Guest User

Watermelon

a guest
Jun 23rd, 2014
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  1. Levels[09] = MultiplayerLevel.new({
  2. name = "Watermelon",
  3. gameModes = { commonGameModes.earthquakeModeOnGameWin },
  4. entryPoints = { Vector3.new(4,7,5), Vector3.new(4,7,7), Vector3.new(8,7,5), Vector3.new(8,7,7) },
  5. blockPropertyOverrides = {
  6. {
  7. --Shell
  8. blockPositions = {
  9. Vector3.new(4,7,5),Vector3.new(4,7,6),Vector3.new(4,7,7),
  10. Vector3.new(5,7,4),Vector3.new(5,7,5),Vector3.new(5,7,6),
  11. Vector3.new(5,7,7),Vector3.new(5,7,8),Vector3.new(6,7,4),
  12. Vector3.new(6,7,5),Vector3.new(6,7,6),Vector3.new(6,7,7),
  13. Vector3.new(6,7,8),Vector3.new(7,7,4),Vector3.new(7,7,5),
  14. Vector3.new(7,7,6),Vector3.new(7,7,7),Vector3.new(7,7,8),
  15. Vector3.new(8,7,5),Vector3.new(8,7,6),Vector3.new(8,7,7),
  16.  
  17. Vector3.new(2,6,5),Vector3.new(2,6,6),Vector3.new(2,6,7),
  18. Vector3.new(3,6,3),Vector3.new(3,6,4),Vector3.new(3,6,5),
  19. Vector3.new(3,6,6),Vector3.new(3,6,7),Vector3.new(3,6,8),Vector3.new(3,6,9),
  20. Vector3.new(4,6,3),Vector3.new(4,6,4),Vector3.new(4,6,8),Vector3.new(4,6,9),
  21. Vector3.new(5,6,2),Vector3.new(5,6,3),Vector3.new(5,6,9),Vector3.new(5,6,10),
  22. Vector3.new(6,6,2),Vector3.new(6,6,3),Vector3.new(6,6,9),Vector3.new(6,6,10),
  23. Vector3.new(7,6,2),Vector3.new(7,6,3),Vector3.new(7,6,9),Vector3.new(7,6,10),
  24. Vector3.new(8,6,3),Vector3.new(8,6,4),Vector3.new(8,6,8),Vector3.new(8,6,9),
  25. Vector3.new(9,6,3),Vector3.new(9,6,4),Vector3.new(9,6,5),Vector3.new(9,6,6),
  26. Vector3.new(9,6,7),Vector3.new(9,6,8),Vector3.new(9,6,9),
  27. Vector3.new(10,6,5),Vector3.new(10,6,6),Vector3.new(10,6,7),
  28.  
  29. Vector3.new(1,5,5),Vector3.new(1,5,6),Vector3.new(1,5,7),
  30. Vector3.new(2,5,3),Vector3.new(2,5,4),Vector3.new(2,5,8),Vector3.new(2,4,9),
  31. Vector3.new(3,5,2),Vector3.new(3,5,10),
  32. Vector3.new(4,5,2),Vector3.new(4,5,10),
  33. Vector3.new(5,5,1),Vector3.new(5,5,11),
  34. Vector3.new(6,5,1),Vector3.new(6,5,11),
  35. Vector3.new(7,5,1),Vector3.new(7,5,11),
  36. Vector3.new(8,5,2),Vector3.new(8,5,10),
  37. Vector3.new(9,5,2),Vector3.new(9,5,10),
  38. Vector3.new(10,5,3),Vector3.new(10,5,4),Vector3.new(10,5,8),Vector3.new(10,5,9),
  39. Vector3.new(11,5,5),Vector3.new(11,5,6),Vector3.new(11,5,7),
  40.  
  41. Vector3.new(1,4,5),Vector3.new(1,4,6),Vector3.new(1,4,7),
  42. Vector3.new(2,4,3),Vector3.new(2,4,4),Vector3.new(2,4,8),Vector3.new(2,4,9),
  43. Vector3.new(3,4,2),Vector3.new(3,4,10),
  44. Vector3.new(4,4,2),Vector3.new(4,4,10),
  45. Vector3.new(5,4,1),Vector3.new(5,4,11),
  46. Vector3.new(6,4,1),Vector3.new(6,4,11),
  47. Vector3.new(7,4,1),Vector3.new(7,4,11),
  48. Vector3.new(8,4,2),Vector3.new(8,4,10),
  49. Vector3.new(9,4,2),Vector3.new(9,4,10),
  50. Vector3.new(10,4,3),Vector3.new(10,4,4),Vector3.new(10,4,8),Vector3.new(10,4,9),
  51. Vector3.new(11,4,5),Vector3.new(11,4,6),Vector3.new(11,4,7),
  52.  
