXTCOLOR
998
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
999
	local FISTA = IT("Attachment",FIST)
1000
	FISTA.Position = VT(0.062, 0.977, 0)
1001
	local ChainLink = IT("Beam",Torso)
1002
	ChainLink.Texture = "rbxassetid://73042633"
1003
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1004
	ChainLink.TextureSpeed = 0
1005
	ChainLink.Width0 = 3
1006
	ChainLink.Width1 = 3
1007
	ChainLink.TextureLength = 12
1008
	ChainLink.Attachment0 = LIGHT
1009
	ChainLink.Attachment1 = FISTA
1010
	ChainLink.FaceCamera = true
1011
	ChainLink.Segments = 45
1012
	ChainLink.LightEmission = 0.5
1013
	ChainLink.Transparency = NumberSequence.new(0.25)
1014
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1015
	for i = 1, 85 do
1016
		Swait()
1017
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1018
		ChainLink.TextureLength = 12+(i*2)
1019
		ApplyAoE(FIST.Position,10,15,25,100,false)
1020
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1021
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1022
		if HITFLOOR ~= nil then
1023
			HITFLOOR:BreakJoints()
1024
			coroutine.resume(coroutine.create(function()
1025
				for i = 1, 15 do
1026
					Swait()
1027
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1028
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1029
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1030
				end
1031
			end))
1032
			break
1033
		end
1034
	end
1035
	coroutine.resume(coroutine.create(function()
1036
		for i = 1, 50 do
1037
			Swait()
1038
			FIST.Transparency = FIST.Transparency + 0.5/50
1039
			LIGHT3.Range = LIGHT3.Range - 7/50
1040
		end
1041
		FIST:remove()
1042
	end))
1043
	LIGHT:remove()
1044
	GYRO:remove()
1045
	ATTACK = false
1046
	Rooted = false
1047
end
1048
1049
function WarpMeteor()
1050
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1051
	if DIST > 180 then
1052
		DIST = 180
1053
	end
1054
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1055
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1056
	if HITFLOOR then
1057
		local POS = HITPOS	
1058
		ATTACK = true
1059
		Rooted = true
1060
		local WARPED = false
1061
		local SMASHED = false
1062
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1063
		coroutine.resume(coroutine.create(function()
1064
			repeat
1065
				Swait()
1066
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1067
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1068
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1069
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1070
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1071
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1072
			until WARPED == true
1073
			repeat
1074
				Swait()
1075
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1076
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1077
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1078
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1079
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1080
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1081
			until SMASHED == true
1082
			repeat
1083
				Swait()
1084
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1085
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1086
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1087
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1088
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1089
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1090
			until ATTACK == false
1091
		end))
1092
		VALUE1 = true
1093
		CreateSound(233856115, Torso, 5, 1.6, false)
1094
		for i = 1, 25 do
1095
			Swait()
1096
			for _, c in pairs(Character:GetChildren()) do
1097
				if c.ClassName == "Part" then
1098
					c.Transparency = c.Transparency + 1/25
1099
				end
1100
			end
1101
			for _, c in pairs(Weapon:GetChildren()) do
1102
				if c.ClassName == "Part" then
1103
					c.Transparency = c.Transparency + 1/25
1104
				end
1105
			end
1106
		end
1107
		UNANCHOR = false
1108
		RootPart.Anchored = true
1109
		RootPart.Velocity = VT(0,0,0)
1110
		local ROOTPOS = RootPart.Position
1111
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1112
		WARPED = true
1113
		for i = 1, 25 do
1114
			Swait()
1115
			for _, c in pairs(Character:GetChildren()) do
1116
				if c.ClassName == "Part" then
1117
					c.Transparency = c.Transparency - 1/25
1118
				end
1119
			end
1120
			for _, c in pairs(Weapon:GetChildren()) do
1121-
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1121+
1122
					c.Transparency = c.Transparency - 1/25
1123
				end
1124
			end
1125
		end
1126
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1127
		SHELL.CFrame = RootPart.CFrame
1128
		MakeForm(SHELL,"Ball")
1129
		CreateSound(402981977, SHELL, 5, 1.6, false)
1130-
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1130+
1131
			Swait()
1132
			SHELL.Transparency = SHELL.Transparency - 1/10
1133
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1134
		end
1135
		for i = 1, math.ceil(75/2) do
1136
			Swait()
1137
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1138
