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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | - | local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true; |
| 3 | + | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").Rohan_Kishiba
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | wait(.25)--made by yoyyo75 :3 | |
| 88 | run = game:GetService("RunService")
| |
| 89 | local player = game.Players.Rohan_Kishiba;char = player.Character;char.Archivable = true; | |
| 90 | hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
| |
| 91 | if player.Backpack:findFirstChild("WindKatana") then
| |
| 92 | player.Backpack:findFirstChild("WindKatana").Parent = nil
| |
| 93 | end | |
| 94 | local hb = Instance.new("HopperBin", player.Backpack)
| |
| 95 | hb.Name = "WindKatana" | |
| 96 | sword = Instance.new("Model");sword.Name = "WindKatana"
| |
| 97 | script.Parent = hb;idol = true | |
| 98 | if char:findFirstChild(hb.Name) then | |
| 99 | char:findFirstChild(hb.Name):Destroy() | |
| 100 | end | |
| 101 | equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true | |
| 102 | if char:findFirstChild(hb.Name) then | |
| 103 | char:findFirstChild(hb.Name).Parent = nil | |
| 104 | end | |
| 105 | function weldIt(p1,p2,r1,r2,place) | |
| 106 | local w = Instance.new("Weld")
| |
| 107 | if place then | |
| 108 | w.Parent = place | |
| 109 | else | |
| 110 | w.Parent = p1 | |
| 111 | end | |
| 112 | w.Part0 = p1 | |
| 113 | w.Part1 = p2 | |
| 114 | w.C0 = r1 | |
| 115 | if r2 then | |
| 116 | w.C1 = r2 | |
| 117 | end | |
| 118 | return w | |
| 119 | end | |
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | Add = {
| |
| 124 | part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos) | |
| 125 | if loool ~= nil then | |
| 126 | balleff = Instance.new(loool, place) | |
| 127 | else | |
| 128 | balleff = Instance.new("Part", place)
| |
| 129 | balleff.Material = "SmoothPlastic" | |
| 130 | balleff.TopSurface = "SmoothNoOutlines" | |
| 131 | balleff.BottomSurface = "SmoothNoOutlines" | |
| 132 | balleff.RightSurface = "SmoothNoOutlines" | |
| 133 | balleff.LeftSurface = "SmoothNoOutlines" | |
| 134 | end | |
| 135 | balleff.Name = naym | |
| 136 | balleff.Anchored= true | |
| 137 | balleff.CFrame = pos | |
| 138 | if loool == nil then | |
| 139 | balleff.Shape = thing | |
| 140 | end | |
| 141 | if ff then | |
| 142 | balleff.FormFactor = ff | |
| 143 | end | |
| 144 | balleff.CanCollide = ccd;balleff.Transparency = transparent; | |
| 145 | balleff.TopSurface = 0 | |
| 146 | balleff.BottomSurface = 0 | |
| 147 | balleff.Size = size | |
| 148 | balleff.BrickColor = BrickColor.new(color) | |
| 149 | if not yos then | |
| 150 | mesh = Instance.new("SpecialMesh",balleff)
| |
| 151 | mesh.MeshType = mt | |
| 152 | else | |
| 153 | mesh = Instance.new(yos,balleff) | |
| 154 | end | |
| 155 | mesh.Scale = scale | |
| 156 | if mt == "FileMesh" then | |
| 157 | mesh.MeshId = id | |
| 158 | end | |
| 159 | balleff.Parent = place | |
| 160 | return balleff | |
| 161 | end, | |
| 162 | bp = function(parent,num,p) | |
| 163 | lop = Instance.new("BodyPosition",parent)
| |
| 164 | lop.Name = num | |
| 165 | lop.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 166 | lop.position = p | |
| 167 | return lop | |
| 168 | end, | |
| 169 | BG = function(P,cf) | |
| 170 | local bg = Instance.new("BodyGyro",P)
| |
| 171 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 172 | bg.P = 14000 | |
| 173 | bg.cframe = cf | |
| 174 | return bg | |
| 175 | end | |
| 176 | } | |
| 177 | ||
| 178 | ||
| 179 | ||
| 180 | ||
| 181 | ||
| 182 | ||
| 183 | ||
| 184 | ||
| 185 | -- MAKING THE BLADE--- | |
| 186 | Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 187 | Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 188 | Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 189 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 190 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 191 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 192 | Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 193 | Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 194 | Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 195 | BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
| |
| 196 | Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 197 | Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 198 | Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 199 | Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 200 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 201 | Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 202 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 203 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 204 | Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 205 | Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 206 | Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 207 | Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
| |
