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1
Levels[09] = MultiplayerLevel.new({
2
	name = "Watermelon",
3
	gameModes = { commonGameModes.earthquakeModeOnGameWin },
4-
	entryPoints = { Vector3.new(4,7,5), Vector3.new(4,7,7), Vector3.new(8,7,5), Vector3.new(8,7,7) },
4+
	entryPoints = { Vector3.new(4,1,5), Vector3.new(4,1,7), Vector3.new(8,1,5), Vector3.new(8,1,7) },
5
	blockPropertyOverrides = {
6
		{
7
			--Shell
8
			blockPositions = {
9
				Vector3.new(4,7,5),Vector3.new(4,7,6),Vector3.new(4,7,7),
10
				Vector3.new(5,7,4),Vector3.new(5,7,5),Vector3.new(5,7,6),
11
				Vector3.new(5,7,7),Vector3.new(5,7,8),Vector3.new(6,7,4),
12
				Vector3.new(6,7,5),Vector3.new(6,7,6),Vector3.new(6,7,7),
13
				Vector3.new(6,7,8),Vector3.new(7,7,4),Vector3.new(7,7,5),
14
				Vector3.new(7,7,6),Vector3.new(7,7,7),Vector3.new(7,7,8),
15
				Vector3.new(8,7,5),Vector3.new(8,7,6),Vector3.new(8,7,7),
16
			
17
				Vector3.new(2,6,5),Vector3.new(2,6,6),Vector3.new(2,6,7),
18
				Vector3.new(3,6,3),Vector3.new(3,6,4),Vector3.new(3,6,5),
19
				Vector3.new(3,6,6),Vector3.new(3,6,7),Vector3.new(3,6,8),Vector3.new(3,6,9),
20
				Vector3.new(4,6,3),Vector3.new(4,6,4),Vector3.new(4,6,8),Vector3.new(4,6,9),
21
				Vector3.new(5,6,2),Vector3.new(5,6,3),Vector3.new(5,6,9),Vector3.new(5,6,10),
22
				Vector3.new(6,6,2),Vector3.new(6,6,3),Vector3.new(6,6,9),Vector3.new(6,6,10),
23
				Vector3.new(7,6,2),Vector3.new(7,6,3),Vector3.new(7,6,9),Vector3.new(7,6,10),
24
				Vector3.new(8,6,3),Vector3.new(8,6,4),Vector3.new(8,6,8),Vector3.new(8,6,9),
25
				Vector3.new(9,6,3),Vector3.new(9,6,4),Vector3.new(9,6,5),Vector3.new(9,6,6),
26
				Vector3.new(9,6,7),Vector3.new(9,6,8),Vector3.new(9,6,9),
27
				Vector3.new(10,6,5),Vector3.new(10,6,6),Vector3.new(10,6,7),
28
			
29
				Vector3.new(1,5,5),Vector3.new(1,5,6),Vector3.new(1,5,7),
30
				Vector3.new(2,5,3),Vector3.new(2,5,4),Vector3.new(2,5,8),Vector3.new(2,4,9),
31
				Vector3.new(3,5,2),Vector3.new(3,5,10),
32
				Vector3.new(4,5,2),Vector3.new(4,5,10),
33
				Vector3.new(5,5,1),Vector3.new(5,5,11),
34
				Vector3.new(6,5,1),Vector3.new(6,5,11),
35
				Vector3.new(7,5,1),Vector3.new(7,5,11),
36
				Vector3.new(8,5,2),Vector3.new(8,5,10),
37
				Vector3.new(9,5,2),Vector3.new(9,5,10),
38
				Vector3.new(10,5,3),Vector3.new(10,5,4),Vector3.new(10,5,8),Vector3.new(10,5,9),
39
				Vector3.new(11,5,5),Vector3.new(11,5,6),Vector3.new(11,5,7),
40
			
41
				Vector3.new(1,4,5),Vector3.new(1,4,6),Vector3.new(1,4,7),
42
				Vector3.new(2,4,3),Vector3.new(2,4,4),Vector3.new(2,4,8),Vector3.new(2,4,9),
43
				Vector3.new(3,4,2),Vector3.new(3,4,10),
44
				Vector3.new(4,4,2),Vector3.new(4,4,10),
45
				Vector3.new(5,4,1),Vector3.new(5,4,11),
46
				Vector3.new(6,4,1),Vector3.new(6,4,11),
47
				Vector3.new(7,4,1),Vector3.new(7,4,11),
48
				Vector3.new(8,4,2),Vector3.new(8,4,10),
49
				Vector3.new(9,4,2),Vector3.new(9,4,10),
50
				Vector3.new(10,4,3),Vector3.new(10,4,4),Vector3.new(10,4,8),Vector3.new(10,4,9),
51
				Vector3.new(11,4,5),Vector3.new(11,4,6),Vector3.new(11,4,7),
52
			
