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| 1 | f game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
| |
| 5 | ||
| 6 | -------Nuclear Hulk------- | |
| 7 | local p = game.Players.LocalPlayer | |
| 8 | local char = p.Character | |
| 9 | local mouse = p:GetMouse() | |
| 10 | local larm = char["Left Arm"] | |
| 11 | local rarm = char["Right Arm"] | |
| 12 | local lleg = char["Left Leg"] | |
| 13 | local rleg = char["Right Leg"] | |
| 14 | local hed = char.Head | |
| 15 | local torso = char.Torso | |
| 16 | local hum = char.Humanoid | |
| 17 | local cam = game.Workspace.CurrentCamera | |
| 18 | local root = char.HumanoidRootPart | |
| 19 | local deb = false | |
| 20 | local shot = 0 | |
| 21 | local l = game:GetService("Lighting")
| |
| 22 | local rs = game:GetService("RunService").RenderStepped
| |
| 23 | local stanceToggle = "Normal" | |
| 24 | local rad = math.rad | |
| 25 | local GroundShake = false | |
| 26 | local GroundShake2 = false | |
| 27 | math.randomseed(os.time()) | |
| 28 | hum.WalkSpeed = 5 | |
| 29 | char.Health:Destroy() | |
| 30 | hum.MaxHealth = math.huge | |
| 31 | wait(0.1) | |
| 32 | hum.Health = math.huge | |
| 33 | ---------------------------------------------------- | |
| 34 | Debounces = {
| |
| 35 | on = false; | |
| 36 | ks = false; | |
| 37 | CanAttack = true; | |
| 38 | CanJoke = true; | |
| 39 | NoIdl = false; | |
| 40 | Slashing = false; | |
| 41 | Slashed = false; | |
| 42 | Grabbing = false; | |
| 43 | Grabbed = false; | |
| 44 | } | |
| 45 | local Touche = {char.Name, }
| |
| 46 | ---------------------------------------------------- | |
| 47 | function lerp(a, b, t) -- Linear interpolation | |
| 48 | return a + (b - a)*t | |
| 49 | end | |
| 50 | ||
| 51 | function slerp(a, b, t) --Spherical interpolation | |
| 52 | dot = a:Dot(b) | |
| 53 | if dot > 0.99999 or dot < -0.99999 then | |
| 54 | return t <= 0.5 and a or b | |
| 55 | else | |
| 56 | r = math.acos(dot) | |
| 57 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
| 58 | end | |
| 59 | end | |
| 60 | ||
| 61 | function matrixInterpolate(a, b, t) | |
| 62 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
| 63 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
| 64 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
| 65 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
| 66 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
| 67 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
| 68 | local t = v1:Dot(v2) | |
| 69 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
| 70 | return CFrame.new() | |
| 71 | end | |
| 72 | return CFrame.new( | |
| 73 | v0.x, v0.y, v0.z, | |
| 74 | v1.x, v1.y, v1.z, | |
| 75 | v2.x, v2.y, v2.z, | |
| 76 | v3.x, v3.y, v3.z) | |
| 77 | end | |
| 78 | ---------------------------------------------------- | |
| 79 | function genWeld(a,b) | |
| 80 | local w = Instance.new("Weld",a)
| |
| 81 | w.Part0 = a | |
| 82 | w.Part1 = b | |
| 83 | return w | |
| 84 | end | |
| 85 | function weld(a, b) | |
| 86 | local weld = Instance.new("Weld")
| |
| 87 | weld.Name = "W" | |
| 88 | weld.Part0 = a | |
| 89 | weld.Part1 = b | |
| 90 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 91 | weld.Parent = a | |
| 92 | return weld; | |
| 93 | end | |
| 94 | ---------------------------------------------------- | |
| 95 | function Lerp(c1,c2,al) | |
| 96 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 97 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 98 | for i,v in pairs(com1) do | |
| 99 | com1[i] = v+(com2[i]-v)*al | |
| 100 | end | |
| 101 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 102 | end | |
| 103 | ---------------------------------------------------- | |
| 104 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 105 | local wld = Instance.new("Weld", wp1)
| |
| 106 | wld.Part0 = wp0 | |
| 107 | wld.Part1 = wp1 | |
| 108 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 109 | end | |
| 110 | ---------------------------------------------------- | |
| 111 | for i,v in pairs(char:children()) do | |
| 112 | if v:IsA("Hat") then
| |
| 113 | v:Destroy() | |
| 114 | end | |
| 115 | end | |
| 116 | for i,v in pairs(hed:children()) do | |
| 117 | if v:IsA("Sound") then
| |
| 118 | v:Destroy() | |
| 119 | end | |
| 120 | end | |
| 121 | ---------------------------------------------------- | |
| 122 | function HasntTouched(plrname) | |
| 123 | local ret = true | |
| 124 | for _, v in pairs(Touche) do | |
| 125 | if v == plrname then | |
| 126 | ret = false | |
| 127 | end | |
| 128 | end | |
| 129 | return ret | |
| 130 | end | |
| 131 | ---------------------------------------------------- | |
| 132 | larm.Size = larm.Size * 2 | |
| 133 | rarm.Size = rarm.Size * 2 | |
| 134 | lleg.Size = lleg.Size * 2 | |
| 135 | rleg.Size = rleg.Size * 2 | |
| 136 | torso.Size = torso.Size * 2 | |
| 137 | hed.Size = hed.Size * 2 | |
| 138 | root.Size = root.Size * 2 | |
| 139 | ---------------------------------------------------- | |
| 140 | newWeld(torso, larm, -1.5, 0.5, 0) | |
| 141 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 142 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
| 143 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 144 | newWeld(torso, hed, 0, 1.5, 0) | |
| 145 | newWeld(torso, lleg, -0.5, -1, 0) | |
| 146 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 147 | newWeld(torso, rleg, 0.5, -1, 0) | |
| 148 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 149 | newWeld(root, torso, 0, -1, 0) | |
| 150 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 151 | ---------------------------------------------------- | |
| 152 | z = Instance.new("Sound", char)
| |
| 153 | z.SoundId = "rbxassetid://449048980"--209113706 | |
| 154 | z.Looped = true | |
| 155 | z.Pitch = 1 | |
| 156 | z.Volume = 1 | |
| 157 | wait(.01) | |
| 158 | z:Play() | |
| 159 | ---------------------------------------------------- | |
| 160 | ||
| 161 | ||
| 162 | p:ClearCharacterAppearance() | |
| 163 | wait(0.1) | |
| 164 | p.Character.Head.BrickColor = BrickColor.new("Really black")
| |
| 165 | p.Character.Torso.BrickColor = BrickColor.new("Really black")
| |
| 166 | p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 167 | p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 168 | p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 169 | p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 170 | ||
| 171 | ||
| 172 | p.Character.Head.Material = "Granite" | |
| 173 | p.Character.Torso.Material = "Granite" | |
| 174 | p.Character["Right Arm"].Material = "Granite" | |
| 175 | p.Character["Right Leg"].Material = "Granite" | |
| 176 | p.Character["Left Leg"].Material = "Granite" | |
| 177 | p.Character["Left Arm"].Material = "Granite" | |
| 178 | ||
| 179 | ||
| 180 | ||
| 181 | ||
| 182 | ||
| 183 | ||
| 184 | ||
| 185 | larm1 = Instance.new("Part",char)
| |
| 186 | larm1.Transparency = 0.5 | |
| 187 | larm1.BrickColor = BrickColor.new("Lime green")
| |
| 188 | larm1.Size = Vector3.new(2.1,4.1,2.1) | |
| 189 | larm1.Position = Vector3.new(999,999,999) | |
| 190 | larm1.Material = "SmoothPlastic" | |
| 191 | larmhold = Instance.new("Weld",char)
| |
| 192 | larmhold.Part0 = larm | |
| 193 | larmhold.Part1 = larm1 | |
| 194 | larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 195 | rarm1 = Instance.new("Part",char)
| |
| 196 | rarm1.Transparency = 0.5 | |
| 197 | rarm1.BrickColor = BrickColor.new("Lime green")
| |
| 198 | rarm1.Size = Vector3.new(2.1,4.1,2.1) | |
| 199 | rarm1.Position = Vector3.new(999,999,999) | |
| 200 | rarm1.Material = "SmoothPlastic" | |
| 201 | rarmhold = Instance.new("Weld",char)
| |
| 202 | rarmhold.Part0 = rarm | |
| 203 | rarmhold.Part1 = rarm1 | |
| 204 | rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 205 | torso1 = Instance.new("Part",char)
| |
| 206 | torso1.Transparency = 0.5 | |
| 207 | torso1.BrickColor = BrickColor.new("Lime green")
| |
| 208 | torso1.Size = Vector3.new(4.1,4.1,2.1) | |
| 209 | torso1.Position = Vector3.new(999,999,999) | |
| 210 | torso1.Material = "SmoothPlastic" | |
| 211 | torsohold = Instance.new("Weld",char)
| |
| 212 | torsohold.Part0 = torso | |
| 213 | torsohold.Part1 = torso1 | |
| 214 | torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 215 | lleg1 = Instance.new("Part",char)
| |
| 216 | lleg1.Transparency = 0.5 | |
| 217 | lleg1.BrickColor = BrickColor.new("Lime green")
| |
| 218 | lleg1.Size = Vector3.new(2.1,4.1,2.1) | |
| 219 | lleg1.Position = Vector3.new(999,999,999) | |
| 220 | lleg1.Material = "SmoothPlastic" | |
| 221 | lleghold = Instance.new("Weld",char)
| |
| 222 | lleghold.Part0 = lleg | |
| 223 | lleghold.Part1 = lleg1 | |
| 224 | lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 225 | rleg1 = Instance.new("Part",char)
| |
| 226 | rleg1.Transparency = 0.5 | |
| 227 | rleg1.BrickColor = BrickColor.new("Lime green")
| |
| 228 | rleg1.Size = Vector3.new(2.1,4.1,2.1) | |
| 229 | rleg1.Position = Vector3.new(999,999,999) | |
| 230 | rleg1.Material = "SmoothPlastic" | |
| 231 | rleghold = Instance.new("Weld",char)
| |
| 232 | rleghold.Part0 = rleg | |
| 233 | rleghold.Part1 = rleg1 | |
| 234 | rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 235 | rhed1 = Instance.new("Part",char)
| |
| 236 | rhed1.Transparency = 0.5 | |
| 237 | rhed1.BrickColor = BrickColor.new("Lime green")
| |
| 238 | rhed1.Size = Vector3.new(4.3,2.6,2.6) | |
| 239 | rhed1.Position = Vector3.new(999,999,999) | |
| 240 | rhed1.Material = "SmoothPlastic" | |
| 241 | rhedhold = Instance.new("Weld",char)
| |
| 242 | rhedhold.Part0 = hed | |
| 243 | rhedhold.Part1 = rhed1 | |
| 244 | rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 245 | rhedmesh1 = Instance.new("SpecialMesh",rhed1)
| |
| 246 | rhedmesh1.MeshType = "Head" | |
| 247 | rhedmesh1.Scale = Vector3.new(1,1,1) | |
| 248 | ||
| 249 | ||
| 250 | ||
| 251 | ||
| 252 | function BurningEff(part) | |
| 253 | local eff1 = Instance.new("ParticleEmitter",part)
| |
| 254 | eff1.Size = NumberSequence.new(.1) | |
| 255 | eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
| |
| 256 | eff1.LightEmission = 1 | |
| 257 | eff1.Lifetime = NumberRange.new(1) | |
| 258 | eff1.Speed = NumberRange.new(0) | |
| 259 | eff1.Rate = 100 | |
| 260 | eff1.Texture = "rbxassetid://284205403" | |
| 261 | eff1.Acceleration = Vector3.new(0,10,0) | |
| 262 | eff1.Color = ColorSequence.new(Color3.new(0,255,0)) | |
| 263 | local eff2 = Instance.new("ParticleEmitter",part)
| |
| 264 | eff2.Size = NumberSequence.new(.1) | |
| 265 | eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
| |
| 266 | eff2.LightEmission = 1 | |
| 267 | eff2.Lifetime = NumberRange.new(1) | |
| 268 | eff2.Speed = NumberRange.new(0) | |
| 269 | eff2.Rate = 100 | |
| 270 | eff2.Texture = "rbxassetid://347504259" | |
| 271 | eff2.Acceleration = Vector3.new(0,10,0) | |
