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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | sick.SoundId = "rbxassetid://733414830" | |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | sick.Volume = 1 | |
36 | sick:Play() | |
37 | Humanoid.HipHeight = 15 | |
38 | Humanoid.DisplayDistanceType = "None" | |
39 | local LightningBolts = {} | |
40 | Humanoid.Name = "Sin" | |
41 | ||
42 | IT = Instance.new | |
43 | CF = CFrame.new | |
44 | VT = Vector3.new | |
45 | RAD = math.rad | |
46 | C3 = Color3.new | |
47 | UD2 = UDim2.new | |
48 | BRICKC = BrickColor.new | |
49 | ANGLES = CFrame.Angles | |
50 | EULER = CFrame.fromEulerAnglesXYZ | |
51 | COS = math.cos | |
52 | ACOS = math.acos | |
53 | SIN = math.sin | |
54 | ASIN = math.asin | |
55 | ABS = math.abs | |
56 | MRANDOM = math.random | |
57 | FLOOR = math.floor | |
58 | ||
59 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
60 | local NEWMESH = IT(MESH) | |
61 | if MESH == "SpecialMesh" then | |
62 | NEWMESH.MeshType = MESHTYPE | |
63 | if MESHID ~= "nil" and MESHID ~= "" then | |
64 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
65 | end | |
66 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
67 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
68 | end | |
69 | end | |
70 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
71 | NEWMESH.Scale = SCALE | |
72 | NEWMESH.Parent = PARENT | |
73 | return NEWMESH | |
74 | end | |
75 | ||
76 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR) | |
77 | local NEWPART = IT("Part") | |
78 | NEWPART.formFactor = FORMFACTOR | |
79 | NEWPART.Reflectance = REFLECTANCE | |
80 | NEWPART.Transparency = TRANSPARENCY | |
81 | NEWPART.CanCollide = false | |
82 | NEWPART.Locked = true | |
83 | NEWPART.Anchored = true | |
84 | if ANCHR == false then | |
85 | NEWPART.Anchored = false | |
86 | end | |
87 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
88 | NEWPART.Name = NAME | |
89 | NEWPART.Size = SIZE | |
90 | NEWPART.Position = Torso.Position | |
91 | NEWPART.Material = MATERIAL | |
92 | NEWPART:BreakJoints() | |
93 | NEWPART.Parent = PARENT | |
94 | return NEWPART | |
95 | end | |
96 | ||
97 | ||
98 | --//=================================\\ | |
99 | --|| CUSTOMIZATION | |
100 | --\\=================================// | |
101 | ||
102 | Class_Name = "2nd Sin Unleashed" | |
103 | Weapon_Name = "Add-ons" | |
104 | ||
105 | Custom_Colors = { | |
106 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
107 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
108 | ||
109 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
110 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
111 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
112 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
113 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
114 | ||
115 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
116 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
117 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
118 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
119 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
120 | } | |
121 | ||
122 | ||
123 | Player_Size = 1 --Size of the player. | |
124 | Animation_Speed = 2 | |
125 | Animation_Speed2 = 1 | |
126 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
127 | ||
128 | local Speed = 68 | |
129 | Humanoid.JumpPower = 80 | |
130 | local Effects2 = {} | |
131 | ||
132 | --//=================================\\ | |
133 | --|| END OF CUSTOMIZATION | |
134 | --\\=================================// | |
135 | ||
136 | local function weldBetween(a, b) | |
137 | local weldd = Instance.new("ManualWeld") | |
138 | weldd.Part0 = a | |
139 | weldd.Part1 = b | |
140 | weldd.C0 = CFrame.new() | |
141 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
142 | weldd.Parent = a | |
143 | return weldd | |
144 | end | |
145 | ||
146 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
147 | local acs = Instance.new("Part") | |
148 | acs.CanCollide = false | |
149 | acs.Anchored = false | |
150 | acs.Size = Vector3.new(0,0,0) | |
151 | acs.CFrame = attachmentpart.CFrame | |
152 | acs.Parent = Character | |
153 | acs.BrickColor = color | |
154 | local meshs = Instance.new("SpecialMesh") | |
155 | meshs.MeshId = mesh | |
156 | meshs.TextureId = texture | |
157 | meshs.Parent = acs | |
158 | meshs.Scale = scale | |
159 | meshs.Offset = offset | |
160 | weldBetween(attachmentpart,acs) | |
161 | end | |
162 | ||
163 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
164 | if TYPE == "Gem" then | |
165 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
166 | acs.Anchored = false | |
167 | acs.CanCollide = false | |
168 | acs.CFrame = PART.CFrame | |
169 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
170 | weldBetween(PART,acs) | |
171 | elseif TYPE == "Skull" then | |
172 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
173 | acs.Anchored = false | |
174 | acs.CanCollide = false | |
175 | acs.CFrame = PART.CFrame | |
176 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
177 | weldBetween(PART,acs) | |
178 | elseif TYPE == "Eye" then | |
179 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
180 | acs.Anchored = false | |
181 | acs.CanCollide = false | |
182 | acs.CFrame = PART.CFrame | |
183 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
184 | weldBetween(PART,acs) | |
185 | end | |
186 | end | |
187 | ||
188 | --//=================================\\ | |
189 | --|| USEFUL VALUES | |
190 | --\\=================================// | |
191 | ||
192 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
193 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
195 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
196 | local CO1 = 0 | |
197 | local CO2 = 0 | |
198 | local CO3 = 0 | |
199 | local CO4 = 0 | |
200 | local CHANGEDEFENSE = 0 | |
201 | local CHANGEDAMAGE = 0 | |
202 | local CHANGEMOVEMENT = 0 | |
203 | local ANIM = "Idle" | |
204 | local ATTACK = false | |
205 | local EQUIPPED = false | |
206 | local HOLD = false | |
207 | local COMBO = 1 | |
208 | local LASTPOINT = nil | |
209 | local BLCF = nil | |
210 | local SCFR = nil | |
211 | local STAGGERHITANIM = false | |
212 | local STAGGERANIM = false | |
213 | local STUNANIM = false | |
214 | local CRITCHANCENUMBER = 0 | |
215 | local IDLENUMBER = 0 | |
216 | local DONUMBER = 0 | |
217 | local HANDIDLE = false | |
218 | local Rooted = false | |
219 | local KEYHOLD = false | |
220 | local SINE = 0 | |
221 | local CHANGE = 2 / Animation_Speed | |
222 | local WALKINGANIM = false | |
223 | local WALK = 0 | |
224 | local DEAD = false | |
225 | local ROBLOXIDLEANIMATION = IT("Animation") | |
226 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
227 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
228 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
229 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
230 | WEAPONGUI.Name = "Weapon GUI" | |
231 | local Weapon = IT("Model") | |
232 | Weapon.Name = Weapon_Name | |
233 | local Effects = IT("Folder", Weapon) | |
234 | Effects.Name = "Effects" | |
235 | local ANIMATOR = Humanoid.Animator | |
236 | local ANIMATE = Character.Animate | |
237 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
238 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
239 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
240 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
241 | local UNANCHOR = true | |
242 | local MAGICPARTICLE = "655109389" | |
243 | ||
244 | local SKILLTEXTCOLOR = C3(0.7,0,0) | |
245 | ||
246 | --//=================================\\ | |
247 | --\\=================================// | |
248 | ||
249 | ||
250 | --//=================================\\ | |
251 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
252 | --\\=================================// | |
253 | ||
254 | ArtificialHB = Instance.new("BindableEvent", script) | |
255 | ArtificialHB.Name = "ArtificialHB" | |
256 | ||
257 | script:WaitForChild("ArtificialHB") | |
258 | ||
259 | frame = Frame_Speed | |
260 | tf = 0 | |
261 | allowframeloss = false | |
262 | tossremainder = false | |
263 | lastframe = tick() | |
264 | script.ArtificialHB:Fire() | |
265 | ||
266 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
267 | tf = tf + s | |
268 | if tf >= frame then | |
269 | if allowframeloss then | |
270 | script.ArtificialHB:Fire() | |
271 | lastframe = tick() | |
272 | else | |
273 | for i = 1, math.floor(tf / frame) do | |
274 | script.ArtificialHB:Fire() | |
