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Awooslayer699

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Feb 23rd, 2019
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  1. f game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. -------Nuclear Hulk-------
  7. local p = game.Players.LocalPlayer
  8. local char = p.Character
  9. local mouse = p:GetMouse()
  10. local larm = char["Left Arm"]
  11. local rarm = char["Right Arm"]
  12. local lleg = char["Left Leg"]
  13. local rleg = char["Right Leg"]
  14. local hed = char.Head
  15. local torso = char.Torso
  16. local hum = char.Humanoid
  17. local cam = game.Workspace.CurrentCamera
  18. local root = char.HumanoidRootPart
  19. local deb = false
  20. local shot = 0
  21. local l = game:GetService("Lighting")
  22. local rs = game:GetService("RunService").RenderStepped
  23. local stanceToggle = "Normal"
  24. local rad = math.rad
  25. local GroundShake = false
  26. local GroundShake2 = false
  27. math.randomseed(os.time())
  28. hum.WalkSpeed = 5
  29. char.Health:Destroy()
  30. hum.MaxHealth = math.huge
  31. wait(0.1)
  32. hum.Health = math.huge
  33. ----------------------------------------------------
  34. Debounces = {
  35. on = false;
  36. ks = false;
  37. CanAttack = true;
  38. CanJoke = true;
  39. NoIdl = false;
  40. Slashing = false;
  41. Slashed = false;
  42. Grabbing = false;
  43. Grabbed = false;
  44. }
  45. local Touche = {char.Name, }
  46. ----------------------------------------------------
  47. function lerp(a, b, t) -- Linear interpolation
  48. return a + (b - a)*t
  49. end
  50.  
  51. function slerp(a, b, t) --Spherical interpolation
  52. dot = a:Dot(b)
  53. if dot > 0.99999 or dot < -0.99999 then
  54. return t <= 0.5 and a or b
  55. else
  56. r = math.acos(dot)
  57. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  58. end
  59. end
  60.  
  61. function matrixInterpolate(a, b, t)
  62. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  63. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  64. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  65. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  66. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  67. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  68. local t = v1:Dot(v2)
  69. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  70. return CFrame.new()
  71. end
  72. return CFrame.new(
  73. v0.x, v0.y, v0.z,
  74. v1.x, v1.y, v1.z,
  75. v2.x, v2.y, v2.z,
  76. v3.x, v3.y, v3.z)
  77. end
  78. ----------------------------------------------------
  79. function genWeld(a,b)
  80. local w = Instance.new("Weld",a)
  81. w.Part0 = a
  82. w.Part1 = b
  83. return w
  84. end
  85. function weld(a, b)
  86. local weld = Instance.new("Weld")
  87. weld.Name = "W"
  88. weld.Part0 = a
  89. weld.Part1 = b
  90. weld.C0 = a.CFrame:inverse() * b.CFrame
  91. weld.Parent = a
  92. return weld;
  93. end
  94. ----------------------------------------------------
  95. function Lerp(c1,c2,al)
  96. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  97. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  98. for i,v in pairs(com1) do
  99. com1[i] = v+(com2[i]-v)*al
  100. end
  101. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  102. end
  103. ----------------------------------------------------
  104. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  105. local wld = Instance.new("Weld", wp1)
  106. wld.Part0 = wp0
  107. wld.Part1 = wp1
  108. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  109. end
  110. ----------------------------------------------------
  111. for i,v in pairs(char:children()) do
  112. if v:IsA("Hat") then
  113. v:Destroy()
  114. end
  115. end
  116. for i,v in pairs(hed:children()) do
  117. if v:IsA("Sound") then
  118. v:Destroy()
  119. end
  120. end
  121. ----------------------------------------------------
  122. function HasntTouched(plrname)
  123. local ret = true
  124. for _, v in pairs(Touche) do
  125. if v == plrname then
  126. ret = false
  127. end
  128. end
  129. return ret
  130. end
  131. ----------------------------------------------------
  132. larm.Size = larm.Size * 2
  133. rarm.Size = rarm.Size * 2
  134. lleg.Size = lleg.Size * 2
  135. rleg.Size = rleg.Size * 2
  136. torso.Size = torso.Size * 2
  137. hed.Size = hed.Size * 2
  138. root.Size = root.Size * 2
  139. ----------------------------------------------------
  140. newWeld(torso, larm, -1.5, 0.5, 0)
  141. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  142. newWeld(torso, rarm, 1.5, 0.5, 0)
  143. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  144. newWeld(torso, hed, 0, 1.5, 0)
  145. newWeld(torso, lleg, -0.5, -1, 0)
  146. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  147. newWeld(torso, rleg, 0.5, -1, 0)
  148. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  149. newWeld(root, torso, 0, -1, 0)
  150. torso.Weld.C1 = CFrame.new(0, -1, 0)
  151. ----------------------------------------------------
  152. z = Instance.new("Sound", char)
  153. z.SoundId = "rbxassetid://449048980"--209113706
  154. z.Looped = true
  155. z.Pitch = 1
  156. z.Volume = 1
  157. wait(.01)
  158. z:Play()
  159. ----------------------------------------------------
  160.  
  161.  
  162. p:ClearCharacterAppearance()
  163. wait(0.1)
  164. p.Character.Head.BrickColor = BrickColor.new("Really black")
  165. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  166. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  167. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  168. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  169. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  170.  
  171.  
  172. p.Character.Head.Material = "Granite"
  173. p.Character.Torso.Material = "Granite"
  174. p.Character["Right Arm"].Material = "Granite"
  175. p.Character["Right Leg"].Material = "Granite"
  176. p.Character["Left Leg"].Material = "Granite"
  177. p.Character["Left Arm"].Material = "Granite"
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185. larm1 = Instance.new("Part",char)
  186. larm1.Transparency = 0.5
  187. larm1.BrickColor = BrickColor.new("Lime green")
  188. larm1.Size = Vector3.new(2.1,4.1,2.1)
  189. larm1.Position = Vector3.new(999,999,999)
  190. larm1.Material = "SmoothPlastic"
  191. larmhold = Instance.new("Weld",char)
  192. larmhold.Part0 = larm
  193. larmhold.Part1 = larm1
  194. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  195. rarm1 = Instance.new("Part",char)
  196. rarm1.Transparency = 0.5
  197. rarm1.BrickColor = BrickColor.new("Lime green")
  198. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  199. rarm1.Position = Vector3.new(999,999,999)
  200. rarm1.Material = "SmoothPlastic"
  201. rarmhold = Instance.new("Weld",char)
  202. rarmhold.Part0 = rarm
  203. rarmhold.Part1 = rarm1
  204. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  205. torso1 = Instance.new("Part",char)
  206. torso1.Transparency = 0.5
  207. torso1.BrickColor = BrickColor.new("Lime green")
  208. torso1.Size = Vector3.new(4.1,4.1,2.1)
  209. torso1.Position = Vector3.new(999,999,999)
  210. torso1.Material = "SmoothPlastic"
  211. torsohold = Instance.new("Weld",char)
  212. torsohold.Part0 = torso
  213. torsohold.Part1 = torso1
  214. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  215. lleg1 = Instance.new("Part",char)
  216. lleg1.Transparency = 0.5
  217. lleg1.BrickColor = BrickColor.new("Lime green")
  218. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  219. lleg1.Position = Vector3.new(999,999,999)
  220. lleg1.Material = "SmoothPlastic"
  221. lleghold = Instance.new("Weld",char)
  222. lleghold.Part0 = lleg
  223. lleghold.Part1 = lleg1
  224. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  225. rleg1 = Instance.new("Part",char)
  226. rleg1.Transparency = 0.5
  227. rleg1.BrickColor = BrickColor.new("Lime green")
  228. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  229. rleg1.Position = Vector3.new(999,999,999)
  230. rleg1.Material = "SmoothPlastic"
  231. rleghold = Instance.new("Weld",char)
  232. rleghold.Part0 = rleg
  233. rleghold.Part1 = rleg1
  234. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  235. rhed1 = Instance.new("Part",char)
  236. rhed1.Transparency = 0.5
  237. rhed1.BrickColor = BrickColor.new("Lime green")
  238. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  239. rhed1.Position = Vector3.new(999,999,999)
  240. rhed1.Material = "SmoothPlastic"
  241. rhedhold = Instance.new("Weld",char)
  242. rhedhold.Part0 = hed
  243. rhedhold.Part1 = rhed1
  244. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  245. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  246. rhedmesh1.MeshType = "Head"
  247. rhedmesh1.Scale = Vector3.new(1,1,1)
  248.  
  249.  
  250.  
  251.  