| 272 | eff2.Color = ColorSequence.new(Color3.new(0,255,0)) | |
| 273 | local eff3 = Instance.new("ParticleEmitter",part)
| |
| 274 | eff3.Size = NumberSequence.new(1) | |
| 275 | eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
| |
| 276 | eff3.LightEmission = 1 | |
| 277 | eff3.Lifetime = NumberRange.new(1) | |
| 278 | eff3.Speed = NumberRange.new(0) | |
| 279 | eff3.Rate = 100 | |
| 280 | eff3.Texture = "rbxassetid://284205403" | |
| 281 | eff3.Acceleration = Vector3.new(0,10,0) | |
| 282 | eff3.Color = ColorSequence.new(Color3.new(0,255,0)) | |
| 283 | end | |
| 284 | ||
| 285 | Face = 'rbxassetid://513836869' | |
| 286 | local face=hed:FindFirstChild'face' | |
| 287 | face.Texture = Face | |
| 288 | ||
| 289 | face=Instance.new("Decal",hed)
| |
| 290 | face.Face="Front" | |
| 291 | face.Texture="rbxassetid://513836869" | |
| 292 | ||
| 293 | BurningEff(hed) | |
| 294 | BurningEff(rarm) | |
| 295 | BurningEff(larm) | |
| 296 | BurningEff(torso) | |
| 297 | ||
| 298 | LightOnBody = Instance.new("PointLight", hed)
| |
| 299 | LightOnBody.Brightness = 0.8 | |
| 300 | LightOnBody.Range = 20 | |
| 301 | LightOnBody.Color = Color3.new(0, 255, 0) | |
| 302 | ||
| 303 | ||
| 304 | CV="Pastel blue" | |
| 305 | ||
| 306 | local txt = Instance.new("BillboardGui", char)
| |
| 307 | txt.Adornee = hed | |
| 308 | txt.Name = "_status" | |
| 309 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 310 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 311 | local text = Instance.new("TextLabel", txt)
| |
| 312 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 313 | text.FontSize = "Size24" | |
| 314 | text.TextScaled = true | |
| 315 | text.TextTransparency = 0 | |
| 316 | text.BackgroundTransparency = 1 | |
| 317 | text.TextTransparency = 0 | |
| 318 | text.TextStrokeTransparency = 0 | |
| 319 | text.Font = "Antique" | |
| 320 | text.TextStrokeColor3 = Color3.new(0,255,0) | |
| 321 | ||
| 322 | v=Instance.new("Part")
| |
| 323 | v.Name = "ColorBrick" | |
| 324 | v.Parent=p.Character | |
| 325 | v.FormFactor="Symmetric" | |
| 326 | v.Anchored=true | |
| 327 | v.CanCollide=false | |
| 328 | v.BottomSurface="Smooth" | |
| 329 | v.TopSurface="Smooth" | |
| 330 | v.Size=Vector3.new(10,5,3) | |
| 331 | v.Transparency=1 | |
| 332 | v.CFrame=char.Torso.CFrame | |
| 333 | v.BrickColor=BrickColor.new(CV) | |
| 334 | v.Transparency=1 | |
| 335 | text.TextColor3 = Color3.new(0,0,0) | |
| 336 | v.Shape="Block" | |
| 337 | text.Text = "Critical Mass" | |
| 338 | ||
| 339 | ||
| 340 | ||
| 341 | ||
| 342 | if GroundShake == true then | |
| 343 | for i,v in pairs(workspace:GetChildren()) do | |
| 344 | if v:IsA("Part") then
| |
| 345 | if v.Size.x > 150 then | |
| 346 | v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1))) | |
| 347 | end | |
| 348 | end | |
| 349 | end | |
| 350 | ||
| 351 | ||
| 352 | ||
| 353 | ||
| 354 | end | |
| 355 | if GroundShake2 == true then | |
| 356 | ||
| 357 | for i,v in pairs(workspace:GetChildren()) do | |
| 358 | if v:IsA("Part") then
| |
| 359 | if v.Size.x > 150 then | |
| 360 | v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2))) | |
| 361 | end | |
| 362 | end | |
| 363 | end | |
| 364 | ||
| 365 | end | |
| 366 | ||
| 367 | ||
| 368 | ||
| 369 | local num = 0 | |
| 370 | ||
| 371 | ||
| 372 | ||
| 373 | GroundWave2 = function() | |
| 374 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 375 | Colors = {"White", "White"}
| |
| 376 | local wave3 = Instance.new("Part", char)
| |
| 377 | wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 378 | wave3.Anchored = true | |
| 379 | wave3.Name = "Wave" | |
| 380 | wave3.CanCollide = false | |
| 381 | wave3.Locked = true | |
| 382 | wave3.Size = Vector3.new(1, 1, 1) | |
| 383 | wave3.TopSurface = "Smooth" | |
| 384 | wave3.BottomSurface = "Smooth" | |
| 385 | wave3.Transparency = 0.35 | |
| 386 | wave3.CFrame = HandCF | |
| 387 | wm1 = Instance.new("SpecialMesh", wave3)
| |
| 388 | wm1.MeshId = "rbxassetid://3270017" | |
| 389 | coroutine.wrap(function() | |
| 390 | for i = 1, 30, 1 do | |
| 391 | wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 392 | wave3.Size = wm1.Scale | |
| 393 | wave3.CFrame = HandCF | |
| 394 | wave3.Transparency = i/30 | |
| 395 | wait() | |
| 396 | end | |
| 397 | wait() | |
| 398 | wave3:Destroy() | |
| 399 | end)() | |
| 400 | end | |
| 401 | GroundWave3 = function() | |
| 402 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 403 | Colors = {"White", "White"}
| |
| 404 | local wave2 = Instance.new("Part", char)
| |
| 405 | wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 406 | wave2.Anchored = true | |
| 407 | wave2.Name = "Wave" | |
| 408 | wave2.CanCollide = false | |
| 409 | wave2.Locked = true | |
| 410 | wave2.Size = Vector3.new(1, 1, 1) | |
| 411 | wave2.TopSurface = "Smooth" | |
| 412 | wave2.BottomSurface = "Smooth" | |
| 413 | wave2.Transparency = 0.35 | |
| 414 | wave2.CFrame = HandCF | |
| 415 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 416 | wm2.MeshId = "rbxassetid://3270017" | |
| 417 | coroutine.wrap(function() | |
| 418 | for i = 1, 30, 1 do | |
| 419 | wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 420 | wave2.Size = wm2.Scale | |
| 421 | wave2.CFrame = HandCF | |
| 422 | wave2.Transparency = i/30 | |
| 423 | wait() | |
| 424 | end | |
| 425 | wait() | |
| 426 | wave2:Destroy() | |
| 427 | end)() | |
| 428 | end | |
| 429 | GroundWave4 = function() | |
| 430 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 431 | Colors = {"White", "White"}
| |
| 432 | local wave1 = Instance.new("Part", char)
| |
| 433 | wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 434 | wave1.Anchored = true | |
| 435 | wave1.Name = "Wave" | |
| 436 | wave1.CanCollide = false | |
| 437 | wave1.Locked = true | |
| 438 | wave1.Size = Vector3.new(1, 1, 1) | |
| 439 | wave1.TopSurface = "Smooth" | |
| 440 | wave1.BottomSurface = "Smooth" | |
| 441 | wave1.Transparency = 0.35 | |
| 442 | wave1.CFrame = HandCF | |
| 443 | wm3 = Instance.new("SpecialMesh", wave1)
| |
| 444 | wm3.MeshId = "rbxassetid://3270017" | |
| 445 | coroutine.wrap(function() | |
| 446 | for i = 1, 30, 1 do | |
| 447 | wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 448 | wave1.Size = wm3.Scale | |
| 449 | wave1.CFrame = HandCF | |
| 450 | wave1.Transparency = i/30 | |
| 451 | wait() | |
| 452 | end | |
| 453 | wait() | |
| 454 | wave1:Destroy() | |
| 455 | end)() | |
| 456 | end | |
| 457 | -------------------------------------------------------------------------- | |
| 458 | --transform | |
| 459 | GroundWave5 = function() | |
| 460 | local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 461 | ||
| 462 | Colors = {"Lime green", "Lime green"}
| |
| 463 | ||
| 464 | ||
| 465 | local wave11 = Instance.new("Part", char)
| |
| 466 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 467 | wave11.Anchored = true | |
| 468 | wave11.Name = "Wave" | |
| 469 | wave11.CanCollide = false | |
| 470 | wave11.Locked = true | |
| 471 | wave11.Size = Vector3.new(1, 1, 1) | |
| 472 | wave11.TopSurface = "Smooth" | |
| 473 | wave11.BottomSurface = "Smooth" | |
| 474 | wave11.Transparency = 0.35 | |
| 475 | wave11.CFrame = HandCF | |
| 476 | wm31 = Instance.new("SpecialMesh", wave11)
| |
| 477 | wm31.MeshId = "rbxassetid://3270017" | |
| 478 | coroutine.wrap(function() | |
| 479 | for i = 1, 30, 1 do | |
| 480 | wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 481 | wave11.Size = wm31.Scale | |
| 482 | wave11.CFrame = HandCF | |
| 483 | wave11.Transparency = i/30 | |
| 484 | wait() | |
| 485 | end | |
| 486 | wait() | |
| 487 | wave11:Destroy() | |
| 488 | end)() | |
| 489 | end | |
| 490 | GroundWave6 = function() | |
| 491 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 492 | ||
| 493 | Colors = {"Lime green", "Lime green"}
| |
| 494 | ||
| 495 | local wave111 = Instance.new("Part", char)
| |
| 496 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 497 | wave111.Anchored = true | |
| 498 | wave111.Name = "Wave" | |
| 499 | wave111.CanCollide = false | |
| 500 | wave111.Locked = true | |
| 501 | wave111.Size = Vector3.new(1, 1, 1) | |
| 502 | wave111.TopSurface = "Smooth" | |
| 503 | wave111.BottomSurface = "Smooth" | |
| 504 | wave111.Transparency = 0.35 | |
| 505 | wave111.CFrame = HandCF | |
| 506 | wm311 = Instance.new("SpecialMesh", wave111)
| |
| 507 | wm311.MeshId = "rbxassetid://3270017" | |
| 508 | coroutine.wrap(function() | |
| 509 | for i = 1, 30, 1 do | |
| 510 | wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 511 | wave111.Size = wm311.Scale | |
| 512 | wave111.CFrame = HandCF | |
| 513 | wave111.Transparency = i/30 | |
| 514 | wait() | |
| 515 | end | |
| 516 | wait() | |
| 517 | wave111:Destroy() | |
| 518 | end)() | |
| 519 | end | |
| 520 | GroundWave7 = function() | |
| 521 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 522 | ||
| 523 | Colors = {"Lime green", "Lime green"}
| |
| 524 | local wave1111 = Instance.new("Part", char)
| |
| 525 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 526 | wave1111.Anchored = true | |
| 527 | wave1111.Name = "Wave" | |
| 528 | wave1111.CanCollide = false | |
| 529 | wave1111.Locked = true | |
| 530 | wave1111.Size = Vector3.new(1, 1, 1) | |
| 531 | wave1111.TopSurface = "Smooth" | |
| 532 | wave1111.BottomSurface = "Smooth" | |
| 533 | wave1111.Transparency = 0.35 | |
| 534 | wave1111.CFrame = HandCF | |
| 535 | wm3111 = Instance.new("SpecialMesh", wave1111)
| |
| 536 | wm3111.MeshId = "rbxassetid://3270017" | |
| 537 | coroutine.wrap(function() | |
| 538 | for i = 1, 30, 1 do | |
| 539 | wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 540 | wave1111.Size = wm3111.Scale | |
| 541 | wave1111.CFrame = HandCF | |
| 542 | wave1111.Transparency = i/30 | |
| 543 | wait() | |
| 544 | end | |
| 545 | wait() | |
| 546 | wave1111:Destroy() | |
| 547 | end)() | |
| 548 | end | |
| 549 | GroundWave8 = function() | |
| 550 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 551 | ||
| 552 | Colors = {"Lime green", "Lime green"}
| |
| 553 | local wave11111 = Instance.new("Part", char)
| |
| 554 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 555 | wave11111.Anchored = true | |
| 556 | wave11111.Name = "Wave" | |
| 557 | wave11111.CanCollide = false | |
| 558 | wave11111.Locked = true | |
| 559 | wave11111.Size = Vector3.new(1, 1, 1) | |
| 560 | wave11111.TopSurface = "Smooth" | |
| 561 | wave11111.BottomSurface = "Smooth" | |
| 562 | wave11111.Transparency = 0.35 | |
| 563 | wave11111.CFrame = HandCF | |
| 564 | wm31111 = Instance.new("SpecialMesh", wave11111)
| |
| 565 | wm31111.MeshId = "rbxassetid://3270017" | |
| 566 | coroutine.wrap(function() | |
| 567 | for i = 1, 30, 1 do | |
| 568 | wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 569 | wave11111.Size = wm31111.Scale | |