275 | end | |
276 | lastframe = tick() | |
277 | end | |
278 | if tossremainder then | |
279 | tf = 0 | |
280 | else | |
281 | tf = tf - frame * math.floor(tf / frame) | |
282 | end | |
283 | end | |
284 | end) | |
285 | ||
286 | --//=================================\\ | |
287 | --\\=================================// | |
288 | ||
289 | ||
290 | ||
291 | ||
292 | ||
293 | --//=================================\\ | |
294 | --|| SOME FUNCTIONS | |
295 | --\\=================================// | |
296 | ||
297 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
298 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
299 | end | |
300 | ||
301 | function PositiveAngle(NUMBER) | |
302 | if NUMBER >= 0 then | |
303 | NUMBER = 0 | |
304 | end | |
305 | return NUMBER | |
306 | end | |
307 | ||
308 | function NegativeAngle(NUMBER) | |
309 | if NUMBER <= 0 then | |
310 | NUMBER = 0 | |
311 | end | |
312 | return NUMBER | |
313 | end | |
314 | ||
315 | function Swait(NUMBER) | |
316 | if NUMBER == 0 or NUMBER == nil then | |
317 | ArtificialHB.Event:wait() | |
318 | else | |
319 | for i = 1, NUMBER do | |
320 | ArtificialHB.Event:wait() | |
321 | end | |
322 | end | |
323 | end | |
324 | ||
325 | function QuaternionFromCFrame(cf) | |
326 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
327 | local trace = m00 + m11 + m22 | |
328 | if trace > 0 then | |
329 | local s = math.sqrt(1 + trace) | |
330 | local recip = 0.5 / s | |
331 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
332 | else | |
333 | local i = 0 | |
334 | if m11 > m00 then | |
335 | i = 1 | |
336 | end | |
337 | if m22 > (i == 0 and m00 or m11) then | |
338 | i = 2 | |
339 | end | |
340 | if i == 0 then | |
341 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
342 | local recip = 0.5 / s | |
343 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
344 | elseif i == 1 then | |
345 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
346 | local recip = 0.5 / s | |
347 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
348 | elseif i == 2 then | |
349 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
350 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
351 | end | |
352 | end | |
353 | end | |
354 | ||
355 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
356 | local xs, ys, zs = x + x, y + y, z + z | |
357 | local wx, wy, wz = w * xs, w * ys, w * zs | |
358 | local xx = x * xs | |
359 | local xy = x * ys | |
360 | local xz = x * zs | |
361 | local yy = y * ys | |
362 | local yz = y * zs | |
363 | local zz = z * zs | |
364 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
365 | end | |
366 | ||
367 | function QuaternionSlerp(a, b, t) | |
368 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
369 | local startInterp, finishInterp; | |
370 | if cosTheta >= 0.0001 then | |
371 | if (1 - cosTheta) > 0.0001 then | |
372 | local theta = ACOS(cosTheta) | |
373 | local invSinTheta = 1 / SIN(theta) | |
374 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
375 | finishInterp = SIN(t * theta) * invSinTheta | |
376 | else | |
377 | startInterp = 1 - t | |
378 | finishInterp = t | |
379 | end | |
380 | else | |
381 | if (1 + cosTheta) > 0.0001 then | |
382 | local theta = ACOS(-cosTheta) | |
383 | local invSinTheta = 1 / SIN(theta) | |
384 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
385 | finishInterp = SIN(t * theta) * invSinTheta | |
386 | else | |
387 | startInterp = t - 1 | |
388 | finishInterp = t | |
389 | end | |
390 | end | |
391 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
392 | end | |
393 | ||
394 | function Clerp(a, b, t) | |
395 | local qa = {QuaternionFromCFrame(a)} | |
396 | local qb = {QuaternionFromCFrame(b)} | |
397 | local ax, ay, az = a.x, a.y, a.z | |
398 | local bx, by, bz = b.x, b.y, b.z | |
399 | local _t = 1 - t | |
400 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
401 | end | |
402 | ||
403 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
404 | local frame = IT("Frame") | |
405 | frame.BackgroundTransparency = TRANSPARENCY | |
406 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
407 | frame.Position = POSITION | |
408 | frame.Size = SIZE | |
409 | frame.BackgroundColor3 = COLOR | |
410 | frame.BorderColor3 = BORDERCOLOR | |
411 | frame.Name = NAME | |
412 | frame.Parent = PARENT | |
413 | return frame | |
414 | end | |
415 | ||
416 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
417 | local label = IT("TextLabel") | |
418 | label.BackgroundTransparency = 1 | |
419 | label.Size = UD2(1, 0, 1, 0) | |
420 | label.Position = UD2(0, 0, 0, 0) | |
421 | label.TextColor3 = TEXTCOLOR | |
422 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
423 | label.TextTransparency = TRANSPARENCY | |
424 | label.FontSize = TEXTFONTSIZE | |
425 | label.Font = TEXTFONT | |
426 | label.BorderSizePixel = BORDERSIZEPIXEL | |
427 | label.TextScaled = false | |
428 | label.Text = TEXT | |
429 | label.Name = NAME | |
430 | label.Parent = PARENT | |
431 | return label | |
432 | end | |
433 | ||
434 | function NoOutlines(PART) | |
435 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
436 | end | |
437 | ||
438 | ||
439 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
440 | local NEWWELD = IT(TYPE) | |
441 | NEWWELD.Part0 = PART0 | |
442 | NEWWELD.Part1 = PART1 | |
443 | NEWWELD.C0 = C0 | |
444 | NEWWELD.C1 = C1 | |
445 | NEWWELD.Parent = PARENT | |
446 | return NEWWELD | |
447 | end | |
448 | ||
449 | local sound = IT("Sound") | |
450 | ||
451 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
452 | local NEWSOUND = nil | |
453 | coroutine.resume(coroutine.create(function() | |
454 | NEWSOUND = sound:Clone() | |
455 | NEWSOUND.Parent = PARENT | |
456 | NEWSOUND.Volume = VOLUME | |
457 | NEWSOUND.Pitch = PITCH | |
458 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
459 | Swait() | |
460 | NEWSOUND:play() | |
461 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
462 | end)) | |
463 | return NEWSOUND | |
464 | end | |
465 | ||
466 | function CFrameFromTopBack(at, top, back) | |
467 | local right = top:Cross(back) | |
468 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
469 | end | |
470 | ||
471 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color) | |
472 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
473 | local mesh = IT("SpecialMesh",wave) | |
474 | mesh.MeshType = "FileMesh" | |
475 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
476 | mesh.Scale = VT(size,size,size) | |
477 | mesh.Offset = VT(0,0,-size/8) | |
478 | wave.CFrame = cframe | |
479 | coroutine.resume(coroutine.create(function(PART) | |
480 | for i = 1, waitt do | |
481 | Swait() | |
482 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
483 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
484 | if doesrotate == true then | |
485 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
486 | end | |
487 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
488 | if wave.Transparency > 0.99 then | |
489 | wave:remove() | |
490 | end | |
491 | end | |
492 | end)) | |
493 | end | |
494 | ||
495 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color) | |
496 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
497 | local mesh = IT("SpecialMesh",wave) | |
498 | mesh.MeshType = "FileMesh" | |
499 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
500 | mesh.Scale = VT(size,size,size) | |
501 | wave.CFrame = cframe | |
502 | coroutine.resume(coroutine.create(function(PART) | |
503 | for i = 1, waitt do | |
504 | Swait() | |
505 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
506 | if doesrotate == true then | |
507 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
508 | end | |
509 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
510 | if wave.Transparency > 0.99 then | |
511 | wave:remove() | |
512 | end | |
513 | end | |
514 | end)) | |
515 | end | |
516 | ||
517 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
518 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
519 | local mesh = IT("SpecialMesh",wave) | |
520 | mesh.MeshType = "FileMesh" | |
521 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
522 | mesh.Scale = VT(size,size,size) | |
523 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
524 | coroutine.resume(coroutine.create(function(PART) | |
525 | for i = 1, waitt do | |
526 | Swait() | |
527 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
528 | if doesrotate == true then | |
529 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
530 | end | |
