SHOW:
|
|
- or go back to the newest paste.
| 1 | - | #define SCR_NEWLINE |
| 1 | + | define SCR_NEWLINE |
| 2 | myx = writingx | |
| 3 | myy = (myy + vspacing) | |
| 4 | lineno = (lineno + 1) | |
| 5 | define SCR_TEXTSETUP | |
| 6 | - | #define SCR_TEXTSETUP |
| 6 | + | |
| 7 | mycolor=argument1 // variable color | |
| 8 | writingx = argument2 //top left x coord | |
| 9 | writingy = argument3 //top left y coord | |
| 10 | writingxend = argument4 //right boundingbox | |
| 11 | shake=argument5 //amount of text shaking | |
| 12 | textspeed=argument6 //rate of text parse | |
| 13 | txtsound=argument7 //what default sound | |
| 14 | spacing=argument8 //text spacing | |
| 15 | vspacing=argument9 //vertical spacing yep, old default was 25 | |
| 16 | ||
| 17 | define SCR_TEXT | |
| 18 | - | #define SCR_TEXT |
| 18 | + | |
| 19 | {
| |
| 20 | case argument0=0: | |
| 21 | break; | |
| 22 | case argument0=1: | |
| 23 | global.msg[0]="\XLa, la.^3 &Time to wake&up and\R smell\X &the^4 pain./"; | |
| 24 | global.msg[1]="* Though^2.^4.^6.^8.&It's still a&little shaky./"; | |
| 25 | global.msg[2]="fhuehfuehfuehfuheufhe/%"; | |
| 26 | global.msg[3]="%%%"; | |
| 27 | break; | |
| 28 | case argument0=2: | |
| 29 | global.msg[0]="* TestMonster and its cohorts&draw near!"; | |
| 30 | global.msg[1]="%%%"; | |
| 31 | break; | |
| 32 | case argument0=3: //monster names | |
| 33 | global.msg[0] = " " | |
| 34 | if global.monster[0] = 1 then | |
| 35 | {
| |
| 36 | global.msg[0]=" * " + global.monstername[0]; | |
| 37 | if global.monstertype[0] = global.monstertype[1] or global.monstertype[0] = global.monstertype[2] then global.msg[0]+=" A" | |
| 38 | } | |
| 39 | global.msg[0]+=" &" | |
| 40 | if global.monster[1] = 1 then | |
| 41 | {
| |
| 42 | global.msg[0]+=" * " + global.monstername[1]; | |
| 43 | if global.monstertype[1] = global.monstertype[0] then global.msg[0]+=" B" | |
| 44 | } | |
| 45 | global.msg[0]+=" &" | |
| 46 | if global.monster[2] = 1 then | |
| 47 | {
| |
| 48 | global.msg[0]+=" * " + global.monstername[2]; | |
| 49 | if global.monstertype[2] = global.monstertype[1] then global.msg[0]+=" C" | |
| 50 | } | |
| 51 | global.msg[1]="%%%"; | |
| 52 | break; | |
| 53 | ||
| 54 | case argument0=7: | |
| 55 | global.msg[0]=" * Spare" | |
| 56 | if global.mercy=0 then global.msg[0]+="& * Flee" | |
| 57 | break; | |
| 58 | ||
| 59 | case argument0=9: //itemnames for first menu | |
| 60 | global.msg[0] = " * " + global.itemnameb[0] + " " | |
| 61 | if global.item[1]!=0 then global.msg[0]+= "* " + global.itemnameb[1] | |
| 62 | global.msg[0]+=" &" | |
| 63 | if global.item[2]!=0 then global.msg[0]+= " * " + global.itemnameb[2] +" " | |
| 64 | if global.item[3]!=0 then global.msg[0]+= "* " + global.itemnameb[3] | |
| 65 | global.msg[0]+=" & PAGE 1" | |
| 66 | global.msg[1]="%%%" | |
| 67 | break; | |
| 68 | case argument0=10: //itemnames for second menu | |
| 69 | global.msg[0] = " * " + global.itemnameb[4] + " " | |
| 70 | if global.item[5]!=0 then global.msg[0]+= "* " + global.itemnameb[5] | |
| 71 | global.msg[0]+=" &" | |
| 72 | if global.item[6]!=0 then global.msg[0]+= " * " + global.itemnameb[6] +" " | |
| 73 | if global.item[7]!=0 then global.msg[0]+= "* " + global.itemnameb[7] | |
| 74 | global.msg[0]+=" & PAGE 2" | |
| 75 | global.msg[1]="%%%" | |
| 76 | break; | |
| 77 | ||
| 78 | case argument0=11: //recovery item add | |
| 79 | global.msg[0] += " &" | |
| 80 | if global.item[8] < 9990 then | |
| 81 | {
| |
| 82 | global.msg[0] += "* You recovered " + string(global.item[8]) + " HP!/%" | |
| 83 | } | |
| 84 | else global.msg[0] += "* Your HP was maxed out./%" | |
| 85 | break; | |
| 86 | ||
| 87 | case argument0=12: //throwing away an item | |
| 88 | i=round(random(14)) | |
| 89 | if i=0 then global.msg[0]="* You bid a quiet farewell& to the " + global.itemname[global.menucoord[1]] + "." | |
| 90 | if i=1 then global.msg[0]="* You put the " + global.itemname[global.menucoord[1]] + "& on the ground and gave it a& little pat." | |
| 91 | // if i=2 then global.msg[0]="* Nothing but somber goodbyes& for the " + global.itemname[global.menucoord[1]] + "." | |
| 92 | if i=2 then global.msg[0]="* You threw the " + global.itemname[global.menucoord[1]] + "& on the ground like the piece& of trash it is." | |
| 93 | if i=3 then global.msg[0]="* You abandoned the & " + global.itemname[global.menucoord[1]] + "." | |
| 94 | if i>3 then global.msg[0]="* The " + global.itemname[global.menucoord[1]] + " was& thrown away." | |
| 95 | global.msg[0]+="/%" | |
| 96 | break; | |
| 97 | ||
| 98 | ||
| 99 | case argument0=14: //RUNNING AWAY | |
| 100 | i=round(random(20)) | |
| 101 | if i=0 or i=1 then global.msg[0]=" * I'm outta here." | |
| 102 | if i=2 then global.msg[0]=" * I've got better to do." | |
| 103 | if i>3 then global.msg[0]=" * Escaped..." | |
| 104 | if i=3 then global.msg[0]=" * Don't slow me down." | |
| 105 | break; | |
| 106 | ||
| 107 | case argument0=15: //save pt | |
| 108 | if room=room_ruins1 then global.msg[0]="* (The shadow of the ruins& looms above^1, filling you with& determination.)/%%" | |
| 109 | if room=room_ruins7 then global.msg[0]="* (Playfully crinkling through& the leaves fills you with& determination.)/%%" | |
| 110 | if room=room_ruins12A then { global.msg[0]="* (Knowing the mouse might one& day leave its hole and& get the cheese...)/"; global.msg[1]="* (It fills you with& determination.)/%%"; }
| |
| 111 | if room=room_ruins19 then global.msg[0]="* (Seeing such a cute^1, tidy& house in the RUINS gives& you determination.)/%%" | |
| 112 | if global.flag[202]>=monsterpopulation1 then global.msg[0]="* Determination./%%" | |
| 113 | break; | |
| 114 | ||
| 115 | case argument0=16: //putting away an item | |
| 116 | i=round(random(14)) | |
| 117 | script_execute(scr_itemname) | |
| 118 | if i<=12 then global.msg[0]="* The " + global.itemname[global.menucoord[6]] + " was& put away." | |
| 119 | if i>12 then global.msg[0]="* The " + global.itemname[global.menucoord[6]] + " was& tossed inside recklessly." | |
| 120 | if i>13 then global.msg[0]="* The " + global.itemname[global.menucoord[6]] + " was& placed thoughtfully inside." | |
| 121 | global.msg[0]+="/%" | |
| 122 | break; | |
| 123 | ||
| 124 | case argument0=17: //getting an item | |
| 125 | i=round(random(14)) | |
| 126 | script_execute(scr_storagename,300) | |
| 127 | if i<=12 then global.msg[0]="* The " + global.itemname[global.menucoord[7]] + " was& taken out." | |
| 128 | if i>12 then global.msg[0]="* The " + global.itemname[global.menucoord[7]] + " was& grabbed impatiently." | |
| 129 | if i>13 then global.msg[0]="* The " + global.itemname[global.menucoord[7]] + " was& taken out and held like a& small puppy." | |
| 130 | global.msg[0]+="/%" | |
| 131 | break; | |
| 132 | ||
| 133 | case argument0=18: //can't carry any more | |
| 134 | global.msg[0]="* You can't carry any more./%%" | |
| 135 | break; | |
| 136 | ||
| 137 | case argument0=19: //can't carry any more | |
| 138 | global.msg[0]="* The box is full./%%" | |
| 139 | break; | |
| 140 | ||
| 141 | case argument0=30: //itembox1 | |
| 142 | global.msg[0]="* Use the box?& & Yes No \C /" | |
| 143 | global.msg[1]=" " | |
| 144 | global.msg[2]=" " | |
| 145 | break; | |
| 146 | ||
| 147 | case argument0=31: //itembox2 | |
| 148 | if global.choice=0 then | |
| 149 | {
| |
| 150 | global.msg[0]="* What to do?& & Put in Take out\C /" | |
| 151 | global.msg[1]=" " | |
| 152 | global.msg[2]=" " | |
| 153 | } | |
| 154 | if global.choice=1 then global.msg[0]="%%" | |
| 155 | break; | |
| 156 | ||
| 157 | case argument0=32: //itembox2 | |
| 158 | if global.choice=0 then | |
| 159 | {
| |
| 160 | if instance_exists(obj_storagemenu)==false | |
| 161 | instance_create(0,0,obj_storagemenu) | |
| 162 | obj_storagemenu.j=1 | |
| 163 | global.menucoord[6]=0 | |
| 164 | global.msg[0]="%%" | |
| 165 | } | |
| 166 | if global.choice=1 then | |
| 167 | {
| |
| 168 | if instance_exists(obj_storagemenu)==false | |
| 169 | instance_create(0,0,obj_storagemenu) | |
| 170 | obj_storagemenu.j=2 | |
| 171 | global.menucoord[7]=0 | |
| 172 | global.msg[0]="%%" | |
| 173 | } | |
| 174 | break; | |
| 175 | ||
| 176 | ||
| 177 | ||
| 178 | // main script | |
| 179 | ||
| 180 | case argument0=200: //flowey's first message | |
| 181 | global.msg[0]="\W* Howdy^2!&* I'm\Y FLOWEY\W.^2 &* \YFLOWEY\W the \YFLOWER\W!/" | |
| 182 | global.msg[1]="* Hmmm.../" | |
| 183 | global.msg[2]="* You're new to the& UNDERGROUND^2, aren'tcha?/" | |
| 184 | global.msg[3]="* Golly^1, you must be& so confused./" | |
| 185 | global.msg[4]="* Someone ought to teach& you how things work& around here!/" | |
| 186 | global.msg[5]="* I guess little old me& will have to do./" | |
| 187 | global.msg[6]="* Ready^2?&* Here we go!/%%" | |
| 188 | break; | |
| 189 | ||
| 190 | case argument0=201: //toriel says "this way" | |
| 191 | global.msg[0]="\E2* This way./%%" | |
| 192 | global.msg[1]="%%%" | |
| 193 | break; | |
| 194 | ||
| 195 | case argument=202: //toriel from here on | |
| 196 | global.msg[0]="\E2* Welcome to your new& home^1, innocent one./" | |
| 197 | global.msg[1]="* Allow me to educate you& in the operation of the& RUINS./%%" | |
| 198 | break; | |
| 199 | ||
| 200 | case argument=203: | |
| 201 | global.msg[0]="\E2* The RUINS are full of& puzzles./" | |
| 202 | global.msg[1]="* Ancient fusions between & diversions and doorkeys./" | |
| 203 | global.msg[2]="* One must solve them& to move from room to& room./" | |
| 204 | global.msg[3]="* Please adjust yourself to the sight of them./%" | |
| 205 | break; | |
| 206 | ||
| 207 | case argument=204: | |
| 208 | global.msg[0]="\E2* To make progress here,^1 & you will need to trigger& several switches./" | |
| 209 | global.msg[1]="* Do not worry,^1 I have & labelled the ones that& you need to flip./%" | |
| 210 | break; | |
| 211 | ||
| 212 | case argument=205: | |
| 213 | global.msg[0]="\E2* The first switch is over& on the wall./%" | |
| 214 | break; | |
| 215 | ||
| 216 | case argument=206: | |
| 217 | global.msg[0]="\E1* Do you need some help..^1?&* Press the switch on the wall./" | |
| 218 | global.msg[1]="\E0* Come on^1, you can do it!/%" | |
| 219 | break; | |
| 220 | ||
| 221 | case argument=207: | |
| 222 | global.msg[0]="\E2* Go on^1, press the switch& on the left./%" | |
| 223 | break; | |
| 224 | case argument=208: | |
| 225 | global.msg[0]="\E1* You do know which way& left is^1, do you not?/" | |
| 226 | global.msg[1]="\E0* Press the switch that I& labelled for you./%" | |
| 227 | break; | |
| 228 | ||
| 229 | case argument=209: | |
| 230 | global.msg[0]="\E1* You are very curious,^1 & are you not?/" | |
| 231 | global.msg[1]="\E1* Please understand.^2 & \E0I only want the best& for you./%" | |
| 232 | break; | |
| 233 | ||
| 234 | case argument=210: | |
| 235 | global.msg[0]="\E0* Splendid!^2 &* I am proud of you,^1 & little one./" | |
| 236 | global.msg[1]="* Let us move to the& next room./%" | |
| 237 | break; | |
| 238 | ||
| 239 | case argument=211: | |
| 240 | global.msg[0]="\E1* As a human living in& the UNDERGROUND,^1 & monsters may attack you./" | |
| 241 | global.msg[1]="\E2* You will need to be& prepared for this& situation./" | |
| 242 | global.msg[2]="\E0* However, worry not!^2 &* The process is simple./" | |
| 243 | global.msg[3]="\E2* When you encounter a & monster,^1 you will enter& a FIGHT./" | |
| 244 | global.msg[4]="* While you are in a& FIGHT^1, strike up a& friendly conversation./" | |
| 245 | global.msg[5]="\E2* Stall for time.& I will come to resolve& the conflict./" | |
| 246 | global.msg[6]="\E2* Practice talking to& the dummy./%" | |
| 247 | break; | |
| 248 | ||
| 249 | case argument=212: | |
| 250 | if global.flag[12]=1 | |
| 251 | {
| |
| 252 | global.msg[0]="\E1* Ahh,^1 the dummies are& not for fighting!^2 &* They are for talking!/" | |