| 570 | wave11111.CFrame = HandCF | |
| 571 | wave11111.Transparency = i/30 | |
| 572 | wait() | |
| 573 | end | |
| 574 | wait() | |
| 575 | wave11111:Destroy() | |
| 576 | end)() | |
| 577 | end | |
| 578 | GroundWave9 = function() | |
| 579 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 580 | ||
| 581 | Colors = {"Lime green", "Lime green"}
| |
| 582 | local wave111111 = Instance.new("Part", char)
| |
| 583 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 584 | wave111111.Anchored = true | |
| 585 | wave111111.Name = "Wave" | |
| 586 | wave111111.CanCollide = false | |
| 587 | wave111111.Locked = true | |
| 588 | wave111111.Size = Vector3.new(1, 1, 1) | |
| 589 | wave111111.TopSurface = "Smooth" | |
| 590 | wave111111.BottomSurface = "Smooth" | |
| 591 | wave111111.Transparency = 0.35 | |
| 592 | wave111111.CFrame = HandCF | |
| 593 | wm311111 = Instance.new("SpecialMesh", wave111111)
| |
| 594 | wm311111.MeshId = "rbxassetid://3270017" | |
| 595 | coroutine.wrap(function() | |
| 596 | for i = 1, 30, 1 do | |
| 597 | wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 598 | wave111111.Size = wm311111.Scale | |
| 599 | wave111111.CFrame = HandCF | |
| 600 | wave111111.Transparency = i/30 | |
| 601 | wait() | |
| 602 | end | |
| 603 | wait() | |
| 604 | wave111111:Destroy() | |
| 605 | end)() | |
| 606 | end | |
| 607 | GroundWave10 = function() | |
| 608 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 609 | ||
| 610 | Colors = {"Lime green", "Lime green"}
| |
| 611 | local wave1111111 = Instance.new("Part", char)
| |
| 612 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 613 | wave1111111.Anchored = true | |
| 614 | wave1111111.Name = "Wave" | |
| 615 | wave1111111.CanCollide = false | |
| 616 | wave1111111.Locked = true | |
| 617 | wave1111111.Size = Vector3.new(1, 1, 1) | |
| 618 | wave1111111.TopSurface = "Smooth" | |
| 619 | wave1111111.BottomSurface = "Smooth" | |
| 620 | wave1111111.Transparency = 0.35 | |
| 621 | wave1111111.CFrame = HandCF | |
| 622 | wm3111111 = Instance.new("SpecialMesh", wave1111111)
| |
| 623 | wm3111111.MeshId = "rbxassetid://3270017" | |
| 624 | coroutine.wrap(function() | |
| 625 | for i = 1, 30, 1 do | |
| 626 | wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 627 | wave1111111.Size = wm3111111.Scale | |
| 628 | wave1111111.CFrame = HandCF | |
| 629 | wave1111111.Transparency = i/30 | |
| 630 | wait() | |
| 631 | end | |
| 632 | wait() | |
| 633 | wave1111111:Destroy() | |
| 634 | end)() | |
| 635 | end | |
| 636 | ||
| 637 | ||
| 638 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 639 | ||
| 640 | function nooutline(part) | |
| 641 | part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 642 | end | |
| 643 | ||
| 644 | function debris(cfremz, thepart, amt) | |
| 645 | for j = 1, amt do | |
| 646 | do | |
| 647 | local pr = Instance.new("Part")
| |
| 648 | nooutline(pr) | |
| 649 | pr.Name = "debrisobeb" | |
| 650 | pr.Anchored = true | |
| 651 | pr.BrickColor = thepart.BrickColor | |
| 652 | pr.CanCollide = true | |
| 653 | pr.Material = thepart.Material | |
| 654 | pr.Transparency = thepart.Transparency | |
| 655 | pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24)) | |
| 656 | pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) | |
| 657 | pr.Parent = workspace | |
| 658 | game.Debris:AddItem(pr, 25) | |
| 659 | delay(15, function() | |
| 660 | if pr then | |
| 661 | pr.CanCollide = false | |
| 662 | pr.Anchored = false | |
| 663 | end | |
| 664 | end) | |
| 665 | end | |
| 666 | end | |
| 667 | for c = 1, amt do | |
| 668 | do | |
| 669 | local pr2 = Instance.new("Part")
| |
| 670 | nooutline(pr2) | |
| 671 | pr2.Name = "moredebr" | |
| 672 | pr2.Anchored = false | |
| 673 | pr2.BrickColor = thepart.BrickColor | |
| 674 | pr2.CanCollide = false | |
| 675 | pr2.Material = thepart.Material | |
| 676 | pr2.Transparency = thepart.Transparency | |
| 677 | pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18)) | |
| 678 | pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) | |
| 679 | pr2.Parent = workspace | |
| 680 | pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75)) | |
| 681 | pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35)) | |
| 682 | game.Debris:AddItem(pr2, 45) | |
| 683 | delay(2, function() | |
| 684 | pr2.CanCollide = true | |
| 685 | wait(10) | |
| 686 | if pr2 then | |
| 687 | pr2.CanCollide = false | |
| 688 | end | |
| 689 | end) | |
| 690 | end | |
| 691 | end | |
| 692 | end | |
| 693 | ||
| 694 | ||
| 695 | function weld5(part0, part1, c0, c1) | |
| 696 | weeld=Instance.new("Weld", part0)
| |
| 697 | weeld.Part0=part0 | |
| 698 | weeld.Part1=part1 | |
| 699 | weeld.C0=c0 | |
| 700 | weeld.C1=c1 | |
| 701 | return weeld | |
| 702 | end | |
| 703 | ||
| 704 | ||
| 705 | par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root) | |
| 706 | ||
| 707 | ||
| 708 | local acos = math.acos | |
| 709 | local sqrt = math.sqrt | |
| 710 | local Vec3 = Vector3.new | |
| 711 | local fromAxisAngle = CFrame.fromAxisAngle | |
| 712 | ||
| 713 | local function toAxisAngle(CFr) | |
| 714 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
| 715 | local Angle = math.acos((R00+R11+R22-1)/2) | |
| 716 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 717 | A = A == 0 and 0.00001 or A | |
| 718 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 719 | B = B == 0 and 0.00001 or B | |
| 720 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 721 | C = C == 0 and 0.00001 or C | |
| 722 | local x = (R21-R12)/sqrt(A) | |
| 723 | local y = (R02-R20)/sqrt(B) | |
| 724 | local z = (R10-R01)/sqrt(C) | |
| 725 | return Vec3(x,y,z),Angle | |
| 726 | end | |
| 727 | ||
| 728 | function ApplyTrig(Num,Func) | |
| 729 | local Min,Max = Func(0),Func(1) | |
| 730 | local i = Func(Num) | |
| 731 | return (i-Min)/(Max-Min) | |
| 732 | end | |
| 733 | ||
| 734 | function LerpCFrame(CFrame1,CFrame2,Num) | |
| 735 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
| 736 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
| 737 | end | |
| 738 | ||
| 739 | function Crater(Torso,Radius) | |
| 740 | Spawn(function() | |
| 741 | local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) | |
| 742 | local Ignore = {}
| |
| 743 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 744 | if v.Character ~= nil then | |
| 745 | Ignore[#Ignore+1] = v.Character | |
| 746 | end | |
| 747 | end | |
| 748 | local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) | |
| 749 | if Hit == nil then return end | |
| 750 | local Parts = {}
| |
| 751 | for i = 1,360,10 do | |
| 752 | local P = Instance.new("Part",Torso.Parent)
| |
| 753 | P.Anchored = true | |
| 754 | P.FormFactor = "Custom" | |
| 755 | P.BrickColor = Hit.BrickColor | |
| 756 | P.Material = Hit.Material | |
| 757 | P.TopSurface = "Smooth" | |
| 758 | P.BottomSurface = "Smooth" | |
| 759 | P.CanCollide = false | |
| 760 | P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100) | |
| 761 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 762 | Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
| |
| 763 | if math.random(0,5) == 0 then -- rubble | |
| 764 | local P = Instance.new("Part",Torso.Parent)
| |
| 765 | P.Anchored = true | |
| 766 | P.FormFactor = "Custom" | |
| 767 | P.BrickColor = Hit.BrickColor | |
| 768 | P.Material = Hit.Material | |
| 769 | P.TopSurface = "Smooth" | |
| 770 | P.CanCollide = false | |
| 771 | P.BottomSurface = "Smooth" | |
| 772 | P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100) | |
| 773 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 774 | Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
| |
| 775 | end | |
| 776 | end | |
| 777 | for i = 0,1,0.05 do | |
| 778 | for i2,v in pairs(Parts) do | |
| 779 | v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) | |
| 780 | end | |
| 781 | wait(0.02) | |
| 782 | end | |
| 783 | for i,v in pairs(Parts) do | |
| 784 | if v[1].Size.X > 2.1 then | |
| 785 | v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) | |
| 786 | end | |
| 787 | v[1].Anchored = false | |
| 788 | end | |
| 789 | for i = 0,1,0.05 do | |
| 790 | for i2,v in pairs(Parts) do | |
| 791 | v[1].Transparency = i | |
| 792 | if i == 1 then | |
| 793 | v[1]:Destroy() | |
| 794 | elseif i >= 0.25 then | |
| 795 | v[1].CanCollide = false | |
| 796 | end | |
| 797 | end | |
| 798 | wait(0.02) | |
| 799 | end | |
| 800 | Parts = nil | |
| 801 | end) | |
| 802 | end | |
| 803 | ||
| 804 | ||
| 805 | ||
| 806 | ||
| 807 | ||
| 808 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
| 809 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
| 810 | local List = {}
| |
| 811 | for i,v in pairs(workspace:GetChildren())do | |
| 812 | if v:IsA("Model")then
| |
| 813 | if v:findFirstChild("Torso")then
| |
| 814 | if v ~= char then | |
| 815 | if(v.Torso.Position -Position).magnitude <= Distance then | |
| 816 | table.insert(List,v) | |
| 817 | end | |
| 818 | end | |
| 819 | end | |
| 820 | end | |
| 821 | end | |
| 822 | return List | |
| 823 | end | |
| 824 | ||
| 825 | ||
| 826 | ||
| 827 | function FindNearestHead(Position,Distance,SinglePlayer) | |
| 828 | if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end | |
| 829 | local List = {}
| |
| 830 | for i,v in pairs(workspace:GetChildren())do | |
| 831 | if v:IsA("Model")then
| |
| 832 | if v:findFirstChild("Head")then
| |
| 833 | if v ~= char then | |
| 834 | if(v.Head.Position -Position).magnitude <= Distance then | |
| 835 | table.insert(List,v) | |
| 836 | end | |
| 837 | end | |
| 838 | end | |
| 839 | end | |
| 840 | end | |
| 841 | return List | |
| 842 | end | |
| 843 | ||
| 844 | ||
| 845 | ||
| 846 | function FindNearestRightArm(Position,Distance,SinglePlayer) | |
| 847 | if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end | |
| 848 | local List = {}
| |
| 849 | for i,v in pairs(workspace:GetChildren())do | |
| 850 | if v:IsA("Model")then
| |
| 851 | if v:findFirstChild("Right Arm")then
| |
| 852 | if v ~= char then | |
| 853 | if(v.RightArm.Position -Position).magnitude <= Distance then | |
| 854 | table.insert(List,v) | |
| 855 | end | |
| 856 | end | |
| 857 | end | |
| 858 | end | |
| 859 | end | |
| 860 | return List | |
| 861 | end | |
| 862 | ||
| 863 | ||
| 864 | function FindNearestLeftArm(Position,Distance,SinglePlayer) | |
| 865 | if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end | |
| 866 | local List = {}
| |
| 867 | for i,v in pairs(workspace:GetChildren())do | |
| 868 | if v:IsA("Model")then
| |
| 869 | if v:findFirstChild("Left Arm")then
| |
| 870 | if v ~= char then | |
| 871 | if(v.LeftArm.Position -Position).magnitude <= Distance then | |
| 872 | table.insert(List,v) | |
| 873 | end | |
| 874 | end | |
| 875 | end | |
| 876 | end | |
| 877 | end | |
| 878 | return List | |
| 879 | end | |
| 880 | ||
| 881 | ||
