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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17-
Player = game:GetService("Players").LocalPlayer
17+
		t.connect = t.Connect
18
		return t
19-
Mouse = Player:GetMouse()
19+
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
warn("Due to logger so i need to leak this")
88
warn("also nameclan gonna showcase this too soon")
89
--//====================================================\\-
90
--||               CHAOTIC GLITCHER
91
--||             ALL PURPOSE SWITCHER...
92
--||	      CHAOTIC GLITCHER BY WANTH092
93
--||         EDIT HELPING BY KILLERZTH_1596
94
--\\====================================================//--
95
96
game:GetService("StarterGui"):SetCore("SendNotification", {
97
	Title = "Chaotic Glitcher";
98
	Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
99
})
100
101
wait(0.2)
102
103
Player = game:GetService("Players").von12222222
104
PlayerGui = Player.PlayerGui
105
Cam = workspace.CurrentCamera
106
Backpack = Player.Backpack
107
Character = Player.Character
108
Humanoid = Character.Humanoid
109
RootPart = Character["HumanoidRootPart"]
110
Torso = Character["Torso"]
111
Head = Character["Head"]
112
RightArm = Character["Right Arm"]
113
LeftArm = Character["Left Arm"]
114
RightLeg = Character["Right Leg"]
115
LeftLeg = Character["Left Leg"]
116
RootJoint = RootPart["RootJoint"]
117
Neck = Torso["Neck"]
118
RightShoulder = Torso["Right Shoulder"]
119
LeftShoulder = Torso["Left Shoulder"]
120
RightHip = Torso["Right Hip"]
121
LeftHip = Torso["Left Hip"]
122
local sick = Instance.new("Sound",Torso)
123
local SONG = 561833161
124
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
125
sick:Play()
126
127
IT = Instance.new
128
CF = CFrame.new
129
VT = Vector3.new
130
RAD = math.rad
131
C3 = Color3.new
132
UD2 = UDim2.new
133
BRICKC = BrickColor.new
134
ANGLES = CFrame.Angles
135
EULER = CFrame.fromEulerAnglesXYZ
136
COS = math.cos
137
ACOS = math.acos
138
SIN = math.sin
139
ASIN = math.asin
140
ABS = math.abs
141
MRANDOM = math.random
142
FLOOR = math.floor
143
local RCHOICE = MRANDOM(1,7) 
144
145
--//=================================\\
146
--|| 	      USEFUL VALUES
147
--\\=================================//
148
149-
plr = game:GetService("Players").LocalPlayer
149+
150
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
151
local Speed = 13
152
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
153
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
154
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
155
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
156
local DAMAGEMULTIPLIER = 1
157
local ANIM = "Idle"
158
local ATTACK = false
159
local EQUIPPED = false
160
local HOLD = false
161
local COMBO = 1
162
local Rooted = false
163
local SINE = 0
164
local KEYHOLD = false
165
local CHANGE = 2 / Animation_Speed
166
local WALKINGANIM = false
167
local VALUE1 = false
168
local VALUE2 = false
169
local ROBLOXIDLEANIMATION = IT("Animation")
170
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
171
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
172
--ROBLOXIDLEANIMATION.Parent = Humanoid
173
local WEAPONGUI = IT("ScreenGui", PlayerGui)
174
WEAPONGUI.Name = "Weapon GUI"
175
local Effects = IT("Folder", Character)
176
Effects.Name = "Effects"
177
local BALL = IT("Folder", Character)
178
BALL.Name = "BALL-EYE"
179
local XEYE = IT("Folder", Character)
180
XEYE.Name = "X - EYE"
181
local ANIMATOR = Humanoid.Animator
182
local ANIMATE = Character.Animate
183
local UNANCHOR = true
184
local WHITELIST = {}
185
local TAUNT = false
186
local OFFSET = 0
187
local FULL = false
188
local MODE = "Lunar"
189
local PITCH = 1
190
local VOLUME = 3
191
local FACE = 176217464
192
local SIZE = 1
193
194
--//=================================\\
195
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
196
--\\=================================//
197
198
ArtificialHB = Instance.new("BindableEvent", script)
199
ArtificialHB.Name = "ArtificialHB"
200
201
script:WaitForChild("ArtificialHB")
202
Frame_Speed = 1 / 60
203
frame = Frame_Speed
204
tf = 0
205
allowframeloss = false
206
tossremainder = false
207
lastframe = tick()
208
script.ArtificialHB:Fire()
209
210
game:GetService("RunService").Heartbeat:connect(function(s, p)
211
	tf = tf + s
212
	if tf >= frame then
213
		if allowframeloss then
214
			script.ArtificialHB:Fire()
215
			lastframe = tick()
216
		else
217
			for i = 1, math.floor(tf / frame) do
218
				script.ArtificialHB:Fire()
219
			end
220
		lastframe = tick()
221
		end
222
		if tossremainder then
223
			tf = 0
224
		else
225
			tf = tf - frame * math.floor(tf / frame)
226
		end
227
	end
228
end)
229
230
--//=================================\\
231
--//       NOOBYGAME12'S CODE
232
--\\=================================//
233
234
plr = game:GetService("Players").von12222222
235
char = plr.Character
236
hum = char.Humanoid
237
local cam = game.Workspace.CurrentCamera
238
Camera = cam
239
local CamInterrupt = false
240
local TwoD = false
241
local TargetInfo = {nil, nil}
242
cam.CameraType = "Custom"
243
t = char.Torso
244
h = char.Head
245
ra = char["Right Arm"]
246
la = char["Left Arm"]
247
rl = char["Right Leg"]
248
ll = char["Left Leg"]
249
tors = char.Torso
250
lleg = char["Left Leg"]
251
root = char.HumanoidRootPart
252
hed = char.Head
253
rleg = char["Right Leg"]
254
rarm = char["Right Arm"]
255
larm = char["Left Arm"]
256
Player = plr
257
Character=Player.Character 
258
PlayerGui=Player.PlayerGui 
259
Backpack=Player.Backpack 
260
Torso=Character.Torso 
261
Head=Character.Head 
262
Humanoid=Character.Humanoid
263
m=Instance.new('Model',Character)
264
LeftArm=Character["Left Arm"] 
265
LeftLeg=Character["Left Leg"] 
266
RightArm=Character["Right Arm"] 
267
RightLeg=Character["Right Leg"] 
268
LS=Torso["Left Shoulder"] 
269
LH=Torso["Left Hip"] 
270
RS=Torso["Right Shoulder"] 
271
RH=Torso["Right Hip"] 
272
Face = Head.face
273
Neck=Torso.Neck
274
it=Instance.new
275
attacktype=1
276
vt=Vector3.new
277
cf=CFrame.new
278
euler=CFrame.fromEulerAnglesXYZ
279
angles=CFrame.Angles
280
cloaked=false
281
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
282
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
283
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
284
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
285
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
286
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
287
RootPart=Character.HumanoidRootPart
288
RootJoint=RootPart.RootJoint
289
RootCF=euler(-1.57,0,3.14)
290
radian = math.rad
291
random = math.random
292
Vec3 = Vector3.new
293
Inst = Instance.new
294
cFrame = CFrame.new
295
Euler = CFrame.fromEulerAnglesXYZ
296
vt = Vector3.new
297
bc = BrickColor.new
298
br = BrickColor.random
299
it = Instance.new
300
cf = CFrame.new
301
local Player_Size = 0
302
cam = game.Workspace.CurrentCamera
303
CF = CFrame.new
304
angles = CFrame.Angles
305
attack = false
306
Euler = CFrame.fromEulerAnglesXYZ
307
Rad = math.rad
308
IT = Instance.new
309
BrickC = BrickColor.new
310
Cos = math.cos
311
Acos = math.acos
312
Sin = math.sin
313
Asin = math.asin
314
Abs = math.abs
315
Mrandom = math.random
316
Floor = math.floor
317
IT = Instance.new
318
CF = CFrame.new
319
VT = Vector3.new
320
RAD = math.rad
321
C3 = Color3.new
322
UD2 = UDim2.new
323
BRICKC = BrickColor.new
324
ANGLES = CFrame.Angles
325
EULER = CFrame.fromEulerAnglesXYZ
326
COS = math.cos
327
ACOS = math.acos
328
SIN = math.sin
329
ASIN = math.asin
330
ABS = math.abs
331
MRANDOM = math.random
332
FLOOR = math.floor
333
334
335
local Booleans = {
336
  CamFollow = true,
337
  GyroUse = true
338
}
339
340
function lerp(object, newCFrame, alpha)
341
  return object:lerp(newCFrame, alpha)
342
end
343
344
local Directer = Inst("BodyGyro", root)
345
Directer.MaxTorque = Vec3(0, 0, 0)
346
Directer.P = 600000
347
local CPart = Inst("Part")
348
CPart.Anchored = true
349
CPart.CanCollide = false
350
CPart.Locked = true
351
CPart.Transparency = 1
352
353
local rainbowmode = false
354
local chaosmode = false
355
356
local mutedtog = false
357
358
function CameraEnshaking(Length,Intensity)
359
coroutine.resume(coroutine.create(function()
360
      local intensity = 1*Intensity
361
      local rotM = 0.01*Intensity
362
for i = 0, Length, 0.1 do
363
Swait()
364
intensity = intensity - 0.05*Intensity/Length
365
rotM = rotM - 0.0005*Intensity/Length
366
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
367
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
368
end
369
Humanoid.CameraOffset = Vec3(0, 0, 0)
370
end))
371
end
372
CamShake=function(Part,Distan,Power,Times) 
373
local de=Part.Position
374
for i,v in pairs(workspace:children()) do
375
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
376
for _,c in pairs(v:children()) do
377
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
378
local Noob=v.Humanoid
379
if Noob~=nil then
380
coroutine.resume(coroutine.create(function()
381
FV = Instance.new("BoolValue", Noob)
382
FV.Name = "CameraShake"
383
for ShakeNum=1,Times do
384
Swait()
385
local ef=Power
386
  if ef>=1 then
387
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
388
  else
389
   ef=Power*10
390
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
391
  end	
392
end
393
Humanoid.CameraOffset = Vector3.new(0,0,0)
394
FV:Destroy()
395
end))
396
end
397
end
398
end
399
end
400
end
401
end
402
403
local toggleTag = true
404
local bilguit = Instance.new("BillboardGui", hed)
405
bilguit.Adornee = nil
406
bilguit.Name = "ModeName"
407
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
408
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
409
410
411
function chatfunc(text,color,typet,font,timeex)
412
local chat = coroutine.wrap(function()
413
if Character:FindFirstChild("TalkingBillBoard")~= nil then
414
Character:FindFirstChild("TalkingBillBoard"):destroy()
415
end
416
local naeeym2 = Instance.new("BillboardGui",Character)
417
naeeym2.Size = UDim2.new(0,100,0,40)
418
naeeym2.StudsOffset = Vector3.new(0,3,0)
419
naeeym2.Adornee = Character.Head
420
naeeym2.Name = "TalkingBillBoard"
421
local tecks2 = Instance.new("TextLabel",naeeym2)
422
tecks2.BackgroundTransparency = 1
423
tecks2.BorderSizePixel = 0
424
tecks2.Text = ""
425
tecks2.Font = font
426
tecks2.TextSize = 30
427
tecks2.TextStrokeTransparency = 0
428
tecks2.TextColor3 = color
429
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
430
tecks2.Size = UDim2.new(1,0,0.5,0)
431
local tecks3 = Instance.new("TextLabel",naeeym2)
432
tecks3.BackgroundTransparency = 1
433
tecks3.BorderSizePixel = 0
434
tecks3.Text = ""
435
tecks3.Font = font
436
tecks3.TextSize = 30
437
tecks3.TextStrokeTransparency = 0
438
if typet == "Inverted" then
439
tecks3.TextColor3 = Color3.new(0,0,0)
440
tecks3.TextStrokeColor3 = color
441
elseif typet == "Normal" then
442
tecks3.TextColor3 = color
443
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
444
end
445
tecks3.Size = UDim2.new(1,0,0.5,0)
446
coroutine.resume(coroutine.create(function()
447
while true do
448
Swait(1)
449
if chaosmode == true then
450
tecks2.TextColor3 = BrickColor.random().Color
451
tecks3.TextStrokeColor3 = BrickColor.random().Color
452
end
453
end
454
end))
455
text.TextTransparency = text.TextTransparency  + 1
456
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
457
for i = 0, 74*timeex do
458
Swait()
459
text.TextTransparency = 1
460
text.TextStrokeTransparency = 1
461
tecks2.Text = text
462
tecks3.Text = text
463
end
464
local randomrot = math.random(1,2)
465
if randomrot == 1 then
466
for i = 1, 50 do
467
Swait()
468
tecks2.Text = text
469
tecks3.Text = text
470
text.TextTransparency = text.TextTransparency - .02
471
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
472
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
473
tecks2.TextTransparency = tecks2.TextTransparency + .04
474
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
475
tecks3.TextTransparency = tecks2.TextTransparency + .04
476
end
477
elseif randomrot == 2 then
478
	for i = 1, 50 do
479
Swait()
480
tecks2.Text = text
481
tecks3.Text = text
482
text.TextTransparency = text.TextTransparency - .02
483
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
484
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
485
tecks2.TextTransparency = tecks2.TextTransparency + .04
486
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
487
tecks3.TextTransparency = tecks2.TextTransparency + .04
488
end
489
end
490
text.TextTransparency = 0
491
text.TextStrokeTransparency = 0
492
if toggleTag == false then
493
text.TextTransparency = 1
494
text.TextStrokeTransparency = 1
495
end
496
naeeym2:Destroy()
497
end)
498
chat()
499
end
500
501
502
503
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
504
  local gui = it(GuiType)
505
  gui.Parent = parent
506
  gui.Text = text
507
  gui.BackgroundTransparency = backtrans
508
  gui.BackgroundColor3 = backcol
509
  gui.SizeConstraint = "RelativeXY"
510
  gui.TextXAlignment = "Center"
511
  gui.TextYAlignment = "Center"
512
  gui.Position = pos
513
  gui.Size = size
514
  gui.Font = "SourceSans"
515
  gui.FontSize = "Size14"
516
  gui.TextWrapped = false
517
  gui.TextStrokeTransparency = 0
518
  gui.TextColor = BrickColor.new("White")
519
  return gui
520
end
521
--------------------------- GUI STUFF
522
local basgui = it("GuiMain")
523
basgui.Parent = plr.PlayerGui
524
basgui.Name = "VISgui"
525
local fullscreenz = it("Frame")
526
fullscreenz.Parent = basgui
527
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
528
fullscreenz.BackgroundTransparency = 1
529
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
530
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
531
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
532
local imgl2 = Instance.new("ImageLabel",fullscreenz)
533
imgl2.BackgroundTransparency = 1
534
imgl2.BorderSizePixel = 0
535
imgl2.ImageTransparency = 0.5
536
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
537
imgl2.Size = UDim2.new(0,1000,0,1000)
538
imgl2.Image = "rbxassetid://2344830904"
539
local techc = imgl2:Clone()
540
techc.Parent = fullscreenz
541
techc.ImageTransparency = 0
542
techc.Size = UDim2.new(0,900,0,900)
543
techc.Position = UDim2.new(0.70,-150,0.50,-150)
544
techc.Image = "rbxassetid://2092248396"
545
local circl = imgl2:Clone()
546
circl.Parent = fullscreenz
547
circl.ImageTransparency = 0
548
circl.Size = UDim2.new(0,550,0,550)
549
circl.Position = UDim2.new(0.70,25,0.50,25)
550
circl.Image = "rbxassetid://2312119891"
551
local circl2 = imgl2:Clone()
552
circl2.Parent = fullscreenz
553
circl2.ImageTransparency = 0
554
circl2.Size = UDim2.new(0,700,0,700)
555
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
556
circl2.Image = "rbxassetid://2312119891"
557
local imgl2b = imgl2:Clone()
558
imgl2b.Parent = fullscreenz
559
imgl2b.ImageTransparency = 0
560
imgl2b.Size = UDim2.new(0,800,0,800)
561
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
562
imgl2b.ImageColor3 = Color3.new(0,0,0)
563
local ned = Instance.new("TextLabel",fullscreenz)
564
ned.ZIndex = 2
565
ned.Font = "Bodoni"
566
ned.BackgroundTransparency = 1
567
ned.BorderSizePixel = 0.65
568
ned.Size = UDim2.new(0.6,0,0.6,0)
569
ned.Position = UDim2.new(0,0,0,0)
570
ned.TextScaled = true
571
ned.TextStrokeTransparency = 0
572
ned.Text = "Lunar"
573
ned.TextSize = 48
574
ned.Rotation = 1
575
ned.TextXAlignment = "Left"
576
ned.TextYAlignment = "Top"
577
578
--//=================================\\
579
--//          WINGY STUFF
580
--\\=================================//
581
582
local extrawingmod1 = Instance.new("Model",Character)
583
local extrawingmod2 = Instance.new("Model",Character)
584
585
function CreateParta(parent,transparency,reflectance,material,brickcolor)
586
local p = Instance.new("Part")
587
p.TopSurface = 0
588
p.BottomSurface = 0
589
p.Parent = parent
590
p.Size = Vector3.new(0.1,0.1,0.1)
591
p.Transparency = transparency
592
p.Reflectance = reflectance
593
p.CanCollide = false
594
p.Locked = true
595
p.BrickColor = brickcolor
596
p.Material = material
597
return p
598
end
599
600
function CreateMesh(parent,meshtype,x1,y1,z1)
601
local mesh = Instance.new("SpecialMesh",parent)
602
mesh.MeshType = meshtype
603
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
604
return mesh
605
end
606
607
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
608
local mesh = Instance.new("SpecialMesh",parent)
609
mesh.MeshType = "FileMesh"
610
mesh.MeshId = meshid
611
mesh.Scale = Vector3.new(x1,y1,z1)
612
return mesh
613
end
614
615
616
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
617
local mesh = Instance.new("SpecialMesh",parent)
618
mesh.MeshType = "FileMesh"
619
mesh.MeshId = meshid
620
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
621
mesh.Scale = Vector3.new(x1,y1,z1)
622
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
623
return mesh
624
end
625
626
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
627
local weld = Instance.new("Weld")
628
weld.Parent = parent
629
weld.Part0 = part0
630
weld.Part1 = part1
631
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
632
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
633
return weld
634
end
635
636
function RemoveOutlines(part)
637
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
638
end
639
640
local Create = LoadLibrary("RbxUtility").Create
641
642
CFuncs = {	
643
	["Part"] = {
644
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
645
			local Part = Create("Part"){
646
				Parent = Parent,
647
				Reflectance = Reflectance,
648
				Transparency = Transparency,
649
				CanCollide = false,
650
				Locked = true,
651
				BrickColor = BrickColor.new(tostring(BColor)),
652
				Name = Name,
653
				Size = Size,
654
				Material = Material,
655
			}
656
			RemoveOutlines(Part)
657
			return Part
658
		end;
659
	};
660
	
