Advertisement
soins1

big boiee cancer

May 23rd, 2018
206
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local SIZE = 1.4
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local CLOCKTARGET = nil
  90. local CLOCKSPEED = 1.5
  91. script.Parent = WEAPONGUI
  92. local CLONE = Character:Clone()
  93. CLONE.Parent = nil
  94. Character.Archivable = false
  95.  
  96. --//=================================\\
  97. --\\=================================//
  98.  
  99.  
  100. --//=================================\\
  101. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  102. --\\=================================//
  103.  
  104. ArtificialHB = Instance.new("BindableEvent", script)
  105. ArtificialHB.Name = "ArtificialHB"
  106.  
  107. script:WaitForChild("ArtificialHB")
  108.  
  109. frame = Frame_Speed
  110. tf = 0
  111. allowframeloss = false
  112. tossremainder = false
  113. lastframe = tick()
  114. script.ArtificialHB:Fire()
  115.  
  116. game:GetService("RunService").Heartbeat:connect(function(s, p)
  117. tf = tf + s
  118. if tf >= frame then
  119. if allowframeloss then
  120. script.ArtificialHB:Fire()
  121. lastframe = tick()
  122. else
  123. for i = 1, math.floor(tf / frame) do
  124. script.ArtificialHB:Fire()
  125. end
  126. lastframe = tick()
  127. end
  128. if tossremainder then
  129. tf = 0
  130. else
  131. tf = tf - frame * math.floor(tf / frame)
  132. end
  133. end
  134. end)
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139. --//=================================\\
  140. --|| SOME FUNCTIONS
  141. --\\=================================//
  142.  
  143. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  144. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  145. end
  146.  
  147. function PositiveAngle(NUMBER)
  148. if NUMBER >= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function NegativeAngle(NUMBER)
  155. if NUMBER <= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function Swait(NUMBER)
  162. if NUMBER == 0 or NUMBER == nil then
  163. ArtificialHB.Event:wait()
  164. else
  165. for i = 1, NUMBER do
  166. ArtificialHB.Event:wait()
  167. end
  168. end
  169. end
  170.  
  171. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  172. local NEWMESH = IT(MESH)
  173. if MESH == "SpecialMesh" then
  174. NEWMESH.MeshType = MESHTYPE
  175. if MESHID ~= "nil" and MESHID ~= "" then
  176. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  177. end
  178. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  179. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  180. end
  181. end
  182. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  183. NEWMESH.Scale = SCALE
  184. NEWMESH.Parent = PARENT
  185. return NEWMESH
  186. end
  187.  
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189. local NEWPART = IT("Part")
  190. NEWPART.formFactor = FORMFACTOR
  191. NEWPART.Reflectance = REFLECTANCE
  192. NEWPART.Transparency = TRANSPARENCY
  193. NEWPART.CanCollide = false
  194. NEWPART.Locked = true
  195. NEWPART.Anchored = true
  196. if ANCHOR == false then
  197. NEWPART.Anchored = false
  198. end
  199. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200. NEWPART.Name = NAME
  201. NEWPART.Size = SIZE
  202. NEWPART.Position = Torso.Position
  203. NEWPART.Material = MATERIAL
  204. NEWPART:BreakJoints()
  205. NEWPART.Parent = PARENT
  206. return NEWPART
  207. end
  208.  
  209. local function weldBetween(a, b)
  210. local weldd = Instance.new("ManualWeld")
  211. weldd.Part0 = a
  212. weldd.Part1 = b
  213. weldd.C0 = CFrame.new()
  214. weldd.C1 = b.CFrame:inverse() * a.CFrame
  215. weldd.Parent = a
  216. return weldd
  217. end
  218.  
  219.  
  220. function QuaternionFromCFrame(cf)
  221. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  222. local trace = m00 + m11 + m22
  223. if trace > 0 then
  224. local s = math.sqrt(1 + trace)
  225. local recip = 0.5 / s
  226. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  227. else
  228. local i = 0
  229. if m11 > m00 then
  230. i = 1
  231. end
  232. if m22 > (i == 0 and m00 or m11) then
  233. i = 2
  234. end
  235. if i == 0 then
  236. local s = math.sqrt(m00 - m11 - m22 + 1)
  237. local recip = 0.5 / s
  238. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  239. elseif i == 1 then
  240. local s = math.sqrt(m11 - m22 - m00 + 1)
  241. local recip = 0.5 / s
  242. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  243. elseif i == 2 then
  244. local s = math.sqrt(m22 - m00 - m11 + 1)
  245. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  246. end
  247. end
  248. end
  249.  
  250. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  251. local xs, ys, zs = x + x, y + y, z + z
  252. local wx, wy, wz = w * xs, w * ys, w * zs
  253. local xx = x * xs
  254. local xy = x * ys
  255. local xz = x * zs
  256. local yy = y * ys
  257. local yz = y * zs
  258. local zz = z * zs
  259. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  260. end
  261.  
  262. function QuaternionSlerp(a, b, t)
  263. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264. local startInterp, finishInterp;
  265. if cosTheta >= 0.0001 then
  266. if (1 - cosTheta) > 0.0001 then
  267. local theta = ACOS(cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((1 - t) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = 1 - t
  273. finishInterp = t
  274. end
  275. else
  276. if (1 + cosTheta) > 0.0001 then
  277. local theta = ACOS(-cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((t - 1) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = t - 1
  283. finishInterp = t
  284. end
  285. end
  286. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  287. end
  288.  
  289. function Clerp(a, b, t)
  290. local qa = {QuaternionFromCFrame(a)}
  291. local qb = {QuaternionFromCFrame(b)}
  292. local ax, ay, az = a.x, a.y, a.z
  293. local bx, by, bz = b.x, b.y, b.z
  294. local _t = 1 - t
  295. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  296. end
  297.  
  298. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  299. local frame = IT("Frame")
  300. frame.BackgroundTransparency = TRANSPARENCY
  301. frame.BorderSizePixel = BORDERSIZEPIXEL
  302. frame.Position = POSITION
  303. frame.Size = SIZE
  304. frame.BackgroundColor3 = COLOR
  305. frame.BorderColor3 = BORDERCOLOR
  306. frame.Name = NAME
  307. frame.Parent = PARENT
  308. return frame
  309. end
  310.  