531 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
532 | if wave.Transparency > 0.99 then | |
533 | wave:remove() | |
534 | end | |
535 | end | |
536 | end)) | |
537 | end | |
538 | ||
539 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,spin1,spin2,color) | |
540 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
541 | local mesh = IT("SpecialMesh",wave) | |
542 | mesh.MeshType = "FileMesh" | |
543 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
544 | mesh.Scale = VT(size,size,size) | |
545 | mesh.Offset = VT(0,0,0) | |
546 | wave.CFrame = cframe | |
547 | coroutine.resume(coroutine.create(function(PART) | |
548 | for i = 1, waitt do | |
549 | Swait() | |
550 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
551 | if doesrotate == true then | |
552 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
553 | end | |
554 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
555 | if wave.Transparency > 0.99 then | |
556 | wave:remove() | |
557 | end | |
558 | end | |
559 | end)) | |
560 | end | |
561 | ||
562 | function MagicSphere(size,waitt,part,offset,color) | |
563 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
564 | local mesh = IT("SpecialMesh",wave) | |
565 | mesh.MeshType = "Sphere" | |
566 | mesh.Scale = VT(size,size,size) | |
567 | mesh.Offset = VT(0,0,0) | |
568 | wave.CFrame = CF(part) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
569 | coroutine.resume(coroutine.create(function(PART) | |
570 | for i = 1, waitt do | |
571 | Swait() | |
572 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
573 | wave.Transparency = wave.Transparency + (1/waitt) | |
574 | if wave.Transparency > 0.99 then | |
575 | wave:remove() | |
576 | end | |
577 | end | |
578 | end)) | |
579 | end | |
580 | ||
581 | local EyeSizes={ | |
582 | NumberSequenceKeypoint.new(0,1,0), | |
583 | NumberSequenceKeypoint.new(1,0.2,0) | |
584 | } | |
585 | local EyeTrans={ | |
586 | NumberSequenceKeypoint.new(0,0.8,0), | |
587 | NumberSequenceKeypoint.new(1,1,0) | |
588 | } | |
589 | local PE=Instance.new("ParticleEmitter") | |
590 | PE.LightEmission=0 | |
591 | PE.Size=NumberSequence.new(EyeSizes) | |
592 | PE.Transparency=NumberSequence.new(EyeTrans) | |
593 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
594 | PE.Rotation=NumberRange.new(0,360) | |
595 | PE.Rate=15 | |
596 | PE.Acceleration = Vector3.new(0,75,0) | |
597 | PE.Drag = 5 | |
598 | PE.Enabled = false | |
599 | PE.Speed = NumberRange.new(0,0,0) | |
600 | PE.Texture="http://www.roblox.com/asset/?id=1252044340" | |
601 | PE.ZOffset = 0 | |
602 | PE.Name = "Particles" | |
603 | ||
604 | function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault) | |
605 | local particle = PE:Clone() | |
606 | particle.Parent = art | |
607 | particle.Acceleration = accel | |
608 | PE.Rate = rate | |
609 | if type == "Fire" then | |
610 | local EyeSizes={ | |
611 | NumberSequenceKeypoint.new(0,1,0.3), | |
612 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
613 | } | |
614 | PE.Size = NumberSequence.new(EyeSizes) | |
615 | elseif type == "Smoke" then | |
616 | local EyeSizes={ | |
617 | NumberSequenceKeypoint.new(0,1,0), | |
618 | NumberSequenceKeypoint.new(1,5,0.5) | |
619 | } | |
620 | PE.Size = NumberSequence.new(EyeSizes) | |
621 | elseif type == "Solid" then | |
622 | local EyeSizes={ | |
623 | NumberSequenceKeypoint.new(0,1,0), | |
624 | NumberSequenceKeypoint.new(1,1,0) | |
625 | } | |
626 | PE.Size = NumberSequence.new(EyeSizes) | |
627 | end | |
628 | PE.Drag = drag | |
629 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
630 | particle.Enabled = isenabledbydefault | |
631 | return particle | |
632 | end | |
633 | ||
634 | --//=================================\\ | |
635 | --|| BIG ZAPS | |
636 | --\\=================================// | |
637 | ||
638 | BaseLightning = IT("Part") | |
639 | BaseLightning.Anchored = true | |
640 | BaseLightning.CanCollide = false | |
641 | BaseLightning.Material = "Neon" | |
642 | ||
643 | function CheckTableForString(Table, String) | |
644 | for i, v in pairs(Table) do | |
645 | if string.find(string.lower(String), string.lower(v)) then | |
646 | return true | |
647 | end | |
648 | end | |
649 | return false | |
650 | end | |
651 | ||
652 | function CheckIntangible(Hit) | |
653 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
654 | if Hit and Hit.Parent then | |
655 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
656 | return true | |
657 | end | |
658 | end | |
659 | return false | |
660 | end | |
661 | ||
662 | Debris = game:GetService("Debris") | |
663 | ||
664 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
665 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
666 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
667 | if RayHit and CheckIntangible(RayHit) then | |
668 | if DelayIfHit then | |
669 | wait() | |
670 | end | |
671 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
672 | end | |
673 | return RayHit, RayPos, RayNormal | |
674 | end | |
675 | ||
676 | --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true}) | |
677 | function Zap(Table) | |
678 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
679 | local Duration = (Table.Duration or 2) | |
680 | local FadeRate = (Table.FadeRate or 0.05) | |
681 | local Offset = (Table.Offset or 2) | |
682 | local Individualize = (Table.Individualize or false) | |
683 | local MaxRange = (Table.MaxRange or 200) | |
684 | local SegmentLength = (Table.SegmentLength or 5) | |
685 | local TimeToFade = (Table.TimeToFade or 0.5) | |
686 | local Ignore = (Table.Ignore or {}) | |
687 | local SIZE = (Table.Size or 0.3) | |
688 | if not StartPos or not TargetPos or not Character then | |
689 | return | |
690 | end | |
691 | local LightningModel = IT("Folder",Effects) | |
692 | LightningModel.Name = "ZAPP" | |
693 | for i, v in pairs({Character, LightningModel}) do | |
694 | table.insert(Ignore, v) | |
695 | end | |
696 | local LastPos = StartPos | |
697 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
698 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
699 | local RayLength = (StartPos - RayPos).Magnitude | |
700 | local Struck = false | |
701 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
702 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
703 | local LightningBolt = IT("Model",Effects) | |
704 | LightningBolt.Name = "Lightning" | |
705 | if not Individualize then | |
706 | table.insert(LightningBolts, LightningBolt) | |
707 | end | |
708 | LastBolt = LightningBolt | |
709 | Debris:AddItem(LightningBolt, Duration) | |
710 | LightningBolt.Parent = LightningModel | |
711 | for i = 1, TotalSegments do | |
712 | if not Struck then | |
713 | local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset)) | |
714 | local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy) | |
715 | local SegmentVec = (NewPos - LastPos) | |
716 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
717 | local RayVec = (LastPos - RayPos) | |
718 | local LightningPart = BaseLightning:Clone() | |
719 | LightningPart.BrickColor = BrickColor.new(Color) | |
720 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
721 | LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))) | |
722 | table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2}) | |
723 | --Make circular | |
724 | local CylinderMesh = IT("CylinderMesh",LightningPart) | |
725 | local OrigCF = LightningPart.CFrame | |
726 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
727 | LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0)) | |
728 | LightningPart.Parent = LightningBolt | |
729 | LastPos = NewPos | |
730 | Spawn(function() | |
731 | local FadeRate = 0.05 | |
732 | local OrigTransparency = LightningPart.Transparency | |
733 | for i = 1, (TimeToFade / FadeRate) do | |
734 | wait(FadeRate) | |
735 | LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate))) | |
736 | end | |
737 | end) | |
738 | end | |
739 | end | |
740 | return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel} | |
741 | end | |
742 | ||
743 | --//=================================\\ | |
744 | --|| WEAPON CREATION | |
745 | --\\=================================// | |
746 | ||
747 | Weapon.Parent = Character | |
748 | ||
749 | Humanoid.Died:connect(function() | |
750 | ATTACK = true | |
751 | end) | |
752 | ||
753 | print(Class_Name.." loaded.") | |
754 | ||
755 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
756 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
757 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