  252. function BurningEff(part)
  253. local eff1 = Instance.new("ParticleEmitter",part)
  254. eff1.Size = NumberSequence.new(.1)
  255. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  256. eff1.LightEmission = 1
  257. eff1.Lifetime = NumberRange.new(1)
  258. eff1.Speed = NumberRange.new(0)
  259. eff1.Rate = 100
  260. eff1.Texture = "rbxassetid://284205403"
  261. eff1.Acceleration = Vector3.new(0,10,0)
  262. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  263. local eff2 = Instance.new("ParticleEmitter",part)
  264. eff2.Size = NumberSequence.new(.1)
  265. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  266. eff2.LightEmission = 1
  267. eff2.Lifetime = NumberRange.new(1)
  268. eff2.Speed = NumberRange.new(0)
  269. eff2.Rate = 100
  270. eff2.Texture = "rbxassetid://347504259"
  271. eff2.Acceleration = Vector3.new(0,10,0)
  272. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  273. local eff3 = Instance.new("ParticleEmitter",part)
  274. eff3.Size = NumberSequence.new(1)
  275. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  276. eff3.LightEmission = 1
  277. eff3.Lifetime = NumberRange.new(1)
  278. eff3.Speed = NumberRange.new(0)
  279. eff3.Rate = 100
  280. eff3.Texture = "rbxassetid://284205403"
  281. eff3.Acceleration = Vector3.new(0,10,0)
  282. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  283. end
  284.  
  285. Face = 'rbxassetid://513836869'
  286. local face=hed:FindFirstChild'face'
  287. face.Texture = Face
  288.  
  289. face=Instance.new("Decal",hed)
  290. face.Face="Front"
  291. face.Texture="rbxassetid://513836869"
  292.  
  293. BurningEff(hed)
  294. BurningEff(rarm)
  295. BurningEff(larm)
  296. BurningEff(torso)
  297.  
  298. LightOnBody = Instance.new("PointLight", hed)
  299. LightOnBody.Brightness = 0.8
  300. LightOnBody.Range = 20
  301. LightOnBody.Color = Color3.new(0, 255, 0)
  302.  
  303.  
  304. CV="Pastel blue"
  305.  
  306. local txt = Instance.new("BillboardGui", char)
  307. txt.Adornee = hed
  308. txt.Name = "_status"
  309. txt.Size = UDim2.new(2, 0, 1.2, 0)
  310. txt.StudsOffset = Vector3.new(-9, 8, 0)
  311. local text = Instance.new("TextLabel", txt)
  312. text.Size = UDim2.new(10, 0, 7, 0)
  313. text.FontSize = "Size24"
  314. text.TextScaled = true
  315. text.TextTransparency = 0
  316. text.BackgroundTransparency = 1
  317. text.TextTransparency = 0
  318. text.TextStrokeTransparency = 0
  319. text.Font = "Antique"
  320. text.TextStrokeColor3 = Color3.new(0,255,0)
  321.  
  322. v=Instance.new("Part")
  323. v.Name = "ColorBrick"
  324. v.Parent=p.Character
  325. v.FormFactor="Symmetric"
  326. v.Anchored=true
  327. v.CanCollide=false
  328. v.BottomSurface="Smooth"
  329. v.TopSurface="Smooth"
  330. v.Size=Vector3.new(10,5,3)
  331. v.Transparency=1
  332. v.CFrame=char.Torso.CFrame
  333. v.BrickColor=BrickColor.new(CV)
  334. v.Transparency=1
  335. text.TextColor3 = Color3.new(0,0,0)
  336. v.Shape="Block"
  337. text.Text = "Critical Mass"
  338.  
  339.  
  340.  
  341.  
  342. if GroundShake == true then
  343. for i,v in pairs(workspace:GetChildren()) do
  344. if v:IsA("Part") then
  345. if v.Size.x > 150 then
  346. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  347. end
  348. end
  349. end
  350.  
  351.  
  352.  
  353.  
  354. end
  355. if GroundShake2 == true then
  356.  
  357. for i,v in pairs(workspace:GetChildren()) do
  358. if v:IsA("Part") then
  359. if v.Size.x > 150 then
  360. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  361. end
  362. end
  363. end
  364.  
  365. end
  366.  
  367.  
  368.  
  369. local num = 0
  370.  
  371.  
  372.  
  373. GroundWave2 = function()
  374. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  375. Colors = {"White", "White"}
  376. local wave3 = Instance.new("Part", char)
  377. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  378. wave3.Anchored = true
  379. wave3.Name = "Wave"
  380. wave3.CanCollide = false
  381. wave3.Locked = true
  382. wave3.Size = Vector3.new(1, 1, 1)
  383. wave3.TopSurface = "Smooth"
  384. wave3.BottomSurface = "Smooth"
  385. wave3.Transparency = 0.35
  386. wave3.CFrame = HandCF
  387. wm1 = Instance.new("SpecialMesh", wave3)
  388. wm1.MeshId = "rbxassetid://3270017"
  389. coroutine.wrap(function()
  390. for i = 1, 30, 1 do
  391. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  392. wave3.Size = wm1.Scale
  393. wave3.CFrame = HandCF
  394. wave3.Transparency = i/30
  395. wait()
  396. end
  397. wait()
  398. wave3:Destroy()
  399. end)()
  400. end
  401. GroundWave3 = function()
  402. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  403. Colors = {"White", "White"}
  404. local wave2 = Instance.new("Part", char)
  405. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  406. wave2.Anchored = true
  407. wave2.Name = "Wave"
  408. wave2.CanCollide = false
  409. wave2.Locked = true
  410. wave2.Size = Vector3.new(1, 1, 1)
  411. wave2.TopSurface = "Smooth"
  412. wave2.BottomSurface = "Smooth"
  413. wave2.Transparency = 0.35
  414. wave2.CFrame = HandCF
  415. wm2 = Instance.new("SpecialMesh", wave2)
  416. wm2.MeshId = "rbxassetid://3270017"
  417. coroutine.wrap(function()
  418. for i = 1, 30, 1 do
  419. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  420. wave2.Size = wm2.Scale
  421. wave2.CFrame = HandCF
  422. wave2.Transparency = i/30
  423. wait()
  424. end
  425. wait()
  426. wave2:Destroy()
  427. end)()
  428. end
  429. GroundWave4 = function()
  430. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  431. Colors = {"White", "White"}
  432. local wave1 = Instance.new("Part", char)
  433. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  434. wave1.Anchored = true
  435. wave1.Name = "Wave"
  436. wave1.CanCollide = false
  437. wave1.Locked = true
  438. wave1.Size = Vector3.new(1, 1, 1)
  439. wave1.TopSurface = "Smooth"
  440. wave1.BottomSurface = "Smooth"
  441. wave1.Transparency = 0.35
  442. wave1.CFrame = HandCF
  443. wm3 = Instance.new("SpecialMesh", wave1)
  444. wm3.MeshId = "rbxassetid://3270017"
  445. coroutine.wrap(function()
  446. for i = 1, 30, 1 do
  447. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  448. wave1.Size = wm3.Scale
  449. wave1.CFrame = HandCF
  450. wave1.Transparency = i/30
  451. wait()
  452. end
  453. wait()
  454. wave1:Destroy()
  455. end)()
  456. end
  457. --------------------------------------------------------------------------
  458. --transform
  459. GroundWave5 = function()
  460. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  461.  
  462. Colors = {"Lime green", "Lime green"}
  463.  
  464.  
  465. local wave11 = Instance.new("Part", char)
  466. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  467. wave11.Anchored = true
  468. wave11.Name = "Wave"
  469. wave11.CanCollide = false
  470. wave11.Locked = true
  471. wave11.Size = Vector3.new(1, 1, 1)
  472. wave11.TopSurface = "Smooth"
  473. wave11.BottomSurface = "Smooth"
  474. wave11.Transparency = 0.35
  475. wave11.CFrame = HandCF
  476. wm31 = Instance.new("SpecialMesh", wave11)
  477. wm31.MeshId = "rbxassetid://3270017"
  478. coroutine.wrap(function()
  479. for i = 1, 30, 1 do
  480. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  481. wave11.Size = wm31.Scale
  482. wave11.CFrame = HandCF
  483. wave11.Transparency = i/30
  484. wait()
  485. end
  486. wait()
  487. wave11:Destroy()
  488. end)()
  489. end
  490. GroundWave6 = function()
  491. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  492.  
  493. Colors = {"Lime green", "Lime green"}
  494.  
