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foxy_game4

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Jul 4th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://733414830"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37. Humanoid.HipHeight = 15
  38. Humanoid.DisplayDistanceType = "None"
  39. local LightningBolts = {}
  40. Humanoid.Name = "Sin"
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75.  
  76. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR)
  77. local NEWPART = IT("Part")
  78. NEWPART.formFactor = FORMFACTOR
  79. NEWPART.Reflectance = REFLECTANCE
  80. NEWPART.Transparency = TRANSPARENCY
  81. NEWPART.CanCollide = false
  82. NEWPART.Locked = true
  83. NEWPART.Anchored = true
  84. if ANCHR == false then
  85. NEWPART.Anchored = false
  86. end
  87. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  88. NEWPART.Name = NAME
  89. NEWPART.Size = SIZE
  90. NEWPART.Position = Torso.Position
  91. NEWPART.Material = MATERIAL
  92. NEWPART:BreakJoints()
  93. NEWPART.Parent = PARENT
  94. return NEWPART
  95. end
  96.  
  97.  
  98. --//=================================\\
  99. --|| CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. Class_Name = "2nd Sin Unleashed"
  103. Weapon_Name = "Add-ons"
  104.  
  105. Custom_Colors = {
  106. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  107. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  108.  
  109. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  110. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  111. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  112. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  113. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  114.  
  115. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  116. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  117. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  118. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  119. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  120. }
  121.  
  122.  
  123. Player_Size = 1 --Size of the player.
  124. Animation_Speed = 2
  125. Animation_Speed2 = 1
  126. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  127.  
  128. local Speed = 68
  129. Humanoid.JumpPower = 80
  130. local Effects2 = {}
  131.  
  132. --//=================================\\
  133. --|| END OF CUSTOMIZATION
  134. --\\=================================//
  135.  
  136. local function weldBetween(a, b)
  137. local weldd = Instance.new("ManualWeld")
  138. weldd.Part0 = a
  139. weldd.Part1 = b
  140. weldd.C0 = CFrame.new()
  141. weldd.C1 = b.CFrame:inverse() * a.CFrame
  142. weldd.Parent = a
  143. return weldd
  144. end
  145.  
  146. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  147. local acs = Instance.new("Part")
  148. acs.CanCollide = false
  149. acs.Anchored = false
  150. acs.Size = Vector3.new(0,0,0)
  151. acs.CFrame = attachmentpart.CFrame
  152. acs.Parent = Character
  153. acs.BrickColor = color
  154. local meshs = Instance.new("SpecialMesh")
  155. meshs.MeshId = mesh
  156. meshs.TextureId = texture
  157. meshs.Parent = acs
  158. meshs.Scale = scale
  159. meshs.Offset = offset
  160. weldBetween(attachmentpart,acs)
  161. end
  162.  
  163. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  164. if TYPE == "Gem" then
  165. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  166. acs.Anchored = false
  167. acs.CanCollide = false
  168. acs.CFrame = PART.CFrame
  169. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  170. weldBetween(PART,acs)
  171. elseif TYPE == "Skull" then
  172. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  173. acs.Anchored = false
  174. acs.CanCollide = false
  175. acs.CFrame = PART.CFrame
  176. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  177. weldBetween(PART,acs)
  178. elseif TYPE == "Eye" then
  179. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  180. acs.Anchored = false
  181. acs.CanCollide = false
  182. acs.CFrame = PART.CFrame
  183. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  184. weldBetween(PART,acs)
  185. end
  186. end
  187.  
  188. --//=================================\\
  189. --|| USEFUL VALUES
  190. --\\=================================//
  191.  
  192. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  195. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  196. local CO1 = 0
  197. local CO2 = 0
  198. local CO3 = 0
  199. local CO4 = 0
  200. local CHANGEDEFENSE = 0
  201. local CHANGEDAMAGE = 0
  202. local CHANGEMOVEMENT = 0
  203. local ANIM = "Idle"
  204. local ATTACK = false
  205. local EQUIPPED = false
  206. local HOLD = false
  207. local COMBO = 1
  208. local LASTPOINT = nil
  209. local BLCF = nil
  210. local SCFR = nil
  211. local STAGGERHITANIM = false
  212. local STAGGERANIM = false
  213. local STUNANIM = false
  214. local CRITCHANCENUMBER = 0
  215. local IDLENUMBER = 0
  216. local DONUMBER = 0
  217. local HANDIDLE = false
  218. local Rooted = false
  219. local KEYHOLD = false
  220. local SINE = 0
  221. local CHANGE = 2 / Animation_Speed
  222. local WALKINGANIM = false
  223. local WALK = 0
  224. local DEAD = false
  225. local ROBLOXIDLEANIMATION = IT("Animation")
  226. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  227. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  228. --ROBLOXIDLEANIMATION.Parent = Humanoid
  229. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  230. WEAPONGUI.Name = "Weapon GUI"
  231. local Weapon = IT("Model")
  232. Weapon.Name = Weapon_Name
  233. local Effects = IT("Folder", Weapon)
  234. Effects.Name = "Effects"
  235. local ANIMATOR = Humanoid.Animator
  236. local ANIMATE = Character.Animate
  237. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  238. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  239. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  240. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  241. local UNANCHOR = true
  242. local MAGICPARTICLE = "655109389"
  243.  
  244. local SKILLTEXTCOLOR = C3(0.7,0,0)
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250. --//=================================\\
  251. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  252. --\\=================================//
  253.  
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "ArtificialHB"
  256.  
  257. script:WaitForChild("ArtificialHB")
  258.  
  259. frame = Frame_Speed
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.ArtificialHB:Fire()
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.ArtificialHB:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.ArtificialHB:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.  
  289.  
  290.  
  291.  
  292.  
  293. --//=================================\\
  294. --|| SOME FUNCTIONS
  295. --\\=================================//
  296.  
  297. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  298. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  299. end
  300.  
  301. function PositiveAngle(NUMBER)
  302. if NUMBER >= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function NegativeAngle(NUMBER)
  309. if NUMBER <= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function Swait(NUMBER)
  316. if NUMBER == 0 or NUMBER == nil then
  317. ArtificialHB.Event:wait()
  318. else
  319. for i = 1, NUMBER do
  320. ArtificialHB.Event:wait()
  321. end
  322. end
  323. end
  324.  
  325. function QuaternionFromCFrame(cf)
  326. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  327. local trace = m00 + m11 + m22
  328. if trace > 0 then
  329. local s = math.sqrt(1 + trace)
  330. local recip = 0.5 / s
  331. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  332. else
  333. local i = 0
  334. if m11 > m00 then
  335. i = 1
  336. end
  337. if m22 > (i == 0 and m00 or m11) then
  338. i = 2
  339. end
  340. if i == 0 then
  341. local s = math.sqrt(m00 - m11 - m22 + 1)
  342. local recip = 0.5 / s
  343. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  344. elseif i == 1 then
  345. local s = math.sqrt(m11 - m22 - m00 + 1)
  346. local recip = 0.5 / s
  347. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  348. elseif i == 2 then
  349. local s = math.sqrt(m22 - m00 - m11 + 1)
  350. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  351. end
  352. end
  353. end
  354.  