| 208 | Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 209 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 210 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 211 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 212 | Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 213 | Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 214 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 215 | hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
| |
| 216 | ||
| 217 | while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do | |
| 218 | wait() | |
| 219 | end | |
| 220 | hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
| |
| 221 | while not ls or not rs or not neck or not hrpw do | |
| 222 | wait() | |
| 223 | end | |
| 224 | co = hrpw.C0 | |
| 225 | moop = {}
| |
| 226 | function Hit(p) | |
| 227 | if don then | |
| 228 | Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end | |
| 229 | if QHIT then | |
| 230 | if not checkintable(p.Parent, moop) then | |
| 231 | Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal"); | |
| 232 | table.insert(moop, p.Parent);else print("herena") end
| |
| 233 | end | |
| 234 | end | |
| 235 | ||
| 236 | ||
| 237 | nu = sword:GetChildren() | |
| 238 | for i = 1, #nu do | |
| 239 | if nu[i].Name ~= "Handle" then | |
| 240 | if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then | |
| 241 | nu[i].Touched:connect(Hit) | |
| 242 | end | |
| 243 | w = Instance.new("Weld", sword.Handle)
| |
| 244 | w.Part0 = sword.Handle | |
| 245 | w.Part1 = nu[i] | |
| 246 | w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame) | |
| 247 | nu[i].Anchored = false | |
| 248 | end | |
| 249 | end | |
| 250 | sword.Handle.Anchored = false;sword.Parent = char | |
| 251 | function backweld() | |
| 252 | bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil) | |
| 253 | return bw | |
| 254 | end | |
| 255 | ||
| 256 | backweld() | |
| 257 | ||
| 258 | function checkintable(chek, tabl) | |
| 259 | for i = 1, #tabl do | |
| 260 | if tabl[i] == check then | |
| 261 | return true | |
| 262 | end | |
| 263 | end | |
| 264 | return false | |
| 265 | end | |
| 266 | ------function of le splash------------- | |
| 267 | ||
| 268 | function splash() | |
| 269 | local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0) | |
| 270 | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then | |
| 271 | local h = 4.7 | |
| 272 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 273 | if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end | |
| 274 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 275 | if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end | |
| 276 | scfr = blcf | |
| 277 | elseif not scfr then | |
| 278 | scfr = blcf | |
| 279 | end | |
| 280 | end | |
| 281 | function rest(num) | |
| 282 | for i = 0, 1, 0.13 do | |
| 283 | if combo ~= num then | |
| 284 | return | |
| 285 | end | |
| 286 | normal(i) | |
| 287 | wait() | |
| 288 | end | |
| 289 | if combo ~= num then | |
| 290 | return | |
| 291 | end | |
| 292 | scfr=nil;anim = false;running=false;canslash=false;combo=4;runit() | |
| 293 | end | |
| 294 | -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr----------------------------- | |
| 295 | slash ={
| |
| 296 | function() | |
| 297 | anim = true | |
| 298 | ||
| 299 | for i = 0, 1, 0.23 do | |
| 300 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
| |
| 301 | animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
| |
| 302 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 303 | animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
| |
| 304 | animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
| |
| 305 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
| |
| 306 | wait() | |
| 307 | end | |
| 308 | wait() | |
| 309 | don = true;attackdebounce = false;scfr = nil | |
| 310 | for i = 0, 1, 0.16 do | |
| 311 | wait() | |
| 312 | splash() | |
| 313 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
| |
| 314 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
| |
| 315 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
| |
| 316 | animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
| |
| 317 | end | |
| 318 | scfr = nil;don = false;canslash=true; | |
| 319 | rest(1) | |
| 320 | end, | |
| 321 | ||
| 322 | ||
| 323 | ||
| 324 | function() | |
| 325 | anim = true | |
| 326 | for i = 0, 1, 0.24 do | |
| 327 | animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
| |
| 328 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
| |
| 329 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
| |
| 330 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
| |
| 331 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
| |
| 332 | wait() | |
| 333 | end | |
| 334 | wait();don = true;attackdebounce = false;scfr=nil; | |
| 335 | for i = 0, 1, 0.2 do | |
| 336 | wait() | |
| 337 | splash() | |
| 338 | animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
| |
| 339 | animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
| |
| 340 | animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
| |
| 341 | animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
| |
| 342 | animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
| |
| 343 | end | |
| 344 | scfr = nil;don = false;canslash=true | |
| 345 | rest(2) | |