| 253 | global.msg[1]="* We do not want to hurt& anybody, do we...?^2 \E0 &* Come now./%" | |
| 254 | } | |
| 255 | if global.flag[10]=1 | |
| 256 | {
| |
| 257 | global.msg[0]="\E0* Ah,^1 very good!^2 &* You are very good./%" | |
| 258 | } | |
| 259 | if global.flag[11]=1 | |
| 260 | {
| |
| 261 | global.msg[0]="\E1* .../" | |
| 262 | global.msg[1]="\E1* ... you ran away.../" | |
| 263 | global.msg[2]="\E0* Truthfully^1, that was& not a poor choice./" | |
| 264 | global.msg[3]="\E0* It is better to& avoid conflict& whenever possible./" | |
| 265 | global.msg[4]="\E1* That..^1. however^1, is& only a dummy^2.&* It cannot harm you./" | |
| 266 | global.msg[5]="\E1* It is made of cotton^1.&* It has no desire& for revenge.../" | |
| 267 | global.msg[6]="\E0* Nevermind^2.&* Stay close to me and& I will keep you safe./%" | |
| 268 | } | |
| 269 | if global.flag[13]=1 | |
| 270 | {
| |
| 271 | global.msg[0]="\E3* ^1.^1.^1./" | |
| 272 | global.msg[1]="\E4* ^1.^1.^1./" | |
| 273 | global.msg[2]="\E0* The next room awaits./%" | |
| 274 | } | |
| 275 | break; | |
| 276 | ||
| 277 | case argument=213: | |
| 278 | global.msg[0]="\E2* Practice talking to& the dummy./" | |
| 279 | global.msg[1]="\E1* You can say anything..^2.\E2 &* I do not think the dummy& will be bothered./%" | |
| 280 | break; | |
| 281 | ||
| 282 | ||
| 283 | case argument=214: | |
| 284 | global.msg[0]="\E0* Do you need some& ideas for conversation& topics?/" | |
| 285 | global.msg[1]="* Well^1, I often start with& a simple 'how do you& do...'/" | |
| 286 | global.msg[2]="* You could ask them about& their favorite books.../" | |
| 287 | global.msg[3]="* Jokes can be useful for& 'breaking the ice.'/" | |
| 288 | global.msg[4]="* Listen to this one.../" | |
| 289 | global.msg[5]="* What did the skeleton& tile his roof with?/" | |
| 290 | global.msg[6]="* ... SHIN-gles!/" | |
| 291 | global.msg[7]="\E1* .../" | |
| 292 | global.msg[8]="\E0* Well^1, I thought it& was amusing./%" | |
| 293 | break; | |
| 294 | ||
| 295 | case argument=215: | |
| 296 | global.msg[0]="\E2* Practice talking to& the dummy./" | |
| 297 | global.msg[1]="\E1* You can say anything..^2.\E0 &* The dummy will not& be bothered./%" | |
| 298 | break; | |
| 299 | ||
| 300 | case argument=216: | |
| 301 | global.msg[0]="\E1* There is another puzzle& in this room.../" | |
| 302 | global.msg[1]="\E0* I wonder if you can& solve it?/%" | |
| 303 | break; | |
| 304 | ||
| 305 | case argument=217: | |
| 306 | global.msg[0]="\E1* This is the puzzle^1,& but.../" | |
| 307 | global.msg[1]="\E0* Here^1, take my hand& for a moment./%" | |
| 308 | break; | |
| 309 | ||
| 310 | case argument=218: | |
| 311 | global.msg[0]="\E1* Puzzles seem a little& too dangerous for& now./%" | |
| 312 | break; | |
| 313 | ||
| 314 | case argument=219: | |
| 315 | global.msg[0]=".../%" | |
| 316 | break; | |
| 317 | ||
| 318 | case argument=220: | |
| 319 | global.msg[0]="\E2* Greetings,^1 my child^2.&* Do not worry^1, I did& not leave you./" | |
| 320 | global.msg[1]="\E0* I was merely behind this& pillar the whole time./" | |
| 321 | global.msg[2]="* Thank you for trusting& me./" | |
| 322 | global.msg[3]="\E2* However^1, there was an& important reason for& this exercise./" | |
| 323 | global.msg[4]="* ... to test your& independence./" | |
| 324 | global.msg[5]="\E1* I must attend to some& business^1, and you must& stay alone for a while./" | |
| 325 | global.msg[6]="\E0* Please remain here^2.&*\E1 It's dangerous to& explore by yourself./" | |
| 326 | global.msg[7]="\E0* I have an idea^2.&* I will give you a& CELL PHONE./" | |
| 327 | global.msg[8]="* If you have a need for& anything^1, just call./" | |
| 328 | global.msg[9]="\E1* Be good^1, alright?/%" | |
| 329 | break; | |
| 330 | ||
| 331 | case argument=221: | |
| 332 | global.msg[0]="\E0* You have done& excellently thus& far^1, my child./" | |
| 333 | global.msg[1]="\E2* However... I have a& difficult request to ask& of you./" | |
| 334 | global.msg[2]="* .../" | |
| 335 | global.msg[3]="* I would like you to walk& to the end of the room& by yourself./" | |
| 336 | global.msg[4]="\E1* Forgive me for this./%" | |
| 337 | break; | |
| 338 | ||
| 339 | case argument=222: | |
| 340 | global.msg[0]="* Ring..\E0.\TT /" | |
| 341 | global.msg[1]="\F1 %" | |
| 342 | global.msg[2]="* Hello?&* This is TORIEL./" | |
| 343 | global.msg[3]="* For no reason in& particular...&* Which do you prefer?/" | |
| 344 | global.msg[4]="* Cinnamon or& butterscotch?& Cinnamon Bscotch \C /" | |
| 345 | global.msg[5]=" " | |
| 346 | break; | |
| 347 | ||
| 348 | case argument=223: | |
| 349 | if global.choice=0 then global.flag[46]=0 | |
| 350 | if global.choice=1 then global.flag[46]=1 | |
| 351 | global.msg[0]="* Oh^1, I see.&* Thank you very much!/" | |
| 352 | global.msg[1]="\TS \F0 \T0 %" | |
| 353 | global.msg[2]="* Click.../%%" | |
| 354 | global.msg[5]="* /" | |
| 355 | break; | |
| 356 | ||
| 357 | ||
| 358 | case argument0=500: //flowers | |
| 359 | global.msg[0]="* Beautiful flowers^2.&* They must have& broken your fall./%%" | |
| 360 | global.msg[1]="%%%" | |
| 361 | break; | |
| 362 | ||
| 363 | case argument0=501: //sign | |
| 364 | global.msg[0]='* "Press [Z] to read signs!"/%%' | |
| 365 | break; | |
| 366 | ||
| 367 | case argument0=502: //pillar1 | |
| 368 | global.msg[0]='* Just a regular old pillar./%%' | |
| 369 | break; | |
| 370 | ||
| 371 | case argument0=503: //sign1 | |
| 372 | global.msg[0]="* Please don't step on the& leaves./%%" | |
| 373 | break; | |
| 374 | ||
| 375 | case argument0=504: //sign1 | |
| 376 | global.msg[0]="* Didn't you read the sign& downstairs?/%%" | |
| 377 | break; | |
| 378 | ||
| 379 | case argument0=505: //goofyrock | |
| 380 | conversation=obj_goofyrock.conversation | |
| 381 | if global.flag[33]=0 then | |
| 382 | {
| |
| 383 | if conversation=0 then | |
| 384 | {
| |
| 385 | global.msg[0]="* WHOA there^1, pardner^2!&* Who said you could push& me around?/" | |
| 386 | global.msg[1]="* HMM^2?&* So you're ASKIN' me to& move over?/" | |
| 387 | global.msg[2]="* Okay^1, just for you^1,& pumpkin./%%" | |
| 388 | } | |
| 389 | if conversation=3 then | |
| 390 | {
| |
| 391 | global.msg[0]="* HMM^2?&* You want me to move some& more?/" | |
| 392 | global.msg[1]="* Alrighty^1, how's this?/%%" | |
| 393 | } | |
| 394 | if conversation=6 then | |
| 395 | {
| |
| 396 | global.msg[0]="* HMM^2?&* That was the wrong direction?/" | |
| 397 | global.msg[1]="* Okay^1, think I got it./%%" | |
| 398 | } | |
| 399 | if conversation=9 then | |
| 400 | global.msg[0]="* Was that helpful?/%%" | |
| 401 | if conversation=12 then | |
| 402 | {
| |
| 403 | global.msg[0]="* HMM^2?&* You wanted me to STAY there?/" | |
| 404 | global.msg[1]="* You're giving me a real& workout./%%" | |
| 405 | } | |
| 406 | } | |
| 407 | else | |
| 408 | global.msg[0]="* Aren't things easier when& you just ask?/%%" | |
| 409 | break; | |
| 410 | ||
| 411 | case argument0=508: | |
| 412 | doak=0 | |
| 413 | noroom=0 | |
| 414 | if global.flag[34]<4 then | |
| 415 | {
| |
| 416 | global.msg[0]="*'Take one.'&* Take a candy?& Yes No \C" | |
| 417 | if global.flag[34]=0 then global.msg[0]="* It says 'take one.'&* Take a piece of candy?& Yes No \C" | |
| 418 | } | |
| 419 | else global.msg[0]="* Look at what you've done./%%" | |
| 420 | break; | |
| 421 | ||
| 422 | case argument0=509: | |
| 423 | if global.choice=0 then | |
| 424 | {
| |
| 425 | if global.flag[34]<4 then | |
| 426 | {
| |
| 427 | if doak=0 then | |
| 428 | {
| |
| 429 | doak=1 | |
| 430 | script_execute(scr_itemget,1) | |
| 431 | if noroom=0 then global.flag[34]+=1 | |
| 432 | } | |
| 433 | } | |
| 434 | if noroom=0 then | |
| 435 | {
| |
| 436 | if global.flag[34]=1 then global.msg[0]="* You took a piece of candy.&* (Press [C] to open the menu.)/%%" | |
| 437 | if global.flag[34]=2 then global.msg[0]="* You took more candy^1.&* How disgusting../%%" | |
| 438 | if global.flag[34]=3 then global.msg[0]="* You take another piece.&* You feel like the& scum of the earth.../%%" | |
| 439 | if global.flag[34]=4 then global.msg[0]="* You took too much too fast.&* The candy spills onto& the floor./%%" | |
| 440 | } | |
| 441 | if noroom=1 then global.msg[0]="* You tried to take a piece& of candy^1, but you didn't& have any room./%%" | |
| 442 | } | |
| 443 | if global.choice=1 then | |
| 444 | {
| |
| 445 | global.msg[0]="* You decided not to take some./%%" | |
| 446 | } | |
| 447 | break; | |
| 448 | ||
| 449 | case argument0=510: | |
| 450 | global.msg[0]="* zzzzzzzzzzzzzzz..^1.&* zzzzzzzzzzzzzz.../" | |
| 451 | global.msg[1]="* zzzzzzzzzz..^1.&* (are they gone yet^1)&* zzzzzzzzzzzzzzz.../" | |
| 452 | global.msg[2]="* (This ghost keeps saying 'z'& out loud repeatedly^1,& pretending to sleep.)/" | |
| 453 | global.msg[3]="* Move it with force?& & Yes No \C" | |
| 454 | break; | |
| 455 | ||
| 456 | case argument0=511: | |
| 457 | global.msg[0]="%%" | |
| 458 | // if global.choice=0 then | |
| 459 | // {
| |
| 460 | ||
| 461 | // if global.flag[34]=1 then global.msg[0]="* You took a piece of candy.&* (Press CTRL to open the menu.)/%%" | |
| 462 | // if global.flag[34]=2 then global.msg[0]="* You took more candy^1.&* No one will know you took& more than one.../%%" | |
| 463 | // if global.flag[34]=3 then global.msg[0]="* You take another piece.&* Your inhibitions begin to& melt away./%%" | |
| 464 | // if global.flag[34]=4 then global.msg[0]="* You took too much too fast.&* The candy spills onto& the floor./%%" | |
| 465 | // } | |
| 466 | ||
| 467 | //if global.choice=1 then | |
| 468 | // {
| |
| 469 | // global.msg[0]="* You decided not to take some./%%" | |
| 470 | // } | |
| 471 | break; | |
| 472 | ||
| 473 | case argument0=512: | |
| 474 | doak=0 | |
| 475 | noroom=0 | |
| 476 | global.msg[0]="* It says 'Take them all.'&* Take a candy?& Yes No \C" | |
| 477 | break; | |
| 478 | ||
| 479 | case argument0=513: | |
| 480 | script_execute(scr_itemcheck,5) | |
| 481 | if global.choice=0 then | |
| 482 | {
| |
| 483 | if haveit=0 then | |
| 484 | if doak=0 then | |
| 485 | {
| |
| 486 | doak=1 | |
| 487 | script_execute(scr_itemget,5) | |
| 488 | } | |
| 489 | } | |
| 490 | if noroom=0 then | |
| 491 | {
| |
| 492 | global.msg[0]="* You took a piece.&* Boy^1, that's heavy./%%" | |
| 493 | } | |
| 494 | if haveit=1 then global.msg[0]="* You can't carry more.&* It's just too heavy./%%" | |
| 495 | if noroom=1 then global.msg[0]="* You tried to take a piece& of candy^1, but you didn't& have any room./%%" | |
| 496 | if global.choice=1 then | |
| 497 | {
| |
| 498 | global.msg[0]="* You decided not to take some./%%" | |
| 499 | } | |
| 500 | break; | |
| 501 | ||
| 502 | case argument0=514: | |
| 503 | doak=0 | |
| 504 | noroom=0 | |
| 505 | global.msg[0]="* Leave 7G in the web?& & Yes No \C" | |
| 506 | break; | |
| 507 | ||
| 508 | case argument0=515: | |
| 509 | script_execute(scr_cost,7) | |
| 510 | if global.choice=0 then | |
| 511 | {
| |
| 512 | if afford=1 then | |
| 513 | if doak=0 then | |
| 514 | {
| |
| 515 | doak=1 | |
| 516 | script_execute(scr_itemget,7) | |
| 517 | if noroom=0 then global.gold-=7 | |
| 518 | } | |
| 519 | } | |
| 520 | if noroom=0 then | |
| 521 | {
| |
| 522 | global.msg[0]="* Some spiders crawled down& and gave you a donut./%%" | |
| 523 | if afford=0 then global.msg[0]="* You didn't have enough& gold./%%" | |
| 524 | } | |
| 525 | if noroom=1 then global.msg[0]="* You are carrying too& many items./%%" | |
| 526 | if global.choice=1 then | |
| 527 | {
| |
| 528 | global.msg[0]="*%%" | |
| 529 | } | |
| 530 | break; | |
| 531 | ||
| 532 | case argument0=516: | |
| 533 | doak=0 | |
| 534 | noroom=0 | |
| 535 | global.msg[0]="* Leave 18G in the web?& & Yes No \C" | |
| 536 | break; | |