661
	["Mesh"] = {
662
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
663
			local Msh = Create(Mesh){
664
				Parent = Part,
665
				Offset = OffSet,
666
				Scale = Scale,
667
			}
668
			if Mesh == "SpecialMesh" then
669
				Msh.MeshType = MeshType
670
				Msh.MeshId = MeshId
671
			end
672
			return Msh
673
		end;
674
	};
675
	
676
	["Mesh"] = {
677
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
678
			local Msh = Create(Mesh){
679
				Parent = Part,
680
				Offset = OffSet,
681
				Scale = Scale,
682
			}
683
			if Mesh == "SpecialMesh" then
684
				Msh.MeshType = MeshType
685
				Msh.MeshId = MeshId
686
			end
687
			return Msh
688
		end;
689
	};
690
	
691
	["Weld"] = {
692
		Create = function(Parent, Part0, Part1, C0, C1)
693
			local Weld = Create("Weld"){
694
				Parent = Parent,
695
				Part0 = Part0,
696
				Part1 = Part1,
697
				C0 = C0,
698
				C1 = C1,
699
			}
700
			return Weld
701
		end;
702
	};
703
704
	["Sound"] = {
705
		Create = function(id, par, vol, pit) 
706
			coroutine.resume(coroutine.create(function()
707
				local S = Create("Sound"){
708
					Volume = vol,
709
                                        Name = "EffectSoundo",
710
					Pitch = pit or 1,
711
					SoundId = id,
712
					Parent = par or workspace,
713
				}
714
				wait() 
715
				S:play() 
716
				game:GetService("Debris"):AddItem(S, 10)
717
			end))
718
		end;
719
	};
720
721
["LongSound"] = {
722
		Create = function(id, par, vol, pit) 
723
			coroutine.resume(coroutine.create(function()
724
				local S = Create("Sound"){
725
					Volume = vol,
726
					Pitch = pit or 1,
727
					SoundId = id,
728
					Parent = par or workspace,
729
				}
730
				wait() 
731
				S:play() 
732
				game:GetService("Debris"):AddItem(S, 60)
733
			end))
734
		end;
735
	};
736
	
737
	["ParticleEmitter"] = {
738
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
739
			local fp = Create("ParticleEmitter"){
740
				Parent = Parent,
741
				Color = ColorSequence.new(Color1, Color2),
742
				LightEmission = LightEmission,
743
				Size = Size,
744
				Texture = Texture,
745
				Transparency = Transparency,
746
				ZOffset = ZOffset,
747
				Acceleration = Accel,
748
				Drag = Drag,
749
				LockedToPart = LockedToPart,
750
				VelocityInheritance = VelocityInheritance,
751
				EmissionDirection = EmissionDirection,
752
				Enabled = Enabled,
753
				Lifetime = LifeTime,
754
				Rate = Rate,
755
				Rotation = Rotation,
756
				RotSpeed = RotSpeed,
757
				Speed = Speed,
758
				VelocitySpread = VelocitySpread,
759
			}
760
			return fp
761
		end;
762
	};
763
764
	CreateTemplate = {
765
	
766
	};
767
}
768
769
770
771
New = function(Object, Parent, Name, Data)
772
	local Object = Instance.new(Object)
773
	for Index, Value in pairs(Data or {}) do
774
		Object[Index] = Value
775
	end
776
	Object.Parent = Parent
777
	Object.Name = Name
778
	return Object
779
end
780
781
local halocolor = BrickColor.new("Mid gray")
782
local halocolor2 = BrickColor.new("Mid gray")
783
local halocolor3 = BrickColor.new("Really black")
784
local starcolor = BrickColor.new("Bright yellow")
785
local lunacolor = BrickColor.new("Navy blue")
786
local lunacolor2 = BrickColor.new("Bright blue")
787
local wepcolor = BrickColor.new("Deep blue")
788
local maincolor = BrickColor.new("Lapis")
789
local secondcolor = BrickColor.new("Lapis")
790
local m = Instance.new("Model",Character)
791
local m2 = Instance.new("Model",Character)
792
local m3 = Instance.new("Model",Character)
793
local mw1 = Instance.new("Model",Character)
794
local mw2 = Instance.new("Model",Character)
795
local mw3 = Instance.new("Model",Character)
796
local mw4 = Instance.new("Model",Character)
797
798
--------------
799
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
800
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
801
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
802
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
803
804
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
805
CreateMesh(handle,"Brick",0,0,0)
806
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
807
local valuaring = 10
808
809
local refec = Instance.new("ParticleEmitter",handlex)
810
refec.Texture = "rbxassetid://284205403"
811
refec.LightEmission = 0.95
812
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
813
refec.Rate = 50
814
refec.Lifetime = NumberRange.new(0.5)
815
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
816
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
817
refec.Speed = NumberRange.new(0,2)
818
refec.Drag = 5
819
refec.LockedToPart = true
820
refec.Rotation = NumberRange.new(-500,500)
821
refec.VelocitySpread = 9000
822
refec.RotSpeed = NumberRange.new(-500,500)
823
local refec2 = refec:Clone()
824
refec2.LightEmission = 0.75
825
refec2.Texture = "rbxassetid://254287058"
826
refec2.Parent = handlex
827
refec2.Rate = 25
828
refec2.Lifetime = NumberRange.new(0.75)
829
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
830
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
831
refec2.Speed = NumberRange.new(0)
832
local refec3 = refec:Clone()
833
refec3.LightEmission = 0.75
834
refec3.Texture = "rbxassetid://363275192"
835
refec3.Parent = handlex
836
refec3.Rate = 25
837
refec3.Lifetime = NumberRange.new(1)
838
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
839
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
840
refec3.Speed = NumberRange.new(0)
841
refec3.RotSpeed = NumberRange.new(-50,50)
842
843
for i = 0, 35 do
844
	valuaring = valuaring + 10
845
rn = CreateParta(mw2,0,0,"Neon",halocolor)
846
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
847
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
848
rn = CreateParta(mw2,0,0,"Neon",halocolor)
849
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
850
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
851
rn = CreateParta(mw2,0,0,"Neon",halocolor)
852
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
853
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
854
rn = CreateParta(mw2,0,0,"Neon",halocolor)
855
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
856
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
857
end
858
859
860
local handle = CreateParta(m,1,1,"Neon",maincolor)
861
CreateMesh(handle,"Brick",0.5,0.5,0.5)
862
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
863
864
865
866
--- Left wing.
867
868
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
869
CreateMesh(handle,"Brick",0.5,0.5,0.5)
870
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
871
872
wed = CreateParta(mw1,0,0,"Neon",halocolor)
873
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
874
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
875
wed = CreateParta(mw1,0,0,"Neon",halocolor)
876
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
877
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
878
wed = CreateParta(mw1,0,0,"Neon",halocolor)
879
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
880
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
881
wed = CreateParta(mw1,0,0,"Neon",halocolor)
882
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
883
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
884
wed = CreateParta(mw1,0,0,"Neon",halocolor)
885
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
886
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
887
wed = CreateParta(mw1,0,0,"Neon",halocolor)
888
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
889
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
890
wed = CreateParta(mw1,0,0,"Neon",halocolor)
891
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
892
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
893
wed = CreateParta(mw1,0,0,"Neon",halocolor)
894
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
895
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
896
wed = CreateParta(mw1,0,0,"Neon",halocolor)
897
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
898
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
899
wed = CreateParta(mw1,0,0,"Neon",halocolor)
900
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
901
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
902
903
904
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
905
CreateMesh(handle,"Brick",0.5,0.5,0.5)
906
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
907
908
wed = CreateParta(mw1,0,0,"Neon",halocolor)
909
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
910
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
911
wed = CreateParta(mw1,0,0,"Neon",halocolor)
912
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
913
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
914
wed = CreateParta(mw1,0,0,"Neon",halocolor)
915
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
916
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
917
wed = CreateParta(mw1,0,0,"Neon",halocolor)
918
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
919
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
920
wed = CreateParta(mw1,0,0,"Neon",halocolor)
921
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
922
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
923
wed = CreateParta(mw1,0,0,"Neon",halocolor)
924
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
925
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
926
wed = CreateParta(mw1,0,0,"Neon",halocolor)
927
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
928
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
929
wed = CreateParta(mw1,0,0,"Neon",halocolor)
930
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
931
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
932
wed = CreateParta(mw1,0,0,"Neon",halocolor)
933
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
934
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
935
wed = CreateParta(mw1,0,0,"Neon",halocolor)
936
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
937
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
938
939
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
940
CreateMesh(handle,"Brick",0.5,0.5,0.5)
941
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
942
943
wed = CreateParta(mw1,0,0,"Neon",halocolor)
944
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
945
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
946
wed = CreateParta(mw1,0,0,"Neon",halocolor)
947
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
948
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
949
wed = CreateParta(mw1,0,0,"Neon",halocolor)
950
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
951
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
952
wed = CreateParta(mw1,0,0,"Neon",halocolor)
953
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
954
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
955
wed = CreateParta(mw1,0,0,"Neon",halocolor)
956
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
957
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
958
wed = CreateParta(mw1,0,0,"Neon",halocolor)
959
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
960
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
961
wed = CreateParta(mw1,0,0,"Neon",halocolor)
962
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
963
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
964
wed = CreateParta(mw1,0,0,"Neon",halocolor)
965
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
966
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
967
wed = CreateParta(mw1,0,0,"Neon",halocolor)
968
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
969
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
970
wed = CreateParta(mw1,0,0,"Neon",halocolor)
971
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
972
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
973
974
975
-- Right wing --
976
977
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
978
CreateMesh(handle,"Brick",0.5,0.5,0.5)
979
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
980
981
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
982
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
983
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
984
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
985
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
986
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
987
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
988
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
989
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
990
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
991
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
992
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
993
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
994
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
995
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
996
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
997
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
998
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
999
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1000
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1001
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1002
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1003
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1004
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1005
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1006
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1007
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1008
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1009
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1010
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1011
1012
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
1013
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1014
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1015
1016
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1017
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1018
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1019
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1020
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1021
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1022
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1023
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1024
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1025
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1026
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1027
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1028
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1029
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1030
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1031
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1032
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1033
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1034
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1035
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1036
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1037
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1038
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1039
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1040
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1041
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1042
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1043
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1044
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1045
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1046
1047
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
1048
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1049
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1050
1051
1052
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1053
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1054
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1055
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1056
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1057
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1058
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1059
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1060
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1061
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1062
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1063
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1064
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1065
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1066
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1067
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1068
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1069
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1070
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1071
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1072
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1073
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1074
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1075
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1076
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1077
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1078
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1079
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1080
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1081
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1082
1083
------------- Trails
1084
local A0 = Instance.new("Attachment",lwing1)
1085
A0.Position = Vector3.new(0,-0.7,0)
1086
local A1 = Instance.new("Attachment",lwing1)
1087
A1.Position = Vector3.new(0,-3.5,0)
1088
tl1 = Instance.new('Trail',lwing1)
1089
tl1.Attachment0 = A0
1090
tl1.Attachment1 = A1
1091
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1092
tl1.LightEmission = 1
1093
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1094
tl1.Color = ColorSequence.new(halocolor.Color)
1095
tl1.Lifetime = 0.5
1096
1097
local A0 = Instance.new("Attachment",lwing2)
1098
A0.Position = Vector3.new(0,-0.7,0)
1099
local A1 = Instance.new("Attachment",lwing2)
1100
A1.Position = Vector3.new(0,-3.5,0)
1101
tl2 = Instance.new('Trail',lwing2)
1102
tl2.Attachment0 = A0
1103
tl2.Attachment1 = A1
1104
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1105
tl2.LightEmission = 1
1106
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1107
tl2.Color = ColorSequence.new(halocolor.Color)
1108
tl2.Lifetime = 0.5
1109
1110
local A0 = Instance.new("Attachment",lwing3)
1111
A0.Position = Vector3.new(0,-0.7,0)
1112
local A1 = Instance.new("Attachment",lwing3)
1113
A1.Position = Vector3.new(0,-3.5,0)
1114
tl3 = Instance.new('Trail',lwing3)
1115
tl3.Attachment0 = A0
1116
tl3.Attachment1 = A1
1117
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1118
tl3.LightEmission = 1
1119
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1120
tl3.Color = ColorSequence.new(halocolor.Color)
1121
tl3.Lifetime = 0.5
1122
1123
local A0 = Instance.new("Attachment",rwing1)
1124
A0.Position = Vector3.new(0,-0.7,0)
1125
local A1 = Instance.new("Attachment",rwing1)
1126
A1.Position = Vector3.new(0,-3.5,0)
1127
tr1 = Instance.new('Trail',rwing1)
1128
tr1.Attachment0 = A0
1129
tr1.Attachment1 = A1
1130
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1131
tr1.LightEmission = 1
1132
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1133
tr1.Color = ColorSequence.new(halocolor2.Color)
1134
tr1.Lifetime = 0.5
1135
1136
local A0 = Instance.new("Attachment",rwing2)
1137
A0.Position = Vector3.new(0,-0.7,0)
1138
local A1 = Instance.new("Attachment",rwing2)
1139
A1.Position = Vector3.new(0,-3.5,0)
1140
tr2 = Instance.new('Trail',rwing2)
1141
tr2.Attachment0 = A0
1142
tr2.Attachment1 = A1
1143
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1144
tr2.LightEmission = 1
1145
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1146
tr2.Color = ColorSequence.new(halocolor2.Color)
1147
tr2.Lifetime = 0.5
1148
1149
local A0 = Instance.new("Attachment",rwing3)
1150
A0.Position = Vector3.new(0,-0.7,0)
1151
local A1 = Instance.new("Attachment",rwing3)
1152
A1.Position = Vector3.new(0,-3.5,0)
1153
tr3 = Instance.new('Trail',rwing3)
1154
tr3.Attachment0 = A0
1155
tr3.Attachment1 = A1
1156
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1157
tr3.LightEmission = 1
1158
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1159
tr3.Color = ColorSequence.new(halocolor2.Color)
1160
tr3.Lifetime = 0.5
1161
1162
--------------
1163
1164
1165
1166
for i, v in pairs(mw2:GetChildren()) do
1167
if v:IsA("Part") then
1168
v.BrickColor = BrickColor.new("White")
1169
v.Material = "Neon"
1170
end
1171
end
1172
for i, v in pairs(mw1:GetChildren()) do
1173
if v:IsA("Part") then
1174
v.Transparency = 0
1175
v.BrickColor = BrickColor.new("White")
1176
v.Material = "Neon"
1177
end
1178
end
1179
for i, v in pairs(extrawingmod1:GetChildren()) do
1180
if v:IsA("Part") then
1181
v.Transparency = 1
1182
v.BrickColor = BrickColor.new("White")
1183
v.Material = "Neon"
1184
end
1185
end
1186
for i, v in pairs(extrawingmod2:GetChildren()) do
1187
if v:IsA("Part") then
1188
v.Transparency = 1
1189
v.BrickColor = BrickColor.new("White")
1190
v.Material = "Neon"
1191
end
1192
end
1193
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1194
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1195
local THIRDRUINCOLOR = BrickColor.new("Really black")
1196
1197
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1198
for i, v in pairs(mw2:GetChildren()) do
1199
if v:IsA("Part") then
1200
v.BrickColor = one
1201
v.Material = "Neon"
1202
end
1203
end
1204
refec.Color = ColorSequence.new(one.Color)
1205
refec2.Color = ColorSequence.new(one.Color)
1206
refec3.Color = ColorSequence.new(one.Color)
1207
tr1.Color = ColorSequence.new(one.Color)
1208
tr2.Color = ColorSequence.new(one.Color)
1209
tr3.Color = ColorSequence.new(one.Color)
1210
imgl2.ImageColor3 = one.Color
1211
circl.ImageColor3 = two.Color
1212
techc.ImageColor3 = one.Color
1213
circl2.ImageColor3 = one.Color
1214
ned.TextColor3 = two.Color
1215
ned.TextStrokeColor3 = one.Color
1216
for i, v in pairs(mw1:GetChildren()) do
1217
if v:IsA("Part") then
1218
v.Transparency = 0
1219
v.BrickColor = two
1220
v.Material = "Neon"
1221
end
1222
end
1223
tl1.Color = ColorSequence.new(two.Color)
1224
tl2.Color = ColorSequence.new(two.Color)
1225
tl3.Color = ColorSequence.new(two.Color)
1226
for i, v in pairs(m:GetChildren()) do
1227
if v:IsA("Part") then
1228
v.BrickColor = three
1229
v.Material = "Ice"
1230
end
1231
end
1232
for i, v in pairs(m2:GetChildren()) do
1233
if v:IsA("Part") then
1234
v.BrickColor = four
1235
v.Material = "Ice"
1236
end
1237
end
1238
for i, v in pairs(m3:GetChildren()) do
1239
if v:IsA("Part") then
1240
v.BrickColor = five
1241
v.Material = "Neon"
1242
end
1243
end
1244
for i, v in pairs(extrawingmod1:GetChildren()) do
1245
if v:IsA("Part") then
1246
v.Transparency = exonetran
1247
v.BrickColor = exone
1248
v.Material = "Neon"
1249
end
1250
end
1251
for i, v in pairs(extrawingmod2:GetChildren()) do
1252
if v:IsA("Part") then
1253
v.Transparency = extwotran
1254
v.BrickColor = extwo
1255
v.Material = "Neon"
1256
end
1257
end
1258
end
1259
1260
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1261
circl.ImageColor3 = SECONDRUINCOLOR.Color
1262
techc.ImageColor3 = MAINRUINCOLOR.Color
1263
circl2.ImageColor3 = MAINRUINCOLOR.Color
1264
ned.TextColor3 = MAINRUINCOLOR.Color
1265
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1266
1267
1268
function bosschatfunc(text,color,watval)
1269
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1270
coroutine.resume(coroutine.create(function()
1271
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1272
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1273
end
1274
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1275
scrg.Name = "Dialog"
1276
local txtlb = Instance.new("TextLabel",scrg)
1277
txtlb.Text = ""
1278
txtlb.Font = "Bodoni"
1279
txtlb.TextColor3 = Color3.new(0,0,0)
1280
txtlb.TextStrokeTransparency = 0
1281
txtlb.BackgroundTransparency = 0.75
1282
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1283
txtlb.TextStrokeColor3 = color
1284
txtlb.TextScaled = true
1285
txtlb.Size = UDim2.new(1,0,0.25,0)
1286
txtlb.TextXAlignment = "Left"
1287
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1288
local txtlb2 = Instance.new("TextLabel",scrg)
1289
txtlb2.Text = "Chaotic:"
1290
txtlb2.Font = "Arcade"
1291
txtlb2.TextColor3 = Color3.new(0,0,0)
1292
txtlb2.TextStrokeTransparency = 0
1293
txtlb2.BackgroundTransparency = 1
1294
txtlb2.TextStrokeColor3 = color
1295
txtlb2.TextSize = 40
1296
txtlb2.Size = UDim2.new(1,0,0.25,0)
1297
txtlb2.TextXAlignment = "Left"
1298
txtlb2.Position = UDim2.new(0,0,1,0)
1299
local fvalen = 0.55
1300
local fval = -0.49
1301
coroutine.resume(coroutine.create(function()
1302
while true do
1303
Swait()
1304
if MODE == "Sanity" then
1305
txtlb.Rotation = math.random(-1,1)
1306
txtlb2.Rotation = math.random(-1,1)
1307
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1308
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1309
txtlb.TextStrokeColor3 = BrickColor.random().Color
1310
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1311
end
1312
end
1313
end))
1314
coroutine.resume(coroutine.create(function()
1315
while true do
1316
Swait()
1317
if scrg.Parent ~= nil then
1318
	fvalen = fvalen - 0.0001
1319
elseif scrg.Parent == nil then
1320
break
1321
end
1322
end
1323
end))
1324
local flol = 1.75
1325
local flil = 1.6
1326
coroutine.resume(coroutine.create(function()
1327
	for i = 0, 9 do
1328
		Swait()
1329
		fval = fval + 0.05
1330
		flol = flol - 0.1
1331
		flil = flil - 0.1
1332
		txtlb.Text = ""
1333
		txtlb.Position = UDim2.new(0,0,flol,0)
1334
		txtlb2.Position = UDim2.new(0,0,flil,0)
1335
	end
1336
	txtlb.Text = text
1337
wait(watval)
1338
local valinc = 0
1339
for i = 0, 99 do
1340
Swait()
1341
valinc = valinc + 0.0001
1342
flol = flol + valinc
1343
flil = flil + valinc
1344
txtlb.Rotation = txtlb.Rotation + valinc*20
1345
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1346
txtlb.Position = UDim2.new(0,0,flol,0)
1347
txtlb2.Position = UDim2.new(0,0,flil,0)
1348
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1349
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1350
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1351
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1352
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1353
end
1354
scrg:Destroy()
1355
end))
1356
end))
1357
end
1358
end
1359
1360
function BigBlack(text,color,watval)
1361
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1362
coroutine.resume(coroutine.create(function()
1363
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1364
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1365
end
1366
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1367
scrg.Name = "Dialog"
1368
local txtlb = Instance.new("TextLabel",scrg)
1369
txtlb.Text = ""
1370
txtlb.Font = "Bodoni"
1371
txtlb.TextColor3 = Color3.new(0,0,0)
1372
txtlb.TextStrokeTransparency = 1
1373
txtlb.BackgroundTransparency = 1
1374
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1375
txtlb.TextStrokeColor3 = color
1376
txtlb.TextScaled = true
1377
txtlb.Size = UDim2.new(1,0,1,0)
1378
txtlb.TextXAlignment = "Center"
1379
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1380
local txtlb2 = Instance.new("TextLabel",scrg)
1381
txtlb2.Text = "Chaotic:"
1382
txtlb2.Font = "Arcade"
1383
txtlb2.TextColor3 = Color3.new(0,0,0)
1384
txtlb2.TextStrokeTransparency = 0
1385
txtlb2.BackgroundTransparency = 1
1386
txtlb2.TextStrokeColor3 = color
1387
txtlb2.TextSize = 40
1388
txtlb2.Size = UDim2.new(1,0,0.25,0)
1389
txtlb2.TextXAlignment = "Left"
1390-
m = game.Players.LocalPlayer
1390+
1391
local fvalen = 0.55
1392
local fval = -0.49
1393
coroutine.resume(coroutine.create(function()
1394
while true do
1395
Swait()
1396
if MODE == "Sanity" then
1397
txtlb.Rotation = math.random(-1,1)
1398
txtlb2.Rotation = math.random(-1,1)
1399
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1400
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1401
txtlb.TextStrokeColor3 = BrickColor.random().Color
1402
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1403
end
1404
end
1405
end))
1406
coroutine.resume(coroutine.create(function()
1407
while true do
1408
Swait()
1409
if scrg.Parent ~= nil then
1410
	fvalen = fvalen - 0.0001
1411
elseif scrg.Parent == nil then
1412
break
1413
end
1414
end
1415
end))
1416
local flol = 1.05
1417
local flil = 0.75
1418
local flil2 = -0.2
1419
	coroutine.resume(coroutine.create(function()
1420
	for i = 1,string.len(text),1 do
1421
		wait()
1422
		text.Text = string.sub(text,1,i)
1423
	end
1424
	end))
1425
coroutine.resume(coroutine.create(function()
1426
	for i = 0, 1 do
1427
		fval = fval + 0.05
1428
		flol = flol - 0.1
1429
		flil2 = flil2 + 0.1
1430
		txtlb.Text = ""
1431
		txtlb.Position = UDim2.new(flil2,0,0,0)
1432
		txtlb.BackgroundTransparency = 1 - 0.1
1433
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1434
	end
1435
	