			SHELL.CFrame = CF(RootPart.Position)
1139
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1140
		end
1141
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1142
		SHELL.CFrame = CF(RootPart.Position)
1143
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1144
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1145
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1146
		for i = 1, 5 do
1147
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1148
		end
1149
		SHELL:remove()
1150
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1151
		SMASHED = true
1152
		wait(1)
1153
		VALUE1 = false
1154
		UNANCHOR = true
1155
		ATTACK = false
1156
		Rooted = false
1157
	end
1158
end
1159
1160
function PandorasBox()
1161
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1162
	if HITFLOOR ~= nil then
1163
		ATTACK = true
1164
		Rooted = true
1165
		local RINGSPIN = true
1166
		local CONSTRUCTING = true
1167
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1168
		RING.Color = C3(0,0,0)
1169
		MakeForm(RING,"Cyl")
1170
		RING.CFrame = CF(HITPOS)
1171
		CreateSound(402981977, RING, 5, 1.2, false)
1172
		coroutine.resume(coroutine.create(function()
1173
			repeat
1174
				Swait()
1175
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1176
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1177
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1178
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1179
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1180
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1181
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1182
			until CONSTRUCTING == false
1183
			repeat 
1184
				Swait() 
1185
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1186
			until RINGSPIN == false
1187
			for i = 1, 25 do
1188
				Swait()
1189
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1190
				RING.Size = RING.Size - VT(0.15,0,0.15)
1191
				--DECAL.Transparency = DECAL.Transparency + 1/25
1192
				RING.Transparency = RING.Transparency + 1/25
1193
			end
1194
			RING:remove()
1195
		end))
1196
		for i = 1, 15 do
1197
			Swait()
1198
			RING.Size = RING.Size + VT(0.75,0,0.75)
1199
			RING.Transparency = RING.Transparency - 1/15
1200
		end
1201
		local BOXSPIN = true
1202
		local PANDORASBOX = IT("Model",Effects)
1203
		PANDORASBOX.Name = "Pandora's Box"
1204
		local BOX = IT("Model",PANDORASBOX)
1205
		BOX.Name = "Body"
1206
		local LID = IT("Model",PANDORASBOX)
1207
		LID.Name = "Lid"
1208
		--BUILDING THE BOX--
1209
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1210
			BASE.Color = C3(0,0,0)
1211
			PANDORASBOX.PrimaryPart = BASE
1212
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1213
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1214
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1215
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1216
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1217
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1218
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1219
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1220
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1221
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1222
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1223
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1224
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1225
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1226
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1227
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1228
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1229
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1230
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1231
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1232
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1233
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1234
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1235
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1236
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1237
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1238
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1239
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1240
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1241
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1242
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1243
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1244
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1245
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1246
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1247
			-------------
1248-
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1248+
1249
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1250
			LID.PrimaryPart = LIDPART
1251
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1252
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1253
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1254