  311. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  312. local label = IT("TextLabel")
  313. label.BackgroundTransparency = 1
  314. label.Size = UD2(1, 0, 1, 0)
  315. label.Position = UD2(0, 0, 0, 0)
  316. label.TextColor3 = TEXTCOLOR
  317. label.TextStrokeTransparency = STROKETRANSPARENCY
  318. label.TextTransparency = TRANSPARENCY
  319. label.FontSize = TEXTFONTSIZE
  320. label.Font = TEXTFONT
  321. label.BorderSizePixel = BORDERSIZEPIXEL
  322. label.TextStrokeColor3 = C3(1,1,1)
  323. label.TextScaled = false
  324. label.Text = TEXT
  325. label.Name = NAME
  326. label.Parent = PARENT
  327. return label
  328. end
  329.  
  330. function NoOutlines(PART)
  331. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  332. end
  333.  
  334. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  335. local NEWWELD = IT(TYPE)
  336. NEWWELD.Part0 = PART0
  337. NEWWELD.Part1 = PART1
  338. NEWWELD.C0 = C0
  339. NEWWELD.C1 = C1
  340. NEWWELD.Parent = PARENT
  341. return NEWWELD
  342. end
  343.  
  344. local S = IT("Sound")
  345. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  346. local NEWSOUND = nil
  347. coroutine.resume(coroutine.create(function()
  348. NEWSOUND = S:Clone()
  349. NEWSOUND.Parent = PARENT
  350. NEWSOUND.Volume = VOLUME
  351. NEWSOUND.Pitch = PITCH
  352. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  353. NEWSOUND:play()
  354. if DOESLOOP == true then
  355. NEWSOUND.Looped = true
  356. else
  357. repeat wait(1) until NEWSOUND.Playing == false
  358. NEWSOUND:remove()
  359. end
  360. end))
  361. return NEWSOUND
  362. end
  363.  
  364. function CFrameFromTopBack(at, top, back)
  365. local right = top:Cross(back)
  366. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  367. end
  368.  
  369. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  370. function WACKYEFFECT(Table)
  371. local TYPE = (Table.EffectType or "Sphere")
  372. local SIZE = (Table.Size or VT(1,1,1))
  373. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  374. local TRANSPARENCY = (Table.Transparency or 0)
  375. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  376. local CFRAME = (Table.CFrame or Torso.CFrame)
  377. local MOVEDIRECTION = (Table.MoveToPos or nil)
  378. local ROTATION1 = (Table.RotationX or 0)
  379. local ROTATION2 = (Table.RotationY or 0)
  380. local ROTATION3 = (Table.RotationZ or 0)
  381. local MATERIAL = (Table.Material or "Neon")
  382. local COLOR = (Table.Color or C3(1,1,1))
  383. local TIME = (Table.Time or 45)
  384. local SOUNDID = (Table.SoundID or nil)
  385. local SOUNDPITCH = (Table.SoundPitch or nil)
  386. local SOUNDVOLUME = (Table.SoundVolume or nil)
  387. coroutine.resume(coroutine.create(function()
  388. local PLAYSSOUND = false
  389. local SOUND = nil
  390. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Gold"), "Effect", VT(1,1,1), true)
  391. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  392. PLAYSSOUND = true
  393. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  394. end
  395. EFFECT.Color = COLOR
  396. local MSH = nil
  397. if TYPE == "Sphere" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Block" then
  400. MSH = IT("BlockMesh",EFFECT)
  401. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  402. elseif TYPE == "Wave" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  404. elseif TYPE == "Ring" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  406. elseif TYPE == "Slash" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  408. elseif TYPE == "Round Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Swirl" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Skull" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Crystal" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  416. end
  417. if MSH ~= nil then
  418. local MOVESPEED = nil
  419. if MOVEDIRECTION ~= nil then
  420. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  421. end
  422. local GROWTH = SIZE - ENDSIZE
  423. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  424. if TYPE == "Block" then
  425. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426. else
  427. EFFECT.CFrame = CFRAME
  428. end
  429. for LOOP = 1, TIME+1 do
  430. Swait()
  431. MSH.Scale = MSH.Scale - GROWTH/TIME
  432. if TYPE == "Wave" then
  433. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  434. end
  435. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  436. if TYPE == "Block" then
  437. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438. else
  439. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  440. end
  441. if MOVEDIRECTION ~= nil then
  442. local ORI = EFFECT.Orientation
  443. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  444. EFFECT.Orientation = ORI
  445. end
  446. end
  447. if PLAYSSOUND == false then
  448. EFFECT:remove()
  449. else
  450. repeat Swait() until SOUND.Playing == false
  451. EFFECT:remove()
  452. end
  453. else
  454. if PLAYSSOUND == false then
  455. EFFECT:remove()
  456. else
  457. repeat Swait() until SOUND.Playing == false
  458. EFFECT:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464. function MakeForm(PART,TYPE)
  465. if TYPE == "Cyl" then
  466. local MSH = IT("CylinderMesh",PART)
  467. elseif TYPE == "Ball" then
  468. local MSH = IT("SpecialMesh",PART)
  469. MSH.MeshType = "Sphere"
  470. elseif TYPE == "Wedge" then
  471. local MSH = IT("SpecialMesh",PART)
  472. MSH.MeshType = "Wedge"
  473. end
  474. end
  475.  
  476. Debris = game:GetService("Debris")
  477.  
  478. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  479. local DIRECTION = CF(StartPos,EndPos).lookVector
  480. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  481. end
  482.  
  483. function turnto(position)
  484. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  485. end
  486.  
  487. --//=================================\\
  488. --|| WEAPON CREATION
  489. --\\=================================//
  490.  
  491. Humanoid.Parent = nil
  492. RootPart.Size = RootPart.Size*SIZE
  493. Torso.Size = Torso.Size*SIZE
  494. RightArm.Size = RightArm.Size*SIZE
  495. RightLeg.Size = RightLeg.Size*SIZE
  496. LeftArm.Size = LeftArm.Size*SIZE
  497. LeftLeg.Size = LeftLeg.Size*SIZE
  498. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  499. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  500. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  502. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  503. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  504. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  508. Head.Size = Head.Size*SIZE
  509. RootJoint.Parent = RootPart
  510. Neck.Parent = Torso
  511. RightShoulder.Parent = Torso
  512. LeftShoulder.Parent = Torso
  513. RightHip.Parent = Torso
  514. LeftHip.Parent = Torso
  515.  