  495. local wave111 = Instance.new("Part", char)
  496. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  497. wave111.Anchored = true
  498. wave111.Name = "Wave"
  499. wave111.CanCollide = false
  500. wave111.Locked = true
  501. wave111.Size = Vector3.new(1, 1, 1)
  502. wave111.TopSurface = "Smooth"
  503. wave111.BottomSurface = "Smooth"
  504. wave111.Transparency = 0.35
  505. wave111.CFrame = HandCF
  506. wm311 = Instance.new("SpecialMesh", wave111)
  507. wm311.MeshId = "rbxassetid://3270017"
  508. coroutine.wrap(function()
  509. for i = 1, 30, 1 do
  510. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  511. wave111.Size = wm311.Scale
  512. wave111.CFrame = HandCF
  513. wave111.Transparency = i/30
  514. wait()
  515. end
  516. wait()
  517. wave111:Destroy()
  518. end)()
  519. end
  520. GroundWave7 = function()
  521. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  522.  
  523. Colors = {"Lime green", "Lime green"}
  524. local wave1111 = Instance.new("Part", char)
  525. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  526. wave1111.Anchored = true
  527. wave1111.Name = "Wave"
  528. wave1111.CanCollide = false
  529. wave1111.Locked = true
  530. wave1111.Size = Vector3.new(1, 1, 1)
  531. wave1111.TopSurface = "Smooth"
  532. wave1111.BottomSurface = "Smooth"
  533. wave1111.Transparency = 0.35
  534. wave1111.CFrame = HandCF
  535. wm3111 = Instance.new("SpecialMesh", wave1111)
  536. wm3111.MeshId = "rbxassetid://3270017"
  537. coroutine.wrap(function()
  538. for i = 1, 30, 1 do
  539. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  540. wave1111.Size = wm3111.Scale
  541. wave1111.CFrame = HandCF
  542. wave1111.Transparency = i/30
  543. wait()
  544. end
  545. wait()
  546. wave1111:Destroy()
  547. end)()
  548. end
  549. GroundWave8 = function()
  550. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  551.  
  552. Colors = {"Lime green", "Lime green"}
  553. local wave11111 = Instance.new("Part", char)
  554. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  555. wave11111.Anchored = true
  556. wave11111.Name = "Wave"
  557. wave11111.CanCollide = false
  558. wave11111.Locked = true
  559. wave11111.Size = Vector3.new(1, 1, 1)
  560. wave11111.TopSurface = "Smooth"
  561. wave11111.BottomSurface = "Smooth"
  562. wave11111.Transparency = 0.35
  563. wave11111.CFrame = HandCF
  564. wm31111 = Instance.new("SpecialMesh", wave11111)
  565. wm31111.MeshId = "rbxassetid://3270017"
  566. coroutine.wrap(function()
  567. for i = 1, 30, 1 do
  568. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  569. wave11111.Size = wm31111.Scale
  570. wave11111.CFrame = HandCF
  571. wave11111.Transparency = i/30
  572. wait()
  573. end
  574. wait()
  575. wave11111:Destroy()
  576. end)()
  577. end
  578. GroundWave9 = function()
  579. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  580.  
  581. Colors = {"Lime green", "Lime green"}
  582. local wave111111 = Instance.new("Part", char)
  583. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  584. wave111111.Anchored = true
  585. wave111111.Name = "Wave"
  586. wave111111.CanCollide = false
  587. wave111111.Locked = true
  588. wave111111.Size = Vector3.new(1, 1, 1)
  589. wave111111.TopSurface = "Smooth"
  590. wave111111.BottomSurface = "Smooth"
  591. wave111111.Transparency = 0.35
  592. wave111111.CFrame = HandCF
  593. wm311111 = Instance.new("SpecialMesh", wave111111)
  594. wm311111.MeshId = "rbxassetid://3270017"
  595. coroutine.wrap(function()
  596. for i = 1, 30, 1 do
  597. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  598. wave111111.Size = wm311111.Scale
  599. wave111111.CFrame = HandCF
  600. wave111111.Transparency = i/30
  601. wait()
  602. end
  603. wait()
  604. wave111111:Destroy()
  605. end)()
  606. end
  607. GroundWave10 = function()
  608. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  609.  
  610. Colors = {"Lime green", "Lime green"}
  611. local wave1111111 = Instance.new("Part", char)
  612. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  613. wave1111111.Anchored = true
  614. wave1111111.Name = "Wave"
  615. wave1111111.CanCollide = false
  616. wave1111111.Locked = true
  617. wave1111111.Size = Vector3.new(1, 1, 1)
  618. wave1111111.TopSurface = "Smooth"
  619. wave1111111.BottomSurface = "Smooth"
  620. wave1111111.Transparency = 0.35
  621. wave1111111.CFrame = HandCF
  622. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  623. wm3111111.MeshId = "rbxassetid://3270017"
  624. coroutine.wrap(function()
  625. for i = 1, 30, 1 do
  626. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  627. wave1111111.Size = wm3111111.Scale
  628. wave1111111.CFrame = HandCF
  629. wave1111111.Transparency = i/30
  630. wait()
  631. end
  632. wait()
  633. wave1111111:Destroy()
  634. end)()
  635. end
  636.  
  637.  
  638. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  639.  
  640. function nooutline(part)
  641. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  642. end
  643.  
  644. function debris(cfremz, thepart, amt)
  645. for j = 1, amt do
  646. do
  647. local pr = Instance.new("Part")
  648. nooutline(pr)
  649. pr.Name = "debrisobeb"
  650. pr.Anchored = true
  651. pr.BrickColor = thepart.BrickColor
  652. pr.CanCollide = true
  653. pr.Material = thepart.Material
  654. pr.Transparency = thepart.Transparency
  655. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  656. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  657. pr.Parent = workspace
  658. game.Debris:AddItem(pr, 25)
  659. delay(15, function()
  660. if pr then
  661. pr.CanCollide = false
  662. pr.Anchored = false
  663. end
  664. end)
  665. end
  666. end
  667. for c = 1, amt do
  668. do
  669. local pr2 = Instance.new("Part")
  670. nooutline(pr2)
  671. pr2.Name = "moredebr"
  672. pr2.Anchored = false
  673. pr2.BrickColor = thepart.BrickColor
  674. pr2.CanCollide = false
  675. pr2.Material = thepart.Material
  676. pr2.Transparency = thepart.Transparency
  677. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  678. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  679. pr2.Parent = workspace
  680. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  681. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  682. game.Debris:AddItem(pr2, 45)
  683. delay(2, function()
  684. pr2.CanCollide = true
  685. wait(10)
  686. if pr2 then
  687. pr2.CanCollide = false
  688. end
  689. end)
  690. end
  691. end
  692. end
  693.  
  694.  
  695. function weld5(part0, part1, c0, c1)
  696. weeld=Instance.new("Weld", part0)
  697. weeld.Part0=part0
  698. weeld.Part1=part1
  699. weeld.C0=c0
  700. weeld.C1=c1
  701. return weeld
  702. end
  703.  
  704.  
  705. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  706.  
  707.  
  708. local acos = math.acos
  709. local sqrt = math.sqrt
  710. local Vec3 = Vector3.new
  711. local fromAxisAngle = CFrame.fromAxisAngle
  712.  
  713. local function toAxisAngle(CFr)
  714. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  715. local Angle = math.acos((R00+R11+R22-1)/2)
  716. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  717. A = A == 0 and 0.00001 or A
  718. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  719. B = B == 0 and 0.00001 or B
  720. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  721. C = C == 0 and 0.00001 or C
  722. local x = (R21-R12)/sqrt(A)
  723. local y = (R02-R20)/sqrt(B)
  724. local z = (R10-R01)/sqrt(C)
  725. return Vec3(x,y,z),Angle
  726. end
  727.  
  728. function ApplyTrig(Num,Func)
  729. local Min,Max = Func(0),Func(1)
  730. local i = Func(Num)
  731. return (i-Min)/(Max-Min)
  732. end
  733.  
  734. function LerpCFrame(CFrame1,CFrame2,Num)
  735. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  736. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  737. end
  738.  