  355. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  356. local xs, ys, zs = x + x, y + y, z + z
  357. local wx, wy, wz = w * xs, w * ys, w * zs
  358. local xx = x * xs
  359. local xy = x * ys
  360. local xz = x * zs
  361. local yy = y * ys
  362. local yz = y * zs
  363. local zz = z * zs
  364. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  365. end
  366.  
  367. function QuaternionSlerp(a, b, t)
  368. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  369. local startInterp, finishInterp;
  370. if cosTheta >= 0.0001 then
  371. if (1 - cosTheta) > 0.0001 then
  372. local theta = ACOS(cosTheta)
  373. local invSinTheta = 1 / SIN(theta)
  374. startInterp = SIN((1 - t) * theta) * invSinTheta
  375. finishInterp = SIN(t * theta) * invSinTheta
  376. else
  377. startInterp = 1 - t
  378. finishInterp = t
  379. end
  380. else
  381. if (1 + cosTheta) > 0.0001 then
  382. local theta = ACOS(-cosTheta)
  383. local invSinTheta = 1 / SIN(theta)
  384. startInterp = SIN((t - 1) * theta) * invSinTheta
  385. finishInterp = SIN(t * theta) * invSinTheta
  386. else
  387. startInterp = t - 1
  388. finishInterp = t
  389. end
  390. end
  391. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  392. end
  393.  
  394. function Clerp(a, b, t)
  395. local qa = {QuaternionFromCFrame(a)}
  396. local qb = {QuaternionFromCFrame(b)}
  397. local ax, ay, az = a.x, a.y, a.z
  398. local bx, by, bz = b.x, b.y, b.z
  399. local _t = 1 - t
  400. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  401. end
  402.  
  403. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  404. local frame = IT("Frame")
  405. frame.BackgroundTransparency = TRANSPARENCY
  406. frame.BorderSizePixel = BORDERSIZEPIXEL
  407. frame.Position = POSITION
  408. frame.Size = SIZE
  409. frame.BackgroundColor3 = COLOR
  410. frame.BorderColor3 = BORDERCOLOR
  411. frame.Name = NAME
  412. frame.Parent = PARENT
  413. return frame
  414. end
  415.  
  416. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  417. local label = IT("TextLabel")
  418. label.BackgroundTransparency = 1
  419. label.Size = UD2(1, 0, 1, 0)
  420. label.Position = UD2(0, 0, 0, 0)
  421. label.TextColor3 = TEXTCOLOR
  422. label.TextStrokeTransparency = STROKETRANSPARENCY
  423. label.TextTransparency = TRANSPARENCY
  424. label.FontSize = TEXTFONTSIZE
  425. label.Font = TEXTFONT
  426. label.BorderSizePixel = BORDERSIZEPIXEL
  427. label.TextScaled = false
  428. label.Text = TEXT
  429. label.Name = NAME
  430. label.Parent = PARENT
  431. return label
  432. end
  433.  
  434. function NoOutlines(PART)
  435. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  436. end
  437.  
  438.  
  439. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  440. local NEWWELD = IT(TYPE)
  441. NEWWELD.Part0 = PART0
  442. NEWWELD.Part1 = PART1
  443. NEWWELD.C0 = C0
  444. NEWWELD.C1 = C1
  445. NEWWELD.Parent = PARENT
  446. return NEWWELD
  447. end
  448.  
  449. local sound = IT("Sound")
  450.  
  451. function CreateSound(ID, PARENT, VOLUME, PITCH)
  452. local NEWSOUND = nil
  453. coroutine.resume(coroutine.create(function()
  454. NEWSOUND = sound:Clone()
  455. NEWSOUND.Parent = PARENT
  456. NEWSOUND.Volume = VOLUME
  457. NEWSOUND.Pitch = PITCH
  458. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  459. Swait()
  460. NEWSOUND:play()
  461. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  462. end))
  463. return NEWSOUND
  464. end
  465.  
  466. function CFrameFromTopBack(at, top, back)
  467. local right = top:Cross(back)
  468. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  469. end
  470.  
  471. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  473. local mesh = IT("SpecialMesh",wave)
  474. mesh.MeshType = "FileMesh"
  475. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  476. mesh.Scale = VT(size,size,size)
  477. mesh.Offset = VT(0,0,-size/8)
  478. wave.CFrame = cframe
  479. coroutine.resume(coroutine.create(function(PART)
  480. for i = 1, waitt do
  481. Swait()
  482. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  483. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  484. if doesrotate == true then
  485. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  486. end
  487. wave.Transparency = wave.Transparency + (0.5/waitt)
  488. if wave.Transparency > 0.99 then
  489. wave:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  497. local mesh = IT("SpecialMesh",wave)
  498. mesh.MeshType = "FileMesh"
  499. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  500. mesh.Scale = VT(size,size,size)
  501. wave.CFrame = cframe
  502. coroutine.resume(coroutine.create(function(PART)
  503. for i = 1, waitt do
  504. Swait()
  505. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  506. if doesrotate == true then
  507. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  508. end
  509. wave.Transparency = wave.Transparency + (0.5/waitt)
  510. if wave.Transparency > 0.99 then
  511. wave:remove()
  512. end
  513. end
  514. end))
  515. end
  516.  
  517. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  518. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  519. local mesh = IT("SpecialMesh",wave)
  520. mesh.MeshType = "FileMesh"
  521. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  522. mesh.Scale = VT(size,size,size)
  523. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  524. coroutine.resume(coroutine.create(function(PART)
  525. for i = 1, waitt do
  526. Swait()
  527. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  528. if doesrotate == true then
  529. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  530. end
  531. wave.Transparency = wave.Transparency + (0.5/waitt)
  532. if wave.Transparency > 0.99 then
  533. wave:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,spin1,spin2,color)
  540. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  541. local mesh = IT("SpecialMesh",wave)
  542. mesh.MeshType = "FileMesh"
  543. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  544. mesh.Scale = VT(size,size,size)
  545. mesh.Offset = VT(0,0,0)
  546. wave.CFrame = cframe
  547. coroutine.resume(coroutine.create(function(PART)
  548. for i = 1, waitt do
  549. Swait()
  550. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  551. if doesrotate == true then
  552. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  553. end
  554. wave.Transparency = wave.Transparency + (0.5/waitt)
  555. if wave.Transparency > 0.99 then
  556. wave:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function MagicSphere(size,waitt,part,offset,color)
  563. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  564. local mesh = IT("SpecialMesh",wave)
  565. mesh.MeshType = "Sphere"
  566. mesh.Scale = VT(size,size,size)
  567. mesh.Offset = VT(0,0,0)
  568. wave.CFrame = CF(part) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, waitt do
  571. Swait()
  572. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  573. wave.Transparency = wave.Transparency + (1/waitt)
  574. if wave.Transparency > 0.99 then
  575. wave:remove()
  576. end
  577. end
  578. end))
  579. end
  580.  