53
				Vector3.new(1,3,5),Vector3.new(1,3,6),Vector3.new(1,3,7),
54
				Vector3.new(2,3,3),Vector3.new(2,3,4),Vector3.new(2,3,8),Vector3.new(2,3,9),
55
				Vector3.new(3,3,2),Vector3.new(3,3,10),
56
				Vector3.new(4,3,2),Vector3.new(4,3,10),
57
				Vector3.new(5,3,1),Vector3.new(5,3,11),
58
				Vector3.new(6,3,1),Vector3.new(6,3,11),
59
				Vector3.new(7,3,1),Vector3.new(7,3,11),
60
				Vector3.new(8,3,2),Vector3.new(8,3,10),
61
				Vector3.new(9,3,2),Vector3.new(9,3,10),
62
				Vector3.new(10,3,3),Vector3.new(10,3,4),Vector3.new(10,3,8),Vector3.new(10,3,9),
63
				Vector3.new(11,3,5),Vector3.new(11,3,6),Vector3.new(11,3,7),
64
			
65
				Vector3.new(2,2,5),Vector3.new(2,2,6),Vector3.new(2,2,7),
66
				Vector3.new(3,2,3),Vector3.new(3,2,4),Vector3.new(3,2,5),
67
				Vector3.new(3,2,6),Vector3.new(3,2,7),Vector3.new(3,2,8),Vector3.new(3,2,9),
68
				Vector3.new(4,2,3),Vector3.new(4,2,4),Vector3.new(4,2,8),Vector3.new(4,2,9),
69
				Vector3.new(5,2,2),Vector3.new(5,2,3),Vector3.new(5,2,9),Vector3.new(5,2,10),
70
				Vector3.new(6,2,2),Vector3.new(6,2,3),Vector3.new(6,2,9),Vector3.new(6,2,10),
71
				Vector3.new(7,2,2),Vector3.new(7,2,3),Vector3.new(7,2,9),Vector3.new(7,2,10),
72
				Vector3.new(8,2,3),Vector3.new(8,2,4),Vector3.new(8,2,8),Vector3.new(8,2,9),
73
				Vector3.new(9,2,3),Vector3.new(9,2,4),Vector3.new(9,2,5),Vector3.new(9,2,6),
74
				Vector3.new(9,2,7),Vector3.new(9,2,8),Vector3.new(9,2,9),
75
				Vector3.new(10,2,5),Vector3.new(10,2,6),Vector3.new(10,2,7),
76
			
77
				Vector3.new(4,1,5),Vector3.new(4,1,6),Vector3.new(4,1,7),
78
				Vector3.new(5,1,4),Vector3.new(5,1,5),Vector3.new(5,1,6),
79
				Vector3.new(5,1,7),Vector3.new(5,1,8),Vector3.new(6,1,4),
80
				Vector3.new(6,1,5),Vector3.new(6,1,6),Vector3.new(6,1,7),
81
				Vector3.new(6,1,8),Vector3.new(7,1,4),Vector3.new(7,1,5),
82
				Vector3.new(7,1,6),Vector3.new(7,1,7),Vector3.new(7,1,8),
83
				Vector3.new(8,1,5),Vector3.new(8,1,6),Vector3.new(8,1,7),
84
			},
85
			overrides = { Texture = 1296, BrickColor = BrickColors.Green }
86
		},
87
		{
88
			blockPositions = {
89
				Vector3.new(4,2,5),Vector3.new(4,2,6),Vector3.new(4,2,7),
90
				Vector3.new(5,2,4),Vector3.new(5,2,5),Vector3.new(5,2,6),
91
				Vector3.new(5,2,8),Vector3.new(6,2,4),
92
				Vector3.new(6,2,5),Vector3.new(6,2,6),Vector3.new(6,2,7),
93
				Vector3.new(6,2,8),Vector3.new(7,2,4),
94
				Vector3.new(7,2,6),Vector3.new(7,2,7),Vector3.new(7,2,8),
95
				Vector3.new(8,2,5),Vector3.new(8,2,6),Vector3.new(8,2,7),
96
				