758 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
759 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
760 | ||
761 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw force", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 1") | |
762 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell leash", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 2") | |
763 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinner wave", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 3") | |
764 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] From the depths", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 4") | |
765 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The end", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 5") | |
766 | ||
767 | local naeeym2 = Instance.new("BillboardGui",Character) | |
768 | naeeym2.AlwaysOnTop = true | |
769 | naeeym2.Size = UDim2.new(5,35,2,35) | |
770 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
771 | naeeym2.Adornee = Character.Head | |
772 | naeeym2.Name = "Name" | |
773 | naeeym2.PlayerToHideFrom = Player | |
774 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
775 | tecks2.BackgroundTransparency = 1 | |
776 | tecks2.TextScaled = true | |
777 | tecks2.BorderSizePixel = 0 | |
778 | tecks2.Text = "Sin unleashed" | |
779 | tecks2.Font = "Antique" | |
780 | tecks2.TextSize = 30 | |
781 | tecks2.TextStrokeTransparency = 0.9 | |
782 | tecks2.TextColor3 = Color3.new(0,0,0) | |
783 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
784 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
785 | tecks2.Parent = naeeym2 | |
786 | ||
787 | local Shield = IT("Part",Weapon) | |
788 | Shield.Name = "Barrier" | |
789 | Shield.Shape = "Ball" | |
790 | Shield.Material = "Glass" | |
791 | Shield.Color = C3(1,0,0) | |
792 | Shield.Transparency = 0.5 | |
793 | Shield.Size = VT(0.5,0.5,0.5) | |
794 | local mesh = IT("SpecialMesh",Shield) | |
795 | mesh.MeshType = "Sphere" | |
796 | mesh.Scale = VT(13,13,13) | |
797 | Shield.CFrame = RootPart.CFrame | |
798 | weldBetween(RootPart,Shield) | |
799 | ||
800 | createbodypart("Eye","Cyan",Head,VT(0.20, 0, -0.55),VT(2,6,2)) | |
801 | createbodypart("Eye","Cyan",Head,VT(-0.20, 0, -0.55),VT(2,6,2)) | |
802 | createbodypart("Eye","Cyan",Head,VT(0, 0, -0.6),VT(2,8,2)) | |
803 | ||
804 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
805 | local mesh = Instance.new("SpecialMesh",gear) | |
806 | mesh.MeshType = "FileMesh" | |
807 | mesh.MeshId = "rbxassetid://156292343" | |
808 | mesh.Scale = VT(8,8,8) | |
809 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
810 | ||
811 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
812 | local mesh = Instance.new("SpecialMesh",gear) | |
813 | mesh.MeshType = "FileMesh" | |
814 | mesh.MeshId = "rbxassetid://156292343" | |
815 | mesh.Scale = VT(8,8,8) | |
816 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
817 | ||
818 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
819 | local mesh = Instance.new("SpecialMesh",gear) | |
820 | mesh.MeshType = "FileMesh" | |
821 | mesh.MeshId = "rbxassetid://156292343" | |
822 | mesh.Scale = VT(6,6,6) | |
823 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
824 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
825 | local mesh = Instance.new("SpecialMesh",gear) | |
826 | mesh.MeshType = "FileMesh" | |
827 | mesh.MeshId = "rbxassetid://156292343" | |
828 | mesh.Scale = VT(4,4,4) | |
829 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
830 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
831 | local mesh = Instance.new("SpecialMesh",gear) | |
832 | mesh.MeshType = "FileMesh" | |
833 | mesh.MeshId = "rbxassetid://156292343" | |
834 | mesh.Scale = VT(2,2,2) | |
835 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
836 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false) | |
837 | local mesh = Instance.new("SpecialMesh",BottomPart) | |
838 | mesh.MeshType = "Sphere" | |
839 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
840 | ||
841 | --//=================================\\ | |
842 | --|| CREATING ARMS | |
843 | --\\=================================// | |
844 | ||
845 | --RIGHT ARM-- | |
846 | ||
847 | local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
848 | local mesh = Instance.new("SpecialMesh",limb1a) | |
849 | mesh.MeshType = "Sphere" | |
850 | limb1a.Name = "Right Arm 01" | |
851 | ||
852 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
853 | LIMB.Name = "Right Arm part" | |
854 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
855 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
856 | LIMB.Name = "Right Arm part" | |
857 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
858 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
859 | LIMB.Name = "Right Arm part" | |
860 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
861 | ||
862 | local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
863 | local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
864 | local mesh = Instance.new("SpecialMesh",limb1b) | |
865 | mesh.MeshType = "Sphere" | |
866 | limb1b.Name = "Right Arm 02" | |
867 | ||
868 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
869 | LIMB.Name = "Right Arm part" | |
870 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
871 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false) | |
872 | LIMB.Name = "Right Arm part" | |
873 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
874 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
875 | LIMB.Name = "Right Arm part" | |
876 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
877 | ||
878 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
879 | local mesh = Instance.new("SpecialMesh",part) | |
880 | mesh.MeshType = "FileMesh" | |
881 | mesh.MeshId = "rbxassetid://156292343" | |
882 | mesh.Scale = VT(10,10,10) | |
883 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
884 | ||
885 | local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
886 | local limb1c = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false) | |
887 | local mesh = Instance.new("SpecialMesh",limb1c) | |
888 | mesh.MeshType = "Sphere" | |
889 | limb1c.Name = "Right Arm 03" | |
890 | ||
891 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
892 | local mesh = Instance.new("SpecialMesh",part) | |
893 | mesh.MeshType = "FileMesh" | |
894 | mesh.MeshId = "rbxassetid://156292343" | |
895 | mesh.Scale = VT(15,15,15) | |
896 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
897 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
898 | local mesh = Instance.new("SpecialMesh",part) | |
899 | mesh.MeshType = "FileMesh" | |
900 | mesh.MeshId = "rbxassetid://156292343" | |
901 | mesh.Scale = VT(10,10,10) | |
902 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
903 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
904 | local mesh = Instance.new("SpecialMesh",part) | |
905 | mesh.MeshType = "FileMesh" | |
906 | mesh.MeshId = "rbxassetid://156292343" | |
907 | mesh.Scale = VT(10,10,10) | |
908 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
909 | ||
910 | local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
911 | ||
912 | local hand1 = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) | |
913 | local mesh = Instance.new("SpecialMesh",hand1) | |
914 | mesh.MeshType = "FileMesh" | |
915 | mesh.MeshId = "rbxassetid://1089939072" | |
916 | mesh.Scale = VT(7,8,7) | |
917 | local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0)) | |
918 | ||
919 | --LEFT ARM | |
920 | ||
921 | local limb2a = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
922 | local mesh = Instance.new("SpecialMesh",limb2a) | |
923 | mesh.MeshType = "Sphere" | |
924 | limb2a.Name = "Left Arm 01" | |
925 | ||
926 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
927 | LIMB.Name = "Left Arm part" | |
928 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
929 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(01*Player_Size,3.5*Player_Size,1*Player_Size),false) | |
930 | LIMB.Name = "Left Arm part" | |
931 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
932 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
933 | LIMB.Name = "Left Arm part" | |
934 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
935 | ||
936 | local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, RootPart, limb2a, CF(-4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