  581. local EyeSizes={
  582. NumberSequenceKeypoint.new(0,1,0),
  583. NumberSequenceKeypoint.new(1,0.2,0)
  584. }
  585. local EyeTrans={
  586. NumberSequenceKeypoint.new(0,0.8,0),
  587. NumberSequenceKeypoint.new(1,1,0)
  588. }
  589. local PE=Instance.new("ParticleEmitter")
  590. PE.LightEmission=0
  591. PE.Size=NumberSequence.new(EyeSizes)
  592. PE.Transparency=NumberSequence.new(EyeTrans)
  593. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  594. PE.Rotation=NumberRange.new(0,360)
  595. PE.Rate=15
  596. PE.Acceleration = Vector3.new(0,75,0)
  597. PE.Drag = 5
  598. PE.Enabled = false
  599. PE.Speed = NumberRange.new(0,0,0)
  600. PE.Texture="http://www.roblox.com/asset/?id=1252044340"
  601. PE.ZOffset = 0
  602. PE.Name = "Particles"
  603.  
  604. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  605. local particle = PE:Clone()
  606. particle.Parent = art
  607. particle.Acceleration = accel
  608. PE.Rate = rate
  609. if type == "Fire" then
  610. local EyeSizes={
  611. NumberSequenceKeypoint.new(0,1,0.3),
  612. NumberSequenceKeypoint.new(1,0.2,0.2)
  613. }
  614. PE.Size = NumberSequence.new(EyeSizes)
  615. elseif type == "Smoke" then
  616. local EyeSizes={
  617. NumberSequenceKeypoint.new(0,1,0),
  618. NumberSequenceKeypoint.new(1,5,0.5)
  619. }
  620. PE.Size = NumberSequence.new(EyeSizes)
  621. elseif type == "Solid" then
  622. local EyeSizes={
  623. NumberSequenceKeypoint.new(0,1,0),
  624. NumberSequenceKeypoint.new(1,1,0)
  625. }
  626. PE.Size = NumberSequence.new(EyeSizes)
  627. end
  628. PE.Drag = drag
  629. particle.Texture = "http://www.roblox.com/asset/?id="..text
  630. particle.Enabled = isenabledbydefault
  631. return particle
  632. end
  633.  
  634. --//=================================\\
  635. --|| BIG ZAPS
  636. --\\=================================//
  637.  
  638. BaseLightning = IT("Part")
  639. BaseLightning.Anchored = true
  640. BaseLightning.CanCollide = false
  641. BaseLightning.Material = "Neon"
  642.  
  643. function CheckTableForString(Table, String)
  644. for i, v in pairs(Table) do
  645. if string.find(string.lower(String), string.lower(v)) then
  646. return true
  647. end
  648. end
  649. return false
  650. end
  651.  
  652. function CheckIntangible(Hit)
  653. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  654. if Hit and Hit.Parent then
  655. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  656. return true
  657. end
  658. end
  659. return false
  660. end
  661.  
  662. Debris = game:GetService("Debris")
  663.  
  664. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  665. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  666. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  667. if RayHit and CheckIntangible(RayHit) then
  668. if DelayIfHit then
  669. wait()
  670. end
  671. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  672. end
  673. return RayHit, RayPos, RayNormal
  674. end
  675.  
  676. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  677. function Zap(Table)
  678. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  679. local Duration = (Table.Duration or 2)
  680. local FadeRate = (Table.FadeRate or 0.05)
  681. local Offset = (Table.Offset or 2)
  682. local Individualize = (Table.Individualize or false)
  683. local MaxRange = (Table.MaxRange or 200)
  684. local SegmentLength = (Table.SegmentLength or 5)
  685. local TimeToFade = (Table.TimeToFade or 0.5)
  686. local Ignore = (Table.Ignore or {})
  687. local SIZE = (Table.Size or 0.3)
  688. if not StartPos or not TargetPos or not Character then
  689. return
  690. end
  691. local LightningModel = IT("Folder",Effects)
  692. LightningModel.Name = "ZAPP"
  693. for i, v in pairs({Character, LightningModel}) do
  694. table.insert(Ignore, v)
  695. end
  696. local LastPos = StartPos
  697. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  698. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  699. local RayLength = (StartPos - RayPos).Magnitude
  700. local Struck = false
  701. local TotalSegments = math.ceil(RayLength / SegmentLength)
  702. Direction = CFrame.new(StartPos, RayPos).lookVector
  703. local LightningBolt = IT("Model",Effects)
  704. LightningBolt.Name = "Lightning"
  705. if not Individualize then
  706. table.insert(LightningBolts, LightningBolt)
  707. end
  708. LastBolt = LightningBolt
  709. Debris:AddItem(LightningBolt, Duration)
  710. LightningBolt.Parent = LightningModel
  711. for i = 1, TotalSegments do
  712. if not Struck then
  713. local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  714. local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  715. local SegmentVec = (NewPos - LastPos)
  716. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  717. local RayVec = (LastPos - RayPos)
  718. local LightningPart = BaseLightning:Clone()
  719. LightningPart.BrickColor = BrickColor.new(Color)
  720. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  721. LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  722. table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  723. --Make circular
  724. local CylinderMesh = IT("CylinderMesh",LightningPart)
  725. local OrigCF = LightningPart.CFrame
  726. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  727. LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  728. LightningPart.Parent = LightningBolt
  729. LastPos = NewPos
  730. Spawn(function()
  731. local FadeRate = 0.05
  732. local OrigTransparency = LightningPart.Transparency
  733. for i = 1, (TimeToFade / FadeRate) do
  734. wait(FadeRate)
  735. LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  736. end
  737. end)
  738. end
  739. end
  740. return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  741. end
  742.  
  743. --//=================================\\
  744. --|| WEAPON CREATION
  745. --\\=================================//
  746.  
  747. Weapon.Parent = Character
  748.  
  749. Humanoid.Died:connect(function()
  750. ATTACK = true
  751. end)
  752.  
  753. print(Class_Name.." loaded.")
  754.  
  755. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  756. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  757. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  758. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  759. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  760.  
  761. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw force", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 1")
  762. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell leash", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 2")
  763. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinner wave", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 3")
  764. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] From the depths", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 4")
  765. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The end", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 5")
  766.  
