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| 1 | local SetCooldown = "#s" | |
| 2 | local GetCooldown = "#g" | |
| 3 | ||
| 4 | local runningevents = {}
| |
| 5 | local ann(event, delay, repeats, player) | |
| 6 | for _, v in pairs(GetPlayersInWorld()) do | |
| 7 | v:SendBroadcastMessage(""..player:GetLuaCooldown().."")
| |
| 8 | end | |
| 9 | end | |
| 10 | ||
| 11 | local function ChatSystem(event, player, msg, _, lang) | |
| 12 | if (msg == SetCooldown) then | |
| 13 | player:SetLuaCooldown(60) | |
| 14 | elseif (msg == GetCooldown) then | |
| 15 | if (runningevents[player:GetGUIDLow()]) then | |
| 16 | player:RemoveEventById(runningevents[player:GetGUIDLow()]) | |
| 17 | runningevents[player:GetGUIDLow()] = nil | |
| 18 | player:SendNotification("announce removed")
| |
| 19 | else | |
| 20 | ann() | |
| 21 | runningevents[player:GetGUIDLow()] = player:RegisterEvent(ann, 1000, player:GetCooldown()) | |
| 22 | end | |
| 23 | else | |
| 24 | return | |
| 25 | end | |
| 26 | return false | |
| 27 | end |