937 | local limb2b = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2.5*Player_Size,2.5*Player_Size,2.5*Player_Size),false) | |
938 | local mesh = Instance.new("SpecialMesh",limb2b) | |
939 | mesh.MeshType = "Sphere" | |
940 | limb2b.Name = "Left Arm 02" | |
941 | ||
942 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(1*Player_Size,3.5*Player_Size,1*Player_Size),false) | |
943 | LIMB.Name = "Left Arm part" | |
944 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
945 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false) | |
946 | LIMB.Name = "Left Arm part" | |
947 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
948 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
949 | LIMB.Name = "Left Arm part" | |
950 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
951 | ||
952 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
953 | local mesh = Instance.new("SpecialMesh",part) | |
954 | mesh.MeshType = "FileMesh" | |
955 | mesh.MeshId = "rbxassetid://156292343" | |
956 | mesh.Scale = VT(10,10,10) | |
957 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
958 | ||
959 | local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
960 | local limb2c = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false) | |
961 | local mesh = Instance.new("SpecialMesh",limb2c) | |
962 | mesh.MeshType = "Sphere" | |
963 | limb1c.Name = "Right Arm 03" | |
964 | ||
965 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
966 | local mesh = Instance.new("SpecialMesh",part) | |
967 | mesh.MeshType = "FileMesh" | |
968 | mesh.MeshId = "rbxassetid://156292343" | |
969 | mesh.Scale = VT(15,15,15) | |
970 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
971 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
972 | local mesh = Instance.new("SpecialMesh",part) | |
973 | mesh.MeshType = "FileMesh" | |
974 | mesh.MeshId = "rbxassetid://156292343" | |
975 | mesh.Scale = VT(10,10,10) | |
976 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
977 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
978 | local mesh = Instance.new("SpecialMesh",part) | |
979 | mesh.MeshType = "FileMesh" | |
980 | mesh.MeshId = "rbxassetid://156292343" | |
981 | mesh.Scale = VT(10,10,10) | |
982 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
983 | ||
984 | local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
985 | ||
986 | local hand2 = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) | |
987 | local mesh = Instance.new("SpecialMesh",hand2) | |
988 | mesh.MeshType = "FileMesh" | |
989 | mesh.MeshId = "rbxassetid://1089939056" | |
990 | mesh.Scale = VT(7,8,7) | |
991 | local handweld2 = CreateWeldOrSnapOrMotor("Weld", limb2c, hand2, limb2c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
992 | ||
993 | for _, c in pairs(Weapon:GetChildren()) do | |
994 | if c.ClassName == "Part" then | |
995 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
996 | end | |
997 | end | |
998 | ||
999 | --//=================================\\ | |
1000 | --|| SPEECH | |
1001 | --\\=================================// | |
1002 | ||
1003 | function chatfunc(text,waitt) | |
1004 | local chat = coroutine.wrap(function() | |
1005 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1006 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1007 | end | |
1008 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1009 | naeeym2.Size = UDim2.new(0,100,0,40) | |
1010 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1011 | naeeym2.Adornee = Character.Head | |
1012 | naeeym2.Name = "TalkingBillBoard" | |
1013 | naeeym2.AlwaysOnTop = true | |
1014 | local tecks2 = 30 | |
1015 | tecks2.BackgroundTransparency = 1 | |
1016 | tecks2.BorderSizePixel = 0 | |
1017 | tecks2.Text = "" | |
1018 | tecks2.Font = "Fantasy" | |
1019 | tecks2.TextSize = 30 | |
1020 | tecks2.TextStrokeTransparency = 1 | |
1021 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
1022 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
1023 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1024 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
1025 | tecks3.BackgroundTransparency = 1 | |
1026 | tecks3.BorderSizePixel = 0 | |
1027 | tecks3.Text = "" | |
1028 | tecks3.Font = "Fantasy" | |
1029 | tecks3.TextSizekeTransparency = 1 | |
1030 | tecks3.TextColor3 = SKILLTEXTCOLOR | |
1031 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
1032 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
1033 | for i = 1,string.len(text),1 do | |
1034 | tecks2.Text = string.sub(text,1,i) | |
1035 | tecks3.Text = string.sub(text,1,i) | |
1036 | wait(0.01) | |
1037 | end | |
1038 | wait(waitt) | |
1039 | naeeym2:Destroy() | |
1040 | end) | |
1041 | chat() | |
1042 | end | |
1043 | ||
1044 | --//=================================\\ | |
1045 | --|| DAMAGE FUNCTIONS | |
1046 | --\\=================================// | |
1047 | ||
1048 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1049 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Cyan", "Effect", VT()) | |
1050 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1051 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1052 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1053 | BODYPOSITION.P = 2000 | |
1054 | BODYPOSITION.D = 100 | |
1055 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1056 | if LABELTYPE == "Normal" then | |
1057 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1058 | elseif LABELTYPE == "Debuff" then | |
1059 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1060 | elseif LABELTYPE == "Interruption" then | |
1061 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1062 | end | |
1063 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1064 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1065 | BILLBOARDGUI.Adornee = STATPART | |
1066 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1067 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1068 | BILLBOARDGUI.AlwaysOnTop = false | |
1069 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1070 | TEXTLABEL.BackgroundTransparency = 1 | |
1071 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1072 | TEXTLABEL.Text = TEXT | |
1073 | TEXTLABEL.Font = "SciFi" | |
1074 | TEXTLABEL.FontSize="Size42" | |
1075 | TEXTLABEL.TextColor3 = COLOR | |
1076 | TEXTLABEL.TextStrokeTransparency = 1 | |
1077 | TEXTLABEL.TextScaled = true | |
1078 | TEXTLABEL.TextWrapped = true | |
1079 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1080 | wait(0.2) | |
1081 | for i=1, 5 do | |
1082 | wait() | |
1083 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1084 | end | |
1085 | wait(1.2) | |
1086 | for i=1, 5 do | |
1087 | wait() | |
1088 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1089 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1090 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1091 | end | |
1092 | THEPART.Parent = nil | |
1093 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1094 | end | |
1095 | ||
1096 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
1097 | local sinkhole = IT("Part",Effects) | |
1098 | sinkhole.Size = VT(size,0,size) | |
1099 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
1100 | sinkhole.Material = "Neon" | |
1101 | sinkhole.Color = C3(1,0,0) | |
1102 | sinkhole.Anchored = true | |
1103 | sinkhole.CanCollide = false | |
1104 | sinkhole.Transparency = 1 | |
1105 | local decal = IT("Decal",sinkhole) | |
1106 | decal.Face = "Top" | |
1107 | decal.Texture = "http://www.roblox.com/asset/?id=1252044340" | |
1108 | coroutine.resume(coroutine.create(function(PART) | |
1109 | for i = 1, waitt do | |
1110 | Swait() | |
1111 | if doesrotate == true then | |
1112 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1113 | end | |
1114 | if i > waitt-11 then | |
1115 | decal.Transparency = decal.Transparency + 0.1 | |
1116 | end | |
1117 | end | |
1118 | sinkhole:remove() | |
1119 | end)) | |
1120 | return sinkhole | |
1121 | end | |
1122 | ||
1123 | --//=================================\\ | |
1124 | --|| DAMAGING | |
1125 | --\\=================================// | |
1126 | ||
1127 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1128 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1129 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1130 | local dmg = math.random(min,max) | |
1131 | if humanoid.Health > 0 then | |
1132 | if beserk == true then | |
1133 | humanoid.Health = 0 | |
1134 | else | |
1135 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1136 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1137 | if math.random(1,100) < critrate+1 then | |