97
				Vector3.new(4,5,5),Vector3.new(4,5,6),Vector3.new(4,5,7),
98
				Vector3.new(5,5,4),Vector3.new(5,5,5),Vector3.new(5,5,6),
99
				Vector3.new(5,5,7),Vector3.new(5,5,8),Vector3.new(6,5,4),
100
				Vector3.new(6,5,5),Vector3.new(6,5,6),Vector3.new(6,5,7),
101
				Vector3.new(6,5,8),Vector3.new(7,5,4),Vector3.new(7,5,5),
102
				Vector3.new(7,5,6),Vector3.new(7,5,7),Vector3.new(7,5,8),
103
				Vector3.new(8,5,5),Vector3.new(8,5,6),Vector3.new(8,5,7),
104
				Vector3.new(2,5,5),Vector3.new(2,5,6),Vector3.new(2,5,7),
105
				Vector3.new(3,5,3),Vector3.new(3,5,4),Vector3.new(3,5,5),
106
				Vector3.new(3,5,6),Vector3.new(3,5,7),Vector3.new(3,5,8),Vector3.new(3,5,9),
107
				Vector3.new(4,5,3),Vector3.new(4,5,4),Vector3.new(4,5,8),Vector3.new(4,5,9),
108
				Vector3.new(5,5,2),Vector3.new(5,5,3),Vector3.new(5,5,9),Vector3.new(5,5,10),
109
				Vector3.new(6,5,2),Vector3.new(6,5,3),Vector3.new(6,5,9),Vector3.new(6,5,10),
110
				Vector3.new(7,5,2),Vector3.new(7,5,3),Vector3.new(7,5,9),Vector3.new(7,5,10),
111
				Vector3.new(8,5,3),Vector3.new(8,5,4),Vector3.new(8,5,8),Vector3.new(8,5,9),
112
				Vector3.new(9,5,3),Vector3.new(9,5,4),Vector3.new(9,5,5),Vector3.new(9,5,6),
113
				Vector3.new(9,5,7),Vector3.new(9,5,8),Vector3.new(9,5,9),
114
				Vector3.new(10,5,5),Vector3.new(10,5,6),Vector3.new(10,5,7),
115
				
116
				Vector3.new(4,3,5),Vector3.new(4,3,6),Vector3.new(4,3,7),
117
				Vector3.new(5,3,4),Vector3.new(5,3,6),
118
				Vector3.new(5,3,7),Vector3.new(5,3,8),Vector3.new(6,3,4),
119
				Vector3.new(6,3,5),Vector3.new(6,3,6),Vector3.new(6,3,7),
120
				Vector3.new(6,3,8),Vector3.new(7,3,4),Vector3.new(7,3,5),
121
				Vector3.new(7,3,6),Vector3.new(7,3,8),
122
				Vector3.new(8,3,5),Vector3.new(8,3,6),Vector3.new(8,3,7),
123
				Vector3.new(2,3,5),Vector3.new(2,3,6),Vector3.new(2,3,7),
124
				Vector3.new(3,3,3),Vector3.new(3,3,4),
125
				Vector3.new(3,3,6),Vector3.new(3,3,7),Vector3.new(3,3,8),Vector3.new(3,3,9),
126
				Vector3.new(4,3,3),Vector3.new(4,3,4),Vector3.new(4,3,9),
127
				Vector3.new(5,3,2),Vector3.new(5,3,3),Vector3.new(5,3,9),Vector3.new(5,3,10),
128
				Vector3.new(6,3,2),Vector3.new(6,3,10),
129
				Vector3.new(7,3,2),Vector3.new(7,3,3),Vector3.new(7,3,9),Vector3.new(7,3,10),
130
				Vector3.new(8,3,3),Vector3.new(8,3,8),Vector3.new(8,3,9),
131
				Vector3.new(9,3,3),Vector3.new(9,3,4),Vector3.new(9,3,5),
132
				Vector3.new(9,3,7),Vector3.new(9,3,8),Vector3.new(9,3,9),
133
				Vector3.new(10,3,5),Vector3.new(10,3,6),Vector3.new(10,3,7),
134
				
