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1 | ------------------------------------------------------------------------------------------------------------------- | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | script.Parent = Player.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent and t.Function then | |
32 | t.Function(...) | |
33 | end | |
34 | end | |
35 | m.TrigEvent = te | |
36 | UIS.TrigEvent = te | |
37 | ||
38 | Event.OnServerEvent:Connect(function(plr,io) | |
39 | if plr~=Player then return end | |
40 | if io.isMouse then | |
41 | m.Target = io.Target | |
42 | m.Hit = io.Hit | |
43 | else | |
44 | local b = io.UserInputState == Enum.UserInputState.Begin | |
45 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
46 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
47 | end | |
48 | for _,t in pairs(CAS.Actions) do | |
49 | for _,k in pairs(t.Keys) do | |
50 | if k==io.KeyCode then | |
51 | t.Function(t.Name,io.UserInputState,io) | |
52 | end | |
53 | end | |
54 | end | |
55 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
56 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
57 | end | |
58 | end) | |
59 | Event.Parent = NLS([==[ | |
60 | local Player = game:GetService("Players").LocalPlayer | |
61 | local Event = script:WaitForChild("UserInput_Event") | |
62 | ||
63 | local UIS = game:GetService("UserInputService") | |
64 | local input = function(io,a) | |
65 | if a then return end | |
66 | --Since InputObject is a client-side instance, we create and pass table instead | |
67 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
68 | end | |
69 | UIS.InputBegan:Connect(input) | |
70 | UIS.InputEnded:Connect(input) | |
71 | ||
72 | local Mouse = Player:GetMouse() | |
73 | local h,t | |
74 | --Give the server mouse data 30 times every second, but only if the values changed | |
75 | --If player is not moving their mouse, client won't fire events | |
76 | while wait(1/30) do | |
77 | if h~=Mouse.Hit or t~=Mouse.Target then | |
78 | h,t=Mouse.Hit,Mouse.Target | |
79 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
80 | end | |
81 | end]==],Player.Character) | |
82 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
83 | end | |
84 | ------------------------------------------------------------------------------------------------------------------- | |
85 | ||
86 | local fall = false | |
87 | ||
88 | local fade = false | |
89 | ||
90 | local delete = false | |
91 | ||
92 | local clear = false | |
93 | ||
94 | function faded(brick) | |
95 | if brick and fade == true then | |
96 | wait(0.5) | |
97 | brick.Transparency = 0.1 | |
98 | wait(0.1) | |
99 | brick.Transparency = 0.2 | |
100 | wait(0.1) | |
101 | brick.Transparency = 0.3 | |
102 | wait(0.1) | |
103 | brick.Transparency = 0.4 | |
104 | wait(0.1) | |
105 | brick.Transparency = 0.5 | |
106 | wait(0.1) | |
107 | brick.Transparency = 0.6 | |
108 | wait(0.1) | |
109 | brick.Transparency = 0.7 | |
110 | wait(0.1) | |
111 | brick.Transparency = 0.8 | |
112 | wait(0.1) | |
113 | brick.Transparency = 0.9 | |
114 | wait(0.1) | |
115 | brick.Transparency = 1 | |
116 | brick:Destroy() | |
117 | end | |
118 | end | |
119 | ||
120 | Mouse.Button1Down:connect(function() | |
121 | if Mouse.Target then | |
122 | if clear == true then | |
123 | for i,v in pairs(Mouse.Target.Parent:GetChildren()) do | |
124 | if v.ClassName == "CharacterMesh" or v.ClassName == "Shirt" or v.ClassName == "ShirtGraphic" or v.ClassName == "Pants" then | |
125 | v:Destroy() | |
126 | end | |
127 | end | |
128 | for i,v in pairs(Mouse.Target:GetChildren()) do | |
129 | if v.ClassName ~= "Motor6D" and v.ClassName ~= "Weld" and v.ClassName ~= "Motor" and v.ClassName ~= "Attachment" then | |
130 | v:Destroy() | |
131 | end | |
132 | end | |
133 | end | |
134 | if clear == false then | |
135 | if delete == false then | |
136 | local br = Instance.new("Part",workspace) | |
137 | br.Size = Vector3.new(2,2,2) | |
138 | br.Anchored = true | |
139 | br.Position = Mouse.Hit.p + Vector3.new(0,1,0) | |
140 | br.BrickColor = BrickColor.new("Really blue") | |
141 | br.BottomSurface = Enum.SurfaceType.Smooth | |
142 | br.TopSurface = Enum.SurfaceType.Smooth | |
143 | if fall == true then | |
144 | br.Anchored = false | |
145 | end | |
146 | if fade == true then | |
147 | faded(br) | |
148 | end | |
149 | else | |
150 | if Mouse.Target.Name ~= "Base" and Mouse.Target.Name ~= "Baseplate" then | |
151 | Mouse.Target:Destroy() | |
152 | end | |
153 | end | |
154 | end | |
155 | end | |
156 | end) | |
157 | ||
158 | Mouse.KeyDown:connect(function(k) | |
159 | k = k:lower() | |
160 | if k=='z' then | |
161 | fall = not fall | |
162 | elseif k=='x' then | |
163 | fade = not fade | |
164 | elseif k=='q' then | |
165 | delete = not delete | |
166 | elseif k=='e' then | |
167 | clear = not clear | |
168 | end | |
169 | end) |