| 537 | ||
| 538 | case argument0=517: | |
| 539 | script_execute(scr_cost,18) | |
| 540 | if global.choice=0 then | |
| 541 | {
| |
| 542 | if afford=1 then | |
| 543 | if doak=0 then | |
| 544 | {
| |
| 545 | doak=1 | |
| 546 | script_execute(scr_itemget,10) | |
| 547 | if noroom=0 then global.gold-=18 | |
| 548 | } | |
| 549 | } | |
| 550 | if noroom=0 then | |
| 551 | {
| |
| 552 | global.msg[0]="* Some spiders crawled down& and gave you a jug./%%" | |
| 553 | if afford=0 then global.msg[0]="* You didn't have enough& gold./%%" | |
| 554 | } | |
| 555 | if noroom=1 then global.msg[0]="* You are carrying too& many items./%%" | |
| 556 | if global.choice=1 then | |
| 557 | {
| |
| 558 | global.msg[0]="*%%" | |
| 559 | } | |
| 560 | break; | |
| 561 | ||
| 562 | case argument0=518: | |
| 563 | if doak=0 then | |
| 564 | {
| |
| 565 | script_execute(scr_itemget,12) | |
| 566 | if noroom=0 then global.flag[100]=1 | |
| 567 | doak=1 | |
| 568 | } | |
| 569 | global.msg[0]="* You found a Faded Ribbon./%%" | |
| 570 | if noroom=1 then global.msg[0]="* You are carrying too& much./%%" | |
| 571 | break; | |
| 572 | ||
| 573 | case argument0=519: | |
| 574 | doak=0 | |
| 575 | noroom=0 | |
| 576 | global.msg[0]="* It's a switch.&* Press it?& Yes No \C" | |
| 577 | break; | |
| 578 | ||
| 579 | case argument0=520: | |
| 580 | if doak=0 then | |
| 581 | {
| |
| 582 | global.flag[43]+=1 | |
| 583 | doak=1 | |
| 584 | } | |
| 585 | if global.choice=0 then global.msg[0]="* Nothing happened./%%" | |
| 586 | if global.choice=1 then global.msg[0]="%%" | |
| 587 | if global.flag[43]>25 then global.msg[0]= "* You're making the switches& uncomfortable with all& this attention./%%" | |
| 588 | break; | |
| 589 | ||
| 590 | case argument0=521: | |
| 591 | doak=0 | |
| 592 | noroom=0 | |
| 593 | global.msg[0]="* It's a switch.&* Press it?& Yes No \C" | |
| 594 | break; | |
| 595 | ||
| 596 | case argument0=522: | |
| 597 | if doak=0 then | |
| 598 | {
| |
| 599 | global.flag[43]+=1 | |
| 600 | doak=1 | |
| 601 | } | |
| 602 | if global.choice=0 then { global.msg[0]="* You hear a clicking sound./%%"; if room=room_ruins15B and global.plot<14 then global.plot=14; if room=room_ruins15C and global.plot<15 then global.plot=15; if room=room_ruins15D and global.plot<16 then global.plot=16; }
| |
| 603 | if global.choice=1 then global.msg[0]="%%" | |
| 604 | break; | |
| 605 | ||
| 606 | case argument0=523: | |
| 607 | if doak=0 then | |
| 608 | {
| |
| 609 | script_execute(scr_itemget,13) | |
| 610 | if noroom=0 then global.flag[102]=1 | |
| 611 | doak=1 | |
| 612 | } | |
| 613 | global.msg[0]="* You found the Toy Knife./%%" | |
| 614 | if noroom=1 then global.msg[0]="* You are carrying too& much./%%" | |
| 615 | break; | |
| 616 | ||
| 617 | case argument0=524: | |
| 618 | doak=0 | |
| 619 | noroom=0 | |
| 620 | global.msg[0]="* It's TORIEL's diary.&* Read the circled passage?& Yes No \C" | |
| 621 | break; | |
| 622 | ||
| 623 | case argument0=525: | |
| 624 | if global.choice=0 then { global.msg[0]="* You read the passage.../"; global.msg[1]='"* Why did the skeleton want& a friend?"/' global.msg[2]='"* Because she was feeling& BONELY..."/' global.msg[3]="* The rest of the page is& filled with jokes of& a similar caliber./%%"}
| |
| 625 | if global.choice=1 then global.msg[0]="%%" | |
| 626 | break; | |
| 627 | ||
| 628 | case argument0=526: | |
| 629 | if doak=0 then | |
| 630 | {
| |
| 631 | script_execute(scr_itemget,11) | |
| 632 | if noroom=0 then global.flag[103]=2 | |
| 633 | doak=1 | |
| 634 | } | |
| 635 | global.msg[0]="* You found a slice of& butterscotch-cinnamon& pie./%%" | |
| 636 | if noroom=1 then global.msg[0]="* You are carrying too& much./%%" | |
| 637 | break; | |
| 638 | ||
| 639 | case argument0=527: | |
| 640 | global.msg[0]="* Hello there^1,& little one!/" | |
| 641 | global.msg[1]="* The pie has not& cooled down yet./" | |
| 642 | global.msg[2]="* Perhaps you should& take a nap.& Yes No \C /" | |
| 643 | global.msg[3]=" " | |
| 644 | break; | |
| 645 | ||
| 646 | case argument0=528: | |
| 647 | global.plot=19.1 | |
| 648 | if global.choice=0 then { global.msg[0]="* Sweet dreams./%%" ; }
| |
| 649 | else | |
| 650 | {
| |
| 651 | global.msg[0]="\E1* You'd rather stay& up and chat with& me^1, then?/" | |
| 652 | if global.flag[103]>0 then global.msg[0]="* Up already^1, I see?/" | |
| 653 | global.msg[1]="\E0* Um^1, I want you to know& how glad I am to& have someone here./" | |
| 654 | global.msg[2]="* There are so many& old books I want& to share./" | |
| 655 | global.msg[3]="* I want to show you& my favorite bug-& hunting spot./" | |
| 656 | global.msg[4]="* I've also prepared& a curriculum for& your education./" | |
| 657 | global.msg[5]="* This may come as& a surprise to you.../" | |
| 658 | global.msg[6]="* But I have always& wanted to be a& teacher./" | |
| 659 | global.msg[7]="\E1* ... actually^1, perhaps& that isn't very& surprising./" | |
| 660 | global.msg[8]="\E5* STILL./" | |
| 661 | global.msg[9]="\E0* I am glad to have& you living here./" | |
| 662 | global.msg[10]="\E1* Oh^1, did you& want something?/" | |
| 663 | global.msg[11]="* What is it?& When can& Nothing I go home?\C /" | |
| 664 | global.msg[12]=" " | |
| 665 | } | |
| 666 | break; | |
| 667 | ||
| 668 | case argument0=529: | |
| 669 | global.plot=19.2 | |
| 670 | if global.choice=0 then | |
| 671 | {
| |
| 672 | global.msg[0]="* Well^1, talk to me& again if you& need anything./%%" | |
| 673 | } | |
| 674 | else | |
| 675 | {
| |
| 676 | global.msg[0]="\E1* What^1?&* This..^1. this IS your& home now./" | |
| 677 | global.msg[1]="* Um..^1. would you like& to hear about this& book I am reading?/" | |
| 678 | if global.choice=-1 then | |
| 679 | { global.msg[0]="\E0* Oh^1, hello!/"; global.msg[1]="* Did you want to& hear about the& book I am reading?/" }
| |
| 680 | global.msg[2]='\E0* It is called& "72 Uses for Snails."/' | |
| 681 | global.msg[3]="* How about it?& How to exit& Sure the RUINS\C /" | |
| 682 | global.msg[4]=" " | |
| 683 | } | |
| 684 | break; | |
| 685 | ||
| 686 | case argument0=530: | |
| 687 | global.plot=19.3 | |
| 688 | global.msg[0]="* Here is an exciting& snail fact./" | |
| 689 | if global.choice=1 then global.msg[0]="\E1* Um^1.^1.^1.&*\E0 How about an exciting& snail fact?/" | |
| 690 | global.msg[1]="\E2* Did you know& that snails.../" | |
| 691 | r=round(random(3)) | |
| 692 | if r = 0 then global.msg[2]="\E0* Have a chainsaw-like& tongue called a& radula?/" | |
| 693 | if r = 1 then global.msg[2]='\E0* Sometimes flip their& digestive systems& as they mature?/' | |
| 694 | if r = 2 then global.msg[2]="\E0* Make terrible& shoelaces?/" | |
| 695 | if r = 3 then global.msg[2]="\E0* Talk^2. Really^2. Slowly^2?&* Just kidding^1, snails& don't talk./" | |
| 696 | global.msg[3]="\E0* Interesting.& How to exit& Yeah the RUINS\C /" | |
| 697 | global.msg[4]=" " | |
| 698 | break; | |
| 699 | ||
| 700 | case argument0=531: | |
| 701 | global.plot=19.4 | |
| 702 | if global.choice=0 then global.msg[0]="* Well^1, bother me& if you need anything& else./%%" | |
| 703 | else | |
| 704 | {
| |
| 705 | if global.choice=1 then { global.msg[0]="\E1* ... I have to do& something^1.&* Stay here./%%" ; global.plot=19.9 }
| |
| 706 | if global.choice=-1 then | |
| 707 | {
| |
| 708 | global.msg[0]="\E0* What is it?& How to exit& Nothing the RUINS\C /" | |
| 709 | } | |
| 710 | } | |
| 711 | break; | |
| 712 | ||
| 713 | case argument0=532: | |
| 714 | if global.choice=0 then global.msg[0]="* If you need anything^1,& just ask./%%" | |
| 715 | if global.choice=1 then{ global.msg[0]="\E1* ... I have to do& something.&* Stay here./%%."; global.plot=19.9; }
| |
| 716 | break; | |
| 717 | ||
| 718 | case argument0=666: //flowey | |
| 719 | global.msg[0]="See that heart^1? &That is your SOUL^1,&the very culmination&of your being!/" | |
| 720 | global.msg[1]="Your SOUL starts off&weak^1, but can grow&strong if you gain&a lot of LV./" | |
| 721 | global.msg[2]="What's LV stand for^1?&Why^1, LOVE^1, of course!/" | |
| 722 | global.msg[3]="You want some&LOVE, don't you?/" | |
| 723 | global.msg[4]="Don't worry,&I'll share some&with you!/%" | |
| 724 | break; | |
| 725 | ||
| 726 | case argument0=667: | |
| 727 | global.msg[0]="Down here^1, LOVE is&shared through..^1./" | |
| 728 | global.msg[1]='Little white..^2.\E1 &"friendliness&pellets."/' | |
| 729 | global.msg[2]="\E2Are you ready\E0?/%" | |
| 730 | break; | |
| 731 | ||
| 732 | case argument0=668: | |
| 733 | global.msg[0]="Move around^1!&Get as many as&you can^2!%%%" | |
| 734 | global.msg[1]="%%%" | |
| 735 | break; | |
| 736 | ||
| 737 | case argument0=669: | |
| 738 | global.msg[0]="You idiot./" | |
| 739 | global.msg[1]="In this world^1, it's&kill or BE killed./" | |
| 740 | global.msg[2]="Why would ANYONE pass&up an opportunity&like this!?/%" | |
| 741 | break; | |
| 742 | ||
| 743 | case argument0=670: | |
| 744 | global.msg[0]="Die./%" | |
| 745 | break; | |
| 746 | ||
| 747 | case argument0=671: | |
| 748 | global.msg[0]="Hey buddy^1,&you missed them./" | |
| 749 | global.msg[1]="Let's try again^1,&okay?/%" | |
| 750 | break; | |
| 751 | case argument0=672: | |
| 752 | global.msg[0]="Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE^2.&BULLETS!!!" | |
| 753 | break; | |
| 754 | case argument0=673: | |
| 755 | global.msg[0]="You know what's&going on here^1,&don't you?/" | |
| 756 | global.msg[1]="You just wanted to&see me suffer./%" | |
| 757 | break; | |
| 758 | case argument0=674: | |
| 759 | global.msg[0]="\E1What a cretin^1,&torturing such a&poor^1, innocent&youth.../" | |
| 760 | global.msg[1]="\E2Ah, do not be&afraid^1, my child./" | |
| 761 | global.msg[2]="\XI am \BTORIEL\X,&caretaker of&the \RRUINS\X./" | |
| 762 | global.msg[3]="I pass through this&place every day to&see if anyone has&fallen down./" | |
| 763 | global.msg[4]="You are the first&human to come here&in a long time./" | |
| 764 | global.msg[5]="I will do my best&to ensure your&protection during&your time here./%%" | |
| 765 | global.msg[5]="\E2Come^2!&I will guide you&through the&catacombs./%%" | |
| 766 | global.msg[6]="%%%" | |
| 767 | ||
| 768 | break; | |
| 769 | ||
| 770 | // talk choices | |
| 771 | case argument0=1001: | |
| 772 | global.msg[0]=" * Check * Compliment& * Threat"; | |
| 773 | global.choices[0] = 1 | |
| 774 | global.choices[1] = 1 | |
| 775 | global.choices[2] = 0 | |
| 776 | global.choices[3] = 1 | |
| 777 | global.choices[4] = 0 | |
| 778 | global.choices[5] = 0 | |
| 779 | break; | |
| 780 | ||
| 781 | //dummy | |
| 782 | case argument0=1002: | |
| 783 | global.msg[0]=" * Check * Talk"; | |
| 784 | global.choices[0] = 1 | |
| 785 | global.choices[1] = 0 | |
| 786 | global.choices[2] = 0 | |
| 787 | global.choices[3] = 1 | |
| 788 | global.choices[4] = 0 | |
| 789 | global.choices[5] = 0 | |
| 790 | break; | |
| 791 | ||
| 792 | // fake froggit | |
| 793 | case argument0=1003: | |
| 794 | global.msg[0]=" * Check * Compliment& * Threat"; | |
| 795 | global.choices[0] = 1 | |
| 796 | global.choices[1] = 1 | |
| 797 | global.choices[2] = 0 | |
| 798 | global.choices[3] = 1 | |
| 799 | global.choices[4] = 0 | |
| 800 | global.choices[5] = 0 | |
| 801 | break; | |
| 802 | ||
| 803 | // real froggit | |
| 804 | case argument0=1004: | |
| 805 | global.msg[0]=" * Check * Compliment& * Threat"; | |
| 806 | global.choices[0] = 1 | |
| 807 | global.choices[1] = 1 | |
| 808 | global.choices[2] = 0 | |
| 809 | global.choices[3] = 1 | |
| 810 | global.choices[4] = 0 | |
| 811 | global.choices[5] = 0 | |
| 812 | break; | |
| 813 | ||
| 814 | // whimsun | |
| 815 | case argument0=1005: | |
| 816 | global.msg[0]=" * Check * Console& * Terrorize"; | |
| 817 | global.choices[0] = 1 | |
| 818 | global.choices[1] = 1 | |
| 819 | global.choices[2] = 0 | |
