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Character Name: Darui
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Character Name: Temari
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Role: Fighter
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Role: Caster
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Passive: Black Lightning: Darui's 3rd hit on an enemy deals an additional 10 lightning damage.
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Passive: Great Fan: After using a Jutsu, Temari gains 1 tile range. This passive can stack up to 4 times to give her a total of 5 tile range. After reaching max stacks, she keeps the range, degrading by 1 tile every 3 seconds after leaving combat (Regen tick) 
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Fury: Darui gains 5 fury whenever he deals damage. By expending 25 fury he can use a secondary variant of his moveset. This goes on a 15 second cooldown after consuming the fury.
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Fury: Temari gains 10 fury whenever she consumes a Wind Marking. Wind Markings last for 10 seconds and the timer refreshes when reapplied. 
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Fury: Quick Beheading Dance - Temari can consume 100 Fury to summon her Sickle Weasel, Kamatari, who dashes forward and knocks enemies up, dealing 15 damage. They are stuck in the air for the duration while Temari channels for 3 seconds. If uninterrupted, all airborn enemies in a 10 tile AoE are dragged to the ground while taking 30 Wind Damage, an extra 15 if they are marked with a Wind Marking.
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Jutsu 1: Lightning Slash (Melee) - 2 tile. Darui embeds his sword in lightning before slashing forward, dealing 15 lightning damage.
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+1: Black Lightning Slash (Melee) - 2 tile. Darui shushins behind the enemy before slashing them with his sword, dealing 25 lightning damage and stunning.
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Jutsu 1: Wind Scythe (Projectile) - Temari sends forward a wave of wind blades two tiles high that each deals 10 wind damage and knocks the enemy backwards. This jutsu marks enemies with a Wind Marking.
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+1: Great Wind Scythe (Projectile) - When held. After channeling for 1 second. Temari sends forward one larger wind blade that deals 25 wind damage and knocks the enemy back. This jutsu marks enemies with a Wind Marking.
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Jutsu 2: Black Panther (Projectile) - Darui sends a black panther forward that deals 15 lightning damage to any enemy hit and marks them with a Panther mark. Panther marks lasts for 10 seconds on an enemy.
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+2: Double Black Panther (Projectile/NPC) - Darui sends forward two black panthers that after 2 seconds, seeks out the nearest enemy. Touching these panthers deal 20 lightning damage and they disappear.
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Jutsu 2: Cyclone Scythe (Melee) - 3 tile cone. Temari swings her fan and releases a blast of air in a 3 tile cone that pushes enemies backwards and deals 15 wind damage to them, enemies with a Wind Marking takes an extra 10 wind damage before consuming the Mark. This jutsu also reflects (or cancels) projectiles.
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Jutsu 3: Wave of Inspiration (AoE) - Darui creates lightning pillars that are 2 tile high infront of him that extends up to 3 tiles. Enemies caught in the pillar are stunned and take 10 lightning damage.
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Jutsu 3: Wind Release: Cast Net (Projectile) - After channeling for 1 second. Temari sends out a net that pierces enemies, dealing 15 wind damage, enemies with a Wind Marking are stunned and inflicted with a bleed status effect before consuming the Mark.
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+Effect: When used on water, this causes Darui to also unleash a 3 tile AoE that stuns and deals 10 lightning damage to enemies around him.
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+3: Laser Circus (Projectile/Homing) - Darui channels for 1 second before sending out 3 tile high waves of lightning projectiles, each of these projectiles deal 10 damage and they home in onto enemies that have a Panther mark on them.
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Jutsu 4: Wind Release: Raging Storm (Projectile) - Temari channels for 2 seconds before sending out a tornado that constantly unleashes a 2 tile AoE that drags enemies in. The tornado travels for 5 seconds and bounces off walls, enemies inside take 5 damage per second and are dragged with the tornado.
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Jutsu 4: Water Wall (Melee) - 5 tile. Darui shoots water forward at the first enemy in his range, creating a wall of water that deals 15 water damage and knocks them up.
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Jutsu 5: Great Task of the Dragon (AoE) - Temari channels for 2 seconds before all enemies with Wind Markings in a 8 tile AoE around her are knocked up and take 20 wind damage before consuming the Mark.