  739. function Crater(Torso,Radius)
  740. Spawn(function()
  741. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  742. local Ignore = {}
  743. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  744. if v.Character ~= nil then
  745. Ignore[#Ignore+1] = v.Character
  746. end
  747. end
  748. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  749. if Hit == nil then return end
  750. local Parts = {}
  751. for i = 1,360,10 do
  752. local P = Instance.new("Part",Torso.Parent)
  753. P.Anchored = true
  754. P.FormFactor = "Custom"
  755. P.BrickColor = Hit.BrickColor
  756. P.Material = Hit.Material
  757. P.TopSurface = "Smooth"
  758. P.BottomSurface = "Smooth"
  759. P.CanCollide = false
  760. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  761. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  762. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  763. if math.random(0,5) == 0 then -- rubble
  764. local P = Instance.new("Part",Torso.Parent)
  765. P.Anchored = true
  766. P.FormFactor = "Custom"
  767. P.BrickColor = Hit.BrickColor
  768. P.Material = Hit.Material
  769. P.TopSurface = "Smooth"
  770. P.CanCollide = false
  771. P.BottomSurface = "Smooth"
  772. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  773. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  774. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  775. end
  776. end
  777. for i = 0,1,0.05 do
  778. for i2,v in pairs(Parts) do
  779. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  780. end
  781. wait(0.02)
  782. end
  783. for i,v in pairs(Parts) do
  784. if v[1].Size.X > 2.1 then
  785. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  786. end
  787. v[1].Anchored = false
  788. end
  789. for i = 0,1,0.05 do
  790. for i2,v in pairs(Parts) do
  791. v[1].Transparency = i
  792. if i == 1 then
  793. v[1]:Destroy()
  794. elseif i >= 0.25 then
  795. v[1].CanCollide = false
  796. end
  797. end
  798. wait(0.02)
  799. end
  800. Parts = nil
  801. end)
  802. end
  803.  
  804.  
  805.  
  806.  
  807.  
  808. function FindNearestTorso(Position,Distance,SinglePlayer)
  809. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  810. local List = {}
  811. for i,v in pairs(workspace:GetChildren())do
  812. if v:IsA("Model")then
  813. if v:findFirstChild("Torso")then
  814. if v ~= char then
  815. if(v.Torso.Position -Position).magnitude <= Distance then
  816. table.insert(List,v)
  817. end
  818. end
  819. end
  820. end
  821. end
  822. return List
  823. end
  824.  
  825.  
  826.  
  827. function FindNearestHead(Position,Distance,SinglePlayer)
  828. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  829. local List = {}
  830. for i,v in pairs(workspace:GetChildren())do
  831. if v:IsA("Model")then
  832. if v:findFirstChild("Head")then
  833. if v ~= char then
  834. if(v.Head.Position -Position).magnitude <= Distance then
  835. table.insert(List,v)
  836. end
  837. end
  838. end
  839. end
  840. end
  841. return List
  842. end
  843.  
  844.  
  845.  
  846. function FindNearestRightArm(Position,Distance,SinglePlayer)
  847. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  848. local List = {}
  849. for i,v in pairs(workspace:GetChildren())do
  850. if v:IsA("Model")then
  851. if v:findFirstChild("Right Arm")then
  852. if v ~= char then
  853. if(v.RightArm.Position -Position).magnitude <= Distance then
  854. table.insert(List,v)
  855. end
  856. end
  857. end
  858. end
  859. end
  860. return List
  861. end
  862.  
  863.  
  864. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  865. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  866. local List = {}
  867. for i,v in pairs(workspace:GetChildren())do
  868. if v:IsA("Model")then
  869. if v:findFirstChild("Left Arm")then
  870. if v ~= char then
  871. if(v.LeftArm.Position -Position).magnitude <= Distance then
  872. table.insert(List,v)
  873. end
  874. end
  875. end
  876. end
  877. end
  878. return List
  879. end
  880.  
  881.  
  882.  
  883. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  884. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  885. local List = {}
  886. for i,v in pairs(workspace:GetChildren())do
  887. if v:IsA("Model")then
  888. if v:findFirstChild("Right Leg")then
  889. if v ~= char then
  890. if(v.RightLeg.Position -Position).magnitude <= Distance then
  891. table.insert(List,v)
  892. end
  893. end
  894. end
  895. end
  896. end
  897. return List
  898. end
  899.  
  900.  
  901. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  902. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  903. local List = {}
  904. for i,v in pairs(workspace:GetChildren())do
  905. if v:IsA("Model")then
  906. if v:findFirstChild("Left Leg")then
  907. if v ~= char then
  908. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  909. table.insert(List,v)
  910. end
  911. end
  912. end
  913. end
  914. end
  915. return List
  916. end
  917.  
  918.  
  919.  
  920.  
  921.  
  922.  
  923. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  924. if key == "q" then
  925. hum.WalkSpeed = 0
  926. if Debounces.CanAttack == true then
  927. Debounces.CanAttack = false
  928. Debounces.NoIdl = true
  929. Debounces.on = true
  930. for i = 1, 30 do
  931. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  932. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  933. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  934. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  935. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  936. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  937. if Debounces.on == false then break end
  938. rs:wait(6)
  939. end
  940. v = Instance.new("Sound")
  941. v.SoundId = "rbxassetid://862467390"
  942. v.Parent = char
  943. v.Looped = false
  944. v.Pitch = .94
  945. v.Volume = 50
  946. wait(.01)
  947. v:Play()
  948.  
  949.  
  950. local Shockwave = function()
  951. local rng1 = Instance.new("Part", char)
  952. rng1.Anchored = true
  953. rng1.BrickColor = BrickColor.new("Lime green")
  954. rng1.CanCollide = false
  955. rng1.FormFactor = 3
  956. rng1.Name = "Ring"
  957. rng1.Size = Vector3.new(1, 1, 1)
  958. rng1.Transparency = 0.35
  959. rng1.TopSurface = 0
  960. rng1.BottomSurface = 0
  961. local rngm1 = Instance.new("SpecialMesh", rng1)
  962. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  963. rngm1.Scale = Vector3.new(10, 10, 1)
  964. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  965. local Wave = Instance.new("Part", game.Workspace--[[?]])
  966. Wave.Name = "Shockwave"
  967. Wave.BrickColor = BrickColor.new("Lime green")
  968. Wave.Size = Vector3.new(1, 1, 1)
  969. Wave.Shape = "Ball"
  970. Wave.CanCollide = false
  971. Wave.Anchored = true
  972. Wave.TopSurface = 0
  973. Wave.BottomSurface = 0
  974. Wave.Touched:connect(function(hit)
  975. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  976. local Occlude = true
  977. local NotOccludes = {
  978. char.Name;
  979. "Wings";
  980. "Scythe";
  981. "Thingy";
  982. "Thingy2"; -- put all of the names in a table pls
  983. }
  984. for i,v in pairs(NotOccludes) do
  985. if hit.Parent.Name == v then
  986. Occlude = false
  987. end
  988. end
  989. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  990. if Occlude then
  991. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  992. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  993. end
  994. end
  995. end)
  996.  
  997. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  998.  
  999. coroutine.wrap(function()
  1000. for i = 1, 20, 0.2 do
  1001. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1002. rng1.Transparency = i/20
  1003. rng1.CFrame = Wave.CFrame
  1004. wait()
  1005. end
  1006. wait()
  1007. rng1:Destroy()
  1008. end)()
  1009.  
  1010. Delay(0, function()
  1011.  
  1012.  
  1013. for i = 1, 50, 1 do
  1014. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1015. Wave.CFrame = char.Torso.CFrame
  1016. local t = i / 50
  1017. Wave.Transparency = t
  1018. wait()
  1019. end
  1020.  
  1021. Wave:Destroy()
  1022. end)
  1023. Delay(0, function()
  1024. while wait() do
  1025. if Wave ~= nil then
  1026. Wave.CFrame = char.Torso.CFrame
  1027. else
  1028. break
  1029. end
  1030. end
  1031. end)
  1032. end
  1033.  
  1034.  
  1035. new = Instance.new
  1036.  
  1037. v3 = Vector3.new
  1038.  
  1039.  
  1040. a21e = new("Part",char)
  1041. a21e.Name = "Beam"..num
  1042. a21e.Locked = true
  1043. a21e.Size = v3(1,1,1)
  1044. a21e.CanCollide = false
  1045. a21e.Position = v3(999,999,999)
  1046. a21e.BrickColor = BrickColor.new("Lime green")
  1047. a21e.Material = "Neon"
  1048. a21e.Transparency = 0
  1049. aa21e = new("SpecialMesh",a21e)
  1050. a21e.Anchored = true
  1051. a21e.Position = root.Position
  1052. aa21e.MeshType = "Sphere"
  1053. aa21e.Scale = v3(1,1,1)
  1054.  
  1055.  
  1056. coroutine.resume(coroutine.create(function()
  1057. BurningEff(FindNearestTorso(root.CFrame.p,35))
  1058. BurningEff(FindNearestHead(root.CFrame.p,35))
  1059. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  1060. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  1061. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  1062. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  1063.  
  1064. end))
  1065.  
  1066. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  1067. if v:FindFirstChild('Humanoid') then
  1068. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1069. v.Humanoid.PlatformStand = true
  1070. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  1071. BurningEff(v:FindFirstChild('Torso'))
  1072.  
  1073. end
  1074. end
  1075.  