1436
		for i = 0, 99 do
1437
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1438
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1439
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1440
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1441
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1442
	end
1443
	
1444
	txtlb.Text = text
1445
wait(watval)
1446
local valinc = 0
1447
for i = 0, 99 do
1448
Swait()
1449
valinc = valinc + 0.0002
1450
flol = flol + valinc
1451
flil2 = flil2 + valinc
1452
txtlb.Rotation = txtlb.Rotation + valinc*15
1453
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1454
txtlb.Position = UDim2.new(flil2,0,0,0)
1455
txtlb2.Position = UDim2.new(flil2,0,0,0)
1456
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1457
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1458
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1459
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1460
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1461
end
1462
scrg:Destroy()
1463
end))
1464
end))
1465
end
1466
end
1467
1468
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1469
1470
--//=================================\\
1471
--||          SOME TAG EDIT
1472
--\\=================================//
1473
local TEXTCOLOR = C3(0, 0, 1)
1474
1475
m = game.Players.von12222222
1476
char = m.Character
1477
local txt = Instance.new("BillboardGui", char)
1478
txt.Adornee = char.Head
1479
txt.Name = "_status"
1480
txt.Size = UDim2.new(2, 0, 1.2, 0)
1481
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1482
local text = Instance.new("TextLabel", txt)
1483
text.Size = UDim2.new(20, 0, 7, 0)
1484
text.FontSize = "Size24"
1485
text.TextScaled = true
1486
text.TextTransparency = 0
1487
text.BackgroundTransparency = 1
1488
text.TextTransparency = 0
1489
text.TextStrokeTransparency = 0
1490
text.Font = "Bodoni"
1491
v = Instance.new("Part")
1492
v.Name = "ColorBrick"
1493
v.Parent = m.Character
1494
v.FormFactor = "Symmetric"
1495
v.Anchored = true
1496
v.CanCollide = false
1497
v.BottomSurface = "Smooth"
1498
v.TopSurface = "Smooth"
1499
v.Size = Vector3.new(10, 5, 3)
1500
v.Transparency = 1
1501
v.CFrame = char.Torso.CFrame
1502
v.BrickColor = BrickColor.new("Really black")
1503
v.Transparency = 1
1504
v.Shape = "Block"
1505
text.Text = "Lunar"
1506
1507
function RecolorTextAndRename(name,col1,col2,font)
1508
text.TextStrokeColor3 = col2
1509
text.TextColor3 = col1
1510
text.Font = font
1511
text.Text = name
1512
techc.ImageColor3 = col2
1513
circl.ImageColor3 = col2
1514
circl2.ImageColor3 = col1
1515
imgl2.ImageColor3 = col1
1516
imgl2b.ImageColor3 = col2
1517
ned.Text = name
1518
ned.TextColor3 = col1
1519
ned.TextStrokeColor3 = col2
1520
end
1521
--//=================================\\
1522
--|| 	      SOME FUNCTIONS
1523
--\\=================================//
1524
1525
1526
1527
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1528
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1529
end
1530
1531
function PositiveAngle(NUMBER)
1532
	if NUMBER >= 0 then
1533
		NUMBER = 0
1534
	end
1535
	return NUMBER
1536
end
1537
1538
function NegativeAngle(NUMBER)
1539
	if NUMBER <= 0 then
1540
		NUMBER = 0
1541
	end
1542
	return NUMBER
1543
end
1544
1545
function Swait(NUMBER)
1546
	if NUMBER == 0 or NUMBER == nil then
1547
		ArtificialHB.Event:wait()
1548
	else
1549
		for i = 1, NUMBER do
1550
			ArtificialHB.Event:wait()
1551
		end
1552
	end
1553
end
1554
1555
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1556
	local NEWMESH = IT(MESH)
1557
	if MESH == "SpecialMesh" then
1558
		NEWMESH.MeshType = MESHTYPE
1559
		if MESHID ~= "nil" and MESHID ~= "" then
1560
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1561
		end
1562
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1563
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1564
		end
1565
	end
1566
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1567
	NEWMESH.Scale = SCALE
1568
	NEWMESH.Parent = PARENT
1569
	return NEWMESH
1570
end
1571
1572
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1573
	local NEWPART = IT("Part")
1574
	NEWPART.formFactor = FORMFACTOR
1575
	NEWPART.Reflectance = REFLECTANCE
1576
	NEWPART.Transparency = TRANSPARENCY
1577
	NEWPART.CanCollide = false
1578
	NEWPART.Locked = true
1579
	NEWPART.Anchored = true
1580
	if ANCHOR == false then
1581
		NEWPART.Anchored = false
1582
	end
1583
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1584
	NEWPART.Name = NAME
1585
	NEWPART.Size = SIZE
1586
	NEWPART.Position = Torso.Position
1587
	NEWPART.Material = MATERIAL
1588
	NEWPART:BreakJoints()
1589
	NEWPART.Parent = PARENT
1590
	return NEWPART
1591
end
1592
1593
	local function weldBetween(a, b)
1594
	    local weldd = Instance.new("ManualWeld")
1595
	    weldd.Part0 = a
1596
	    weldd.Part1 = b
1597
	    weldd.C0 = CFrame.new()
1598
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1599
	    weldd.Parent = a
1600
	    return weldd
1601
	end
1602
1603
1604
function QuaternionFromCFrame(cf)
1605
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1606
	local trace = m00 + m11 + m22
1607
	if trace > 0 then 
1608
		local s = math.sqrt(1 + trace)
1609
		local recip = 0.5 / s
1610
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1611
	else
1612
		local i = 0
1613
		if m11 > m00 then
1614
			i = 1
1615
		end
1616
		if m22 > (i == 0 and m00 or m11) then
1617
			i = 2
1618
		end
1619
		if i == 0 then
1620
			local s = math.sqrt(m00 - m11 - m22 + 1)
1621
			local recip = 0.5 / s
1622
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1623
		elseif i == 1 then
1624
			local s = math.sqrt(m11 - m22 - m00 + 1)
1625
			local recip = 0.5 / s
1626
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1627
		elseif i == 2 then
1628
			local s = math.sqrt(m22 - m00 - m11 + 1)
1629
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1630
		end
1631
	end
1632
end
1633
 
1634
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1635
	local xs, ys, zs = x + x, y + y, z + z
1636
	local wx, wy, wz = w * xs, w * ys, w * zs
1637
	local xx = x * xs
1638
	local xy = x * ys
1639
	local xz = x * zs
1640
	local yy = y * ys
1641
	local yz = y * zs
1642
	local zz = z * zs
1643
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1644
end
1645
 