1138 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1139 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1140 | else | |
1141 | humanoid.Health = humanoid.Health - dmg | |
1142 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1143 | end | |
1144 | local defence = Instance.new("BoolValue",hit.Parent) | |
1145 | defence.Name = ("HitBy"..Player.Name) | |
1146 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | ||
1152 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1153 | local dmg = math.random(min,max) | |
1154 | for i,v in ipairs(workspace:GetChildren()) do | |
1155 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1156 | local body = v:GetChildren() | |
1157 | for part = 1, #body do | |
1158 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1159 | if(body[part].Position - position).Magnitude < radius then | |
1160 | if v.ClassName == "Model" then | |
1161 | if v:FindFirstChild("Humanoid") then | |
1162 | if v.Humanoid.Health ~= 0 then | |
1163 | if CanBeDodgedByJumping == true then | |
1164 | if body[part].Position.Y < position.Y+5 then | |
1165 | if math.random(1,100) < critrate+1 then | |
1166 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1167 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1168 | else | |
1169 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1170 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1171 | end | |
1172 | local defence = Instance.new("BoolValue",v) | |
1173 | defence.Name = ("HitBy"..Player.Name) | |
1174 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1175 | end | |
1176 | else | |
1177 | if beserk == true then | |
1178 | v.Humanoid.Health = 0 | |
1179 | end | |
1180 | if math.random(1,100) < critrate+1 then | |
1181 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1182 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1183 | else | |
1184 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1185 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1186 | end | |
1187 | local defence = Instance.new("BoolValue",v) | |
1188 | defence.Name = ("HitBy"..Player.Name) | |
1189 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | end | |
1194 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1195 | end | |
1196 | end | |
1197 | end | |
1198 | if v.ClassName == "Part" then | |
1199 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1200 | --v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1201 | end | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | ||
1207 | function killnearest(position,range,maxstrength) | |
1208 | for i,v in ipairs(workspace:GetChildren()) do | |
1209 | local body = v:GetChildren() | |
1210 | for part = 1, #body do | |
1211 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1212 | if(body[part].Position - position).Magnitude < range then | |
1213 | if v.ClassName == "Model" then | |
1214 | v:BreakJoints() | |
1215 | end | |
1216 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1217 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1218 | end | |
1219 | end | |
1220 | end | |
1221 | if v.ClassName == "Part" then | |
1222 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1223 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1224 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | ||
1230 | --//=================================\\ | |
1231 | --|| ATTACK FUNCTIONS AND STUFF | |
1232 | --\\=================================// | |
1233 | ||
1234 | ||
1235 | function turnto(pos,part) | |
1236 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1237 | end | |
1238 | ||
1239 | Humanoid.Died:connect(function() | |
1240 | q = workspace:GetChildren() | |
1241 | DEAD = true | |
1242 | CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-15-3) | |
1243 | Head.Parent = nil | |
1244 | Head = nil | |
1245 | for i = 1, #q do | |
1246 | local child = q[i] | |
1247 | if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then | |
1248 | child:BreakJoints() | |
1249 | end | |
1250 | end | |
1251 | local taunt = CreateSound("135009414", workspace, 10, 1) | |
1252 | local effect = IT("PitchShiftSoundEffect",taunt) | |
1253 | effect.Octave = 0.700 | |
1254 | ATTACK = true | |
1255 | end) | |
1256 | ||
1257 | function ClawForce() | |
1258 | ATTACK = true | |
1259 | for i=0, 2, 0.1 / Animation_Speed do | |
1260 | Swait() | |
1261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1267 | ||
1268 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed) | |
1269 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
1270 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1271 | ||
1272 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed) | |
1273 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
1274 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1275 | end | |
1276 | CreateSound("134012322", Effects, 2, 1) | |
1277 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1278 | Swait() | |
1279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1283 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1285 | ||
1286 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2) | |
1287 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2) | |
1288 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2) | |
1289 | ||
1290 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2) | |
1291 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2) | |
1292 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2) | |
1293 | end | |
1294 | killnearest(hand1.Position,15,60) | |
1295 | killnearest(hand2.Position,15,60) | |
1296 | CreateWave(0,15,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Cyan") | |
1297 | CreateWave(0,15,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Cyan") | |
1298 | CreateWave(0,10,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Cyan") | |
1299 | CreateWave(0,10,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Cyan") | |
1300 | CreateWave(0,5,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Cyan") | |
1301 | CreateWave(0,5,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Cyan") | |
1302 | CreateSound("1225807237", Effects, 4, 1) | |
1303 | for i=0, 0.5, 0.1 / Animation_Speed2 do | |
1304 | Swait() | |
1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1311 | ||
1312 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2) | |
1313 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2) | |
1314 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2) | |
1315 | ||
1316 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2) | |
1317 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2) | |
1318 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2) | |
1319 | end | |
1320 | ATTACK = false | |
1321 | end | |
1322 | ||
1323 | function HellLeash() | |
1324 | ATTACK = true | |
1325 | Rooted = true | |
1326 | CreateSound("159882578", Effects, 10, 0.6) | |
1327 | for i=0, 2, 0.1 / Animation_Speed do | |
1328 | Swait() | |
1329 | turnto(Mouse.Hit.p,RootPart) | |
1330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1334 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1336 | ||
1337 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-85), RAD(0), RAD(-95)) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.4 / Animation_Speed) | |
1338 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-6), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) | |
1339 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1340 | ||
1341 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(135)), 0.4 / Animation_Speed) | |
1342 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-36), RAD(5 * COS(SINE / 30)), RAD(-35)), 0.4 / Animation_Speed) | |
1343 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1344 | end | |
1345 | CreateSound("910988901", Effects, 4, 1) | |
1346 | local sphere = IT("Part",Effects) | |
1347 | sphere.Shape = "Ball" | |
1348 | sphere.Size = VT(0,0,0) | |
1349 | sphere.Material = "Neon" | |
1350 | sphere.Color = C3(149,226,224) | |
1351 | sphere.CFrame = hand1.CFrame*CF(0,0,0) | |
1352 | sphere.Anchored = true | |
1353 | for i = 1, 25 do | |
1354 | Swait() | |
1355 | turnto(Mouse.Hit.p,RootPart) | |
1356 | sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0) | |
1357 | sphere.Size = sphere.Size + VT(1,1,1) | |
1358 | sphere.Anchored = true | |
1359 | end | |
1360 | for i = 1, 100 do | |
1361 | turnto(Mouse.Hit.p,RootPart) | |
1362 | local RayData = Zap({Offset = 2, Size = sphere.Size.Y/5 ,MaxRange = 150 ,StartPosition = sphere.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true}) | |