  1076.  
  1077. coroutine.resume(coroutine.create(function()
  1078.  
  1079. for i,v in pairs(workspace:children()) do
  1080. charr = v:FindFirstChild('Character')
  1081. for i = 1, 40 do
  1082. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1083. wait()
  1084. end
  1085.  
  1086. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1087. end
  1088. end))
  1089.  
  1090.  
  1091.  
  1092.  
  1093. coroutine.resume(coroutine.create(function()
  1094. for i = 1, 40 do
  1095. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1096. wait()
  1097. end
  1098. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1099. end))
  1100.  
  1101. coroutine.resume(coroutine.create(function()
  1102. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1103. if par then
  1104. local cfremz = CFrame.new(loc)
  1105. debris(cfremz, par, 50)
  1106. end
  1107. end))
  1108.  
  1109.  
  1110. Crater(root,155)
  1111. GroundWave5()
  1112. GroundWave6()
  1113. GroundWave7()
  1114. GroundWave8()
  1115. GroundWave9()
  1116. GroundWave10()
  1117.  
  1118. coroutine.resume(coroutine.create(function()
  1119. for i = 1,25 do
  1120. wait()
  1121. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  1122. a21e.Transparency = a21e.Transparency + 0.04
  1123. end
  1124. end))
  1125.  
  1126.  
  1127.  
  1128.  
  1129. for i = 1, 30 do
  1130. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  1131. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  1132. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  1133. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  1134. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1135. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1136. if Debounces.on == false then break end
  1137. rs:wait()
  1138. end
  1139. wait(4.4)
  1140. Debounces.NoIdl = false
  1141. hum.WalkSpeed = 5
  1142. Debounces.on = false
  1143. wait()
  1144. if Debounces.CanAttack == false then
  1145. Debounces.CanAttack = true
  1146. v:Destroy()
  1147. end
  1148. end
  1149. end
  1150. end)
  1151.  
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158. ----------------------------------------------------
  1159. function weld5(part0, part1, c0, c1)
  1160. weeld=Instance.new("Weld", part0)
  1161. weeld.Part0=part0
  1162. weeld.Part1=part1
  1163. weeld.C0=c0
  1164. weeld.C1=c1
  1165. return weeld
  1166. end
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172. Grab = false
  1173. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  1174. if key == "z" then
  1175. Debounces.on = true
  1176. Debounces.NoIdl = true
  1177. if Grab == false then
  1178. gp = nil
  1179. con1=larm.Touched:connect(function(hit) -- this is grab
  1180. ht = hit.Parent
  1181. hum1=ht:FindFirstChild('Humanoid')
  1182. if hum1 ~= nil then
  1183. hum1.PlatformStand=true
  1184. gp = ht
  1185. Grab = true
  1186. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  1187. asd.Parent = larm
  1188. asd.Name = "asd"
  1189. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1190. elseif hum1 == nil then
  1191. con1:disconnect()
  1192. wait() return
  1193. end
  1194. end)
  1195.  
  1196.  
  1197. for i = 1, 18 do
  1198. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  1199. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1200. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1201. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  1202. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1203. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1204. if Debounces.on == false then break end
  1205. wait()
  1206. end
  1207. con1:disconnect()
  1208. Debounces.on = false
  1209. Debounces.NoIdl = false
  1210. wait(0.1)
  1211. ht:FindFirstChild("Torso").CanCollide = false
  1212. ht:FindFirstChild("RightArm").CanCollide = false
  1213. ht:FindFirstChild("LeftArm").CanCollide = false
  1214. ht:FindFirstChild("RightLeg").CanCollide = false
  1215. ht:FindFirstChild("LeftLeg").CanCollide = false
  1216. ht:FindFirstChild("Head").CanCollide = false
  1217. elseif Grab == true then
  1218. Grab = false
  1219. for i = 1, 20 do
  1220. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  1221. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  1222. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1223. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  1224. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  1225. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  1226. if Debounces.on == false then end
  1227. wait()
  1228. end
  1229. if gp ~= nil then
  1230. for i,v in pairs(larm:GetChildren()) do
  1231. if v.Name == "asd" and v:IsA("Weld") then
  1232. v:Remove()
  1233. end
  1234. end
  1235. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1236. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1237. bv.P = 125000000000000
  1238. bv.velocity = char.Head.CFrame.lookVector * 1000
  1239. for i = 1, 12 do
  1240. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  1241. if Debounces.on == false then end
  1242. wait()
  1243. end
  1244. ht=nil
  1245. Spawn(function()
  1246. wait(0.5)
  1247. bv:Destroy()
  1248. end)
  1249. Debounces.on = false
  1250. Debounces.NoIdl = false
  1251. elseif ht == nil then wait()
  1252. Grab = false
  1253. Debounces.on = false
  1254. Debounces.NoIdl = false
  1255. end
  1256. end
  1257. end
  1258. end)
  1259.  
  1260.  
  1261.  
  1262.  
  1263. mouse.KeyDown:connect(function(key)
  1264. if key == "c" then
  1265. if Debounces.CanAttack == true then
  1266. Debounces.CanAttack = false
  1267. Debounces.NoIdl = true
  1268. Debounces.on = true
  1269.  
  1270.  
  1271.  
  1272.  
  1273. GroundWaves5 = function()
  1274. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1275.  
  1276. Colors = {"Lime green", "Lime green"}
  1277.  
  1278.  
  1279. local wave11 = Instance.new("Part", char)
  1280. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1281. wave11.Anchored = true
  1282. wave11.Name = "Wave"
  1283. wave11.CanCollide = false
  1284. wave11.Locked = true
  1285. wave11.Size = Vector3.new(1, 1, 1)
  1286. wave11.TopSurface = "Smooth"
  1287. wave11.BottomSurface = "Smooth"
  1288. wave11.Transparency = 0.35
  1289. wave11.CFrame = HandCF
  1290. wm31 = Instance.new("SpecialMesh", wave11)
  1291. wm31.MeshId = "rbxassetid://3270017"
  1292. coroutine.wrap(function()
  1293. for i = 1, 30, 1 do
  1294. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1295. wave11.Size = wm31.Scale
  1296. wave11.CFrame = HandCF
  1297. wave11.Transparency = i/30
  1298. wait()
  1299. end
  1300. wait()
  1301. wave11:Destroy()
  1302. end)()
  1303. end
  1304. GroundWaves6 = function()
  1305. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1306.  
  1307. Colors = {"Lime green", "Lime green"}
  1308.  
  1309. local wave111 = Instance.new("Part", char)
  1310. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1311. wave111.Anchored = true
  1312. wave111.Name = "Wave"
  1313. wave111.CanCollide = false
  1314. wave111.Locked = true
  1315. wave111.Size = Vector3.new(1, 1, 1)
  1316. wave111.TopSurface = "Smooth"
  1317. wave111.BottomSurface = "Smooth"
  1318. wave111.Transparency = 0.35
  1319. wave111.CFrame = HandCF
  1320. wm311 = Instance.new("SpecialMesh", wave111)
  1321. wm311.MeshId = "rbxassetid://3270017"
  1322. coroutine.wrap(function()
  1323. for i = 1, 30, 1 do
  1324. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1325. wave111.Size = wm311.Scale
  1326. wave111.CFrame = HandCF
  1327. wave111.Transparency = i/30
  1328. wait()
  1329. end
  1330. wait()
  1331. wave111:Destroy()
  1332. end)()
  1333. end
  1334. GroundWaves7 = function()
  1335. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1336.  
  1337. Colors = {"Lime green", "Lime green"}
  1338. local wave1111 = Instance.new("Part", char)
  1339. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1340. wave1111.Anchored = true
  1341. wave1111.Name = "Wave"
  1342. wave1111.CanCollide = false
  1343. wave1111.Locked = true
  1344. wave1111.Size = Vector3.new(1, 1, 1)
  1345. wave1111.TopSurface = "Smooth"
  1346. wave1111.BottomSurface = "Smooth"
  1347. wave1111.Transparency = 0.35
  1348. wave1111.CFrame = HandCF
  1349. wm3111 = Instance.new("SpecialMesh", wave1111)
  1350. wm3111.MeshId = "rbxassetid://3270017"
  1351. coroutine.wrap(function()
  1352. for i = 1, 30, 1 do
  1353. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1354. wave1111.Size = wm3111.Scale
  1355. wave1111.CFrame = HandCF
  1356. wave1111.Transparency = i/30
  1357. wait()
  1358. end
  1359. wait()
  1360. wave1111:Destroy()
  1361. end)()
  1362. end
  1363. GroundWaves8 = function()
  1364. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1365.  