| 346 | end, | |
| 347 | function() | |
| 348 | anim = true; | |
| 349 | for i = 0, 1, 0.24 do | |
| 350 | wait(); | |
| 351 | animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
| |
| 352 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
| |
| 353 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
| |
| 354 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
| |
| 355 | animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
| |
| 356 | end;don = true;attackdebounce = false;scfr=nil | |
| 357 | for i = 0, 1, 0.2 do | |
| 358 | wait() | |
| 359 | splash() | |
| 360 | animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
| |
| 361 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
| |
| 362 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
| |
| 363 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
| |
| 364 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
| |
| 365 | end | |
| 366 | scfr = nil;don = false;canslash=true | |
| 367 | rest(3) | |
| 368 | end, | |
| 369 | function() | |
| 370 | anim = true | |
| 371 | for i = 0, 1, 0.24 do | |
| 372 | animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
| |
| 373 | animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
| |
| 374 | animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
| |
| 375 | animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
| |
| 376 | animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
| |
| 377 | wait() | |
| 378 | end;wait();don = true;attackdebounce = false;scfr=nil | |
| 379 | for i = 0, 1, 0.24 do | |
| 380 | wait();splash() | |
| 381 | animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
| |
| 382 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
| |
| 383 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
| |
| 384 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
| |
| 385 | animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
| |
| 386 | end;scfr = nil;don = false;canslash=true;rest(4) | |
| 387 | end | |
| 388 | } | |
| 389 | -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr----------------------------- | |
| 390 | ||
| 391 | combo = 4;canslash=false | |
| 392 | ||
| 393 | ||
| 394 | function clik() | |
| 395 | if not anim or canslash then | |
| 396 | canslash=false;scfr = nil | |
| 397 | if combo == 4 then | |
| 398 | combo=1;slash[1](); | |
| 399 | elseif combo == 1 then | |
| 400 | combo=2;slash[2]() | |
| 401 | elseif combo == 2 then | |
| 402 | combo=3;slash[3]() | |
| 403 | elseif combo == 3 then | |
| 404 | combo=4;slash[4]() | |
| 405 | end | |
| 406 | end | |
| 407 | end | |
| 408 | QHIT = false; | |
| 409 | skills = {
| |
| 410 | function(mouse) | |
| 411 | anim = true;locanrun=true;canjump=false | |
| 412 | normal(1) | |
| 413 | mh = mouse.Hit.p | |
| 414 | x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ() | |
| 415 | char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z)) | |
| 416 | wait();QHIT = true | |
| 417 | for i = 0, 1, 0.333333 do | |
| 418 | animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
| |
| 419 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
| |
| 420 | animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
| |
| 421 | wait() | |
| 422 | end | |
| 423 | wait();moop={};
| |
| 424 | for i = 0, 1, 0.333333 do | |
| 425 | animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
| |
| 426 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
| |
| 427 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
| |
| 428 | wait() | |
| 429 | end;mufu={}
| |
| 430 | wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
| |
| 431 | wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
| |
| 432 | wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
| |
| 433 | wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0) | |
| 434 | eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
| |
| 435 | eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
| |
| 436 | eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
| |
| 437 | eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
| |
| 438 | eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
| 439 | eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0) | |
| 440 | table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3); | |
| 441 | coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1) | |
| 442 | for i = 0,1,1/13 do | |
| 443 | p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13)) | |
| 444 | p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13)) | |
| 445 | p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i | |
| 446 | p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i | |
| 447 | wait(); | |
| 448 | end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil | |
| 449 | end),eff1,eff2,eff3,eff4,hitbox.CFrame) | |
| 450 | for x = 1, #mufu do | |
| 451 | coroutine.resume(coroutine.create(function(wind,hey,trans,mehx) | |
| 452 | for i = 0, 1, (1/13) do | |
| 453 | wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i) | |
| 454 | wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0) | |
| 455 | wind.Transparency = trans+(1-trans)*i | |
| 456 | wait() | |