| 882 | ||
| 883 | function FindNearestRightLeg(Position,Distance,SinglePlayer) | |
| 884 | if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end | |
| 885 | local List = {}
| |
| 886 | for i,v in pairs(workspace:GetChildren())do | |
| 887 | if v:IsA("Model")then
| |
| 888 | if v:findFirstChild("Right Leg")then
| |
| 889 | if v ~= char then | |
| 890 | if(v.RightLeg.Position -Position).magnitude <= Distance then | |
| 891 | table.insert(List,v) | |
| 892 | end | |
| 893 | end | |
| 894 | end | |
| 895 | end | |
| 896 | end | |
| 897 | return List | |
| 898 | end | |
| 899 | ||
| 900 | ||
| 901 | function FindNearestLeftLeg(Position,Distance,SinglePlayer) | |
| 902 | if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end | |
| 903 | local List = {}
| |
| 904 | for i,v in pairs(workspace:GetChildren())do | |
| 905 | if v:IsA("Model")then
| |
| 906 | if v:findFirstChild("Left Leg")then
| |
| 907 | if v ~= char then | |
| 908 | if(v.LeftLeg.Position -Position).magnitude <= Distance then | |
| 909 | table.insert(List,v) | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | return List | |
| 916 | end | |
| 917 | ||
| 918 | ||
| 919 | ||
| 920 | ||
| 921 | ||
| 922 | ||
| 923 | mouse.KeyDown:connect(function(key)--------------------------------------------Roar | |
| 924 | if key == "q" then | |
| 925 | hum.WalkSpeed = 0 | |
| 926 | if Debounces.CanAttack == true then | |
| 927 | Debounces.CanAttack = false | |
| 928 | Debounces.NoIdl = true | |
| 929 | Debounces.on = true | |
| 930 | for i = 1, 30 do | |
| 931 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2) | |
| 932 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2) | |
| 933 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2) | |
| 934 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2) | |
| 935 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 936 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 937 | if Debounces.on == false then break end | |
| 938 | rs:wait(6) | |
| 939 | end | |
| 940 | v = Instance.new("Sound")
| |
| 941 | v.SoundId = "rbxassetid://862467390" | |
| 942 | v.Parent = char | |
| 943 | v.Looped = false | |
| 944 | v.Pitch = .94 | |
| 945 | v.Volume = 50 | |
| 946 | wait(.01) | |
| 947 | v:Play() | |
| 948 | ||
| 949 | ||
| 950 | local Shockwave = function() | |
| 951 | local rng1 = Instance.new("Part", char)
| |
| 952 | rng1.Anchored = true | |
| 953 | rng1.BrickColor = BrickColor.new("Lime green")
| |
| 954 | rng1.CanCollide = false | |
| 955 | rng1.FormFactor = 3 | |
| 956 | rng1.Name = "Ring" | |
| 957 | rng1.Size = Vector3.new(1, 1, 1) | |
| 958 | rng1.Transparency = 0.35 | |
| 959 | rng1.TopSurface = 0 | |
| 960 | rng1.BottomSurface = 0 | |
| 961 | local rngm1 = Instance.new("SpecialMesh", rng1)
| |
| 962 | rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 963 | rngm1.Scale = Vector3.new(10, 10, 1) | |
| 964 | rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0) | |
| 965 | local Wave = Instance.new("Part", game.Workspace--[[?]])
| |
| 966 | Wave.Name = "Shockwave" | |
| 967 | Wave.BrickColor = BrickColor.new("Lime green")
| |
| 968 | Wave.Size = Vector3.new(1, 1, 1) | |
| 969 | Wave.Shape = "Ball" | |
| 970 | Wave.CanCollide = false | |
| 971 | Wave.Anchored = true | |
| 972 | Wave.TopSurface = 0 | |
| 973 | Wave.BottomSurface = 0 | |
| 974 | Wave.Touched:connect(function(hit) | |
| 975 | if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
| |
| 976 | local Occlude = true | |
| 977 | local NotOccludes = {
| |
| 978 | char.Name; | |
| 979 | "Wings"; | |
| 980 | "Scythe"; | |
| 981 | "Thingy"; | |
| 982 | "Thingy2"; -- put all of the names in a table pls | |
| 983 | } | |
| 984 | for i,v in pairs(NotOccludes) do | |
| 985 | if hit.Parent.Name == v then | |
| 986 | Occlude = false | |
| 987 | end | |
| 988 | end | |
| 989 | --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then | |
| 990 | if Occlude then | |
| 991 | hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
| |
| 992 | hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
| |
| 993 | end | |
| 994 | end | |
| 995 | end) | |
| 996 | ||
| 997 | Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
| |
| 998 | ||
| 999 | coroutine.wrap(function() | |
| 1000 | for i = 1, 20, 0.2 do | |
| 1001 | rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) | |
| 1002 | rng1.Transparency = i/20 | |
| 1003 | rng1.CFrame = Wave.CFrame | |
| 1004 | wait() | |
| 1005 | end | |
| 1006 | wait() | |
| 1007 | rng1:Destroy() | |
| 1008 | end)() | |
| 1009 | ||
| 1010 | Delay(0, function() | |
| 1011 | ||
| 1012 | ||
| 1013 | for i = 1, 50, 1 do | |
| 1014 | Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) | |
| 1015 | Wave.CFrame = char.Torso.CFrame | |
| 1016 | local t = i / 50 | |
| 1017 | Wave.Transparency = t | |
| 1018 | wait() | |
| 1019 | end | |
| 1020 | ||
| 1021 | Wave:Destroy() | |
| 1022 | end) | |
| 1023 | Delay(0, function() | |
| 1024 | while wait() do | |
| 1025 | if Wave ~= nil then | |
| 1026 | Wave.CFrame = char.Torso.CFrame | |
| 1027 | else | |
| 1028 | break | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end) | |
| 1032 | end | |
| 1033 | ||
| 1034 | ||
| 1035 | new = Instance.new | |
| 1036 | ||
| 1037 | v3 = Vector3.new | |
| 1038 | ||
| 1039 | ||
| 1040 | a21e = new("Part",char)
| |
| 1041 | a21e.Name = "Beam"..num | |
| 1042 | a21e.Locked = true | |
| 1043 | a21e.Size = v3(1,1,1) | |
| 1044 | a21e.CanCollide = false | |
| 1045 | a21e.Position = v3(999,999,999) | |
| 1046 | a21e.BrickColor = BrickColor.new("Lime green")
| |
| 1047 | a21e.Material = "Neon" | |
| 1048 | a21e.Transparency = 0 | |
| 1049 | aa21e = new("SpecialMesh",a21e)
| |
| 1050 | a21e.Anchored = true | |
| 1051 | a21e.Position = root.Position | |
| 1052 | aa21e.MeshType = "Sphere" | |
| 1053 | aa21e.Scale = v3(1,1,1) | |
| 1054 | ||
| 1055 | ||
| 1056 | coroutine.resume(coroutine.create(function() | |
| 1057 | BurningEff(FindNearestTorso(root.CFrame.p,35)) | |
| 1058 | BurningEff(FindNearestHead(root.CFrame.p,35)) | |
| 1059 | BurningEff(FindNearestRightArm(root.CFrame.p,35)) | |
| 1060 | BurningEff(FindNearestLeftArm(root.CFrame.p,35)) | |
| 1061 | BurningEff(FindNearestRightLeg(root.CFrame.p,35)) | |
| 1062 | BurningEff(FindNearestLeftLeg(root.CFrame.p,35)) | |
| 1063 | ||
| 1064 | end)) | |
| 1065 | ||
| 1066 | for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do | |
| 1067 | if v:FindFirstChild('Humanoid') then
| |
| 1068 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 1069 | v.Humanoid.PlatformStand = true | |
| 1070 | v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
| |
| 1071 | BurningEff(v:FindFirstChild('Torso'))
| |
| 1072 | ||
| 1073 | end | |
| 1074 | end | |
| 1075 | ||
| 1076 | ||
| 1077 | coroutine.resume(coroutine.create(function() | |
| 1078 | ||
| 1079 | for i,v in pairs(workspace:children()) do | |
| 1080 | charr = v:FindFirstChild('Character')
| |
| 1081 | for i = 1, 40 do | |
| 1082 | charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1083 | wait() | |
| 1084 | end | |
| 1085 | ||
| 1086 | charr.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1087 | end | |
| 1088 | end)) | |
| 1089 | ||
| 1090 | ||
| 1091 | ||
| 1092 | ||
| 1093 | coroutine.resume(coroutine.create(function() | |
| 1094 | for i = 1, 40 do | |
| 1095 | char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1096 | wait() | |
| 1097 | end | |
| 1098 | char.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1099 | end)) | |
| 1100 | ||
| 1101 | coroutine.resume(coroutine.create(function() | |
| 1102 | par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char) | |
| 1103 | if par then | |
| 1104 | local cfremz = CFrame.new(loc) | |
| 1105 | debris(cfremz, par, 50) | |
| 1106 | end | |
| 1107 | end)) | |
| 1108 | ||
| 1109 | ||
| 1110 | Crater(root,155) | |
| 1111 | GroundWave5() | |
| 1112 | GroundWave6() | |
| 1113 | GroundWave7() | |
| 1114 | GroundWave8() | |
| 1115 | GroundWave9() | |
| 1116 | GroundWave10() | |
| 1117 | ||
| 1118 | coroutine.resume(coroutine.create(function() | |
| 1119 | for i = 1,25 do | |
| 1120 | wait() | |
| 1121 | aa21e.Scale = aa21e.Scale + v3(5,5,5) | |
| 1122 | a21e.Transparency = a21e.Transparency + 0.04 | |
| 1123 | end | |
| 1124 | end)) | |
| 1125 | ||
| 1126 | ||
| 1127 | ||
| 1128 | ||
| 1129 | for i = 1, 30 do | |
| 1130 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3) | |
| 1131 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 1132 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3) | |
| 1133 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3) | |
| 1134 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1135 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 1136 | if Debounces.on == false then break end | |
| 1137 | rs:wait() | |
| 1138 | end | |
| 1139 | wait(4.4) | |
| 1140 | Debounces.NoIdl = false | |
| 1141 | hum.WalkSpeed = 5 | |
| 1142 | Debounces.on = false | |
| 1143 | wait() | |
| 1144 | if Debounces.CanAttack == false then | |
| 1145 | Debounces.CanAttack = true | |
| 1146 | v:Destroy() | |
| 1147 | end | |
| 1148 | end | |
| 1149 | end | |
| 1150 | end) | |
| 1151 | ||
| 1152 | ||
| 1153 | ||
| 1154 | ||
| 1155 | ||
| 1156 | ||
| 1157 | ||
| 1158 | ---------------------------------------------------- | |
| 1159 | function weld5(part0, part1, c0, c1) | |
| 1160 | weeld=Instance.new("Weld", part0)
| |
| 1161 | weeld.Part0=part0 | |
| 1162 | weeld.Part1=part1 | |
| 1163 | weeld.C0=c0 | |
| 1164 | weeld.C1=c1 | |
| 1165 | return weeld | |
| 1166 | end | |
| 1167 | ||
| 1168 | ||
| 1169 | ||
| 1170 | ||
| 1171 | ||
| 1172 | Grab = false | |
| 1173 | mouse.KeyDown:connect(function(key)-----------------------------------------Grab | |
| 1174 | if key == "z" then | |
| 1175 | Debounces.on = true | |
| 1176 | Debounces.NoIdl = true | |
| 1177 | if Grab == false then | |
| 1178 | gp = nil | |
| 1179 | con1=larm.Touched:connect(function(hit) -- this is grab | |
| 1180 | ht = hit.Parent | |
| 1181 | hum1=ht:FindFirstChild('Humanoid')
| |
| 1182 | if hum1 ~= nil then | |
| 1183 | hum1.PlatformStand=true | |
| 1184 | gp = ht | |
| 1185 | Grab = true | |
| 1186 | asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
| |
| 1187 | asd.Parent = larm | |
| 1188 | asd.Name = "asd" | |
| 1189 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) | |
| 1190 | elseif hum1 == nil then | |
| 1191 | con1:disconnect() | |
| 1192 | wait() return | |
| 1193 | end | |
| 1194 | end) | |
| 1195 | ||
| 1196 | ||
| 1197 | for i = 1, 18 do | |
| 1198 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2) | |
| 1199 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
| 1200 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) | |
| 1201 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2) | |
| 1202 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2) | |