  53. Vector3.new(1,3,5),Vector3.new(1,3,6),Vector3.new(1,3,7),
  54. Vector3.new(2,3,3),Vector3.new(2,3,4),Vector3.new(2,3,8),Vector3.new(2,3,9),
  55. Vector3.new(3,3,2),Vector3.new(3,3,10),
  56. Vector3.new(4,3,2),Vector3.new(4,3,10),
  57. Vector3.new(5,3,1),Vector3.new(5,3,11),
  58. Vector3.new(6,3,1),Vector3.new(6,3,11),
  59. Vector3.new(7,3,1),Vector3.new(7,3,11),
  60. Vector3.new(8,3,2),Vector3.new(8,3,10),
  61. Vector3.new(9,3,2),Vector3.new(9,3,10),
  62. Vector3.new(10,3,3),Vector3.new(10,3,4),Vector3.new(10,3,8),Vector3.new(10,3,9),
  63. Vector3.new(11,3,5),Vector3.new(11,3,6),Vector3.new(11,3,7),
  64.  
  65. Vector3.new(2,2,5),Vector3.new(2,2,6),Vector3.new(2,2,7),
  66. Vector3.new(3,2,3),Vector3.new(3,2,4),Vector3.new(3,2,5),
  67. Vector3.new(3,2,6),Vector3.new(3,2,7),Vector3.new(3,2,8),Vector3.new(3,2,9),
  68. Vector3.new(4,2,3),Vector3.new(4,2,4),Vector3.new(4,2,8),Vector3.new(4,2,9),
  69. Vector3.new(5,2,2),Vector3.new(5,2,3),Vector3.new(5,2,9),Vector3.new(5,2,10),
  70. Vector3.new(6,2,2),Vector3.new(6,2,3),Vector3.new(6,2,9),Vector3.new(6,2,10),
  71. Vector3.new(7,2,2),Vector3.new(7,2,3),Vector3.new(7,2,9),Vector3.new(7,2,10),
  72. Vector3.new(8,2,3),Vector3.new(8,2,4),Vector3.new(8,2,8),Vector3.new(8,2,9),
  73. Vector3.new(9,2,3),Vector3.new(9,2,4),Vector3.new(9,2,5),Vector3.new(9,2,6),
  74. Vector3.new(9,2,7),Vector3.new(9,2,8),Vector3.new(9,2,9),
  75. Vector3.new(10,2,5),Vector3.new(10,2,6),Vector3.new(10,2,7),
  76.  
  77. Vector3.new(4,1,5),Vector3.new(4,1,6),Vector3.new(4,1,7),
  78. Vector3.new(5,1,4),Vector3.new(5,1,5),Vector3.new(5,1,6),
  79. Vector3.new(5,1,7),Vector3.new(5,1,8),Vector3.new(6,1,4),
  80. Vector3.new(6,1,5),Vector3.new(6,1,6),Vector3.new(6,1,7),
  81. Vector3.new(6,1,8),Vector3.new(7,1,4),Vector3.new(7,1,5),
  82. Vector3.new(7,1,6),Vector3.new(7,1,7),Vector3.new(7,1,8),
  83. Vector3.new(8,1,5),Vector3.new(8,1,6),Vector3.new(8,1,7),
  84. },
  85. overrides = { Texture = 1296, BrickColor = BrickColors.Green }
  86. },
  87. {
  88. blockPositions = {
  89. Vector3.new(4,2,5),Vector3.new(4,2,6),Vector3.new(4,2,7),
  90. Vector3.new(5,2,4),Vector3.new(5,2,5),Vector3.new(5,2,6),
  91. Vector3.new(5,2,8),Vector3.new(6,2,4),
  92. Vector3.new(6,2,5),Vector3.new(6,2,6),Vector3.new(6,2,7),
  93. Vector3.new(6,2,8),Vector3.new(7,2,4),
  94. Vector3.new(7,2,6),Vector3.new(7,2,7),Vector3.new(7,2,8),
  95. Vector3.new(8,2,5),Vector3.new(8,2,6),Vector3.new(8,2,7),
  96.  