135
				Vector3.new(4,4,5),Vector3.new(4,4,6),Vector3.new(4,4,7),
136
				Vector3.new(5,4,4),Vector3.new(5,4,5),Vector3.new(5,4,6),
137
				Vector3.new(5,4,7),Vector3.new(5,4,8),Vector3.new(6,4,4),
138
				Vector3.new(6,4,6),
139
				Vector3.new(6,4,8),Vector3.new(7,4,4),Vector3.new(7,4,5),
140
				Vector3.new(7,4,6),Vector3.new(7,4,7),Vector3.new(7,4,8),
141
				Vector3.new(8,4,5),Vector3.new(8,4,7),
142
				Vector3.new(2,4,5),Vector3.new(2,4,6),Vector3.new(2,4,7),
143
				Vector3.new(3,4,3),Vector3.new(3,4,4),Vector3.new(3,4,5),
144
				Vector3.new(3,4,6),Vector3.new(3,4,8),Vector3.new(3,4,9),
145
				Vector3.new(4,4,3),Vector3.new(4,4,8),Vector3.new(4,4,9),
146
				Vector3.new(5,4,2),Vector3.new(5,4,3),Vector3.new(5,4,10),
147
				Vector3.new(6,4,2),Vector3.new(6,4,3),Vector3.new(6,4,9),Vector3.new(6,4,10),
148
				Vector3.new(7,4,2),Vector3.new(7,4,9),Vector3.new(7,4,10),
149
				Vector3.new(8,4,3),Vector3.new(8,4,4),Vector3.new(8,4,9),
150
				Vector3.new(9,4,3),Vector3.new(9,4,4),Vector3.new(9,4,5),Vector3.new(9,4,6),
151
				Vector3.new(9,4,7),Vector3.new(9,4,8),Vector3.new(9,4,9),
152
				Vector3.new(10,4,5),Vector3.new(10,4,6),Vector3.new(10,4,7),
153
				
154
				Vector3.new(4,6,5),Vector3.new(4,6,6),Vector3.new(4,6,7),
155
				Vector3.new(5,6,4),Vector3.new(5,6,5),Vector3.new(5,6,6),
156
				Vector3.new(5,6,7),Vector3.new(5,6,8),Vector3.new(6,6,4),
157
				Vector3.new(6,6,5),Vector3.new(6,6,6),Vector3.new(6,6,7),
158
				Vector3.new(6,6,8),Vector3.new(7,6,4),Vector3.new(7,6,5),
159
				Vector3.new(7,6,6),Vector3.new(7,6,7),Vector3.new(7,6,8),
160
				Vector3.new(8,6,5),Vector3.new(8,6,6),Vector3.new(8,6,7),
161
				