1646
function QuaternionSlerp(a, b, t)
1647
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1648
	local startInterp, finishInterp;
1649
	if cosTheta >= 0.0001 then
1650
		if (1 - cosTheta) > 0.0001 then
1651
			local theta = ACOS(cosTheta)
1652
			local invSinTheta = 1 / SIN(theta)
1653
			startInterp = SIN((1 - t) * theta) * invSinTheta
1654
			finishInterp = SIN(t * theta) * invSinTheta
1655
		else
1656
			startInterp = 1 - t
1657
			finishInterp = t
1658
		end
1659
	else
1660
		if (1 + cosTheta) > 0.0001 then
1661
			local theta = ACOS(-cosTheta)
1662
			local invSinTheta = 1 / SIN(theta)
1663
			startInterp = SIN((t - 1) * theta) * invSinTheta
1664
			finishInterp = SIN(t * theta) * invSinTheta
1665
		else
1666
			startInterp = t - 1
1667
			finishInterp = t
1668
		end
1669
	end
1670
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1671
end
1672
1673
function Clerp(a, b, t)
1674
	local qa = {QuaternionFromCFrame(a)}
1675
	local qb = {QuaternionFromCFrame(b)}
1676
	local ax, ay, az = a.x, a.y, a.z
1677
	local bx, by, bz = b.x, b.y, b.z
1678
	local _t = 1 - t
1679
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1680
end
1681
1682
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1683
	local frame = IT("Frame")
1684
	frame.BackgroundTransparency = TRANSPARENCY
1685
	frame.BorderSizePixel = BORDERSIZEPIXEL
1686
	frame.Position = POSITION
1687
	frame.Size = SIZE
1688
	frame.BackgroundColor3 = COLOR
1689
	frame.BorderColor3 = BORDERCOLOR
1690
	frame.Name = NAME
1691
	frame.Parent = PARENT
1692
	return frame
1693
end
1694
1695
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1696
	local label = IT("TextLabel")
1697
	label.BackgroundTransparency = 1
1698
	label.Size = UD2(1, 0, 1, 0)
1699
	label.Position = UD2(0, 0, 0, 0)
1700
	label.TextColor3 = TEXTCOLOR
1701
	label.TextStrokeTransparency = STROKETRANSPARENCY
1702
	label.TextTransparency = TRANSPARENCY
1703
	label.FontSize = TEXTFONTSIZE
1704
	label.Font = TEXTFONT
1705
	label.BorderSizePixel = BORDERSIZEPIXEL
1706
	label.TextScaled = false
1707
	label.Text = TEXT
1708
	label.Name = NAME
1709
	label.Parent = PARENT
1710
	return label
1711
end
1712
1713
function NoOutlines(PART)
1714
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1715
end
1716
1717
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1718
	local NEWWELD = IT(TYPE)
1719
	NEWWELD.Part0 = PART0
1720
	NEWWELD.Part1 = PART1
1721
	NEWWELD.C0 = C0
1722
	NEWWELD.C1 = C1
1723
	NEWWELD.Parent = PARENT
1724
	return NEWWELD
1725
end
1726
1727
local S = IT("Sound")
1728
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1729
	local NEWSOUND = nil
1730
	coroutine.resume(coroutine.create(function()
1731
		NEWSOUND = S:Clone()
1732
		NEWSOUND.Parent = PARENT
1733
		NEWSOUND.Volume = VOLUME
1734
		NEWSOUND.Pitch = PITCH
1735
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1736
		NEWSOUND:play()
1737
		if DOESLOOP == true then
1738
			NEWSOUND.Looped = true
1739
		else
1740
			repeat wait(1) until NEWSOUND.Playing == false
1741
			NEWSOUND:remove()
1742
		end
1743
	end))
1744
	return NEWSOUND
1745
end
1746
1747
function CFrameFromTopBack(at, top, back)
1748
	local right = top:Cross(back)
1749
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1750
end
1751
1752
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1753
function WACKYEFFECT(Table)
1754
	local TYPE = (Table.EffectType or "Sphere")
1755
	local SIZE = (Table.Size or VT(1,1,1))
1756
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1757
	local TRANSPARENCY = (Table.Transparency or 0)
1758
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1759
	local CFRAME = (Table.CFrame or Torso.CFrame)
1760
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1761
	local ROTATION1 = (Table.RotationX or 0)
1762
	local ROTATION2 = (Table.RotationY or 0)
1763
	local ROTATION3 = (Table.RotationZ or 0)
1764
	local MATERIAL = (Table.Material or "Neon")
1765
	local COLOR = (Table.Color or C3(1,1,1))
1766
	local TIME = (Table.Time or 45)
1767
	local SOUNDID = (Table.SoundID or nil)
1768
	local SOUNDPITCH = (Table.SoundPitch or nil)
1769
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1770
	coroutine.resume(coroutine.create(function()
1771
		local PLAYSSOUND = false
1772
		local SOUND = nil
1773
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1774
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1775
			PLAYSSOUND = true
1776
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1777
		end
1778
		EFFECT.Color = COLOR
1779
		local MSH = nil
1780
		if TYPE == "Sphere" then
1781
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1782
		elseif TYPE == "Block" or TYPE == "Box" then
1783
			MSH = IT("BlockMesh",EFFECT)
1784
			MSH.Scale = SIZE
1785
		elseif TYPE == "Wave" then
1786
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1787
		elseif TYPE == "Ring" then
1788
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1789
		elseif TYPE == "Slash" then
1790
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1791
		elseif TYPE == "Round Slash" then
1792
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1793
		elseif TYPE == "Swirl" then
1794
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1795
		elseif TYPE == "Skull" then
1796
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1797
		elseif TYPE == "Crystal" then
1798
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1799
		end
1800
		if MSH ~= nil then
1801
			local MOVESPEED = nil
1802
			if MOVEDIRECTION ~= nil then
1803
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1804
			end
1805
			local GROWTH = SIZE - ENDSIZE
1806
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1807
			if TYPE == "Block" then
1808
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1809
			else
1810
				EFFECT.CFrame = CFRAME
1811
			end
1812
			for LOOP = 1, TIME+1 do
1813
				Swait()
1814
				MSH.Scale = MSH.Scale - GROWTH/TIME
1815
				if TYPE == "Wave" then
1816
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1817
				end
1818
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1819
				if TYPE == "Block" then
1820
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1821
				else
1822
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1823
				end
1824
				if MOVEDIRECTION ~= nil then
1825
					local ORI = EFFECT.Orientation
1826
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1827
					EFFECT.Orientation = ORI
1828
				end
1829
			end
1830
			if PLAYSSOUND == false then
1831
				EFFECT:remove()
1832
			else
1833
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1834
				EFFECT:remove()
1835
			end
1836
		else
1837
			if PLAYSSOUND == false then
1838
				EFFECT:remove()
1839
			else
1840
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1841
				EFFECT:remove()
1842
			end
1843
		end
1844
	end))
1845
end
1846
1847
function MakeForm(PART,TYPE)
1848
	if TYPE == "Cyl" then
1849
		local MSH = IT("CylinderMesh",PART)
1850
	elseif TYPE == "Ball" then
1851
		local MSH = IT("SpecialMesh",PART)
1852
		MSH.MeshType = "Sphere"
1853
	elseif TYPE == "Wedge" then
1854
		local MSH = IT("SpecialMesh",PART)
1855
		MSH.MeshType = "Wedge"
1856
	end
1857
end
1858
1859
Debris = game:GetService("Debris")
1860
1861
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1862
	local DIRECTION = CF(StartPos,EndPos).lookVector
1863
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1864
end
1865
1866
local EyeSizes={
1867
	NumberSequenceKeypoint.new(0,1,0),
1868
	NumberSequenceKeypoint.new(1,0,0)
1869
}
1870
local EyeTrans={
1871
	NumberSequenceKeypoint.new(0,0.8,0),
1872
	NumberSequenceKeypoint.new(1,1,0)
1873
}
1874
local PE=Instance.new("ParticleEmitter",nil)
1875
PE.LightEmission=.8
1876
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1877
PE.Size=NumberSequence.new(EyeSizes)
1878
PE.Transparency=NumberSequence.new(EyeTrans)
1879
PE.Lifetime=NumberRange.new(0.35,1.5)
1880
PE.Rotation=NumberRange.new(0,360)
1881
PE.Rate=999
1882
PE.VelocitySpread = 10000
1883
PE.Acceleration = Vector3.new(0,0,0)
1884
PE.Drag = 5
1885
PE.Speed = NumberRange.new(0,0,0)
1886
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1887
PE.ZOffset = -0
1888
PE.Name = "PE"
1889
PE.Enabled = false
1890
1891
function particles(art)
1892
	local PARTICLES = PE:Clone()
1893
	PARTICLES.Parent = art
1894
end
1895
1896
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1897
	if FLOOR ~= nil then
1898
		coroutine.resume(coroutine.create(function()
1899
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1900
			PART.CFrame = CF(POSITION)
1901
			for i = 1, 45 do
1902
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1903
				RingPiece.Material = FLOOR.Material
1904
				RingPiece.Color = FLOOR.Color
1905
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1906
				Debris:AddItem(RingPiece,SWAIT)
1907
			end
1908
			PART:remove()
1909
		end))
1910
	end
1911
end
1912
1913
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1914
	if FLOOR ~= nil then
1915
		for i = 1, AMOUNT do
1916
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1917
			DEBREE.Material = FLOOR.Material
1918
			DEBREE.Color = FLOOR.Color
1919
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1920
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1921
			coroutine.resume(coroutine.create(function()
1922
				Swait(15)
1923
				DEBREE.Parent = workspace
1924
				DEBREE.CanCollide = true
1925
				Debris:AddItem(DEBREE,SWAIT)
1926
			end))
1927
		end
1928
	end
1929
end
1930
1931
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1932
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1933
    local mesh = IT("SpecialMesh",wave)
1934
    mesh.MeshType = "Sphere"
1935
    mesh.Scale = SIZE
1936
    mesh.Offset = VT(0,0,0)
1937
    wave.CFrame = CFRAME
1938
    coroutine.resume(coroutine.create(function(PART)
1939
        for i = 1, WAIT do
1940
            Swait()
1941
            mesh.Scale = mesh.Scale + GROW
1942
            wave.Transparency = wave.Transparency + (1/WAIT)
1943
            if wave.Transparency > 0.99 then
1944
                wave:remove()
1945
            end
1946
        end
1947
    end))
1948
end
1949
1950
1951
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
1952
1953
--//=================================\\
1954
--||	     WEAPON CREATION
1955
--\\=================================//
1956
1957
function chatfunc(text)
1958
	local chat = coroutine.wrap(function()
1959
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1960
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1961
	end
1962
	local Bill = Instance.new("BillboardGui",Character)
1963
	Bill.Size = UDim2.new(0,100,0,40)
1964
	Bill.StudsOffset = Vector3.new(0,3,0)
1965
	Bill.Adornee = Character.Head
1966
	Bill.Name = "TalkingBillBoard"
1967
	local Hehe = Instance.new("TextLabel",Bill)
1968
	Hehe.BackgroundTransparency = 1
1969
	Hehe.BorderSizePixel = 0
1970
	Hehe.Text = ""
1971
	Hehe.Font = "Fantasy"
1972
	Hehe.TextSize = 40
1973
	Hehe.TextStrokeTransparency = 0
1974
	Hehe.Size = UDim2.new(1,0,0.5,0)
1975
	coroutine.resume(coroutine.create(function()
1976
		while Hehe ~= nil do
1977
			wait()	
1978
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1979
			Hehe.Rotation = math.random(-5,5)
1980
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
1981
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1982
		end
1983
	end))
1984
	for i = 1,string.len(text),1 do
1985
		wait()
1986
		Hehe.Text = string.sub(text,1,i)
1987
	end
1988
	wait(1)--Re[math.random(1, 93)]
1989
	for i = 0, 1, .025 do
1990
		wait()
1991
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1992
		Hehe.TextStrokeTransparency = i
1993
		Hehe.TextTransparency = i
1994
	end
1995
	Bill:Destroy()
1996
	end)
1997
chat()
1998
end
1999
2000
function onChatted(msg)
2001
	chatfunc(msg)
2002
end
2003
2004
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
2005
PRT.Color = C3(0,0,0)
2006
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
2007
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
2008
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
2009
PRT.Color = C3(0/255,0/255,255/255)
2010
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
2011
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
2012
for i = 1, 16 do
2013
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
2014
	FACE.Color = C3(0,0,0)
2015
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
2016
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
2017
end
2018
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2019
MakeForm(EYE,"Ball")
2020
EYE.Color = C3(0/255,0/255,255/255)
2021
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
2022
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2023
MakeForm(EYE2,"Ball")
2024
EYE2.Color = C3(0/255,0/255,255/255)
2025
2026
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
2027
2028
local LASTPART = Head
2029
for i = 1, 20 do
2030
	local MATH = (1-(i/25))
2031
	if LASTPART == Head then
2032
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2033
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
2034
		LASTPART = Horn
2035
		Horn.Color = C3((i*3-3)/0,0,0)
2036
	else
2037
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2038
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
2039
		LASTPART = Horn
2040
		Horn.Color = C3((i*3-3)/0,0,0)
2041
	end
2042
end
2043
local LASTPART = Head
2044
for i = 1, 20 do
2045
	local MATH = (1-(i/25))
2046
	if LASTPART == Head then
2047
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2048
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
2049
		LASTPART = Horn
2050
		Horn.Color = C3((i*3-3)/0,0,0)
2051
	else
2052
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2053
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
2054
		LASTPART = Horn
2055
		Horn.Color = C3((i*3-3)/0,0,0)
2056
	end
2057
end
2058
2059
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2060
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2061
Hair.Color = C3(0/255,0/255,255/255)
2062
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
2063
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2064
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2065
Hair2.Color = C3(0/255,0/255,255/255)
2066
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
2067
2068
local BODY = {}
2069
2070
for _, c in pairs(Character:GetDescendants()) do
2071
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2072
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2073
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2074
		end
2075
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
2076
	elseif c:IsA("JointInstance") then
2077
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
2078
	end
2079
end
2080
2081
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
2082
MakeForm(Eye,"Ball")
2083
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
2084
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
2085
MakeForm(Eye,"Ball")
2086
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
2087
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
2088
MakeForm(Eye2,"Ball")
2089
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
2090
2091
2092
XEYE.Parent = nil
2093
BALL.Parent = Character
2094
2095
for e = 1, #BODY do
2096
	if BODY[e] ~= nil then
2097
		local STUFF = BODY[e]
2098
		local PART = STUFF[1]
2099
		local PARENT = STUFF[2]
2100
		local MATERIAL = STUFF[3]
2101
		local COLOR = STUFF[4]
2102
		local TRANSPARENCY = STUFF[5]
2103
		if PART.ClassName == "Part" and PART ~= RootPart then
2104
			PART.Material = MATERIAL
2105
			PART.Color = COLOR
2106
			PART.Transparency = TRANSPARENCY
2107
		end
2108
		PART.AncestryChanged:Connect(function()
2109
			PART.Parent = PARENT
2110
		end)
2111
	end
2112
end
2113
2114
local SKILLTEXTCOLOR = C3(0,0,0)
2115
local SKILLFONT = "Antique"
2116
local SKILLTEXTSIZE = 7
2117
2118
function Blink()
2119
	coroutine.resume(coroutine.create(function()
2120
		if EYE ~= nil then
2121
			for i = 1, 5 do
2122
				Swait()
2123
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2124
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2125
			end
2126
			for i = 1, 7 do
2127
				Swait()
2128
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2129
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2130
			end
2131
			EYE.Mesh.Scale = VT(1,1,1)
2132
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2133
		end
2134
	end))
2135
end
2136
2137
function Blink2()
2138
	coroutine.resume(coroutine.create(function()
2139
		if Eye ~= nil then
2140
			for i = 1, 5 do
2141
				Swait()
2142
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2143
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2144
			end
2145
			for i = 1, 7 do
2146
				Swait()
2147
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2148
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2149
			end
2150
			Eye.Mesh.Scale = VT(1,1,1)
2151
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2152
		end
2153
	end))
2154
end
2155
2156
function refit()
2157
	Character.Parent = workspace
2158
	for e = 1, #BODY do
2159
		if BODY[e] ~= nil then
2160
			local STUFF = BODY[e]
2161
			local PART = STUFF[1]
2162
			local PARENT = STUFF[2]
2163
			local MATERIAL = STUFF[3]
2164
			local COLOR = STUFF[4]
2165
			local TRANSPARENCY = STUFF[5]
2166
			if PART.ClassName == "Part" and PART ~= RootPart then
2167
				PART.Material = MATERIAL
2168
				PART.Color = COLOR
2169
				PART.Transparency = TRANSPARENCY
2170
			end
2171
			if PART.Parent ~= PARENT then
2172
				Humanoid:remove()
2173
				PART.Parent = PARENT
2174
				Humanoid = IT("Humanoid",Character)
2175
			end
2176
		end
2177
	end
2178
end
2179
2180
Humanoid.Died:connect(function()
2181
	refit()
2182
end)
2183
2184
--//=================================\\
2185
--||	     DAMAGE FUNCTIONS
2186
--\\=================================//
2187
2188
function StatLabel(CFRAME, TEXT, COLOR)
2189
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2190
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2191
	local BODYGYRO = IT("BodyGyro", STATPART)
2192
	game:GetService("Debris"):AddItem(STATPART ,5)
2193
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2194
	BILLBOARDGUI.Adornee = STATPART
2195
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2196
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2197
	BILLBOARDGUI.AlwaysOnTop = false
2198
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2199
	TEXTLABEL.BackgroundTransparency = 1
2200
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2201
	TEXTLABEL.Text = TEXT
2202
	TEXTLABEL.Font = SKILLFONT
2203
	TEXTLABEL.FontSize="Size42"
2204
	TEXTLABEL.TextColor3 = COLOR
2205
	TEXTLABEL.TextStrokeTransparency = 0
2206
	TEXTLABEL.TextScaled = true
2207
	TEXTLABEL.TextWrapped = true
2208
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2209
		for i = 1, 50 do
2210
			Swait()
2211
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2212
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2213
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2214
		end
2215
		THEPART.Parent = nil
2216
	end),STATPART, TEXTLABEL)
2217
end
2218
2219
--//=================================\\
2220
--||			DAMAGING
2221
--\\=================================//
2222
2223
function KillChildren(v)
2224
	v:BreakJoints()
2225
	for _, c in pairs(v:GetChildren()) do
2226
		if c:IsA("BasePart") then
2227
			if c.Transparency < 1 then
2228
				if c:FindFirstChildOfClass("Decal") then
2229
					c:FindFirstChildOfClass("Decal"):remove()
2230
				end
2231
				particles(c)
2232
				c.PE.Enabled = true
2233
				c.Parent = Effects
2234
				c.CanCollide = false
2235
				c.Material = "Neon"
2236
				c.Color = C3(1,0,0)
2237
				c.Transparency = 1
2238
				local grav = Instance.new("BodyPosition",c)
2239
				grav.P = 20000
2240
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2241
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2242
				grav.Name = "GravityForce"
2243
				coroutine.resume(coroutine.create(function()
2244
					for i = 1, 20 do
2245
						Swait()
2246
						c.Transparency = c.Transparency + 1/20
2247
					end
2248
					c.PE.Enabled = false
2249
					Debris:AddItem(c,2)
2250
				end))
2251
			end
2252
		end
2253
	end
2254
end
2255
2256
function ApplyAoE(POSITION,RANGE)
2257
	local CHILDREN = workspace:GetDescendants()
2258
	for index, CHILD in pairs(CHILDREN) do
2259
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2260
			local LISTED = false
2261
			for LIST = 1, #WHITELIST do
2262
				if WHITELIST[LIST] ~= nil then
2263
					if CHILD.Name == WHITELIST[LIST] then
2264
						LISTED = true
2265
					end
2266
				end
2267
			end
2268
			if LISTED == false then
2269
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2270
				if HUM then
2271
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2272
					if TORSO then
2273
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2274
							KillChildren(CHILD)
2275
						end
2276
					end
2277
				end
2278
			end
2279
		end
2280
	end
2281
end
2282
2283
function ApplyDamage(Humanoid,Damage,TorsoPart)
2284
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2285
	defence.Name = ("HitBy"..Player.Name)
2286
	game:GetService("Debris"):AddItem(defence, 0.001)
2287
	Damage = Damage * DAMAGEMULTIPLIER
2288
	if Humanoid.Health ~= 0 then
2289
		local CritChance = MRANDOM(1,100)
2290
		if Damage > Humanoid.Health then
2291
			Damage = math.ceil(Humanoid.Health)
2292
			if Damage == 0 then
2293
				Damage = 0.1
2294
			end
2295
		end
2296
		Humanoid.Health = Humanoid.Health - Damage
2297
	end
2298
end
2299
2300
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2301
	local CHILDREN = workspace:GetDescendants()
2302
	for index, CHILD in pairs(CHILDREN) do
2303
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2304
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2305
			if HUM then
2306
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2307
				if TORSO then
2308
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2309
						if INSTAKILL == true then
2310
							CHILD:BreakJoints()
2311
						else
2312
							local DMG = MRANDOM(MINDMG,MAXDMG)
2313
							ApplyDamage(HUM,DMG,TORSO)
2314
						end
2315
						if FLING > 0 then
2316
							for _, c in pairs(CHILD:GetChildren()) do
2317
								if c:IsA("BasePart") then
2318
									local bv = Instance.new("BodyVelocity") 
2319
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2320
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2321
									bv.Parent = c
2322
									Debris:AddItem(bv,0.05)
2323
								end
2324
							end
2325
						end
2326
					end
2327
				end
2328
			end
2329
		end
2330
	end
2331
end
2332
2333
--//=================================\\
2334
--||	     MODE SWITCHING
2335
--\\=================================//
2336
2337
function ResetMode()
2338
	ATTACK = true
2339
	Rooted = true
2340
	BALL.Parent = Character
2341
	XEYE.Parent = nil
2342
		SONG = 561833161
2343
        PITCH = 1
2344
        VOLUME = 3
2345
        sick.TimePosition = 7
2346
        FACE = 176217464
2347
        Speed = 13
2348
        text.Text = "Lunar"
2349
        TEXTCOLOR = C3(0, 0, 1)
2350
		EYE.Color = C3(0/255,0/255,255/255)
2351
		EYE2.Color = C3(0/255,0/255,255/255)
2352
		Hair.Color = C3(0/255,0/255,255/255)
2353
		Hair2.Color = C3(0/255,0/255,255/255)
2354
		PRT.Color = C3(0/255,0/255,255/255)
2355
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2356
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2357
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2358
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2359
		MODE = "Lunar"
2360
        ned.Text = "Lunar"
2361
	ATTACK = false
2362
	Rooted = false
2363
	end
2364
2365
function SolarForm()
2366
	ATTACK = true
2367
	Rooted = true
2368
	BALL.Parent = Character
2369
	XEYE.Parent = nil
2370
		SONG = 1259692095
2371
        PITCH = 1
2372
        VOLUME = 4
2373
        sick.TimePosition = 0
2374
        FACE = 404306534
2375
        Speed = 16
2376
        text.Text = "Solar"
2377
        TEXTCOLOR = C3(215/255,147/255,0/255)
2378
		PRT.Color = C3(215/255,147/255,0/255)
2379
		EYE.Color = C3(215/255,147/255,0/255)
2380
		EYE2.Color = C3(143/255,98/255,0/255)
2381
		Hair.Color = C3(215/255,147/255,0/255)
2382
		Hair2.Color = C3(171/255,117/255,0/255)
2383
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2384
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2385
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2386
		MODE = "Solar"
2387
        ned.Text = "Solar"
2388
	ATTACK = false
2389
	Rooted = false
2390
end
2391
2392
function SuperiorForm()
2393
	ATTACK = true
2394
	Rooted = true
2395
	BALL.Parent = Character
2396
	XEYE.Parent = nil
2397
		SONG = 1873219898
2398
        PITCH = 1
2399
        VOLUME = 4
2400
        sick.TimePosition = 0.01
2401
        FACE = 404306534
2402
        Speed = 25
2403
        text.Text = "Superior"
2404
        TEXTCOLOR = C3(107/255,0/255,0/255)
2405
		PRT.Color = C3(117/255,0/255,0/255)
2406
		EYE.Color = C3(255/255,0/255,0/255)
2407
		EYE2.Color = C3(255/255,0/255,0/255)
2408
		Hair.Color = C3(151/255,0/255,0/255)
2409
		Hair2.Color = C3(151/255,0/255,0/255)
2410
        MAINRUINCOLOR = BrickColor.new("Really black")
2411
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2412
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2413
		MODE = "Superior"
2414
        ned.Text = "Superior"
2415
	ATTACK = false
2416
	Rooted = false
2417
end
2418
2419
function BlackWhiteForm()
2420
	ATTACK = true
2421
	Rooted = true
2422
	XEYE.Parent = nil
2423
	BALL.Parent = Character
2424
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2425
    text.Text = " "
2426
	for i = 0, 1, 0.1 / Animation_Speed do
2427
		Swait()
2428
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2429
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2430
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2431
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2432
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2433
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2434
	end
2435
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2436
	UNANCHOR = false
2437
	RootPart.Anchored = true
2438
	for i = 0, 2, 0.1 / Animation_Speed do
2439
		Swait()
2440
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2441
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2442
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2443
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2444
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2445
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2446
	end
2447
	for i = 0, 0.1, 0.1 / Animation_Speed do
2448
		Swait()
2449
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2450
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2451
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2452
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2453
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2454
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2455
	end
2456
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2457
	    UNANCHOR = true
2458
	    RootPart.Anchored = false
2459
        MODE = "90s"
2460
		SONG = 1166995642
2461
        PITCH = 1
2462
        VOLUME = 3.5
2463
        sick.TimePosition = 17.5
2464
        FACE = 2365263255
2465
        Speed = 16
2466
        text.Text = "90's"
2467
        ned.Text = "90's"
2468
        TEXTCOLOR = C3(255/255,255/255,255/255)
2469
		PRT.Color = C3(255/255,255/255,255/255)
2470
		EYE.Color = C3(95/255,95/255,95/255)
2471
		EYE2.Color = C3(95/255,95/255,95/255)
2472
		Hair.Color = C3(255/255,255/255,255/255)
2473
		Hair2.Color = C3(27/255,42/255,53/255)
2474
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2475
        SECONDRUINCOLOR  = BrickColor.new("Black")
2476
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2477
	ATTACK = false
2478
	Rooted = false
2479
end
2480
2481
function EightyForm()
2482
	ATTACK = true
2483
	Rooted = true
2484
	XEYE.Parent = nil
2485
	BALL.Parent = Character
2486
    text.Text = " "
2487
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2488
	for i = 0, 1, 0.1 / Animation_Speed do
2489
		Swait()
2490
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2491
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2492
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2493
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2494
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2495
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2496
	end
2497
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2498
	UNANCHOR = false
2499
	RootPart.Anchored = true
2500
	for i = 0, 2, 0.1 / Animation_Speed do
2501
		Swait()
2502
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2503
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2504
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2505
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2506
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2507
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2508
	end
2509
	for i = 0, 0.1, 0.1 / Animation_Speed do
2510
		Swait()
2511
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2512
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2513
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2514
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2515
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2516
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2517
	end
2518
	UNANCHOR = true
2519
	RootPart.Anchored = false
2520
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2521
        MODE = "80s"
2522
        text.Text = "80's"
2523
        ned.Text = "80's"
2524
        TEXTCOLOR = C3(27/255,42/255,53/255)
2525
		PRT.Color = C3(27/255,42/255,53/255)
2526
		EYE.Color = C3(95/255,95/255,95/255)
2527
		EYE2.Color = C3(95/255,95/255,95/255)
2528
		Hair.Color = C3(27/255,42/255,53/255)
2529
		Hair2.Color = C3(255/255,255/255,255/255)
2530
        MAINRUINCOLOR = BrickColor.new("Black")
2531
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2532
        FACE = 2365263255
2533
		SONG = 1141556798
2534
        PITCH = 1
2535
        VOLUME = 3.5
2536
        sick.TimePosition = 0.1
2537
        Speed = 16
2538
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2539
	    UNANCHOR = true
2540
	    RootPart.Anchored = false
2541
	ATTACK = false
2542
	Rooted = false
2543
end
2544
2545
function BlackForm()
2546
	ATTACK = true
2547
	Rooted = true
2548
	BALL.Parent = Character
2549
	XEYE.Parent = nil
2550
	SONG = 1420353940
2551
    PITCH = 1
2552
    VOLUME = 2.5
2553
    sick.TimePosition = 0.5
2554
    text.Text = ""
2555
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2556
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2557
    chatfunc("Riddle me this..")
2558
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2559
	for i=0, 4, 0.1 / Animation_Speed do
2560
		Swait()
2561
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2562
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2563
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2564
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2565
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2566
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2567
	end
2568
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2569
	chatfunc("Riddle me that..")
2570
	for i=0, 4, 0.1 / Animation_Speed do
2571
		Swait()
2572
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2573
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2574
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2575
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2576
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2577
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2578
	end
2579
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2580
	chatfunc("Who's afraid of The Big Black?")
2581
	for i=0, 5, 0.1 / Animation_Speed do
2582
		Swait()
2583
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2584
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2585
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2586
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2587
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2588
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2589
	end
2590
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2591
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2592
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2593
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2594
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2595
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2596
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2597
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2598
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2599
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2600
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2601
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2602
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2603
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2604
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2605
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2606
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2607
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2608
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2609
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2610
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2611
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2612
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2613
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2614
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2615
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2616
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2617
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2618
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2619
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2620
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2621
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2622
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2623
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2624
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2625
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2626
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2627
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2628
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2629
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2630
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2631
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2632
	CreateSound(206082327,Torso,3,1,false)
2633
	for i=0, 0.7, 0.1 / Animation_Speed do
2634
		Swait()
2635
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2636
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2637
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2638
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2639
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2640
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2641
	end
2642
		MODE = "Black"
2643
        FACE = 148988280
2644
        Speed = 45
2645
        text.Text = "THE BIG BLACK"
2646
        ned.Text = "TBB"
2647
        TEXTCOLOR = C3(27/255,42/255,53/255)
2648
		PRT.Color = C3(27/255,42/255,53/255)
2649
		EYE.Color = C3(27/255,42/255,53/255)
2650
		EYE2.Color = C3(27/255,42/255,53/255)
2651
		Hair.Color = C3(27/255,42/255,53/255)
2652
		Hair2.Color = C3(27/255,42/255,53/255)
2653
        MAINRUINCOLOR = BrickColor.new("Black")
2654
        SECONDRUINCOLOR  = BrickColor.new("Black")
2655
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2656
	ATTACK = false
2657
	Rooted = false
2658
end
2659
2660
function LostForm()
2661
	ATTACK = true
2662
	Rooted = true
2663
	BALL.Parent = Character
2664
	XEYE.Parent = nil
2665
		SONG = 723652641
2666
        PITCH = 1
2667
        VOLUME = 3
2668
        sick.TimePosition = 0.5
2669
        FACE = 0
2670
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2671
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2672
    CreateSound(136007472,Torso,5,1.2,false)
2673
	for i=0, 2.5, 0.1 / Animation_Speed do
2674
		Swait()
2675
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2676
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2677
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2678
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2679
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2680
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2681
	end
2682
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2683
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2684
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2685
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2686
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2687
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2688
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2689
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2690
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2691
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2692
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2693
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2694
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2695
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2696
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2697
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2698
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2699
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2700
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2701
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2702
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2703
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2704
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2705
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2706
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2707
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2708
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2709
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2710
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2711
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2712
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2713
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2714
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2715
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2716
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2717
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2718
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2719
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2720
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2721
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2722
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2723
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2724
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2725
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2726
    CreateSound(847061203,Torso,3,1,false)
2727
    CreateSound(239000203,Torso,3,1,false)
2728
    CreateSound(579687077,Torso,3,0.75,false)
2729
        MODE = "LostHope"
2730
        Speed = 12
2731
        text.Text = "The Lost"
2732
        ned.Text = "Lost"
2733
        TEXTCOLOR = C3(0/255,0/255,0/255)
2734
		PRT.Color = C3(0/255,0/255,0/255)
2735
		EYE.Color = C3(0/255,0/255,0/255)
2736
		EYE2.Color = C3(0/255,0/255,0/255)
2737
		Hair.Color = C3(0/255,0/255,0/255)
2738
		Hair2.Color = C3(0/255,0/255,0/255)
2739
        MAINRUINCOLOR = BrickColor.new("Really black")
2740
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2741
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2742
	for i=0, 1.5, 0.1 / Animation_Speed do
2743
		Swait()
2744
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2745
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2746
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2747
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2748
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2749
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2750
	end
2751
	ATTACK = false
2752
	Rooted = false
2753
end
2754
2755
function TerraForm()
2756
	ATTACK = true
2757
	Rooted = true
2758
	BALL.Parent = Character
2759
	XEYE.Parent = nil
2760
		SONG = 157460916
2761
        PITCH = 1
2762
        VOLUME = 3
2763
        sick.TimePosition = 0
2764
        FACE = 155195214
2765
        Speed = 27
2766
        MODE = "Hexa"
2767
        text.Text = "Terra"
2768
        ned.Text = "Terra"
2769
        TEXTCOLOR = C3(170/255,85/255,0/255)
2770
		PRT.Color = C3(86/255,66/255,54/255)
2771
		EYE.Color = C3(39/255,70/255,45/255)
2772
		EYE2.Color = C3(39/255,70/255,45/255)
2773
		Hair.Color = C3(39/255,70/255,45/255)
2774
		Hair2.Color = C3(39/255,70/255,45/255)
2775
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2776
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2777
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2778
	ATTACK = false
2779
	Rooted = false
2780
end
2781
2782
function RandomForm()
2783
	ATTACK = true
2784
	Rooted = true
2785
	XEYE.Parent = nil
2786
	BALL.Parent = Character
2787
	    UNANCHOR = true
2788
	    RootPart.Anchored = false
2789
        MODE = "Random"
2790
		SONG = 0
2791
        PITCH = 1
2792
        VOLUME = 3.5
2793
        sick.TimePosition = 0
2794
        FACE = 2365263255
2795
        Speed = 20
2796
        text.Text = "Randomizer"
2797
        ned.Text = "Randomizer"
2798
        TEXTCOLOR = BrickColor.Random().Color
2799
		PRT.Color = BrickColor.Random().Color
2800
		EYE.Color = BrickColor.Random().Color
2801
		EYE2.Color = BrickColor.Random().Color
2802
		Hair.Color = BrickColor.Random().Color
2803
		Hair2.Color = BrickColor.Random().Color
2804
        MAINRUINCOLOR = BrickColor.Random()
2805
        SECONDRUINCOLOR  = BrickColor.Random()
2806
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2807
	ATTACK = false
2808
	Rooted = false
2809
end
2810
2811
function VantaForm()
2812
	ATTACK = true
2813
	Rooted = true
2814
	BALL.Parent = Character
2815
	XEYE.Parent = nil
2816
		SONG = 190845741
2817
        PITCH = 1
2818
        VOLUME = 6
2819
        sick.TimePosition = 12.5
2820
		wait(1)
2821
		for i=0, 2.5, 0.1 / Animation_Speed do
2822
		    Swait()
2823
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2824
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2825
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2829
        end
2830
		MODE = "Vanta"
2831
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2832
        FACE = 404306534
2833
        Speed = 12
2834
        text.Text = "Vanta-X"
2835
        ned.Text = "Vanta-X"
2836
        TEXTCOLOR = C3(107/255,50/255,124/255)
2837
		PRT.Color = C3(107/255,50/255,124/255)
2838
		EYE.Color = C3(155/255,0/255,255/255)
2839
		EYE2.Color = C3(155/255,0/255,255/255)
2840
		Hair.Color = C3(80/255,0/255,180/255)
2841
		Hair2.Color = C3(50/255,0/255,150/255)
2842
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2843
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2844
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2845
	ATTACK = false
2846
	Rooted = false
2847
end
2848
2849
function ChronoForm()
2850
	ATTACK = true
2851
	Rooted = true
2852
	BALL.Parent = Character
2853
	XEYE.Parent = nil
2854
		SONG = 432493949
2855
        PITCH = 1
2856
        VOLUME = 3
2857
        sick.TimePosition = 0
2858
        FACE = 2371494469
2859
        Speed = 16
2860
        MODE = "Time"
2861
        text.Text = "Chronos"
2862
        ned.Text = "Chronos"
2863
        TEXTCOLOR = C3(0/255,255/255,0/255)
2864
		PRT.Color = C3(0/255,155/255,0/255)
2865
		EYE.Color = C3(0/255,255/255,0/255)
2866
		EYE2.Color = C3(0/255,255/255,0/255)
2867
		Hair.Color = C3(239/255,184/255,56/255)
2868
		Hair2.Color = C3(245/255,205/255,48/255)
2869
		MODE = "Time"
2870
        MAINRUINCOLOR = BrickColor.new("Lime green")
2871
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2872
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2873
	ATTACK = false
2874
	Rooted = false
2875
end
2876
2877
function SenseForm()
2878
	ATTACK = true
2879
	Rooted = true
2880
	BALL.Parent = Character
2881
	XEYE.Parent = nil
2882
		SONG = 1497785701
2883
        PITCH = 1
2884
        VOLUME = 3
2885
        sick.TimePosition = 13.75
2886
        FACE = 2375008868
2887
        Speed = 13
2888
        MODE = "Sense"
2889
        text.TextColor3 = C3(255/255,255/255,255/255)
2890
        text.Text = "None-Sense"
2891
        ned.Text = "Non-Sense"
2892
        TEXTCOLOR = C3(255/255,255/255,255/255)
2893
        coroutine.resume(coroutine.create(function()
2894
	    repeat
2895
		text.TextColor3 = C3(13/255,105/255,172/255)
2896
		Swait(5)
2897
        text.TextColor3 = C3(196/255,40/255,28/255)
2898
        Swait(5)
2899
	    until MODE ~= "Sense"
2900
        text.TextColor3 = C3(27/255,42/255,53/255)
2901
        end))
2902
		PRT.Color = C3(13/255,105/255,172/255)
2903
		EYE.Color = C3(255/255,255/255,255/255)
2904
		EYE2.Color = C3(255/255,255/255,255/255)
2905
		Hair.Color = C3(196/255,40/255,28/255)
2906
		Hair2.Color = C3(196/255,40/255,28/255)
2907
        MAINRUINCOLOR = BrickColor.new("Bright red")
2908
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2909
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2910
	ATTACK = false
2911
	Rooted = false
2912
end
2913
2914
function SanityForm()
2915
	ATTACK = true
2916
	Rooted = true
2917
	BALL.Parent = Character
2918
	XEYE.Parent = nil
2919
		SONG = 2347469019
2920
        PITCH = 1
2921
        VOLUME = 3
2922
        sick.TimePosition = 0
2923
        FACE = 2375030229
2924
        Speed = 30
2925
        TEXTCOLOR = C3(0/255,0/255,0/255)
2926
        text.Text = "Sanity-Less"
2927
        coroutine.resume(coroutine.create(function()
2928
	    repeat
2929
        ned.Text = "Sanity-Less"
2930
		PRT.Color = BrickColor.Random().Color
2931
		EYE.Color = BrickColor.Random().Color
2932
		EYE2.Color = BrickColor.Random().Color
2933
		Hair.Color = BrickColor.Random().Color
2934
		Hair2.Color = BrickColor.Random().Color
2935
        MAINRUINCOLOR = BrickColor.Random()
2936
        SECONDRUINCOLOR = BrickColor.Random()
2937
	    text.TextColor3 = BrickColor.Random().Color
2938
	    text.TextStrokeColor3 = BrickColor.Random().Color
2939
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2940
        Swait(5)
2941
	 	until MODE ~= "Sanity"
2942
	    text.TextColor3 = C3(27/255,42/255,53/255)
2943
    end))
2944
        TEXTCOLOR = C3(0/255,0/255,0/255)
2945
		PRT.Color = C3(99/255,95/255,98/255)
2946
		EYE.Color = C3(99/255,95/255,98/255)
2947
		EYE2.Color = C3(99/255,95/255,98/255)
2948
		Hair.Color = C3(99/255,95/255,98/255)
2949
		Hair2.Color = C3(99/255,95/255,98/255)
2950
		MODE = "Sanity"
2951
	ATTACK = false
2952
	Rooted = false
2953
end
2954
2955
function FairyForm()
2956
	ATTACK = true
2957
	Rooted = true
2958
	BALL.Parent = Character
2959
	XEYE.Parent = nil
2960
	for i=0, 2, 0.1 / Animation_Speed do
2961
            Swait()
2962
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2963
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2964
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2965
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2966
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2967
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2968
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2969
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2970
	     end
2971
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
2972
        MODE = "Fairy"
2973
        ned.Text = "Fairy"
2974
        TEXTCOLOR = C3(255/255,102/255,204/255)
2975
		PRT.Color = C3(98/255,37/255,209/255)
2976
		EYE.Color = C3(255/255,152/255,220/255)
2977
		EYE2.Color = C3(255/255,152/255,220/255)
2978
		Hair.Color = C3(170/255,0/255,170/255)
2979
		Hair2.Color = C3(170/255,0/255,170/255)
2980
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
2981
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
2982
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2983
		SONG = 228428389
2984
        PITCH = 1
2985
        VOLUME = 3
2986
        sick.TimePosition = 0.5
2987
        FACE = 21635489
2988
        Speed = 20
2989
        text.Text = "Fairy"
2990
	ATTACK = false
2991
	Rooted = false
2992
end
2993
2994
function DevilForm()
2995
	ATTACK = true
2996
	Rooted = true
2997
	BALL.Parent = Character
2998
	XEYE.Parent = nil
2999
		for i=0, 1, 0.1 / Animation_Speed do
3000
			Swait()
3001
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3002
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
3003
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3004
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3005
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3006
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3007
		end
3008
		CreateSound(363808674, Torso, 6, 1, false)
3009
		for i=0, 0.5, 0.1 / Animation_Speed do
3010
			Swait()
3011
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3012
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
3013
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3014
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3015
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3016
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3017
		end	
3018
		for i=0, 0.5, 0.1 / Animation_Speed do
3019
			Swait()
3020
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3021
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
3022
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3023
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3024
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3025
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3026
		end
3027
		CreateSound(363808674, Torso, 6, 1, false)
3028
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
3029
		for i=0, 0.5, 0.1 / Animation_Speed do
3030
			Swait()
3031
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3032
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
3033
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3034
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3035
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3036
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3037
		end
3038
		MODE = "Devil"
3039
        ned.Text = "Devil"
3040
		SONG = 919231299
3041
        PITCH = 1
3042
        VOLUME = 3
3043
        sick.TimePosition = 15.2
3044
        FACE = 405705854
3045
        Speed = 20
3046
        text.Text = "Devil"
3047
        TEXTCOLOR = C3(127/255,0/255,0/255)
3048
		PRT.Color = C3(98/255,0/255,0/255)
3049
		EYE.Color = C3(255/255,0/255,0/255)
3050
		EYE2.Color = C3(255/255,0/255,0/255)
3051
		Hair.Color = C3(21/255,0/255,0/255)
3052
		Hair2.Color = C3(53/255,0/255,0/255)
3053
        MAINRUINCOLOR = BrickColor.new("Maroon")
3054
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
3055
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3056
	ATTACK = false
3057
	Rooted = false
3058
end
3059
3060
function PurgeForm()
3061
	ATTACK = true
3062
	Rooted = true
3063
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
3064
        MODE = "Purged"
3065
        XEYE.Parent = Character
3066
        BALL.Parent = nil
3067
        TEXTCOLOR = C3(39/255,70/255,45/255)
3068
		PRT.Color = C3(0/255,0/255,0/255)
3069
		EYE.Color = C3(0/255,0/255,0/255)
3070
		EYE2.Color = C3(0/255,0/255,0/255)
3071
		Hair.Color = C3(0/255,0/255,0/255)
3072
		Hair2.Color = C3(0/255,0/255,0/255)
3073
        MAINRUINCOLOR = BrickColor.new("Earth green")
3074
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
3075
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3076
		SONG = 1103329236
3077
        PITCH = 1
3078
        VOLUME = 3
3079
        sick.TimePosition = 0
3080
        FACE = 2378683942
3081
        Speed = 20
3082
        text.Text = "The Purge"
3083
        ned.Text = "Purge"
3084
        for i=0, 1, 0.1 / Animation_Speed do
3085
	        Swait()
3086
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3087
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3088
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3089
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3090
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3091
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3092
        end
3093
    CreateSound(363808674, Head, 9999, 1, false)
3094
        for i=0, 0.2, 0.1 / Animation_Speed do
3095
	        Swait()
3096
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3097
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3098
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3099
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3100
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3101
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3102
        end
3103
	ATTACK = false
3104
	Rooted = false
3105
end
3106
3107
function OriginsForm()
3108
	ATTACK = true
3109
	Rooted = true
3110
	    MODE = "Origins"
3111
		SONG = 265913095
3112
        PITCH = 1
3113
        VOLUME = 3
3114
        sick.TimePosition = 17.5
3115
        FACE = 404306534
3116
        Speed = 19
3117
        text.Text = "The Origins"
3118
        ned.Text = "Origins"
3119
        TEXTCOLOR = C3(0/255,0/255,0/255)
3120
		PRT.Color = C3(215/255,147/255,0/255)
3121
		EYE.Color = C3(255/255,0/255,0/255)
3122
		EYE2.Color = C3(255/255,0/255,0/255)
3123
		Hair.Color = C3(0/255,0/255,255/255)
3124
		Hair2.Color = C3(0/255,0/255,255/255)
3125
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3126
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3127
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3128
	ATTACK = false
3129
	Rooted = false
3130
end
3131
3132
--//=================================\\
3133
--||	ATTACK FUNCTIONS AND STUFF
3134
--\\=================================//
3135
function CameraEnshaking(Length, Intensity)
3136
	coroutine.resume(coroutine.create(function()
3137
		local intensity = 1 * Intensity
3138
		local rotM = 0.01 * Intensity
3139
		for i = 0, Length, 0.1 do
3140
			Swait()
3141
			intensity = intensity - 0.05 * Intensity / Length
3142
			rotM = rotM - 5.0E-4 * Intensity / Length
3143
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3144
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3145
		end
3146
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3147
	end))
3148
end
3149
3150
function ManualDamage(Humanoid,Damage,TorsoPart)
3151
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3152
	defence.Name = ("HitBy"..Player.Name)
3153
	game:GetService("Debris"):AddItem(defence, 0.001)
3154
	Damage = Damage * DAMAGEMULTIPLIER
3155
	if Humanoid.Health ~= 0 then
3156
		local CritChance = MRANDOM(1,100)
3157
		if Damage > Humanoid.Health then
3158
			Damage = math.ceil(Humanoid.Health)
3159
			if Damage == 0 then
3160
				Damage = 0.1
3161
			end
3162
		end
3163
		Humanoid.Health = Humanoid.Health - Damage
3164
	end
3165
end
3166
3167
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3168
	local CHILDREN = workspace:GetDescendants()
3169
	for index, CHILD in pairs(CHILDREN) do
3170
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3171
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3172
			if HUM then
3173
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3174
				if TORSO then
3175
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3176
						if INSTAKILL == true then
3177
							CHILD:BreakJoints()
3178
						else
3179
							local DMG = MRANDOM(MINDMG,MAXDMG)
3180
							ManualDamage(HUM,DMG,TORSO)
3181
						end
3182
						if FLING > 0 then
3183
							for _, c in pairs(CHILD:GetChildren()) do
3184
								if c:IsA("BasePart") then
3185
									local bv = Instance.new("BodyVelocity") 
3186
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3187
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3188
									bv.Parent = c
3189
									Debris:AddItem(bv,0.05)
3190
								end
3191
							end
3192
						end
3193
					end
3194
				end
3195
			end
3196
		end
3197
	end
3198
end
3199
3200
function MeleeDMG(Humanoid,Damage)
3201
	Damage = Damage * DAMAGEMULTIPLIER
3202
	if Humanoid.Health < 2000 then
3203
		if Humanoid.Health - Damage > 0 then
3204
			Humanoid.Health = Humanoid.Health - Damage
3205
		else
3206
			Humanoid.Parent:BreakJoints()
3207
		end
3208
	else
3209
		Humanoid.Parent:BreakJoints()
3210
	end
3211
end
3212
3213
3214
function BasicCombo()
3215
	ATTACK = true
3216
	Rooted = false
3217
	EQUIPPED = true
3218
	local HIT2 = function()
3219
		local HITS2 = {}
3220
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3221
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3222
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3223
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3224
				if TORSO and HUM.Health > 0 then
3225
					local PASS = true
3226
					for i = 1, #HITS2 do
3227
						if HITS2[i] == hit.Parent then
3228
							PASS = false
3229
						end
3230
					end
3231
					table.insert(HITS2,hit.Parent)
3232
						if PASS == true then
3233
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3234
					end
3235
				end
3236
			end
3237
		end)
3238
		return TOUCH2
3239
	end
3240
	local HIT = function()
3241
		local HITS = {}
3242
		local TOUCH = RightArm.Touched:Connect(function(hit)
3243
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3244
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3245
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3246
				if TORSO and HUM.Health > 0 then
3247
					local PASS = true
3248
					for i = 1, #HITS do
3249
						if HITS[i] == hit.Parent then
3250
							PASS = false
3251
						end
3252
					end
3253
					table.insert(HITS,hit.Parent)
3254
						if PASS == true then
3255
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3256
					end
3257
				end
3258
			end
3259
		end)
3260
		return TOUCH
3261
	end
3262
	if COMBO == 1 then
3263
		for i=0, 0.35, 0.1 / Animation_Speed do
3264
			Swait()
3265
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3266
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3267
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3268
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3269
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3270
		end
3271
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3272
		local TOUCHED = HIT()
3273
		for i=0, 0.5, 0.1 / Animation_Speed do
3274
			Swait()
3275
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3276
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3277
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3278
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3279
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3280
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3281
		end
3282
		TOUCHED:Disconnect()
3283
		COMBO = 2
3284
	elseif COMBO == 2 then
3285
		for i=0, 0.35, 0.1 / Animation_Speed do
3286
			Swait()
3287
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3288
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3289
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3290
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3291
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3292
		end
3293
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3294
		local TOUCHED = HIT2()
3295
		for i=0, 0.5, 0.1 / Animation_Speed do
3296
			Swait()
3297
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3298
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3299
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3300
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3301
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3302
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3303
		end
3304
		TOUCHED:Disconnect()
3305
		COMBO = 3
3306
	elseif COMBO == 3 then
3307
		for i=0, 0.35, 0.1 / Animation_Speed do
3308
			Swait()
3309
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3310
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3311
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3312
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3313
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3314
		end
3315
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3316
		local TOUCHED = HIT2()
3317
		local TOUCHED2 = HIT()
3318
		for i=0, 0.5, 0.1 / Animation_Speed do
3319
			Swait()
3320
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3321
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3322
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3323
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3324
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3325
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3326
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3327
		end
3328
		TOUCHED:Disconnect()
3329
		TOUCHED2:Disconnect()
3330
		COMBO = 4
3331
	elseif COMBO == 4 then
3332
		for i=0, 0.5, 0.1 / Animation_Speed do
3333
			Swait()
3334
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3335
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3336
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3337
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3338
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3339
		end	
3340
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3341
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3342
        CameraEnshaking(3,10)
3343
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3344
		for i=0, 0.5, 0.1 / Animation_Speed do
3345
			Swait()
3346
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3347
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3348
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3349
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3350
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3351
		end	
3352
		COMBO = 1
3353
	end
3354
	coroutine.resume(coroutine.create(function()
3355
		for i = 1, 50 do
3356
			Swait()
3357
			if ATTACK == true then
3358
				break
3359
			end
3360
		end
3361
		if ATTACK == false then
3362
			COMBO = 1
3363
		end
3364
	end))
3365
	ATTACK = false
3366
	Rooted = false
3367
	EQUIPPED = false
3368
end
3369
3370
function ColorfulCombo()
3371
	ATTACK = true
3372
	Rooted = false
3373
	EQUIPPED = true
3374
	local HIT2 = function()
3375
		local HITS2 = {}
3376
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3377
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3378
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3379
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3380
				if TORSO and HUM.Health > 0 then
3381
					local PASS = true
3382
					for i = 1, #HITS2 do
3383
						if HITS2[i] == hit.Parent then
3384
							PASS = false
3385
						end
3386
					end
3387
					table.insert(HITS2,hit.Parent)
3388
						if PASS == true then
3389
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3390
					end
3391
				end
3392
			end
3393
		end)
3394
		return TOUCH2
3395
	end
3396
	local HIT = function()
3397
		local HITS = {}
3398
		local TOUCH = RightArm.Touched:Connect(function(hit)
3399
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3400
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3401
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3402
				if TORSO and HUM.Health > 0 then
3403
					local PASS = true
3404
					for i = 1, #HITS do
3405
						if HITS[i] == hit.Parent then
3406
							PASS = false
3407
						end
3408
					end
3409
					table.insert(HITS,hit.Parent)
3410
						if PASS == true then
3411
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3412
					end
3413
				end
3414
			end
3415
		end)
3416
		return TOUCH
3417
	end
3418
	if COMBO == 1 then
3419
		for i=0, 0.35, 0.1 / Animation_Speed do
3420
			Swait()
3421
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3422
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3423
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3424
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3425
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3426
		end
3427
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3428
		local TOUCHED = HIT()
3429
		for i=0, 0.5, 0.1 / Animation_Speed do
3430
			Swait()
3431
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3432
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3433
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3434
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3435
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3436
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3437
		end
3438
		TOUCHED:Disconnect()
3439
		COMBO = 2
3440
	elseif COMBO == 2 then
3441
		for i=0, 0.35, 0.1 / Animation_Speed do
3442
			Swait()
3443
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3444
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3445
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3446
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3447
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3448
		end
3449
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3450
		local TOUCHED = HIT2()
3451
		for i=0, 0.5, 0.1 / Animation_Speed do
3452
			Swait()
3453
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3454
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3455
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3456
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3457
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3458
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3459
		end
3460
		TOUCHED:Disconnect()
3461
		COMBO = 3
3462
	elseif COMBO == 3 then
3463
		for i=0, 0.35, 0.1 / Animation_Speed do
3464
			Swait()
3465
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3466
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3467
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3468
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3469
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3470
		end
3471
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3472
		local TOUCHED = HIT2()
3473
		local TOUCHED2 = HIT()
3474
		for i=0, 0.5, 0.1 / Animation_Speed do
3475
			Swait()
3476
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3477
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3478
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3479
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3480
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3481
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3482
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3483
		end
3484
		TOUCHED:Disconnect()
3485
		TOUCHED2:Disconnect()
3486
		COMBO = 4
3487
	elseif COMBO == 4 then
3488
		for i=0, 0.5, 0.1 / Animation_Speed do
3489
			Swait()
3490
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3491
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3492
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3493
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3494
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3495
		end	
3496
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3497
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3498
        CameraEnshaking(3,10)
3499
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3500
		for i=0, 0.5, 0.1 / Animation_Speed do
3501
			Swait()
3502
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3503
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3504
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3505
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3506
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3507
		end	
3508
		COMBO = 1
3509
	end
3510
	coroutine.resume(coroutine.create(function()
3511
		for i = 1, 50 do
3512
			Swait()
3513
			if ATTACK == true then
3514
				break
3515
			end
3516
		end
3517
		if ATTACK == false then
3518
			COMBO = 1
3519
		end
3520
	end))
3521
	ATTACK = false
3522
	Rooted = false
3523
	EQUIPPED = false
3524
end
3525
3526
function PurgeCombo()
3527
	ATTACK = true
3528
	Rooted = false
3529
	EQUIPPED = true
3530
	local HIT2 = function()
3531
		local HITS2 = {}
3532
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3533
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3534
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3535
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3536
				if TORSO and HUM.Health > 0 then
3537
					local PASS = true
3538
					for i = 1, #HITS2 do
3539
						if HITS2[i] == hit.Parent then
3540
							PASS = false
3541
						end
3542
					end
3543
					table.insert(HITS2,hit.Parent)
3544
						if PASS == true then
3545
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3546
					end
3547
				end
3548
			end
3549
		end)
3550
		return TOUCH2
3551
	end
3552
	local HIT = function()
3553
		local HITS = {}
3554
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3555
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3556
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3557
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3558
				if TORSO and HUM.Health > 0 then
3559
					local PASS = true
3560
					for i = 1, #HITS do
3561
						if HITS[i] == hit.Parent then
3562
							PASS = false
3563
						end
3564
					end
3565
					table.insert(HITS,hit.Parent)
3566
						if PASS == true then
3567
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3568
					end
3569
				end
3570
			end
3571
		end)
3572
		return TOUCH
3573
	end
3574
	local HIT3 = function()
3575
		local HITS3 = {}
3576
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3577
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3578
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3579
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3580
				if TORSO and HUM.Health > 0 then
3581
					local PASS = true
3582
					for i = 1, #HITS3 do
3583
						if HITS3[i] == hit.Parent then
3584
							PASS = false
3585
						end
3586
					end
3587
					table.insert(HITS3,hit.Parent)
3588
						if PASS == true then
3589
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3590
					end
3591
				end
3592
			end
3593
		end)
3594
		return TOUCH3
3595
	end
3596
	if COMBO == 1 then
3597
		for i=0, 0.35, 0.1 / Animation_Speed do
3598
			Swait()
3599
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3600
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3601
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3602
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3603
		end
3604
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3605
		local TOUCHED = HIT()
3606
		for i=0, 0.5, 0.1 / Animation_Speed do
3607
			Swait()
3608
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3609
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3610
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3611
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3612
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3613
		end
3614
		TOUCHED:Disconnect()
3615
		COMBO = 2
3616
	elseif COMBO == 2 then
3617
		for i=0, 0.35, 0.1 / Animation_Speed do
3618
			Swait()
3619
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3620
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3621
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3622
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3623
		end
3624
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3625
		local TOUCHED = HIT2()
3626
		for i=0, 0.5, 0.1 / Animation_Speed do
3627
			Swait()
3628
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3629
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3630
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3631
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3632
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3633
		end
3634
		TOUCHED:Disconnect()
3635
		COMBO = 3
3636
	elseif COMBO == 3 then
3637
		for i=0, 0.2, 0.1 / Animation_Speed do
3638
			Swait()
3639
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3640
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3641
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3642
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3643
		end
3644
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3645
		local TOUCHED = HIT3()
3646
		for i=0, 0.5, 0.1 / Animation_Speed do
3647
			Swait()
3648
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3649
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3650
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3651
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3652
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3653
		end
3654
		TOUCHED:Disconnect()
3655
		COMBO = 4
3656
	elseif COMBO == 4 then
3657
		Rooted = true
3658
		for i=0, 0.5, 0.1 / Animation_Speed do
3659
			Swait()
3660
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3661
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3662
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3663
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3664
		end	
3665
		for i=0, 0.1, 0.1 / Animation_Speed do
3666
			Swait()
3667
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3668
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3669
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3670
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3671
		end	
3672
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3673
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3674
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3675
        CameraEnshaking(3,10)
3676
		ManualAoE(HITPOS,15,20,45,75,false)
3677
		for i=0, 0.5, 0.1 / Animation_Speed do
3678
			Swait()
3679
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3680
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3681
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3682
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3683
		end	
3684
		Rooted = false
3685
		COMBO = 1
3686
	end
3687
	coroutine.resume(coroutine.create(function()
3688
		for i = 1, 50 do
3689
			Swait()
3690
			if ATTACK == true then
3691
				break
3692
			end
3693
		end
3694
		if ATTACK == false then
3695
			COMBO = 1
3696
		end
3697
	end))
3698
	ATTACK = false
3699
	Rooted = false
3700
	EQUIPPED = false
3701
end
3702
3703
function FlyingCombo()
3704
	ATTACK = true
3705
	Rooted = false
3706
	EQUIPPED = true
3707
	local HIT2 = function()
3708
		local HITS2 = {}
3709
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3710
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3711
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3712
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3713
				if TORSO and HUM.Health > 0 then
3714
					local PASS = true
3715
					for i = 1, #HITS2 do
3716
						if HITS2[i] == hit.Parent then
3717
							PASS = false
3718
						end
3719
					end
3720
					table.insert(HITS2,hit.Parent)
3721
						if PASS == true then
3722
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3723
					end
3724
				end
3725
			end
3726
		end)
3727
		return TOUCH2
3728
	end
3729
	local HIT = function()
3730
		local HITS = {}
3731
		local TOUCH = RightArm.Touched:Connect(function(hit)
3732
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3733
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3734
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3735
				if TORSO and HUM.Health > 0 then
3736
					local PASS = true
3737
					for i = 1, #HITS do
3738
						if HITS[i] == hit.Parent then
3739
							PASS = false
3740
						end
3741
					end
3742
					table.insert(HITS,hit.Parent)
3743
						if PASS == true then
3744
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3745
					end
3746
				end
3747
			end
3748
		end)
3749
		return TOUCH
3750
	end
3751
	local HIT3 = function()
3752
		local HITS3 = {}
3753
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3754
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3755
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3756
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3757
				if TORSO and HUM.Health > 0 then
3758
					local PASS = true
3759
					for i = 1, #HITS3 do
3760
						if HITS3[i] == hit.Parent then
3761
							PASS = false
3762
						end
3763
					end
3764
					table.insert(HITS3,hit.Parent)
3765
						if PASS == true then
3766
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3767
					end
3768
				end
3769
			end
3770
		end)
3771
		return TOUCH3
3772
	end
3773
	local HIT4 = function()
3774
		local HITS4 = {}
3775
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3776
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3777
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3778
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3779
				if TORSO and HUM.Health > 0 then
3780
					local PASS = true
3781
					for i = 1, #HITS4 do
3782
						if HITS4[i] == hit.Parent then
3783
							PASS = false
3784
						end
3785
					end
3786
					table.insert(HITS4,hit.Parent)
3787
						if PASS == true then
3788
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3789
					end
3790
				end
3791
			end
3792
		end)
3793
		return TOUCH4
3794
	end
3795
	if COMBO == 1 then
3796
		for i=0, 0.3, 0.1 / Animation_Speed do
3797
			Swait()
3798
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3799
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3800
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3801
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3802
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3803
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3804
		end
3805
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3806
		local TOUCHED2 = HIT4()
3807
		local TOUCHED = HIT3()
3808
		for i=0, 0.075, 0.1 / Animation_Speed do
3809
			Swait()
3810
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3811
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3812
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3813
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3814
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3815
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3816
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3817
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3818
		end
3819
		for i=0, 0.075, 0.1 / Animation_Speed do
3820
			Swait()
3821
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3822
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3824
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3825
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3829
		end
3830
		for i=0, 0.075, 0.1 / Animation_Speed do
3831
			Swait()
3832
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3833
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3834
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3835
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3836
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3837
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3838
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3839
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3840
		end
3841
		for i=0, 0.075, 0.1 / Animation_Speed do
3842
			Swait()
3843
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3844
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3845
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3846
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3847
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3848
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3849
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3850
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3851
		end
3852
		for i=0, 0.075, 0.1 / Animation_Speed do
3853
			Swait()
3854
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3855
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3856
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3857
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3858
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3859
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3860
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3861
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3862
		end
3863
		for i=0, 0.075, 0.1 / Animation_Speed do
3864
			Swait()
3865
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3866
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3867
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3868
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3869
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3870
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3871
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3872
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3873
		end
3874
		for i=0, 0.075, 0.1 / Animation_Speed do
3875
			Swait()
3876
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3877
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3878
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3879
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3880
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3881
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3882
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3883
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3884
		end
3885
		for i=0, 0.075, 0.1 / Animation_Speed do
3886
			Swait()
3887
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3888
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3889
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3890
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3891
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3892
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3893
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3894
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3895
		end
3896
		TOUCHED:Disconnect()
3897
		TOUCHED2:Disconnect()
3898
		COMBO = 2
3899
	elseif COMBO == 2 then
3900
		for i=0, 0.3, 0.1 / Animation_Speed do
3901
			Swait()
3902
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3903
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3904
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3905
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3906
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3907
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3908
		end
3909
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3910
		local TOUCHED2 = HIT4()
3911
		local TOUCHED = HIT3()
3912
		for i=0, 0.075, 0.1 / Animation_Speed do
3913
			Swait()
3914
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3915
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3916
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3917
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3918
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3919
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3920
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3921
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3922
		end
3923
		for i=0, 0.075, 0.1 / Animation_Speed do
3924
			Swait()
3925
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3926
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3927
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3928
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3929
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3930
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3931
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3932
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3933
		end
3934
		for i=0, 0.075, 0.1 / Animation_Speed do
3935
			Swait()
3936
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3937
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3938
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3939
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3940
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3941
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3942
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3943
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3944
		end
3945
		for i=0, 0.075, 0.1 / Animation_Speed do
3946
			Swait()
3947
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3948
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3949
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3950
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3951
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3952
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3953
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3954
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3955
		end
3956
		for i=0, 0.075, 0.1 / Animation_Speed do
3957
			Swait()
3958
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3959
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3960
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3961
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3962
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3963
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3964
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3965
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3966
		end
3967
		for i=0, 0.075, 0.1 / Animation_Speed do
3968
			Swait()
3969
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3970
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3971
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3972
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3973
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3974
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3975
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3976
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3977
		end
3978
		for i=0, 0.075, 0.1 / Animation_Speed do
3979
			Swait()
3980
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3981
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3982
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3983
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3984
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3985
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3986
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3987
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3988
		end
3989
		for i=0, 0.075, 0.1 / Animation_Speed do
3990
			Swait()
3991
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3992
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3993
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3994
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3995
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3996
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3997
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3998
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3999
		end
4000
		for i=0, 0.075, 0.1 / Animation_Speed do
4001
			Swait()
4002
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4003
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4004
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4005
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4006
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4007
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4008
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4009
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4010
		end
4011
		TOUCHED:Disconnect()
4012
		TOUCHED2:Disconnect()
4013
		COMBO = 3
4014
	elseif COMBO == 3 then
4015
		for i=0, 0.35, 0.1 / Animation_Speed do
4016
			Swait()
4017
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4018
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4019
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4020
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4021
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4022
		end
4023
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
4024
		local TOUCHED = HIT2()
4025
		local TOUCHED2 = HIT()
4026
		for i=0, 0.5, 0.1 / Animation_Speed do
4027
			Swait()
4028
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4029
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4030
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
4031
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4032
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4033
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4034
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4035
		end
4036
		TOUCHED:Disconnect()
4037
		TOUCHED2:Disconnect()
4038
		COMBO = 4
4039
	elseif COMBO == 4 then
4040
		for i=0, 0.5, 0.1 / Animation_Speed do
4041
			Swait()
4042
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
4043
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4044
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4045
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4046
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4047
		end	
4048
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
4049
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4050
        CameraEnshaking(3,10)
4051
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
4052
		for i=0, 0.5, 0.1 / Animation_Speed do
4053
			Swait()
4054
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4055
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4056
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4057
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4058
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4059
		end	
4060
		COMBO = 1
4061
	end
4062
	coroutine.resume(coroutine.create(function()
4063
		for i = 1, 50 do
4064
			Swait()
4065
			if ATTACK == true then
4066
				break
4067
			end
4068
		end
4069
		if ATTACK == false then
4070
			COMBO = 1
4071
		end
4072
	end))
4073
	ATTACK = false
4074
	Rooted = false
4075
	EQUIPPED = false
4076
end
4077
	
4078
function SuperStomm()
4079
	ATTACK = true
4080
	Rooted = true
4081
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
4082
	coroutine.resume(coroutine.create(function()
4083
       Swait(65)
4084
       CameraEnshaking(3,25)
4085
       CreateSound(262562442,RightLeg,60,1,false)
4086
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
4087
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
4088
       ApplyAoE2(HITPOS,80,50,100,75,false)
4089
		    end))
4090
	CreateSound(163619849,RightLeg,10,1,false)
4091
	for i=0, 2, 0.1 / Animation_Speed do
4092
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4093
		Swait()
4094
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4095
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4096
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4097
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4098
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4099
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4100
	end
4101
	for i=0, 1, 0.1 / Animation_Speed do
4102
		Swait()
4103
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4104
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4105
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4106
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4107
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4108
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4109
	end
4110
	ATTACK = false
4111
	Rooted = false
4112
end
4113
4114
4115
	
4116
--//=================================\\
4117
--||	  ASSIGN THINGS TO KEYS
4118
--\\=================================//
4119
4120
function MouseDown(Mouse)
4121
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4122
		BasicCombo()
4123
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4124
		ColorfulCombo()
4125
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4126
		FlyingCombo()
4127
	elseif ATTACK == false and MODE == "Purged" then
4128
		PurgeCombo()
4129
	end
4130
end
4131
4132
function MouseUp(Mouse)
4133
HOLD = false
4134
end
4135
4136
function KeyDown(Key)
4137
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4138
		KEYHOLD = true
4139
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4140
			SolarForm()
4141
		
4142
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4143
			ResetMode()
4144
		end
4145
4146
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4147
			OriginsForm()
4148
		
4149
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4150
			ResetMode()
4151
		end
4152
4153
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4154
			ChronoForm()
4155
4156
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4157
			SuperiorForm()
4158
4159
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4160
			ResetMode()
4161
		end
4162
4163
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4164
			TerraForm()
4165
4166
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4167
			ResetMode()
4168
		end
4169
4170
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4171
			RandomForm()
4172
            sick.TimePosition = 0.01
4173
            RCHOICE = MRANDOM(1,6)
4174
4175
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4176
		    RCHOICE = MRANDOM(1,6)
4177
            sick.TimePosition = 0.01
4178
4179
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4180
			ResetMode()
4181
		end
4182
4183
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4184
	        VantaForm()
4185
	    end
4186
	
4187
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4188
	        TerraForm()
4189
        end
4190
	
4191
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4192
			SenseForm()
4193
4194
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4195
			ResetMode()
4196
     	end
4197
	
4198
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4199
			SanityForm()
4200
4201
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4202
			SenseForm()
4203
     	end
4204
	
4205
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4206
			FairyForm()
4207
4208
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4209
			ResetMode()
4210
		end
4211
	
4212
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4213
			DevilForm()
4214
4215
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4216
			FairyForm()
4217
     	end
4218
	
4219
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4220
			BlackWhiteForm()
4221
4222
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4223
			ResetMode()
4224
		end
4225
4226
		if Key == "m" and ATTACK == false and MODE == "90s" then
4227
			EightyForm()
4228
4229
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4230
			BlackWhiteForm()
4231
     	end
4232
4233
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4234
			LostForm()
4235
4236
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4237
			ResetMode()
4238
		end
4239
4240
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4241
			PurgeForm()
4242
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4243
			LostForm()
4244
4245
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4246
			BlackForm()
4247
4248
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4249
			LostForm()
4250
		end
4251
4252
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4253
			SuperStomm()
4254
		end
4255
   end
4256
4257
function KeyUp(Key)
4258
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4259
		KEYHOLD = false
4260
	end
4261
end
4262
4263
	Mouse.Button1Down:connect(function(NEWKEY)
4264
		MouseDown(NEWKEY)
4265
	end)
4266
	Mouse.Button1Up:connect(function(NEWKEY)
4267
		MouseUp(NEWKEY)
4268
	end)
4269
	Mouse.KeyDown:connect(function(NEWKEY)
4270
		KeyDown(NEWKEY)
4271
	end)
4272
	Mouse.KeyUp:connect(function(NEWKEY)
4273
		KeyUp(NEWKEY)
4274
	end)
4275
4276
--//=================================\\
4277
--\\=================================//
4278
4279
4280
function unanchor()
4281
	if UNANCHOR == true then
4282
		g = Character:GetChildren()
4283
		for i = 1, #g do
4284
			if g[i].ClassName == "Part" then
4285
				g[i].Anchored = false
4286
			end
4287
		end
4288
	end
4289
end
4290
4291
4292
--//=================================\\
4293
--||	WRAP THE WHOLE SCRIPT UP
4294
--\\=================================//
4295
4296
Humanoid.Changed:connect(function(Jump)
4297
	if Jump == "Jump" and (Disable_Jump == true) then
4298
		Humanoid.Jump = false
4299
	end
4300
end)
4301
4302
local BLINKLOOP = 0
4303
script.Parent = WEAPONGUI
4304
ANIMATE.Parent = nil
4305
4306
local bguis = Instance.new("BillboardGui",tors)
4307
bguis.Size = UDim2.new(25, 0, 25, 0)
4308
local imgca = Instance.new("ImageLabel",bguis)
4309
imgca.BackgroundTransparency = 1
4310
imgca.ImageTransparency = 1
4311
imgca.Size = UDim2.new(3,0,3,0)
4312
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4313
imgca.ImageColor3 = Color3.new(0,0,0)
4314
4315
coroutine.resume(coroutine.create(function()
4316
	repeat
4317
		Swait()
4318
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4319
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4320
imgca.ImageColor3 = MAINRUINCOLOR.Color
4321
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4322
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4323
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4324
techc.Rotation = techc.Rotation + 1
4325
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4326
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4327
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4328
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4329
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4330
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4331
until Humanoid.Health == 0
4332
end))
4333
4334
while true do
4335
	Swait()
4336
	if Humanoid then
4337
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4338
		IDLEANIMATION:Play()
4339
	end
4340
	SINE = SINE + CHANGE*2
4341
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4342
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4343
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4344
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4345
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4346
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4347
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4348
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4349
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4350
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4351
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4352
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4353
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4354
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4355
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4356
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4357
    end
4358
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4359
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4360
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4361
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4362
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4363
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4364
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4365
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4366
    end
4367
    if MODE == "Black" then
4368
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4369
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4370
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4371
    lwing1weld.C1 = rwing2weld.C1
4372
    lwing2weld.C1 = rwing2weld.C1
4373
    lwing3weld.C1 = rwing2weld.C1
4374
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4375
    end
4376
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4377
		if MODE == "Lunar" then
4378
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4379
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4380
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4381
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4382
		elseif MODE == "Solar" then
4383
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4384
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4385
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4386
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4387
		elseif MODE == "Fairy" then
4388
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4389
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4390
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4391
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4392
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4393
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4394
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4395
		elseif MODE == "Hexa" then
4396
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4397
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4398
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4399
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4400
 		elseif MODE == "Time" then
4401
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4402
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4403
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4404
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4405
       elseif MODE == "Vanta" then
4406
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4407
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4408
        elseif MODE == "Black" then
4409
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4410
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4411
		elseif MODE == "Devil" then
4412
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4413
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4414
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4415
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4416
end
4417
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4418
        if MODE == "Lunar" then
4419
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4420
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4421
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4422
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4423
        elseif MODE == "Solar" then
4424
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4425
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4426
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4427
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4428
        elseif MODE == "Fairy" then
4429
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4430
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4431
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4432
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4433
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4434
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4435
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4436
		elseif MODE == "Hexa" then
4437
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4438
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4439
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4440
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4441
		elseif MODE == "Time" then
4442
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4443
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4444
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4445
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4446
        elseif MODE == "Vanta" then
4447
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4448
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4449
        elseif MODE == "Black" then
4450
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4451
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4452
        elseif MODE == "Devil" then
4453
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4454
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4455
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4456
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4457
	end
4458
end
4459
	if FULL == false then
4460
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4461
			ANIM = "Jump"
4462
			if ATTACK == false then
4463
		    if MODE ~= "Purged" then
4464
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4465
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4466
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4467
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4468
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4469
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4470
            elseif MODE == "Purged" then
4471
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4472
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4473
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4474
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4475
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4476
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4477
4478
            end
4479
end
4480
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4481
			ANIM = "Fall"
4482
			if ATTACK == false then
4483
			if MODE ~= "Purged" then
4484
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4485
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4486
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4487
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4488
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4489
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4490
			elseif MODE == "Purged" then
4491
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4492
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4493
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4494
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4495
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4496
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4497
				
4498
		end
4499
           end
4500
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4501
			ANIM = "Idle"
4502
			if ATTACK == false then
4503
			if MODE == "Lunar" then
4504
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4505
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4506
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4507
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4508
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4509
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4510
			elseif MODE == "Hexa" then
4511
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4512
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4513
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4514
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4515
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4516
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4517
            elseif MODE == "Fairy" then
4518
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4519
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4520
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4521
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4522
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4523
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4524
			elseif MODE == "Origins" then
4525
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4526
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4527
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4528
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4529
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4530
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4531
			elseif MODE == "Solar" then
4532
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4533
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4534
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4535
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4536
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4537
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4538
			elseif MODE == "Purged" then
4539
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4540
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4541
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4542
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4543
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4544
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4545
			elseif MODE == "Sanity" then
4546
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4547
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4548
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4549
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4550
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4551
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4552
			elseif MODE == "Time" then
4553
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4554
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4555
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4556
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4557
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4558
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4559
			elseif MODE == "80s" then
4560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4563
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4564
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4565
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4566
			elseif MODE == "90s" then
4567
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4568
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4569
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4570
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4571
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4572
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4573
			elseif MODE == "Random" then
4574
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4575
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4576
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4577
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4578
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4579
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4580
			elseif MODE == "Superior" then
4581
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4582
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4583
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4584
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4585
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4586
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4587
			elseif ATTACK == false and MODE == "Vanta" then
4588
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4589
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4590
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4591
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4592
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4593
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4594
			elseif MODE == "Sense" then
4595
			if MRANDOM(1,20) == 1 then
4596
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4597
            end
4598
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4599
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4600
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4601
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4602
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4603
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4604
            elseif MODE == "Devil" then
4605
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4606
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4607
			if MRANDOM(1,7) == 1 then
4608
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4609
			end
4610
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4611
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4612
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4613
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4614
			elseif MODE == "LostHope" then
4615
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4616
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4617
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4618
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4619
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4620
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4621
			elseif ATTACK == false and MODE == "Black" then
4622
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4623
			if MRANDOM(1,3) == 1 then
4624
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4625
            end
4626
			if MRANDOM(1,2) == 1 then
4627
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4628
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4629
            end
4630
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4631
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4632
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4633
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4634
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4635
			end
4636
			end
4637
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4638
			ANIM = "Walk"
4639
			if ATTACK == false then
4640
			if MODE == "Lunar" then
4641
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4642
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4644
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4645
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4646
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4647
			elseif MODE == "Superior" then
4648
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4649
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4650
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4651
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4652
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4653
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4654
            elseif MODE == "80s" then
4655
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4656
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4657
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4658
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4659
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4660
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4661
			elseif MODE == "Solar" then
4662
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4663
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4664
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4665
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4666
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4667
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4668
			elseif MODE == "Origins" then
4669
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4670
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4671
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4672
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4673
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4674
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4675
			elseif MODE == "Purged" then
4676
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4677
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4678
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4679
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4680
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4681
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4682
			elseif MODE == "Sanity" then
4683
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4684
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4685
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4686
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4687
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4688
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4689
            elseif MODE == "Fairy" then
4690
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4691
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4692
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4693
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4694
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4695
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4696
			elseif MODE == "Devil" then
4697
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4698
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4699
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4700
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4701
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4702
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4703
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4704
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4705
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4706
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4707
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4708
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4709
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4710
			elseif MODE == "Hexa" or MODE == "Time" then
4711
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4712
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4713
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4714
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4715
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4716
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4717
			elseif MODE == "LostHope" then
4718
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4719
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4720
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4721
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4722
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4723
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4724
			elseif MODE == "Vanta" then
4725
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4726
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4727
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4728
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4729
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4730
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4731
			elseif MODE == "Black" then
4732
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4733
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4734
			if MRANDOM(1,3) == 1 then
4735
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4736
            end
4737
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4738
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4739
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4740
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4741
			   end
4742
            end
4743
		end
4744
	end
4745
	text.TextStrokeColor3 = TEXTCOLOR
4746
	unanchor()
4747
	Humanoid.MaxHealth = "inf"
4748
	Humanoid.Health = "inf"
4749
	if Rooted == false then
4750
		Disable_Jump = false
4751
		Humanoid.WalkSpeed = Speed
4752
	elseif Rooted == true then
4753
		Disable_Jump = true
4754
		Humanoid.WalkSpeed = 0
4755
	end
4756
	if Head:FindFirstChild("face") then
4757
		Head.face.Texture = "rbxassetid://"..FACE
4758
	end
4759
    if MODE ~= "Random" then
4760
	sick.SoundId = "rbxassetid://"..SONG
4761
    elseif MODE == "Random" then
4762
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4763
    end
4764
    sick.Looped = true
4765
    sick.Pitch = PITCH
4766
    sick.Volume = VOLUME
4767
	Humanoid.Name = MRANDOM(100000000,999999999)
4768
	Humanoid.PlatformStand = false
4769
	for _, c in pairs(Cam:GetChildren()) do
4770
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4771
			c:remove()
4772
		end
4773
	end
4774
	for LIST = 1, #WHITELIST do
4775
		if WHITELIST[LIST] ~= nil then
4776
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4777
			if CHARACTER then
4778
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4779
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4780
					if TORSO then
4781
						CreateSound(201858045, Cam, 3, 1)	
4782
						local GUI = Instance.new("BillboardGui",Cam)
4783
						GUI.Name = WHITELIST[LIST]
4784
						GUI.Size = UDim2.new(5,0,5,0)
4785
						GUI.Adornee = TORSO
4786
						local GUI2 = IT("ImageLabel",GUI)
4787
						GUI2.BackgroundTransparency = 1
4788
						GUI2.BorderSizePixel = 0
4789
						GUI2.ImageTransparency = 1
4790
						GUI2.Size = UDim2.new(1,0,1,0)
4791
						GUI2.SizeConstraint = "RelativeYY"
4792
						GUI.AlwaysOnTop = true
4793
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4794
					end
4795
				else
4796
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4797
					if GUI.ImageLabel.ImageTransparency <= 1 then
4798
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4799
					end
4800
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4801
					if TORSO then
4802
						GUI.Adornee = TORSO
4803
					end
4804
				end
4805
			else
4806
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4807
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4808
				end
4809
			end
4810
		else
4811
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4812
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4813
			end
4814
			table.remove(WHITELIST,LIST)
4815
		end
4816
	end
4817
	if Character:FindFirstChildOfClass("Accessory") then
4818
		Character:FindFirstChildOfClass("Accessory"):remove()
4819
	elseif Character:FindFirstChildOfClass("Hat") then
4820
		Character:FindFirstChildOfClass("Hat"):remove()
4821
	end
4822
	BLINKLOOP = BLINKLOOP + 1
4823
	if BLINKLOOP >=325 then
4824
		BLINKLOOP = 0
4825
		Blink()
4826
	BLINKLOOP = BLINKLOOP + 1
4827
	if BLINKLOOP >=250 then
4828
		BLINKLOOP = 0
4829
		Blink2()
4830
    end
4831
	end
4832
	if MODE == "90s" or MODE == "80s" then
4833
	if HITFLOOR ~= nil then
4834
       if MRANDOM(1,12) == 1 then
4835
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4836
4837
	end
4838
	end
4839
	end
4840
	if MODE == "Devil" then
4841
	if HITFLOOR ~= nil then
4842
	   if MRANDOM(1,4) == 1 then
4843
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4844
 	end
4845
	end
4846
	end
4847
	    if MODE == "Black" or MODE == "Fairy" then
4848
		if HITFLOOR ~= nil then
4849
		if MRANDOM(1,9) == 1 then
4850
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4851
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4852
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4853
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4854
        if MRANDOM(1,7) == 1 then
4855
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4856
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4857
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4858
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4859
    end
4860
	end
4861
    end
4862
    end
4863
	Humanoid.DisplayDistanceType = "None"
4864
	Humanoid.PlatformStand = false
4865
	for _, c in pairs(Torso:GetChildren()) do
4866
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4867
		else
4868
			c:remove()
4869
		end
4870
	end
4871
end
4872
--//=================================\\
4873
--\\=================================//
4874
4875
4876
4877
4878
4879
--//====================================================\\--
4880
--||			  		 END OF SCRIPT
4881
--\\====================================================//--