  516. Humanoid.DisplayDistanceType = "None"
  517. local naeeym2 = IT("BillboardGui",Character)
  518. naeeym2.AlwaysOnTop = true
  519. naeeym2.Size = UDim2.new(5,35,2,15)
  520. naeeym2.StudsOffset = Vector3.new(0,2,0)
  521. naeeym2.MaxDistance = 75
  522. naeeym2.Adornee = Character.Head
  523. naeeym2.Name = "Name"
  524. local tecks2 = IT("TextLabel",naeeym2)
  525. tecks2.BackgroundTransparency = 1
  526. tecks2.TextScaled = true
  527. tecks2.BorderSizePixel = 0
  528. tecks2.Text = "buff boii with watcc"
  529. tecks2.Font = "Fantasy"
  530. tecks2.TextSize = 30
  531. tecks2.TextStrokeTransparency = 0
  532. tecks2.TextColor3 = C3(1,1,1)
  533. tecks2.TextStrokeColor3 = C3(255, 255, 0)
  534. tecks2.Rotation = math.random(-4, 4)
  535. tecks2.Size = UDim2.new(1,0,0.5,0)
  536. tecks2.Parent = naeeym2
  537.  
  538. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  539. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  540. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  541. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  542. MakeForm(PRT,"Cyl")
  543. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  544. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  545. MakeForm(PRT,"Cyl")
  546. PRT.Color = C3(255, 255, 0)
  547. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  548. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  549. MakeForm(RING,"Cyl")
  550. RING.Color = C3(0,0,0)
  551. for i = 1, 12 do
  552. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  553. PRT.Color = C3(0,0,0)
  554. local MSH = IT("BlockMesh",PRT)
  555. MSH.Scale = VT(0.6,1,1)
  556. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  557. end
  558. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  559. PRT.Color = C3(0,0,0)
  560. local MSH = IT("BlockMesh",PRT)
  561. MSH.Scale = VT(0.4,1,1)
  562. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  563. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  564. PRT.Color = C3(0,0,0)
  565. local MSH = IT("BlockMesh",PRT)
  566. MSH.Scale = VT(0.4,1,1)
  567. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  568. coroutine.resume(coroutine.create(function()
  569. while true do
  570. Swait()
  571. CLOCKLOOP = CLOCKLOOP - 8*CLOCKSPEED
  572. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  573. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  574. if CLOCKLOOP <= -150 then
  575. if VALUE1 == false then
  576. CLOCKLOOP = 0
  577. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 0, SoundPitch = 0, SoundVolume = 0})
  578. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  579. ApplyAoE(HITPOS,10,15,45,75,false)
  580. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 2})
  581. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 2})
  582. if CLOCKTARGET ~= nil then
  583. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  584. if CLOCKTARGET.Torso ~= nil then
  585. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  586. end
  587. if CLOCKTARGET.Health == 0 then
  588. CLOCKTARGET = nil
  589. end
  590. end
  591. end
  592. end
  593. end
  594. end))
  595.  
  596. for _, c in pairs(Weapon:GetChildren()) do
  597. if c.ClassName == "Part" then
  598. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  599. end
  600. end
  601.  
  602. Neck.Name = "Weld"
  603. RootJoint.Name = "Weld"
  604. RightShoulder.Name = "Weld"
  605. LeftShoulder.Name = "Weld"
  606. RightHip.Name = "Weld"
  607. LeftHip.Name = "Weld"
  608.  
  609. local SKILLTEXTCOLOR = C3(255, 255, 0)
  610. local SKILLFONT = "Fantasy"
  611. local SKILLTEXTSIZE = 7
  612.  
  613. Weapon.Parent = Character
  614. Humanoid.Parent = Character
  615.  
  616. Humanoid.Died:connect(function()
  617. ATTACK = true
  618. end)
  619.  
  620. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  621. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  622. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  623. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  624. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  625.  
  626. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  627. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  628. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  629. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  630. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  631.  
  632. --//=================================\\
  633. --|| DAMAGING
  634. --\\=================================//
  635.  
  636. function ApplyDamage(Humanoid,Damage,TorsoPart)
  637. local defence = Instance.new("BoolValue",Humanoid.Parent)
  638. defence.Name = ("HitBy"..Player.Name)
  639. game:GetService("Debris"):AddItem(defence, 0.001)
  640. Damage = Damage * DAMAGEMULTIPLIER
  641. if Humanoid.Health ~= 0 then
  642. local CritChance = MRANDOM(1,100)
  643. if Damage > Humanoid.Health then
  644. Damage = math.ceil(Humanoid.Health)
  645. if Damage == 0 then
  646. Damage = 0.1
  647. end
  648. end
  649. Humanoid.Health = Humanoid.Health - Damage
  650. end
  651. end
  652.  
  653. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  654. local CHILDREN = workspace:GetDescendants()
  655. for index, CHILD in pairs(CHILDREN) do
  656. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  657. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  658. if HUM then
  659. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  660. if TORSO then
  661. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  662. if INSTAKILL == true then
  663. CHILD:BreakJoints()
  664. else
  665. local DMG = MRANDOM(MINDMG,MAXDMG)
  666. ApplyDamage(HUM,DMG,TORSO)
  667. end
  668. if FLING > 0 then
  669. for _, c in pairs(CHILD:GetChildren()) do
  670. if c:IsA("BasePart") then
  671. local bv = Instance.new("BodyVelocity")
  672. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  673. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  674. bv.Parent = c
  675. Debris:AddItem(bv,0.05)
  676. end
  677. end
  678. end
  679. end
  680. end
  681. end
  682. end
  683. end
  684. end
  685.  
  686. --//=================================\\
  687. --|| ATTACK FUNCTIONS AND STUFF
  688. --\\=================================//
  689.  
