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Awooslayer699

bricc

Nov 17th, 2019
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  1. -------------------------------------------------------------------------------------------------------------------
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84. -------------------------------------------------------------------------------------------------------------------
  85.  
  86. local fall = false
  87.  
  88. local fade = false
  89.  
  90. local delete = false
  91.  
  92. local clear = false
  93.  
  94. function faded(brick)
  95. if brick and fade == true then
  96. wait(0.5)
  97. brick.Transparency = 0.1
  98. wait(0.1)
  99. brick.Transparency = 0.2
  100. wait(0.1)
  101. brick.Transparency = 0.3
  102. wait(0.1)
  103. brick.Transparency = 0.4
  104. wait(0.1)
  105. brick.Transparency = 0.5
  106. wait(0.1)
  107. brick.Transparency = 0.6
  108. wait(0.1)
  109. brick.Transparency = 0.7
  110. wait(0.1)
  111. brick.Transparency = 0.8
  112. wait(0.1)
  113. brick.Transparency = 0.9
  114. wait(0.1)
  115. brick.Transparency = 1
  116. brick:Destroy()
  117. end
  118. end
  119.  
  120. Mouse.Button1Down:connect(function()
  121. if Mouse.Target then
  122. if clear == true then
  123. for i,v in pairs(Mouse.Target.Parent:GetChildren()) do
  124. if v.ClassName == "CharacterMesh" or v.ClassName == "Shirt" or v.ClassName == "ShirtGraphic" or v.ClassName == "Pants" then
  125. v:Destroy()
  126. end
  127. end
  128. for i,v in pairs(Mouse.Target:GetChildren()) do
  129. if v.ClassName ~= "Motor6D" and v.ClassName ~= "Weld" and v.ClassName ~= "Motor" and v.ClassName ~= "Attachment" then
  130. v:Destroy()
  131. end
  132. end
  133. end
  134. if clear == false then
  135. if delete == false then
  136. local br = Instance.new("Part",workspace)
  137. br.Size = Vector3.new(2,2,2)
  138. br.Anchored = true
  139. br.Position = Mouse.Hit.p + Vector3.new(0,1,0)
  140. br.BrickColor = BrickColor.new("Really blue")
  141. br.BottomSurface = Enum.SurfaceType.Smooth
  142. br.TopSurface = Enum.SurfaceType.Smooth
  143. if fall == true then
  144. br.Anchored = false
  145. end
  146. if fade == true then
  147. faded(br)
  148. end
  149. else
  150. if Mouse.Target.Name ~= "Base" and Mouse.Target.Name ~= "Baseplate" then
  151. Mouse.Target:Destroy()
  152. end
  153. end
  154. end
  155. end
  156. end)
  157.  
  158. Mouse.KeyDown:connect(function(k)
  159. k = k:lower()
  160. if k=='z' then
  161. fall = not fall
  162. elseif k=='x' then
  163. fade = not fade
  164. elseif k=='q' then
  165. delete = not delete
  166. elseif k=='e' then
  167. clear = not clear
  168. end
  169. end)
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