  1366. Colors = {"Lime green", "Lime green"}
  1367. local wave11111 = Instance.new("Part", char)
  1368. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1369. wave11111.Anchored = true
  1370. wave11111.Name = "Wave"
  1371. wave11111.CanCollide = false
  1372. wave11111.Locked = true
  1373. wave11111.Size = Vector3.new(1, 1, 1)
  1374. wave11111.TopSurface = "Smooth"
  1375. wave11111.BottomSurface = "Smooth"
  1376. wave11111.Transparency = 0.35
  1377. wave11111.CFrame = HandCF
  1378. wm31111 = Instance.new("SpecialMesh", wave11111)
  1379. wm31111.MeshId = "rbxassetid://3270017"
  1380. coroutine.wrap(function()
  1381. for i = 1, 30, 1 do
  1382. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1383. wave11111.Size = wm31111.Scale
  1384. wave11111.CFrame = HandCF
  1385. wave11111.Transparency = i/30
  1386. wait()
  1387. end
  1388. wait()
  1389. wave11111:Destroy()
  1390. end)()
  1391. end
  1392. GroundWaves9 = function()
  1393. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1394.  
  1395. Colors = {"Lime green", "Lime green"}
  1396. local wave111111 = Instance.new("Part", char)
  1397. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1398. wave111111.Anchored = true
  1399. wave111111.Name = "Wave"
  1400. wave111111.CanCollide = false
  1401. wave111111.Locked = true
  1402. wave111111.Size = Vector3.new(1, 1, 1)
  1403. wave111111.TopSurface = "Smooth"
  1404. wave111111.BottomSurface = "Smooth"
  1405. wave111111.Transparency = 0.35
  1406. wave111111.CFrame = HandCF
  1407. wm311111 = Instance.new("SpecialMesh", wave111111)
  1408. wm311111.MeshId = "rbxassetid://3270017"
  1409. coroutine.wrap(function()
  1410. for i = 1, 30, 1 do
  1411. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1412. wave111111.Size = wm311111.Scale
  1413. wave111111.CFrame = HandCF
  1414. wave111111.Transparency = i/30
  1415. wait()
  1416. end
  1417. wait()
  1418. wave111111:Destroy()
  1419. end)()
  1420. end
  1421. GroundWaves10 = function()
  1422. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1423.  
  1424. Colors = {"Lime green", "Lime green"}
  1425. local wave1111111 = Instance.new("Part", char)
  1426. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1427. wave1111111.Anchored = true
  1428. wave1111111.Name = "Wave"
  1429. wave1111111.CanCollide = false
  1430. wave1111111.Locked = true
  1431. wave1111111.Size = Vector3.new(1, 1, 1)
  1432. wave1111111.TopSurface = "Smooth"
  1433. wave1111111.BottomSurface = "Smooth"
  1434. wave1111111.Transparency = 0.35
  1435. wave1111111.CFrame = HandCF
  1436. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1437. wm3111111.MeshId = "rbxassetid://3270017"
  1438. coroutine.wrap(function()
  1439. for i = 1, 30, 1 do
  1440. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1441. wave1111111.Size = wm3111111.Scale
  1442. wave1111111.CFrame = HandCF
  1443. wave1111111.Transparency = i/30
  1444. wait()
  1445. end
  1446. wait()
  1447. wave1111111:Destroy()
  1448. end)()
  1449. end
  1450.  
  1451.  
  1452.  
  1453. for i = 1, 40 do
  1454. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  1455. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  1456. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  1457. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  1458. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1459. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  1460. if Debounces.on == false then break end
  1461. wait()
  1462. end
  1463.  
  1464.  
  1465.  
  1466.  
  1467. coroutine.resume(coroutine.create(function()
  1468. for i=1, 5 do
  1469. p=Instance.new("Part")
  1470. p.FrontSurface=par.TopSurface
  1471. p.Material=par.Material
  1472. p.BottomSurface=0
  1473. p.Anchored=true p.CanCollide=false
  1474. p.BrickColor=par.BrickColor
  1475. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1476. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1477. p.Parent=char
  1478. game:GetService("Debris"):AddItem(p,2+i*.1)
  1479. if math.random(1,5)==5 then
  1480. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1481. end
  1482. end
  1483. for i=1, 5 do
  1484. for i=1, 1 do
  1485. p=Instance.new("Part")
  1486. p.TopSurface=par.TopSurface
  1487. p.BottomSurface=par.BottomSurface
  1488. p.Material=par.Material
  1489. p.BottomSurface=0
  1490. p.Anchored=false p.CanCollide=true
  1491. p.BrickColor=par.BrickColor
  1492. p.formFactor="Custom"
  1493. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1494. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1495. p.Parent=char
  1496. game:GetService("Debris"):AddItem(p,3+i*.1)
  1497. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1498. p.RotVelocity=p.Velocity
  1499. if math.random(1,5)==5 then
  1500. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1501. end
  1502. end
  1503. end
  1504. end))
  1505.  
  1506.  
  1507.  
  1508.  
  1509. coroutine.resume(coroutine.create(function()
  1510. wait(0.2)
  1511. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  1512. if v:FindFirstChild('Humanoid') then
  1513. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1514. v.Humanoid.PlatformStand = true
  1515. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1516. end
  1517. end
  1518.  
  1519. GroundWaves5()
  1520. GroundWaves6()
  1521. GroundWaves7()
  1522. GroundWaves8()
  1523. GroundWaves9()
  1524. GroundWaves10()
  1525. end))
  1526. for i = 1, 20 do
  1527. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  1528. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  1529. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  1530. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  1531. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  1532. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1533. if Debounces.on == false then break end
  1534. wait()
  1535. end
  1536.  
  1537.  
  1538.  
  1539.  
  1540. if Debounces.CanAttack == false then
  1541. Debounces.CanAttack = true
  1542. Debounces.on = false
  1543. Debounces.NoIdl = false
  1544.  
  1545. end
  1546. end
  1547. end
  1548. end)
  1549.  
  1550.  
  1551. function newRay(start,face,range,wat)
  1552. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  1553. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  1554. return rey,hit,pos
  1555. end
  1556.  
  1557.  
  1558.  
  1559. fat = Instance.new("BindableEvent",script)
  1560. fat.Name = "Heartbeat"
  1561.  
  1562. script:WaitForChild("Heartbeat")
  1563.  
  1564. frame = 1/30
  1565. tf = 0
  1566. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1567. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1568. lastframe = tick()
  1569. script.Heartbeat:Fire() --ayy lmao
  1570.  
  1571. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1572. tf = tf + s
  1573. if tf >= frame then
  1574. if allowframeloss then
  1575. script.Heartbeat:Fire()
  1576. lastframe=tick()
  1577. else
  1578. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1579. for i=1, math.floor(tf/frame) do
  1580. script.Heartbeat:Fire()
  1581. end
  1582. lastframe=tick()
  1583. end
  1584. if tossremainder then
  1585. tf = 0
  1586. else
  1587. tf = tf - frame * math.floor(tf/frame)
  1588. end
  1589. end
  1590. end)
  1591.  
  1592. function Swait(NUMBER)
  1593. if NUMBER == 0 or NUMBER == nil then
  1594. fat.Event:wait()
  1595. else
  1596. for i = 1, NUMBER do
  1597. fat.Event:wait()
  1598. end
  1599. end
  1600. end
  1601.  