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1255
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1256
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1257
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1258
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1259
			local DECAL = IT("Decal",LIDPART)
1260
			DECAL.Face = "Top"
1261
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1262
			DECAL.Color3 = C3(0,0,0)
1263
		--BUILDING THE BOX--
1264
		coroutine.resume(coroutine.create(function()
1265
			repeat
1266
				Swait()
1267
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1268
			until BOXSPIN == false
1269
		end))
1270
		for i = 1, 25 do
1271
			Swait()
1272
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1273
		end
1274
		wait(0.5)
1275
		BOXSPIN = false
1276
		CONSTRUCTING = false	
1277
		coroutine.resume(coroutine.create(function()
1278
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1279
			--[[for i = 1, 45 do
1280
				Swait()
1281
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1282
			end-
1283
			LID:remove()]]--
1284
			for _, c in pairs(LID:GetChildren()) do
1285
				if c.ClassName == "Part" then
1286
					c.Anchored = false
1287
					c.CanCollide = true
1288
					if c ~= LIDPART then
1289
						weldBetween(LIDPART,c)
1290
					end
1291
				end
1292
			end
1293
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1294
			Debris:AddItem(LID,15)
1295
			wait(0.5)
1296
			local RANDOMEFFECT = MRANDOM(1,4)
1297
			if RANDOMEFFECT == 1 then
1298
				for i = 1, 45 do
1299
					wait((2-(i/15))/15)
1300
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1301
				end	
1302
				wait(1)
1303
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1304
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1305
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1306
				for i = 1, 5 do
1307
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1308
				end
1309
				ApplyAoE(BASE.Position,50,1,200,375,false)
1310
				ApplyAoE(BASE.Position,250,35,75,175,false)
1311
			elseif RANDOMEFFECT == 2 then
1312
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1313
				FIELD.CFrame = BASE.CFrame
1314
				MakeForm(FIELD,"Ball")
1315
				for i = 1, 50 do
1316
					Swait()
1317
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1318
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1319
				end
1320
				wait(0.2)
1321
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1322
				coroutine.resume(coroutine.create(function()
1323
					for i = 1, 75 do
1324
						Swait()
1325
						LOOP.Volume = LOOP.Volume + 10/75
1326
						LOOP.Parent = FIELD
1327
						local CHILDREN = workspace:GetDescendants()
1328
						for index, CHILD in pairs(CHILDREN) do
1329
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1330
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1331
								if HUM then
1332
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1333
									if TORSO then
1334
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1335
											HUM.Health = HUM.Health - 0.1
1336
											TORSO.Velocity = VT(0,5,0)
1337
											HUM.PlatformStand = true
1338
											if TORSO.RotVelocity.Magnitude < 15 then
1339
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1340
											end
1341
										end
1342
									end
1343
								end
1344
							end
1345
						end
1346
						FIELD.Size = FIELD.Size + VT(3,3,3)
1347
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1348
					end
1349
					for i = 1, 500 do
1350
						Swait()
1351
						LOOP.Parent = FIELD
1352
						local CHILDREN = workspace:GetDescendants()
1353
						for index, CHILD in pairs(CHILDREN) do
1354
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1355
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1356
								if HUM then
1357
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1358
									if TORSO then
1359
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1360
											TORSO.Velocity = VT(0,5,0)
1361
											HUM.Health = HUM.Health - 0.1
1362
											HUM.PlatformStand = true
1363
											if TORSO.RotVelocity.Magnitude < 15 then
1364
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1365
											end
1366
										end
1367
									end
1368
								end
1369
							end
1370
						end
1371
					end
1372
					for i = 1, 25 do
1373
						Swait()
1374
						LOOP.Volume = LOOP.Volume + 10/25
1375
						LOOP.Parent = FIELD
1376
						local CHILDREN = workspace:GetDescendants()
1377
						for index, CHILD in pairs(CHILDREN) do
1378
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1379
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1380
								if HUM then
1381
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1382
									if TORSO then
1383
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1384
											TORSO.Velocity = VT(0,5,0)
1385
											HUM.Health = HUM.Health - 0.1
1386
											HUM.PlatformStand = false
1387
											if TORSO.RotVelocity.Magnitude < 15 then
1388