  767. local naeeym2 = Instance.new("BillboardGui",Character)
  768. naeeym2.AlwaysOnTop = true
  769. naeeym2.Size = UDim2.new(5,35,2,35)
  770. naeeym2.StudsOffset = Vector3.new(0,3,0)
  771. naeeym2.Adornee = Character.Head
  772. naeeym2.Name = "Name"
  773. naeeym2.PlayerToHideFrom = Player
  774. local tecks2 = Instance.new("TextLabel",naeeym2)
  775. tecks2.BackgroundTransparency = 1
  776. tecks2.TextScaled = true
  777. tecks2.BorderSizePixel = 0
  778. tecks2.Text = "Sin unleashed"
  779. tecks2.Font = "Antique"
  780. tecks2.TextSize = 30
  781. tecks2.TextStrokeTransparency = 0.9
  782. tecks2.TextColor3 = Color3.new(0,0,0)
  783. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  784. tecks2.Size = UDim2.new(1,0,0.5,0)
  785. tecks2.Parent = naeeym2
  786.  
  787. local Shield = IT("Part",Weapon)
  788. Shield.Name = "Barrier"
  789. Shield.Shape = "Ball"
  790. Shield.Material = "Glass"
  791. Shield.Color = C3(1,0,0)
  792. Shield.Transparency = 0.5
  793. Shield.Size = VT(0.5,0.5,0.5)
  794. local mesh = IT("SpecialMesh",Shield)
  795. mesh.MeshType = "Sphere"
  796. mesh.Scale = VT(13,13,13)
  797. Shield.CFrame = RootPart.CFrame
  798. weldBetween(RootPart,Shield)
  799.  
  800. createbodypart("Eye","Cyan",Head,VT(0.20, 0, -0.55),VT(2,6,2))
  801. createbodypart("Eye","Cyan",Head,VT(-0.20, 0, -0.55),VT(2,6,2))
  802. createbodypart("Eye","Cyan",Head,VT(0, 0, -0.6),VT(2,8,2))
  803.  
  804. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  805. local mesh = Instance.new("SpecialMesh",gear)
  806. mesh.MeshType = "FileMesh"
  807. mesh.MeshId = "rbxassetid://156292343"
  808. mesh.Scale = VT(8,8,8)
  809. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  810.  
  811. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  812. local mesh = Instance.new("SpecialMesh",gear)
  813. mesh.MeshType = "FileMesh"
  814. mesh.MeshId = "rbxassetid://156292343"
  815. mesh.Scale = VT(8,8,8)
  816. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  817.  
  818. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  819. local mesh = Instance.new("SpecialMesh",gear)
  820. mesh.MeshType = "FileMesh"
  821. mesh.MeshId = "rbxassetid://156292343"
  822. mesh.Scale = VT(6,6,6)
  823. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  825. local mesh = Instance.new("SpecialMesh",gear)
  826. mesh.MeshType = "FileMesh"
  827. mesh.MeshId = "rbxassetid://156292343"
  828. mesh.Scale = VT(4,4,4)
  829. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  831. local mesh = Instance.new("SpecialMesh",gear)
  832. mesh.MeshType = "FileMesh"
  833. mesh.MeshId = "rbxassetid://156292343"
  834. mesh.Scale = VT(2,2,2)
  835. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  837. local mesh = Instance.new("SpecialMesh",BottomPart)
  838. mesh.MeshType = "Sphere"
  839. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  840.  
  841. --//=================================\\
  842. --|| CREATING ARMS
  843. --\\=================================//
  844.  
  845. --RIGHT ARM--
  846.  
  847. local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  848. local mesh = Instance.new("SpecialMesh",limb1a)
  849. mesh.MeshType = "Sphere"
  850. limb1a.Name = "Right Arm 01"
  851.  
  852. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  853. LIMB.Name = "Right Arm part"
  854. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  855. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  856. LIMB.Name = "Right Arm part"
  857. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  859. LIMB.Name = "Right Arm part"
  860. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861.  
  862. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  864. local mesh = Instance.new("SpecialMesh",limb1b)
  865. mesh.MeshType = "Sphere"
  866. limb1b.Name = "Right Arm 02"
  867.  
  868. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  869. LIMB.Name = "Right Arm part"
  870. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  872. LIMB.Name = "Right Arm part"
  873. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  874. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  875. LIMB.Name = "Right Arm part"
  876. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  877.  
  878. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  879. local mesh = Instance.new("SpecialMesh",part)
  880. mesh.MeshType = "FileMesh"
  881. mesh.MeshId = "rbxassetid://156292343"
  882. mesh.Scale = VT(10,10,10)
  883. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  884.  
  885. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  886. local limb1c = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  887. local mesh = Instance.new("SpecialMesh",limb1c)
  888. mesh.MeshType = "Sphere"
  889. limb1c.Name = "Right Arm 03"
  890.  
  891. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  892. local mesh = Instance.new("SpecialMesh",part)
  893. mesh.MeshType = "FileMesh"
  894. mesh.MeshId = "rbxassetid://156292343"
  895. mesh.Scale = VT(15,15,15)
  896. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  897. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  898. local mesh = Instance.new("SpecialMesh",part)
  899. mesh.MeshType = "FileMesh"
  900. mesh.MeshId = "rbxassetid://156292343"
  901. mesh.Scale = VT(10,10,10)
  902. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  903. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  904. local mesh = Instance.new("SpecialMesh",part)
  905. mesh.MeshType = "FileMesh"
  906. mesh.MeshId = "rbxassetid://156292343"
  907. mesh.Scale = VT(10,10,10)
  908. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  909.  
  910. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911.  
  912. local hand1 = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  913. local mesh = Instance.new("SpecialMesh",hand1)
  914. mesh.MeshType = "FileMesh"
  915. mesh.MeshId = "rbxassetid://1089939072"
  916. mesh.Scale = VT(7,8,7)
  917. local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  918.  
  919. --LEFT ARM
  920.  
  921. local limb2a = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  922. local mesh = Instance.new("SpecialMesh",limb2a)
  923. mesh.MeshType = "Sphere"
  924. limb2a.Name = "Left Arm 01"
  925.  
  926. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  927. LIMB.Name = "Left Arm part"
  928. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(01*Player_Size,3.5*Player_Size,1*Player_Size),false)
  930. LIMB.Name = "Left Arm part"
  931. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  932. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  933. LIMB.Name = "Left Arm part"
  934. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  935.  
  936. local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, RootPart, limb2a, CF(-4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  937. local limb2b = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(2.5*Player_Size,2.5*Player_Size,2.5*Player_Size),false)
  938. local mesh = Instance.new("SpecialMesh",limb2b)
  939. mesh.MeshType = "Sphere"
  940. limb2b.Name = "Left Arm 02"
  941.  
  942. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(1*Player_Size,3.5*Player_Size,1*Player_Size),false)
  943. LIMB.Name = "Left Arm part"
  944. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  945. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Cyan", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  946. LIMB.Name = "Left Arm part"
  947. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  949. LIMB.Name = "Left Arm part"
  950. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  951.  