  1602. function Landing2()
  1603. local rng = Instance.new("Part", char)
  1604. rng.Anchored = true
  1605. rng.BrickColor = BrickColor.new("Lime green")
  1606. rng.CanCollide = false
  1607. rng.FormFactor = 3
  1608. rng.Name = "Ring"
  1609. rng.Size = Vector3.new(1, 1, 1)
  1610. rng.Transparency = 0
  1611. rng.TopSurface = 0
  1612. rng.BottomSurface = 0
  1613. rng.Position = root.Position
  1614. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1615. local rngm = Instance.new("SpecialMesh", rng)
  1616. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1617. local rng2 = rng:Clone()
  1618. rng2.Parent = char
  1619. local rng2m = rng2.Mesh
  1620. local rng3 = rng:Clone()
  1621. rng3.Parent = char
  1622. local rng3m = rng3.Mesh
  1623. local rng4 = rng:Clone()
  1624. rng4.Parent = char
  1625. local rng4m = rng4.Mesh
  1626. local rng5 = rng:Clone()
  1627. rng5.Parent = char
  1628. local rng5m = rng5.Mesh
  1629. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  1630. if v:FindFirstChild('Humanoid') then
  1631. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1632. v.Humanoid.PlatformStand = true
  1633. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1634. end
  1635. end
  1636. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  1637. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  1638. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  1639. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  1640. wait()
  1641. local scaler = 10
  1642. local scaler2 = 10
  1643. for i = 0,10,0.1 do
  1644. Swait()
  1645. rng.Transparency = rng.Transparency + 0.01
  1646. rng2.Transparency = rng2.Transparency + 0.01
  1647. rng3.Transparency = rng3.Transparency + 0.01
  1648. rng4.Transparency = rng4.Transparency + 0.01
  1649. rng5.Transparency = rng5.Transparency + 0.01
  1650. scaler = scaler - 0.125
  1651. scaler2 = scaler2 - 0.1
  1652. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  1653. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  1654. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  1655. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  1656. rng5.Size = rng5m.Scale
  1657. rng5.CFrame = rng.CFrame
  1658. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  1659. end
  1660. end
  1661. function Landing()
  1662. Grabee = torso
  1663. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1664. if par then
  1665. local cfremz = CFrame.new(loc)
  1666. debris(cfremz, par, 50)
  1667. end
  1668. for i=1, 50 do
  1669. p=Instance.new("Part")
  1670. p.FrontSurface=par.TopSurface
  1671. p.Material=par.Material
  1672. p.BottomSurface=0
  1673. p.Anchored=true p.CanCollide=false
  1674. p.BrickColor=par.BrickColor
  1675. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1676. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1677. p.Parent=char
  1678. game:GetService("Debris"):AddItem(p,2+i*.1)
  1679. if math.random(1,5)==5 then
  1680. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1681. end
  1682. end
  1683. for i=1, 50 do
  1684. for i=1, 1 do
  1685. p=Instance.new("Part")
  1686. p.TopSurface=par.TopSurface
  1687. p.BottomSurface=par.BottomSurface
  1688. p.Material=par.Material
  1689. p.BottomSurface=0
  1690. p.Anchored=false p.CanCollide=true
  1691. p.BrickColor=par.BrickColor
  1692. p.formFactor="Custom"
  1693. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1694. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1695. p.Parent=char
  1696. game:GetService("Debris"):AddItem(p,3+i*.1)
  1697. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1698. p.RotVelocity=p.Velocity
  1699. if math.random(1,5)==5 then
  1700. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1701. end
  1702. end
  1703. Swait(.025)
  1704. end
  1705. end
  1706.  
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716. mouse.KeyDown:connect(function(key)
  1717. if key == "m" then
  1718. hum.WalkSpeed = 0
  1719. if Debounces.CanAttack == true then
  1720. Debounces.CanAttack = false
  1721. Debounces.on = true
  1722. Debounces.NoIdl = true
  1723.  
  1724. for i = 1, 20 do
  1725. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  1726. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  1727. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  1728. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  1729. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  1730. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  1731. if Debounces.on == false then break end
  1732. wait()
  1733.  
  1734. end
  1735. wait(1)
  1736. local rng = Instance.new("Part", char)
  1737. rng.Anchored = true
  1738. rng.BrickColor = BrickColor.new("Lime green")
  1739. rng.CanCollide = false
  1740. rng.FormFactor = 3
  1741. rng.Name = "Ring"
  1742. rng.Size = Vector3.new(1, 1, 1)
  1743. rng.Transparency = 0.35
  1744. rng.TopSurface = 0
  1745. rng.BottomSurface = 0
  1746. rng.Position = torso.Position - Vector3.new(0,2,0)
  1747. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1748. local rngm = Instance.new("SpecialMesh", rng)
  1749. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1750. rngm.Scale = Vector3.new(1, 1, 2)
  1751. l = Instance.new("Sound",char)
  1752. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  1753. l.Looped = false
  1754. l.Pitch = .7
  1755. l.Volume = 1
  1756. l:Play()
  1757. coroutine.wrap(function()
  1758. for i = 1, 60, 2 do
  1759. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1760. rng.Transparency = i/60
  1761. wait()
  1762. end
  1763. wait()
  1764. rng:Destroy()
  1765. end)()
  1766. hum.WalkSpeed = 50
  1767. BV = Instance.new("BodyVelocity", torso)
  1768. BV.maxForce = Vector3.new(0,100000,0)
  1769. BV.P = 100000
  1770. BV.velocity = Vector3.new(0,999999,0)
  1771. for i = 1, 145 do
  1772. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  1773. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  1774. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  1775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  1776. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  1777. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  1778. if Debounces.on == false then break end
  1779. wait()
  1780. end
  1781. l:Destroy()
  1782. BV:Destroy()
  1783. coroutine.resume(coroutine.create(function()
  1784. wait(0.01)
  1785. l = Instance.new("Sound",char)
  1786. l.SoundId = "http://www.roblox.com/asset/?id=849891594"
  1787. l.Looped = false
  1788. l.Pitch = 1
  1789. l.Volume = 80
  1790. l:Play()
  1791. end))
  1792. for i = 1, 60 do
  1793. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  1794. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  1795. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  1796. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  1797. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  1798. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  1799. if Debounces.on == false then break end
  1800. wait()
  1801. end
  1802. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  1803. for i = 1, 30 do
  1804. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  1805. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  1806. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  1807. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  1808. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  1809. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  1810. if Debounces.on == false then break end
  1811. wait()
  1812. end
  1813. end
  1814. Debounces.on = false
  1815. Debounces.NoIdl = false
  1816. local ry,ht,ps=nil,nil,nil
  1817. while ht==nil do
  1818. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  1819. wait()
  1820. end
  1821.  
  1822.  
  1823. coroutine.resume(coroutine.create(function()
  1824.  
  1825. for i,v in pairs(workspace:children()) do
  1826. charr = v:FindFirstChild('Character')
  1827. for i = 1, 15 do
  1828. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1829. wait()
  1830. end
  1831.  
  1832. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1833. end
  1834. end))
  1835.  
  1836.  
  1837.  
  1838.  
  1839. coroutine.resume(coroutine.create(function()
  1840. for i = 1, 15 do
  1841. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1842. wait()
  1843. end
  1844. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1845. end))
  1846.  
  1847.  
  1848. coroutine.resume(coroutine.create(function()
  1849. Landing2()
  1850. end))
  1851. Landing()
  1852. game:GetService("Debris"):AddItem(rng, 1)
  1853. game:GetService("Debris"):AddItem(rng2, 1)
  1854. game:GetService("Debris"):AddItem(rng3, 1)
  1855. game:GetService("Debris"):AddItem(rng4, 1)
  1856. game:GetService("Debris"):AddItem(rng5, 1)
  1857. hum.WalkSpeed = 5
  1858. if Debounces.CanAttack == false then
  1859. Debounces.CanAttack = true
  1860. end
  1861. end
  1862. end
  1863. end)
  1864.  
  1865.  
  1866.  
  1867. ptez = {0.7, 0.8, 0.9, 1}
  1868.  
  1869. function GroundPound()
  1870. local rng = Instance.new("Part", char)
  1871. rng.Anchored = true
  1872. rng.BrickColor = BrickColor.new("Lime green")
  1873. rng.CanCollide = false
  1874. rng.FormFactor = 3
  1875. rng.Name = "Ring"
  1876. rng.Size = Vector3.new(1, 1, 1)
  1877. rng.Transparency = 0.35
  1878. rng.TopSurface = 0
  1879. rng.BottomSurface = 0
  1880. rng.Position = larm.Position - Vector3.new(0,4,0)
  1881. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1882. local rngm = Instance.new("SpecialMesh", rng)
  1883. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1884. rngm.Scale = Vector3.new(1, 1, 2)
  1885. coroutine.resume(coroutine.create(function()
  1886. t = Instance.new("Sound",char)
  1887. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1888. t.Pitch = ptez[math.random(1,#ptez)]
  1889. t.Volume = 1
  1890. wait(.1)
  1891. t:Play()
  1892. end))
  1893. coroutine.wrap(function()
  1894. for i = 1, 60, 2 do
  1895. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1896. rng.Transparency = i/60
  1897. wait()
  1898. end
  1899. wait()
  1900. rng:Destroy()
  1901. end)()
  1902.  
  1903. end
  1904.  
  1905.  