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1389
											end
1390
										end
1391
									end
1392
								end
1393
							end
1394
						end
1395
						FIELD.Size = FIELD.Size - VT(3,3,3)
1396
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1397
					end	
1398
					FIELD:remove()
1399
				end))
1400
			elseif RANDOMEFFECT == 3 then
1401
				for i = 1, 10 do
1402
					wait(0.15)
1403
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1404
					coroutine.resume(coroutine.create(function()
1405
						local MINION = CLONE:Clone()
1406
						MINION.Parent = Effects
1407
						MINION.Name = "Shadow"
1408
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1409
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1410
						for _, c in pairs(MINION:GetChildren()) do
1411
							if c.ClassName == "Part" then
1412
								c.Material = "Neon"
1413
								c.Color = C3(0,0,0)
1414
								c.Transparency = 0.25
1415
								if c.Name == "Head" then
1416
									c:ClearAllChildren()
1417
									local MSH = IT("BlockMesh",c)
1418
									MSH.Scale = VT(0.5,1,1)
1419
								end
1420
							end
1421
						end
1422
						local TORSO = MINION.Torso
1423
						local HUMAN = MINION.Humanoid
1424
						HUMAN.WalkSpeed = 20
1425
						HUMAN.MaxHealth = math.huge
1426
						HUMAN.Health = math.huge
1427
						HUMAN.DisplayDistanceType = "None"
1428
						HUMAN.Died:connect(function()
1429
							MINION:remove()
1430
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1431
						end)
1432
						wait(1)
1433
						local findNearestTorso = function(POS)
1434
							local list = game.Workspace:GetDescendants()
1435
							local torso = nil
1436
							local dist = 500
1437
							local temp = nil
1438
							local human = nil
1439
							local temp2 = nil
1440
							for x = 1, #list do
1441
								temp2 = list[x]
1442
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1443
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1444
									human = temp2:findFirstChildOfClass("Humanoid")
1445
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1446
										if (temp.Position - POS).magnitude < dist then
1447
											torso = temp
1448
											dist = (temp.Position - POS).magnitude
1449
										end
1450
									end
1451
								end
1452
							end
1453
							return torso, dist
1454
						end
1455
						for i = 1, 40 do
1456
							if HUMAN.Health == 0 then
1457
								break
1458
							end
1459
							wait(0.3)
1460
							local target,dist= findNearestTorso(TORSO.Position)
1461
							if target then
1462
								HUMAN:MoveTo(target.Position)
1463
								if dist < 25 then
1464
									CreateSound(348663022, TORSO, 10, 1, true)
1465
									wait(2)
1466
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1467
									--ANIM:Play()
1468
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1469
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1470
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1471
									for i = 1, 5 do
1472
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1473
									end
1474
									break
1475
								end
1476
							end
1477
						end
1478
						MINION:remove()
1479
					end))
1480
				end
1481
			elseif RANDOMEFFECT == 4 then
1482
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1483
				FIELD.Color = C3(0,0,0)
1484
				FIELD.CFrame = BASE.CFrame
1485
				MakeForm(FIELD,"Ball")
1486
				FIELD.CanCollide = true
1487
				for i = 1, 50 do
1488
					Swait()
1489
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1490
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1491
				end
1492
				wait(0.2)
1493
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1494
				coroutine.resume(coroutine.create(function()
1495
					local E = 0
1496
					for i = 1, 75 do
1497
						E = E + 1
1498
						Swait()
1499
						if E >= 35 then
1500
							E = 0
1501
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1502
						end
1503
						LOOP.Volume = LOOP.Volume + 10/75
1504
						LOOP.Parent = FIELD
1505
						local CHILDREN = workspace:GetDescendants()
1506
						for index, CHILD in pairs(CHILDREN) do
1507
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1508
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1509
								if HUM then
1510
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1511
									if TORSO then
1512
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1513
											for _, c in pairs(CHILD:GetChildren()) do
1514
												if c:IsA("BasePart") then
1515
													local bv = Instance.new("BodyVelocity") 
1516
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1517
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1518
													bv.Parent = c
1519
													Debris:AddItem(bv,0.05)
1520
												end
1521
											end
1522
											HUM.Health = HUM.Health - 0.3
1523
										end
1524
									end
1525
								end
1526
							end
1527
						end
1528
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1529
					end
1530
					for i = 1, 180 do
1531
						E = E + 1