  690. function MagicMissiles()
  691. ATTACK = true
  692. Rooted = true
  693. local SELECTING = true
  694. local SPOTS = {}
  695. coroutine.resume(coroutine.create(function()
  696. local LOOP = 0
  697. repeat
  698. LOOP = LOOP + 1
  699. Swait()
  700. if LOOP >= 10 then
  701. LOOP = 0
  702. for i = 1, #SPOTS do
  703. if SPOTS[i] ~= nil then
  704. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  705. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  706. end
  707. end
  708. end
  709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  713. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  715. until SELECTING == false
  716. Rooted = false
  717. repeat
  718. LOOP = LOOP + 1
  719. Swait()
  720. if LOOP >= 10 then
  721. LOOP = 0
  722. for i = 1, #SPOTS do
  723. if SPOTS[i] ~= nil then
  724. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  725. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  726. end
  727. end
  728. end
  729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  733. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  735. until ATTACK == false
  736. end))
  737. repeat
  738. repeat Swait() until HOLD == true
  739. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  740. if DIST > 65 then
  741. DIST = 65
  742. end
  743. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  744. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  745. if HITFLOOR ~= nil then
  746. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  747. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  748. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  749. end
  750. repeat Swait() until HOLD == false
  751. until #SPOTS == 5
  752. SELECTING = false
  753. for i = 1, #SPOTS do
  754. if SPOTS[i] ~= nil then
  755. local POS = SPOTS[i]
  756. coroutine.resume(coroutine.create(function()
  757. local MISSILE = IT("Model",Effects)
  758. MISSILE.Name = "Missile"
  759. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  760. MakeForm(BASEPART,"Cyl")
  761. MISSILE.PrimaryPart = BASEPART
  762. BASEPART.CFrame = POS*CF(0,-30*3,0)
  763. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  764. MakeForm(HEAD,"Ball")
  765. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  766. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  767. MakeForm(TAIL,"Cyl")
  768. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  769. for i = 1, 10 do
  770. Swait()
  771. for _, c in pairs(MISSILE:GetChildren()) do
  772. if c.ClassName == "Part" then
  773. c.Transparency = c.Transparency - 1/10
  774. end
  775. end
  776. end
  777. for i = 1, 15*1.5 do
  778. Swait()
  779. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  780. end
  781. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  782. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  783. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  784. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  785. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  786. MISSILE:remove()
  787. end))
  788. end
  789. end
  790. wait(0.6)
  791. ATTACK = false
  792. Rooted = false
  793. end
  794.  
  795. function TimesUp()
  796. CLOCKTARGET = nil
  797. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  798. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  799. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  800. if TORSO then
  801. ATTACK = true
  802. Rooted = false
  803. coroutine.resume(coroutine.create(function()
  804. repeat
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. until ATTACK == false
  813. end))
  814. if Effects:FindFirstChild("NeonDoll") then
  815. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  816. end
  817. wait(0.5)
  818. local FAKECHARACTER = IT("Model",Effects)
  819. FAKECHARACTER.Name = "NeonDoll"
  820. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  821. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  822. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  823. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  824. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  825. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  826. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  827. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  828. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  829. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  830. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  831. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  832. CreateSound(201858045, TORS, 5, 0.4, false)
  833. for i = 1, 150 do
  834. Swait()
  835. CLOCKSPEED = 6
  836. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  837. if c.ClassName == "Part" then
  838. c.Transparency = c.Transparency - 0.5/150
  839. end
  840. end
  841. end
  842. CLOCKTARGET = HUM
  843. coroutine.resume(coroutine.create(function()
  844. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  845. for i = 1, 25 do
  846. Swait()
  847. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  848. if c.ClassName == "Part" then
  849. c.Transparency = c.Transparency + 0.5/25
  850. end
  851. end
  852. end
  853. CLOCKSPEED = 1
  854. FAKECHARACTER:remove()
  855. end))
  856. wait(0.5)
  857. ATTACK = false
  858. Rooted = false
  859. end
  860. end
  861. end
  862.  
  863. function ChainPunch()
  864. ATTACK = true
  865. Rooted = false
  866. local GYRO = IT("BodyGyro",RootPart)
  867. GYRO.D = 25
  868. GYRO.P = 2000
  869. GYRO.MaxTorque = VT(0,40000,0)
  870. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  871. repeat
  872. Swait()
  873. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. until HOLD == true
  881. local POS = Mouse.Hit.p
  882. local CHAINS = false
  883. local CHAINLINKS = {}
  884. local A = IT("Attachment",RightArm)
  885. A.Position = VT(1,-1,0)*SIZE
  886. A.Orientation = VT(-90, -89.982, 0)
  887. local B = IT("Attachment",RightArm)
  888. B.Position = VT(-1,-1,0)*SIZE
  889. B.Orientation = VT(-90, 89.988, 0)
  890. local C = IT("Attachment",RightArm)
  891. C.Position = VT(0.5,-1.3,0)*SIZE
  892. C.Orientation = VT(-90, -89.982, 0)
  893. local D = IT("Attachment",RightArm)
  894. D.Position = VT(-0.5,-1.3,0)*SIZE
  895. D.Orientation = VT(-90, 89.988, 0)
  896. local LIGHT = IT("Attachment",RightArm)
  897. LIGHT.Position = VT(0,-1,0)*SIZE
  898. local LIGHT2 = IT("PointLight",LIGHT)
  899. LIGHT2.Range = 7
  900. LIGHT2.Brightness = 5
  901. LIGHT2.Color = SKILLTEXTCOLOR
  902. for i = 1, 2 do
  903. local TWIST = -2
  904. local START = A
  905. local END = B
  906. if i == 1 then
  907. START = B
  908. END = A
  909. end
  910. local ChainLink = IT("Beam",Torso)
  911. ChainLink.Texture = "rbxassetid://73042633"
  912. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  913. ChainLink.TextureSpeed = 1
  914. ChainLink.Width0 = 1
  915. ChainLink.Width1 = 1
  916. ChainLink.TextureLength = 2.5
  917. ChainLink.Attachment0 = START