| 1203 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2) | |
| 1204 | if Debounces.on == false then break end | |
| 1205 | wait() | |
| 1206 | end | |
| 1207 | con1:disconnect() | |
| 1208 | Debounces.on = false | |
| 1209 | Debounces.NoIdl = false | |
| 1210 | wait(0.1) | |
| 1211 | ht:FindFirstChild("Torso").CanCollide = false
| |
| 1212 | ht:FindFirstChild("RightArm").CanCollide = false
| |
| 1213 | ht:FindFirstChild("LeftArm").CanCollide = false
| |
| 1214 | ht:FindFirstChild("RightLeg").CanCollide = false
| |
| 1215 | ht:FindFirstChild("LeftLeg").CanCollide = false
| |
| 1216 | ht:FindFirstChild("Head").CanCollide = false
| |
| 1217 | elseif Grab == true then | |
| 1218 | Grab = false | |
| 1219 | for i = 1, 20 do | |
| 1220 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2) | |
| 1221 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1) | |
| 1222 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) | |
| 1223 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
| 1224 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) | |
| 1225 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) | |
| 1226 | if Debounces.on == false then end | |
| 1227 | wait() | |
| 1228 | end | |
| 1229 | if gp ~= nil then | |
| 1230 | for i,v in pairs(larm:GetChildren()) do | |
| 1231 | if v.Name == "asd" and v:IsA("Weld") then
| |
| 1232 | v:Remove() | |
| 1233 | end | |
| 1234 | end | |
| 1235 | bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
| |
| 1236 | bv.maxForce = Vector3.new(400000, 400000, 400000) | |
| 1237 | bv.P = 125000000000000 | |
| 1238 | bv.velocity = char.Head.CFrame.lookVector * 1000 | |
| 1239 | for i = 1, 12 do | |
| 1240 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5) | |
| 1241 | if Debounces.on == false then end | |
| 1242 | wait() | |
| 1243 | end | |
| 1244 | ht=nil | |
| 1245 | Spawn(function() | |
| 1246 | wait(0.5) | |
| 1247 | bv:Destroy() | |
| 1248 | end) | |
| 1249 | Debounces.on = false | |
| 1250 | Debounces.NoIdl = false | |
| 1251 | elseif ht == nil then wait() | |
| 1252 | Grab = false | |
| 1253 | Debounces.on = false | |
| 1254 | Debounces.NoIdl = false | |
| 1255 | end | |
| 1256 | end | |
| 1257 | end | |
| 1258 | end) | |
| 1259 | ||
| 1260 | ||
| 1261 | ||
| 1262 | ||
| 1263 | mouse.KeyDown:connect(function(key) | |
| 1264 | if key == "c" then | |
| 1265 | if Debounces.CanAttack == true then | |
| 1266 | Debounces.CanAttack = false | |
| 1267 | Debounces.NoIdl = true | |
| 1268 | Debounces.on = true | |
| 1269 | ||
| 1270 | ||
| 1271 | ||
| 1272 | ||
| 1273 | GroundWaves5 = function() | |
| 1274 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
| |
| 1275 | ||
| 1276 | Colors = {"Lime green", "Lime green"}
| |
| 1277 | ||
| 1278 | ||
| 1279 | local wave11 = Instance.new("Part", char)
| |
| 1280 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1281 | wave11.Anchored = true | |
| 1282 | wave11.Name = "Wave" | |
| 1283 | wave11.CanCollide = false | |
| 1284 | wave11.Locked = true | |
| 1285 | wave11.Size = Vector3.new(1, 1, 1) | |
| 1286 | wave11.TopSurface = "Smooth" | |
| 1287 | wave11.BottomSurface = "Smooth" | |
| 1288 | wave11.Transparency = 0.35 | |
| 1289 | wave11.CFrame = HandCF | |
| 1290 | wm31 = Instance.new("SpecialMesh", wave11)
| |
| 1291 | wm31.MeshId = "rbxassetid://3270017" | |
| 1292 | coroutine.wrap(function() | |
| 1293 | for i = 1, 30, 1 do | |
| 1294 | wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1295 | wave11.Size = wm31.Scale | |
| 1296 | wave11.CFrame = HandCF | |
| 1297 | wave11.Transparency = i/30 | |
| 1298 | wait() | |
| 1299 | end | |
| 1300 | wait() | |
| 1301 | wave11:Destroy() | |
| 1302 | end)() | |
| 1303 | end | |
| 1304 | GroundWaves6 = function() | |
| 1305 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1306 | ||
| 1307 | Colors = {"Lime green", "Lime green"}
| |
| 1308 | ||
| 1309 | local wave111 = Instance.new("Part", char)
| |
| 1310 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1311 | wave111.Anchored = true | |
| 1312 | wave111.Name = "Wave" | |
| 1313 | wave111.CanCollide = false | |
| 1314 | wave111.Locked = true | |
| 1315 | wave111.Size = Vector3.new(1, 1, 1) | |
| 1316 | wave111.TopSurface = "Smooth" | |
| 1317 | wave111.BottomSurface = "Smooth" | |
| 1318 | wave111.Transparency = 0.35 | |
| 1319 | wave111.CFrame = HandCF | |
| 1320 | wm311 = Instance.new("SpecialMesh", wave111)
| |
| 1321 | wm311.MeshId = "rbxassetid://3270017" | |
| 1322 | coroutine.wrap(function() | |
| 1323 | for i = 1, 30, 1 do | |
| 1324 | wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1325 | wave111.Size = wm311.Scale | |
| 1326 | wave111.CFrame = HandCF | |
| 1327 | wave111.Transparency = i/30 | |
| 1328 | wait() | |
| 1329 | end | |
| 1330 | wait() | |
| 1331 | wave111:Destroy() | |
| 1332 | end)() | |
| 1333 | end | |
| 1334 | GroundWaves7 = function() | |
| 1335 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1336 | ||
| 1337 | Colors = {"Lime green", "Lime green"}
| |
| 1338 | local wave1111 = Instance.new("Part", char)
| |
| 1339 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1340 | wave1111.Anchored = true | |
| 1341 | wave1111.Name = "Wave" | |
| 1342 | wave1111.CanCollide = false | |
| 1343 | wave1111.Locked = true | |
| 1344 | wave1111.Size = Vector3.new(1, 1, 1) | |
| 1345 | wave1111.TopSurface = "Smooth" | |
| 1346 | wave1111.BottomSurface = "Smooth" | |
| 1347 | wave1111.Transparency = 0.35 | |
| 1348 | wave1111.CFrame = HandCF | |
| 1349 | wm3111 = Instance.new("SpecialMesh", wave1111)
| |
| 1350 | wm3111.MeshId = "rbxassetid://3270017" | |
| 1351 | coroutine.wrap(function() | |
| 1352 | for i = 1, 30, 1 do | |
| 1353 | wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1354 | wave1111.Size = wm3111.Scale | |
| 1355 | wave1111.CFrame = HandCF | |
| 1356 | wave1111.Transparency = i/30 | |
| 1357 | wait() | |
| 1358 | end | |
| 1359 | wait() | |
| 1360 | wave1111:Destroy() | |
| 1361 | end)() | |
| 1362 | end | |
| 1363 | GroundWaves8 = function() | |
| 1364 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1365 | ||
| 1366 | Colors = {"Lime green", "Lime green"}
| |
| 1367 | local wave11111 = Instance.new("Part", char)
| |
| 1368 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1369 | wave11111.Anchored = true | |
| 1370 | wave11111.Name = "Wave" | |
| 1371 | wave11111.CanCollide = false | |
| 1372 | wave11111.Locked = true | |
| 1373 | wave11111.Size = Vector3.new(1, 1, 1) | |
| 1374 | wave11111.TopSurface = "Smooth" | |
| 1375 | wave11111.BottomSurface = "Smooth" | |
| 1376 | wave11111.Transparency = 0.35 | |
| 1377 | wave11111.CFrame = HandCF | |
| 1378 | wm31111 = Instance.new("SpecialMesh", wave11111)
| |
| 1379 | wm31111.MeshId = "rbxassetid://3270017" | |
| 1380 | coroutine.wrap(function() | |
| 1381 | for i = 1, 30, 1 do | |
| 1382 | wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1383 | wave11111.Size = wm31111.Scale | |
| 1384 | wave11111.CFrame = HandCF | |
| 1385 | wave11111.Transparency = i/30 | |
| 1386 | wait() | |
| 1387 | end | |
| 1388 | wait() | |
| 1389 | wave11111:Destroy() | |
| 1390 | end)() | |
| 1391 | end | |
| 1392 | GroundWaves9 = function() | |
| 1393 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1394 | ||
| 1395 | Colors = {"Lime green", "Lime green"}
| |
| 1396 | local wave111111 = Instance.new("Part", char)
| |
| 1397 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1398 | wave111111.Anchored = true | |
| 1399 | wave111111.Name = "Wave" | |
| 1400 | wave111111.CanCollide = false | |
| 1401 | wave111111.Locked = true | |
| 1402 | wave111111.Size = Vector3.new(1, 1, 1) | |
| 1403 | wave111111.TopSurface = "Smooth" | |
| 1404 | wave111111.BottomSurface = "Smooth" | |
| 1405 | wave111111.Transparency = 0.35 | |
| 1406 | wave111111.CFrame = HandCF | |
| 1407 | wm311111 = Instance.new("SpecialMesh", wave111111)
| |
| 1408 | wm311111.MeshId = "rbxassetid://3270017" | |
| 1409 | coroutine.wrap(function() | |
| 1410 | for i = 1, 30, 1 do | |
| 1411 | wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1412 | wave111111.Size = wm311111.Scale | |
| 1413 | wave111111.CFrame = HandCF | |
| 1414 | wave111111.Transparency = i/30 | |
| 1415 | wait() | |
| 1416 | end | |
| 1417 | wait() | |
| 1418 | wave111111:Destroy() | |
| 1419 | end)() | |
| 1420 | end | |
| 1421 | GroundWaves10 = function() | |
| 1422 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1423 | ||
| 1424 | Colors = {"Lime green", "Lime green"}
| |
| 1425 | local wave1111111 = Instance.new("Part", char)
| |
| 1426 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1427 | wave1111111.Anchored = true | |
| 1428 | wave1111111.Name = "Wave" | |
| 1429 | wave1111111.CanCollide = false | |
| 1430 | wave1111111.Locked = true | |
| 1431 | wave1111111.Size = Vector3.new(1, 1, 1) | |
| 1432 | wave1111111.TopSurface = "Smooth" | |
| 1433 | wave1111111.BottomSurface = "Smooth" | |
| 1434 | wave1111111.Transparency = 0.35 | |
| 1435 | wave1111111.CFrame = HandCF | |
| 1436 | wm3111111 = Instance.new("SpecialMesh", wave1111111)
| |
| 1437 | wm3111111.MeshId = "rbxassetid://3270017" | |
| 1438 | coroutine.wrap(function() | |
| 1439 | for i = 1, 30, 1 do | |
| 1440 | wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1441 | wave1111111.Size = wm3111111.Scale | |
| 1442 | wave1111111.CFrame = HandCF | |
| 1443 | wave1111111.Transparency = i/30 | |
| 1444 | wait() | |
| 1445 | end | |
| 1446 | wait() | |
| 1447 | wave1111111:Destroy() | |
| 1448 | end)() | |
| 1449 | end | |
| 1450 | ||
| 1451 | ||
| 1452 | ||
| 1453 | for i = 1, 40 do | |
| 1454 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 1455 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 1456 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 1457 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 1458 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 1459 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 1460 | if Debounces.on == false then break end | |
| 1461 | wait() | |
| 1462 | end | |
| 1463 | ||
| 1464 | ||
| 1465 | ||
| 1466 | ||
| 1467 | coroutine.resume(coroutine.create(function() | |
| 1468 | for i=1, 5 do | |
| 1469 | p=Instance.new("Part")
| |
| 1470 | p.FrontSurface=par.TopSurface | |
| 1471 | p.Material=par.Material | |
| 1472 | p.BottomSurface=0 | |
| 1473 | p.Anchored=true p.CanCollide=false | |
| 1474 | p.BrickColor=par.BrickColor | |
| 1475 | p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5)) | |
| 1476 | p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30) | |
| 1477 | p.Parent=char | |
| 1478 | game:GetService("Debris"):AddItem(p,2+i*.1)
| |
| 1479 | if math.random(1,5)==5 then | |
| 1480 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1481 | end | |
| 1482 | end | |
| 1483 | for i=1, 5 do | |
| 1484 | for i=1, 1 do | |
| 1485 | p=Instance.new("Part")