1532
						Swait()
1533
						if E >= 35 then
1534
							E = 0
1535
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1536
						end
1537
						LOOP.Parent = FIELD
1538
						local CHILDREN = workspace:GetDescendants()
1539
						for index, CHILD in pairs(CHILDREN) do
1540
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1541
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1542
								if HUM then
1543
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1544
									if TORSO then
1545
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1546
											for _, c in pairs(CHILD:GetChildren()) do
1547
												if c:IsA("BasePart") then
1548
													local bv = Instance.new("BodyVelocity") 
1549
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1550
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1551
													bv.Parent = c
1552
													Debris:AddItem(bv,0.05)
1553
												end
1554
											end
1555
											HUM.Health = HUM.Health - 0.3
1556
										end
1557
									end
1558
								end
1559
							end
1560
						end
1561
					end
1562
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1563
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1564
					for i = 1, 5 do
1565
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1566
					end
1567
					FIELD:remove()
1568
				end))
1569
			elseif RANDOMEFFECT == 5 then
1570
			end
1571
			wait(0.5)
1572
			for i = 1, 25 do
1573
				Swait()
1574
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1575
			end
1576
			PANDORASBOX:remove()
1577
			RINGSPIN = false
1578
		end))
1579
		ATTACK = false
1580
		Rooted = false
1581
	end
1582
end
1583
1584
function Taunt()
1585
	ATTACK = true
1586
	local LAUGH = nil
1587
	coroutine.resume(coroutine.create(function()
1588
		repeat
1589
			Swait()
1590
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1591
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1592
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1593
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1594
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1595
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1596
		until LAUGH ~= nil
1597
		repeat
1598
			Swait()
1599
			LAUGH.Parent = Head
1600
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1601
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1602
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(100), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1603
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(105), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1604
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1605
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1606
		until LAUGH.Playing == false
1607
	ATTACK = false
1608
	end))
1609
	wait(0.1)
1610
	LAUGH = CreateSound(1608455246, Head, 10, 1, false)
1611
	wait()
1612
end
1613
1614
--//=================================\\
1615
--||	  ASSIGN THINGS TO KEYS
1616
--\\=================================//
1617
1618
function MouseDown(Mouse)
1619
	HOLD = true
1620
	if ATTACK == false then
1621
	end
1622
end
1623
1624
function MouseUp(Mouse)
1625
HOLD = false
1626
end
1627
1628
function KeyDown(Key)
1629
	KEYHOLD = true
1630
	if Key == "z" and ATTACK == false then
1631
		MagicMissiles()
1632
	end
1633
1634
	if Key == "b" and ATTACK == false then
1635
		TimesUp()
1636
	end
1637
1638
	if Key == "c" and ATTACK == false then
1639
		ChainPunch()
1640
	end
1641
1642
	if Key == "v" and ATTACK == false then
1643
		WarpMeteor()
1644
	end
1645
1646
	if Key == "x" and ATTACK == false then
1647
		PandorasBox()
1648
	end
1649
1650
	if Key == "t" and ATTACK == false then
1651
		Taunt()
1652
	end
1653
end
1654
1655
function KeyUp(Key)
1656
	KEYHOLD = false
1657
end
1658
1659
	Mouse.Button1Down:connect(function(NEWKEY)
1660
		MouseDown(NEWKEY)
1661
	end)
1662
	Mouse.Button1Up:connect(function(NEWKEY)
1663
		MouseUp(NEWKEY)
1664
	end)
1665
	Mouse.KeyDown:connect(function(NEWKEY)
1666
		KeyDown(NEWKEY)
1667
	end)
1668
	Mouse.KeyUp:connect(function(NEWKEY)
1669
		KeyUp(NEWKEY)
1670
	end)
1671
1672
--//=================================\\
1673
--\\=================================//
1674
1675
1676
function unanchor()
1677
	if UNANCHOR == true then
1678
		RootPart.Anchored = false
1679
	end
1680
	g = Character:GetChildren()
1681
	for i = 1, #g do
1682
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1683
			g[i].Anchored = false
1684
		end
1685
	end
1686
	g = Weapon:GetChildren()
1687
	for i = 1, #g do
1688
		if g[i].ClassName == "Part" then
1689
			g[i].Anchored = false
1690
		end
1691
	end
1692
end
1693
1694
1695
--//=================================\\
1696
--||	WRAP THE WHOLE SCRIPT UP
1697
--\\=================================//
1698
1699
Humanoid.Changed:connect(function(Jump)
1700
	if Jump == "Jump" and (Disable_Jump == true) then
1701
		Humanoid.Jump = false
1702
	end
1703-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1703+
1704-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1704+
1705
while true do
1706