  952. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  953. local mesh = Instance.new("SpecialMesh",part)
  954. mesh.MeshType = "FileMesh"
  955. mesh.MeshId = "rbxassetid://156292343"
  956. mesh.Scale = VT(10,10,10)
  957. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  958.  
  959. local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  960. local limb2c = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  961. local mesh = Instance.new("SpecialMesh",limb2c)
  962. mesh.MeshType = "Sphere"
  963. limb1c.Name = "Right Arm 03"
  964.  
  965. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  966. local mesh = Instance.new("SpecialMesh",part)
  967. mesh.MeshType = "FileMesh"
  968. mesh.MeshId = "rbxassetid://156292343"
  969. mesh.Scale = VT(15,15,15)
  970. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  971. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  972. local mesh = Instance.new("SpecialMesh",part)
  973. mesh.MeshType = "FileMesh"
  974. mesh.MeshId = "rbxassetid://156292343"
  975. mesh.Scale = VT(10,10,10)
  976. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  977. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  978. local mesh = Instance.new("SpecialMesh",part)
  979. mesh.MeshType = "FileMesh"
  980. mesh.MeshId = "rbxassetid://156292343"
  981. mesh.Scale = VT(10,10,10)
  982. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  983.  
  984. local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  985.  
  986. local hand2 = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  987. local mesh = Instance.new("SpecialMesh",hand2)
  988. mesh.MeshType = "FileMesh"
  989. mesh.MeshId = "rbxassetid://1089939056"
  990. mesh.Scale = VT(7,8,7)
  991. local handweld2 = CreateWeldOrSnapOrMotor("Weld", limb2c, hand2, limb2c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  992.  
  993. for _, c in pairs(Weapon:GetChildren()) do
  994. if c.ClassName == "Part" then
  995. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  996. end
  997. end
  998.  
  999. --//=================================\\
  1000. --|| SPEECH
  1001. --\\=================================//
  1002.  
  1003. function chatfunc(text,waitt)
  1004. local chat = coroutine.wrap(function()
  1005. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1006. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1007. end
  1008. local naeeym2 = Instance.new("BillboardGui",Character)
  1009. naeeym2.Size = UDim2.new(0,100,0,40)
  1010. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1011. naeeym2.Adornee = Character.Head
  1012. naeeym2.Name = "TalkingBillBoard"
  1013. naeeym2.AlwaysOnTop = true
  1014. local tecks2 = 30
  1015. tecks2.BackgroundTransparency = 1
  1016. tecks2.BorderSizePixel = 0
  1017. tecks2.Text = ""
  1018. tecks2.Font = "Fantasy"
  1019. tecks2.TextSize = 30
  1020. tecks2.TextStrokeTransparency = 1
  1021. tecks2.TextColor3 = SKILLTEXTCOLOR
  1022. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1023. tecks2.Size = UDim2.new(1,0,0.5,0)
  1024. local tecks3 = Instance.new("TextLabel",naeeym2)
  1025. tecks3.BackgroundTransparency = 1
  1026. tecks3.BorderSizePixel = 0
  1027. tecks3.Text = ""
  1028. tecks3.Font = "Fantasy"
  1029. tecks3.TextSizekeTransparency = 1
  1030. tecks3.TextColor3 = SKILLTEXTCOLOR
  1031. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1032. tecks3.Size = UDim2.new(1,0,0.5,0)
  1033. for i = 1,string.len(text),1 do
  1034. tecks2.Text = string.sub(text,1,i)
  1035. tecks3.Text = string.sub(text,1,i)
  1036. wait(0.01)
  1037. end
  1038. wait(waitt)
  1039. naeeym2:Destroy()
  1040. end)
  1041. chat()
  1042. end
  1043.  
  1044. --//=================================\\
  1045. --|| DAMAGE FUNCTIONS
  1046. --\\=================================//
  1047.  
  1048. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1049. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Cyan", "Effect", VT())
  1050. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1051. local BODYGYRO = IT("BodyGyro", STATPART)
  1052. local BODYPOSITION = IT("BodyPosition", STATPART)
  1053. BODYPOSITION.P = 2000
  1054. BODYPOSITION.D = 100
  1055. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1056. if LABELTYPE == "Normal" then
  1057. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1058. elseif LABELTYPE == "Debuff" then
  1059. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1060. elseif LABELTYPE == "Interruption" then
  1061. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1062. end
  1063. game:GetService("Debris"):AddItem(STATPART ,5)
  1064. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1065. BILLBOARDGUI.Adornee = STATPART
  1066. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1067. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1068. BILLBOARDGUI.AlwaysOnTop = false
  1069. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1070. TEXTLABEL.BackgroundTransparency = 1
  1071. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1072. TEXTLABEL.Text = TEXT
  1073. TEXTLABEL.Font = "SciFi"
  1074. TEXTLABEL.FontSize="Size42"
  1075. TEXTLABEL.TextColor3 = COLOR
  1076. TEXTLABEL.TextStrokeTransparency = 1
  1077. TEXTLABEL.TextScaled = true
  1078. TEXTLABEL.TextWrapped = true
  1079. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1080. wait(0.2)
  1081. for i=1, 5 do
  1082. wait()
  1083. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1084. end
  1085. wait(1.2)
  1086. for i=1, 5 do
  1087. wait()
  1088. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1089. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1090. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1091. end
  1092. THEPART.Parent = nil
  1093. end),STATPART, BODYPOSITION, TEXTLABEL)
  1094. end
  1095.  
  1096. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  1097. local sinkhole = IT("Part",Effects)
  1098. sinkhole.Size = VT(size,0,size)
  1099. sinkhole.CFrame = cframe * CF(0,offset,0)
  1100. sinkhole.Material = "Neon"
  1101. sinkhole.Color = C3(1,0,0)
  1102. sinkhole.Anchored = true
  1103. sinkhole.CanCollide = false
  1104. sinkhole.Transparency = 1
  1105. local decal = IT("Decal",sinkhole)
  1106. decal.Face = "Top"
  1107. decal.Texture = "http://www.roblox.com/asset/?id=1252044340"
  1108. coroutine.resume(coroutine.create(function(PART)
  1109. for i = 1, waitt do
  1110. Swait()
  1111. if doesrotate == true then
  1112. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1113. end
  1114. if i > waitt-11 then
  1115. decal.Transparency = decal.Transparency + 0.1
  1116. end
  1117. end
  1118. sinkhole:remove()
  1119. end))
  1120. return sinkhole
  1121. end
  1122.  
  1123. --//=================================\\
  1124. --|| DAMAGING
  1125. --\\=================================//
  1126.  