  918. ChainLink.Attachment1 = END
  919. ChainLink.CurveSize0 = TWIST
  920. ChainLink.CurveSize1 = TWIST
  921. --ChainLink.FaceCamera = true
  922. ChainLink.Segments = 45
  923. ChainLink.Transparency = NumberSequence.new(1)
  924. table.insert(CHAINLINKS,ChainLink)
  925. end
  926. for i = 1, 2 do
  927. local TWIST = -1
  928. local START = C
  929. local END = D
  930. if i == 1 then
  931. START = D
  932. END = C
  933. end
  934. local ChainLink = IT("Beam",Torso)
  935. ChainLink.Texture = "rbxassetid://73042633"
  936. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  937. ChainLink.TextureSpeed = 1
  938. ChainLink.Width0 = 1
  939. ChainLink.Width1 = 1
  940. ChainLink.TextureLength = 5
  941. ChainLink.Attachment0 = START
  942. ChainLink.Attachment1 = END
  943. ChainLink.CurveSize0 = TWIST
  944. ChainLink.CurveSize1 = TWIST
  945. --ChainLink.FaceCamera = true
  946. ChainLink.Segments = 25
  947. ChainLink.LightEmission = 0.5
  948. ChainLink.Transparency = NumberSequence.new(1)
  949. table.insert(CHAINLINKS,ChainLink)
  950. end
  951. coroutine.resume(coroutine.create(function()
  952. repeat
  953. Swait()
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. until CHAINS == true
  961. repeat
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. until ATTACK == false
  970. for e = 1, 15 do
  971. Swait()
  972. for i = 1, #CHAINLINKS do
  973. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  974. end
  975. end
  976. A:remove()
  977. B:remove()
  978. C:remove()
  979. D:remove()
  980. end))
  981. CreateSound(233856115, RightArm, 5, 1.2, false)
  982. for e = 1, 15 do
  983. Swait()
  984. for i = 1, #CHAINLINKS do
  985. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  986. end
  987. end
  988. CHAINS = true
  989. Rooted = true
  990. wait(0.25)
  991. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  992. FIST.Color = C3(1, 215/255, 1)
  993. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  994. local LIGHT3 = IT("PointLight",FIST)
  995. LIGHT3.Range = 7
  996. LIGHT3.Brightness = 5
  997. LIGHT3.Color = SKILLTEXTCOLOR
  998. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  999. local FISTA = IT("Attachment",FIST)
  1000. FISTA.Position = VT(0.062, 0.977, 0)
  1001. local ChainLink = IT("Beam",Torso)
  1002. ChainLink.Texture = "rbxassetid://73042633"
  1003. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1004. ChainLink.TextureSpeed = 0
  1005. ChainLink.Width0 = 3
  1006. ChainLink.Width1 = 3
  1007. ChainLink.TextureLength = 12
  1008. ChainLink.Attachment0 = LIGHT
  1009. ChainLink.Attachment1 = FISTA
  1010. ChainLink.FaceCamera = true
  1011. ChainLink.Segments = 45
  1012. ChainLink.LightEmission = 0.5
  1013. ChainLink.Transparency = NumberSequence.new(0.25)
  1014. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1015. for i = 1, 85 do
  1016. Swait()
  1017. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1018. ChainLink.TextureLength = 12+(i*2)
  1019. ApplyAoE(FIST.Position,10,15,25,100,false)
  1020. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1021. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1022. if HITFLOOR ~= nil then
  1023. HITFLOOR:BreakJoints()
  1024. coroutine.resume(coroutine.create(function()
  1025. for i = 1, 15 do
  1026. Swait()
  1027. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1028. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1029. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1030. end
  1031. end))
  1032. break
  1033. end
  1034. end
  1035. coroutine.resume(coroutine.create(function()
  1036. for i = 1, 50 do
  1037. Swait()
  1038. FIST.Transparency = FIST.Transparency + 0.5/50
  1039. LIGHT3.Range = LIGHT3.Range - 7/50
  1040. end
  1041. FIST:remove()
  1042. end))
  1043. LIGHT:remove()
  1044. GYRO:remove()
  1045. ATTACK = false
  1046. Rooted = false
  1047. end
  1048.  
  1049. function WarpMeteor()
  1050. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1051. if DIST > 180 then
  1052. DIST = 180
  1053. end
  1054. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1055. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1056. if HITFLOOR then
  1057. local POS = HITPOS
  1058. ATTACK = true
  1059. Rooted = true
  1060. local WARPED = false
  1061. local SMASHED = false
  1062. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1063. coroutine.resume(coroutine.create(function()
  1064. repeat
  1065. Swait()
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. until WARPED == true
  1073. repeat
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. until SMASHED == true
  1082. repeat
  1083. Swait()
  1084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. until ATTACK == false
  1091. end))
  1092. VALUE1 = true
  1093. CreateSound(233856115, Torso, 5, 1.6, false)
  1094. for i = 1, 25 do
  1095. Swait()
  1096. for _, c in pairs(Character:GetChildren()) do
  1097. if c.ClassName == "Part" then
  1098. c.Transparency = c.Transparency + 1/25
  1099. end
  1100. end
  1101. for _, c in pairs(Weapon:GetChildren()) do
  1102. if c.ClassName == "Part" then
  1103. c.Transparency = c.Transparency + 1/25
  1104. end
  1105. end
  1106. end
  1107. UNANCHOR = false
  1108. RootPart.Anchored = true
  1109. RootPart.Velocity = VT(0,0,0)
  1110. local ROOTPOS = RootPart.Position
  1111. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1112. WARPED = true
  1113. for i = 1, 25 do
  1114. Swait()
  1115. for _, c in pairs(Character:GetChildren()) do
  1116. if c.ClassName == "Part" then
  1117. c.Transparency = c.Transparency - 1/25
  1118. end
  1119. end
  1120. for _, c in pairs(Weapon:GetChildren()) do
  1121. if c.ClassName == "Part" then
  1122. c.Transparency = c.Transparency - 1/25
  1123. end
  1124. end
  1125. end
  1126. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1127. SHELL.CFrame = RootPart.CFrame
  1128. MakeForm(SHELL,"Ball")
  1129. CreateSound(402981977, SHELL, 5, 1.6, false)
  1130. for i = 1, 10 do
  1131. Swait()
  1132. SHELL.Transparency = SHELL.Transparency - 1/10
  1133. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1134. end
  1135. for i = 1, math.ceil(75/2) do
  1136. Swait()
  1137. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1138. SHELL.CFrame = CF(RootPart.Position)
  1139. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1140. end
  1141. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1142. SHELL.CFrame = CF(RootPart.Position)
  1143. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1144. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1145. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1146. for i = 1, 5 do
  1147. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1148. end
  1149. SHELL:remove()
  1150. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1151. SMASHED = true
  1152. wait(1)
  1153. VALUE1 = false
  1154. UNANCHOR = true
  1155. ATTACK = false
  1156. Rooted = false
  1157. end
  1158. end
  1159.  