  97. Vector3.new(4,5,5),Vector3.new(4,5,6),Vector3.new(4,5,7),
  98. Vector3.new(5,5,4),Vector3.new(5,5,5),Vector3.new(5,5,6),
  99. Vector3.new(5,5,7),Vector3.new(5,5,8),Vector3.new(6,5,4),
  100. Vector3.new(6,5,5),Vector3.new(6,5,6),Vector3.new(6,5,7),
  101. Vector3.new(6,5,8),Vector3.new(7,5,4),Vector3.new(7,5,5),
  102. Vector3.new(7,5,6),Vector3.new(7,5,7),Vector3.new(7,5,8),
  103. Vector3.new(8,5,5),Vector3.new(8,5,6),Vector3.new(8,5,7),
  104. Vector3.new(2,5,5),Vector3.new(2,5,6),Vector3.new(2,5,7),
  105. Vector3.new(3,5,3),Vector3.new(3,5,4),Vector3.new(3,5,5),
  106. Vector3.new(3,5,6),Vector3.new(3,5,7),Vector3.new(3,5,8),Vector3.new(3,5,9),
  107. Vector3.new(4,5,3),Vector3.new(4,5,4),Vector3.new(4,5,8),Vector3.new(4,5,9),
  108. Vector3.new(5,5,2),Vector3.new(5,5,3),Vector3.new(5,5,9),Vector3.new(5,5,10),
  109. Vector3.new(6,5,2),Vector3.new(6,5,3),Vector3.new(6,5,9),Vector3.new(6,5,10),
  110. Vector3.new(7,5,2),Vector3.new(7,5,3),Vector3.new(7,5,9),Vector3.new(7,5,10),
  111. Vector3.new(8,5,3),Vector3.new(8,5,4),Vector3.new(8,5,8),Vector3.new(8,5,9),
  112. Vector3.new(9,5,3),Vector3.new(9,5,4),Vector3.new(9,5,5),Vector3.new(9,5,6),
  113. Vector3.new(9,5,7),Vector3.new(9,5,8),Vector3.new(9,5,9),
  114. Vector3.new(10,5,5),Vector3.new(10,5,6),Vector3.new(10,5,7),
  115.  
  116. Vector3.new(4,3,5),Vector3.new(4,3,6),Vector3.new(4,3,7),
  117. Vector3.new(5,3,4),Vector3.new(5,3,6),
  118. Vector3.new(5,3,7),Vector3.new(5,3,8),Vector3.new(6,3,4),
  119. Vector3.new(6,3,5),Vector3.new(6,3,6),Vector3.new(6,3,7),
  120. Vector3.new(6,3,8),Vector3.new(7,3,4),Vector3.new(7,3,5),
  121. Vector3.new(7,3,6),Vector3.new(7,3,8),
  122. Vector3.new(8,3,5),Vector3.new(8,3,6),Vector3.new(8,3,7),
  123. Vector3.new(2,3,5),Vector3.new(2,3,6),Vector3.new(2,3,7),
  124. Vector3.new(3,3,3),Vector3.new(3,3,4),
  125. Vector3.new(3,3,6),Vector3.new(3,3,7),Vector3.new(3,3,8),Vector3.new(3,3,9),
  126. Vector3.new(4,3,3),Vector3.new(4,3,4),Vector3.new(4,3,9),
  127. Vector3.new(5,3,2),Vector3.new(5,3,3),Vector3.new(5,3,9),Vector3.new(5,3,10),
  128. Vector3.new(6,3,2),Vector3.new(6,3,10),
  129. Vector3.new(7,3,2),Vector3.new(7,3,3),Vector3.new(7,3,9),Vector3.new(7,3,10),
  130. Vector3.new(8,3,3),Vector3.new(8,3,8),Vector3.new(8,3,9),
  131. Vector3.new(9,3,3),Vector3.new(9,3,4),Vector3.new(9,3,5),
  132. Vector3.new(9,3,7),Vector3.new(9,3,8),Vector3.new(9,3,9),
  133. Vector3.new(10,3,5),Vector3.new(10,3,6),Vector3.new(10,3,7),
  134.  
  135. Vector3.new(4,4,5),Vector3.new(4,4,6),Vector3.new(4,4,7),
  136. Vector3.new(5,4,4),Vector3.new(5,4,5),Vector3.new(5,4,6),
  137. Vector3.new(5,4,7),Vector3.new(5,4,8),Vector3.new(6,4,4),
  138. Vector3.new(6,4,6),
  139. Vector3.new(6,4,8),Vector3.new(7,4,4),Vector3.new(7,4,5),
  140. Vector3.new(7,4,6),Vector3.new(7,4,7),Vector3.new(7,4,8),
  141. Vector3.new(8,4,5),Vector3.new(8,4,7),
  142. Vector3.new(2,4,5),Vector3.new(2,4,6),Vector3.new(2,4,7),
  143. Vector3.new(3,4,3),Vector3.new(3,4,4),Vector3.new(3,4,5),
  144. Vector3.new(3,4,6),Vector3.new(3,4,8),Vector3.new(3,4,9),
  145. Vector3.new(4,4,3),Vector3.new(4,4,8),Vector3.new(4,4,9),
  146. Vector3.new(5,4,2),Vector3.new(5,4,3),Vector3.new(5,4,10),
  147. Vector3.new(6,4,2),Vector3.new(6,4,3),Vector3.new(6,4,9),Vector3.new(6,4,10),
  148. Vector3.new(7,4,2),Vector3.new(7,4,9),Vector3.new(7,4,10),
  149. Vector3.new(8,4,3),Vector3.new(8,4,4),Vector3.new(8,4,9),
  150. Vector3.new(9,4,3),Vector3.new(9,4,4),Vector3.new(9,4,5),Vector3.new(9,4,6),
  151. Vector3.new(9,4,7),Vector3.new(9,4,8),Vector3.new(9,4,9),
  152. Vector3.new(10,4,5),Vector3.new(10,4,6),Vector3.new(10,4,7),
  153.  