| 457 | end;wind.Parent=nil | |
| 458 | end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X) | |
| 459 | end | |
| 460 | ||
| 461 | ||
| 462 | ||
| 463 | QHIT = false;locanrun=false;canjump=true;lerun=false | |
| 464 | anim = false; | |
| 465 | end, | |
| 466 | function() | |
| 467 | anim = true;canjump = false | |
| 468 | bodyp = Add.bp(t,"Stay",t.Position); | |
| 469 | for i = 0, 1, 1/7 do | |
| 470 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 471 | animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
| |
| 472 | animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
| |
| 473 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
| |
| 474 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
| |
| 475 | animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
| |
| 476 | animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
| |
| 477 | wait() | |
| 478 | end;logic = Add.BG(hrp,hrp.CFrame) | |
| 479 | for i = 1, 10 do | |
| 480 | boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
| |
| 481 | boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0) | |
| 482 | coroutine.resume(coroutine.create(function(mama) | |
| 483 | for i = 0, 1, 1/12 do | |
| 484 | mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i); | |
| 485 | wait() | |
| 486 | end;mama.Parent=nil | |
| 487 | end),boost) | |
| 488 | wait() | |
| 489 | end; | |
| 490 | ||
| 491 | for i = 0, 1, 1/7 do | |
| 492 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 493 | animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
| |
| 494 | animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
| |
| 495 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
| |
| 496 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
| |
| 497 | animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
| |
| 498 | animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
| |
| 499 | wait() | |
| 500 | end; | |
| 501 | ||
| 502 | ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
| |
| 503 | anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
| |
| 504 | wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
| |
| 505 | a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil) | |
| 506 | already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
| |
| 507 | ||
| 508 | for i = 1, #lepeepz do | |
| 509 | if lepeepz[i] then | |
| 510 | haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil) | |
| 511 | table.insert(weldos,haw); | |
| 512 | end | |
| 513 | end | |
| 514 | for i = 0,1, 1/120 do | |
| 515 | if math.floor((i*120)%30) == 1 then | |
| 516 | for x = 1,#lepeepz do | |
| 517 | if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
| |
| 518 | attackdebounce = false | |
| 519 | Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal") | |
| 520 | end | |
| 521 | end | |
| 522 | end | |
| 523 | if math.floor((i*120)%4) == 1 then | |
| 524 | lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
| |
| 525 | lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0) | |
| 526 | coroutine.resume(coroutine.create(function(clone) | |
| 527 | for i = 0, 1, 0.1 do | |
| 528 | clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i | |
| 529 | wait() | |
| 530 | end;clone.Parent = nil | |
| 531 | end),lolbob) | |
| 532 | end | |
| 533 | animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
| |
| 534 | for i = 1,#weldos do | |
| 535 | weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0) | |
| 536 | end | |
| 537 | wait() | |
| 538 | end;logic.Parent=nil | |
| 539 | coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w) | |
| 540 | for i = 0, 1, 0.1 do | |
| 541 | w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0) | |
| 542 | a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i | |
| 543 | a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i | |
| 544 | wait() | |
| 545 | end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil; | |
| 546 | end),wind,ball,anchor,b.C0,b) | |
| 547 | for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end | |
| 548 | wait() | |
| 549 | anim = false;bodyp.Parent=nil;canjump=true; | |
| 550 | end, | |
| 551 | function() | |
| 552 | niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
| |
| 553 | if ss then | |
| 554 | br = BrickColor.new("Medium stone grey");guard = false
| |
| 555 | end | |
| 556 | for i = 1,# niye do | |
| 557 | if niye[i].Name == "Blade" then | |
| 558 | niye[i].BrickColor = br;ss = guard | |
| 559 | end | |
| 560 | end | |
| 561 | end, | |
| 562 | function(bik,rotate) | |
| 563 | if not canboost then return end | |
| 564 | coroutine.resume(coroutine.create(function(ilan,ratat) | |
| 565 | yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false; | |
| 566 | boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
| |
| 567 | boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat)) | |
| 568 | coroutine.resume(coroutine.create(function(thing) | |
| 569 | print("yo")
| |
| 570 | for i = 0, 1, 0.05 do | |
| 571 | thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i | |
| 572 | wait() | |
| 573 | end;thing.Parent=nil | |
| 574 | end),boosts) | |
| 575 | for i = 0, 1, 0.1 do | |