| |
| 1486 | p.TopSurface=par.TopSurface | |
| 1487 | p.BottomSurface=par.BottomSurface | |
| 1488 | p.Material=par.Material | |
| 1489 | p.BottomSurface=0 | |
| 1490 | p.Anchored=false p.CanCollide=true | |
| 1491 | p.BrickColor=par.BrickColor | |
| 1492 | p.formFactor="Custom" | |
| 1493 | p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12) | |
| 1494 | p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20) | |
| 1495 | p.Parent=char | |
| 1496 | game:GetService("Debris"):AddItem(p,3+i*.1)
| |
| 1497 | p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4) | |
| 1498 | p.RotVelocity=p.Velocity | |
| 1499 | if math.random(1,5)==5 then | |
| 1500 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1501 | end | |
| 1502 | end | |
| 1503 | end | |
| 1504 | end)) | |
| 1505 | ||
| 1506 | ||
| 1507 | ||
| 1508 | ||
| 1509 | coroutine.resume(coroutine.create(function() | |
| 1510 | wait(0.2) | |
| 1511 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do | |
| 1512 | if v:FindFirstChild('Humanoid') then
| |
| 1513 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 1514 | v.Humanoid.PlatformStand = true | |
| 1515 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
| |
| 1516 | end | |
| 1517 | end | |
| 1518 | ||
| 1519 | GroundWaves5() | |
| 1520 | GroundWaves6() | |
| 1521 | GroundWaves7() | |
| 1522 | GroundWaves8() | |
| 1523 | GroundWaves9() | |
| 1524 | GroundWaves10() | |
| 1525 | end)) | |
| 1526 | for i = 1, 20 do | |
| 1527 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6) | |
| 1528 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6) | |
| 1529 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 1530 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 1531 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 1532 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 1533 | if Debounces.on == false then break end | |
| 1534 | wait() | |
| 1535 | end | |
| 1536 | ||
| 1537 | ||
| 1538 | ||
| 1539 | ||
| 1540 | if Debounces.CanAttack == false then | |
| 1541 | Debounces.CanAttack = true | |
| 1542 | Debounces.on = false | |
| 1543 | Debounces.NoIdl = false | |
| 1544 | ||
| 1545 | end | |
| 1546 | end | |
| 1547 | end | |
| 1548 | end) | |
| 1549 | ||
| 1550 | ||
| 1551 | function newRay(start,face,range,wat) | |
| 1552 | local rey=Ray.new(start.p,(face.p-start.p).Unit*range) | |
| 1553 | hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) | |
| 1554 | return rey,hit,pos | |
| 1555 | end | |
| 1556 | ||
| 1557 | ||
| 1558 | ||
| 1559 | fat = Instance.new("BindableEvent",script)
| |
| 1560 | fat.Name = "Heartbeat" | |
| 1561 | ||
| 1562 | script:WaitForChild("Heartbeat")
| |
| 1563 | ||
| 1564 | frame = 1/30 | |
| 1565 | tf = 0 | |
| 1566 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
| 1567 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
| 1568 | lastframe = tick() | |
| 1569 | script.Heartbeat:Fire() --ayy lmao | |
| 1570 | ||
| 1571 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
| |
| 1572 | tf = tf + s | |
| 1573 | if tf >= frame then | |
| 1574 | if allowframeloss then | |
| 1575 | script.Heartbeat:Fire() | |
| 1576 | lastframe=tick() | |
| 1577 | else | |
| 1578 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
| |
| 1579 | for i=1, math.floor(tf/frame) do | |
| 1580 | script.Heartbeat:Fire() | |
| 1581 | end | |
| 1582 | lastframe=tick() | |
| 1583 | end | |
| 1584 | if tossremainder then | |
| 1585 | tf = 0 | |
| 1586 | else | |
| 1587 | tf = tf - frame * math.floor(tf/frame) | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end) | |
| 1591 | ||
| 1592 | function Swait(NUMBER) | |
| 1593 | if NUMBER == 0 or NUMBER == nil then | |
| 1594 | fat.Event:wait() | |
| 1595 | else | |
| 1596 | for i = 1, NUMBER do | |
| 1597 | fat.Event:wait() | |
| 1598 | end | |
| 1599 | end | |
| 1600 | end | |
| 1601 | ||
| 1602 | function Landing2() | |
| 1603 | local rng = Instance.new("Part", char)
| |
| 1604 | rng.Anchored = true | |
| 1605 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 1606 | rng.CanCollide = false | |
| 1607 | rng.FormFactor = 3 | |
| 1608 | rng.Name = "Ring" | |
| 1609 | rng.Size = Vector3.new(1, 1, 1) | |
| 1610 | rng.Transparency = 0 | |
| 1611 | rng.TopSurface = 0 | |
| 1612 | rng.BottomSurface = 0 | |
| 1613 | rng.Position = root.Position | |
| 1614 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1615 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1616 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1617 | local rng2 = rng:Clone() | |
| 1618 | rng2.Parent = char | |
| 1619 | local rng2m = rng2.Mesh | |
| 1620 | local rng3 = rng:Clone() | |
| 1621 | rng3.Parent = char | |
| 1622 | local rng3m = rng3.Mesh | |
| 1623 | local rng4 = rng:Clone() | |
| 1624 | rng4.Parent = char | |
| 1625 | local rng4m = rng4.Mesh | |
| 1626 | local rng5 = rng:Clone() | |
| 1627 | rng5.Parent = char | |
| 1628 | local rng5m = rng5.Mesh | |
| 1629 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do | |
| 1630 | if v:FindFirstChild('Humanoid') then
| |
| 1631 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 1632 | v.Humanoid.PlatformStand = true | |
| 1633 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
| |
| 1634 | end | |
| 1635 | end | |
| 1636 | --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
| |
| 1637 | -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
| |
| 1638 | --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
| |
| 1639 | ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
| |
| 1640 | wait() | |
| 1641 | local scaler = 10 | |
| 1642 | local scaler2 = 10 | |
| 1643 | for i = 0,10,0.1 do | |
| 1644 | Swait() | |
| 1645 | rng.Transparency = rng.Transparency + 0.01 | |
| 1646 | rng2.Transparency = rng2.Transparency + 0.01 | |
| 1647 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 1648 | rng4.Transparency = rng4.Transparency + 0.01 | |
| 1649 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 1650 | scaler = scaler - 0.125 | |
| 1651 | scaler2 = scaler2 - 0.1 | |
| 1652 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4) | |
| 1653 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3) | |
| 1654 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2) | |
| 1655 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1) | |
| 1656 | rng5.Size = rng5m.Scale | |
| 1657 | rng5.CFrame = rng.CFrame | |
| 1658 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5) | |
| 1659 | end | |
| 1660 | end | |
| 1661 | function Landing() | |
| 1662 | Grabee = torso | |
| 1663 | par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char) | |
| 1664 | if par then | |
| 1665 | local cfremz = CFrame.new(loc) | |
| 1666 | debris(cfremz, par, 50) | |
| 1667 | end | |
| 1668 | for i=1, 50 do | |
| 1669 | p=Instance.new("Part")
| |
| 1670 | p.FrontSurface=par.TopSurface | |
| 1671 | p.Material=par.Material | |
| 1672 | p.BottomSurface=0 | |
| 1673 | p.Anchored=true p.CanCollide=false | |
| 1674 | p.BrickColor=par.BrickColor | |
| 1675 | p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5)) | |
| 1676 | p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30) | |
| 1677 | p.Parent=char | |
| 1678 | game:GetService("Debris"):AddItem(p,2+i*.1)
| |
| 1679 | if math.random(1,5)==5 then | |
| 1680 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1681 | end | |
| 1682 | end | |
| 1683 | for i=1, 50 do | |
| 1684 | for i=1, 1 do | |
| 1685 | p=Instance.new("Part")
| |
| 1686 | p.TopSurface=par.TopSurface | |
| 1687 | p.BottomSurface=par.BottomSurface | |
| 1688 | p.Material=par.Material | |
| 1689 | p.BottomSurface=0 | |
| 1690 | p.Anchored=false p.CanCollide=true | |
| 1691 | p.BrickColor=par.BrickColor | |
| 1692 | p.formFactor="Custom" | |
| 1693 | p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12) | |
| 1694 | p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20) | |
| 1695 | p.Parent=char | |
| 1696 | game:GetService("Debris"):AddItem(p,3+i*.1)
| |
| 1697 | p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4) | |
| 1698 | p.RotVelocity=p.Velocity | |
| 1699 | if math.random(1,5)==5 then | |
| 1700 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1701 | end | |
| 1702 | end | |
| 1703 | Swait(.025) | |
| 1704 | end | |
| 1705 | end | |
| 1706 | ||
| 1707 | ||
| 1708 | ||
| 1709 | ||
| 1710 | ||
| 1711 | ||
| 1712 | ||
| 1713 | ||
| 1714 | ||
| 1715 | ||
| 1716 | mouse.KeyDown:connect(function(key) | |
| 1717 | if key == "m" then | |
| 1718 | hum.WalkSpeed = 0 | |
| 1719 | if Debounces.CanAttack == true then | |
| 1720 | Debounces.CanAttack = false | |
| 1721 | Debounces.on = true | |
| 1722 | Debounces.NoIdl = true | |
| 1723 | ||
| 1724 | for i = 1, 20 do | |
| 1725 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2) | |
| 1726 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2) | |
| 1727 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2) | |
| 1728 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2) | |
| 1729 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2) | |
| 1730 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2) | |
| 1731 | if Debounces.on == false then break end | |
| 1732 | wait() | |
| 1733 | ||
| 1734 | end | |
| 1735 | wait(1) | |
| 1736 | local rng = Instance.new("Part", char)
| |
| 1737 | rng.Anchored = true | |
| 1738 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 1739 | rng.CanCollide = false | |
| 1740 | rng.FormFactor = 3 | |
| 1741 | rng.Name = "Ring" | |
| 1742 | rng.Size = Vector3.new(1, 1, 1) | |
| 1743 | rng.Transparency = 0.35 | |
| 1744 | rng.TopSurface = 0 | |
| 1745 | rng.BottomSurface = 0 | |
| 1746 | rng.Position = torso.Position - Vector3.new(0,2,0) | |
| 1747 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1748 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1749 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1750 | rngm.Scale = Vector3.new(1, 1, 2) | |
| 1751 | l = Instance.new("Sound",char)
| |
| 1752 | l.SoundId = "http://www.roblox.com/asset/?id=169445602" | |
| 1753 | l.Looped = false | |
| 1754 | l.Pitch = .7 | |
| 1755 | l.Volume = 1 | |
| 1756 | l:Play() | |
| 1757 | coroutine.wrap(function() | |
| 1758 | for i = 1, 60, 2 do | |
| 1759 | rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) | |
| 1760 | rng.Transparency = i/60 | |
| 1761 | wait() | |
| 1762 | end | |
| 1763 | wait() | |
| 1764 | rng:Destroy() | |
| 1765 | end)() | |
| 1766 | hum.WalkSpeed = 50 | |
| 1767 | BV = Instance.new("BodyVelocity", torso)
| |
| 1768 | BV.maxForce = Vector3.new(0,100000,0) | |
| 1769 | BV.P = 100000 | |
| 1770 | BV.velocity = Vector3.new(0,999999,0) | |
| 1771 | for i = 1, 145 do | |
| 1772 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) | |
| 1773 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) | |
| 1774 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) | |