  1160. function PandorasBox()
  1161. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1162. if HITFLOOR ~= nil then
  1163. ATTACK = true
  1164. Rooted = true
  1165. local RINGSPIN = true
  1166. local CONSTRUCTING = true
  1167. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1168. RING.Color = C3(0,0,0)
  1169. MakeForm(RING,"Cyl")
  1170. RING.CFrame = CF(HITPOS)
  1171. CreateSound(402981977, RING, 5, 1.2, false)
  1172. coroutine.resume(coroutine.create(function()
  1173. repeat
  1174. Swait()
  1175. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. until CONSTRUCTING == false
  1183. repeat
  1184. Swait()
  1185. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1186. until RINGSPIN == false
  1187. for i = 1, 25 do
  1188. Swait()
  1189. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1190. RING.Size = RING.Size - VT(0.15,0,0.15)
  1191. --DECAL.Transparency = DECAL.Transparency + 1/25
  1192. RING.Transparency = RING.Transparency + 1/25
  1193. end
  1194. RING:remove()
  1195. end))
  1196. for i = 1, 15 do
  1197. Swait()
  1198. RING.Size = RING.Size + VT(0.75,0,0.75)
  1199. RING.Transparency = RING.Transparency - 1/15
  1200. end
  1201. local BOXSPIN = true
  1202. local PANDORASBOX = IT("Model",Effects)
  1203. PANDORASBOX.Name = "Pandora's Box"
  1204. local BOX = IT("Model",PANDORASBOX)
  1205. BOX.Name = "Body"
  1206. local LID = IT("Model",PANDORASBOX)
  1207. LID.Name = "Lid"
  1208. --BUILDING THE BOX--
  1209. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1210. BASE.Color = C3(0,0,0)
  1211. PANDORASBOX.PrimaryPart = BASE
  1212. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1213. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1214. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1215. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1216. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1217. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1218. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1219. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1220. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1221. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1222. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1223. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1224. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1225. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1226. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1227. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1228. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1229. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1230. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1231. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1232. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1233. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1234. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1235. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1236. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1237. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1238. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1239. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1240. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1241. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1242. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1243. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1244. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1245. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1246. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1247. -------------
  1248. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1249. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1250. LID.PrimaryPart = LIDPART
  1251. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1252. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1253. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1254. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1255. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1256. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1257. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1258. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1259. local DECAL = IT("Decal",LIDPART)
  1260. DECAL.Face = "Top"
  1261. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1262. DECAL.Color3 = C3(0,0,0)
  1263. --BUILDING THE BOX--
  1264. coroutine.resume(coroutine.create(function()
  1265. repeat
  1266. Swait()
  1267. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1268. until BOXSPIN == false
  1269. end))
  1270. for i = 1, 25 do
  1271. Swait()
  1272. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1273. end
  1274. wait(0.5)
  1275. BOXSPIN = false
  1276. CONSTRUCTING = false
  1277. coroutine.resume(coroutine.create(function()
  1278. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1279. --[[for i = 1, 45 do
  1280. Swait()
  1281. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1282. end-
  1283. LID:remove()]]--
  1284. for _, c in pairs(LID:GetChildren()) do
  1285. if c.ClassName == "Part" then
  1286. c.Anchored = false
  1287. c.CanCollide = true
  1288. if c ~= LIDPART then
  1289. weldBetween(LIDPART,c)
  1290. end
  1291. end
  1292. end
  1293. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1294. Debris:AddItem(LID,15)
  1295. wait(0.5)
  1296. local RANDOMEFFECT = MRANDOM(1,4)
  1297. if RANDOMEFFECT == 1 then
  1298. for i = 1, 45 do
  1299. wait((2-(i/15))/15)
  1300. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1301. end
  1302. wait(1)
  1303. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1304. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1305. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1306. for i = 1, 5 do
  1307. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1308. end
  1309. ApplyAoE(BASE.Position,50,1,200,375,false)
  1310. ApplyAoE(BASE.Position,250,35,75,175,false)
  1311. elseif RANDOMEFFECT == 2 then
  1312. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1313. FIELD.CFrame = BASE.CFrame
  1314. MakeForm(FIELD,"Ball")
  1315. for i = 1, 50 do
  1316. Swait()
  1317. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1318. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1319. end
  1320. wait(0.2)
  1321. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1322. coroutine.resume(coroutine.create(function()
  1323. for i = 1, 75 do
  1324. Swait()
  1325. LOOP.Volume = LOOP.Volume + 10/75
  1326. LOOP.Parent = FIELD
  1327. local CHILDREN = workspace:GetDescendants()
  1328. for index, CHILD in pairs(CHILDREN) do
  1329. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1330. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1331. if HUM then
  1332. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1333. if TORSO then
  1334. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1335. HUM.Health = HUM.Health - 0.1
  1336. TORSO.Velocity = VT(0,5,0)
  1337. HUM.PlatformStand = true
  1338. if TORSO.RotVelocity.Magnitude < 15 then
  1339. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1340. end
  1341. end
  1342. end
  1343. end
  1344. end
  1345. end
  1346. FIELD.Size = FIELD.Size + VT(3,3,3)
  1347. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1348. end