| 576 | yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p | |
| 577 | wait() | |
| 578 | end | |
| 579 | yolo.Parent = nil;canboost=true | |
| 580 | end),bik,rotate) | |
| 581 | end | |
| 582 | } | |
| 583 | function led(key, mouse) | |
| 584 | key = key:lower() | |
| 585 | if anim then return end | |
| 586 | if key == "z" then | |
| 587 | skills[1](mouse) | |
| 588 | elseif key == "x" then | |
| 589 | skills[2](mouse) | |
| 590 | elseif key == "r" then | |
| 591 | skills[3]() | |
| 592 | elseif key == "c" then | |
| 593 | skills[4](-15,120) | |
| 594 | elseif key == "v" then | |
| 595 | skills[4](10,-120) | |
| 596 | end | |
| 597 | end | |
| 598 | function normal(i) | |
| 599 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 600 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
| |
| 601 | animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
| |
| 602 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
| |
| 603 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
| |
| 604 | animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
| |
| 605 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
| |
| 606 | end | |
| 607 | function Equip(mouse) | |
| 608 | print("yup")
| |
| 609 | if equip then return end | |
| 610 | while anim do wait() end | |
| 611 | rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0)); | |
| 612 | rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0)) | |
| 613 | anim = true | |
| 614 | bw.Parent = nil;running=false;idol=true; | |
| 615 | hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil) | |
| 616 | for i = 0,1,0.1 do | |
| 617 | normal(i) | |
| 618 | - | game:service'RunService'.RenderStepped:connect(function() |
| 618 | + | |
| 619 | end | |
| 620 | mouse.Button1Down:connect(clik) | |
| 621 | mouse.KeyDown:connect(function(k) led(k, mouse) end) | |
| 622 | equip = true;anim = false; | |
| 623 | end | |
| 624 | function unequip(mouse) | |
| 625 | if not equip then return end | |
| 626 | while anim do wait() end | |
| 627 | anim = true;ss=false | |
| 628 | for i = 0,1,0.1 do | |
| 629 | animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
| |
| 630 | animate("hr",CFrame.new(0,1,0),0,0,0,i)
| |
| 631 | animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
| |
| 632 | animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
| |
| 633 | animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
| |
| 634 | animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
| |
| 635 | wait(0.0001) | |
| 636 | end | |
| 637 | hw.Parent = nil;backweld() | |
| 638 | rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t; | |
| 639 | equip=false;anim=false | |
| 640 | end | |
| 641 | canrun=false | |
| 642 | function runit() | |
| 643 | if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then | |
| 644 | running = true; | |
| 645 | for i = 0, 1,(1/7) do | |
| 646 | if not anim and equip and running and fell then | |
| 647 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 648 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
| |
| 649 | animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
| |
| 650 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
| |
| 651 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
| |
| 652 | --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
| |
| 653 | animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
| |
| 654 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
| |
| 655 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
| |
| 656 | wait() | |
| 657 | else | |
| 658 | if hw then | |
| 659 | hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end | |
| 660 | break | |
| 661 | end | |
| 662 | end | |
| 663 | ||
| 664 | end | |
| 665 | end | |
| 666 | --[[function run(speed) | |
| 667 | if speed>0 then | |
| 668 | ||
| 669 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then | |
| 670 | runit() | |
| 671 | end | |
| 672 | else | |
| 673 | running = false | |
| 674 | for i = 0, 1, 0.142 do | |
| 675 | if not anim and equip and not running then | |
| 676 | normal(i) | |
| 677 | wait() | |
| 678 | else | |
| 679 | if hw then | |
| 680 | hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end | |
| 681 | break | |
| 682 | end | |
| 683 | end | |
| 684 | idol = true | |
| 685 | end | |
| 686 | inf = 0 | |
| 687 | end]] | |
| 688 | ||
| 689 | ||
| 690 | ||
| 691 | ||
| 692 | --to[mem | |
| 693 | ||
| 694 | ||
| 695 | function Lerp(x,y,inc) return x + (y - x) * inc end | |
| 696 | ||
| 697 | function animate(mem,cfr,x,y,z,e) | |
| 698 | To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e) | |
| 699 | To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e)) | |
| 700 | end | |
| 701 | To={
| |
| 702 | rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
| |
| 703 | } | |
| 704 | game:service'RunService'.Stepped:connect(function() | |
| 705 | if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end | |
| 706 | if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end | |
| 707 | if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end | |
| 708 | if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end | |