1363 | MagicSphere(5,15,RayData.RayPos,0,"New Yeller") | |
1364 | killnearest(RayData.RayPos,15,100) | |
1365 | Swait() | |
1366 | sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0) | |
1367 | sphere.Size = sphere.Size - VT(0.25,0.25,0.25) | |
1368 | sphere.Anchored = true | |
1369 | RayData.LightningModel:remove() | |
1370 | end | |
1371 | ATTACK = false | |
1372 | Rooted = false | |
1373 | end | |
1374 | ||
1375 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1376 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1377 | end | |
1378 | ||
1379 | function SinnerWave() | |
1380 | ATTACK = true | |
1381 | Rooted = true | |
1382 | for i=0, 2, 0.1 / Animation_Speed do | |
1383 | Swait() | |
1384 | turnto(Mouse.Hit.p,RootPart) | |
1385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1391 | ||
1392 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed) | |
1393 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
1394 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1395 | ||
1396 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed) | |
1397 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
1398 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1399 | end | |
1400 | CreateSound("971126018", Effects, 6, 1) | |
1401 | local angle = -60 | |
1402 | for i = 1, 9 do | |
1403 | coroutine.resume(coroutine.create(function() | |
1404 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character}) | |
1405 | local SpawnPosition = RayPos | |
1406 | local floor = RayHit | |
1407 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
1408 | local LastPosition = RayPos | |
1409 | local Delay = 1 | |
1410 | for i = 1, 15 do | |
1411 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1412 | local End = RayPos | |
1413 | LastPosition = End | |
1414 | local locatepart = Instance.new("Part",Effects) | |
1415 | locatepart.Size = VT(0.5,0.5,0.5) | |
1416 | locatepart.Position = End | |
1417 | locatepart.CanCollide = false | |
1418 | locatepart.Anchored = true | |
1419 | locatepart.Name = "Oof" | |
1420 | locatepart.Transparency = 1 | |
1421 | if SpawnPosition then | |
1422 | CreateSound("971125740", locatepart.CFrame, 7, 1) | |
1423 | killnearest(End,15,50) | |
1424 | CreateWave(0,5,true,0.1,15,CF(locatepart.Position),0,"Really black") | |
1425 | CreateWave(0,2.5,true,-0.1,15,CF(locatepart.Position),0,"Really black") | |
1426 | CreateWave(0,2,true,0.1,15,CF(locatepart.Position),0,"Really black") | |
1427 | CreateWave(0,1.5,true,-0.1,15,CF(locatepart.Position),0,"Really black") | |
1428 | end | |
1429 | Swait(5) | |
1430 | game:GetService("Debris"):AddItem(locatepart, 5) | |
1431 | end | |
1432 | end)) | |
1433 | angle = angle + 15 | |
1434 | end | |
1435 | for i=0, 2, 0.1 / Animation_Speed do | |
1436 | Swait() | |
1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1443 | ||
1444 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed) | |
1445 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
1446 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1447 | ||
1448 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed) | |
1449 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
1450 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1451 | end | |
1452 | ATTACK = false | |
1453 | Rooted = false | |
1454 | end | |
1455 | ||
1456 | function FromTheDepths() | |
1457 | ATTACK = true | |
1458 | Rooted = true | |
1459 | for i=0, 2, 0.1 / Animation_Speed do | |
1460 | Swait() | |
1461 | turnto(Mouse.Hit.p,RootPart) | |
1462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1468 | ||
1469 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed) | |
1470 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
1471 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1472 | ||
1473 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed) | |
1474 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
1475 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1476 | end | |
1477 | local pos = nil | |
1478 | repeat | |
1479 | Swait() | |
1480 | local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 150 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true}) | |
1481 | MagicSphere(2,15,RayData.RayPos,0,"Cyan") | |
1482 | pos = RayData.RayPos | |
1483 | Swait() | |
1484 | RayData.LightningModel:remove() | |
1485 | turnto(Mouse.Hit.p,RootPart) | |
1486 | until KEYHOLD == false | |
1487 | coroutine.resume(coroutine.create(function() | |
1488 | local gate = IT("Part",Effects) | |
1489 | gate.Material = "Neon" | |
1490 | gate.Color = C3(1,0,0) | |
1491 | gate.CanCollide = false | |
1492 | gate.Anchored = true | |
1493 | gate.Transparency = 1 | |
1494 | gate.Size = VT(65,0.3,65) | |
1495 | local mesh = IT("CylinderMesh",gate) | |
1496 | gate.CFrame = CF(pos) | |
1497 | local soundeffect = IT("Sound",gate) | |
1498 | soundeffect.SoundId = "rbxassetid://487186990" | |
1499 | soundeffect.Looped = true | |
1500 | soundeffect.Volume = 0 | |
1501 | soundeffect.Playing = true | |
1502 | for i = 1, 10 do | |
1503 | soundeffect.Volume = i | |
1504 | gate.Transparency = gate.Transparency - 0.1 | |
1505 | Swait() | |
1506 | end | |
1507 | for i = 1, 150 do | |
1508 | Swait(5) | |
1509 | killnearest(gate.Position,35,-10) | |
1510 | end | |
1511 | for i = 1, 10 do | |
1512 | soundeffect.Volume = soundeffect.Volume - 1 | |
1513 | gate.Transparency = gate.Transparency + 0.1 | |
1514 | Swait() | |
1515 | end | |
1516 | gate:remove() | |
1517 | end)) | |
1518 | for i=0, 2, 0.1 / Animation_Speed do | |
1519 | Swait() | |
1520 | turnto(Mouse.Hit.p,RootPart) | |
1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1525 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1527 | ||
1528 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed) | |
1529 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
1530 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
1531 | ||
1532 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed) | |
1533 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
1534 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed) | |
1535 | end | |
1536 | ATTACK = false | |
1537 | Rooted = false | |
1538 | end | |
1539 | ||
1540 | function TheEnd() | |
1541 | local pos = RootPart.CFrame * CF(0,65,0).p | |
1542 | ATTACK = true | |
1543 | Rooted = true | |
1544 | for i=0, 2, 0.1 / Animation_Speed do | |
1545 | Swait() | |
1546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1548 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1550 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1552 | ||
1553 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed) | |
1554 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
1555 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
1556 | ||
1557 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed) | |
1558 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
1559 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed) | |
1560 | end | |
1561 | if DEAD == false then | |
1562 | local sphere = IT("Part",Effects) | |
1563 | sphere.Shape = "Ball" | |
1564 | sphere.Size = VT(0,0,0) | |
1565 | sphere.Material = "Neon" | |
1566 | sphere.Color = C3(149,226,224) | |
1567 | sphere.CFrame = CF(pos) | |
1568 | sphere.Anchored = true | |
1569 | sphere.CanCollide = false | |
1570 | local maxdist1 = (hand1.Position-pos).magnitude | |
1571 | local maxdist2 = (hand2.Position-pos).magnitude | |
1572 | local soundeffect = IT("Sound",RootPart) | |
1573 | soundeffect.SoundId = "rbxassetid://379557765" | |
1574 | soundeffect.Looped = true | |
1575 | soundeffect.Volume = 10 | |
1576 | soundeffect.Playing = true | |
1577 | local hit = sphere.Touched:connect(function(hit) | |
1578 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Anchored == false and hit.CanCollide == true then | |
1579 | hit:Destroy() | |
1580 | end | |
1581 | end) | |
1582 | CreateSwirl(0,1,true,0.5,300,sphere.CFrame,0,"Cyan") | |
1583 | for i = 1, 250 do | |
1584 | --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true}) | |
1585 | local RayData2 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true}) | |
1586 | local RayData3 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true}) | |
1587 | Swait() | |
1588 | --RayData.LightningModel:remove() | |
1589 | RayData2.LightningModel:remove() | |
1590 | RayData3.LightningModel:remove() | |
1591 | sphere.Size = sphere.Size + VT(0.2,0.2,0.2) | |
1592 | end | |
1593 | soundeffect:remove() | |