| 1775 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) | |
| 1776 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) | |
| 1777 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7) | |
| 1778 | if Debounces.on == false then break end | |
| 1779 | wait() | |
| 1780 | end | |
| 1781 | l:Destroy() | |
| 1782 | BV:Destroy() | |
| 1783 | coroutine.resume(coroutine.create(function() | |
| 1784 | wait(0.01) | |
| 1785 | l = Instance.new("Sound",char)
| |
| 1786 | l.SoundId = "http://www.roblox.com/asset/?id=849891594" | |
| 1787 | l.Looped = false | |
| 1788 | l.Pitch = 1 | |
| 1789 | l.Volume = 80 | |
| 1790 | l:Play() | |
| 1791 | end)) | |
| 1792 | for i = 1, 60 do | |
| 1793 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4) | |
| 1794 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4) | |
| 1795 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4) | |
| 1796 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4) | |
| 1797 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
| 1798 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
| 1799 | if Debounces.on == false then break end | |
| 1800 | wait() | |
| 1801 | end | |
| 1802 | if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then | |
| 1803 | for i = 1, 30 do | |
| 1804 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6) | |
| 1805 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6) | |
| 1806 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6) | |
| 1807 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6) | |
| 1808 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6) | |
| 1809 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6) | |
| 1810 | if Debounces.on == false then break end | |
| 1811 | wait() | |
| 1812 | end | |
| 1813 | end | |
| 1814 | Debounces.on = false | |
| 1815 | Debounces.NoIdl = false | |
| 1816 | local ry,ht,ps=nil,nil,nil | |
| 1817 | while ht==nil do | |
| 1818 | ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
| |
| 1819 | wait() | |
| 1820 | end | |
| 1821 | ||
| 1822 | ||
| 1823 | coroutine.resume(coroutine.create(function() | |
| 1824 | ||
| 1825 | for i,v in pairs(workspace:children()) do | |
| 1826 | charr = v:FindFirstChild('Character')
| |
| 1827 | for i = 1, 15 do | |
| 1828 | charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1829 | wait() | |
| 1830 | end | |
| 1831 | ||
| 1832 | charr.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1833 | end | |
| 1834 | end)) | |
| 1835 | ||
| 1836 | ||
| 1837 | ||
| 1838 | ||
| 1839 | coroutine.resume(coroutine.create(function() | |
| 1840 | for i = 1, 15 do | |
| 1841 | char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1842 | wait() | |
| 1843 | end | |
| 1844 | char.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1845 | end)) | |
| 1846 | ||
| 1847 | ||
| 1848 | coroutine.resume(coroutine.create(function() | |
| 1849 | Landing2() | |
| 1850 | end)) | |
| 1851 | Landing() | |
| 1852 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 1853 | game:GetService("Debris"):AddItem(rng2, 1)
| |
| 1854 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 1855 | game:GetService("Debris"):AddItem(rng4, 1)
| |
| 1856 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 1857 | hum.WalkSpeed = 5 | |
| 1858 | if Debounces.CanAttack == false then | |
| 1859 | Debounces.CanAttack = true | |
| 1860 | end | |
| 1861 | end | |
| 1862 | end | |
| 1863 | end) | |
| 1864 | ||
| 1865 | ||
| 1866 | ||
| 1867 | ptez = {0.7, 0.8, 0.9, 1}
| |
| 1868 | ||
| 1869 | function GroundPound() | |
| 1870 | local rng = Instance.new("Part", char)
| |
| 1871 | rng.Anchored = true | |
| 1872 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 1873 | rng.CanCollide = false | |
| 1874 | rng.FormFactor = 3 | |
| 1875 | rng.Name = "Ring" | |
| 1876 | rng.Size = Vector3.new(1, 1, 1) | |
| 1877 | rng.Transparency = 0.35 | |
| 1878 | rng.TopSurface = 0 | |
| 1879 | rng.BottomSurface = 0 | |
| 1880 | rng.Position = larm.Position - Vector3.new(0,4,0) | |
| 1881 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1882 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1883 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1884 | rngm.Scale = Vector3.new(1, 1, 2) | |
| 1885 | coroutine.resume(coroutine.create(function() | |
| 1886 | t = Instance.new("Sound",char)
| |
| 1887 | t.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
| 1888 | t.Pitch = ptez[math.random(1,#ptez)] | |
| 1889 | t.Volume = 1 | |
| 1890 | wait(.1) | |
| 1891 | t:Play() | |
| 1892 | end)) | |
| 1893 | coroutine.wrap(function() | |
| 1894 | for i = 1, 60, 2 do | |
| 1895 | rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) | |
| 1896 | rng.Transparency = i/60 | |
| 1897 | wait() | |
| 1898 | end | |
| 1899 | wait() | |
| 1900 | rng:Destroy() | |
| 1901 | end)() | |
| 1902 | ||
| 1903 | end | |
| 1904 | ||
| 1905 | ||
| 1906 | function GroundPound2() | |
| 1907 | local rng = Instance.new("Part", char)
| |
| 1908 | rng.Anchored = true | |
| 1909 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 1910 | rng.CanCollide = false | |
| 1911 | rng.FormFactor = 3 | |
| 1912 | rng.Name = "Ring" | |
| 1913 | rng.Size = Vector3.new(1, 1, 1) | |
| 1914 | rng.Transparency = 0.35 | |
| 1915 | rng.TopSurface = 0 | |
| 1916 | rng.BottomSurface = 0 | |
| 1917 | rng.Position = rarm.Position - Vector3.new(0,4,0) | |
| 1918 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1919 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1920 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1921 | rngm.Scale = Vector3.new(1, 1, 2) | |
| 1922 | coroutine.resume(coroutine.create(function() | |
| 1923 | t = Instance.new("Sound",char)
| |
| 1924 | t.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
| 1925 | t.Pitch = ptez[math.random(1,#ptez)] | |
| 1926 | t.Volume = 1 | |
| 1927 | wait(.1) | |
| 1928 | t:Play() | |
| 1929 | end)) | |
| 1930 | coroutine.wrap(function() | |
| 1931 | for i = 1, 60, 2 do | |
| 1932 | rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) | |
| 1933 | rng.Transparency = i/60 | |
| 1934 | wait() | |
| 1935 | end | |
| 1936 | wait() | |
| 1937 | rng:Destroy() | |
| 1938 | end)() | |
| 1939 | end | |
| 1940 | ||
| 1941 | ||
| 1942 | ||
| 1943 | ||
| 1944 | mouse.KeyDown:connect(function(key) | |
| 1945 | if key == "h" then | |
| 1946 | if Debounces.CanAttack == true then | |
| 1947 | Debounces.CanAttack = false | |
| 1948 | Debounces.NoIdl = true | |
| 1949 | Debounces.on = true | |
| 1950 | ||
| 1951 | ||
| 1952 | ||
| 1953 | ||
| 1954 | coroutine.resume(coroutine.create(function() | |
| 1955 | ||
| 1956 | for i,v in pairs(workspace:children()) do | |
| 1957 | charr = v:FindFirstChild('Character')
| |
| 1958 | for i = 1, 48 do | |
| 1959 | charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1960 | wait() | |
| 1961 | end | |
| 1962 | ||
| 1963 | charr.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1964 | end | |
| 1965 | end)) | |
| 1966 | ||
| 1967 | ||
| 1968 | ||
| 1969 | ||
| 1970 | coroutine.resume(coroutine.create(function() | |
| 1971 | for i = 1, 78 do | |
| 1972 | char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1973 | wait() | |
| 1974 | end | |
| 1975 | char.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1976 | end)) | |
| 1977 | ||
| 1978 | ||
| 1979 | coroutine.resume(coroutine.create(function() | |
| 1980 | wait(0.1) | |
| 1981 | for i = 1,78 do | |
| 1982 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do | |
| 1983 | if v:FindFirstChild('Humanoid') then
| |
| 1984 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 1985 | v.Humanoid.PlatformStand = true | |
| 1986 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
| |
| 1987 | end | |
| 1988 | end | |
| 1989 | end | |
| 1990 | end)) | |
| 1991 | ||
| 1992 | GroundPound() | |
| 1993 | for i = 1, 5 do | |
| 1994 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 1995 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 1996 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 1997 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 1998 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 1999 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2000 | if Debounces.on == false then break end | |
| 2001 | wait() | |
| 2002 | end | |
| 2003 | GroundPound2() | |
| 2004 | for i = 1, 5 do | |
| 2005 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2006 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2007 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2008 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2009 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2010 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2011 | if Debounces.on == false then break end | |
| 2012 | wait() | |
| 2013 | end | |
| 2014 | GroundPound() | |
| 2015 | for i = 1, 5 do | |
| 2016 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2017 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2018 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2019 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2020 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2021 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2022 | if Debounces.on == false then break end | |
| 2023 | wait() | |
| 2024 | end | |
| 2025 | GroundPound2() | |
| 2026 | for i = 1, 5 do | |
| 2027 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2028 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2029 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2030 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2031 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2032 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2033 | if Debounces.on == false then break end | |
| 2034 | wait() | |
| 2035 | end | |
| 2036 | GroundPound() | |
| 2037 | for i = 1, 5 do | |
| 2038 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2039 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2040 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2041 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2042 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2043 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2044 | if Debounces.on == false then break end | |
| 2045 | wait() | |
| 2046 | end | |
| 2047 | GroundPound2() | |
| 2048 | for i = 1, 5 do | |
| 2049 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2050 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2051 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2052 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2053 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2054 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2055 | if Debounces.on == false then break end | |
| 2056 | wait() | |
| 2057 | end | |
| 2058 | GroundPound() | |
| 2059 | for i = 1, 5 do | |