	Swait()
1707
	script.Parent = WEAPONGUI
1708
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1709
	    v:Stop();
1710
	end
1711-
	sick:Pause()
1711+
1712-
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1712+
1713-
	wait(1)
1713+
1714-
	sick:Resume()
1714+
1715
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1716
	tecks2.Rotation = math.random(-14, 14)
1717
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1718
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1719
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1720
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1721
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1722
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1723
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1724
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1725
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1726
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1727
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1728
	end
1729
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1730
		ANIM = "Jump"
1731
		if ATTACK == false then
1732
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1733
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1734
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1735
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1736
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1737
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1738
	    end
1739
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1740
		ANIM = "Fall"
1741
		if ATTACK == false then
1742
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1743
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1744
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1745
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1746
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1747
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1748
		end
1749
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1750
		ANIM = "Idle"
1751
		if ATTACK == false then
1752
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1753
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1754
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-5), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1755
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1756
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1757
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1758
		end
1759
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1760
		ANIM = "Walk"
1761
		if ATTACK == false then
1762
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1763
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1764
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-5), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(25 + 7.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1765
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1766
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1767
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1768
		end
1769
	end
1770
end
1771
	unanchor()
1772
	Humanoid.MaxHealth = "inf"
1773
	Humanoid.Health = "inf"
1774
	if Rooted == false then
1775
		Disable_Jump = false
1776
		Humanoid.WalkSpeed = Speed
1777
	elseif Rooted == true then
1778
		Disable_Jump = true
1779
		Humanoid.WalkSpeed = 0
1780
	end
1781
	for _, c in pairs(Character:GetChildren()) do
1782
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1783
			c.Material = "Fabric"
1784
			if c:FindFirstChildOfClass("ParticleEmitter") then
1785
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1786
			end
1787
			if c ~= Head then
1788
				c.Color = C3(0,0,0)
1789
			else
1790
				c.Color = C3(1,1,1)
1791
			end
1792
			if c == Head then
1793
				if c:FindFirstChild("face") then
1794
					c.face:remove()
1795
				end
1796
			end
1797
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1798
			c:remove()
1799
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1800
			c:remove()
1801
		end
1802
	end
1803
1804
		for _, c in pairs(Character:GetChildren()) do
1805
		if c.ClassName == "Part" then
1806
			c.Material = "SmoothPlastic"
1807
			if c:FindFirstChildOfClass("ParticleEmitter") then
1808
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1809
			end
1810
			if c == Torso then
1811
				c.BrickColor = BRICKC"Bright blue"
1812
			elseif c == RightLeg or c == LeftLeg then
1813
				c.BrickColor = BRICKC"Br. yellowish green"
1814
			else
1815
				c.BrickColor = BRICKC"Bright yellow"
1816
			end
1817
			if c == Head then
1818
				if c:FindFirstChild("face") then
1819
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1820
				end
1821
			end
1822
		end
1823
Humanoid.Name = "big boie cancer = "..Player.Name
1824
end
1825
--//=================================\\
1826
--\\=================================//
1827
1828
1829
1830
1831
1832
--//====================================================\\--
1833
--||			  		 END OF SCRIPT
1834
--\\====================================================//--