  154. Vector3.new(4,6,5),Vector3.new(4,6,6),Vector3.new(4,6,7),
  155. Vector3.new(5,6,4),Vector3.new(5,6,5),Vector3.new(5,6,6),
  156. Vector3.new(5,6,7),Vector3.new(5,6,8),Vector3.new(6,6,4),
  157. Vector3.new(6,6,5),Vector3.new(6,6,6),Vector3.new(6,6,7),
  158. Vector3.new(6,6,8),Vector3.new(7,6,4),Vector3.new(7,6,5),
  159. Vector3.new(7,6,6),Vector3.new(7,6,7),Vector3.new(7,6,8),
  160. Vector3.new(8,6,5),Vector3.new(8,6,6),Vector3.new(8,6,7),
  161.  
  162. },
  163. overrides = { BrickColor = BrickColors.Red }
  164. },
  165. {
  166. blockPositions = {
  167. Vector3.new(5,2,7),Vector3.new(7,2,5),
  168. Vector3.new(6,3,3),Vector3.new(8,3,4),Vector3.new(3,3,5),Vector3.new(5,3,5),Vector3.new(9,3,6),
  169. Vector3.new(7,3,7),Vector3.new(4,3,8),Vector3.new(6,3,9),
  170. Vector3.new(7,4,3),Vector3.new(4,4,4),Vector3.new(6,4,5),Vector3.new(8,4,6),Vector3.new(3,4,7),
  171. Vector3.new(6,4,7),Vector3.new(8,4,8),Vector3.new(5,4,9),
  172. Vector3.new(6,5,3),Vector3.new(8,5,4),Vector3.new(3,5,5),Vector3.new(5,5,5),Vector3.new(9,5,6),
  173. Vector3.new(7,5,7),Vector3.new(4,5,8),Vector3.new(6,5,9),
  174. },
  175. overrides = { Material = Enum.Material.Plastic, BrickColor = BrickColors.ReallyBlack }
  176. },
  177. },
  178. map = {
  179. {
  180. {0,0,0,0,0,0,0,0,0,0,0},
  181. {0,0,0,0,0,0,0,0,0,0,0},
  182. {0,0,0,0,0,0,0,0,0,0,0},
  183. {0,0,0,0,1,1,1,0,0,0,0},
  184. {0,0,0,1,1,1,1,1,0,0,0},
  185. {0,0,0,1,1,1,1,1,0,0,0},
  186. {0,0,0,1,1,1,1,1,0,0,0},
  187. {0,0,0,0,1,1,1,0,0,0,0},
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  228. {0,0,1,1,1,1,1,1,1,0,0},
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  237. {1,1,1,1,1,1,1,1,1,1,1},
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  239. {0,1,1,1,1,1,1,1,1,1,0},
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  241. {0,0,1,1,1,1,1,1,1,0,0},
  242. {0,0,0,0,1,1,1,0,0,0,0},
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  244. {
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  246. {0,0,0,0,1,1,1,0,0,0,0},
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  248. {0,0,1,1,1,1,1,1,1,0,0},
  249. {0,1,1,1,1,1,1,1,1,1,0},
  250. {0,1,1,1,1,1,1,1,1,1,0},
  251. {0,1,1,1,1,1,1,1,1,1,0},
  252. {0,0,1,1,1,1,1,1,1,0,0},
  253. {0,0,1,1,1,1,1,1,1,0,0},
  254. {0,0,0,0,1,1,1,0,0,0,0},
  255. {0,0,0,0,0,0,0,0,0,0,0},
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  257. {
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  261. {0,0,0,0,1,1,1,0,0,0,0},
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  263. {0,0,0,1,1,1,1,1,0,0,0},
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  265. {0,0,0,0,1,1,1,0,0,0,0},
  266. {0,0,0,0,0,0,0,0,0,0,0},
  267. {0,0,0,0,0,0,0,0,0,0,0},
  268. {0,0,0,0,0,0,0,0,0,0,0},
  269. },
  270. }
  271. })
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