1594 | Swait(50) | |
1595 | for i = 1, 5 do | |
1596 | CreateSound("821439273", sphere, 10, 0.7) | |
1597 | --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true}) | |
1598 | local RayData2 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true}) | |
1599 | local RayData3 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true}) | |
1600 | Swait() | |
1601 | sphere.Size = sphere.Size + VT(5,5,5) | |
1602 | Swait(15) | |
1603 | end | |
1604 | local laugh = CreateSound("160212892", Effects, 10, 0.7) | |
1605 | Swait(2) | |
1606 | repeat Swait() until laugh.Playing == false | |
1607 | - | local filter = IT("ColorCorrectionEffect",game.Lighting) |
1607 | + | |
1608 | for i = 1, 100 do | |
1609 | Swait() | |
1610 | MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Cyan") | |
1611 | MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Cyan") | |
1612 | MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Cyan") | |
1613 | sphere.Size = sphere.Size + VT(5,5,5) | |
1614 | filter.TintColor = C3(1,1-(i/100),1-(i/100)) | |
1615 | end | |
1616 | for i = 1, 100 do | |
1617 | Swait() | |
1618 | MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Cyan") | |
1619 | MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Cyan") | |
1620 | MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Cyan") | |
1621 | sphere.Size = sphere.Size + VT(5,5,5) | |
1622 | filter.Brightness = filter.Brightness - (1/100) | |
1623 | end | |
1624 | --killnearest(sphere.Position,1000,100) | |
1625 | sphere:remove() | |
1626 | Swait(50) | |
1627 | ATTACK = false | |
1628 | Rooted = false | |
1629 | for i = 1, 50 do | |
1630 | Swait() | |
1631 | filter.TintColor = C3(1,0+(i/50),0+(i/50)) | |
1632 | filter.Brightness = filter.Brightness + (1/50) | |
1633 | end | |
1634 | filter:remove() | |
1635 | end | |
1636 | end | |
1637 | ||
1638 | Humanoid.HealthChanged:connect(function() | |
1639 | if Humanoid.Health == 0 then | |
1640 | Humanoid.MaxHealth = "inf" | |
1641 | Humanoid.Health = "inf" | |
1642 | if ATTACK == false then | |
1643 | if Humanoid.Health == 0 then | |
1644 | workspace:ClearAllChildren() | |
1645 | else | |
1646 | TheEnd() | |
1647 | end | |
1648 | end | |
1649 | end | |
1650 | end) | |
1651 | ||
1652 | --//=================================\\ | |
1653 | --|| ASSIGN THINGS TO KEYS | |
1654 | --\\=================================// | |
1655 | ||
1656 | function MouseDown(Mouse) | |
1657 | if ATTACK == false then | |
1658 | end | |
1659 | end | |
1660 | ||
1661 | function MouseUp(Mouse) | |
1662 | HOLD = false | |
1663 | end | |
1664 | ||
1665 | function KeyDown(Key) | |
1666 | KEYHOLD = true | |
1667 | if Key == "z" and ATTACK == false then | |
1668 | ClawForce() | |
1669 | end | |
1670 | ||
1671 | if Key == "b" and ATTACK == false then | |
1672 | HellLeash() | |
1673 | end | |
1674 | ||
1675 | if Key == "c" and ATTACK == false then | |
1676 | SinnerWave() | |
1677 | end | |
1678 | ||
1679 | if Key == "v" and ATTACK == false then | |
1680 | FromTheDepths() | |
1681 | end | |
1682 | ||
1683 | if Key == "x" and ATTACK == false then | |
1684 | TheEnd() | |
1685 | end | |
1686 | ||
1687 | if Key == "t" and ATTACK == false then | |
1688 | CreateSound("907329893", Head, 10, 0.85) | |
1689 | end | |
1690 | end | |
1691 | ||
1692 | function KeyUp(Key) | |
1693 | KEYHOLD = false | |
1694 | end | |
1695 | ||
1696 | Mouse.Button1Down:connect(function(NEWKEY) | |
1697 | MouseDown(NEWKEY) | |
1698 | end) | |
1699 | Mouse.Button1Up:connect(function(NEWKEY) | |
1700 | MouseUp(NEWKEY) | |
1701 | end) | |
1702 | Mouse.KeyDown:connect(function(NEWKEY) | |
1703 | KeyDown(NEWKEY) | |
1704 | end) | |
1705 | Mouse.KeyUp:connect(function(NEWKEY) | |
1706 | KeyUp(NEWKEY) | |
1707 | end) | |
1708 | ||
1709 | --//=================================\\ | |
1710 | --\\=================================// | |
1711 | ||
1712 | ||
1713 | function unanchor() | |
1714 | if UNANCHOR == true then | |
1715 | g = Character:GetChildren() | |
1716 | for i = 1, #g do | |
1717 | if g[i].ClassName == "Part" then | |
1718 | g[i].Anchored = false | |
1719 | end | |
1720 | end | |
1721 | end | |
1722 | end | |
1723 | ||
1724 | ||
1725 | --//=================================\\ | |
1726 | --|| WRAP THE WHOLE SCRIPT UP | |
1727 | --\\=================================// | |
1728 | ||
1729 | Humanoid.Changed:connect(function(Jump) | |
1730 | if Jump == "Jump" and (Disable_Jump == true) then | |
1731 | Humanoid.Jump = false | |
1732 | end | |
1733 | end) | |
1734 | ||
1735 | ANIMATE.Parent = nil | |
1736 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1737 | IDLEANIMATION:Play() | |
1738 | ||
1739 | while true do | |
1740 | Swait() | |
1741 | SINE = SINE + CHANGE | |
1742 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1743 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1744 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1745 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1746 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1747 | if ATTACK == false then | |
1748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1752 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1754 | ||
1755 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-125)), 0.4 / Animation_Speed) | |
1756 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) | |
1757 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1758 | ||
1759 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(125)), 0.4 / Animation_Speed) | |
1760 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) | |
1761 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1762 | end | |
1763 | if #Effects2>0 then | |
1764 | for e=1,#Effects2 do | |
1765 | if Effects2[e]~=nil then | |
1766 | local Thing=Effects2[e] | |
1767 | if Thing~=nil then | |
1768 | local Part=Thing[1] | |
1769 | local Mode=Thing[2] | |
1770 | local Delay=Thing[3] | |
1771 | local IncX=Thing[4] | |
1772 | local IncY=Thing[5] | |
1773 | local IncZ=Thing[6] | |
1774 | local Part2=Thing[8] | |
1775 | if Thing[1].Transparency<=1 then | |
1776 | if Thing[2]=="Block1" then | |
1777 | Thing[1].CFrame=Thing[1].CFrame | |
1778 | Mesh=Thing[1].Mesh | |
1779 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1780 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1781 | elseif Thing[2]=="Cylinder" then | |
1782 | Mesh=Thing[1].Mesh | |
1783 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1784 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1785 | elseif Thing[2]=="Blood" then | |
1786 | Mesh=Thing[7] | |
1787 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1788 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1789 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1790 | elseif Thing[2]=="Elec" then | |
1791 | Mesh=Thing[1].Mesh | |
1792 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1793 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1794 | elseif Thing[2]=="Disappear" then | |
1795 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1796 | end | |
1797 | else | |
1798 | Part.Parent=nil | |
1799 | table.remove(Effects2,e) | |
1800 | end | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | end | |
1805 | unanchor() | |
1806 | Humanoid.MaxHealth = "inf" | |
1807 | Humanoid.Health = "inf" | |
1808 | if Rooted == false then | |
1809 | Disable_Jump = false | |
1810 | Humanoid.WalkSpeed = Speed | |
1811 | elseif Rooted == true then | |
1812 | Disable_Jump = true | |
1813 | Humanoid.WalkSpeed = 0 | |
1814 | end | |
1815 | q = Character:GetChildren() | |
1816 | for u = 1, #q do | |
1817 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1818 | q[u]:remove() | |
1819 | elseif q[u].ClassName == "Shirt" then | |
1820 | q[u]:Destroy() | |
1821 | elseif q[u].ClassName == "Pants" then | |
1822 | q[u]:Destroy() | |
1823 | elseif q[u].ClassName == "CharacterMesh" then | |
1824 | q[u]:remove() | |
1825 | elseif q[u].ClassName == "ShirtGraphic" then | |
1826 | q[u]:remove() | |
1827 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1828 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
1829 | end | |
1830 | end | |
1831 | if Head:FindFirstChild("face") then | |
1832 | Head.face:remove() | |
1833 | end | |
1834 | end | |
1835 | ||
1836 | --//=================================\\ | |
1837 | --\\=================================// | |
1838 | ||
1839 | ||
1840 | ||
1841 | ||
1842 | ||
1843 | --//====================================================\\-- | |
1844 | --|| END OF SCRIPT | |
1845 | --\\====================================================//-- |