| 820 | global.choices[3] = 1 | |
| 821 | global.choices[4] = 0 | |
| 822 | global.choices[5] = 0 | |
| 823 | break; | |
| 824 | ||
| 825 | case argument0=1006: // moldsmal | |
| 826 | global.msg[0]=" * Check * Imitate& * Flirt"; | |
| 827 | global.choices[0] = 1 | |
| 828 | global.choices[1] = 1 | |
| 829 | global.choices[2] = 0 | |
| 830 | global.choices[3] = 1 | |
| 831 | global.choices[4] = 0 | |
| 832 | global.choices[5] = 0 | |
| 833 | break; | |
| 834 | ||
| 835 | case argument0=1007: // migosp | |
| 836 | global.msg[0]=" * Check * Talk"; | |
| 837 | global.choices[0] = 1 | |
| 838 | global.choices[1] = 0 | |
| 839 | global.choices[2] = 0 | |
| 840 | global.choices[3] = 1 | |
| 841 | global.choices[4] = 0 | |
| 842 | global.choices[5] = 0 | |
| 843 | break; | |
| 844 | ||
| 845 | case argument0=1008: // vegetoid | |
| 846 | global.msg[0]=" * Check * Talk& * Eat"; | |
| 847 | global.choices[0] = 1 | |
| 848 | global.choices[1] = 1 | |
| 849 | global.choices[2] = 0 | |
| 850 | global.choices[3] = 1 | |
| 851 | global.choices[4] = 0 | |
| 852 | global.choices[5] = 0 | |
| 853 | break; | |
| 854 | ||
| 855 | case argument0=1009: // Loox | |
| 856 | global.msg[0]=" * Check * Pick On& * Don't Pick On"; | |
| 857 | global.choices[0] = 1 | |
| 858 | global.choices[1] = 1 | |
| 859 | global.choices[2] = 0 | |
| 860 | global.choices[3] = 1 | |
| 861 | global.choices[4] = 0 | |
| 862 | global.choices[5] = 0 | |
| 863 | break; | |
| 864 | ||
| 865 | case argument0=1010: // Toriel | |
| 866 | global.msg[0]=" * Check * Talk"; | |
| 867 | global.choices[0] = 1 | |
| 868 | global.choices[1] = 0 | |
| 869 | global.choices[2] = 0 | |
| 870 | global.choices[3] = 1 | |
| 871 | global.choices[4] = 0 | |
| 872 | global.choices[5] = 0 | |
| 873 | break; | |
| 874 | ||
| 875 | case argument0=1011: // napstablook | |
| 876 | global.msg[0]=" * Check * Flirt& * Threat * Cheer"; | |
| 877 | global.choices[0] = 1 | |
| 878 | global.choices[1] = 1 | |
| 879 | global.choices[2] = 0 | |
| 880 | global.choices[3] = 1 | |
| 881 | global.choices[4] = 1 | |
| 882 | global.choices[5] = 0 | |
| 883 | break; | |
| 884 | ||
| 885 | case argument0>=1012 and argument0<=1015: // doges | |
| 886 | global.msg[0]=" * Check * Beckon& * Bathe * Dry & * Walk * Pet "; | |
| 887 | global.choices[0] = 1 | |
| 888 | global.choices[1] = 1 | |
| 889 | global.choices[2] = 1 | |
| 890 | global.choices[3] = 1 | |
| 891 | global.choices[4] = 1 | |
| 892 | global.choices[5] = 1 | |
| 893 | break; | |
| 894 | ||
| 895 | ||
| 896 | // phone dialogue | |
| 897 | case argument0=1501: | |
| 898 | global.msg[0]="* Dialing..\E0.\TT /" | |
| 899 | if doak=0 then | |
| 900 | {
| |
| 901 | doak=1 | |
| 902 | global.flag[40]+=1 | |
| 903 | } | |
| 904 | if global.flag[40]=1 then | |
| 905 | {
| |
| 906 | global.msg[1]="\F1 %" | |
| 907 | global.msg[2]="\E0* This is TORIEL./" | |
| 908 | global.msg[3]="* You only wanted to& say hello...^2?&* Well then./" | |
| 909 | global.msg[4]="\E0* 'Hello!'/" | |
| 910 | global.msg[5]="* I hope that suffices^1.&* Hee hee./" | |
| 911 | global.msg[6]="\TS \F0 \T0 %" | |
| 912 | global.msg[7]="* Click.../%%" | |
| 913 | } | |
| 914 | if global.flag[40]=2 then | |
| 915 | {
| |
| 916 | global.msg[1]="\F1 %" | |
| 917 | global.msg[2]="\E0* This is TORIEL./" | |
| 918 | global.msg[3]="* You want to say& hello again?/" | |
| 919 | global.msg[4]="* 'Salutations!'/" | |
| 920 | global.msg[5]="* Is that enough?/" | |
| 921 | global.msg[6]="\TS \F0 \T0 %" | |
| 922 | global.msg[7]="* Click.../%%" | |
| 923 | } | |
| 924 | if global.flag[40]=3 then | |
| 925 | {
| |
| 926 | global.msg[1]="\F1 \TT %" | |
| 927 | global.msg[2]="\E0* This is TORIEL./" | |
| 928 | global.msg[3]="* Are you bored^1?&* I should have given& a book to you./" | |
| 929 | global.msg[4]="* My apologies./" | |
| 930 | global.msg[5]="* Why not use your& imagination to& divert yourself?/" | |
| 931 | global.msg[6]="* Pretend you are..^1.&* A monarch!/" | |
| 932 | global.msg[7]="* Rule over the leaf pile& with a fist of iron./" | |
| 933 | global.msg[8]="* Can you do that for me?/" | |
| 934 | global.msg[9]="\TS \F0 \T0 %" | |
| 935 | global.msg[10]="* Click.../%%" | |
| 936 | } | |
| 937 | if global.flag[40]>3 then | |
| 938 | {
| |
| 939 | global.msg[1]="\F1 \TT %" | |
| 940 | global.msg[2]="\E0* This is TORIEL./" | |
| 941 | global.msg[3]="* Hello^1, my child./" | |
| 942 | global.msg[4]="\E1* Sorry^1, I do not have& much to say./" | |
| 943 | global.msg[5]="\E0* It was nice to hear& your voice^1, though^1./" | |
| 944 | global.msg[6]="\TS \F0 \T0 %" | |
| 945 | global.msg[7]="* Click.../%%" | |
| 946 | } | |
| 947 | break; | |
| 948 | ||
| 949 | case argument0=1502: | |
| 950 | global.msg[0]="* Dialing..\E0.\TT /" | |
| 951 | global.msg[1]="\F1 %" | |
| 952 | global.msg[2]="* This is TORIEL./" | |
| 953 | global.msg[3]="\E1* Help with a puzzle^1.^1.^1.?/" | |
| 954 | global.msg[4]="* Um^1, you have not& left the room^1, have you?/" | |
| 955 | global.msg[5]="\E0* Wait patiently for& me and we can solve& it together!/" | |
| 956 | global.msg[6]="\TS \F0 \T0 %" | |
| 957 | global.msg[7]="* Click.../%%" | |
| 958 | break; | |
| 959 | ||
| 960 | case argument0=1503: // about yourself | |
| 961 | global.msg[0]="* Dialing..\E0.\TT /" | |
| 962 | global.msg[1]="\F1 %" | |
| 963 | global.msg[2]="* This is TORIEL./" | |
| 964 | global.msg[3]="\E1* You want to know& more about me?/" | |
| 965 | global.msg[4]="* Well^1, I am afraid there& is not much to say./" | |
| 966 | global.msg[5]="\E0* I am just a silly little& lady who worries too& much!/" | |
| 967 | global.msg[6]="\TS \F0 \T0 %" | |
| 968 | global.msg[7]="* Click.../%%" | |
| 969 | break; | |
| 970 | ||
| 971 | case argument0=1504: // call her mom | |
| 972 | global.flag[42]=1 | |
| 973 | global.msg[0]="* Dialing..\E0.\TT /" | |
| 974 | global.msg[1]="\F1 %" | |
| 975 | global.msg[2]="* This is TORIEL./" | |
| 976 | global.msg[3]='\E8* Huh^2?&* Did you just call& me... "Mom"?/' | |
| 977 | global.msg[4]="\E1* Well...&* I suppose.../" | |
| 978 | global.msg[5]="* Would that make you& happy?/" | |
| 979 | global.msg[6]='* To call me..^2.&* "Mother?"/' | |
| 980 | global.msg[7]="\E0* Well then^1, call me& whatever you like!/!" | |
| 981 | global.msg[8]="\TS \F0 \T0 %" | |
| 982 | global.msg[9]="* Click.../%%" | |
| 983 | break; | |
| 984 | ||
| 985 | case argument0=1505: // flirt | |
| 986 | if doak=0 then | |
| 987 | {
| |
| 988 | doak=1 | |
| 989 | global.flag[41]+=1 | |
| 990 | } | |
| 991 | if global.flag[41]=1 then | |
| 992 | {
| |
| 993 | global.msg[0]="* Dialing..\E0.\TT /" | |
| 994 | global.msg[1]="\F1 %" | |
| 995 | global.msg[2]="\E8* ...^2 huh???/" | |
| 996 | global.msg[3]="\E1* Oh,^1 heh..^1 heh...^1 \E0 &* Ha ha ha!/" | |
| 997 | global.msg[4]="* How adorable...^1 I& could pinch your cheek!/" | |
| 998 | global.msg[5]="* You can certainly find& better than an old woman& like me./" | |
| 999 | global.msg[6]="\TS \F0 \T0 %" | |
| 1000 | global.msg[7]="* Click.../%%" | |
| 1001 | } | |
| 1002 | if global.flag[41]=2 then | |
| 1003 | {
| |
| 1004 | global.msg[0]="* Dialing..\E0.\TT /" | |
| 1005 | global.msg[1]="\F1 %" | |
| 1006 | global.msg[2]="\E1* Oh dear,^1 are you& serious...?/" | |
| 1007 | global.msg[3]="\E1* I do not know if this is& pathetic,^1 or endearing./" | |
| 1008 | global.msg[4]="\TS \F0 \T0 %" | |
| 1009 | global.msg[5]="* Click.../%%" | |
| 1010 | if global.flag[42]=1 then | |
| 1011 | {
| |
| 1012 | global.msg[3]='\E8* And after you said you& want to call& me "mother..."/' | |
| 1013 | global.msg[4]='\E0* You are an...^2 & \E1... "interesting"& child./' | |
| 1014 | global.msg[5]="\TS \F0 \T0 %" | |
| 1015 | global.msg[6]="* Click.../%%" | |
| 1016 | } | |
| 1017 | } | |
| 1018 | break; | |
| 1019 | ||
| 1020 | case argument0=1506: // nobody's home | |
| 1021 | global.flag[42]=1 | |
| 1022 | global.msg[0]="* Dialing... /" | |
| 1023 | global.msg[1]="* ... /" | |
| 1024 | global.msg[2]="* No one picked up.../%%" | |
| 1025 | break; | |
| 1026 | ||
| 1027 | case argument0=1507: | |
| 1028 | global.faceemotion=99 | |
| 1029 | global.msg[0]="* Dialing...\TT /" | |
| 1030 | global.msg[1]="\F1 %" | |
| 1031 | global.msg[2]="* Hey^1, you silly& child./" | |
| 1032 | global.msg[3]="* If you want to& talk to me^1, I am& right here./" | |
| 1033 | global.msg[4]="\TS \F0 \T0 %" | |
| 1034 | global.msg[5]="* Click.../%%" | |
| 1035 | break; | |
| 1036 | ||
| 1037 | ||
| 1038 | ||
| 1039 | ||
| 1040 | // npc dialogue | |
| 1041 | case argument0=2001: | |
| 1042 | global.msg[0]="\E2* Welcome to your new& home,^1 innocent one./" | |
| 1043 | global.msg[1]="* Allow me to educate you& in the operation of& the RUINS./%" | |
| 1044 | break; | |
| 1045 | ||
| 1046 | ||
| 1047 | case argument0=2002: // toriel flirt phone call | |
| 1048 | global.faceplate=1 | |
| 1049 | global.msg[0]="\E8* ...^2 huh???/" | |
| 1050 | global.msg[1]="\E1* Oh,^1 heh..^1 heh...^1 \E0 &* Ha ha ha!/" | |
| 1051 | global.msg[2]="* How adorable...^1 I& could pinch your cheek!/" | |
| 1052 | global.msg[3]="* You can certainly find& better than an old woman& like me./%" | |
| 1053 | // "\E1* Oh dear,^1 are you& serious...?/" | |
| 1054 | //// alt --> '\E8* And after you said you& want to call me "mother..."/' | |
| 1055 | //// alt --> '\E0* You are an...^2& \E1... "interesting" child.' | |
| 1056 | // "\E0* I do not know if this is& pathetic,^1 or endearing./%" | |
| 1057 | // | |
| 1058 | // "\E0* | |
| 1059 | // " | |
| 1060 | break; | |
| 1061 | ||
| 1062 | case argument0=3002: //battle intro messages | |
| 1063 | global.msg[0]="* You encountered the Dummy." | |
| 1064 | global.msg[1]="%%%" | |
| 1065 | break; | |
| 1066 | ||
| 1067 | case argument0=3003: //froggit | |
| 1068 | global.msg[0]="* Froggit attacks you!" | |
| 1069 | global.msg[1]="%%%" | |
| 1070 | break; | |
| 1071 | ||
| 1072 | case argument0=3004: //froggit | |
| 1073 | global.msg[0]="* Froggit hopped close!" | |
| 1074 | global.msg[1]="%%%" | |
| 1075 | break; | |
| 1076 | ||
| 1077 | case argument0=3005: //whimsun | |
| 1078 | global.msg[0]="* Whimsun approached meekly!" | |
| 1079 | global.msg[1]="%%%" | |
| 1080 | break; | |
| 1081 | ||
| 1082 | case argument0=3006: //whimsun | |
| 1083 | global.msg[0]="* Froggit and Whimsun drew near!" | |
| 1084 | global.msg[1]="%%%" | |
| 1085 | break; | |
| 1086 | ||
| 1087 | case argument0=3007: //moldsmal | |
| 1088 | global.msg[0]="* Moldsmal blocked the way!" | |
| 1089 | global.msg[1]="%%%" | |
| 1090 | break; | |
| 1091 | ||
| 1092 | case argument0=9999: // test line | |
| 1093 | i=0 | |
| 1094 | fileid=file_text_open_read("testlines.txt")
| |
| 1095 | while (file_text_eof(fileid))=false | |
| 1096 | {
| |
| 1097 | global.msg[i]=file_text_read_string(fileid) | |
| 1098 | file_text_readln(fileid) | |
| 1099 | i+=1 | |
| 1100 | } | |
| 1101 | file_text_close(fileid) | |
| 1102 | break; | |
| 1103 | ||
| 1104 | ||
| 1105 | ||
| 1106 | ||
| 1107 | ||
| 1108 | ||
| 1109 | ||
| 1110 | ||
| 1111 | ||
| 1112 | ||
| 1113 | ||
| 1114 | ||
| 1115 | ||
| 1116 | } | |
| 1117 | ||
| 1118 | #define SCR_GAMESTART | |
| 1119 | randomize() | |
| 1120 | ||
| 1121 | global.hp = 20 //hp | |
| 1122 | global.maxhp = 20 //hp | |
| 1123 | global.en = 20 //energy | |
| 1124 | global.maxen = 20 //energy | |
| 1125 | global.at = 10 //attk | |
| 1126 | global.df = 10 //def | |
| 1127 | global.adef= 0 // armor defence | |
| 1128 | global.sp = 4 //sped | |
| 1129 | global.asp = 4 //actual sped | |
| 1130 | global.hb = 5 //hitbox | |
| 1131 | global.gt = 5 //guts | |
| 1132 | global.km = 0 //karma | |
| 1133 | global.ph = 30 //phasing | |
| 1134 | global.gold = 0 | |
| 1135 | global.xp = 0 | |
| 1136 | global.lv = 1 | |
| 1137 | global.charname=" " | |
| 1138 | for (i=0; i<8; i+=1) | |