| 709 | if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end | |
| 710 | if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end | |
| 711 | if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end | |
| 712 | end) | |
| 713 | function NoOutline(Part) | |
| 714 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 715 | end | |
| 716 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 717 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 718 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 719 | local ppart = Instance.new("Part")
| |
| 720 | ppart.Material = "SmoothPlastic" | |
| 721 | ppart.TopSurface,ppart.BottomSurface = 0,0 | |
| 722 | ppart.FormFactor = "Custom" | |
| 723 | ppart.Size = Vector3.new(.2,.2,.2) | |
| 724 | ppart:BreakJoints() | |
| 725 | ppart.TopSurface = "SmoothNoOutlines" | |
| 726 | ppart.BottomSurface = "SmoothNoOutlines" | |
| 727 | ppart.RightSurface = "SmoothNoOutlines" | |
| 728 | ppart.LeftSurface = "SmoothNoOutlines" | |
| 729 | ppart.CanCollide = false | |
| 730 | ||
| 731 | local function CFrameFromTopBack(at, top, back) | |
| 732 | local right = top:Cross(back) | |
| 733 | return CFrame.new(at.x, at.y, at.z, | |
| 734 | right.x, top.x, back.x, | |
| 735 | right.y, top.y, back.y, | |
| 736 | right.z, top.z, back.z) | |
| 737 | end | |
| 738 | ||
| 739 | function Triangle(a, b, c) | |
| 740 | local edg1 = (c-a):Dot((b-a).unit) | |
| 741 | local edg2 = (a-b):Dot((c-b).unit) | |
| 742 | local edg3 = (b-c):Dot((a-c).unit) | |
| 743 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 744 | a, b, c = a, b, c | |
| 745 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 746 | a, b, c = b, c, a | |
| 747 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 748 | a, b, c = c, a, b | |
| 749 | else | |
| 750 | assert(false, "unreachable") | |
| 751 | end | |
| 752 | ||
| 753 | local len1 = (c-a):Dot((b-a).unit) | |
| 754 | local len2 = (b-a).magnitude - len1 | |
| 755 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 756 | ||
| 757 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 758 | ||
| 759 | local list = {}
| |
| 760 | ||
| 761 | if len1 > 0.01 then | |
| 762 | local w1 = Instance.new('WedgePart', m)
| |
| 763 | w1.Material = "SmoothPlastic" | |
| 764 | w1.FormFactor = 'Custom' | |
| 765 | if Mode=="Unactive" then | |
| 766 | w1.BrickColor = ppart.BrickColor | |
| 767 | elseif Mode=="Hero" then | |
| 768 | w1.BrickColor = BrickColor.new("Bright blue")
| |
| 769 | elseif Mode=="Infamous" then | |
| 770 | w1.BrickColor = BrickColor.new("Bright red")
| |
| 771 | end | |
| 772 | w1.Transparency = ppart.Transparency | |
| 773 | w1.Reflectance = ppart.Reflectance | |
| 774 | w1.Material = ppart.Material | |
| 775 | - | c.Value=game:service("Players").LocalPlayer
|
| 775 | + | |
| 776 | NoOutline(w1) | |
| 777 | local sz = Vector3.new(0.2, width, len1) | |
| 778 | w1.Size = sz | |
| 779 | local sp = Instance.new("SpecialMesh",w1)
| |
| 780 | sp.MeshType = "Wedge" | |
| 781 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 782 | w1:BreakJoints() | |
| 783 | w1.Anchored = true | |
| 784 | w1.Parent = workspace | |
| 785 | w1.Transparency = 0.8 | |
| 786 | coroutine.resume(coroutine.create(function(Part) | |
| 787 | for i=0,1,0.1 do | |
| 788 | wait() | |
| 789 | Part.Transparency=Part.Transparency+0.02 | |
| 790 | end | |
| 791 | end),w1) | |
| 792 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 793 | table.insert(list,w1) | |
| 794 | end | |
| 795 | ||
| 796 | if len2 > 0.01 then | |
| 797 | local w2 = Instance.new('WedgePart', m)
| |
| 798 | w2.Material = "SmoothPlastic" | |
| 799 | w2.FormFactor = 'Custom' | |
| 800 | if Mode=="Unactive" then | |
| 801 | w2.BrickColor = ppart.BrickColor | |
| 802 | elseif Mode=="Hero" then | |
| 803 | w2.BrickColor = BrickColor.new("Bright blue")
| |
| 804 | elseif Mode=="Infamous" then | |
| 805 | w2.BrickColor = BrickColor.new("Bright red")
| |
| 806 | end | |
| 807 | w2.Transparency = ppart.Transparency | |
| 808 | w2.Reflectance = ppart.Reflectance | |
| 809 | w2.Material = ppart.Material | |
| 810 | w2.CanCollide = ppart.CanCollide | |
| 811 | NoOutline(w2) | |
| 812 | local sz = Vector3.new(0.2, width, len2) | |
| 813 | w2.Size = sz | |
| 814 | local sp = Instance.new("SpecialMesh",w2)
| |
| 815 | sp.MeshType = "Wedge" | |
| 816 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 817 | w2:BreakJoints() | |
| 818 | w2.Anchored = true | |
| 819 | w2.Parent = workspace | |
| 820 | w2.Transparency = 0.8 | |
| 821 | coroutine.resume(coroutine.create(function(Part) | |
| 822 | for i=0,1,0.1 do | |
| 823 | wait() | |
| 824 | Part.Transparency=Part.Transparency+0.02 | |
| 825 | end | |
| 826 | end),w2) | |
| 827 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 828 | table.insert(list,w2) | |
| 829 | end | |
| 830 | return unpack(list) | |
| 831 | end | |
| 832 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 833 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 834 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 835 | ||
| 836 | ||
| 837 | ||
| 838 | ||
| 839 | ------------------------------ | |