| 2060 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2061 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2062 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2063 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2064 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2065 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2066 | if Debounces.on == false then break end | |
| 2067 | wait() | |
| 2068 | end | |
| 2069 | GroundPound2() | |
| 2070 | for i = 1, 5 do | |
| 2071 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2072 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2073 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2074 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2075 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2076 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2077 | if Debounces.on == false then break end | |
| 2078 | wait() | |
| 2079 | end | |
| 2080 | GroundPound() | |
| 2081 | for i = 1, 5 do | |
| 2082 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2083 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2084 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2085 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2086 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2087 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2088 | if Debounces.on == false then break end | |
| 2089 | wait() | |
| 2090 | end | |
| 2091 | GroundPound2() | |
| 2092 | for i = 1, 5 do | |
| 2093 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2094 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2095 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2096 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2097 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2098 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2099 | if Debounces.on == false then break end | |
| 2100 | wait() | |
| 2101 | end | |
| 2102 | GroundPound() | |
| 2103 | for i = 1, 5 do | |
| 2104 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2105 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2106 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2107 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2108 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2109 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2110 | if Debounces.on == false then break end | |
| 2111 | wait() | |
| 2112 | end | |
| 2113 | GroundPound2() | |
| 2114 | for i = 1, 5 do | |
| 2115 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2116 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2117 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2118 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2119 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2120 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2121 | if Debounces.on == false then break end | |
| 2122 | wait() | |
| 2123 | end | |
| 2124 | GroundPound() | |
| 2125 | for i = 1, 5 do | |
| 2126 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2127 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2128 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2129 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2130 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2131 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2132 | if Debounces.on == false then break end | |
| 2133 | wait() | |
| 2134 | end | |
| 2135 | GroundPound2() | |
| 2136 | for i = 1, 5 do | |
| 2137 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2138 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2139 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2140 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2141 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2142 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2143 | if Debounces.on == false then break end | |
| 2144 | wait() | |
| 2145 | end | |
| 2146 | GroundPound() | |
| 2147 | for i = 1, 5 do | |
| 2148 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2149 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2150 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2151 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2152 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2153 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2154 | if Debounces.on == false then break end | |
| 2155 | wait() | |
| 2156 | end | |
| 2157 | GroundPound2() | |
| 2158 | for i = 1, 5 do | |
| 2159 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2160 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2161 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2162 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2163 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2164 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2165 | if Debounces.on == false then break end | |
| 2166 | wait() | |
| 2167 | end | |
| 2168 | ||
| 2169 | ||
| 2170 | ||
| 2171 | if Debounces.CanAttack == false then | |
| 2172 | Debounces.CanAttack = true | |
| 2173 | Debounces.on = false | |
| 2174 | Debounces.NoIdl = false | |
| 2175 | ||
| 2176 | end | |
| 2177 | end | |
| 2178 | end | |
| 2179 | end) | |
| 2180 | ||
| 2181 | ||
| 2182 | ||
| 2183 | ||
| 2184 | local animpose = "Idle" | |
| 2185 | local lastanimpose = "Idle" | |
| 2186 | local sine = 0 | |
| 2187 | local change = 1 | |
| 2188 | local val = 0 | |
| 2189 | local ffing = false | |
| 2190 | ---------------------------------------------------- | |
| 2191 | x = Instance.new("Sound", char)
| |
| 2192 | x.SoundId = "http://www.roblox.com/asset/?id=187922823" | |
| 2193 | x.Looped = true | |
| 2194 | x.Volume = 30 | |
| 2195 | x.Pitch = 1 | |
| 2196 | local footsteps = false | |
| 2197 | ------------------------------- | |
| 2198 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 2199 | if char.Humanoid.Jump == true then | |
| 2200 | jump = true | |
| 2201 | else | |
| 2202 | jump = false | |
| 2203 | end | |
| 2204 | char.Humanoid.FreeFalling:connect(function(f) | |
| 2205 | if f then | |
| 2206 | ffing = true | |
| 2207 | else | |
| 2208 | ffing = false | |
| 2209 | end | |
| 2210 | end) | |
| 2211 | sine = sine + change | |
| 2212 | if jumpn == true then | |
| 2213 | animpose = "Jumping" | |
| 2214 | elseif ffing == true then | |
| 2215 | animpose = "Freefalling" | |
| 2216 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
| 2217 | animpose = "Idle" | |
| 2218 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
| 2219 | animpose = "Walking" | |
| 2220 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
| 2221 | animpose = "Running" | |
| 2222 | end | |
| 2223 | if animpose ~= lastanimpose then | |
| 2224 | sine = 0 | |
| 2225 | if Debounces.NoIdl == false then | |
| 2226 | if animpose == "Idle" then | |
| 2227 | for i = 1, 2 do | |
| 2228 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 2229 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 2230 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) | |
| 2231 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
| 2232 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) | |
| 2233 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) | |
| 2234 | end | |
| 2235 | elseif animpose == "Walking" then | |
| 2236 | for i = 1, 2 do | |
| 2237 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2) | |
| 2238 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2) | |
| 2239 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2) | |
| 2240 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2) | |
| 2241 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4) | |
| 2242 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4) | |
| 2243 | end | |
| 2244 | elseif animpose == "Running" then | |
| 2245 | for i = 1, 2 do | |
| 2246 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2) | |
| 2247 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2) | |
| 2248 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2) | |
| 2249 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2) | |
| 2250 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2251 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2252 | end | |
| 2253 | wait() | |
| 2254 | end | |
| 2255 | else | |
| 2256 | end | |
| 2257 | end | |
| 2258 | lastanimpose = animpose | |
| 2259 | if Debounces.NoIdl == false then | |
| 2260 | if animpose == "Idle" then | |
| 2261 | if stanceToggle == "Normal" then | |
| 2262 | change = 0.5 | |
| 2263 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2) | |
| 2264 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2) | |
| 2265 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2) | |
| 2266 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2) | |
| 2267 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 2268 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 2269 | elseif stanceToggle == "Sitting" then | |
| 2270 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2) | |
| 2271 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2) | |
| 2272 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2) | |
| 2273 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2) | |
| 2274 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2) | |
| 2275 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2) | |
| 2276 | end | |
| 2277 | elseif animpose == "Walking" then | |
| 2278 | if stanceToggle == "Normal" then | |
| 2279 | change = 1 | |
| 2280 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1) | |
| 2281 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1) | |
| 2282 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2) | |
| 2283 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2) | |
| 2284 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1) | |
| 2285 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1) | |
| 2286 | end | |
| 2287 | elseif animpose == "Running" then | |
| 2288 | change = 1 | |
| 2289 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2) | |
| 2290 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2) | |
| 2291 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2) | |
| 2292 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2) | |
| 2293 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2294 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2295 | end | |
| 2296 | end | |
| 2297 | if animpose == "Walking" then | |
| 2298 | if footsteps == false then | |
| 2299 | x:Play() | |
| 2300 | footsteps = true | |
| 2301 | end | |
| 2302 | x.Pitch = 0.9 | |
| 2303 | elseif animpose == "Idle" then | |
| 2304 | x:Stop() | |
| 2305 | footsteps = false | |
| 2306 | elseif animpose == "Running" then | |
| 2307 | x.Pitch = 1.2 | |
| 2308 | if footsteps == false then | |
| 2309 | x:Play() | |
| 2310 | footsteps = true | |
| 2311 | end | |
| 2312 | end | |
| 2313 | end) |