| 1139 | {
| |
| 1140 | global.item[i]= 0 | |
| 1141 | global.spell[i] = 1 | |
| 1142 | global.bulletvariable[i] = 0 | |
| 1143 | global.menuno = -1 | |
| 1144 | global.menucoord[i] = 0 | |
| 1145 | global.bmenuno = 0 | |
| 1146 | global.bmenucoord[i] = 0 | |
| 1147 | } | |
| 1148 | ||
| 1149 | for (i=0; i<24; i+=1) | |
| 1150 | {
| |
| 1151 | global.msg[i] = "%%%" | |
| 1152 | global.areapop[i]=0 | |
| 1153 | } | |
| 1154 | global.area=0 | |
| 1155 | for (i=0; i<512; i+=1) | |
| 1156 | {
| |
| 1157 | global.flag[i]= 0 | |
| 1158 | } | |
| 1159 | global.idealborder[0]= 0 | |
| 1160 | global.idealborder[1]= 0 | |
| 1161 | global.idealborder[2]= 0 | |
| 1162 | global.idealborder[3]= 0 | |
| 1163 | ||
| 1164 | global.plot = 0 | |
| 1165 | global.currentroom=0 | |
| 1166 | ||
| 1167 | for (i=0; i<3; i+=1) | |
| 1168 | {
| |
| 1169 | global.monstername[i]="Error" | |
| 1170 | global.monsterhp[i]=50 | |
| 1171 | global.monstermaxhp[i]=50 | |
| 1172 | global.monsterdef[i]=0 | |
| 1173 | global.xpreward[i] = 0 | |
| 1174 | global.goldreward[i] =0 | |
| 1175 | global.itemrewardid[i] = 0 | |
| 1176 | global.itemrewardchance[i] = 0 | |
| 1177 | global.monster[i] = 0 | |
| 1178 | global.attacker[i] = 0 | |
| 1179 | global.mnpwr[i] = 0 | |
| 1180 | global.bulletpwr[i] = 0 | |
| 1181 | global.hurtanim[i] = 0 | |
| 1182 | } | |
| 1183 | global.xpreward[3] = 0 | |
| 1184 | global.goldreward[3] = 0 | |
| 1185 | ||
| 1186 | global.battlegroup = 3 | |
| 1187 | global.turntimer = 0 | |
| 1188 | global.talked = 0 | |
| 1189 | global.inv = 20 | |
| 1190 | global.invc = 0 | |
| 1191 | global.turnmax = 0 | |
| 1192 | global.myfight = 0 | |
| 1193 | global.mnfight = 0 | |
| 1194 | global.incombat = 0 | |
| 1195 | global.firingrate = 14 | |
| 1196 | global.border = 0 | |
| 1197 | global.turn = 0 | |
| 1198 | global.actfirst = 0 | |
| 1199 | global.extraintro = 0 | |
| 1200 | global.mytarget = 0 | |
| 1201 | global.confirm = "ord('z')"
| |
| 1202 | global.damagetimer = 90 | |
| 1203 | ||
| 1204 | //spellnames | |
| 1205 | ||
| 1206 | //itemnames | |
| 1207 | ||
| 1208 | global.attacktype = 1 | |
| 1209 | global.wstrength = 0 | |
| 1210 | global.pwr = 0 | |
| 1211 | global.attackspeed = 11 | |
| 1212 | global.attackspeedr = 2 | |
| 1213 | ||
| 1214 | global.wstrength = 0 | |
| 1215 | global.kills = 0 | |
| 1216 | global.specialbattle=0 | |
| 1217 | ||
| 1218 | global.myview = 0 | |
| 1219 | global.hshake = 0 | |
| 1220 | global.vshake = 0 | |
| 1221 | global.shakespeed = 0 | |
| 1222 | global.encounter=0 | |
| 1223 | ||
| 1224 | ||
| 1225 | // overworld | |
| 1226 | ||
| 1227 | global.facing = 0 | |
| 1228 | global.phasing= 0 | |
| 1229 | ||
| 1230 | global.choices = 0 | |
| 1231 | ||
| 1232 | global.interact = 0 | |
| 1233 | global.viewpan = 0 | |
| 1234 | global.inbattle=0 | |
| 1235 | global.facechoice=0 | |
| 1236 | global.faceemotion=0 | |
| 1237 | global.seriousbattle=0 | |
| 1238 | global.mercy=0 // if 1, then there's no "run" command. if 2, then you cannot select anything at all. | |
| 1239 | ||
| 1240 | global.item[0]= 0 | |
| 1241 | global.item[1]= 0 | |
| 1242 | global.item[2]= 0 | |
| 1243 | global.item[3]= 0 | |
| 1244 | global.item[4]= 0 | |
| 1245 | global.item[5]= 0 | |
| 1246 | global.item[6]= 0 | |
| 1247 | global.item[7]= 0 | |
| 1248 | global.item[8]= 0 | |
| 1249 | global.weapon = 3 | |
| 1250 | global.armor = 4 | |
| 1251 | ||
| 1252 | global.phone[0]=0 // papyrus | |
| 1253 | global.phone[1]=0 // undine | |
| 1254 | global.phone[2]=0 // mettaton | |
| 1255 | global.phone[3]=0 // sans | |
| 1256 | global.phone[4]=0 // dralphys | |
| 1257 | global.phone[5]=0 // other | |
| 1258 | global.phone[6]=0 | |
| 1259 | global.phone[7]=0 | |
| 1260 | global.phone[8]=0 | |
| 1261 | //0 --> nobody | |
| 1262 | //1 --> torielHello | |
| 1263 | //2 --> torielPuzzleHelp | |
| 1264 | //3 --> torielAboutYou | |
| 1265 | //4 --> torielMom... | |
| 1266 | //5 --> torielFlirt | |
| 1267 | //6 --> Papyrus | |
| 1268 | //7 --> Sans1 (prank number 1) | |
| 1269 | //8 --> Sans2 (prank number 2) | |
| 1270 | //9 --> Sans3 (prank number 3) | |
| 1271 | //10 --> GrandpaSemi (Hello... id like a large pepperoni pizza...) | |
| 1272 | //11 --> DrAlphys | |
| 1273 | //12 --> Undine | |
| 1274 | //13 --> Mettaton | |
| 1275 | ||
| 1276 | ||
| 1277 | global.menuchoice[0]=1 | |
| 1278 | global.menuchoice[1]=1 | |
| 1279 | global.menuchoice[2]=0 | |
| 1280 | global.menuchoice[3]=0 | |
| 1281 | global.choice=-1 | |
| 1282 | ||
| 1283 | global.lastsavedtime = 0 | |
| 1284 | global.lastsavedkills = 0 | |
| 1285 | global.lastsavedlv=0 | |
| 1286 | global.filechoice=0 | |
| 1287 | global.dontfade=0 | |
| 1288 | ||
| 1289 | global.entrance=0 | |
| 1290 | global.currentsong=" " | |
| 1291 | global.typer=5 | |
| 1292 | ||
| 1293 | global.debug=0 | |
| 1294 | ||
| 1295 | #define SCR_DIRECT | |
| 1296 | global.bulletvariable[0] = argument0 //chasespeed | |
| 1297 | global.bulletvariable[1] = argument1 //speedvariance | |
| 1298 | global.bulletvariable[2] = argument2 //direction variance | |
| 1299 | global.bulletvariable[3] = argument3 //gravity | |
| 1300 | global.bulletvariable[4] = argument4 //gdirection | |
| 1301 | global.bulletvariable[5] = argument5 //friction | |
| 1302 | global.bulletvariable[6] = argument6 //direction | |
| 1303 | global.bulletvariable[7] = argument7 //directionalspeed | |
| 1304 | bulletnumber = argument8 | |
| 1305 | global.bulletappearance = argument9 | |
| 1306 | ||
| 1307 | ||
| 1308 | for (i=0; i<=bulletnumber;i+=1) | |
| 1309 | {
| |
| 1310 | iii=instance_create(x,y,blt_direct) | |
| 1311 | iii.dmg = global.monsteratk[myself] | |
| 1312 | } | |
| 1313 | ||
| 1314 | //1, 4, 60, 0.5, 270, 0.1, 8 rain | |
| 1315 | ||
| 1316 | #define SCR_THATCH | |
| 1317 | xdiff = argument0 //xdiff | |
| 1318 | ydiff = argument1 //ydiff | |
| 1319 | global.bulletvariable[2] = argument2 //thatch angle | |
| 1320 | global.bulletvariable[3] = argument3 //gravity | |
| 1321 | global.bulletvariable[4] = argument4 //gdirection | |
| 1322 | global.bulletvariable[5] = argument5 //friction | |
| 1323 | global.bulletvariable[6] = argument6 //direction | |
| 1324 | global.bulletvariable[7] = argument7 //directionalspeed | |
| 1325 | thatchbonus = argument8 //thatchbonus | |
| 1326 | bulletnumber = argument9 | |
| 1327 | global.bulletappearance = argument10 | |
| 1328 | ||
| 1329 | ||
| 1330 | for (i=0; i<=bulletnumber;i+=1) | |
| 1331 | {
| |
| 1332 | global.bulletvariable[6] += argument2 | |
| 1333 | global.bulletvariable[7] += (argument8*i) | |
| 1334 | iii = instance_create(x+(i*xdiff),y+(i*ydiff),blt_thatch) | |
| 1335 | with (iii) dmg = 5 | |
| 1336 | global.bulletvariable[6] -= argument2*2 | |
| 1337 | global.bulletvariable[7] -= (argument8*i)*2 | |
| 1338 | iii = instance_create(x+(i*xdiff),y+(i*ydiff),blt_thatch) | |
| 1339 | with (iii) dmg = 5 | |
| 1340 | global.bulletvariable[6] = argument6 | |
| 1341 | global.bulletvariable[7] = argument7 | |
| 1342 | } | |
| 1343 | ||
| 1344 | //1, 4, 60, 0.5, 270, 0.1, 8 rain | |
| 1345 | ||
| 1346 | #define SCR_LASER | |
| 1347 | global.bulletvariable[0] = argument0 //ORIGINSPEED | |
| 1348 | global.bulletvariable[1] = argument1 //ORIGINDIR | |
| 1349 | global.bulletvariable[2] = argument2 //GOALX | |
| 1350 | global.bulletvariable[3] = argument3 //GOALY | |
| 1351 | global.bulletvariable[4] = argument4 //gravity | |
| 1352 | global.bulletvariable[5] = argument5 //gdirection | |
| 1353 | global.bulletvariable[6] = argument6 //friction | |
| 1354 | global.bulletvariable[7] = argument7 //GOALDIR | |
| 1355 | global.bulletvariable[8] = argument8 //GOALSPEED | |
| 1356 | global.bulletappearance = argument9 | |
| 1357 | ||
| 1358 | ||
| 1359 | ||
| 1360 | instance_create(x,y,blt_laser) | |
| 1361 | ||
| 1362 | #define SCR_BORDERSETUP | |
| 1363 | if global.border = 0 then // dialogue box | |
| 1364 | {
| |
| 1365 | global.idealborder[0] = 32 | |
| 1366 | global.idealborder[1] = 602 | |
| 1367 | global.idealborder[2] = 250 | |
| 1368 | global.idealborder[3] = 385 | |
| 1369 | } | |
| 1370 | ||
| 1371 | if global.border = 1 then // standard box | |
| 1372 | {
| |
| 1373 | global.idealborder[0] = 217 | |
| 1374 | global.idealborder[1] = 417 | |
| 1375 | global.idealborder[2] = 180 | |
| 1376 | global.idealborder[3] = 385 | |
| 1377 | } | |
| 1378 | ||
| 1379 | if global.border = 2 then // tower box | |
| 1380 | {
| |
| 1381 | global.idealborder[0] = 217 | |
| 1382 | global.idealborder[1] = 417 | |
| 1383 | global.idealborder[2] = 125 | |
| 1384 | global.idealborder[3] = 385 | |
| 1385 | } | |
| 1386 | ||
| 1387 | if global.border = 3 then // small box | |
| 1388 | {
| |
| 1389 | global.idealborder[0] = 237 | |
| 1390 | global.idealborder[1] = 397 | |
| 1391 | global.idealborder[2] = 250 | |
| 1392 | global.idealborder[3] = 385 | |
| 1393 | } | |
| 1394 | ||
| 1395 | if global.border = 4 then // claustrophobic box | |
| 1396 | {
| |
| 1397 | global.idealborder[0] = 267 | |
| 1398 | global.idealborder[1] = 367 | |
| 1399 | global.idealborder[2] = 295 | |
| 1400 | global.idealborder[3] = 385 | |
| 1401 | } | |
| 1402 | ||
| 1403 | if global.border = 5 then // wide-small box | |
| 1404 | {
| |
| 1405 | global.idealborder[0] = 192 | |
| 1406 | global.idealborder[1] = 442 | |
| 1407 | global.idealborder[2] = 250 | |
| 1408 | global.idealborder[3] = 385 | |
| 1409 | } | |
| 1410 | ||
| 1411 | if global.border = 6 then // slightly bigger box PREP | |
| 1412 | {
| |
| 1413 | global.idealborder[0] = 227 | |
| 1414 | global.idealborder[1] = 407 | |
| 1415 | global.idealborder[2] = 250 | |
| 1416 | global.idealborder[3] = 385 | |
| 1417 | } | |
| 1418 | if global.border = 7 then // slightly bigger box TALL | |
| 1419 | {
| |
| 1420 | global.idealborder[0] = 227 | |
| 1421 | global.idealborder[1] = 407 | |
| 1422 | global.idealborder[2] = 200 | |
| 1423 | global.idealborder[3] = 385 | |
| 1424 | } | |
| 1425 | ||
| 1426 | if global.border = 8 then // short box | |
| 1427 | {
| |
| 1428 | global.idealborder[0] = 202 | |
| 1429 | global.idealborder[1] = 432 | |
| 1430 | global.idealborder[2] = 290 | |
| 1431 | global.idealborder[3] = 385 | |
| 1432 | } | |
| 1433 | ||
| 1434 | #define scr_monstersetup | |
| 1435 | //determine our ID based on who else is around. we're alive | |
| 1436 | ||
| 1437 | myself = 0 | |
| 1438 | ||
| 1439 | if global.monster[1] = 1 then | |
| 1440 | {
| |
| 1441 | myself = 2 | |
| 1442 | global.monster[2] = 1 | |
| 1443 | } | |
| 1444 | ||
| 1445 | if global.monster[0] = 1 and myself != 2 then | |
| 1446 | {
| |
| 1447 | myself = 1 | |
| 1448 | global.monster[1] = 1 | |
| 1449 | } | |
| 1450 | ||
| 1451 | if global.monster[0] = 0 then | |
| 1452 | {
| |
| 1453 | myself = 0 | |
| 1454 | global.monster[0] = 1 | |
| 1455 | } | |
| 1456 | ||
| 1457 | if global.monstertype[myself] = 1 then | |
| 1458 | {
| |
| 1459 | global.monstername[myself]="TestFroggit" | |
| 1460 | global.monstermaxhp[myself]=23 | |
| 1461 | global.monsterhp[myself]=23 | |
| 1462 | global.monsteratk[myself]=4 | |
| 1463 | global.monsterdef[myself]=1 | |
| 1464 | global.xpreward[myself] = 2 | |
| 1465 | global.goldreward[myself] = 2 | |
| 1466 | global.itemrewardid = 1 | |
| 1467 | global.itemrewardchance = 50 | |
| 1468 | } | |
| 1469 | ||
| 1470 | if global.monstertype[myself] = 2 then | |
| 1471 | {
| |
| 1472 | global.monstername[myself]="Dummy" | |
| 1473 | global.monstermaxhp[myself]=15 | |
| 1474 | global.monsterhp[myself]=15 | |
| 1475 | global.monsteratk[myself]=0 | |
| 1476 | global.monsterdef[myself]=-5 | |
| 1477 | global.xpreward[myself] = 0 | |
| 1478 | global.goldreward[myself] = 0 | |
| 1479 | global.itemrewardid = 0 | |
| 1480 | global.itemrewardchance = 0 | |
| 1481 | } | |
| 1482 | if global.monstertype[myself] = 3 then | |
| 1483 | {
| |