| 840 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property) | |
| 841 | if hit.Parent==nil then | |
| 842 | return | |
| 843 | end | |
| 844 | CPlayer=Bin | |
| 845 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 846 | for _,v in pairs(hit.Parent:children()) do | |
| 847 | if v:IsA("Humanoid") then
| |
| 848 | h=v | |
| 849 | end | |
| 850 | end | |
| 851 | if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 852 | if attackdebounce == false then | |
| 853 | attackdebounce = true | |
| 854 | coroutine.resume(coroutine.create(function() | |
| 855 | wait(0.2) | |
| 856 | attackdebounce = false | |
| 857 | end)) | |
| 858 | ||
| 859 | c=Instance.new("ObjectValue")
| |
| 860 | c.Name="creator" | |
| 861 | c.Value=game:service("Players").Rohan_Kishiba
| |
| 862 | c.Parent=h | |
| 863 | game:GetService("Debris"):AddItem(c,.5)
| |
| 864 | Damage=math.random(minim,maxim) | |
| 865 | blocked=false | |
| 866 | block=hit.Parent:findFirstChild("Block")
| |
| 867 | if block~=nil then | |
| 868 | if block.Value>0 then | |
| 869 | blocked=true | |
| 870 | block.Value=block.Value-1 | |
| 871 | print(block.Value) | |
| 872 | end | |
| 873 | end | |
| 874 | if blocked==false then | |
| 875 | print("NOOOOP")
| |
| 876 | h.Health=h.Health-Damage | |
| 877 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 878 | else | |
| 879 | print("NOOOOP")
| |
| 880 | h.Health=h.Health-(Damage/2) | |
| 881 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 882 | end | |
| 883 | if Type=="Knockdown" then | |
| 884 | hum=hit.Parent.Humanoid | |
| 885 | hum.PlatformStand=true | |
| 886 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 887 | wait(1) | |
| 888 | HHumanoid.PlatformStand=false | |
| 889 | end),hum) | |
| 890 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 891 | print(angle) | |
| 892 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 893 | local bodvol=Instance.new("BodyVelocity")
| |
| 894 | bodvol.velocity=angle*knockback | |
| 895 | bodvol.P=5000 | |
| 896 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 897 | bodvol.Parent=hit | |
| 898 | rl=Instance.new("BodyAngularVelocity")
| |
| 899 | rl.P=3000 | |
| 900 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 901 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 902 | rl.Parent=hit | |
| 903 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 904 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 905 | elseif Type=="Normal" then | |
| 906 | vp=Instance.new("BodyVelocity")
| |
| 907 | vp.P=500 | |
| 908 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 909 | if Rootpart then | |
| 910 | vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05 | |
| 911 | end | |
| 912 | if knockback>0 then | |
| 913 | vp.Parent=hit.Parent.Torso | |
| 914 | end | |
| 915 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 916 | elseif Type=="Up" then | |
| 917 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 918 | bodyVelocity.velocity=vt(0,20,0) | |
| 919 | bodyVelocity.P=5000 | |
| 920 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 921 | bodyVelocity.Parent=hit | |
| 922 | game:GetService("Debris"):AddItem(bodyVelocity,.5)
| |
| 923 | elseif Type=="Freeze" then | |
| 924 | BodPos=Instance.new("BodyPosition")
| |
| 925 | BodPos.P=50000 | |
| 926 | BodPos.D=1000 | |
| 927 | BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 928 | BodPos.position=hit.Parent.Torso.Position | |
| 929 | BodPos.Parent=hit.Parent.Torso | |
| 930 | BodGy = it("BodyGyro")
| |
| 931 | BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 932 | BodGy.P = 20e+003 | |
| 933 | BodGy.Parent=hit.Parent.Torso | |
| 934 | BodGy.cframe = hit.Parent.Torso.CFrame | |
| 935 | hit.Parent.Torso.Anchored=true | |
| 936 | coroutine.resume(coroutine.create(function(Part) | |
| 937 | wait(1.5) | |
| 938 | Part.Anchored=false | |
| 939 | end),hit.Parent.Torso) | |
| 940 | game:GetService("Debris"):AddItem(BodPos,3)
| |
| 941 | game:GetService("Debris"):AddItem(BodGy,3)
| |
| 942 | end | |
| 943 | c=Instance.new("ObjectValue")
| |
| 944 | c.Name="creator" | |
| 945 | c.Value=Player | |
| 946 | c.Parent=h | |
| 947 | game:GetService("Debris"):AddItem(c,.5)
| |
| 948 | CRIT=false | |
| 949 | hitDeb=true | |
| 950 | AttackPos=6 | |
| 951 | end | |
| 952 | end | |
| 953 | end | |
| 954 | ||
| 955 | showDamage=function(Char,Dealt,du,Color) | |
| 956 | m=Instance.new("Model")
| |
| 957 | m.Name=tostring(Dealt) | |
| 958 | h=Instance.new("Humanoid")
| |
| 959 | h.Health=0 | |
| 960 | h.MaxHealth=0 | |
| 961 | h.Parent=m | |
| 962 | c=Instance.new("Part")
| |
| 963 | c.Transparency=0 | |
| 964 | c.BrickColor=Color | |
| 965 | c.Name="Head" | |
| 966 | c.TopSurface=0 | |
| 967 | c.BottomSurface=0 | |
| 968 | c.formFactor="Plate" | |
| 969 | c.Size=Vector3.new(1,.4,1) | |
| 970 | ms=Instance.new("CylinderMesh")
| |
| 971 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 972 | if CRIT==true then | |
| 973 | ms.Scale=Vector3.new(1,1.25,1) | |
| 974 | end | |
| 975 | ms.Parent=c | |
| 976 | c.Reflectance=0 | |
| 977 | Instance.new("BodyGyro").Parent=c
| |
| 978 | c.Parent=m | |
| 979 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 980 | f=Instance.new("BodyPosition")