  1127. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1128. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1129. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1130. local dmg = math.random(min,max)
  1131. if humanoid.Health > 0 then
  1132. if beserk == true then
  1133. humanoid.Health = 0
  1134. else
  1135. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1136. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1137. if math.random(1,100) < critrate+1 then
  1138. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1139. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1140. else
  1141. humanoid.Health = humanoid.Health - dmg
  1142. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1143. end
  1144. local defence = Instance.new("BoolValue",hit.Parent)
  1145. defence.Name = ("HitBy"..Player.Name)
  1146. game:GetService("Debris"):AddItem(defence, 0.5)
  1147. end
  1148. end
  1149. end
  1150. end
  1151.  
  1152. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1153. local dmg = math.random(min,max)
  1154. for i,v in ipairs(workspace:GetChildren()) do
  1155. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1156. local body = v:GetChildren()
  1157. for part = 1, #body do
  1158. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1159. if(body[part].Position - position).Magnitude < radius then
  1160. if v.ClassName == "Model" then
  1161. if v:FindFirstChild("Humanoid") then
  1162. if v.Humanoid.Health ~= 0 then
  1163. if CanBeDodgedByJumping == true then
  1164. if body[part].Position.Y < position.Y+5 then
  1165. if math.random(1,100) < critrate+1 then
  1166. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1167. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1168. else
  1169. v.Humanoid.Health = v.Humanoid.Health - dmg
  1170. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1171. end
  1172. local defence = Instance.new("BoolValue",v)
  1173. defence.Name = ("HitBy"..Player.Name)
  1174. game:GetService("Debris"):AddItem(defence, 0.5)
  1175. end
  1176. else
  1177. if beserk == true then
  1178. v.Humanoid.Health = 0
  1179. end
  1180. if math.random(1,100) < critrate+1 then
  1181. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1182. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1183. else
  1184. v.Humanoid.Health = v.Humanoid.Health - dmg
  1185. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1186. end
  1187. local defence = Instance.new("BoolValue",v)
  1188. defence.Name = ("HitBy"..Player.Name)
  1189. game:GetService("Debris"):AddItem(defence, 0.5)
  1190. end
  1191. end
  1192. end
  1193. end
  1194. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1195. end
  1196. end
  1197. end
  1198. if v.ClassName == "Part" then
  1199. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1200. --v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1201. end
  1202. end
  1203. end
  1204. end
  1205. end
  1206.  
  1207. function killnearest(position,range,maxstrength)
  1208. for i,v in ipairs(workspace:GetChildren()) do
  1209. local body = v:GetChildren()
  1210. for part = 1, #body do
  1211. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1212. if(body[part].Position - position).Magnitude < range then
  1213. if v.ClassName == "Model" then
  1214. v:BreakJoints()
  1215. end
  1216. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1217. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1218. end
  1219. end
  1220. end
  1221. if v.ClassName == "Part" then
  1222. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1223. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1224. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1225. end
  1226. end
  1227. end
  1228. end
  1229.  
  1230. --//=================================\\
  1231. --|| ATTACK FUNCTIONS AND STUFF
  1232. --\\=================================//
  1233.  
  1234.  
  1235. function turnto(pos,part)
  1236. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1237. end
  1238.  
  1239. Humanoid.Died:connect(function()
  1240. q = workspace:GetChildren()
  1241. DEAD = true
  1242. CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-15-3)
  1243. Head.Parent = nil
  1244. Head = nil
  1245. for i = 1, #q do
  1246. local child = q[i]
  1247. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  1248. child:BreakJoints()
  1249. end
  1250. end
  1251. local taunt = CreateSound("135009414", workspace, 10, 1)
  1252. local effect = IT("PitchShiftSoundEffect",taunt)
  1253. effect.Octave = 0.700
  1254. ATTACK = true
  1255. end)
  1256.  
  1257. function ClawForce()
  1258. ATTACK = true
  1259. for i=0, 2, 0.1 / Animation_Speed do
  1260. Swait()
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267.  
  1268. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1269. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1270. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1271.  
  1272. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1273. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1274. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1275. end
  1276. CreateSound("134012322", Effects, 2, 1)
  1277. for i=0, 1, 0.1 / Animation_Speed2 do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1285.  
  1286. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1287. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1288. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1289.  
  1290. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1291. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1292. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1293. end
  1294. killnearest(hand1.Position,15,60)
  1295. killnearest(hand2.Position,15,60)
  1296. CreateWave(0,15,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Cyan")
  1297. CreateWave(0,15,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Cyan")
  1298. CreateWave(0,10,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Cyan")
  1299. CreateWave(0,10,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Cyan")
  1300. CreateWave(0,5,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Cyan")
  1301. CreateWave(0,5,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Cyan")
  1302. CreateSound("1225807237", Effects, 4, 1)
  1303. for i=0, 0.5, 0.1 / Animation_Speed2 do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1311.  
  1312. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1313. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1314. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1315.  
  1316. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1317. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1318. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1319. end
  1320. ATTACK = false
  1321. end
  1322.  
  1323. function HellLeash()
  1324. ATTACK = true
  1325. Rooted = true
  1326. CreateSound("159882578", Effects, 10, 0.6)
  1327. for i=0, 2, 0.1 / Animation_Speed do
  1328. Swait()
  1329. turnto(Mouse.Hit.p,RootPart)
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336.  
  1337. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-85), RAD(0), RAD(-95)) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.4 / Animation_Speed)
  1338. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-6), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1339. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1340.  
  1341. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(135)), 0.4 / Animation_Speed)
  1342. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-36), RAD(5 * COS(SINE / 30)), RAD(-35)), 0.4 / Animation_Speed)
  1343. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1344. end
  1345. CreateSound("910988901", Effects, 4, 1)
  1346. local sphere = IT("Part",Effects)
  1347. sphere.Shape = "Ball"
  1348. sphere.Size = VT(0,0,0)
  1349. sphere.Material = "Neon"
  1350. sphere.Color = C3(149,226,224)
  1351. sphere.CFrame = hand1.CFrame*CF(0,0,0)
  1352. sphere.Anchored = true
  1353. for i = 1, 25 do
  1354. Swait()
  1355. turnto(Mouse.Hit.p,RootPart)
  1356. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1357. sphere.Size = sphere.Size + VT(1,1,1)
  1358. sphere.Anchored = true
  1359. end
  1360. for i = 1, 100 do
  1361. turnto(Mouse.Hit.p,RootPart)
  1362. local RayData = Zap({Offset = 2, Size = sphere.Size.Y/5 ,MaxRange = 150 ,StartPosition = sphere.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1363. MagicSphere(5,15,RayData.RayPos,0,"New Yeller")
  1364. killnearest(RayData.RayPos,15,100)
  1365. Swait()
  1366. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1367. sphere.Size = sphere.Size - VT(0.25,0.25,0.25)
  1368. sphere.Anchored = true
  1369. RayData.LightningModel:remove()
  1370. end
  1371. ATTACK = false
  1372. Rooted = false
  1373. end
  1374.  
  1375. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1376. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1377. end
  1378.  