| 1484 | global.monstername[myself]="Froggit" | |
| 1485 | global.monstermaxhp[myself]=23 | |
| 1486 | global.monsterhp[myself]=23 | |
| 1487 | global.monsteratk[myself]=4 | |
| 1488 | global.monsterdef[myself]=1 | |
| 1489 | global.xpreward[myself] = 10 | |
| 1490 | global.goldreward[myself] = 20 | |
| 1491 | global.itemrewardid = 1 | |
| 1492 | global.itemrewardchance = 50 | |
| 1493 | } | |
| 1494 | ||
| 1495 | if global.monstertype[myself] = 4 then | |
| 1496 | {
| |
| 1497 | global.monstername[myself]="Froggit" | |
| 1498 | global.monstermaxhp[myself]=30 | |
| 1499 | global.monsterhp[myself]=30 | |
| 1500 | global.monsteratk[myself]=4 | |
| 1501 | global.monsterdef[myself]=4 | |
| 1502 | global.xpreward[myself] = 3 | |
| 1503 | global.goldreward[myself] = 2 | |
| 1504 | global.itemrewardid = 1 | |
| 1505 | global.itemrewardchance = 50 | |
| 1506 | } | |
| 1507 | ||
| 1508 | ||
| 1509 | if global.monstertype[myself] = 5 then | |
| 1510 | {
| |
| 1511 | global.monstername[myself]="Whimsun" | |
| 1512 | global.monstermaxhp[myself]=10 | |
| 1513 | global.monsterhp[myself]=10 | |
| 1514 | global.monsteratk[myself]=4 | |
| 1515 | global.monsterdef[myself]=0 | |
| 1516 | global.xpreward[myself] = 2 | |
| 1517 | global.goldreward[myself] = 2 | |
| 1518 | global.itemrewardid = 1 | |
| 1519 | global.itemrewardchance = 50 | |
| 1520 | } | |
| 1521 | ||
| 1522 | if global.monstertype[myself] = 6 then | |
| 1523 | {
| |
| 1524 | global.monstername[myself]="Moldsmal" | |
| 1525 | global.monstermaxhp[myself]=50 | |
| 1526 | global.monsterhp[myself]=50 | |
| 1527 | global.monsteratk[myself]=4 | |
| 1528 | global.monsterdef[myself]=0 | |
| 1529 | global.xpreward[myself] = 3 | |
| 1530 | global.goldreward[myself] = 3 | |
| 1531 | global.itemrewardid = 1 | |
| 1532 | global.itemrewardchance = 50 | |
| 1533 | } | |
| 1534 | ||
| 1535 | if global.monstertype[myself] = 7 then | |
| 1536 | {
| |
| 1537 | global.monstername[myself]="Migosp" | |
| 1538 | global.monstermaxhp[myself]=40 | |
| 1539 | global.monsterhp[myself]=40 | |
| 1540 | global.monsteratk[myself]=5 | |
| 1541 | global.monsterdef[myself]=4 | |
| 1542 | global.xpreward[myself] = 5 | |
| 1543 | global.goldreward[myself] = 4 | |
| 1544 | global.itemrewardid = 1 | |
| 1545 | global.itemrewardchance = 50 | |
| 1546 | } | |
| 1547 | ||
| 1548 | ||
| 1549 | if global.monstertype[myself] = 8 then | |
| 1550 | {
| |
| 1551 | global.monstername[myself]="Vegetoid" | |
| 1552 | global.monstermaxhp[myself]=72 | |
| 1553 | global.monsterhp[myself]=72 | |
| 1554 | global.monsteratk[myself]=5 | |
| 1555 | global.monsterdef[myself]=0 | |
| 1556 | global.xpreward[myself] = 6 | |
| 1557 | global.goldreward[myself] = 1 | |
| 1558 | global.itemrewardid = 1 | |
| 1559 | global.itemrewardchance = 50 | |
| 1560 | } | |
| 1561 | ||
| 1562 | if global.monstertype[myself] = 9 then | |
| 1563 | {
| |
| 1564 | global.monstername[myself]="Loox" | |
| 1565 | global.monstermaxhp[myself]=50 | |
| 1566 | global.monsterhp[myself]=50 | |
| 1567 | global.monsteratk[myself]=5 | |
| 1568 | global.monsterdef[myself]=4 | |
| 1569 | global.xpreward[myself] = 7 | |
| 1570 | global.goldreward[myself] = 5 | |
| 1571 | global.itemrewardid = 1 | |
| 1572 | global.itemrewardchance = 50 | |
| 1573 | } | |
| 1574 | ||
| 1575 | if global.monstertype[myself] = 10 then | |
| 1576 | {
| |
| 1577 | global.monstername[myself]="Toriel" | |
| 1578 | global.monstermaxhp[myself]=440 | |
| 1579 | global.monsterhp[myself]=440 | |
| 1580 | global.monsteratk[myself]=6 | |
| 1581 | global.monsterdef[myself]=2 | |
| 1582 | if global.flag[202]>11 and global.flag[203]>11 then global.monsterdef[myself]=-9999 | |
| 1583 | global.xpreward[myself] = 0 | |
| 1584 | global.goldreward[myself] = 0 | |
| 1585 | global.itemrewardid = 0 | |
| 1586 | global.itemrewardchance = 0 | |
| 1587 | } | |
| 1588 | ||
| 1589 | ||
| 1590 | if global.monstertype[myself] = 11 then | |
| 1591 | {
| |
| 1592 | global.monstername[myself]="Napstablook" | |
| 1593 | global.monstermaxhp[myself]=88 | |
| 1594 | global.monsterhp[myself]=88 | |
| 1595 | global.monsteratk[myself]=5 | |
| 1596 | global.monsterdef[myself]=4 | |
| 1597 | global.xpreward[myself] = -1 | |
| 1598 | global.goldreward[myself] = 0 | |
| 1599 | global.itemrewardid = 0 | |
| 1600 | global.itemrewardchance = 0 | |
| 1601 | } | |
| 1602 | ||
| 1603 | if global.monstertype[myself] = 13 then //Doge B | |
| 1604 | {
| |
| 1605 | global.monstername[myself]="Doge" | |
| 1606 | global.monstermaxhp[myself]=62 | |
| 1607 | global.monsterhp[myself]=62 | |
| 1608 | global.monsteratk[myself]=7 | |
| 1609 | global.monsterdef[myself]=5 | |
| 1610 | global.xpreward[myself] =30 | |
| 1611 | global.goldreward[myself] =9 | |
| 1612 | global.itemrewardid = 0 | |
| 1613 | global.itemrewardchance = 0 | |
| 1614 | } | |
| 1615 | ||
| 1616 | #define scr_battlegroup | |
| 1617 | //make some noise | |
| 1618 | global.monster[0] = 0 | |
| 1619 | global.monster[1] = 0 | |
| 1620 | global.monster[2] = 0 | |
| 1621 | global.monster[3] = 0 | |
| 1622 | ||
| 1623 | ||
| 1624 | if global.battlegroup = 1 then | |
| 1625 | {
| |
| 1626 | global.monstertype[0] = 1 | |
| 1627 | global.monstertype[1] = 1 | |
| 1628 | global.monstertype[2] = 1 | |
| 1629 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1630 | caster_loop(global.batmusic,0.5,1) | |
| 1631 | global.msc=2 | |
| 1632 | global.battlelv=1 | |
| 1633 | global.actfirst=0 | |
| 1634 | global.extraintro=0 | |
| 1635 | global.monsterinstance[0] = instance_create(216,136,obj_testmonster) | |
| 1636 | global.monsterinstance[1] = instance_create(418,136,obj_testmonster) | |
| 1637 | global.monsterinstance[2] = instance_create(14,136,obj_testmonster) | |
| 1638 | } | |
| 1639 | ||
| 1640 | if global.battlegroup = 2 then | |
| 1641 | {
| |
| 1642 | global.monstertype[0] = 2 | |
| 1643 | global.monstertype[1] = 0 | |
| 1644 | global.monstertype[2] = 0 | |
| 1645 | global.batmusic=caster_load("music/prebattle1.ogg")
| |
| 1646 | caster_loop(global.batmusic,0.5,1) | |
| 1647 | global.msc=global.battlegroup+3000 | |
| 1648 | global.battlelv=0 | |
| 1649 | global.actfirst=0 | |
| 1650 | global.extraintro=0 | |
| 1651 | global.monsterinstance[0] = instance_create(216,136,obj_dummymonster) | |
| 1652 | } | |
| 1653 | ||
| 1654 | if global.battlegroup = 3 then | |
| 1655 | {
| |
| 1656 | global.monstertype[0] = 3 | |
| 1657 | global.monstertype[1] = 0 | |
| 1658 | global.monstertype[2] = 0 | |
| 1659 | global.batmusic=caster_load("music/prebattle1.ogg")
| |
| 1660 | caster_loop(global.batmusic,0.5,1) | |
| 1661 | global.msc=global.battlegroup+3000 | |
| 1662 | global.battlelv=0 | |
| 1663 | global.actfirst=0 | |
| 1664 | global.extraintro=0 | |
| 1665 | global.monsterinstance[0] = instance_create(216,136,obj_fakefroggit) | |
| 1666 | } | |
| 1667 | ||
| 1668 | if global.battlegroup = 4 then | |
| 1669 | {
| |
| 1670 | global.monstertype[0] = 4 | |
| 1671 | global.monstertype[1] = 0 | |
| 1672 | global.monstertype[2] = 0 | |
| 1673 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1674 | caster_loop(global.batmusic,0.5,1) | |
| 1675 | global.msc=global.battlegroup+3000 | |
| 1676 | global.battlelv=0 | |
| 1677 | global.actfirst=0 | |
| 1678 | global.extraintro=0 | |
| 1679 | global.monsterinstance[0] = instance_create(216,136,obj_froggit) | |
| 1680 | } | |
| 1681 | ||
| 1682 | if global.battlegroup = 5 then | |
| 1683 | {
| |
| 1684 | global.monstertype[0] = 5 | |
| 1685 | global.monstertype[1] = 0 | |
| 1686 | global.monstertype[2] = 0 | |
| 1687 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1688 | caster_loop(global.batmusic,0.5,1) | |
| 1689 | global.msc=global.battlegroup+3000 | |
| 1690 | global.battlelv=0 | |
| 1691 | global.actfirst=0 | |
| 1692 | global.extraintro=0 | |
| 1693 | global.monsterinstance[0] = instance_create(214,16,obj_whimsun) | |
| 1694 | } | |
| 1695 | ||
| 1696 | if global.battlegroup = 6 then | |
| 1697 | {
| |
| 1698 | global.monstertype[0] = 4 | |
| 1699 | global.monstertype[1] = 5 | |
| 1700 | global.monstertype[2] = 0 | |
| 1701 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1702 | caster_loop(global.batmusic,0.5,1) | |
| 1703 | global.msc=global.battlegroup+3000 | |
| 1704 | global.battlelv=0 | |
| 1705 | global.actfirst=0 | |
| 1706 | global.extraintro=0 | |
| 1707 | global.monsterinstance[0] = instance_create(216,136,obj_froggit) | |
| 1708 | global.monsterinstance[1] = instance_create(317,16,obj_whimsun) | |
| 1709 | } | |
| 1710 | ||
| 1711 | if global.battlegroup = 7 then | |
| 1712 | {
| |
| 1713 | global.monstertype[0] = 6 | |
| 1714 | global.monstertype[1] = 0 | |
| 1715 | global.monstertype[2] = 0 | |
| 1716 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1717 | caster_loop(global.batmusic,0.5,1) | |
| 1718 | global.msc=global.battlegroup+3000 | |
| 1719 | global.battlelv=0 | |
| 1720 | global.actfirst=0 | |
| 1721 | global.extraintro=0 | |
| 1722 | global.monsterinstance[0] = instance_create(216,156,obj_moldsmal) | |
| 1723 | } | |
| 1724 | ||
| 1725 | if global.battlegroup = 8 then | |
| 1726 | {
| |
| 1727 | global.monstertype[0] = 6 | |
| 1728 | global.monstertype[1] = 6 | |
| 1729 | global.monstertype[2] = 6 | |
| 1730 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1731 | caster_loop(global.batmusic,0.5,1) | |
| 1732 | global.msc=global.battlegroup+3000 | |
| 1733 | global.battlelv=0 | |
| 1734 | global.actfirst=0 | |
| 1735 | global.extraintro=0 | |
| 1736 | global.msc=0 | |
| 1737 | global.msg[0]="* You tripped into a& line of Moldsmals." | |
| 1738 | // global.monsterinstance[0] = instance_create(115,136,obj_froggit) | |
| 1739 | global.monsterinstance[0] = instance_create(15,156,obj_moldsmal) | |
| 1740 | global.monsterinstance[1] = instance_create(217,156,obj_moldsmal) | |
| 1741 | global.monsterinstance[2] = instance_create(421,156,obj_moldsmal) | |
| 1742 | } | |
| 1743 | ||
| 1744 | if global.battlegroup = 9 then | |
| 1745 | {
| |
| 1746 | global.monstertype[0] = 4 | |
| 1747 | global.monstertype[1] = 4 | |
| 1748 | global.monstertype[2] = 0 | |
| 1749 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1750 | caster_loop(global.batmusic,0.5,1) | |
| 1751 | global.msc=0 | |
| 1752 | global.battlelv=0 | |
| 1753 | global.actfirst=0 | |
| 1754 | global.extraintro=0 | |
| 1755 | global.msg[0]="* A pair of Froggits hop& towards you." | |
| 1756 | global.monsterinstance[0] = instance_create(116,136,obj_froggit) | |
| 1757 | global.monsterinstance[1] = instance_create(320,136,obj_froggit) | |
| 1758 | } | |
| 1759 | ||
| 1760 | if global.battlegroup = 10 then | |
| 1761 | {
| |
| 1762 | global.monstertype[0] = 6 | |
| 1763 | global.monstertype[1] = 6 | |
| 1764 | global.monstertype[2] = 0 | |
| 1765 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1766 | caster_loop(global.batmusic,0.5,1) | |
| 1767 | global.msc=0 | |
| 1768 | global.battlelv=0 | |
| 1769 | global.actfirst=0 | |
| 1770 | global.extraintro=0 | |
| 1771 | global.msg[0]="* Moldsmal and Moldsmal& block the way." | |
| 1772 | global.monsterinstance[0] = instance_create(116,156,obj_moldsmal) | |
| 1773 | global.monsterinstance[1] = instance_create(320,156,obj_moldsmal) | |
| 1774 | } | |
| 1775 | ||
| 1776 | if global.battlegroup = 11 then | |
| 1777 | {
| |
| 1778 | global.monstertype[0] = 6 | |
| 1779 | global.monstertype[1] = 7 | |
| 1780 | global.monstertype[2] = 0 | |
| 1781 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1782 | caster_loop(global.batmusic,0.5,1) | |
| 1783 | global.msc=0 | |
| 1784 | global.battlelv=0 | |
| 1785 | global.actfirst=0 | |
| 1786 | global.extraintro=0 | |
| 1787 | global.msg[0]="* Migosp crawled up close!" | |
| 1788 | global.monsterinstance[0] = instance_create(116,156,obj_moldsmal) | |
| 1789 | global.monsterinstance[1] = instance_create(320,136,obj_migosp) | |