| |
| 981 | f.P=2000 | |
| 982 | f.D=100 | |
| 983 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 984 | f.position=c.Position+Vector3.new(0,3,0) | |
| 985 | f.Parent=c | |
| 986 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 987 | c.CanCollide=false | |
| 988 | m.Parent=workspace | |
| 989 | c.CanCollide=false | |
| 990 | end | |
| 991 | ||
| 992 | function humang() | |
| 993 | if not canjump then | |
| 994 | humanoid.Jump = false | |
| 995 | end | |
| 996 | end | |
| 997 | ||
| 998 | function checkint(tabl,thing) | |
| 999 | for i = 1,#tabl do | |
| 1000 | if tabl[i] == thing then | |
| 1001 | return true | |
| 1002 | end | |
| 1003 | end | |
| 1004 | return false | |
| 1005 | end | |
| 1006 | ------------------------------------------------------ | |
| 1007 | ||
| 1008 | --humanoid.Running:connect(run) | |
| 1009 | humanoid.Changed:connect(humang) | |
| 1010 | hb.Deselected:connect(unequip) | |
| 1011 | hb.Selected:connect(Equip) | |
| 1012 | ||
| 1013 | ||
| 1014 | function checkdist(Part,magni) | |
| 1015 | tabol = {}
| |
| 1016 | for _,c in pairs(workspace:children()) do | |
| 1017 | local hum=c:findFirstChild("Humanoid")
| |
| 1018 | if hum~=nil then | |
| 1019 | local head=c:findFirstChild("Torso")
| |
| 1020 | if head~=nil then | |
| 1021 | local targ=head.Position-Part.Position | |
| 1022 | local mag=targ.magnitude | |
| 1023 | if mag<=magni and c.Name~=player.Name then | |
| 1024 | table.insert(tabol, c) | |
| 1025 | end | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | ||
| 1030 | return tabol | |
| 1031 | end | |
| 1032 | ||
| 1033 | ||
| 1034 | ||
| 1035 | inf = 0;lejump = false; | |
| 1036 | while true do | |
| 1037 | if inf == 1000 then | |
| 1038 | inf = 0 | |
| 1039 | end | |
| 1040 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then | |
| 1041 | lerun=false;if rlw and hrpw and llw then | |
| 1042 | if lenormal then | |
| 1043 | for i = 0, 1, 0.2 do | |
| 1044 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then | |
| 1045 | normal(i) | |
| 1046 | wait() | |
| 1047 | else | |
| 1048 | break | |
| 1049 | end | |
| 1050 | end | |
| 1051 | lenormal = false | |
| 1052 | end | |
| 1053 | animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
| |
| 1054 | animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
| |
| 1055 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
| |
| 1056 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
| |
| 1057 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
| |
| 1058 | end | |
| 1059 | elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then | |
| 1060 | lenormal=true; | |
| 1061 | if not lerun and not locanrun then | |
| 1062 | runit() | |
| 1063 | lerun=true | |
| 1064 | end | |
| 1065 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
| |
| 1066 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
| |
| 1067 | elseif t.Velocity.Y > 1 and not anim and equip and not lejump then | |
| 1068 | lejump=true;lenormal=true;lerun=false | |
| 1069 | for i = 0, 1, 1/4 do | |
| 1070 | if not anim and equip and lejump then | |
| 1071 | animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
| |
| 1072 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
| |
| 1073 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
| |
| 1074 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
| |
| 1075 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
| |
| 1076 | wait() | |
| 1077 | else | |
| 1078 | break | |
| 1079 | end | |
| 1080 | end | |
| 1081 | lejump=false | |
| 1082 | if t.Velocity.Y > 1 and not anim and equip and not lejump then | |
| 1083 | fell = false | |
| 1084 | end | |
| 1085 | elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then | |
| 1086 | fell = false;lenormal=true;lerun=false | |
| 1087 | for i = 0, 1, 1/4 do | |
| 1088 | if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then | |
| 1089 | animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
| |
| 1090 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
| |
| 1091 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
| |
| 1092 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
| |
| 1093 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
| |
| 1094 | wait() | |
| 1095 | else | |
| 1096 | print('break')
| |
| 1097 | break | |
| 1098 | end | |
| 1099 | end | |
| 1100 | lejump = false | |
| 1101 | else | |
| 1102 | idol = true;lenormal=true;lerun=false | |
| 1103 | end | |
| 1104 | ||
| 1105 | ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3) | |
| 1106 | crosh, endPoint = Workspace:FindPartOnRay(ray,char) | |
| 1107 | if (crosh) then | |
| 1108 | lejump=false | |
| 1109 | fell = true | |
| 1110 | end | |
| 1111 | if ss then | |
| 1112 | windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
| |
| 1113 | coroutine.resume(coroutine.create(function(w,was,cu) | |
| 1114 | for i = 0, 1, 0.2 do | |
| 1115 | was.C0 = cu+Vector3.new(0,4*i,0) | |
| 1116 | wait() | |
| 1117 | end;was.Parent=nil;w.Parent = nil;print("yomama")
| |
| 1118 | end),windy,windyweld,windyweld.C0) | |
| 1119 | end | |
| 1120 | inf =inf+1 | |
| 1121 | wait() | |
| 1122 | end |