  1349. for i = 1, 500 do
  1350. Swait()
  1351. LOOP.Parent = FIELD
  1352. local CHILDREN = workspace:GetDescendants()
  1353. for index, CHILD in pairs(CHILDREN) do
  1354. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1355. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1356. if HUM then
  1357. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1358. if TORSO then
  1359. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1360. TORSO.Velocity = VT(0,5,0)
  1361. HUM.Health = HUM.Health - 0.1
  1362. HUM.PlatformStand = true
  1363. if TORSO.RotVelocity.Magnitude < 15 then
  1364. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1365. end
  1366. end
  1367. end
  1368. end
  1369. end
  1370. end
  1371. end
  1372. for i = 1, 25 do
  1373. Swait()
  1374. LOOP.Volume = LOOP.Volume + 10/25
  1375. LOOP.Parent = FIELD
  1376. local CHILDREN = workspace:GetDescendants()
  1377. for index, CHILD in pairs(CHILDREN) do
  1378. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1379. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1380. if HUM then
  1381. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1382. if TORSO then
  1383. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1384. TORSO.Velocity = VT(0,5,0)
  1385. HUM.Health = HUM.Health - 0.1
  1386. HUM.PlatformStand = false
  1387. if TORSO.RotVelocity.Magnitude < 15 then
  1388. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394. end
  1395. FIELD.Size = FIELD.Size - VT(3,3,3)
  1396. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1397. end
  1398. FIELD:remove()
  1399. end))
  1400. elseif RANDOMEFFECT == 3 then
  1401. for i = 1, 10 do
  1402. wait(0.15)
  1403. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1404. coroutine.resume(coroutine.create(function()
  1405. local MINION = CLONE:Clone()
  1406. MINION.Parent = Effects
  1407. MINION.Name = "Shadow"
  1408. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1409. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1410. for _, c in pairs(MINION:GetChildren()) do
  1411. if c.ClassName == "Part" then
  1412. c.Material = "Neon"
  1413. c.Color = C3(0,0,0)
  1414. c.Transparency = 0.25
  1415. if c.Name == "Head" then
  1416. c:ClearAllChildren()
  1417. local MSH = IT("BlockMesh",c)
  1418. MSH.Scale = VT(0.5,1,1)
  1419. end
  1420. end
  1421. end
  1422. local TORSO = MINION.Torso
  1423. local HUMAN = MINION.Humanoid
  1424. HUMAN.WalkSpeed = 20
  1425. HUMAN.MaxHealth = math.huge
  1426. HUMAN.Health = math.huge
  1427. HUMAN.DisplayDistanceType = "None"
  1428. HUMAN.Died:connect(function()
  1429. MINION:remove()
  1430. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1431. end)
  1432. wait(1)
  1433. local findNearestTorso = function(POS)
  1434. local list = game.Workspace:GetDescendants()
  1435. local torso = nil
  1436. local dist = 500
  1437. local temp = nil
  1438. local human = nil
  1439. local temp2 = nil
  1440. for x = 1, #list do
  1441. temp2 = list[x]
  1442. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1443. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1444. human = temp2:findFirstChildOfClass("Humanoid")
  1445. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1446. if (temp.Position - POS).magnitude < dist then
  1447. torso = temp
  1448. dist = (temp.Position - POS).magnitude
  1449. end
  1450. end
  1451. end
  1452. end
  1453. return torso, dist
  1454. end
  1455. for i = 1, 40 do
  1456. if HUMAN.Health == 0 then
  1457. break
  1458. end
  1459. wait(0.3)
  1460. local target,dist= findNearestTorso(TORSO.Position)
  1461. if target then
  1462. HUMAN:MoveTo(target.Position)
  1463. if dist < 25 then
  1464. CreateSound(348663022, TORSO, 10, 1, true)
  1465. wait(2)
  1466. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1467. --ANIM:Play()
  1468. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1469. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1470. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1471. for i = 1, 5 do
  1472. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1473. end
  1474. break
  1475. end
  1476. end
  1477. end
  1478. MINION:remove()
  1479. end))
  1480. end
  1481. elseif RANDOMEFFECT == 4 then
  1482. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1483. FIELD.Color = C3(0,0,0)
  1484. FIELD.CFrame = BASE.CFrame
  1485. MakeForm(FIELD,"Ball")
  1486. FIELD.CanCollide = true
  1487. for i = 1, 50 do
  1488. Swait()
  1489. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1490. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1491. end
  1492. wait(0.2)
  1493. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1494. coroutine.resume(coroutine.create(function()
  1495. local E = 0
  1496. for i = 1, 75 do
  1497. E = E + 1
  1498. Swait()
  1499. if E >= 35 then
  1500. E = 0
  1501. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1502. end
  1503. LOOP.Volume = LOOP.Volume + 10/75
  1504. LOOP.Parent = FIELD
  1505. local CHILDREN = workspace:GetDescendants()
  1506. for index, CHILD in pairs(CHILDREN) do
  1507. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1508. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1509. if HUM then
  1510. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1511. if TORSO then
  1512. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1513. for _, c in pairs(CHILD:GetChildren()) do
  1514. if c:IsA("BasePart") then
  1515. local bv = Instance.new("BodyVelocity")
  1516. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1517. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1518. bv.Parent = c
  1519. Debris:AddItem(bv,0.05)
  1520. end
  1521. end
  1522. HUM.Health = HUM.Health - 0.3
  1523. end
  1524. end
  1525. end
  1526. end
  1527. end
  1528. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1529. end
  1530. for i = 1, 180 do
  1531. E = E + 1
  1532. Swait()
  1533. if E >= 35 then
  1534. E = 0
  1535. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1536. end
  1537. LOOP.Parent = FIELD
  1538. local CHILDREN = workspace:GetDescendants()
  1539. for index, CHILD in pairs(CHILDREN) do
  1540. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1541. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1542. if HUM then
  1543. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1544. if TORSO then
  1545. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1546. for _, c in pairs(CHILD:GetChildren()) do
  1547. if c:IsA("BasePart") then
  1548. local bv = Instance.new("BodyVelocity")
  1549. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1550. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1551. bv.Parent = c
  1552. Debris:AddItem(bv,0.05)
  1553. end
  1554. end
  1555. HUM.Health = HUM.Health - 0.3
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1563. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1564. for i = 1, 5 do
  1565. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1566. end
  1567. FIELD:remove()
  1568. end))
  1569. elseif RANDOMEFFECT == 5 then
  1570. end
  1571. wait(0.5)
  1572. for i = 1, 25 do
  1573. Swait()
  1574. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1575. end
  1576. PANDORASBOX:remove()
  1577. RINGSPIN = false
  1578. end))
  1579. ATTACK = false
  1580. Rooted = false
  1581. end
  1582. end
  1583.  