| 1790 | } | |
| 1791 | ||
| 1792 | if global.battlegroup = 12 then | |
| 1793 | {
| |
| 1794 | global.monstertype[0] = 7 | |
| 1795 | global.monstertype[1] = 8 | |
| 1796 | global.monstertype[2] = 0 | |
| 1797 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1798 | caster_loop(global.batmusic,0.5,1) | |
| 1799 | global.msc=0 | |
| 1800 | global.battlelv=0 | |
| 1801 | global.actfirst=0 | |
| 1802 | global.extraintro=0 | |
| 1803 | global.msg[0]="* Vegetoid came out of the earth!" | |
| 1804 | global.monsterinstance[0] = instance_create(116,136,obj_migosp) | |
| 1805 | global.monsterinstance[1] = instance_create(320,136,obj_vegetoid) | |
| 1806 | } | |
| 1807 | ||
| 1808 | if global.battlegroup = 13 then | |
| 1809 | {
| |
| 1810 | global.monstertype[0] = 9 | |
| 1811 | global.monstertype[1] = 0 | |
| 1812 | global.monstertype[2] = 0 | |
| 1813 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1814 | caster_loop(global.batmusic,0.5,1) | |
| 1815 | global.msc=0 | |
| 1816 | global.battlelv=0 | |
| 1817 | global.actfirst=0 | |
| 1818 | global.extraintro=0 | |
| 1819 | global.msg[0]="* Loox drew near!" | |
| 1820 | global.monsterinstance[0] = instance_create(218,124,obj_loox) | |
| 1821 | } | |
| 1822 | ||
| 1823 | if global.battlegroup = 14 then | |
| 1824 | {
| |
| 1825 | global.monstertype[0] = 9 | |
| 1826 | global.monstertype[1] = 8 | |
| 1827 | global.monstertype[2] = 0 | |
| 1828 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1829 | caster_loop(global.batmusic,0.5,1) | |
| 1830 | global.msc=0 | |
| 1831 | global.battlelv=0 | |
| 1832 | global.actfirst=0 | |
| 1833 | global.extraintro=0 | |
| 1834 | global.msg[0]="* Vegetoid and Loox attacked!" | |
| 1835 | global.monsterinstance[0] = instance_create(116,124,obj_loox) | |
| 1836 | global.monsterinstance[1] = instance_create(320,136,obj_vegetoid) | |
| 1837 | } | |
| 1838 | ||
| 1839 | if global.battlegroup = 15 then | |
| 1840 | {
| |
| 1841 | global.monstertype[0] = 9 | |
| 1842 | global.monstertype[1] = 8 | |
| 1843 | global.monstertype[2] = 7 | |
| 1844 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1845 | caster_loop(global.batmusic,0.5,1) | |
| 1846 | global.msc=0 | |
| 1847 | global.battlelv=0 | |
| 1848 | global.actfirst=0 | |
| 1849 | global.extraintro=0 | |
| 1850 | global.msg[0]="* Loox and co. decided to& pick on you!" | |
| 1851 | global.monsterinstance[0] = instance_create(14,124,obj_loox) | |
| 1852 | global.monsterinstance[1] = instance_create(218,136,obj_vegetoid) | |
| 1853 | global.monsterinstance[2] = instance_create(422,136,obj_migosp) | |
| 1854 | } | |
| 1855 | ||
| 1856 | if global.battlegroup = 16 then | |
| 1857 | {
| |
| 1858 | global.monstertype[0] = 8 | |
| 1859 | global.monstertype[1] = 8 | |
| 1860 | global.monstertype[2] = 0 | |
| 1861 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1862 | caster_loop(global.batmusic,0.5,1) | |
| 1863 | global.msc=0 | |
| 1864 | global.battlelv=0 | |
| 1865 | global.actfirst=0 | |
| 1866 | global.extraintro=0 | |
| 1867 | global.msg[0]="* A pair of Vegetoids& came out of the ground!" | |
| 1868 | global.monsterinstance[0] = instance_create(116,136,obj_vegetoid) | |
| 1869 | global.monsterinstance[1] = instance_create(320,136,obj_vegetoid) | |
| 1870 | } | |
| 1871 | ||
| 1872 | if global.battlegroup = 17 then | |
| 1873 | {
| |
| 1874 | global.monstertype[0] = 9 | |
| 1875 | global.monstertype[1] = 9 | |
| 1876 | global.monstertype[2] = 0 | |
| 1877 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1878 | caster_loop(global.batmusic,0.5,1) | |
| 1879 | global.msc=0 | |
| 1880 | global.battlelv=0 | |
| 1881 | global.actfirst=0 | |
| 1882 | global.extraintro=0 | |
| 1883 | global.msg[0]="* A pair of Loox& decided to pick on you!" | |
| 1884 | global.monsterinstance[0] = instance_create(116,124,obj_loox) | |
| 1885 | global.monsterinstance[1] = instance_create(320,124,obj_loox) | |
| 1886 | } | |
| 1887 | ||
| 1888 | if global.battlegroup = 18 then | |
| 1889 | {
| |
| 1890 | global.monstertype[0] = 8 | |
| 1891 | global.monstertype[1] = 0 | |
| 1892 | global.monstertype[2] = 0 | |
| 1893 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1894 | caster_loop(global.batmusic,0.5,1) | |
| 1895 | global.msc=0 | |
| 1896 | global.battlelv=0 | |
| 1897 | global.actfirst=0 | |
| 1898 | global.extraintro=0 | |
| 1899 | global.msg[0]="* Vegetoid came out of the earth!" | |
| 1900 | global.monsterinstance[0] = instance_create(218,136,obj_vegetoid) | |
| 1901 | } | |
| 1902 | ||
| 1903 | if global.battlegroup = 19 then | |
| 1904 | {
| |
| 1905 | global.monstertype[0] = 0 | |
| 1906 | global.monstertype[1] = 0 | |
| 1907 | global.monstertype[2] = 0 | |
| 1908 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1909 | caster_loop(global.batmusic,0.3,0.5) | |
| 1910 | global.msc=0 | |
| 1911 | global.battlelv=0 | |
| 1912 | global.actfirst=0 | |
| 1913 | global.extraintro=2 | |
| 1914 | global.msg[2]="* But nobody came./%" | |
| 1915 | } | |
| 1916 | ||
| 1917 | ||
| 1918 | ||
| 1919 | if global.battlegroup = 20 then | |
| 1920 | {
| |
| 1921 | global.monstertype[0] = 11 | |
| 1922 | global.monstertype[1] = 0 | |
| 1923 | global.monstertype[2] = 0 | |
| 1924 | global.batmusic=caster_load("music/ghostbattle.ogg")
| |
| 1925 | caster_loop(global.batmusic,1,1) | |
| 1926 | global.msc=0 | |
| 1927 | global.battlelv=0 | |
| 1928 | global.actfirst=0 | |
| 1929 | global.extraintro=0 | |
| 1930 | global.msg[0]="* Here comes Napstablook." | |
| 1931 | global.monsterinstance[0] = instance_create(266,106,obj_napstablook) | |
| 1932 | } | |
| 1933 | ||
| 1934 | if global.battlegroup = 21 then | |
| 1935 | {
| |
| 1936 | global.monstertype[0] = 9 | |
| 1937 | global.monstertype[1] = 0 | |
| 1938 | global.monstertype[2] = 0 | |
| 1939 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1940 | caster_loop(global.batmusic,0.5,1) | |
| 1941 | global.msc=0 | |
| 1942 | global.battlelv=0 | |
| 1943 | global.actfirst=0 | |
| 1944 | global.extraintro=0 | |
| 1945 | global.msg[0]="* Loox drew near!" | |
| 1946 | global.monsterinstance[0] = instance_create(218,124,obj_loox) | |
| 1947 | } | |
| 1948 | ||
| 1949 | if global.battlegroup = 22 then | |
| 1950 | {
| |
| 1951 | global.monstertype[0] = 10 | |
| 1952 | global.monstertype[1] = 0 | |
| 1953 | global.monstertype[2] = 0 | |
| 1954 | global.batmusic=caster_load("music/boss1.ogg")
| |
| 1955 | caster_loop(global.batmusic,1,1) | |
| 1956 | global.msc=0 | |
| 1957 | global.battlelv=0 | |
| 1958 | global.actfirst=0 | |
| 1959 | global.extraintro=0 | |
| 1960 | global.msg[0]="* Toriel blocks the way!" | |
| 1961 | global.monsterinstance[0] = instance_create(250,42,obj_torielboss) | |
| 1962 | } | |
| 1963 | ||
| 1964 | ||
| 1965 | if global.battlegroup = 23 then //doge B | |
| 1966 | {
| |
| 1967 | global.monstertype[0] = 13 | |
| 1968 | global.monstertype[1] = 0 | |
| 1969 | global.monstertype[2] = 0 | |
| 1970 | global.batmusic=caster_load("music/battle1.ogg")
| |
| 1971 | caster_loop(global.batmusic,0.5,1) | |
| 1972 | global.msc=0 | |
| 1973 | global.battlelv=0 | |
| 1974 | global.actfirst=0 | |
| 1975 | global.extraintro=0 | |
| 1976 | global.msg[0]="* Doge appears." | |
| 1977 | global.monsterinstance[0] = instance_create(216,38,obj_dogeB) | |
| 1978 | } | |
| 1979 | ||
| 1980 | global.turn = 0 | |
| 1981 | ||
| 1982 | #define SCR_TEXTTYPE | |
| 1983 | if argument0 != 0 then global.typer = argument0 | |
| 1984 | if global.typer = 1 then script_execute(SCR_TEXTSETUP,fnt_main,c_white,x+20,y+20,x+(global.idealborder[1]-55),1,1,SND_TXT2,16,32) //main battle | |
| 1985 | if global.typer = 2 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+190,43,2,SND_TXT1,9,20) | |
| 1986 | if global.typer = 3 then script_execute(SCR_TEXTSETUP,fnt_curs,c_teal,x,y,x+100,39,3,SND_TXT1,10,10) | |
| 1987 | if global.typer = 4 then script_execute(SCR_TEXTSETUP,fnt_maintext,c_white,x+20,y+20,view_xview[view_current]+290,0,1,snd_txttor,8,18) //main toriel | |
| 1988 | if global.typer = 5 then script_execute(SCR_TEXTSETUP,fnt_maintext,c_white,x+20,y+20,view_xview[view_current]+290,0,1,SND_TXT1,8,18) //main overworld | |
| 1989 | if global.typer = 6 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+200,0.5,1,snd_floweytalk1,9,20) //flowey in battle | |
| 1990 | if global.typer = 7 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+200,2,2,snd_floweytalk2,9,20) //evilflowey in battle | |
| 1991 | if global.typer = 8 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+200,0.5,1,snd_txttor,9,20) //toriel in battle | |
| 1992 | if global.typer = 9 then script_execute(SCR_TEXTSETUP,fnt_maintext,c_white,x+20,y+20,view_xview[view_current]+290,0,1,snd_floweytalk1,8,18) //flowey overworld | |
| 1993 | if global.typer = 10 then script_execute(SCR_TEXTSETUP,fnt_maintext,c_white,x+20,y+20,view_xview[view_current]+290,0,1,snd_nosound,8,18) //main overworld SILENT | |
| 1994 | if global.typer = 11 then script_execute(SCR_TEXTSETUP,fnt_maintext,c_white,x+20,y+20,view_xview[view_current]+290,0,2,SND_TXT2,9,18) //intro | |
| 1995 | if global.typer = 12 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+200,1,3,snd_txttor2,10,20) //toriel-beaten in battle | |
| 1996 | if global.typer = 13 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+200,2,4,snd_txttor2,11,20) //toriel-beaten in battle | |
| 1997 | if global.typer = 14 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+200,3,5,snd_txttor2,14,20) //toriel-beaten in battle | |
| 1998 | if global.typer = 15 then script_execute(SCR_TEXTSETUP,fnt_plain,c_black,x,y,x+200,0,10,snd_txttor2,18,20) //toriel-beaten in battle | |
| 1999 | if global.typer = 16 then script_execute(SCR_TEXTSETUP,fnt_maintext,c_white,x+20,y+20,view_xview[view_current]+290,1.2,2,snd_floweytalk2,8,18) //evilflowey overworld | |
| 2000 | if global.typer = 17 then script_execute(SCR_TEXTSETUP,fnt_comicsans,c_white,x+20,y+20,view_xview[view_current]+290,0.8,1,snd_txtsans,8,18) //sas overworld | |
| 2001 | if global.typer = 18 then script_execute(SCR_TEXTSETUP,fnt_papyrus,c_white,x+20,y+20,view_xview[view_current]+290,0,1,snd_txtpap,11,18) //pap overworld | |
| 2002 | if global.typer = 19 then script_execute(SCR_TEXTSETUP,fnt_papyrus,c_white,x+20,y+20,view_xview[view_current]+290,0,1,snd_txtpap,15,18) //pap all capitals overworld | |
| 2003 | if global.typer = 20 then script_execute(SCR_TEXTSETUP,fnt_plainbig,c_black,x,y,x+200,0,2,snd_floweytalk2,25,20) //huge evilflowey | |
| 2004 | if global.typer = 30 then script_execute(SCR_TEXTSETUP,fnt_main,c_white,x+20,y+20,9999,0,2,snd_txtasg,20,36) //asgore gameover text | |
| 2005 | if global.typer = 31 then script_execute(SCR_TEXTSETUP,fnt_maintext,c_white,x+20,y+20,9999,0,2,snd_txtasg,12,18) | |
| 2006 | ||
| 2007 | #define scr_itemdesc | |
| 2008 | //argument0 = whats the item | |
| 2009 | switch(true) | |
| 2010 | {
| |
| 2011 | case argument0=0: //monster candy | |
| 2012 | global.msg[0] = '* If you are reading this,& I messed up somehow./%' | |
| 2013 | break; | |
| 2014 | case argument0=1: //monster candy | |
| 2015 | global.msg[0] = '* "Monster Candy" - Heals 10 HP&* Has a distinct,^1 & non-licorice flavor./%' | |
| 2016 | break; | |
| 2017 | case argument0=2: // croquette roll | |
| 2018 | global.msg[0] = '* "Croquet Roll" - Heals 15 HP&* Fried dough traditionally& served with a mallet./%' | |
| 2019 | break; | |
| 2020 | case argument0=3: //butter knife | |
| 2021 | global.msg[0] = '* "Stick" - Weapon AT 0&* Its bark is worse than& its bite./%' | |
| 2022 | break; | |
| 2023 | case argument0=4: //bandage | |
| 2024 | global.msg[0] = '* "Bandage" - Heals 10 HP&* It has already been used& several times./%' | |
| 2025 | break; | |
| 2026 | case argument0=5: //ancient toffee | |