  1379. function SinnerWave()
  1380. ATTACK = true
  1381. Rooted = true
  1382. for i=0, 2, 0.1 / Animation_Speed do
  1383. Swait()
  1384. turnto(Mouse.Hit.p,RootPart)
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1391.  
  1392. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1393. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1394. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1395.  
  1396. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1397. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1398. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1399. end
  1400. CreateSound("971126018", Effects, 6, 1)
  1401. local angle = -60
  1402. for i = 1, 9 do
  1403. coroutine.resume(coroutine.create(function()
  1404. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1405. local SpawnPosition = RayPos
  1406. local floor = RayHit
  1407. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1408. local LastPosition = RayPos
  1409. local Delay = 1
  1410. for i = 1, 15 do
  1411. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1412. local End = RayPos
  1413. LastPosition = End
  1414. local locatepart = Instance.new("Part",Effects)
  1415. locatepart.Size = VT(0.5,0.5,0.5)
  1416. locatepart.Position = End
  1417. locatepart.CanCollide = false
  1418. locatepart.Anchored = true
  1419. locatepart.Name = "Oof"
  1420. locatepart.Transparency = 1
  1421. if SpawnPosition then
  1422. CreateSound("971125740", locatepart.CFrame, 7, 1)
  1423. killnearest(End,15,50)
  1424. CreateWave(0,5,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1425. CreateWave(0,2.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1426. CreateWave(0,2,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1427. CreateWave(0,1.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1428. end
  1429. Swait(5)
  1430. game:GetService("Debris"):AddItem(locatepart, 5)
  1431. end
  1432. end))
  1433. angle = angle + 15
  1434. end
  1435. for i=0, 2, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1443.  
  1444. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1445. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1446. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1447.  
  1448. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1449. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1450. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1451. end
  1452. ATTACK = false
  1453. Rooted = false
  1454. end
  1455.  
  1456. function FromTheDepths()
  1457. ATTACK = true
  1458. Rooted = true
  1459. for i=0, 2, 0.1 / Animation_Speed do
  1460. Swait()
  1461. turnto(Mouse.Hit.p,RootPart)
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1468.  
  1469. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1470. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1471. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1472.  
  1473. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1474. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1475. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1476. end
  1477. local pos = nil
  1478. repeat
  1479. Swait()
  1480. local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 150 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1481. MagicSphere(2,15,RayData.RayPos,0,"Cyan")
  1482. pos = RayData.RayPos
  1483. Swait()
  1484. RayData.LightningModel:remove()
  1485. turnto(Mouse.Hit.p,RootPart)
  1486. until KEYHOLD == false
  1487. coroutine.resume(coroutine.create(function()
  1488. local gate = IT("Part",Effects)
  1489. gate.Material = "Neon"
  1490. gate.Color = C3(1,0,0)
  1491. gate.CanCollide = false
  1492. gate.Anchored = true
  1493. gate.Transparency = 1
  1494. gate.Size = VT(65,0.3,65)
  1495. local mesh = IT("CylinderMesh",gate)
  1496. gate.CFrame = CF(pos)
  1497. local soundeffect = IT("Sound",gate)
  1498. soundeffect.SoundId = "rbxassetid://487186990"
  1499. soundeffect.Looped = true
  1500. soundeffect.Volume = 0
  1501. soundeffect.Playing = true
  1502. for i = 1, 10 do
  1503. soundeffect.Volume = i
  1504. gate.Transparency = gate.Transparency - 0.1
  1505. Swait()
  1506. end
  1507. for i = 1, 150 do
  1508. Swait(5)
  1509. killnearest(gate.Position,35,-10)
  1510. end
  1511. for i = 1, 10 do
  1512. soundeffect.Volume = soundeffect.Volume - 1
  1513. gate.Transparency = gate.Transparency + 0.1
  1514. Swait()
  1515. end
  1516. gate:remove()
  1517. end))
  1518. for i=0, 2, 0.1 / Animation_Speed do
  1519. Swait()
  1520. turnto(Mouse.Hit.p,RootPart)
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527.  
  1528. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1529. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1530. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1531.  
  1532. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1533. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1534. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1535. end
  1536. ATTACK = false
  1537. Rooted = false
  1538. end
  1539.  
  1540. function TheEnd()
  1541. local pos = RootPart.CFrame * CF(0,65,0).p
  1542. ATTACK = true
  1543. Rooted = true
  1544. for i=0, 2, 0.1 / Animation_Speed do
  1545. Swait()
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1552.  
  1553. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1554. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1555. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1556.  
  1557. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1558. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1559. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1560. end
  1561. if DEAD == false then
  1562. local sphere = IT("Part",Effects)
  1563. sphere.Shape = "Ball"
  1564. sphere.Size = VT(0,0,0)
  1565. sphere.Material = "Neon"
  1566. sphere.Color = C3(149,226,224)
  1567. sphere.CFrame = CF(pos)
  1568. sphere.Anchored = true
  1569. sphere.CanCollide = false
  1570. local maxdist1 = (hand1.Position-pos).magnitude
  1571. local maxdist2 = (hand2.Position-pos).magnitude
  1572. local soundeffect = IT("Sound",RootPart)
  1573. soundeffect.SoundId = "rbxassetid://379557765"
  1574. soundeffect.Looped = true
  1575. soundeffect.Volume = 10
  1576. soundeffect.Playing = true
  1577. local hit = sphere.Touched:connect(function(hit)
  1578. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Anchored == false and hit.CanCollide == true then
  1579. hit:Destroy()
  1580. end
  1581. end)
  1582. CreateSwirl(0,1,true,0.5,300,sphere.CFrame,0,"Cyan")
  1583. for i = 1, 250 do
  1584. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1585. local RayData2 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1586. local RayData3 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1587. Swait()
  1588. --RayData.LightningModel:remove()
  1589. RayData2.LightningModel:remove()
  1590. RayData3.LightningModel:remove()
  1591. sphere.Size = sphere.Size + VT(0.2,0.2,0.2)
  1592. end
  1593. soundeffect:remove()
  1594. Swait(50)
  1595. for i = 1, 5 do
  1596. CreateSound("821439273", sphere, 10, 0.7)
  1597. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1598. local RayData2 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1599. local RayData3 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1600. Swait()
  1601. sphere.Size = sphere.Size + VT(5,5,5)
  1602. Swait(15)
  1603. end
  1604. local laugh = CreateSound("160212892", Effects, 10, 0.7)
  1605. Swait(2)
  1606. repeat Swait() until laugh.Playing == false
  1607. CreateSound("160745944", Effects, 10, 0.7)
  1608. for i = 1, 100 do
  1609. Swait()
  1610. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Cyan")
  1611. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Cyan")
  1612. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Cyan")
  1613. sphere.Size = sphere.Size + VT(5,5,5)
  1614. filter.TintColor = C3(1,1-(i/100),1-(i/100))
  1615. end
  1616. for i = 1, 100 do
  1617. Swait()
  1618. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Cyan")
  1619. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Cyan")
  1620. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Cyan")
  1621. sphere.Size = sphere.Size + VT(5,5,5)
  1622. filter.Brightness = filter.Brightness - (1/100)
  1623. end
  1624. --killnearest(sphere.Position,1000,100)
  1625. sphere:remove()
  1626. Swait(50)
  1627. ATTACK = false
  1628. Rooted = false
  1629. for i = 1, 50 do
  1630. Swait()
  1631. filter.TintColor = C3(1,0+(i/50),0+(i/50))
  1632. filter.Brightness = filter.Brightness + (1/50)
  1633. end
  1634. filter:remove()
  1635. end
  1636. end
  1637.  