162
			},			
163
			overrides = { BrickColor = BrickColors.Red }
164
		},
165
		{
166
			blockPositions = {
167
				Vector3.new(5,2,7),Vector3.new(7,2,5),
168
				Vector3.new(6,3,3),Vector3.new(8,3,4),Vector3.new(3,3,5),Vector3.new(5,3,5),Vector3.new(9,3,6),
169
				Vector3.new(7,3,7),Vector3.new(4,3,8),Vector3.new(6,3,9),
170
				Vector3.new(7,4,3),Vector3.new(4,4,4),Vector3.new(6,4,5),Vector3.new(8,4,6),Vector3.new(3,4,7),
171
				Vector3.new(6,4,7),Vector3.new(8,4,8),Vector3.new(5,4,9),
172
				Vector3.new(6,5,3),Vector3.new(8,5,4),Vector3.new(3,5,5),Vector3.new(5,5,5),Vector3.new(9,5,6),
173
				Vector3.new(7,5,7),Vector3.new(4,5,8),Vector3.new(6,5,9),
174
			},
175
			overrides = { Material = Enum.Material.Plastic, BrickColor = BrickColors.ReallyBlack }
176
		},
177
	},
178
	map = {
179
		{
180
			{0,0,0,0,0,0,0,0,0,0,0},
181
			{0,0,0,0,0,0,0,0,0,0,0},
182
			{0,0,0,0,0,0,0,0,0,0,0},
183
			{0,0,0,0,1,1,1,0,0,0,0},
184
			{0,0,0,1,1,1,1,1,0,0,0},
185
			{0,0,0,1,1,1,1,1,0,0,0},
186
			{0,0,0,1,1,1,1,1,0,0,0},
187
			{0,0,0,0,1,1,1,0,0,0,0},
188
			{0,0,0,0,0,0,0,0,0,0,0},
189
			{0,0,0,0,0,0,0,0,0,0,0},
190
			{0,0,0,0,0,0,0,0,0,0,0},
191
		},
192
		{
193
			{0,0,0,0,0,0,0,0,0,0,0},
194
			{0,0,0,0,1,1,1,0,0,0,0},
195
			{0,0,1,1,1,1,1,1,1,0,0},
196
			{0,0,1,1,1,1,1,1,1,0,0},
197
			{0,1,1,1,1,1,1,1,1,1,0},
198
			{0,1,1,1,1,1,1,1,1,1,0},
199
			{0,1,1,1,1,1,1,1,1,1,0},
200
			{0,0,1,1,1,1,1,1,1,0,0},
201
			{0,0,1,1,1,1,1,1,1,0,0},
202
			{0,0,0,0,1,1,1,0,0,0,0},
203
			{0,0,0,0,0,0,0,0,0,0,0},
204
		},
205
		{
206
			{0,0,0,0,1,1,1,0,0,0,0},
207
			{0,0,1,1,1,1,1,1,1,0,0},
208
			{0,1,1,1,1,1,1,1,1,1,0},
209
			{0,1,1,1,1,1,1,1,1,1,0},
210
			{1,1,1,1,1,1,1,1,1,1,1},
211
			{1,1,1,1,1,1,1,1,1,1,1},
212
			{1,1,1,1,1,1,1,1,1,1,1},
213
			{0,1,1,1,1,1,1,1,1,1,0},
214
			{0,1,1,1,1,1,1,1,1,1,0},
215
			{0,0,1,1,1,1,1,1,1,0,0},
216
			{0,0,0,0,1,1,1,0,0,0,0},
217
		},
218
		{
219
			{0,0,0,0,1,1,1,0,0,0,0},
220
			{0,0,1,1,1,1,1,1,1,0,0},
221
			{0,1,1,1,1,1,1,1,1,1,0},
222
			{0,1,1,1,1,1,1,1,1,1,0},
223
			{1,1,1,1,1,1,1,1,1,1,1},
224
			{1,1,1,1,1,1,1,1,1,1,1},
225
			{1,1,1,1,1,1,1,1,1,1,1},
226
			{0,1,1,1,1,1,1,1,1,1,0},
227
			{0,1,1,1,1,1,1,1,1,1,0},
228
			{0,0,1,1,1,1,1,1,1,0,0},
229
			{0,0,0,0,1,1,1,0,0,0,0},
230
		},
231
		{
232
			{0,0,0,0,1,1,1,0,0,0,0},
233
			{0,0,1,1,1,1,1,1,1,0,0},
234
			{0,1,1,1,1,1,1,1,1,1,0},
235
			{0,1,1,1,1,1,1,1,1,1,0},
236
			{1,1,1,1,1,1,1,1,1,1,1},
237
			{1,1,1,1,1,1,1,1,1,1,1},
238
			{1,1,1,1,1,1,1,1,1,1,1},
239
			{0,1,1,1,1,1,1,1,1,1,0},
240
			{0,1,1,1,1,1,1,1,1,1,0},
241
			{0,0,1,1,1,1,1,1,1,0,0},
242
			{0,0,0,0,1,1,1,0,0,0,0},
243
		},
244
		{
245
			{0,0,0,0,0,0,0,0,0,0,0},
246
			{0,0,0,0,1,1,1,0,0,0,0},
247
			{0,0,1,1,1,1,1,1,1,0,0},
248
			{0,0,1,1,1,1,1,1,1,0,0},
249
			{0,1,1,1,1,1,1,1,1,1,0},
250
			{0,1,1,1,1,1,1,1,1,1,0},
251
			{0,1,1,1,1,1,1,1,1,1,0},
252
			{0,0,1,1,1,1,1,1,1,0,0},
253
			{0,0,1,1,1,1,1,1,1,0,0},
254
			{0,0,0,0,1,1,1,0,0,0,0},
255
			{0,0,0,0,0,0,0,0,0,0,0},
256
		},
257
		{
258
			{0,0,0,0,0,0,0,0,0,0,0},
259
			{0,0,0,0,0,0,0,0,0,0,0},
260
			{0,0,0,0,0,0,0,0,0,0,0},
261
			{0,0,0,0,1,1,1,0,0,0,0},
262
			{0,0,0,1,1,1,1,1,0,0,0},
263
			{0,0,0,1,1,1,1,1,0,0,0},
264
			{0,0,0,1,1,1,1,1,0,0,0},
265
			{0,0,0,0,1,1,1,0,0,0,0},
266
			{0,0,0,0,0,0,0,0,0,0,0},
267
			{0,0,0,0,0,0,0,0,0,0,0},
268
			{0,0,0,0,0,0,0,0,0,0,0},
269
		},
270
	}
271
})