  1906. function GroundPound2()
  1907. local rng = Instance.new("Part", char)
  1908. rng.Anchored = true
  1909. rng.BrickColor = BrickColor.new("Lime green")
  1910. rng.CanCollide = false
  1911. rng.FormFactor = 3
  1912. rng.Name = "Ring"
  1913. rng.Size = Vector3.new(1, 1, 1)
  1914. rng.Transparency = 0.35
  1915. rng.TopSurface = 0
  1916. rng.BottomSurface = 0
  1917. rng.Position = rarm.Position - Vector3.new(0,4,0)
  1918. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1919. local rngm = Instance.new("SpecialMesh", rng)
  1920. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1921. rngm.Scale = Vector3.new(1, 1, 2)
  1922. coroutine.resume(coroutine.create(function()
  1923. t = Instance.new("Sound",char)
  1924. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1925. t.Pitch = ptez[math.random(1,#ptez)]
  1926. t.Volume = 1
  1927. wait(.1)
  1928. t:Play()
  1929. end))
  1930. coroutine.wrap(function()
  1931. for i = 1, 60, 2 do
  1932. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1933. rng.Transparency = i/60
  1934. wait()
  1935. end
  1936. wait()
  1937. rng:Destroy()
  1938. end)()
  1939. end
  1940.  
  1941.  
  1942.  
  1943.  
  1944. mouse.KeyDown:connect(function(key)
  1945. if key == "h" then
  1946. if Debounces.CanAttack == true then
  1947. Debounces.CanAttack = false
  1948. Debounces.NoIdl = true
  1949. Debounces.on = true
  1950.  
  1951.  
  1952.  
  1953.  
  1954. coroutine.resume(coroutine.create(function()
  1955.  
  1956. for i,v in pairs(workspace:children()) do
  1957. charr = v:FindFirstChild('Character')
  1958. for i = 1, 48 do
  1959. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1960. wait()
  1961. end
  1962.  
  1963. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1964. end
  1965. end))
  1966.  
  1967.  
  1968.  
  1969.  
  1970. coroutine.resume(coroutine.create(function()
  1971. for i = 1, 78 do
  1972. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1973. wait()
  1974. end
  1975. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1976. end))
  1977.  
  1978.  
  1979. coroutine.resume(coroutine.create(function()
  1980. wait(0.1)
  1981. for i = 1,78 do
  1982. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  1983. if v:FindFirstChild('Humanoid') then
  1984. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1985. v.Humanoid.PlatformStand = true
  1986. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1987. end
  1988. end
  1989. end
  1990. end))
  1991.  
  1992. GroundPound()
  1993. for i = 1, 5 do
  1994. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  1995. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  1996. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  1997. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  1998. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  1999. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2000. if Debounces.on == false then break end
  2001. wait()
  2002. end
  2003. GroundPound2()
  2004. for i = 1, 5 do
  2005. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2006. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2007. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2008. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2009. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2010. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2011. if Debounces.on == false then break end
  2012. wait()
  2013. end
  2014. GroundPound()
  2015. for i = 1, 5 do
  2016. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2017. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2018. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2019. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2020. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2021. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2022. if Debounces.on == false then break end
  2023. wait()
  2024. end
  2025. GroundPound2()
  2026. for i = 1, 5 do
  2027. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2028. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2029. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2030. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2031. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2032. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2033. if Debounces.on == false then break end
  2034. wait()
  2035. end
  2036. GroundPound()
  2037. for i = 1, 5 do
  2038. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2039. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2040. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2041. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2042. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2043. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2044. if Debounces.on == false then break end
  2045. wait()
  2046. end
  2047. GroundPound2()
  2048. for i = 1, 5 do
  2049. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2050. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2051. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2052. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2053. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2054. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2055. if Debounces.on == false then break end
  2056. wait()
  2057. end
  2058. GroundPound()
  2059. for i = 1, 5 do
  2060. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2061. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2062. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2063. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2064. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2065. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2066. if Debounces.on == false then break end
  2067. wait()
  2068. end
  2069. GroundPound2()
  2070. for i = 1, 5 do
  2071. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2072. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2073. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2074. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2075. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2076. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2077. if Debounces.on == false then break end
  2078. wait()
  2079. end
  2080. GroundPound()
  2081. for i = 1, 5 do
  2082. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2083. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2084. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2085. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2086. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2087. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2088. if Debounces.on == false then break end
  2089. wait()
  2090. end
  2091. GroundPound2()
  2092. for i = 1, 5 do
  2093. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2094. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2095. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2096. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2097. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2098. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2099. if Debounces.on == false then break end
  2100. wait()
  2101. end
  2102. GroundPound()
  2103. for i = 1, 5 do
  2104. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2105. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2106. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2107. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2108. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2109. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2110. if Debounces.on == false then break end
  2111. wait()
  2112. end
  2113. GroundPound2()
  2114. for i = 1, 5 do
  2115. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2116. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2117. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2118. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2119. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2120. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2121. if Debounces.on == false then break end
  2122. wait()
  2123. end
  2124. GroundPound()
  2125. for i = 1, 5 do
  2126. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2127. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2128. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2129. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2130. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2131. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2132. if Debounces.on == false then break end
  2133. wait()
  2134. end
  2135. GroundPound2()
  2136. for i = 1, 5 do
  2137. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2138. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2139. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2140. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2141. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2142. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2143. if Debounces.on == false then break end
  2144. wait()
  2145. end
  2146. GroundPound()
  2147. for i = 1, 5 do
  2148. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2149. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2150. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2151. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2152. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2153. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2154. if Debounces.on == false then break end
  2155. wait()
  2156. end
  2157. GroundPound2()
  2158. for i = 1, 5 do
  2159. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2160. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2161. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2162. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2163. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2164. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2165. if Debounces.on == false then break end
  2166. wait()
  2167. end
  2168.  
  2169.  
  2170.  
  2171. if Debounces.CanAttack == false then
  2172. Debounces.CanAttack = true
  2173. Debounces.on = false
  2174. Debounces.NoIdl = false
  2175.  
  2176. end
  2177. end
  2178. end
  2179. end)
  2180.  
  2181.  
  2182.  
  2183.  
  2184. local animpose = "Idle"
  2185. local lastanimpose = "Idle"
  2186. local sine = 0
  2187. local change = 1
  2188. local val = 0
  2189. local ffing = false
  2190. ----------------------------------------------------
  2191. x = Instance.new("Sound", char)
  2192. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  2193. x.Looped = true
  2194. x.Volume = 30
  2195. x.Pitch = 1
  2196. local footsteps = false
  2197. -------------------------------
  2198. game:GetService("RunService").RenderStepped:connect(function()
  2199. if char.Humanoid.Jump == true then
  2200. jump = true
  2201. else
  2202. jump = false
  2203. end
  2204. char.Humanoid.FreeFalling:connect(function(f)
  2205. if f then
  2206. ffing = true
  2207. else
  2208. ffing = false
  2209. end
  2210. end)
  2211. sine = sine + change
  2212. if jumpn == true then
  2213. animpose = "Jumping"
  2214. elseif ffing == true then
  2215. animpose = "Freefalling"
  2216. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  2217. animpose = "Idle"
  2218. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  2219. animpose = "Walking"
  2220. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  2221. animpose = "Running"
  2222. end
  2223. if animpose ~= lastanimpose then
  2224. sine = 0
  2225. if Debounces.NoIdl == false then
  2226. if animpose == "Idle" then
  2227. for i = 1, 2 do
  2228. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2229. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2230. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2231. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2232. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2233. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2234. end
  2235. elseif animpose == "Walking" then
  2236. for i = 1, 2 do
  2237. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  2238. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  2239. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  2240. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  2241. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2242. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2243. end
  2244. elseif animpose == "Running" then
  2245. for i = 1, 2 do
  2246. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  2247. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  2248. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2249. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2250. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2251. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2252. end
  2253. wait()
  2254. end
  2255. else
  2256. end
  2257. end
  2258. lastanimpose = animpose
  2259. if Debounces.NoIdl == false then
  2260. if animpose == "Idle" then
  2261. if stanceToggle == "Normal" then
  2262. change = 0.5
  2263. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  2264. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  2265. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  2266. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  2267. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  2268. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  2269. elseif stanceToggle == "Sitting" then
  2270. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  2271. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  2272. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  2273. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  2274. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  2275. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  2276. end
  2277. elseif animpose == "Walking" then
  2278. if stanceToggle == "Normal" then
  2279. change = 1
  2280. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  2281. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  2282. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  2283. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  2284. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  2285. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  2286. end
  2287. elseif animpose == "Running" then
  2288. change = 1
  2289. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  2290. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  2291. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2292. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2293. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2294. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2295. end
  2296. end
  2297. if animpose == "Walking" then
  2298. if footsteps == false then
  2299. x:Play()
  2300. footsteps = true
  2301. end
  2302. x.Pitch = 0.9
  2303. elseif animpose == "Idle" then
  2304. x:Stop()
  2305. footsteps = false
  2306. elseif animpose == "Running" then
  2307. x.Pitch = 1.2
  2308. if footsteps == false then
  2309. x:Play()
  2310. footsteps = true
  2311. end
  2312. end
  2313. end)
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