  1638. Humanoid.HealthChanged:connect(function()
  1639. if Humanoid.Health == 0 then
  1640. Humanoid.MaxHealth = "inf"
  1641. Humanoid.Health = "inf"
  1642. if ATTACK == false then
  1643. if Humanoid.Health == 0 then
  1644. workspace:ClearAllChildren()
  1645. else
  1646. TheEnd()
  1647. end
  1648. end
  1649. end
  1650. end)
  1651.  
  1652. --//=================================\\
  1653. --|| ASSIGN THINGS TO KEYS
  1654. --\\=================================//
  1655.  
  1656. function MouseDown(Mouse)
  1657. if ATTACK == false then
  1658. end
  1659. end
  1660.  
  1661. function MouseUp(Mouse)
  1662. HOLD = false
  1663. end
  1664.  
  1665. function KeyDown(Key)
  1666. KEYHOLD = true
  1667. if Key == "z" and ATTACK == false then
  1668. ClawForce()
  1669. end
  1670.  
  1671. if Key == "b" and ATTACK == false then
  1672. HellLeash()
  1673. end
  1674.  
  1675. if Key == "c" and ATTACK == false then
  1676. SinnerWave()
  1677. end
  1678.  
  1679. if Key == "v" and ATTACK == false then
  1680. FromTheDepths()
  1681. end
  1682.  
  1683. if Key == "x" and ATTACK == false then
  1684. TheEnd()
  1685. end
  1686.  
  1687. if Key == "t" and ATTACK == false then
  1688. CreateSound("907329893", Head, 10, 0.85)
  1689. end
  1690. end
  1691.  
  1692. function KeyUp(Key)
  1693. KEYHOLD = false
  1694. end
  1695.  
  1696. Mouse.Button1Down:connect(function(NEWKEY)
  1697. MouseDown(NEWKEY)
  1698. end)
  1699. Mouse.Button1Up:connect(function(NEWKEY)
  1700. MouseUp(NEWKEY)
  1701. end)
  1702. Mouse.KeyDown:connect(function(NEWKEY)
  1703. KeyDown(NEWKEY)
  1704. end)
  1705. Mouse.KeyUp:connect(function(NEWKEY)
  1706. KeyUp(NEWKEY)
  1707. end)
  1708.  
  1709. --//=================================\\
  1710. --\\=================================//
  1711.  
  1712.  
  1713. function unanchor()
  1714. if UNANCHOR == true then
  1715. g = Character:GetChildren()
  1716. for i = 1, #g do
  1717. if g[i].ClassName == "Part" then
  1718. g[i].Anchored = false
  1719. end
  1720. end
  1721. end
  1722. end
  1723.  
  1724.  
  1725. --//=================================\\
  1726. --|| WRAP THE WHOLE SCRIPT UP
  1727. --\\=================================//
  1728.  
  1729. Humanoid.Changed:connect(function(Jump)
  1730. if Jump == "Jump" and (Disable_Jump == true) then
  1731. Humanoid.Jump = false
  1732. end
  1733. end)
  1734.  
  1735. ANIMATE.Parent = nil
  1736. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1737. IDLEANIMATION:Play()
  1738.  
  1739. while true do
  1740. Swait()
  1741. SINE = SINE + CHANGE
  1742. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1743. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1744. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1745. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1746. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1747. if ATTACK == false then
  1748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1754.  
  1755. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-125)), 0.4 / Animation_Speed)
  1756. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1757. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1758.  
  1759. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(125)), 0.4 / Animation_Speed)
  1760. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1761. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1762. end
  1763. if #Effects2>0 then
  1764. for e=1,#Effects2 do
  1765. if Effects2[e]~=nil then
  1766. local Thing=Effects2[e]
  1767. if Thing~=nil then
  1768. local Part=Thing[1]
  1769. local Mode=Thing[2]
  1770. local Delay=Thing[3]
  1771. local IncX=Thing[4]
  1772. local IncY=Thing[5]
  1773. local IncZ=Thing[6]
  1774. local Part2=Thing[8]
  1775. if Thing[1].Transparency<=1 then
  1776. if Thing[2]=="Block1" then
  1777. Thing[1].CFrame=Thing[1].CFrame
  1778. Mesh=Thing[1].Mesh
  1779. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1780. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1781. elseif Thing[2]=="Cylinder" then
  1782. Mesh=Thing[1].Mesh
  1783. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1784. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1785. elseif Thing[2]=="Blood" then
  1786. Mesh=Thing[7]
  1787. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1788. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1789. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1790. elseif Thing[2]=="Elec" then
  1791. Mesh=Thing[1].Mesh
  1792. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1793. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1794. elseif Thing[2]=="Disappear" then
  1795. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1796. end
  1797. else
  1798. Part.Parent=nil
  1799. table.remove(Effects2,e)
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805. unanchor()
  1806. Humanoid.MaxHealth = "inf"
  1807. Humanoid.Health = "inf"
  1808. if Rooted == false then
  1809. Disable_Jump = false
  1810. Humanoid.WalkSpeed = Speed
  1811. elseif Rooted == true then
  1812. Disable_Jump = true
  1813. Humanoid.WalkSpeed = 0
  1814. end
  1815. q = Character:GetChildren()
  1816. for u = 1, #q do
  1817. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1818. q[u]:remove()
  1819. elseif q[u].ClassName == "Shirt" then
  1820. q[u]:Destroy()
  1821. elseif q[u].ClassName == "Pants" then
  1822. q[u]:Destroy()
  1823. elseif q[u].ClassName == "CharacterMesh" then
  1824. q[u]:remove()
  1825. elseif q[u].ClassName == "ShirtGraphic" then
  1826. q[u]:remove()
  1827. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1828. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1829. end
  1830. end
  1831. if Head:FindFirstChild("face") then
  1832. Head.face:remove()
  1833. end
  1834. end
  1835.  
  1836. --//=================================\\
  1837. --\\=================================//
  1838.  
  1839.  
  1840.  
  1841.  
  1842.  
  1843. --//====================================================\\--
  1844. --|| END OF SCRIPT
  1845. --\\====================================================//--
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