  1584. function Taunt()
  1585. ATTACK = true
  1586. local LAUGH = nil
  1587. coroutine.resume(coroutine.create(function()
  1588. repeat
  1589. Swait()
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. until LAUGH ~= nil
  1597. repeat
  1598. Swait()
  1599. LAUGH.Parent = Head
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(100), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(105), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. until LAUGH.Playing == false
  1607. ATTACK = false
  1608. end))
  1609. wait(0.1)
  1610. LAUGH = CreateSound(1608455246, Head, 10, 1, false)
  1611. wait()
  1612. end
  1613.  
  1614. --//=================================\\
  1615. --|| ASSIGN THINGS TO KEYS
  1616. --\\=================================//
  1617.  
  1618. function MouseDown(Mouse)
  1619. HOLD = true
  1620. if ATTACK == false then
  1621. end
  1622. end
  1623.  
  1624. function MouseUp(Mouse)
  1625. HOLD = false
  1626. end
  1627.  
  1628. function KeyDown(Key)
  1629. KEYHOLD = true
  1630. if Key == "z" and ATTACK == false then
  1631. MagicMissiles()
  1632. end
  1633.  
  1634. if Key == "b" and ATTACK == false then
  1635. TimesUp()
  1636. end
  1637.  
  1638. if Key == "c" and ATTACK == false then
  1639. ChainPunch()
  1640. end
  1641.  
  1642. if Key == "v" and ATTACK == false then
  1643. WarpMeteor()
  1644. end
  1645.  
  1646. if Key == "x" and ATTACK == false then
  1647. PandorasBox()
  1648. end
  1649.  
  1650. if Key == "t" and ATTACK == false then
  1651. Taunt()
  1652. end
  1653. end
  1654.  
  1655. function KeyUp(Key)
  1656. KEYHOLD = false
  1657. end
  1658.  
  1659. Mouse.Button1Down:connect(function(NEWKEY)
  1660. MouseDown(NEWKEY)
  1661. end)
  1662. Mouse.Button1Up:connect(function(NEWKEY)
  1663. MouseUp(NEWKEY)
  1664. end)
  1665. Mouse.KeyDown:connect(function(NEWKEY)
  1666. KeyDown(NEWKEY)
  1667. end)
  1668. Mouse.KeyUp:connect(function(NEWKEY)
  1669. KeyUp(NEWKEY)
  1670. end)
  1671.  
  1672. --//=================================\\
  1673. --\\=================================//
  1674.  
  1675.  
  1676. function unanchor()
  1677. if UNANCHOR == true then
  1678. RootPart.Anchored = false
  1679. end
  1680. g = Character:GetChildren()
  1681. for i = 1, #g do
  1682. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1683. g[i].Anchored = false
  1684. end
  1685. end
  1686. g = Weapon:GetChildren()
  1687. for i = 1, #g do
  1688. if g[i].ClassName == "Part" then
  1689. g[i].Anchored = false
  1690. end
  1691. end
  1692. end
  1693.  
  1694.  
  1695. --//=================================\\
  1696. --|| WRAP THE WHOLE SCRIPT UP
  1697. --\\=================================//
  1698.  
  1699. Humanoid.Changed:connect(function(Jump)
  1700. if Jump == "Jump" and (Disable_Jump == true) then
  1701. Humanoid.Jump = false
  1702. end
  1703. end)
  1704.  
  1705. while true do
  1706. Swait()
  1707. script.Parent = WEAPONGUI
  1708. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1709. v:Stop();
  1710. end
  1711. ANIMATE.Parent = nil
  1712. SINE = SINE + CHANGE*1.5
  1713. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1714. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1715. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1716. tecks2.Rotation = math.random(-14, 14)
  1717. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1718. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1719. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1720. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1721. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1722. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1723. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1724. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1725. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. end
  1729. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1730. ANIM = "Jump"
  1731. if ATTACK == false then
  1732. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1738. end
  1739. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1740. ANIM = "Fall"
  1741. if ATTACK == false then
  1742. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1748. end
  1749. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1750. ANIM = "Idle"
  1751. if ATTACK == false then
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-5), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1760. ANIM = "Walk"
  1761. if ATTACK == false then
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-5), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(25 + 7.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1768. end
  1769. end
  1770. end
  1771. unanchor()
  1772. Humanoid.MaxHealth = "inf"
  1773. Humanoid.Health = "inf"
  1774. if Rooted == false then
  1775. Disable_Jump = false
  1776. Humanoid.WalkSpeed = Speed
  1777. elseif Rooted == true then
  1778. Disable_Jump = true
  1779. Humanoid.WalkSpeed = 0
  1780. end
  1781. for _, c in pairs(Character:GetChildren()) do
  1782. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1783. c.Material = "Fabric"
  1784. if c:FindFirstChildOfClass("ParticleEmitter") then
  1785. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1786. end
  1787. if c ~= Head then
  1788. c.Color = C3(0,0,0)
  1789. else
  1790. c.Color = C3(1,1,1)
  1791. end
  1792. if c == Head then
  1793. if c:FindFirstChild("face") then
  1794. c.face:remove()
  1795. end
  1796. end
  1797. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1798. c:remove()
  1799. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1800. c:remove()
  1801. end
  1802. end
  1803.  
  1804. for _, c in pairs(Character:GetChildren()) do
  1805. if c.ClassName == "Part" then
  1806. c.Material = "SmoothPlastic"
  1807. if c:FindFirstChildOfClass("ParticleEmitter") then
  1808. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1809. end
  1810. if c == Torso then
  1811. c.BrickColor = BRICKC"Bright blue"
  1812. elseif c == RightLeg or c == LeftLeg then
  1813. c.BrickColor = BRICKC"Br. yellowish green"
  1814. else
  1815. c.BrickColor = BRICKC"Bright yellow"
  1816. end
  1817. if c == Head then
  1818. if c:FindFirstChild("face") then
  1819. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1820. end
  1821. end
  1822. end
  1823. Humanoid.Name = "big boie cancer = "..Player.Name
  1824. end
  1825. --//=================================\\
  1826. --\\=================================//
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832. --//====================================================\\--
  1833. --|| END OF SCRIPT
  1834. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement