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Dec 21st, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. warn("Due to logger so i need to leak this")
  88. warn("also nameclan gonna showcase this too soon")
  89. --//====================================================\\-
  90. --||               CHAOTIC GLITCHER
  91. --||             ALL PURPOSE SWITCHER...
  92. --||          CHAOTIC GLITCHER BY WANTH092
  93. --||         EDIT HELPING BY KILLERZTH_1596
  94. --\\====================================================//--
  95.  
  96. game:GetService("StarterGui"):SetCore("SendNotification", {
  97.     Title = "Chaotic Glitcher";
  98.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  99. })
  100.  
  101. wait(0.2)
  102.  
  103. Player = game:GetService("Players").von12222222
  104. PlayerGui = Player.PlayerGui
  105. Cam = workspace.CurrentCamera
  106. Backpack = Player.Backpack
  107. Character = Player.Character
  108. Humanoid = Character.Humanoid
  109. RootPart = Character["HumanoidRootPart"]
  110. Torso = Character["Torso"]
  111. Head = Character["Head"]
  112. RightArm = Character["Right Arm"]
  113. LeftArm = Character["Left Arm"]
  114. RightLeg = Character["Right Leg"]
  115. LeftLeg = Character["Left Leg"]
  116. RootJoint = RootPart["RootJoint"]
  117. Neck = Torso["Neck"]
  118. RightShoulder = Torso["Right Shoulder"]
  119. LeftShoulder = Torso["Left Shoulder"]
  120. RightHip = Torso["Right Hip"]
  121. LeftHip = Torso["Left Hip"]
  122. local sick = Instance.new("Sound",Torso)
  123. local SONG = 561833161
  124. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  125. sick:Play()
  126.  
  127. IT = Instance.new
  128. CF = CFrame.new
  129. VT = Vector3.new
  130. RAD = math.rad
  131. C3 = Color3.new
  132. UD2 = UDim2.new
  133. BRICKC = BrickColor.new
  134. ANGLES = CFrame.Angles
  135. EULER = CFrame.fromEulerAnglesXYZ
  136. COS = math.cos
  137. ACOS = math.acos
  138. SIN = math.sin
  139. ASIN = math.asin
  140. ABS = math.abs
  141. MRANDOM = math.random
  142. FLOOR = math.floor
  143. local RCHOICE = MRANDOM(1,7)
  144.  
  145. --//=================================\\
  146. --||          USEFUL VALUES
  147. --\\=================================//
  148.  
  149. Animation_Speed = 3
  150. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  151. local Speed = 13
  152. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  155. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  156. local DAMAGEMULTIPLIER = 1
  157. local ANIM = "Idle"
  158. local ATTACK = false
  159. local EQUIPPED = false
  160. local HOLD = false
  161. local COMBO = 1
  162. local Rooted = false
  163. local SINE = 0
  164. local KEYHOLD = false
  165. local CHANGE = 2 / Animation_Speed
  166. local WALKINGANIM = false
  167. local VALUE1 = false
  168. local VALUE2 = false
  169. local ROBLOXIDLEANIMATION = IT("Animation")
  170. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  171. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  172. --ROBLOXIDLEANIMATION.Parent = Humanoid
  173. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  174. WEAPONGUI.Name = "Weapon GUI"
  175. local Effects = IT("Folder", Character)
  176. Effects.Name = "Effects"
  177. local BALL = IT("Folder", Character)
  178. BALL.Name = "BALL-EYE"
  179. local XEYE = IT("Folder", Character)
  180. XEYE.Name = "X - EYE"
  181. local ANIMATOR = Humanoid.Animator
  182. local ANIMATE = Character.Animate
  183. local UNANCHOR = true
  184. local WHITELIST = {}
  185. local TAUNT = false
  186. local OFFSET = 0
  187. local FULL = false
  188. local MODE = "Lunar"
  189. local PITCH = 1
  190. local VOLUME = 3
  191. local FACE = 176217464
  192. local SIZE = 1
  193.  
  194. --//=================================\\
  195. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  196. --\\=================================//
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "ArtificialHB"
  200.  
  201. script:WaitForChild("ArtificialHB")
  202. Frame_Speed = 1 / 60
  203. frame = Frame_Speed
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.ArtificialHB:Fire()
  209.  
  210. game:GetService("RunService").Heartbeat:connect(function(s, p)
  211.     tf = tf + s
  212.     if tf >= frame then
  213.         if allowframeloss then
  214.             script.ArtificialHB:Fire()
  215.             lastframe = tick()
  216.         else
  217.             for i = 1, math.floor(tf / frame) do
  218.                 script.ArtificialHB:Fire()
  219.             end
  220.         lastframe = tick()
  221.         end
  222.         if tossremainder then
  223.             tf = 0
  224.         else
  225.             tf = tf - frame * math.floor(tf / frame)
  226.         end
  227.     end
  228. end)
  229.  
  230. --//=================================\\
  231. --//       NOOBYGAME12'S CODE
  232. --\\=================================//
  233.  
  234. plr = game:GetService("Players").von12222222
  235. char = plr.Character
  236. hum = char.Humanoid
  237. local cam = game.Workspace.CurrentCamera
  238. Camera = cam
  239. local CamInterrupt = false
  240. local TwoD = false
  241. local TargetInfo = {nil, nil}
  242. cam.CameraType = "Custom"
  243. t = char.Torso
  244. h = char.Head
  245. ra = char["Right Arm"]
  246. la = char["Left Arm"]
  247. rl = char["Right Leg"]
  248. ll = char["Left Leg"]
  249. tors = char.Torso
  250. lleg = char["Left Leg"]
  251. root = char.HumanoidRootPart
  252. hed = char.Head
  253. rleg = char["Right Leg"]
  254. rarm = char["Right Arm"]
  255. larm = char["Left Arm"]
  256. Player = plr
  257. Character=Player.Character
  258. PlayerGui=Player.PlayerGui
  259. Backpack=Player.Backpack
  260. Torso=Character.Torso
  261. Head=Character.Head
  262. Humanoid=Character.Humanoid
  263. m=Instance.new('Model',Character)
  264. LeftArm=Character["Left Arm"]
  265. LeftLeg=Character["Left Leg"]
  266. RightArm=Character["Right Arm"]
  267. RightLeg=Character["Right Leg"]
  268. LS=Torso["Left Shoulder"]
  269. LH=Torso["Left Hip"]
  270. RS=Torso["Right Shoulder"]
  271. RH=Torso["Right Hip"]
  272. Face = Head.face
  273. Neck=Torso.Neck
  274. it=Instance.new
  275. attacktype=1
  276. vt=Vector3.new
  277. cf=CFrame.new
  278. euler=CFrame.fromEulerAnglesXYZ
  279. angles=CFrame.Angles
  280. cloaked=false
  281. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  282. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  283. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  284. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  285. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  286. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  287. RootPart=Character.HumanoidRootPart
  288. RootJoint=RootPart.RootJoint
  289. RootCF=euler(-1.57,0,3.14)
  290. radian = math.rad
  291. random = math.random
  292. Vec3 = Vector3.new
  293. Inst = Instance.new
  294. cFrame = CFrame.new
  295. Euler = CFrame.fromEulerAnglesXYZ
  296. vt = Vector3.new
  297. bc = BrickColor.new
  298. br = BrickColor.random
  299. it = Instance.new
  300. cf = CFrame.new
  301. local Player_Size = 0
  302. cam = game.Workspace.CurrentCamera
  303. CF = CFrame.new
  304. angles = CFrame.Angles
  305. attack = false
  306. Euler = CFrame.fromEulerAnglesXYZ
  307. Rad = math.rad
  308. IT = Instance.new
  309. BrickC = BrickColor.new
  310. Cos = math.cos
  311. Acos = math.acos
  312. Sin = math.sin
  313. Asin = math.asin
  314. Abs = math.abs
  315. Mrandom = math.random
  316. Floor = math.floor
  317. IT = Instance.new
  318. CF = CFrame.new
  319. VT = Vector3.new
  320. RAD = math.rad
  321. C3 = Color3.new
  322. UD2 = UDim2.new
  323. BRICKC = BrickColor.new
  324. ANGLES = CFrame.Angles
  325. EULER = CFrame.fromEulerAnglesXYZ
  326. COS = math.cos
  327. ACOS = math.acos
  328. SIN = math.sin
  329. ASIN = math.asin
  330. ABS = math.abs
  331. MRANDOM = math.random
  332. FLOOR = math.floor
  333.  
  334.  
  335. local Booleans = {
  336.   CamFollow = true,
  337.   GyroUse = true
  338. }
  339.  
  340. function lerp(object, newCFrame, alpha)
  341.   return object:lerp(newCFrame, alpha)
  342. end
  343.  
  344. local Directer = Inst("BodyGyro", root)
  345. Directer.MaxTorque = Vec3(0, 0, 0)
  346. Directer.P = 600000
  347. local CPart = Inst("Part")
  348. CPart.Anchored = true
  349. CPart.CanCollide = false
  350. CPart.Locked = true
  351. CPart.Transparency = 1
  352.  
  353. local rainbowmode = false
  354. local chaosmode = false
  355.  
  356. local mutedtog = false
  357.  
  358. function CameraEnshaking(Length,Intensity)
  359. coroutine.resume(coroutine.create(function()
  360.       local intensity = 1*Intensity
  361.       local rotM = 0.01*Intensity
  362. for i = 0, Length, 0.1 do
  363. Swait()
  364. intensity = intensity - 0.05*Intensity/Length
  365. rotM = rotM - 0.0005*Intensity/Length
  366.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  367.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  368. end
  369. Humanoid.CameraOffset = Vec3(0, 0, 0)
  370. end))
  371. end
  372. CamShake=function(Part,Distan,Power,Times)
  373. local de=Part.Position
  374. for i,v in pairs(workspace:children()) do
  375.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  376. for _,c in pairs(v:children()) do
  377. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  378. local Noob=v.Humanoid
  379. if Noob~=nil then
  380. coroutine.resume(coroutine.create(function()
  381. FV = Instance.new("BoolValue", Noob)
  382. FV.Name = "CameraShake"
  383. for ShakeNum=1,Times do
  384. Swait()
  385. local ef=Power
  386.   if ef>=1 then
  387.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  388.   else
  389.    ef=Power*10
  390.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  391.   end  
  392. end
  393. Humanoid.CameraOffset = Vector3.new(0,0,0)
  394. FV:Destroy()
  395. end))
  396. end
  397. end
  398. end
  399. end
  400. end
  401. end
  402.  
  403. local toggleTag = true
  404. local bilguit = Instance.new("BillboardGui", hed)
  405. bilguit.Adornee = nil
  406. bilguit.Name = "ModeName"
  407. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  408. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  409.  
  410.  
  411. function chatfunc(text,color,typet,font,timeex)
  412. local chat = coroutine.wrap(function()
  413. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  414. Character:FindFirstChild("TalkingBillBoard"):destroy()
  415. end
  416. local naeeym2 = Instance.new("BillboardGui",Character)
  417. naeeym2.Size = UDim2.new(0,100,0,40)
  418. naeeym2.StudsOffset = Vector3.new(0,3,0)
  419. naeeym2.Adornee = Character.Head
  420. naeeym2.Name = "TalkingBillBoard"
  421. local tecks2 = Instance.new("TextLabel",naeeym2)
  422. tecks2.BackgroundTransparency = 1
  423. tecks2.BorderSizePixel = 0
  424. tecks2.Text = ""
  425. tecks2.Font = font
  426. tecks2.TextSize = 30
  427. tecks2.TextStrokeTransparency = 0
  428. tecks2.TextColor3 = color
  429. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  430. tecks2.Size = UDim2.new(1,0,0.5,0)
  431. local tecks3 = Instance.new("TextLabel",naeeym2)
  432. tecks3.BackgroundTransparency = 1
  433. tecks3.BorderSizePixel = 0
  434. tecks3.Text = ""
  435. tecks3.Font = font
  436. tecks3.TextSize = 30
  437. tecks3.TextStrokeTransparency = 0
  438. if typet == "Inverted" then
  439. tecks3.TextColor3 = Color3.new(0,0,0)
  440. tecks3.TextStrokeColor3 = color
  441. elseif typet == "Normal" then
  442. tecks3.TextColor3 = color
  443. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  444. end
  445. tecks3.Size = UDim2.new(1,0,0.5,0)
  446. coroutine.resume(coroutine.create(function()
  447. while true do
  448. Swait(1)
  449. if chaosmode == true then
  450. tecks2.TextColor3 = BrickColor.random().Color
  451. tecks3.TextStrokeColor3 = BrickColor.random().Color
  452. end
  453. end
  454. end))
  455. text.TextTransparency = text.TextTransparency  + 1
  456. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  457. for i = 0, 74*timeex do
  458. Swait()
  459. text.TextTransparency = 1
  460. text.TextStrokeTransparency = 1
  461. tecks2.Text = text
  462. tecks3.Text = text
  463. end
  464. local randomrot = math.random(1,2)
  465. if randomrot == 1 then
  466. for i = 1, 50 do
  467. Swait()
  468. tecks2.Text = text
  469. tecks3.Text = text
  470. text.TextTransparency = text.TextTransparency - .02
  471. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  472. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  473. tecks2.TextTransparency = tecks2.TextTransparency + .04
  474. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  475. tecks3.TextTransparency = tecks2.TextTransparency + .04
  476. end
  477. elseif randomrot == 2 then
  478.     for i = 1, 50 do
  479. Swait()
  480. tecks2.Text = text
  481. tecks3.Text = text
  482. text.TextTransparency = text.TextTransparency - .02
  483. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  484. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  485. tecks2.TextTransparency = tecks2.TextTransparency + .04
  486. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  487. tecks3.TextTransparency = tecks2.TextTransparency + .04
  488. end
  489. end
  490. text.TextTransparency = 0
  491. text.TextStrokeTransparency = 0
  492. if toggleTag == false then
  493. text.TextTransparency = 1
  494. text.TextStrokeTransparency = 1
  495. end
  496. naeeym2:Destroy()
  497. end)
  498. chat()
  499. end
  500.  
  501.  
  502.  
  503. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  504.   local gui = it(GuiType)
  505.   gui.Parent = parent
  506.   gui.Text = text
  507.   gui.BackgroundTransparency = backtrans
  508.   gui.BackgroundColor3 = backcol
  509.   gui.SizeConstraint = "RelativeXY"
  510.   gui.TextXAlignment = "Center"
  511.   gui.TextYAlignment = "Center"
  512.   gui.Position = pos
  513.   gui.Size = size
  514.   gui.Font = "SourceSans"
  515.   gui.FontSize = "Size14"
  516.   gui.TextWrapped = false
  517.   gui.TextStrokeTransparency = 0
  518.   gui.TextColor = BrickColor.new("White")
  519.   return gui
  520. end
  521. --------------------------- GUI STUFF
  522. local basgui = it("GuiMain")
  523. basgui.Parent = plr.PlayerGui
  524. basgui.Name = "VISgui"
  525. local fullscreenz = it("Frame")
  526. fullscreenz.Parent = basgui
  527. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  528. fullscreenz.BackgroundTransparency = 1
  529. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  530. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  531. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  532. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  533. imgl2.BackgroundTransparency = 1
  534. imgl2.BorderSizePixel = 0
  535. imgl2.ImageTransparency = 0.5
  536. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  537. imgl2.Size = UDim2.new(0,1000,0,1000)
  538. imgl2.Image = "rbxassetid://2344830904"
  539. local techc = imgl2:Clone()
  540. techc.Parent = fullscreenz
  541. techc.ImageTransparency = 0
  542. techc.Size = UDim2.new(0,900,0,900)
  543. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  544. techc.Image = "rbxassetid://2092248396"
  545. local circl = imgl2:Clone()
  546. circl.Parent = fullscreenz
  547. circl.ImageTransparency = 0
  548. circl.Size = UDim2.new(0,550,0,550)
  549. circl.Position = UDim2.new(0.70,25,0.50,25)
  550. circl.Image = "rbxassetid://2312119891"
  551. local circl2 = imgl2:Clone()
  552. circl2.Parent = fullscreenz
  553. circl2.ImageTransparency = 0
  554. circl2.Size = UDim2.new(0,700,0,700)
  555. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  556. circl2.Image = "rbxassetid://2312119891"
  557. local imgl2b = imgl2:Clone()
  558. imgl2b.Parent = fullscreenz
  559. imgl2b.ImageTransparency = 0
  560. imgl2b.Size = UDim2.new(0,800,0,800)
  561. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  562. imgl2b.ImageColor3 = Color3.new(0,0,0)
  563. local ned = Instance.new("TextLabel",fullscreenz)
  564. ned.ZIndex = 2
  565. ned.Font = "Bodoni"
  566. ned.BackgroundTransparency = 1
  567. ned.BorderSizePixel = 0.65
  568. ned.Size = UDim2.new(0.6,0,0.6,0)
  569. ned.Position = UDim2.new(0,0,0,0)
  570. ned.TextScaled = true
  571. ned.TextStrokeTransparency = 0
  572. ned.Text = "Lunar"
  573. ned.TextSize = 48
  574. ned.Rotation = 1
  575. ned.TextXAlignment = "Left"
  576. ned.TextYAlignment = "Top"
  577.  
  578. --//=================================\\
  579. --//          WINGY STUFF
  580. --\\=================================//
  581.  
  582. local extrawingmod1 = Instance.new("Model",Character)
  583. local extrawingmod2 = Instance.new("Model",Character)
  584.  
  585. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  586. local p = Instance.new("Part")
  587. p.TopSurface = 0
  588. p.BottomSurface = 0
  589. p.Parent = parent
  590. p.Size = Vector3.new(0.1,0.1,0.1)
  591. p.Transparency = transparency
  592. p.Reflectance = reflectance
  593. p.CanCollide = false
  594. p.Locked = true
  595. p.BrickColor = brickcolor
  596. p.Material = material
  597. return p
  598. end
  599.  
  600. function CreateMesh(parent,meshtype,x1,y1,z1)
  601. local mesh = Instance.new("SpecialMesh",parent)
  602. mesh.MeshType = meshtype
  603. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  604. return mesh
  605. end
  606.  
  607. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  608. local mesh = Instance.new("SpecialMesh",parent)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = meshid
  611. mesh.Scale = Vector3.new(x1,y1,z1)
  612. return mesh
  613. end
  614.  
  615.  
  616. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  617. local mesh = Instance.new("SpecialMesh",parent)
  618. mesh.MeshType = "FileMesh"
  619. mesh.MeshId = meshid
  620. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  621. mesh.Scale = Vector3.new(x1,y1,z1)
  622. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  623. return mesh
  624. end
  625.  
  626. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  627. local weld = Instance.new("Weld")
  628. weld.Parent = parent
  629. weld.Part0 = part0
  630. weld.Part1 = part1
  631. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  632. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  633. return weld
  634. end
  635.  
  636. function RemoveOutlines(part)
  637.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  638. end
  639.  
  640. local Create = LoadLibrary("RbxUtility").Create
  641.  
  642. CFuncs = { 
  643.     ["Part"] = {
  644.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  645.             local Part = Create("Part"){
  646.                 Parent = Parent,
  647.                 Reflectance = Reflectance,
  648.                 Transparency = Transparency,
  649.                 CanCollide = false,
  650.                 Locked = true,
  651.                 BrickColor = BrickColor.new(tostring(BColor)),
  652.                 Name = Name,
  653.                 Size = Size,
  654.                 Material = Material,
  655.             }
  656.             RemoveOutlines(Part)
  657.             return Part
  658.         end;
  659.     };
  660.    
  661.     ["Mesh"] = {
  662.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  663.             local Msh = Create(Mesh){
  664.                 Parent = Part,
  665.                 Offset = OffSet,
  666.                 Scale = Scale,
  667.             }
  668.             if Mesh == "SpecialMesh" then
  669.                 Msh.MeshType = MeshType
  670.                 Msh.MeshId = MeshId
  671.             end
  672.             return Msh
  673.         end;
  674.     };
  675.    
  676.     ["Mesh"] = {
  677.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  678.             local Msh = Create(Mesh){
  679.                 Parent = Part,
  680.                 Offset = OffSet,
  681.                 Scale = Scale,
  682.             }
  683.             if Mesh == "SpecialMesh" then
  684.                 Msh.MeshType = MeshType
  685.                 Msh.MeshId = MeshId
  686.             end
  687.             return Msh
  688.         end;
  689.     };
  690.    
  691.     ["Weld"] = {
  692.         Create = function(Parent, Part0, Part1, C0, C1)
  693.             local Weld = Create("Weld"){
  694.                 Parent = Parent,
  695.                 Part0 = Part0,
  696.                 Part1 = Part1,
  697.                 C0 = C0,
  698.                 C1 = C1,
  699.             }
  700.             return Weld
  701.         end;
  702.     };
  703.  
  704.     ["Sound"] = {
  705.         Create = function(id, par, vol, pit)
  706.             coroutine.resume(coroutine.create(function()
  707.                 local S = Create("Sound"){
  708.                     Volume = vol,
  709.                                         Name = "EffectSoundo",
  710.                     Pitch = pit or 1,
  711.                     SoundId = id,
  712.                     Parent = par or workspace,
  713.                 }
  714.                 wait()
  715.                 S:play()
  716.                 game:GetService("Debris"):AddItem(S, 10)
  717.             end))
  718.         end;
  719.     };
  720.  
  721. ["LongSound"] = {
  722.         Create = function(id, par, vol, pit)
  723.             coroutine.resume(coroutine.create(function()
  724.                 local S = Create("Sound"){
  725.                     Volume = vol,
  726.                     Pitch = pit or 1,
  727.                     SoundId = id,
  728.                     Parent = par or workspace,
  729.                 }
  730.                 wait()
  731.                 S:play()
  732.                 game:GetService("Debris"):AddItem(S, 60)
  733.             end))
  734.         end;
  735.     };
  736.    
  737.     ["ParticleEmitter"] = {
  738.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  739.             local fp = Create("ParticleEmitter"){
  740.                 Parent = Parent,
  741.                 Color = ColorSequence.new(Color1, Color2),
  742.                 LightEmission = LightEmission,
  743.                 Size = Size,
  744.                 Texture = Texture,
  745.                 Transparency = Transparency,
  746.                 ZOffset = ZOffset,
  747.                 Acceleration = Accel,
  748.                 Drag = Drag,
  749.                 LockedToPart = LockedToPart,
  750.                 VelocityInheritance = VelocityInheritance,
  751.                 EmissionDirection = EmissionDirection,
  752.                 Enabled = Enabled,
  753.                 Lifetime = LifeTime,
  754.                 Rate = Rate,
  755.                 Rotation = Rotation,
  756.                 RotSpeed = RotSpeed,
  757.                 Speed = Speed,
  758.                 VelocitySpread = VelocitySpread,
  759.             }
  760.             return fp
  761.         end;
  762.     };
  763.  
  764.     CreateTemplate = {
  765.    
  766.     };
  767. }
  768.  
  769.  
  770.  
  771. New = function(Object, Parent, Name, Data)
  772.     local Object = Instance.new(Object)
  773.     for Index, Value in pairs(Data or {}) do
  774.         Object[Index] = Value
  775.     end
  776.     Object.Parent = Parent
  777.     Object.Name = Name
  778.     return Object
  779. end
  780.  
  781. local halocolor = BrickColor.new("Mid gray")
  782. local halocolor2 = BrickColor.new("Mid gray")
  783. local halocolor3 = BrickColor.new("Really black")
  784. local starcolor = BrickColor.new("Bright yellow")
  785. local lunacolor = BrickColor.new("Navy blue")
  786. local lunacolor2 = BrickColor.new("Bright blue")
  787. local wepcolor = BrickColor.new("Deep blue")
  788. local maincolor = BrickColor.new("Lapis")
  789. local secondcolor = BrickColor.new("Lapis")
  790. local m = Instance.new("Model",Character)
  791. local m2 = Instance.new("Model",Character)
  792. local m3 = Instance.new("Model",Character)
  793. local mw1 = Instance.new("Model",Character)
  794. local mw2 = Instance.new("Model",Character)
  795. local mw3 = Instance.new("Model",Character)
  796. local mw4 = Instance.new("Model",Character)
  797.  
  798. --------------
  799. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  800. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  802. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803.  
  804. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  805. CreateMesh(handle,"Brick",0,0,0)
  806. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. local valuaring = 10
  808.  
  809. local refec = Instance.new("ParticleEmitter",handlex)
  810. refec.Texture = "rbxassetid://284205403"
  811. refec.LightEmission = 0.95
  812. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  813. refec.Rate = 50
  814. refec.Lifetime = NumberRange.new(0.5)
  815. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  816. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  817. refec.Speed = NumberRange.new(0,2)
  818. refec.Drag = 5
  819. refec.LockedToPart = true
  820. refec.Rotation = NumberRange.new(-500,500)
  821. refec.VelocitySpread = 9000
  822. refec.RotSpeed = NumberRange.new(-500,500)
  823. local refec2 = refec:Clone()
  824. refec2.LightEmission = 0.75
  825. refec2.Texture = "rbxassetid://254287058"
  826. refec2.Parent = handlex
  827. refec2.Rate = 25
  828. refec2.Lifetime = NumberRange.new(0.75)
  829. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  830. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  831. refec2.Speed = NumberRange.new(0)
  832. local refec3 = refec:Clone()
  833. refec3.LightEmission = 0.75
  834. refec3.Texture = "rbxassetid://363275192"
  835. refec3.Parent = handlex
  836. refec3.Rate = 25
  837. refec3.Lifetime = NumberRange.new(1)
  838. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  839. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  840. refec3.Speed = NumberRange.new(0)
  841. refec3.RotSpeed = NumberRange.new(-50,50)
  842.  
  843. for i = 0, 35 do
  844.     valuaring = valuaring + 10
  845. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  846. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  847. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  849. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  850. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  852. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  853. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  855. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  856. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. end
  858.  
  859.  
  860. local handle = CreateParta(m,1,1,"Neon",maincolor)
  861. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  862. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863.  
  864.  
  865.  
  866. --- Left wing.
  867.  
  868. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  869. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  870. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871.  
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  883. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  889. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  892. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  894. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  895. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  897. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  898. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  901. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902.  
  903.  
  904. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  905. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  906. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907.  
  908. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  915. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  916. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  918. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  919. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  921. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  922. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  925. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  928. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  931. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  934. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  937. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938.  
  939. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  940. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  941. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942.  
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  954. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  956. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  957. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  960. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  963. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  965. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  966. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  968. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  969. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  971. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  972. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973.  
  974.  
  975. -- Right wing --
  976.  
  977. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  978. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  979. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980.  
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  989. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  992. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  995. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  998. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1001. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1003. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1004. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1006. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1007. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1009. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1010. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011.  
  1012. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1013. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1014. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015.  
  1016. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1017. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1018. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1020. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1021. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1023. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1024. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1026. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1027. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1029. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1030. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1036. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1038. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1039. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1041. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1042. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1045. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046.  
  1047. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1048. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1049. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050.  
  1051.  
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1054. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1057. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1060. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1062. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1063. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1066. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1069. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1072. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1074. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1075. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1076. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1077. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1078. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1079. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1080. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1081. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1082.  
  1083. ------------- Trails
  1084. local A0 = Instance.new("Attachment",lwing1)
  1085. A0.Position = Vector3.new(0,-0.7,0)
  1086. local A1 = Instance.new("Attachment",lwing1)
  1087. A1.Position = Vector3.new(0,-3.5,0)
  1088. tl1 = Instance.new('Trail',lwing1)
  1089. tl1.Attachment0 = A0
  1090. tl1.Attachment1 = A1
  1091. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1092. tl1.LightEmission = 1
  1093. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1094. tl1.Color = ColorSequence.new(halocolor.Color)
  1095. tl1.Lifetime = 0.5
  1096.  
  1097. local A0 = Instance.new("Attachment",lwing2)
  1098. A0.Position = Vector3.new(0,-0.7,0)
  1099. local A1 = Instance.new("Attachment",lwing2)
  1100. A1.Position = Vector3.new(0,-3.5,0)
  1101. tl2 = Instance.new('Trail',lwing2)
  1102. tl2.Attachment0 = A0
  1103. tl2.Attachment1 = A1
  1104. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1105. tl2.LightEmission = 1
  1106. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1107. tl2.Color = ColorSequence.new(halocolor.Color)
  1108. tl2.Lifetime = 0.5
  1109.  
  1110. local A0 = Instance.new("Attachment",lwing3)
  1111. A0.Position = Vector3.new(0,-0.7,0)
  1112. local A1 = Instance.new("Attachment",lwing3)
  1113. A1.Position = Vector3.new(0,-3.5,0)
  1114. tl3 = Instance.new('Trail',lwing3)
  1115. tl3.Attachment0 = A0
  1116. tl3.Attachment1 = A1
  1117. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1118. tl3.LightEmission = 1
  1119. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1120. tl3.Color = ColorSequence.new(halocolor.Color)
  1121. tl3.Lifetime = 0.5
  1122.  
  1123. local A0 = Instance.new("Attachment",rwing1)
  1124. A0.Position = Vector3.new(0,-0.7,0)
  1125. local A1 = Instance.new("Attachment",rwing1)
  1126. A1.Position = Vector3.new(0,-3.5,0)
  1127. tr1 = Instance.new('Trail',rwing1)
  1128. tr1.Attachment0 = A0
  1129. tr1.Attachment1 = A1
  1130. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1131. tr1.LightEmission = 1
  1132. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1133. tr1.Color = ColorSequence.new(halocolor2.Color)
  1134. tr1.Lifetime = 0.5
  1135.  
  1136. local A0 = Instance.new("Attachment",rwing2)
  1137. A0.Position = Vector3.new(0,-0.7,0)
  1138. local A1 = Instance.new("Attachment",rwing2)
  1139. A1.Position = Vector3.new(0,-3.5,0)
  1140. tr2 = Instance.new('Trail',rwing2)
  1141. tr2.Attachment0 = A0
  1142. tr2.Attachment1 = A1
  1143. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1144. tr2.LightEmission = 1
  1145. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1146. tr2.Color = ColorSequence.new(halocolor2.Color)
  1147. tr2.Lifetime = 0.5
  1148.  
  1149. local A0 = Instance.new("Attachment",rwing3)
  1150. A0.Position = Vector3.new(0,-0.7,0)
  1151. local A1 = Instance.new("Attachment",rwing3)
  1152. A1.Position = Vector3.new(0,-3.5,0)
  1153. tr3 = Instance.new('Trail',rwing3)
  1154. tr3.Attachment0 = A0
  1155. tr3.Attachment1 = A1
  1156. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1157. tr3.LightEmission = 1
  1158. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1159. tr3.Color = ColorSequence.new(halocolor2.Color)
  1160. tr3.Lifetime = 0.5
  1161.  
  1162. --------------
  1163.  
  1164.  
  1165.  
  1166. for i, v in pairs(mw2:GetChildren()) do
  1167. if v:IsA("Part") then
  1168. v.BrickColor = BrickColor.new("White")
  1169. v.Material = "Neon"
  1170. end
  1171. end
  1172. for i, v in pairs(mw1:GetChildren()) do
  1173. if v:IsA("Part") then
  1174. v.Transparency = 0
  1175. v.BrickColor = BrickColor.new("White")
  1176. v.Material = "Neon"
  1177. end
  1178. end
  1179. for i, v in pairs(extrawingmod1:GetChildren()) do
  1180. if v:IsA("Part") then
  1181. v.Transparency = 1
  1182. v.BrickColor = BrickColor.new("White")
  1183. v.Material = "Neon"
  1184. end
  1185. end
  1186. for i, v in pairs(extrawingmod2:GetChildren()) do
  1187. if v:IsA("Part") then
  1188. v.Transparency = 1
  1189. v.BrickColor = BrickColor.new("White")
  1190. v.Material = "Neon"
  1191. end
  1192. end
  1193. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1194. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1195. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1196.  
  1197. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1198. for i, v in pairs(mw2:GetChildren()) do
  1199. if v:IsA("Part") then
  1200. v.BrickColor = one
  1201. v.Material = "Neon"
  1202. end
  1203. end
  1204. refec.Color = ColorSequence.new(one.Color)
  1205. refec2.Color = ColorSequence.new(one.Color)
  1206. refec3.Color = ColorSequence.new(one.Color)
  1207. tr1.Color = ColorSequence.new(one.Color)
  1208. tr2.Color = ColorSequence.new(one.Color)
  1209. tr3.Color = ColorSequence.new(one.Color)
  1210. imgl2.ImageColor3 = one.Color
  1211. circl.ImageColor3 = two.Color
  1212. techc.ImageColor3 = one.Color
  1213. circl2.ImageColor3 = one.Color
  1214. ned.TextColor3 = two.Color
  1215. ned.TextStrokeColor3 = one.Color
  1216. for i, v in pairs(mw1:GetChildren()) do
  1217. if v:IsA("Part") then
  1218. v.Transparency = 0
  1219. v.BrickColor = two
  1220. v.Material = "Neon"
  1221. end
  1222. end
  1223. tl1.Color = ColorSequence.new(two.Color)
  1224. tl2.Color = ColorSequence.new(two.Color)
  1225. tl3.Color = ColorSequence.new(two.Color)
  1226. for i, v in pairs(m:GetChildren()) do
  1227. if v:IsA("Part") then
  1228. v.BrickColor = three
  1229. v.Material = "Ice"
  1230. end
  1231. end
  1232. for i, v in pairs(m2:GetChildren()) do
  1233. if v:IsA("Part") then
  1234. v.BrickColor = four
  1235. v.Material = "Ice"
  1236. end
  1237. end
  1238. for i, v in pairs(m3:GetChildren()) do
  1239. if v:IsA("Part") then
  1240. v.BrickColor = five
  1241. v.Material = "Neon"
  1242. end
  1243. end
  1244. for i, v in pairs(extrawingmod1:GetChildren()) do
  1245. if v:IsA("Part") then
  1246. v.Transparency = exonetran
  1247. v.BrickColor = exone
  1248. v.Material = "Neon"
  1249. end
  1250. end
  1251. for i, v in pairs(extrawingmod2:GetChildren()) do
  1252. if v:IsA("Part") then
  1253. v.Transparency = extwotran
  1254. v.BrickColor = extwo
  1255. v.Material = "Neon"
  1256. end
  1257. end
  1258. end
  1259.  
  1260. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1261. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1262. techc.ImageColor3 = MAINRUINCOLOR.Color
  1263. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1264. ned.TextColor3 = MAINRUINCOLOR.Color
  1265. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1266.  
  1267.  
  1268. function bosschatfunc(text,color,watval)
  1269. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1270. coroutine.resume(coroutine.create(function()
  1271. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1272. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1273. end
  1274. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1275. scrg.Name = "Dialog"
  1276. local txtlb = Instance.new("TextLabel",scrg)
  1277. txtlb.Text = ""
  1278. txtlb.Font = "Bodoni"
  1279. txtlb.TextColor3 = Color3.new(0,0,0)
  1280. txtlb.TextStrokeTransparency = 0
  1281. txtlb.BackgroundTransparency = 0.75
  1282. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1283. txtlb.TextStrokeColor3 = color
  1284. txtlb.TextScaled = true
  1285. txtlb.Size = UDim2.new(1,0,0.25,0)
  1286. txtlb.TextXAlignment = "Left"
  1287. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1288. local txtlb2 = Instance.new("TextLabel",scrg)
  1289. txtlb2.Text = "Chaotic:"
  1290. txtlb2.Font = "Arcade"
  1291. txtlb2.TextColor3 = Color3.new(0,0,0)
  1292. txtlb2.TextStrokeTransparency = 0
  1293. txtlb2.BackgroundTransparency = 1
  1294. txtlb2.TextStrokeColor3 = color
  1295. txtlb2.TextSize = 40
  1296. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1297. txtlb2.TextXAlignment = "Left"
  1298. txtlb2.Position = UDim2.new(0,0,1,0)
  1299. local fvalen = 0.55
  1300. local fval = -0.49
  1301. coroutine.resume(coroutine.create(function()
  1302. while true do
  1303. Swait()
  1304. if MODE == "Sanity" then
  1305. txtlb.Rotation = math.random(-1,1)
  1306. txtlb2.Rotation = math.random(-1,1)
  1307. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1308. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1309. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1310. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1311. end
  1312. end
  1313. end))
  1314. coroutine.resume(coroutine.create(function()
  1315. while true do
  1316. Swait()
  1317. if scrg.Parent ~= nil then
  1318.     fvalen = fvalen - 0.0001
  1319. elseif scrg.Parent == nil then
  1320. break
  1321. end
  1322. end
  1323. end))
  1324. local flol = 1.75
  1325. local flil = 1.6
  1326. coroutine.resume(coroutine.create(function()
  1327.     for i = 0, 9 do
  1328.         Swait()
  1329.         fval = fval + 0.05
  1330.         flol = flol - 0.1
  1331.         flil = flil - 0.1
  1332.         txtlb.Text = ""
  1333.         txtlb.Position = UDim2.new(0,0,flol,0)
  1334.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1335.     end
  1336.     txtlb.Text = text
  1337. wait(watval)
  1338. local valinc = 0
  1339. for i = 0, 99 do
  1340. Swait()
  1341. valinc = valinc + 0.0001
  1342. flol = flol + valinc
  1343. flil = flil + valinc
  1344. txtlb.Rotation = txtlb.Rotation + valinc*20
  1345. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1346. txtlb.Position = UDim2.new(0,0,flol,0)
  1347. txtlb2.Position = UDim2.new(0,0,flil,0)
  1348. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1349. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1350. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1351. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1352. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1353. end
  1354. scrg:Destroy()
  1355. end))
  1356. end))
  1357. end
  1358. end
  1359.  
  1360. function BigBlack(text,color,watval)
  1361. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1362. coroutine.resume(coroutine.create(function()
  1363. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1364. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1365. end
  1366. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1367. scrg.Name = "Dialog"
  1368. local txtlb = Instance.new("TextLabel",scrg)
  1369. txtlb.Text = ""
  1370. txtlb.Font = "Bodoni"
  1371. txtlb.TextColor3 = Color3.new(0,0,0)
  1372. txtlb.TextStrokeTransparency = 1
  1373. txtlb.BackgroundTransparency = 1
  1374. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1375. txtlb.TextStrokeColor3 = color
  1376. txtlb.TextScaled = true
  1377. txtlb.Size = UDim2.new(1,0,1,0)
  1378. txtlb.TextXAlignment = "Center"
  1379. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1380. local txtlb2 = Instance.new("TextLabel",scrg)
  1381. txtlb2.Text = "Chaotic:"
  1382. txtlb2.Font = "Arcade"
  1383. txtlb2.TextColor3 = Color3.new(0,0,0)
  1384. txtlb2.TextStrokeTransparency = 0
  1385. txtlb2.BackgroundTransparency = 1
  1386. txtlb2.TextStrokeColor3 = color
  1387. txtlb2.TextSize = 40
  1388. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1389. txtlb2.TextXAlignment = "Left"
  1390. txtlb2.Position = UDim2.new(0,0,1,0)
  1391. local fvalen = 0.55
  1392. local fval = -0.49
  1393. coroutine.resume(coroutine.create(function()
  1394. while true do
  1395. Swait()
  1396. if MODE == "Sanity" then
  1397. txtlb.Rotation = math.random(-1,1)
  1398. txtlb2.Rotation = math.random(-1,1)
  1399. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1400. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1401. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1402. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1403. end
  1404. end
  1405. end))
  1406. coroutine.resume(coroutine.create(function()
  1407. while true do
  1408. Swait()
  1409. if scrg.Parent ~= nil then
  1410.     fvalen = fvalen - 0.0001
  1411. elseif scrg.Parent == nil then
  1412. break
  1413. end
  1414. end
  1415. end))
  1416. local flol = 1.05
  1417. local flil = 0.75
  1418. local flil2 = -0.2
  1419.     coroutine.resume(coroutine.create(function()
  1420.     for i = 1,string.len(text),1 do
  1421.         wait()
  1422.         text.Text = string.sub(text,1,i)
  1423.     end
  1424.     end))
  1425. coroutine.resume(coroutine.create(function()
  1426.     for i = 0, 1 do
  1427.         fval = fval + 0.05
  1428.         flol = flol - 0.1
  1429.         flil2 = flil2 + 0.1
  1430.         txtlb.Text = ""
  1431.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1432.         txtlb.BackgroundTransparency = 1 - 0.1
  1433.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1434.     end
  1435.    
  1436.         for i = 0, 99 do
  1437. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1438. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1439. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1440. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1441. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1442.     end
  1443.    
  1444.     txtlb.Text = text
  1445. wait(watval)
  1446. local valinc = 0
  1447. for i = 0, 99 do
  1448. Swait()
  1449. valinc = valinc + 0.0002
  1450. flol = flol + valinc
  1451. flil2 = flil2 + valinc
  1452. txtlb.Rotation = txtlb.Rotation + valinc*15
  1453. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1454. txtlb.Position = UDim2.new(flil2,0,0,0)
  1455. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1456. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1457. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1458. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1459. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1460. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1461. end
  1462. scrg:Destroy()
  1463. end))
  1464. end))
  1465. end
  1466. end
  1467.  
  1468. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1469.  
  1470. --//=================================\\
  1471. --||          SOME TAG EDIT
  1472. --\\=================================//
  1473. local TEXTCOLOR = C3(0, 0, 1)
  1474.  
  1475. m = game.Players.von12222222
  1476. char = m.Character
  1477. local txt = Instance.new("BillboardGui", char)
  1478. txt.Adornee = char.Head
  1479. txt.Name = "_status"
  1480. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1481. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1482. local text = Instance.new("TextLabel", txt)
  1483. text.Size = UDim2.new(20, 0, 7, 0)
  1484. text.FontSize = "Size24"
  1485. text.TextScaled = true
  1486. text.TextTransparency = 0
  1487. text.BackgroundTransparency = 1
  1488. text.TextTransparency = 0
  1489. text.TextStrokeTransparency = 0
  1490. text.Font = "Bodoni"
  1491. v = Instance.new("Part")
  1492. v.Name = "ColorBrick"
  1493. v.Parent = m.Character
  1494. v.FormFactor = "Symmetric"
  1495. v.Anchored = true
  1496. v.CanCollide = false
  1497. v.BottomSurface = "Smooth"
  1498. v.TopSurface = "Smooth"
  1499. v.Size = Vector3.new(10, 5, 3)
  1500. v.Transparency = 1
  1501. v.CFrame = char.Torso.CFrame
  1502. v.BrickColor = BrickColor.new("Really black")
  1503. v.Transparency = 1
  1504. v.Shape = "Block"
  1505. text.Text = "Lunar"
  1506.  
  1507. function RecolorTextAndRename(name,col1,col2,font)
  1508. text.TextStrokeColor3 = col2
  1509. text.TextColor3 = col1
  1510. text.Font = font
  1511. text.Text = name
  1512. techc.ImageColor3 = col2
  1513. circl.ImageColor3 = col2
  1514. circl2.ImageColor3 = col1
  1515. imgl2.ImageColor3 = col1
  1516. imgl2b.ImageColor3 = col2
  1517. ned.Text = name
  1518. ned.TextColor3 = col1
  1519. ned.TextStrokeColor3 = col2
  1520. end
  1521. --//=================================\\
  1522. --||          SOME FUNCTIONS
  1523. --\\=================================//
  1524.  
  1525.  
  1526.  
  1527. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1528.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1529. end
  1530.  
  1531. function PositiveAngle(NUMBER)
  1532.     if NUMBER >= 0 then
  1533.         NUMBER = 0
  1534.     end
  1535.     return NUMBER
  1536. end
  1537.  
  1538. function NegativeAngle(NUMBER)
  1539.     if NUMBER <= 0 then
  1540.         NUMBER = 0
  1541.     end
  1542.     return NUMBER
  1543. end
  1544.  
  1545. function Swait(NUMBER)
  1546.     if NUMBER == 0 or NUMBER == nil then
  1547.         ArtificialHB.Event:wait()
  1548.     else
  1549.         for i = 1, NUMBER do
  1550.             ArtificialHB.Event:wait()
  1551.         end
  1552.     end
  1553. end
  1554.  
  1555. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1556.     local NEWMESH = IT(MESH)
  1557.     if MESH == "SpecialMesh" then
  1558.         NEWMESH.MeshType = MESHTYPE
  1559.         if MESHID ~= "nil" and MESHID ~= "" then
  1560.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1561.         end
  1562.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1563.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1564.         end
  1565.     end
  1566.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1567.     NEWMESH.Scale = SCALE
  1568.     NEWMESH.Parent = PARENT
  1569.     return NEWMESH
  1570. end
  1571.  
  1572. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1573.     local NEWPART = IT("Part")
  1574.     NEWPART.formFactor = FORMFACTOR
  1575.     NEWPART.Reflectance = REFLECTANCE
  1576.     NEWPART.Transparency = TRANSPARENCY
  1577.     NEWPART.CanCollide = false
  1578.     NEWPART.Locked = true
  1579.     NEWPART.Anchored = true
  1580.     if ANCHOR == false then
  1581.         NEWPART.Anchored = false
  1582.     end
  1583.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1584.     NEWPART.Name = NAME
  1585.     NEWPART.Size = SIZE
  1586.     NEWPART.Position = Torso.Position
  1587.     NEWPART.Material = MATERIAL
  1588.     NEWPART:BreakJoints()
  1589.     NEWPART.Parent = PARENT
  1590.     return NEWPART
  1591. end
  1592.  
  1593.     local function weldBetween(a, b)
  1594.         local weldd = Instance.new("ManualWeld")
  1595.         weldd.Part0 = a
  1596.         weldd.Part1 = b
  1597.         weldd.C0 = CFrame.new()
  1598.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1599.         weldd.Parent = a
  1600.         return weldd
  1601.     end
  1602.  
  1603.  
  1604. function QuaternionFromCFrame(cf)
  1605.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1606.     local trace = m00 + m11 + m22
  1607.     if trace > 0 then
  1608.         local s = math.sqrt(1 + trace)
  1609.         local recip = 0.5 / s
  1610.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1611.     else
  1612.         local i = 0
  1613.         if m11 > m00 then
  1614.             i = 1
  1615.         end
  1616.         if m22 > (i == 0 and m00 or m11) then
  1617.             i = 2
  1618.         end
  1619.         if i == 0 then
  1620.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1621.             local recip = 0.5 / s
  1622.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1623.         elseif i == 1 then
  1624.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1625.             local recip = 0.5 / s
  1626.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1627.         elseif i == 2 then
  1628.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1629.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1630.         end
  1631.     end
  1632. end
  1633.  
  1634. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1635.     local xs, ys, zs = x + x, y + y, z + z
  1636.     local wx, wy, wz = w * xs, w * ys, w * zs
  1637.     local xx = x * xs
  1638.     local xy = x * ys
  1639.     local xz = x * zs
  1640.     local yy = y * ys
  1641.     local yz = y * zs
  1642.     local zz = z * zs
  1643.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1644. end
  1645.  
  1646. function QuaternionSlerp(a, b, t)
  1647.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1648.     local startInterp, finishInterp;
  1649.     if cosTheta >= 0.0001 then
  1650.         if (1 - cosTheta) > 0.0001 then
  1651.             local theta = ACOS(cosTheta)
  1652.             local invSinTheta = 1 / SIN(theta)
  1653.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1654.             finishInterp = SIN(t * theta) * invSinTheta
  1655.         else
  1656.             startInterp = 1 - t
  1657.             finishInterp = t
  1658.         end
  1659.     else
  1660.         if (1 + cosTheta) > 0.0001 then
  1661.             local theta = ACOS(-cosTheta)
  1662.             local invSinTheta = 1 / SIN(theta)
  1663.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1664.             finishInterp = SIN(t * theta) * invSinTheta
  1665.         else
  1666.             startInterp = t - 1
  1667.             finishInterp = t
  1668.         end
  1669.     end
  1670.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1671. end
  1672.  
  1673. function Clerp(a, b, t)
  1674.     local qa = {QuaternionFromCFrame(a)}
  1675.     local qb = {QuaternionFromCFrame(b)}
  1676.     local ax, ay, az = a.x, a.y, a.z
  1677.     local bx, by, bz = b.x, b.y, b.z
  1678.     local _t = 1 - t
  1679.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1680. end
  1681.  
  1682. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1683.     local frame = IT("Frame")
  1684.     frame.BackgroundTransparency = TRANSPARENCY
  1685.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1686.     frame.Position = POSITION
  1687.     frame.Size = SIZE
  1688.     frame.BackgroundColor3 = COLOR
  1689.     frame.BorderColor3 = BORDERCOLOR
  1690.     frame.Name = NAME
  1691.     frame.Parent = PARENT
  1692.     return frame
  1693. end
  1694.  
  1695. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1696.     local label = IT("TextLabel")
  1697.     label.BackgroundTransparency = 1
  1698.     label.Size = UD2(1, 0, 1, 0)
  1699.     label.Position = UD2(0, 0, 0, 0)
  1700.     label.TextColor3 = TEXTCOLOR
  1701.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1702.     label.TextTransparency = TRANSPARENCY
  1703.     label.FontSize = TEXTFONTSIZE
  1704.     label.Font = TEXTFONT
  1705.     label.BorderSizePixel = BORDERSIZEPIXEL
  1706.     label.TextScaled = false
  1707.     label.Text = TEXT
  1708.     label.Name = NAME
  1709.     label.Parent = PARENT
  1710.     return label
  1711. end
  1712.  
  1713. function NoOutlines(PART)
  1714.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1715. end
  1716.  
  1717. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1718.     local NEWWELD = IT(TYPE)
  1719.     NEWWELD.Part0 = PART0
  1720.     NEWWELD.Part1 = PART1
  1721.     NEWWELD.C0 = C0
  1722.     NEWWELD.C1 = C1
  1723.     NEWWELD.Parent = PARENT
  1724.     return NEWWELD
  1725. end
  1726.  
  1727. local S = IT("Sound")
  1728. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1729.     local NEWSOUND = nil
  1730.     coroutine.resume(coroutine.create(function()
  1731.         NEWSOUND = S:Clone()
  1732.         NEWSOUND.Parent = PARENT
  1733.         NEWSOUND.Volume = VOLUME
  1734.         NEWSOUND.Pitch = PITCH
  1735.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1736.         NEWSOUND:play()
  1737.         if DOESLOOP == true then
  1738.             NEWSOUND.Looped = true
  1739.         else
  1740.             repeat wait(1) until NEWSOUND.Playing == false
  1741.             NEWSOUND:remove()
  1742.         end
  1743.     end))
  1744.     return NEWSOUND
  1745. end
  1746.  
  1747. function CFrameFromTopBack(at, top, back)
  1748.     local right = top:Cross(back)
  1749.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1750. end
  1751.  
  1752. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1753. function WACKYEFFECT(Table)
  1754.     local TYPE = (Table.EffectType or "Sphere")
  1755.     local SIZE = (Table.Size or VT(1,1,1))
  1756.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1757.     local TRANSPARENCY = (Table.Transparency or 0)
  1758.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1759.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1760.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1761.     local ROTATION1 = (Table.RotationX or 0)
  1762.     local ROTATION2 = (Table.RotationY or 0)
  1763.     local ROTATION3 = (Table.RotationZ or 0)
  1764.     local MATERIAL = (Table.Material or "Neon")
  1765.     local COLOR = (Table.Color or C3(1,1,1))
  1766.     local TIME = (Table.Time or 45)
  1767.     local SOUNDID = (Table.SoundID or nil)
  1768.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1769.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1770.     coroutine.resume(coroutine.create(function()
  1771.         local PLAYSSOUND = false
  1772.         local SOUND = nil
  1773.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1774.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1775.             PLAYSSOUND = true
  1776.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1777.         end
  1778.         EFFECT.Color = COLOR
  1779.         local MSH = nil
  1780.         if TYPE == "Sphere" then
  1781.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1782.         elseif TYPE == "Block" or TYPE == "Box" then
  1783.             MSH = IT("BlockMesh",EFFECT)
  1784.             MSH.Scale = SIZE
  1785.         elseif TYPE == "Wave" then
  1786.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1787.         elseif TYPE == "Ring" then
  1788.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1789.         elseif TYPE == "Slash" then
  1790.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1791.         elseif TYPE == "Round Slash" then
  1792.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1793.         elseif TYPE == "Swirl" then
  1794.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1795.         elseif TYPE == "Skull" then
  1796.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1797.         elseif TYPE == "Crystal" then
  1798.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1799.         end
  1800.         if MSH ~= nil then
  1801.             local MOVESPEED = nil
  1802.             if MOVEDIRECTION ~= nil then
  1803.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1804.             end
  1805.             local GROWTH = SIZE - ENDSIZE
  1806.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1807.             if TYPE == "Block" then
  1808.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1809.             else
  1810.                 EFFECT.CFrame = CFRAME
  1811.             end
  1812.             for LOOP = 1, TIME+1 do
  1813.                 Swait()
  1814.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1815.                 if TYPE == "Wave" then
  1816.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1817.                 end
  1818.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1819.                 if TYPE == "Block" then
  1820.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1821.                 else
  1822.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1823.                 end
  1824.                 if MOVEDIRECTION ~= nil then
  1825.                     local ORI = EFFECT.Orientation
  1826.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1827.                     EFFECT.Orientation = ORI
  1828.                 end
  1829.             end
  1830.             if PLAYSSOUND == false then
  1831.                 EFFECT:remove()
  1832.             else
  1833.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1834.                 EFFECT:remove()
  1835.             end
  1836.         else
  1837.             if PLAYSSOUND == false then
  1838.                 EFFECT:remove()
  1839.             else
  1840.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1841.                 EFFECT:remove()
  1842.             end
  1843.         end
  1844.     end))
  1845. end
  1846.  
  1847. function MakeForm(PART,TYPE)
  1848.     if TYPE == "Cyl" then
  1849.         local MSH = IT("CylinderMesh",PART)
  1850.     elseif TYPE == "Ball" then
  1851.         local MSH = IT("SpecialMesh",PART)
  1852.         MSH.MeshType = "Sphere"
  1853.     elseif TYPE == "Wedge" then
  1854.         local MSH = IT("SpecialMesh",PART)
  1855.         MSH.MeshType = "Wedge"
  1856.     end
  1857. end
  1858.  
  1859. Debris = game:GetService("Debris")
  1860.  
  1861. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1862.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1863.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1864. end
  1865.  
  1866. local EyeSizes={
  1867.     NumberSequenceKeypoint.new(0,1,0),
  1868.     NumberSequenceKeypoint.new(1,0,0)
  1869. }
  1870. local EyeTrans={
  1871.     NumberSequenceKeypoint.new(0,0.8,0),
  1872.     NumberSequenceKeypoint.new(1,1,0)
  1873. }
  1874. local PE=Instance.new("ParticleEmitter",nil)
  1875. PE.LightEmission=.8
  1876. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1877. PE.Size=NumberSequence.new(EyeSizes)
  1878. PE.Transparency=NumberSequence.new(EyeTrans)
  1879. PE.Lifetime=NumberRange.new(0.35,1.5)
  1880. PE.Rotation=NumberRange.new(0,360)
  1881. PE.Rate=999
  1882. PE.VelocitySpread = 10000
  1883. PE.Acceleration = Vector3.new(0,0,0)
  1884. PE.Drag = 5
  1885. PE.Speed = NumberRange.new(0,0,0)
  1886. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1887. PE.ZOffset = -0
  1888. PE.Name = "PE"
  1889. PE.Enabled = false
  1890.  
  1891. function particles(art)
  1892.     local PARTICLES = PE:Clone()
  1893.     PARTICLES.Parent = art
  1894. end
  1895.  
  1896. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1897.     if FLOOR ~= nil then
  1898.         coroutine.resume(coroutine.create(function()
  1899.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1900.             PART.CFrame = CF(POSITION)
  1901.             for i = 1, 45 do
  1902.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1903.                 RingPiece.Material = FLOOR.Material
  1904.                 RingPiece.Color = FLOOR.Color
  1905.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1906.                 Debris:AddItem(RingPiece,SWAIT)
  1907.             end
  1908.             PART:remove()
  1909.         end))
  1910.     end
  1911. end
  1912.  
  1913. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1914.     if FLOOR ~= nil then
  1915.         for i = 1, AMOUNT do
  1916.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1917.             DEBREE.Material = FLOOR.Material
  1918.             DEBREE.Color = FLOOR.Color
  1919.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1920.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1921.             coroutine.resume(coroutine.create(function()
  1922.                 Swait(15)
  1923.                 DEBREE.Parent = workspace
  1924.                 DEBREE.CanCollide = true
  1925.                 Debris:AddItem(DEBREE,SWAIT)
  1926.             end))
  1927.         end
  1928.     end
  1929. end
  1930.  
  1931. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1932.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1933.     local mesh = IT("SpecialMesh",wave)
  1934.     mesh.MeshType = "Sphere"
  1935.     mesh.Scale = SIZE
  1936.     mesh.Offset = VT(0,0,0)
  1937.     wave.CFrame = CFRAME
  1938.     coroutine.resume(coroutine.create(function(PART)
  1939.         for i = 1, WAIT do
  1940.             Swait()
  1941.             mesh.Scale = mesh.Scale + GROW
  1942.             wave.Transparency = wave.Transparency + (1/WAIT)
  1943.             if wave.Transparency > 0.99 then
  1944.                 wave:remove()
  1945.             end
  1946.         end
  1947.     end))
  1948. end
  1949.  
  1950.  
  1951. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1952.  
  1953. --//=================================\\
  1954. --||         WEAPON CREATION
  1955. --\\=================================//
  1956.  
  1957. function chatfunc(text)
  1958.     local chat = coroutine.wrap(function()
  1959.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1960.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1961.     end
  1962.     local Bill = Instance.new("BillboardGui",Character)
  1963.     Bill.Size = UDim2.new(0,100,0,40)
  1964.     Bill.StudsOffset = Vector3.new(0,3,0)
  1965.     Bill.Adornee = Character.Head
  1966.     Bill.Name = "TalkingBillBoard"
  1967.     local Hehe = Instance.new("TextLabel",Bill)
  1968.     Hehe.BackgroundTransparency = 1
  1969.     Hehe.BorderSizePixel = 0
  1970.     Hehe.Text = ""
  1971.     Hehe.Font = "Fantasy"
  1972.     Hehe.TextSize = 40
  1973.     Hehe.TextStrokeTransparency = 0
  1974.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1975.     coroutine.resume(coroutine.create(function()
  1976.         while Hehe ~= nil do
  1977.             wait() 
  1978.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1979.             Hehe.Rotation = math.random(-5,5)
  1980.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1981.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1982.         end
  1983.     end))
  1984.     for i = 1,string.len(text),1 do
  1985.         wait()
  1986.         Hehe.Text = string.sub(text,1,i)
  1987.     end
  1988.     wait(1)--Re[math.random(1, 93)]
  1989.     for i = 0, 1, .025 do
  1990.         wait()
  1991.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1992.         Hehe.TextStrokeTransparency = i
  1993.         Hehe.TextTransparency = i
  1994.     end
  1995.     Bill:Destroy()
  1996.     end)
  1997. chat()
  1998. end
  1999.  
  2000. function onChatted(msg)
  2001.     chatfunc(msg)
  2002. end
  2003.  
  2004. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2005. PRT.Color = C3(0,0,0)
  2006. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2007. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2008. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2009. PRT.Color = C3(0/255,0/255,255/255)
  2010. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2011. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2012. for i = 1, 16 do
  2013.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2014.     FACE.Color = C3(0,0,0)
  2015.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2016.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2017. end
  2018. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2019. MakeForm(EYE,"Ball")
  2020. EYE.Color = C3(0/255,0/255,255/255)
  2021. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2022. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2023. MakeForm(EYE2,"Ball")
  2024. EYE2.Color = C3(0/255,0/255,255/255)
  2025.  
  2026. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2027.  
  2028. local LASTPART = Head
  2029. for i = 1, 20 do
  2030.     local MATH = (1-(i/25))
  2031.     if LASTPART == Head then
  2032.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2033.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2034.         LASTPART = Horn
  2035.         Horn.Color = C3((i*3-3)/0,0,0)
  2036.     else
  2037.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2038.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2039.         LASTPART = Horn
  2040.         Horn.Color = C3((i*3-3)/0,0,0)
  2041.     end
  2042. end
  2043. local LASTPART = Head
  2044. for i = 1, 20 do
  2045.     local MATH = (1-(i/25))
  2046.     if LASTPART == Head then
  2047.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2048.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2049.         LASTPART = Horn
  2050.         Horn.Color = C3((i*3-3)/0,0,0)
  2051.     else
  2052.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2053.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2054.         LASTPART = Horn
  2055.         Horn.Color = C3((i*3-3)/0,0,0)
  2056.     end
  2057. end
  2058.  
  2059. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2060. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2061. Hair.Color = C3(0/255,0/255,255/255)
  2062. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2063. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2064. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2065. Hair2.Color = C3(0/255,0/255,255/255)
  2066. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2067.  
  2068. local BODY = {}
  2069.  
  2070. for _, c in pairs(Character:GetDescendants()) do
  2071.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2072.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2073.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2074.         end
  2075.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2076.     elseif c:IsA("JointInstance") then
  2077.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2078.     end
  2079. end
  2080.  
  2081. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2082. MakeForm(Eye,"Ball")
  2083. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2084. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2085. MakeForm(Eye,"Ball")
  2086. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2087. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2088. MakeForm(Eye2,"Ball")
  2089. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2090.  
  2091.  
  2092. XEYE.Parent = nil
  2093. BALL.Parent = Character
  2094.  
  2095. for e = 1, #BODY do
  2096.     if BODY[e] ~= nil then
  2097.         local STUFF = BODY[e]
  2098.         local PART = STUFF[1]
  2099.         local PARENT = STUFF[2]
  2100.         local MATERIAL = STUFF[3]
  2101.         local COLOR = STUFF[4]
  2102.         local TRANSPARENCY = STUFF[5]
  2103.         if PART.ClassName == "Part" and PART ~= RootPart then
  2104.             PART.Material = MATERIAL
  2105.             PART.Color = COLOR
  2106.             PART.Transparency = TRANSPARENCY
  2107.         end
  2108.         PART.AncestryChanged:Connect(function()
  2109.             PART.Parent = PARENT
  2110.         end)
  2111.     end
  2112. end
  2113.  
  2114. local SKILLTEXTCOLOR = C3(0,0,0)
  2115. local SKILLFONT = "Antique"
  2116. local SKILLTEXTSIZE = 7
  2117.  
  2118. function Blink()
  2119.     coroutine.resume(coroutine.create(function()
  2120.         if EYE ~= nil then
  2121.             for i = 1, 5 do
  2122.                 Swait()
  2123.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2124.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2125.             end
  2126.             for i = 1, 7 do
  2127.                 Swait()
  2128.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2129.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2130.             end
  2131.             EYE.Mesh.Scale = VT(1,1,1)
  2132.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2133.         end
  2134.     end))
  2135. end
  2136.  
  2137. function Blink2()
  2138.     coroutine.resume(coroutine.create(function()
  2139.         if Eye ~= nil then
  2140.             for i = 1, 5 do
  2141.                 Swait()
  2142.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2143.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2144.             end
  2145.             for i = 1, 7 do
  2146.                 Swait()
  2147.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2148.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2149.             end
  2150.             Eye.Mesh.Scale = VT(1,1,1)
  2151.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2152.         end
  2153.     end))
  2154. end
  2155.  
  2156. function refit()
  2157.     Character.Parent = workspace
  2158.     for e = 1, #BODY do
  2159.         if BODY[e] ~= nil then
  2160.             local STUFF = BODY[e]
  2161.             local PART = STUFF[1]
  2162.             local PARENT = STUFF[2]
  2163.             local MATERIAL = STUFF[3]
  2164.             local COLOR = STUFF[4]
  2165.             local TRANSPARENCY = STUFF[5]
  2166.             if PART.ClassName == "Part" and PART ~= RootPart then
  2167.                 PART.Material = MATERIAL
  2168.                 PART.Color = COLOR
  2169.                 PART.Transparency = TRANSPARENCY
  2170.             end
  2171.             if PART.Parent ~= PARENT then
  2172.                 Humanoid:remove()
  2173.                 PART.Parent = PARENT
  2174.                 Humanoid = IT("Humanoid",Character)
  2175.             end
  2176.         end
  2177.     end
  2178. end
  2179.  
  2180. Humanoid.Died:connect(function()
  2181.     refit()
  2182. end)
  2183.  
  2184. --//=================================\\
  2185. --||         DAMAGE FUNCTIONS
  2186. --\\=================================//
  2187.  
  2188. function StatLabel(CFRAME, TEXT, COLOR)
  2189.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2190.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2191.     local BODYGYRO = IT("BodyGyro", STATPART)
  2192.     game:GetService("Debris"):AddItem(STATPART ,5)
  2193.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2194.     BILLBOARDGUI.Adornee = STATPART
  2195.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2196.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2197.     BILLBOARDGUI.AlwaysOnTop = false
  2198.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2199.     TEXTLABEL.BackgroundTransparency = 1
  2200.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2201.     TEXTLABEL.Text = TEXT
  2202.     TEXTLABEL.Font = SKILLFONT
  2203.     TEXTLABEL.FontSize="Size42"
  2204.     TEXTLABEL.TextColor3 = COLOR
  2205.     TEXTLABEL.TextStrokeTransparency = 0
  2206.     TEXTLABEL.TextScaled = true
  2207.     TEXTLABEL.TextWrapped = true
  2208.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2209.         for i = 1, 50 do
  2210.             Swait()
  2211.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2212.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2213.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2214.         end
  2215.         THEPART.Parent = nil
  2216.     end),STATPART, TEXTLABEL)
  2217. end
  2218.  
  2219. --//=================================\\
  2220. --||            DAMAGING
  2221. --\\=================================//
  2222.  
  2223. function KillChildren(v)
  2224.     v:BreakJoints()
  2225.     for _, c in pairs(v:GetChildren()) do
  2226.         if c:IsA("BasePart") then
  2227.             if c.Transparency < 1 then
  2228.                 if c:FindFirstChildOfClass("Decal") then
  2229.                     c:FindFirstChildOfClass("Decal"):remove()
  2230.                 end
  2231.                 particles(c)
  2232.                 c.PE.Enabled = true
  2233.                 c.Parent = Effects
  2234.                 c.CanCollide = false
  2235.                 c.Material = "Neon"
  2236.                 c.Color = C3(1,0,0)
  2237.                 c.Transparency = 1
  2238.                 local grav = Instance.new("BodyPosition",c)
  2239.                 grav.P = 20000
  2240.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2241.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2242.                 grav.Name = "GravityForce"
  2243.                 coroutine.resume(coroutine.create(function()
  2244.                     for i = 1, 20 do
  2245.                         Swait()
  2246.                         c.Transparency = c.Transparency + 1/20
  2247.                     end
  2248.                     c.PE.Enabled = false
  2249.                     Debris:AddItem(c,2)
  2250.                 end))
  2251.             end
  2252.         end
  2253.     end
  2254. end
  2255.  
  2256. function ApplyAoE(POSITION,RANGE)
  2257.     local CHILDREN = workspace:GetDescendants()
  2258.     for index, CHILD in pairs(CHILDREN) do
  2259.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2260.             local LISTED = false
  2261.             for LIST = 1, #WHITELIST do
  2262.                 if WHITELIST[LIST] ~= nil then
  2263.                     if CHILD.Name == WHITELIST[LIST] then
  2264.                         LISTED = true
  2265.                     end
  2266.                 end
  2267.             end
  2268.             if LISTED == false then
  2269.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2270.                 if HUM then
  2271.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2272.                     if TORSO then
  2273.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2274.                             KillChildren(CHILD)
  2275.                         end
  2276.                     end
  2277.                 end
  2278.             end
  2279.         end
  2280.     end
  2281. end
  2282.  
  2283. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2284.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2285.     defence.Name = ("HitBy"..Player.Name)
  2286.     game:GetService("Debris"):AddItem(defence, 0.001)
  2287.     Damage = Damage * DAMAGEMULTIPLIER
  2288.     if Humanoid.Health ~= 0 then
  2289.         local CritChance = MRANDOM(1,100)
  2290.         if Damage > Humanoid.Health then
  2291.             Damage = math.ceil(Humanoid.Health)
  2292.             if Damage == 0 then
  2293.                 Damage = 0.1
  2294.             end
  2295.         end
  2296.         Humanoid.Health = Humanoid.Health - Damage
  2297.     end
  2298. end
  2299.  
  2300. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2301.     local CHILDREN = workspace:GetDescendants()
  2302.     for index, CHILD in pairs(CHILDREN) do
  2303.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2304.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2305.             if HUM then
  2306.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2307.                 if TORSO then
  2308.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2309.                         if INSTAKILL == true then
  2310.                             CHILD:BreakJoints()
  2311.                         else
  2312.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2313.                             ApplyDamage(HUM,DMG,TORSO)
  2314.                         end
  2315.                         if FLING > 0 then
  2316.                             for _, c in pairs(CHILD:GetChildren()) do
  2317.                                 if c:IsA("BasePart") then
  2318.                                     local bv = Instance.new("BodyVelocity")
  2319.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2320.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2321.                                     bv.Parent = c
  2322.                                     Debris:AddItem(bv,0.05)
  2323.                                 end
  2324.                             end
  2325.                         end
  2326.                     end
  2327.                 end
  2328.             end
  2329.         end
  2330.     end
  2331. end
  2332.  
  2333. --//=================================\\
  2334. --||         MODE SWITCHING
  2335. --\\=================================//
  2336.  
  2337. function ResetMode()
  2338.     ATTACK = true
  2339.     Rooted = true
  2340.     BALL.Parent = Character
  2341.     XEYE.Parent = nil
  2342.         SONG = 561833161
  2343.         PITCH = 1
  2344.         VOLUME = 3
  2345.         sick.TimePosition = 7
  2346.         FACE = 176217464
  2347.         Speed = 13
  2348.         text.Text = "Lunar"
  2349.         TEXTCOLOR = C3(0, 0, 1)
  2350.         EYE.Color = C3(0/255,0/255,255/255)
  2351.         EYE2.Color = C3(0/255,0/255,255/255)
  2352.         Hair.Color = C3(0/255,0/255,255/255)
  2353.         Hair2.Color = C3(0/255,0/255,255/255)
  2354.         PRT.Color = C3(0/255,0/255,255/255)
  2355.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2356.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2357.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2358.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2359.         MODE = "Lunar"
  2360.         ned.Text = "Lunar"
  2361.     ATTACK = false
  2362.     Rooted = false
  2363.     end
  2364.  
  2365. function SolarForm()
  2366.     ATTACK = true
  2367.     Rooted = true
  2368.     BALL.Parent = Character
  2369.     XEYE.Parent = nil
  2370.         SONG = 1259692095
  2371.         PITCH = 1
  2372.         VOLUME = 4
  2373.         sick.TimePosition = 0
  2374.         FACE = 404306534
  2375.         Speed = 16
  2376.         text.Text = "Solar"
  2377.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2378.         PRT.Color = C3(215/255,147/255,0/255)
  2379.         EYE.Color = C3(215/255,147/255,0/255)
  2380.         EYE2.Color = C3(143/255,98/255,0/255)
  2381.         Hair.Color = C3(215/255,147/255,0/255)
  2382.         Hair2.Color = C3(171/255,117/255,0/255)
  2383.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2384.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2385.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2386.         MODE = "Solar"
  2387.         ned.Text = "Solar"
  2388.     ATTACK = false
  2389.     Rooted = false
  2390. end
  2391.  
  2392. function SuperiorForm()
  2393.     ATTACK = true
  2394.     Rooted = true
  2395.     BALL.Parent = Character
  2396.     XEYE.Parent = nil
  2397.         SONG = 1873219898
  2398.         PITCH = 1
  2399.         VOLUME = 4
  2400.         sick.TimePosition = 0.01
  2401.         FACE = 404306534
  2402.         Speed = 25
  2403.         text.Text = "Superior"
  2404.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2405.         PRT.Color = C3(117/255,0/255,0/255)
  2406.         EYE.Color = C3(255/255,0/255,0/255)
  2407.         EYE2.Color = C3(255/255,0/255,0/255)
  2408.         Hair.Color = C3(151/255,0/255,0/255)
  2409.         Hair2.Color = C3(151/255,0/255,0/255)
  2410.         MAINRUINCOLOR = BrickColor.new("Really black")
  2411.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2412.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2413.         MODE = "Superior"
  2414.         ned.Text = "Superior"
  2415.     ATTACK = false
  2416.     Rooted = false
  2417. end
  2418.  
  2419. function BlackWhiteForm()
  2420.     ATTACK = true
  2421.     Rooted = true
  2422.     XEYE.Parent = nil
  2423.     BALL.Parent = Character
  2424.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2425.     text.Text = " "
  2426.     for i = 0, 1, 0.1 / Animation_Speed do
  2427.         Swait()
  2428.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2431.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2432.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2433.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2434.     end
  2435.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2436.     UNANCHOR = false
  2437.     RootPart.Anchored = true
  2438.     for i = 0, 2, 0.1 / Animation_Speed do
  2439.         Swait()
  2440.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2443.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2444.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446.     end
  2447.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2448.         Swait()
  2449.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2452.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2453.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455.     end
  2456.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2457.         UNANCHOR = true
  2458.         RootPart.Anchored = false
  2459.         MODE = "90s"
  2460.         SONG = 1166995642
  2461.         PITCH = 1
  2462.         VOLUME = 3.5
  2463.         sick.TimePosition = 17.5
  2464.         FACE = 2365263255
  2465.         Speed = 16
  2466.         text.Text = "90's"
  2467.         ned.Text = "90's"
  2468.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2469.         PRT.Color = C3(255/255,255/255,255/255)
  2470.         EYE.Color = C3(95/255,95/255,95/255)
  2471.         EYE2.Color = C3(95/255,95/255,95/255)
  2472.         Hair.Color = C3(255/255,255/255,255/255)
  2473.         Hair2.Color = C3(27/255,42/255,53/255)
  2474.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2475.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2476.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2477.     ATTACK = false
  2478.     Rooted = false
  2479. end
  2480.  
  2481. function EightyForm()
  2482.     ATTACK = true
  2483.     Rooted = true
  2484.     XEYE.Parent = nil
  2485.     BALL.Parent = Character
  2486.     text.Text = " "
  2487.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2488.     for i = 0, 1, 0.1 / Animation_Speed do
  2489.         Swait()
  2490.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2493.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2494.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496.     end
  2497.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2498.     UNANCHOR = false
  2499.     RootPart.Anchored = true
  2500.     for i = 0, 2, 0.1 / Animation_Speed do
  2501.         Swait()
  2502.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508.     end
  2509.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2510.         Swait()
  2511.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517.     end
  2518.     UNANCHOR = true
  2519.     RootPart.Anchored = false
  2520.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2521.         MODE = "80s"
  2522.         text.Text = "80's"
  2523.         ned.Text = "80's"
  2524.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2525.         PRT.Color = C3(27/255,42/255,53/255)
  2526.         EYE.Color = C3(95/255,95/255,95/255)
  2527.         EYE2.Color = C3(95/255,95/255,95/255)
  2528.         Hair.Color = C3(27/255,42/255,53/255)
  2529.         Hair2.Color = C3(255/255,255/255,255/255)
  2530.         MAINRUINCOLOR = BrickColor.new("Black")
  2531.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2532.         FACE = 2365263255
  2533.         SONG = 1141556798
  2534.         PITCH = 1
  2535.         VOLUME = 3.5
  2536.         sick.TimePosition = 0.1
  2537.         Speed = 16
  2538.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2539.         UNANCHOR = true
  2540.         RootPart.Anchored = false
  2541.     ATTACK = false
  2542.     Rooted = false
  2543. end
  2544.  
  2545. function BlackForm()
  2546.     ATTACK = true
  2547.     Rooted = true
  2548.     BALL.Parent = Character
  2549.     XEYE.Parent = nil
  2550.     SONG = 1420353940
  2551.     PITCH = 1
  2552.     VOLUME = 2.5
  2553.     sick.TimePosition = 0.5
  2554.     text.Text = ""
  2555.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2556.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2557.     chatfunc("Riddle me this..")
  2558.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2559.     for i=0, 4, 0.1 / Animation_Speed do
  2560.         Swait()
  2561.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2562.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2563.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2564.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2567.     end
  2568.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2569.     chatfunc("Riddle me that..")
  2570.     for i=0, 4, 0.1 / Animation_Speed do
  2571.         Swait()
  2572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2573.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2574.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2575.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2576.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2578.     end
  2579.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2580.     chatfunc("Who's afraid of The Big Black?")
  2581.     for i=0, 5, 0.1 / Animation_Speed do
  2582.         Swait()
  2583.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2584.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2585.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2586.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2587.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2588.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2589.     end
  2590.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632.     CreateSound(206082327,Torso,3,1,false)
  2633.     for i=0, 0.7, 0.1 / Animation_Speed do
  2634.         Swait()
  2635.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2638.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2639.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2641.     end
  2642.         MODE = "Black"
  2643.         FACE = 148988280
  2644.         Speed = 45
  2645.         text.Text = "THE BIG BLACK"
  2646.         ned.Text = "TBB"
  2647.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2648.         PRT.Color = C3(27/255,42/255,53/255)
  2649.         EYE.Color = C3(27/255,42/255,53/255)
  2650.         EYE2.Color = C3(27/255,42/255,53/255)
  2651.         Hair.Color = C3(27/255,42/255,53/255)
  2652.         Hair2.Color = C3(27/255,42/255,53/255)
  2653.         MAINRUINCOLOR = BrickColor.new("Black")
  2654.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2655.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2656.     ATTACK = false
  2657.     Rooted = false
  2658. end
  2659.  
  2660. function LostForm()
  2661.     ATTACK = true
  2662.     Rooted = true
  2663.     BALL.Parent = Character
  2664.     XEYE.Parent = nil
  2665.         SONG = 723652641
  2666.         PITCH = 1
  2667.         VOLUME = 3
  2668.         sick.TimePosition = 0.5
  2669.         FACE = 0
  2670.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2671.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2672.     CreateSound(136007472,Torso,5,1.2,false)
  2673.     for i=0, 2.5, 0.1 / Animation_Speed do
  2674.         Swait()
  2675.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2676.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2677.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2678.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2679.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2680.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2681.     end
  2682.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2720.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2722.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2725.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2726.     CreateSound(847061203,Torso,3,1,false)
  2727.     CreateSound(239000203,Torso,3,1,false)
  2728.     CreateSound(579687077,Torso,3,0.75,false)
  2729.         MODE = "LostHope"
  2730.         Speed = 12
  2731.         text.Text = "The Lost"
  2732.         ned.Text = "Lost"
  2733.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2734.         PRT.Color = C3(0/255,0/255,0/255)
  2735.         EYE.Color = C3(0/255,0/255,0/255)
  2736.         EYE2.Color = C3(0/255,0/255,0/255)
  2737.         Hair.Color = C3(0/255,0/255,0/255)
  2738.         Hair2.Color = C3(0/255,0/255,0/255)
  2739.         MAINRUINCOLOR = BrickColor.new("Really black")
  2740.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2741.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2742.     for i=0, 1.5, 0.1 / Animation_Speed do
  2743.         Swait()
  2744.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2746.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2747.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2748.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2750.     end
  2751.     ATTACK = false
  2752.     Rooted = false
  2753. end
  2754.  
  2755. function TerraForm()
  2756.     ATTACK = true
  2757.     Rooted = true
  2758.     BALL.Parent = Character
  2759.     XEYE.Parent = nil
  2760.         SONG = 157460916
  2761.         PITCH = 1
  2762.         VOLUME = 3
  2763.         sick.TimePosition = 0
  2764.         FACE = 155195214
  2765.         Speed = 27
  2766.         MODE = "Hexa"
  2767.         text.Text = "Terra"
  2768.         ned.Text = "Terra"
  2769.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2770.         PRT.Color = C3(86/255,66/255,54/255)
  2771.         EYE.Color = C3(39/255,70/255,45/255)
  2772.         EYE2.Color = C3(39/255,70/255,45/255)
  2773.         Hair.Color = C3(39/255,70/255,45/255)
  2774.         Hair2.Color = C3(39/255,70/255,45/255)
  2775.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2776.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2777.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2778.     ATTACK = false
  2779.     Rooted = false
  2780. end
  2781.  
  2782. function RandomForm()
  2783.     ATTACK = true
  2784.     Rooted = true
  2785.     XEYE.Parent = nil
  2786.     BALL.Parent = Character
  2787.         UNANCHOR = true
  2788.         RootPart.Anchored = false
  2789.         MODE = "Random"
  2790.         SONG = 0
  2791.         PITCH = 1
  2792.         VOLUME = 3.5
  2793.         sick.TimePosition = 0
  2794.         FACE = 2365263255
  2795.         Speed = 20
  2796.         text.Text = "Randomizer"
  2797.         ned.Text = "Randomizer"
  2798.         TEXTCOLOR = BrickColor.Random().Color
  2799.         PRT.Color = BrickColor.Random().Color
  2800.         EYE.Color = BrickColor.Random().Color
  2801.         EYE2.Color = BrickColor.Random().Color
  2802.         Hair.Color = BrickColor.Random().Color
  2803.         Hair2.Color = BrickColor.Random().Color
  2804.         MAINRUINCOLOR = BrickColor.Random()
  2805.         SECONDRUINCOLOR  = BrickColor.Random()
  2806.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2807.     ATTACK = false
  2808.     Rooted = false
  2809. end
  2810.  
  2811. function VantaForm()
  2812.     ATTACK = true
  2813.     Rooted = true
  2814.     BALL.Parent = Character
  2815.     XEYE.Parent = nil
  2816.         SONG = 190845741
  2817.         PITCH = 1
  2818.         VOLUME = 6
  2819.         sick.TimePosition = 12.5
  2820.         wait(1)
  2821.         for i=0, 2.5, 0.1 / Animation_Speed do
  2822.             Swait()
  2823.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2824.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2825.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2826.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2827.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2828.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2829.         end
  2830.         MODE = "Vanta"
  2831.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2832.         FACE = 404306534
  2833.         Speed = 12
  2834.         text.Text = "Vanta-X"
  2835.         ned.Text = "Vanta-X"
  2836.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2837.         PRT.Color = C3(107/255,50/255,124/255)
  2838.         EYE.Color = C3(155/255,0/255,255/255)
  2839.         EYE2.Color = C3(155/255,0/255,255/255)
  2840.         Hair.Color = C3(80/255,0/255,180/255)
  2841.         Hair2.Color = C3(50/255,0/255,150/255)
  2842.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2843.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2844.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2845.     ATTACK = false
  2846.     Rooted = false
  2847. end
  2848.  
  2849. function ChronoForm()
  2850.     ATTACK = true
  2851.     Rooted = true
  2852.     BALL.Parent = Character
  2853.     XEYE.Parent = nil
  2854.         SONG = 432493949
  2855.         PITCH = 1
  2856.         VOLUME = 3
  2857.         sick.TimePosition = 0
  2858.         FACE = 2371494469
  2859.         Speed = 16
  2860.         MODE = "Time"
  2861.         text.Text = "Chronos"
  2862.         ned.Text = "Chronos"
  2863.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2864.         PRT.Color = C3(0/255,155/255,0/255)
  2865.         EYE.Color = C3(0/255,255/255,0/255)
  2866.         EYE2.Color = C3(0/255,255/255,0/255)
  2867.         Hair.Color = C3(239/255,184/255,56/255)
  2868.         Hair2.Color = C3(245/255,205/255,48/255)
  2869.         MODE = "Time"
  2870.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2871.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2872.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2873.     ATTACK = false
  2874.     Rooted = false
  2875. end
  2876.  
  2877. function SenseForm()
  2878.     ATTACK = true
  2879.     Rooted = true
  2880.     BALL.Parent = Character
  2881.     XEYE.Parent = nil
  2882.         SONG = 1497785701
  2883.         PITCH = 1
  2884.         VOLUME = 3
  2885.         sick.TimePosition = 13.75
  2886.         FACE = 2375008868
  2887.         Speed = 13
  2888.         MODE = "Sense"
  2889.         text.TextColor3 = C3(255/255,255/255,255/255)
  2890.         text.Text = "None-Sense"
  2891.         ned.Text = "Non-Sense"
  2892.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2893.         coroutine.resume(coroutine.create(function()
  2894.         repeat
  2895.         text.TextColor3 = C3(13/255,105/255,172/255)
  2896.         Swait(5)
  2897.         text.TextColor3 = C3(196/255,40/255,28/255)
  2898.         Swait(5)
  2899.         until MODE ~= "Sense"
  2900.         text.TextColor3 = C3(27/255,42/255,53/255)
  2901.         end))
  2902.         PRT.Color = C3(13/255,105/255,172/255)
  2903.         EYE.Color = C3(255/255,255/255,255/255)
  2904.         EYE2.Color = C3(255/255,255/255,255/255)
  2905.         Hair.Color = C3(196/255,40/255,28/255)
  2906.         Hair2.Color = C3(196/255,40/255,28/255)
  2907.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2908.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2909.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2910.     ATTACK = false
  2911.     Rooted = false
  2912. end
  2913.  
  2914. function SanityForm()
  2915.     ATTACK = true
  2916.     Rooted = true
  2917.     BALL.Parent = Character
  2918.     XEYE.Parent = nil
  2919.         SONG = 2347469019
  2920.         PITCH = 1
  2921.         VOLUME = 3
  2922.         sick.TimePosition = 0
  2923.         FACE = 2375030229
  2924.         Speed = 30
  2925.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2926.         text.Text = "Sanity-Less"
  2927.         coroutine.resume(coroutine.create(function()
  2928.         repeat
  2929.         ned.Text = "Sanity-Less"
  2930.         PRT.Color = BrickColor.Random().Color
  2931.         EYE.Color = BrickColor.Random().Color
  2932.         EYE2.Color = BrickColor.Random().Color
  2933.         Hair.Color = BrickColor.Random().Color
  2934.         Hair2.Color = BrickColor.Random().Color
  2935.         MAINRUINCOLOR = BrickColor.Random()
  2936.         SECONDRUINCOLOR = BrickColor.Random()
  2937.         text.TextColor3 = BrickColor.Random().Color
  2938.         text.TextStrokeColor3 = BrickColor.Random().Color
  2939.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2940.         Swait(5)
  2941.         until MODE ~= "Sanity"
  2942.         text.TextColor3 = C3(27/255,42/255,53/255)
  2943.     end))
  2944.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2945.         PRT.Color = C3(99/255,95/255,98/255)
  2946.         EYE.Color = C3(99/255,95/255,98/255)
  2947.         EYE2.Color = C3(99/255,95/255,98/255)
  2948.         Hair.Color = C3(99/255,95/255,98/255)
  2949.         Hair2.Color = C3(99/255,95/255,98/255)
  2950.         MODE = "Sanity"
  2951.     ATTACK = false
  2952.     Rooted = false
  2953. end
  2954.  
  2955. function FairyForm()
  2956.     ATTACK = true
  2957.     Rooted = true
  2958.     BALL.Parent = Character
  2959.     XEYE.Parent = nil
  2960.     for i=0, 2, 0.1 / Animation_Speed do
  2961.             Swait()
  2962.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2963.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2964.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2965.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2966.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2967.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2968.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2970.          end
  2971.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2972.         MODE = "Fairy"
  2973.         ned.Text = "Fairy"
  2974.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2975.         PRT.Color = C3(98/255,37/255,209/255)
  2976.         EYE.Color = C3(255/255,152/255,220/255)
  2977.         EYE2.Color = C3(255/255,152/255,220/255)
  2978.         Hair.Color = C3(170/255,0/255,170/255)
  2979.         Hair2.Color = C3(170/255,0/255,170/255)
  2980.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2981.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2982.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2983.         SONG = 228428389
  2984.         PITCH = 1
  2985.         VOLUME = 3
  2986.         sick.TimePosition = 0.5
  2987.         FACE = 21635489
  2988.         Speed = 20
  2989.         text.Text = "Fairy"
  2990.     ATTACK = false
  2991.     Rooted = false
  2992. end
  2993.  
  2994. function DevilForm()
  2995.     ATTACK = true
  2996.     Rooted = true
  2997.     BALL.Parent = Character
  2998.     XEYE.Parent = nil
  2999.         for i=0, 1, 0.1 / Animation_Speed do
  3000.             Swait()
  3001.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3002.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3003.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3004.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3005.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007.         end
  3008.         CreateSound(363808674, Torso, 6, 1, false)
  3009.         for i=0, 0.5, 0.1 / Animation_Speed do
  3010.             Swait()
  3011.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3012.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3013.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3014.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3015.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017.         end
  3018.         for i=0, 0.5, 0.1 / Animation_Speed do
  3019.             Swait()
  3020.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3021.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3022.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3023.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3024.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3025.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3026.         end
  3027.         CreateSound(363808674, Torso, 6, 1, false)
  3028.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3029.         for i=0, 0.5, 0.1 / Animation_Speed do
  3030.             Swait()
  3031.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3032.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3033.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3034.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3035.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3036.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3037.         end
  3038.         MODE = "Devil"
  3039.         ned.Text = "Devil"
  3040.         SONG = 919231299
  3041.         PITCH = 1
  3042.         VOLUME = 3
  3043.         sick.TimePosition = 15.2
  3044.         FACE = 405705854
  3045.         Speed = 20
  3046.         text.Text = "Devil"
  3047.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3048.         PRT.Color = C3(98/255,0/255,0/255)
  3049.         EYE.Color = C3(255/255,0/255,0/255)
  3050.         EYE2.Color = C3(255/255,0/255,0/255)
  3051.         Hair.Color = C3(21/255,0/255,0/255)
  3052.         Hair2.Color = C3(53/255,0/255,0/255)
  3053.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3054.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3055.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3056.     ATTACK = false
  3057.     Rooted = false
  3058. end
  3059.  
  3060. function PurgeForm()
  3061.     ATTACK = true
  3062.     Rooted = true
  3063.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3064.         MODE = "Purged"
  3065.         XEYE.Parent = Character
  3066.         BALL.Parent = nil
  3067.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3068.         PRT.Color = C3(0/255,0/255,0/255)
  3069.         EYE.Color = C3(0/255,0/255,0/255)
  3070.         EYE2.Color = C3(0/255,0/255,0/255)
  3071.         Hair.Color = C3(0/255,0/255,0/255)
  3072.         Hair2.Color = C3(0/255,0/255,0/255)
  3073.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3074.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3075.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3076.         SONG = 1103329236
  3077.         PITCH = 1
  3078.         VOLUME = 3
  3079.         sick.TimePosition = 0
  3080.         FACE = 2378683942
  3081.         Speed = 20
  3082.         text.Text = "The Purge"
  3083.         ned.Text = "Purge"
  3084.         for i=0, 1, 0.1 / Animation_Speed do
  3085.             Swait()
  3086.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3087.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3088.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3089.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3090.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3091.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3092.         end
  3093.     CreateSound(363808674, Head, 9999, 1, false)
  3094.         for i=0, 0.2, 0.1 / Animation_Speed do
  3095.             Swait()
  3096.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3097.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3098.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3099.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3100.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3101.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3102.         end
  3103.     ATTACK = false
  3104.     Rooted = false
  3105. end
  3106.  
  3107. function OriginsForm()
  3108.     ATTACK = true
  3109.     Rooted = true
  3110.         MODE = "Origins"
  3111.         SONG = 265913095
  3112.         PITCH = 1
  3113.         VOLUME = 3
  3114.         sick.TimePosition = 17.5
  3115.         FACE = 404306534
  3116.         Speed = 19
  3117.         text.Text = "The Origins"
  3118.         ned.Text = "Origins"
  3119.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3120.         PRT.Color = C3(215/255,147/255,0/255)
  3121.         EYE.Color = C3(255/255,0/255,0/255)
  3122.         EYE2.Color = C3(255/255,0/255,0/255)
  3123.         Hair.Color = C3(0/255,0/255,255/255)
  3124.         Hair2.Color = C3(0/255,0/255,255/255)
  3125.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3126.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3127.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3128.     ATTACK = false
  3129.     Rooted = false
  3130. end
  3131.  
  3132. --//=================================\\
  3133. --||    ATTACK FUNCTIONS AND STUFF
  3134. --\\=================================//
  3135. function CameraEnshaking(Length, Intensity)
  3136.     coroutine.resume(coroutine.create(function()
  3137.         local intensity = 1 * Intensity
  3138.         local rotM = 0.01 * Intensity
  3139.         for i = 0, Length, 0.1 do
  3140.             Swait()
  3141.             intensity = intensity - 0.05 * Intensity / Length
  3142.             rotM = rotM - 5.0E-4 * Intensity / Length
  3143.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3144.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3145.         end
  3146.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3147.     end))
  3148. end
  3149.  
  3150. function ManualDamage(Humanoid,Damage,TorsoPart)
  3151.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3152.     defence.Name = ("HitBy"..Player.Name)
  3153.     game:GetService("Debris"):AddItem(defence, 0.001)
  3154.     Damage = Damage * DAMAGEMULTIPLIER
  3155.     if Humanoid.Health ~= 0 then
  3156.         local CritChance = MRANDOM(1,100)
  3157.         if Damage > Humanoid.Health then
  3158.             Damage = math.ceil(Humanoid.Health)
  3159.             if Damage == 0 then
  3160.                 Damage = 0.1
  3161.             end
  3162.         end
  3163.         Humanoid.Health = Humanoid.Health - Damage
  3164.     end
  3165. end
  3166.  
  3167. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3168.     local CHILDREN = workspace:GetDescendants()
  3169.     for index, CHILD in pairs(CHILDREN) do
  3170.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3171.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3172.             if HUM then
  3173.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3174.                 if TORSO then
  3175.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3176.                         if INSTAKILL == true then
  3177.                             CHILD:BreakJoints()
  3178.                         else
  3179.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3180.                             ManualDamage(HUM,DMG,TORSO)
  3181.                         end
  3182.                         if FLING > 0 then
  3183.                             for _, c in pairs(CHILD:GetChildren()) do
  3184.                                 if c:IsA("BasePart") then
  3185.                                     local bv = Instance.new("BodyVelocity")
  3186.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3187.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3188.                                     bv.Parent = c
  3189.                                     Debris:AddItem(bv,0.05)
  3190.                                 end
  3191.                             end
  3192.                         end
  3193.                     end
  3194.                 end
  3195.             end
  3196.         end
  3197.     end
  3198. end
  3199.  
  3200. function MeleeDMG(Humanoid,Damage)
  3201.     Damage = Damage * DAMAGEMULTIPLIER
  3202.     if Humanoid.Health < 2000 then
  3203.         if Humanoid.Health - Damage > 0 then
  3204.             Humanoid.Health = Humanoid.Health - Damage
  3205.         else
  3206.             Humanoid.Parent:BreakJoints()
  3207.         end
  3208.     else
  3209.         Humanoid.Parent:BreakJoints()
  3210.     end
  3211. end
  3212.  
  3213.  
  3214. function BasicCombo()
  3215.     ATTACK = true
  3216.     Rooted = false
  3217.     EQUIPPED = true
  3218.     local HIT2 = function()
  3219.         local HITS2 = {}
  3220.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3221.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3222.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3223.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3224.                 if TORSO and HUM.Health > 0 then
  3225.                     local PASS = true
  3226.                     for i = 1, #HITS2 do
  3227.                         if HITS2[i] == hit.Parent then
  3228.                             PASS = false
  3229.                         end
  3230.                     end
  3231.                     table.insert(HITS2,hit.Parent)
  3232.                         if PASS == true then
  3233.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3234.                     end
  3235.                 end
  3236.             end
  3237.         end)
  3238.         return TOUCH2
  3239.     end
  3240.     local HIT = function()
  3241.         local HITS = {}
  3242.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3243.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3244.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3245.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3246.                 if TORSO and HUM.Health > 0 then
  3247.                     local PASS = true
  3248.                     for i = 1, #HITS do
  3249.                         if HITS[i] == hit.Parent then
  3250.                             PASS = false
  3251.                         end
  3252.                     end
  3253.                     table.insert(HITS,hit.Parent)
  3254.                         if PASS == true then
  3255.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3256.                     end
  3257.                 end
  3258.             end
  3259.         end)
  3260.         return TOUCH
  3261.     end
  3262.     if COMBO == 1 then
  3263.         for i=0, 0.35, 0.1 / Animation_Speed do
  3264.             Swait()
  3265.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3266.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3267.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3268.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270.         end
  3271.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3272.         local TOUCHED = HIT()
  3273.         for i=0, 0.5, 0.1 / Animation_Speed do
  3274.             Swait()
  3275.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3276.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3277.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3278.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3279.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281.         end
  3282.         TOUCHED:Disconnect()
  3283.         COMBO = 2
  3284.     elseif COMBO == 2 then
  3285.         for i=0, 0.35, 0.1 / Animation_Speed do
  3286.             Swait()
  3287.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3288.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3289.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3290.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3292.         end
  3293.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3294.         local TOUCHED = HIT2()
  3295.         for i=0, 0.5, 0.1 / Animation_Speed do
  3296.             Swait()
  3297.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3298.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3299.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3300.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3301.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3302.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3303.         end
  3304.         TOUCHED:Disconnect()
  3305.         COMBO = 3
  3306.     elseif COMBO == 3 then
  3307.         for i=0, 0.35, 0.1 / Animation_Speed do
  3308.             Swait()
  3309.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3310.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3311.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3312.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3314.         end
  3315.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3316.         local TOUCHED = HIT2()
  3317.         local TOUCHED2 = HIT()
  3318.         for i=0, 0.5, 0.1 / Animation_Speed do
  3319.             Swait()
  3320.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3321.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3322.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3323.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3324.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3325.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3327.         end
  3328.         TOUCHED:Disconnect()
  3329.         TOUCHED2:Disconnect()
  3330.         COMBO = 4
  3331.     elseif COMBO == 4 then
  3332.         for i=0, 0.5, 0.1 / Animation_Speed do
  3333.             Swait()
  3334.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3335.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3336.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3337.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339.         end
  3340.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3341.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3342.         CameraEnshaking(3,10)
  3343.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3344.         for i=0, 0.5, 0.1 / Animation_Speed do
  3345.             Swait()
  3346.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3348.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3349.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351.         end
  3352.         COMBO = 1
  3353.     end
  3354.     coroutine.resume(coroutine.create(function()
  3355.         for i = 1, 50 do
  3356.             Swait()
  3357.             if ATTACK == true then
  3358.                 break
  3359.             end
  3360.         end
  3361.         if ATTACK == false then
  3362.             COMBO = 1
  3363.         end
  3364.     end))
  3365.     ATTACK = false
  3366.     Rooted = false
  3367.     EQUIPPED = false
  3368. end
  3369.  
  3370. function ColorfulCombo()
  3371.     ATTACK = true
  3372.     Rooted = false
  3373.     EQUIPPED = true
  3374.     local HIT2 = function()
  3375.         local HITS2 = {}
  3376.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3377.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3378.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3379.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3380.                 if TORSO and HUM.Health > 0 then
  3381.                     local PASS = true
  3382.                     for i = 1, #HITS2 do
  3383.                         if HITS2[i] == hit.Parent then
  3384.                             PASS = false
  3385.                         end
  3386.                     end
  3387.                     table.insert(HITS2,hit.Parent)
  3388.                         if PASS == true then
  3389.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3390.                     end
  3391.                 end
  3392.             end
  3393.         end)
  3394.         return TOUCH2
  3395.     end
  3396.     local HIT = function()
  3397.         local HITS = {}
  3398.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3399.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3400.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3401.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3402.                 if TORSO and HUM.Health > 0 then
  3403.                     local PASS = true
  3404.                     for i = 1, #HITS do
  3405.                         if HITS[i] == hit.Parent then
  3406.                             PASS = false
  3407.                         end
  3408.                     end
  3409.                     table.insert(HITS,hit.Parent)
  3410.                         if PASS == true then
  3411.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3412.                     end
  3413.                 end
  3414.             end
  3415.         end)
  3416.         return TOUCH
  3417.     end
  3418.     if COMBO == 1 then
  3419.         for i=0, 0.35, 0.1 / Animation_Speed do
  3420.             Swait()
  3421.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3422.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3423.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3424.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426.         end
  3427.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3428.         local TOUCHED = HIT()
  3429.         for i=0, 0.5, 0.1 / Animation_Speed do
  3430.             Swait()
  3431.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3432.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3433.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3434.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3435.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3437.         end
  3438.         TOUCHED:Disconnect()
  3439.         COMBO = 2
  3440.     elseif COMBO == 2 then
  3441.         for i=0, 0.35, 0.1 / Animation_Speed do
  3442.             Swait()
  3443.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3444.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3445.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3446.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448.         end
  3449.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3450.         local TOUCHED = HIT2()
  3451.         for i=0, 0.5, 0.1 / Animation_Speed do
  3452.             Swait()
  3453.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3454.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3455.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3456.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3457.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3458.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459.         end
  3460.         TOUCHED:Disconnect()
  3461.         COMBO = 3
  3462.     elseif COMBO == 3 then
  3463.         for i=0, 0.35, 0.1 / Animation_Speed do
  3464.             Swait()
  3465.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3466.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3467.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3468.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470.         end
  3471.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3472.         local TOUCHED = HIT2()
  3473.         local TOUCHED2 = HIT()
  3474.         for i=0, 0.5, 0.1 / Animation_Speed do
  3475.             Swait()
  3476.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3477.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3478.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3479.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3480.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3481.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3483.         end
  3484.         TOUCHED:Disconnect()
  3485.         TOUCHED2:Disconnect()
  3486.         COMBO = 4
  3487.     elseif COMBO == 4 then
  3488.         for i=0, 0.5, 0.1 / Animation_Speed do
  3489.             Swait()
  3490.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3493.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3495.         end
  3496.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3497.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3498.         CameraEnshaking(3,10)
  3499.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3500.         for i=0, 0.5, 0.1 / Animation_Speed do
  3501.             Swait()
  3502.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3503.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3504.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3505.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507.         end
  3508.         COMBO = 1
  3509.     end
  3510.     coroutine.resume(coroutine.create(function()
  3511.         for i = 1, 50 do
  3512.             Swait()
  3513.             if ATTACK == true then
  3514.                 break
  3515.             end
  3516.         end
  3517.         if ATTACK == false then
  3518.             COMBO = 1
  3519.         end
  3520.     end))
  3521.     ATTACK = false
  3522.     Rooted = false
  3523.     EQUIPPED = false
  3524. end
  3525.  
  3526. function PurgeCombo()
  3527.     ATTACK = true
  3528.     Rooted = false
  3529.     EQUIPPED = true
  3530.     local HIT2 = function()
  3531.         local HITS2 = {}
  3532.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3533.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3534.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3535.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3536.                 if TORSO and HUM.Health > 0 then
  3537.                     local PASS = true
  3538.                     for i = 1, #HITS2 do
  3539.                         if HITS2[i] == hit.Parent then
  3540.                             PASS = false
  3541.                         end
  3542.                     end
  3543.                     table.insert(HITS2,hit.Parent)
  3544.                         if PASS == true then
  3545.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3546.                     end
  3547.                 end
  3548.             end
  3549.         end)
  3550.         return TOUCH2
  3551.     end
  3552.     local HIT = function()
  3553.         local HITS = {}
  3554.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3555.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3556.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3557.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3558.                 if TORSO and HUM.Health > 0 then
  3559.                     local PASS = true
  3560.                     for i = 1, #HITS do
  3561.                         if HITS[i] == hit.Parent then
  3562.                             PASS = false
  3563.                         end
  3564.                     end
  3565.                     table.insert(HITS,hit.Parent)
  3566.                         if PASS == true then
  3567.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3568.                     end
  3569.                 end
  3570.             end
  3571.         end)
  3572.         return TOUCH
  3573.     end
  3574.     local HIT3 = function()
  3575.         local HITS3 = {}
  3576.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3577.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3578.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3579.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3580.                 if TORSO and HUM.Health > 0 then
  3581.                     local PASS = true
  3582.                     for i = 1, #HITS3 do
  3583.                         if HITS3[i] == hit.Parent then
  3584.                             PASS = false
  3585.                         end
  3586.                     end
  3587.                     table.insert(HITS3,hit.Parent)
  3588.                         if PASS == true then
  3589.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3590.                     end
  3591.                 end
  3592.             end
  3593.         end)
  3594.         return TOUCH3
  3595.     end
  3596.     if COMBO == 1 then
  3597.         for i=0, 0.35, 0.1 / Animation_Speed do
  3598.             Swait()
  3599.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3601.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603.         end
  3604.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3605.         local TOUCHED = HIT()
  3606.         for i=0, 0.5, 0.1 / Animation_Speed do
  3607.             Swait()
  3608.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3609.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3611.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3612.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613.         end
  3614.         TOUCHED:Disconnect()
  3615.         COMBO = 2
  3616.     elseif COMBO == 2 then
  3617.         for i=0, 0.35, 0.1 / Animation_Speed do
  3618.             Swait()
  3619.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3620.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3621.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3622.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623.         end
  3624.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3625.         local TOUCHED = HIT2()
  3626.         for i=0, 0.5, 0.1 / Animation_Speed do
  3627.             Swait()
  3628.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3629.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3630.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3631.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3632.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633.         end
  3634.         TOUCHED:Disconnect()
  3635.         COMBO = 3
  3636.     elseif COMBO == 3 then
  3637.         for i=0, 0.2, 0.1 / Animation_Speed do
  3638.             Swait()
  3639.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3640.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3641.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643.         end
  3644.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3645.         local TOUCHED = HIT3()
  3646.         for i=0, 0.5, 0.1 / Animation_Speed do
  3647.             Swait()
  3648.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3649.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3650.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3651.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3653.         end
  3654.         TOUCHED:Disconnect()
  3655.         COMBO = 4
  3656.     elseif COMBO == 4 then
  3657.         Rooted = true
  3658.         for i=0, 0.5, 0.1 / Animation_Speed do
  3659.             Swait()
  3660.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3662.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664.         end
  3665.         for i=0, 0.1, 0.1 / Animation_Speed do
  3666.             Swait()
  3667.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3668.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3669.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3670.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671.         end
  3672.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3673.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3674.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3675.         CameraEnshaking(3,10)
  3676.         ManualAoE(HITPOS,15,20,45,75,false)
  3677.         for i=0, 0.5, 0.1 / Animation_Speed do
  3678.             Swait()
  3679.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3680.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3681.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3682.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3683.         end
  3684.         Rooted = false
  3685.         COMBO = 1
  3686.     end
  3687.     coroutine.resume(coroutine.create(function()
  3688.         for i = 1, 50 do
  3689.             Swait()
  3690.             if ATTACK == true then
  3691.                 break
  3692.             end
  3693.         end
  3694.         if ATTACK == false then
  3695.             COMBO = 1
  3696.         end
  3697.     end))
  3698.     ATTACK = false
  3699.     Rooted = false
  3700.     EQUIPPED = false
  3701. end
  3702.  
  3703. function FlyingCombo()
  3704.     ATTACK = true
  3705.     Rooted = false
  3706.     EQUIPPED = true
  3707.     local HIT2 = function()
  3708.         local HITS2 = {}
  3709.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3710.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3711.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3712.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3713.                 if TORSO and HUM.Health > 0 then
  3714.                     local PASS = true
  3715.                     for i = 1, #HITS2 do
  3716.                         if HITS2[i] == hit.Parent then
  3717.                             PASS = false
  3718.                         end
  3719.                     end
  3720.                     table.insert(HITS2,hit.Parent)
  3721.                         if PASS == true then
  3722.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3723.                     end
  3724.                 end
  3725.             end
  3726.         end)
  3727.         return TOUCH2
  3728.     end
  3729.     local HIT = function()
  3730.         local HITS = {}
  3731.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3732.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3733.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3734.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3735.                 if TORSO and HUM.Health > 0 then
  3736.                     local PASS = true
  3737.                     for i = 1, #HITS do
  3738.                         if HITS[i] == hit.Parent then
  3739.                             PASS = false
  3740.                         end
  3741.                     end
  3742.                     table.insert(HITS,hit.Parent)
  3743.                         if PASS == true then
  3744.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3745.                     end
  3746.                 end
  3747.             end
  3748.         end)
  3749.         return TOUCH
  3750.     end
  3751.     local HIT3 = function()
  3752.         local HITS3 = {}
  3753.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3754.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3755.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3756.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3757.                 if TORSO and HUM.Health > 0 then
  3758.                     local PASS = true
  3759.                     for i = 1, #HITS3 do
  3760.                         if HITS3[i] == hit.Parent then
  3761.                             PASS = false
  3762.                         end
  3763.                     end
  3764.                     table.insert(HITS3,hit.Parent)
  3765.                         if PASS == true then
  3766.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3767.                     end
  3768.                 end
  3769.             end
  3770.         end)
  3771.         return TOUCH3
  3772.     end
  3773.     local HIT4 = function()
  3774.         local HITS4 = {}
  3775.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3776.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3777.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3778.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3779.                 if TORSO and HUM.Health > 0 then
  3780.                     local PASS = true
  3781.                     for i = 1, #HITS4 do
  3782.                         if HITS4[i] == hit.Parent then
  3783.                             PASS = false
  3784.                         end
  3785.                     end
  3786.                     table.insert(HITS4,hit.Parent)
  3787.                         if PASS == true then
  3788.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3789.                     end
  3790.                 end
  3791.             end
  3792.         end)
  3793.         return TOUCH4
  3794.     end
  3795.     if COMBO == 1 then
  3796.         for i=0, 0.3, 0.1 / Animation_Speed do
  3797.             Swait()
  3798.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3801.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3802.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804.         end
  3805.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3806.         local TOUCHED2 = HIT4()
  3807.         local TOUCHED = HIT3()
  3808.         for i=0, 0.075, 0.1 / Animation_Speed do
  3809.             Swait()
  3810.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3813.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3815.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3816.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818.         end
  3819.         for i=0, 0.075, 0.1 / Animation_Speed do
  3820.             Swait()
  3821.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3824.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3826.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3827.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829.         end
  3830.         for i=0, 0.075, 0.1 / Animation_Speed do
  3831.             Swait()
  3832.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3835.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3837.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3838.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840.         end
  3841.         for i=0, 0.075, 0.1 / Animation_Speed do
  3842.             Swait()
  3843.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3846.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3848.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3849.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851.         end
  3852.         for i=0, 0.075, 0.1 / Animation_Speed do
  3853.             Swait()
  3854.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3856.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3857.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3859.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3860.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862.         end
  3863.         for i=0, 0.075, 0.1 / Animation_Speed do
  3864.             Swait()
  3865.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3868.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3870.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3871.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873.         end
  3874.         for i=0, 0.075, 0.1 / Animation_Speed do
  3875.             Swait()
  3876.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3878.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3879.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3881.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3882.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884.         end
  3885.         for i=0, 0.075, 0.1 / Animation_Speed do
  3886.             Swait()
  3887.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3890.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3893.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895.         end
  3896.         TOUCHED:Disconnect()
  3897.         TOUCHED2:Disconnect()
  3898.         COMBO = 2
  3899.     elseif COMBO == 2 then
  3900.         for i=0, 0.3, 0.1 / Animation_Speed do
  3901.             Swait()
  3902.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3905.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3906.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908.         end
  3909.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3910.         local TOUCHED2 = HIT4()
  3911.         local TOUCHED = HIT3()
  3912.         for i=0, 0.075, 0.1 / Animation_Speed do
  3913.             Swait()
  3914.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3917.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3919.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3920.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922.         end
  3923.         for i=0, 0.075, 0.1 / Animation_Speed do
  3924.             Swait()
  3925.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3928.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3929.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3930.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3931.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933.         end
  3934.         for i=0, 0.075, 0.1 / Animation_Speed do
  3935.             Swait()
  3936.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3939.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3940.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3941.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3942.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944.         end
  3945.         for i=0, 0.075, 0.1 / Animation_Speed do
  3946.             Swait()
  3947.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3950.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3952.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3953.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955.         end
  3956.         for i=0, 0.075, 0.1 / Animation_Speed do
  3957.             Swait()
  3958.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3961.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3963.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966.         end
  3967.         for i=0, 0.075, 0.1 / Animation_Speed do
  3968.             Swait()
  3969.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3971.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3972.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3974.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3975.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977.         end
  3978.         for i=0, 0.075, 0.1 / Animation_Speed do
  3979.             Swait()
  3980.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3982.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3986.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988.         end
  3989.         for i=0, 0.075, 0.1 / Animation_Speed do
  3990.             Swait()
  3991.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3992.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3993.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3994.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3997.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999.         end
  4000.         for i=0, 0.075, 0.1 / Animation_Speed do
  4001.             Swait()
  4002.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4008.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010.         end
  4011.         TOUCHED:Disconnect()
  4012.         TOUCHED2:Disconnect()
  4013.         COMBO = 3
  4014.     elseif COMBO == 3 then
  4015.         for i=0, 0.35, 0.1 / Animation_Speed do
  4016.             Swait()
  4017.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4019.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4020.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4022.         end
  4023.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4024.         local TOUCHED = HIT2()
  4025.         local TOUCHED2 = HIT()
  4026.         for i=0, 0.5, 0.1 / Animation_Speed do
  4027.             Swait()
  4028.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4029.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4030.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4032.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4033.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035.         end
  4036.         TOUCHED:Disconnect()
  4037.         TOUCHED2:Disconnect()
  4038.         COMBO = 4
  4039.     elseif COMBO == 4 then
  4040.         for i=0, 0.5, 0.1 / Animation_Speed do
  4041.             Swait()
  4042.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4044.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4045.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047.         end
  4048.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4049.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4050.         CameraEnshaking(3,10)
  4051.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4052.         for i=0, 0.5, 0.1 / Animation_Speed do
  4053.             Swait()
  4054.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4055.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4056.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4057.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059.         end
  4060.         COMBO = 1
  4061.     end
  4062.     coroutine.resume(coroutine.create(function()
  4063.         for i = 1, 50 do
  4064.             Swait()
  4065.             if ATTACK == true then
  4066.                 break
  4067.             end
  4068.         end
  4069.         if ATTACK == false then
  4070.             COMBO = 1
  4071.         end
  4072.     end))
  4073.     ATTACK = false
  4074.     Rooted = false
  4075.     EQUIPPED = false
  4076. end
  4077.    
  4078. function SuperStomm()
  4079.     ATTACK = true
  4080.     Rooted = true
  4081.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4082.     coroutine.resume(coroutine.create(function()
  4083.        Swait(65)
  4084.        CameraEnshaking(3,25)
  4085.        CreateSound(262562442,RightLeg,60,1,false)
  4086.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4087.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4088.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4089.             end))
  4090.     CreateSound(163619849,RightLeg,10,1,false)
  4091.     for i=0, 2, 0.1 / Animation_Speed do
  4092.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4093.         Swait()
  4094.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4095.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4096.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4097.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4098.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4099.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4100.     end
  4101.     for i=0, 1, 0.1 / Animation_Speed do
  4102.         Swait()
  4103.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4106.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4107.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4108.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4109.     end
  4110.     ATTACK = false
  4111.     Rooted = false
  4112. end
  4113.  
  4114.  
  4115.    
  4116. --//=================================\\
  4117. --||      ASSIGN THINGS TO KEYS
  4118. --\\=================================//
  4119.  
  4120. function MouseDown(Mouse)
  4121.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4122.         BasicCombo()
  4123.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4124.         ColorfulCombo()
  4125.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4126.         FlyingCombo()
  4127.     elseif ATTACK == false and MODE == "Purged" then
  4128.         PurgeCombo()
  4129.     end
  4130. end
  4131.  
  4132. function MouseUp(Mouse)
  4133. HOLD = false
  4134. end
  4135.  
  4136. function KeyDown(Key)
  4137.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4138.         KEYHOLD = true
  4139.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4140.             SolarForm()
  4141.        
  4142.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4143.             ResetMode()
  4144.         end
  4145.  
  4146.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4147.             OriginsForm()
  4148.        
  4149.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4150.             ResetMode()
  4151.         end
  4152.  
  4153.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4154.             ChronoForm()
  4155.  
  4156.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4157.             SuperiorForm()
  4158.  
  4159.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4160.             ResetMode()
  4161.         end
  4162.  
  4163.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4164.             TerraForm()
  4165.  
  4166.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4167.             ResetMode()
  4168.         end
  4169.  
  4170.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4171.             RandomForm()
  4172.             sick.TimePosition = 0.01
  4173.             RCHOICE = MRANDOM(1,6)
  4174.  
  4175.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4176.             RCHOICE = MRANDOM(1,6)
  4177.             sick.TimePosition = 0.01
  4178.  
  4179.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4180.             ResetMode()
  4181.         end
  4182.  
  4183.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4184.             VantaForm()
  4185.         end
  4186.    
  4187.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4188.             TerraForm()
  4189.         end
  4190.    
  4191.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4192.             SenseForm()
  4193.  
  4194.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4195.             ResetMode()
  4196.         end
  4197.    
  4198.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4199.             SanityForm()
  4200.  
  4201.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4202.             SenseForm()
  4203.         end
  4204.    
  4205.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4206.             FairyForm()
  4207.  
  4208.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4209.             ResetMode()
  4210.         end
  4211.    
  4212.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4213.             DevilForm()
  4214.  
  4215.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4216.             FairyForm()
  4217.         end
  4218.    
  4219.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4220.             BlackWhiteForm()
  4221.  
  4222.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4223.             ResetMode()
  4224.         end
  4225.  
  4226.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4227.             EightyForm()
  4228.  
  4229.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4230.             BlackWhiteForm()
  4231.         end
  4232.  
  4233.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4234.             LostForm()
  4235.  
  4236.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4237.             ResetMode()
  4238.         end
  4239.  
  4240.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4241.             PurgeForm()
  4242.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4243.             LostForm()
  4244.  
  4245.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4246.             BlackForm()
  4247.  
  4248.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4249.             LostForm()
  4250.         end
  4251.  
  4252.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4253.             SuperStomm()
  4254.         end
  4255.    end
  4256.  
  4257. function KeyUp(Key)
  4258.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4259.         KEYHOLD = false
  4260.     end
  4261. end
  4262.  
  4263.     Mouse.Button1Down:connect(function(NEWKEY)
  4264.         MouseDown(NEWKEY)
  4265.     end)
  4266.     Mouse.Button1Up:connect(function(NEWKEY)
  4267.         MouseUp(NEWKEY)
  4268.     end)
  4269.     Mouse.KeyDown:connect(function(NEWKEY)
  4270.         KeyDown(NEWKEY)
  4271.     end)
  4272.     Mouse.KeyUp:connect(function(NEWKEY)
  4273.         KeyUp(NEWKEY)
  4274.     end)
  4275.  
  4276. --//=================================\\
  4277. --\\=================================//
  4278.  
  4279.  
  4280. function unanchor()
  4281.     if UNANCHOR == true then
  4282.         g = Character:GetChildren()
  4283.         for i = 1, #g do
  4284.             if g[i].ClassName == "Part" then
  4285.                 g[i].Anchored = false
  4286.             end
  4287.         end
  4288.     end
  4289. end
  4290.  
  4291.  
  4292. --//=================================\\
  4293. --||    WRAP THE WHOLE SCRIPT UP
  4294. --\\=================================//
  4295.  
  4296. Humanoid.Changed:connect(function(Jump)
  4297.     if Jump == "Jump" and (Disable_Jump == true) then
  4298.         Humanoid.Jump = false
  4299.     end
  4300. end)
  4301.  
  4302. local BLINKLOOP = 0
  4303. script.Parent = WEAPONGUI
  4304. ANIMATE.Parent = nil
  4305.  
  4306. local bguis = Instance.new("BillboardGui",tors)
  4307. bguis.Size = UDim2.new(25, 0, 25, 0)
  4308. local imgca = Instance.new("ImageLabel",bguis)
  4309. imgca.BackgroundTransparency = 1
  4310. imgca.ImageTransparency = 1
  4311. imgca.Size = UDim2.new(3,0,3,0)
  4312. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4313. imgca.ImageColor3 = Color3.new(0,0,0)
  4314.  
  4315. coroutine.resume(coroutine.create(function()
  4316.     repeat
  4317.         Swait()
  4318. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4319. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4320. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4321. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4322. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4323. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4324. techc.Rotation = techc.Rotation + 1
  4325. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4326. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4327. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4328. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4329. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4330. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4331. until Humanoid.Health == 0
  4332. end))
  4333.  
  4334. while true do
  4335.     Swait()
  4336.     if Humanoid then
  4337.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4338.         IDLEANIMATION:Play()
  4339.     end
  4340.     SINE = SINE + CHANGE*2
  4341.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4342.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4343.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4344.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4345.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4346.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4347.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4348.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4349.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4350.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4351.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4352.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4353.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4356.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4357.     end
  4358.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4359.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4360.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4361.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4362.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4363.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4364.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4365.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4366.     end
  4367.     if MODE == "Black" then
  4368.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4369.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4370.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4371.     lwing1weld.C1 = rwing2weld.C1
  4372.     lwing2weld.C1 = rwing2weld.C1
  4373.     lwing3weld.C1 = rwing2weld.C1
  4374.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4375.     end
  4376.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4377.         if MODE == "Lunar" then
  4378.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4381.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4382.         elseif MODE == "Solar" then
  4383.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4386.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4387.         elseif MODE == "Fairy" then
  4388.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4391.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4394.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4395.         elseif MODE == "Hexa" then
  4396.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4397.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4400.         elseif MODE == "Time" then
  4401.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4402.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4403.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4404.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4405.        elseif MODE == "Vanta" then
  4406.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4407.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4408.         elseif MODE == "Black" then
  4409.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4410.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4411.         elseif MODE == "Devil" then
  4412.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4413.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4414.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4415.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4416. end
  4417.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4418.         if MODE == "Lunar" then
  4419.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4423.         elseif MODE == "Solar" then
  4424.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4426.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4427.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4428.         elseif MODE == "Fairy" then
  4429.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4431.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4432.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4435.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4436.         elseif MODE == "Hexa" then
  4437.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4438.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4439.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4440.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4441.         elseif MODE == "Time" then
  4442.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4443.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4444.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4445.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4446.         elseif MODE == "Vanta" then
  4447.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4448.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4449.         elseif MODE == "Black" then
  4450.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4451.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4452.         elseif MODE == "Devil" then
  4453.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4454.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4455.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4456.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4457.     end
  4458. end
  4459.     if FULL == false then
  4460.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4461.             ANIM = "Jump"
  4462.             if ATTACK == false then
  4463.             if MODE ~= "Purged" then
  4464.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4465.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4466.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4467.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4468.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4469.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4470.             elseif MODE == "Purged" then
  4471.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4472.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4473.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4474.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4475.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4476.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4477.  
  4478.             end
  4479. end
  4480.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4481.             ANIM = "Fall"
  4482.             if ATTACK == false then
  4483.             if MODE ~= "Purged" then
  4484.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4485.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4486.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4487.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4488.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4489.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4490.             elseif MODE == "Purged" then
  4491.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4493.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4494.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4495.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4496.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4497.                
  4498.         end
  4499.            end
  4500.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4501.             ANIM = "Idle"
  4502.             if ATTACK == false then
  4503.             if MODE == "Lunar" then
  4504.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4505.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4506.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4507.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4508.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4509.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4510.             elseif MODE == "Hexa" then
  4511.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4512.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4515.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517.             elseif MODE == "Fairy" then
  4518.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4519.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4520.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4521.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4522.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4523.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4524.             elseif MODE == "Origins" then
  4525.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4526.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4527.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4528.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4529.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4531.             elseif MODE == "Solar" then
  4532.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4533.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4534.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4536.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538.             elseif MODE == "Purged" then
  4539.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4540.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4541.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4542.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4543.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4544.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4545.             elseif MODE == "Sanity" then
  4546.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4547.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4549.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4550.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4552.             elseif MODE == "Time" then
  4553.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4554.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4556.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4557.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4558.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4559.             elseif MODE == "80s" then
  4560.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4563.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4564.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566.             elseif MODE == "90s" then
  4567.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4568.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4569.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4570.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4571.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4572.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4573.             elseif MODE == "Random" then
  4574.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4575.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4576.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4577.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4578.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4579.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4580.             elseif MODE == "Superior" then
  4581.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4582.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4583.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4584.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4585.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4586.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4587.             elseif ATTACK == false and MODE == "Vanta" then
  4588.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4589.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4590.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4591.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4592.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4593.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4594.             elseif MODE == "Sense" then
  4595.             if MRANDOM(1,20) == 1 then
  4596.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4597.             end
  4598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4599.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4600.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4602.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4603.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604.             elseif MODE == "Devil" then
  4605.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4606.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4607.             if MRANDOM(1,7) == 1 then
  4608.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4609.             end
  4610.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4611.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4612.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614.             elseif MODE == "LostHope" then
  4615.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4616.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4617.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4618.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4619.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621.             elseif ATTACK == false and MODE == "Black" then
  4622.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4623.             if MRANDOM(1,3) == 1 then
  4624.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4625.             end
  4626.             if MRANDOM(1,2) == 1 then
  4627.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4628.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4629.             end
  4630.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4631.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4632.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4633.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4634.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4635.             end
  4636.             end
  4637.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4638.             ANIM = "Walk"
  4639.             if ATTACK == false then
  4640.             if MODE == "Lunar" then
  4641.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4642.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4643.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4644.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4645.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4646.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4647.             elseif MODE == "Superior" then
  4648.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4649.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4650.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4651.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4652.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4653.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4654.             elseif MODE == "80s" then
  4655.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4657.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4658.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4659.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4660.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4661.             elseif MODE == "Solar" then
  4662.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4664.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4665.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4666.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4667.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4668.             elseif MODE == "Origins" then
  4669.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4670.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4671.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4672.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4673.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4674.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4675.             elseif MODE == "Purged" then
  4676.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4677.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4678.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4679.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4680.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4681.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4682.             elseif MODE == "Sanity" then
  4683.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4685.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4686.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4687.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4688.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4689.             elseif MODE == "Fairy" then
  4690.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4691.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4692.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4693.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4694.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4695.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4696.             elseif MODE == "Devil" then
  4697.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4698.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4699.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4700.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4701.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4702.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4703.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4704.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4705.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4706.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4707.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4708.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4709.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4710.             elseif MODE == "Hexa" or MODE == "Time" then
  4711.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4712.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4713.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4714.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4715.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4716.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4717.             elseif MODE == "LostHope" then
  4718.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4719.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4720.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4721.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4722.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4723.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4724.             elseif MODE == "Vanta" then
  4725.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4726.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4727.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4728.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4729.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4730.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4731.             elseif MODE == "Black" then
  4732.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4733.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4734.             if MRANDOM(1,3) == 1 then
  4735.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4736.             end
  4737.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4738.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4739.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4740.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4741.                end
  4742.             end
  4743.         end
  4744.     end
  4745.     text.TextStrokeColor3 = TEXTCOLOR
  4746.     unanchor()
  4747.     Humanoid.MaxHealth = "inf"
  4748.     Humanoid.Health = "inf"
  4749.     if Rooted == false then
  4750.         Disable_Jump = false
  4751.         Humanoid.WalkSpeed = Speed
  4752.     elseif Rooted == true then
  4753.         Disable_Jump = true
  4754.         Humanoid.WalkSpeed = 0
  4755.     end
  4756.     if Head:FindFirstChild("face") then
  4757.         Head.face.Texture = "rbxassetid://"..FACE
  4758.     end
  4759.     if MODE ~= "Random" then
  4760.     sick.SoundId = "rbxassetid://"..SONG
  4761.     elseif MODE == "Random" then
  4762.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4763.     end
  4764.     sick.Looped = true
  4765.     sick.Pitch = PITCH
  4766.     sick.Volume = VOLUME
  4767.     Humanoid.Name = MRANDOM(100000000,999999999)
  4768.     Humanoid.PlatformStand = false
  4769.     for _, c in pairs(Cam:GetChildren()) do
  4770.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4771.             c:remove()
  4772.         end
  4773.     end
  4774.     for LIST = 1, #WHITELIST do
  4775.         if WHITELIST[LIST] ~= nil then
  4776.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4777.             if CHARACTER then
  4778.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4779.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4780.                     if TORSO then
  4781.                         CreateSound(201858045, Cam, 3, 1)  
  4782.                         local GUI = Instance.new("BillboardGui",Cam)
  4783.                         GUI.Name = WHITELIST[LIST]
  4784.                         GUI.Size = UDim2.new(5,0,5,0)
  4785.                         GUI.Adornee = TORSO
  4786.                         local GUI2 = IT("ImageLabel",GUI)
  4787.                         GUI2.BackgroundTransparency = 1
  4788.                         GUI2.BorderSizePixel = 0
  4789.                         GUI2.ImageTransparency = 1
  4790.                         GUI2.Size = UDim2.new(1,0,1,0)
  4791.                         GUI2.SizeConstraint = "RelativeYY"
  4792.                         GUI.AlwaysOnTop = true
  4793.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4794.                     end
  4795.                 else
  4796.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4797.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4798.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4799.                     end
  4800.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4801.                     if TORSO then
  4802.                         GUI.Adornee = TORSO
  4803.                     end
  4804.                 end
  4805.             else
  4806.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4807.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4808.                 end
  4809.             end
  4810.         else
  4811.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4812.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4813.             end
  4814.             table.remove(WHITELIST,LIST)
  4815.         end
  4816.     end
  4817.     if Character:FindFirstChildOfClass("Accessory") then
  4818.         Character:FindFirstChildOfClass("Accessory"):remove()
  4819.     elseif Character:FindFirstChildOfClass("Hat") then
  4820.         Character:FindFirstChildOfClass("Hat"):remove()
  4821.     end
  4822.     BLINKLOOP = BLINKLOOP + 1
  4823.     if BLINKLOOP >=325 then
  4824.         BLINKLOOP = 0
  4825.         Blink()
  4826.     BLINKLOOP = BLINKLOOP + 1
  4827.     if BLINKLOOP >=250 then
  4828.         BLINKLOOP = 0
  4829.         Blink2()
  4830.     end
  4831.     end
  4832.     if MODE == "90s" or MODE == "80s" then
  4833.     if HITFLOOR ~= nil then
  4834.        if MRANDOM(1,12) == 1 then
  4835.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4836.  
  4837.     end
  4838.     end
  4839.     end
  4840.     if MODE == "Devil" then
  4841.     if HITFLOOR ~= nil then
  4842.        if MRANDOM(1,4) == 1 then
  4843.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4844.     end
  4845.     end
  4846.     end
  4847.         if MODE == "Black" or MODE == "Fairy" then
  4848.         if HITFLOOR ~= nil then
  4849.         if MRANDOM(1,9) == 1 then
  4850.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4851.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4852.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4853.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4854.         if MRANDOM(1,7) == 1 then
  4855.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4856.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4857.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4858.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4859.     end
  4860.     end
  4861.     end
  4862.     end
  4863.     Humanoid.DisplayDistanceType = "None"
  4864.     Humanoid.PlatformStand = false
  4865.     for _, c in pairs(Torso:GetChildren()) do
  4866.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4867.         else
  4868.             c:remove()
  4869.         end
  4870.     end
  4871. end
  4872. --//=================================\\
  4873. --\\=================================//
  4874.  
  4875.  
  4876.  
  4877.  
  4878.  
  4879. --//====================================================\\--
  4880. --||                     END OF SCRIPT
  4881. --\\====================================================//--
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