| 2027 | global.msg[0] = '* "Rock Candy" - Heals 1 HP&* Here is a recipe to make& this at home:/' | |
| 2028 | global.msg[1] = "* 1. Find a rock/%" | |
| 2029 | break; | |
| 2030 | case argument0=6: //pumpkin rings | |
| 2031 | global.msg[0] = '* "Pumpkin Rings" - Heals 8 HP&* A small pumpkin cooked& like onion rings./%' | |
| 2032 | break; | |
| 2033 | case argument0=7: //Spider Donut | |
| 2034 | global.msg[0] = '* "Spider Donut" - Heals 12 HP&* A donut made with Spider& Cider in the batter./%' | |
| 2035 | break; | |
| 2036 | case argument0=8: //Stoic Onions | |
| 2037 | global.msg[0] = '* "Stoic Onion" - Heals 5 HP&'+"* Even eating it raw^1, the& tears just won't come./%" | |
| 2038 | break; | |
| 2039 | case argument0=9: //Ghost Fruit | |
| 2040 | global.msg[0] = '* "Ghost Fruit" - Heals 16 HP&'+"* If eaten^1, it will never& pass to the other side./%" | |
| 2041 | break; | |
| 2042 | case argument0=10: //Spider Cider | |
| 2043 | global.msg[0] = '* "Spider Cider" - Heals 22 HP&* Made with whole spiders^1,& not just the juice./%' | |
| 2044 | break; | |
| 2045 | case argument0=11: //Butterscotch Pie | |
| 2046 | global.msg[0] = '* "Butterscotch Pie" - All HP&* Butterscotch-cinnamon& pie^1, one slice./%' | |
| 2047 | break; | |
| 2048 | case argument0=12: //ribbon | |
| 2049 | global.msg[0] = '* "Faded Ribbon" - Armor DF 3&* Monsters will be reluctant& to hit you./%' | |
| 2050 | break; | |
| 2051 | case argument0=13: //ribbon | |
| 2052 | global.msg[0] = '* "Toy Knife" - Weapon AT 3&* Made of plastic.&* A rarity nowadays./%' | |
| 2053 | break; | |
| 2054 | } | |
| 2055 | ||
| 2056 | ||
| 2057 | #define scr_attack | |
| 2058 | if global.weapon = 3 || global.weapon=13 then | |
| 2059 | {
| |
| 2060 | instance_create(global.idealborder[0]+6, global.idealborder[2]+6, obj_target) | |
| 2061 | } | |
| 2062 | ||
| 2063 | #define scr_attackcalc | |
| 2064 | defarg = global.monsterdef[global.mytarget] | |
| 2065 | global.pwr = global.wstrength + global.at | |
| 2066 | damage = global.pwr - defarg | |
| 2067 | ||
| 2068 | ||
| 2069 | #define SCR_BORDER | |
| 2070 | xx = 0 | |
| 2071 | yy = 0 | |
| 2072 | if argument0 = 0 then | |
| 2073 | {
| |
| 2074 | xx = round(random(global.idealborder[1] - global.idealborder[0])) + global.idealborder[0] | |
| 2075 | yy = global.idealborder[2] | |
| 2076 | } | |
| 2077 | if argument0 = 1 then | |
| 2078 | {
| |
| 2079 | xx = round(random(global.idealborder[1] - global.idealborder[0])) + global.idealborder[0] | |
| 2080 | yy = global.idealborder[3] - argument1 | |
| 2081 | } | |
| 2082 | if argument0 = 2 then | |
| 2083 | {
| |
| 2084 | yy = round(random(global.idealborder[3] - global.idealborder[2])) + global.idealborder[2] | |
| 2085 | xx = global.idealborder[0] | |
| 2086 | } | |
| 2087 | if argument0 = 3 then | |
| 2088 | {
| |
| 2089 | yy = round(random(global.idealborder[3] - global.idealborder[2])) + global.idealborder[2] | |
| 2090 | xx = global.idealborder[1] - argument1 | |
| 2091 | } | |
| 2092 | ||
| 2093 | #define scr_gameoverb | |
| 2094 | global.hp=0 | |
| 2095 | if global.battlegroup=22 then obj_torielboss.sprite_index=spr_torielboss_mouthcover | |
| 2096 | sleep(500) | |
| 2097 | sound_stop_all() | |
| 2098 | caster_stop(all) | |
| 2099 | caster_free(all) | |
| 2100 | global.myxb = obj_heart.x | |
| 2101 | global.myyb = obj_heart.y | |
| 2102 | room_goto(room_gameover) | |
| 2103 | ||
| 2104 | #define scr_depth | |
| 2105 | depth = 50000 - (y*10 + sprite_height*10) | |
| 2106 | ||
| 2107 | #define scr_interact | |
| 2108 | myinteract = 1 | |
| 2109 | ||
| 2110 | ||
| 2111 | #define scr_facechoice | |
| 2112 | if global.facechoice=1 | |
| 2113 | {
| |
| 2114 | instance_create(writer.x-33,writer.y+25,obj_face_torieltalk) | |
| 2115 | instance_create(0,0,obj_torbody) | |
| 2116 | } | |
| 2117 | if global.facechoice=2 | |
| 2118 | {
| |
| 2119 | instance_create(writer.x-36,writer.y+25,obj_face_floweytalk) | |
| 2120 | } | |
| 2121 | if global.facechoice=3 | |
| 2122 | {
| |
| 2123 | instance_create(writer.x-35,writer.y+25,obj_face_sans) | |
| 2124 | } | |
| 2125 | if global.facechoice=4 | |
| 2126 | {
| |
| 2127 | instance_create(writer.x-35,writer.y+25,obj_face_papyrus) | |
| 2128 | } | |
| 2129 | ||
| 2130 | #define scr_gotobattle | |
| 2131 | ||
| 2132 | #define scr_npcsetup | |
| 2133 | halt = 0 | |
| 2134 | myinteract = 0 | |
| 2135 | stopped=1 | |
| 2136 | movementtype=argument0 | |
| 2137 | facing=-1 | |
| 2138 | ||
| 2139 | //argument0 = movement type | |
| 2140 | //2 = faces different directions, talks | |
| 2141 | //1 = only animates in place | |
| 2142 | if movementtype=2 then | |
| 2143 | {
| |
| 2144 | facing=0 | |
| 2145 | } | |
| 2146 | ||
| 2147 | #define scr_npcdir | |
| 2148 | if myinteract=0 then | |
| 2149 | {
| |
| 2150 | ||
| 2151 | if direction>=225 and direction < 315 then | |
| 2152 | {
| |
| 2153 | facing = 0 | |
| 2154 | sprite_index=dsprite | |
| 2155 | } | |
| 2156 | if direction>= 315 or direction < 45 then | |
| 2157 | {
| |
| 2158 | facing = 1 | |
| 2159 | sprite_index=rsprite | |
| 2160 | } | |
| 2161 | if direction>=45 and direction < 135 then | |
| 2162 | {
| |
| 2163 | facing = 2 | |
| 2164 | sprite_index=usprite | |
| 2165 | } | |
| 2166 | if direction>=135 and direction < 225 then | |
| 2167 | {
| |
| 2168 | facing = 3 | |
| 2169 | sprite_index=lsprite | |
| 2170 | } | |
| 2171 | ||
| 2172 | } | |
| 2173 | ||
| 2174 | if myinteract=1+argument0 then | |
| 2175 | {
| |
| 2176 | if facing=0 then sprite_index=dtsprite | |
| 2177 | if facing=1 then sprite_index=rtsprite | |
| 2178 | if facing=2 then sprite_index=utsprite | |
| 2179 | if facing=3 then sprite_index=ltsprite | |
| 2180 | } | |
| 2181 | ||
| 2182 | #define scr_storageshift | |
| 2183 | //argument0=from which item are we shifting | |
| 2184 | //argument1=what's the item ID we're shifting? if the ID is 0, the item has been used up | |
| 2185 | //argument2=offset | |
| 2186 | global.flag[argument2+10]=argument1 | |
| 2187 | for (i=argument0;i<10;i+=1) | |
| 2188 | {
| |
| 2189 | global.flag[i+argument2]=global.flag[i+argument2+1] | |
| 2190 | } | |
| 2191 | ||
| 2192 | script_execute(scr_itemnameb) | |
| 2193 | script_execute(scr_storagename) | |
| 2194 | ||
| 2195 | #define scr_itemget | |
| 2196 | //argument0=id of item we are being given | |
| 2197 | i=0 | |
| 2198 | loop=1 | |
| 2199 | noroom=0 | |
| 2200 | global.item[8]=999 | |
| 2201 | while (loop=1) | |
| 2202 | {
| |
| 2203 | if global.item[i]=0 then | |
| 2204 | {
| |
| 2205 | global.item[i]=argument0 | |
| 2206 | break | |
| 2207 | } | |
| 2208 | if i=8 then | |
| 2209 | {
| |
| 2210 | script_execute(scr_itemnospace) | |
| 2211 | break; | |
| 2212 | } | |
| 2213 | i+=1 | |
| 2214 | } | |
| 2215 | ||
| 2216 | script_execute(scr_itemnameb) | |
| 2217 | script_execute(scr_itemname) | |
| 2218 | ||
| 2219 | #define scr_itemnospace | |
| 2220 | noroom=1 | |
| 2221 | ||
| 2222 | #define scr_itemname | |
| 2223 | for (i=0;i<8;i+=1) | |
| 2224 | {
| |
| 2225 | itemid=global.item[i] | |
| 2226 | ||
| 2227 | ||
| 2228 | scr_itemnamelist() | |
| 2229 | ||
| 2230 | ||
| 2231 | } | |
| 2232 | ||
| 2233 | #define scr_itemnameb | |
| 2234 | for (i=0;i<8;i+=1) | |
| 2235 | {
| |
| 2236 | itemid=global.item[i] | |
| 2237 | ||
| 2238 | ||
| 2239 | ||
| 2240 | ||
| 2241 | switch(true) | |
| 2242 | {
| |
| 2243 | case itemid=1: | |
| 2244 | global.itemnameb[i]="MnstrCndy" | |
| 2245 | break; | |
| 2246 | case itemid=2: | |
| 2247 | global.itemnameb[i]="CroqtRoll" | |
| 2248 | break; | |
| 2249 | case itemid=3: | |
| 2250 | if global.seriousbattle=0 then global.itemnameb[i]="Stick " | |
| 2251 | if global.seriousbattle=1 then global.itemnameb[i]="Stick " | |
| 2252 | break; | |
| 2253 | case itemid=4: | |
| 2254 | global.itemnameb[i]="Bandage " | |
| 2255 | break; | |
| 2256 | case itemid=5: | |
| 2257 | global.itemnameb[i]="RockCandy" | |
| 2258 | break; | |
| 2259 | case itemid=6: | |
| 2260 | global.itemnameb[i]="PunkRings" | |
| 2261 | if global.seriousbattle=1 then global.itemnameb[i]="PmknRings" | |
| 2262 | break; | |
| 2263 | case itemid=7: | |
| 2264 | global.itemnameb[i]="SpidrDont" | |
| 2265 | if global.seriousbattle=1 then global.itemnameb[i]="SpdrDonut" | |
| 2266 | break; | |
| 2267 | case itemid=8: | |
| 2268 | global.itemnameb[i]="StocOnoin" | |
| 2269 | if global.seriousbattle=1 then global.itemnameb[i]="Onion " | |
| 2270 | break; | |
| 2271 | case itemid=9: | |
| 2272 | global.itemnameb[i]="GhostFrut" | |
| 2273 | if global.seriousbattle=1 then global.itemnameb[i]="GhstFruit" | |
| 2274 | break; | |
| 2275 | case itemid=10: | |
| 2276 | global.itemnameb[i]="SpidrCidr" | |
| 2277 | if global.seriousbattle=1 then global.itemnameb[i]="SpdrCider" | |
| 2278 | break; | |
| 2279 | case itemid=11: | |
| 2280 | global.itemnameb[i]="ButtsPie " | |
| 2281 | if global.seriousbattle=1 then global.itemnameb[i]="Pie " | |
| 2282 | break; | |
| 2283 | case itemid=12: | |
| 2284 | global.itemnameb[i]="Ribbon " | |
| 2285 | break; | |
| 2286 | case itemid=13: | |
| 2287 | global.itemnameb[i]="Toy Knife" | |
| 2288 | break; | |
| 2289 | } | |
| 2290 | ||
| 2291 | ||
| 2292 | ||
| 2293 | ||
| 2294 | } | |
| 2295 | ||
| 2296 | #define scr_itemrewrite | |
| 2297 | OBJ_WRITER.halt=3 | |
| 2298 | OBJ_INSTAWRITER.halt=3 | |
| 2299 | if global.bmenuno=3 then global.msc=9 | |
| 2300 | if global.bmenuno=3.5 then global.msc=10 | |
| 2301 | instance_create(global.idealborder[0],global.idealborder[2],OBJ_INSTAWRITER) | |
| 2302 | ||
| 2303 | #define scr_levelup | |
| 2304 | currentlevel=global.lv | |
| 2305 | if global.xp >= 10 then global.lv=2 | |
| 2306 | if global.xp >= 30 then global.lv=3 | |
| 2307 | if global.xp >= 70 then global.lv=4 | |
| 2308 | if global.xp >= 120 then global.lv=5 | |
| 2309 | if global.xp >= 200 then global.lv=6 | |
| 2310 | if global.xp >= 300 then global.lv=7 | |
| 2311 | if global.xp >= 500 then global.lv=8 | |
| 2312 | if global.xp >= 800 then global.lv=9 | |
| 2313 | if global.xp >= 1200 then global.lv=10 | |
| 2314 | if global.xp >= 1700 then global.lv=11 | |
| 2315 | if global.xp >= 2500 then global.lv=12 | |
| 2316 | if global.xp >= 3500 then global.lv=13 | |
| 2317 | if global.xp >= 5000 then global.lv=14 | |
| 2318 | if global.xp >= 7000 then global.lv=15 | |
| 2319 | if global.xp >= 10000 then global.lv=16 | |
| 2320 | if global.xp >= 15000 then global.lv=17 | |
| 2321 | if global.xp >= 25000 then global.lv=18 | |
| 2322 | if global.xp >= 50000 then global.lv=19 | |
| 2323 | if global.xp >= 99999 then | |
| 2324 | {
| |
| 2325 | global.lv=20 | |
| 2326 | global.xp=99999 | |
| 2327 | } | |
| 2328 | if global.lv!=currentlevel then | |
| 2329 | {
| |
| 2330 | levelup=true | |
| 2331 | global.maxhp+=((global.lv-currentlevel)*4) | |
| 2332 | global.maxen+=((global.lv-currentlevel)*4) | |
| 2333 | global.at+=(global.lv-currentlevel) | |
| 2334 | global.df+=(global.lv-currentlevel) | |
| 2335 | } | |
| 2336 | else levelup=false | |
| 2337 | ||
| 2338 | #define scr_weaponeq | |
| 2339 | //argument0=which item are we equipping | |
| 2340 | //argument1=what's the item ID we're shifting? if the ID is 0, the item has been used up | |
| 2341 | global.item[argument0]=global.weapon | |
| 2342 | global.weapon=argument1 | |
| 2343 | if global.weapon=3 then global.wstrength = 0 | |
| 2344 | if global.weapon=13 then global.wstrength = 3 | |
| 2345 | script_execute(scr_itemnameb) | |
| 2346 | script_execute(scr_itemname) | |
| 2347 | ||
| 2348 | #define scr_armoreq | |
| 2349 | //argument0=which item are we equipping | |
| 2350 | //argument1=what's the item ID we're shifting? if the ID is 0, the item has been used up | |
| 2351 | global.item[argument0]=global.armor | |
| 2352 | global.armor=argument1 | |
| 2353 | if global.armor=4 then global.adef = 0 | |
| 2354 | if global.armor=12 then global.adef = 3 | |
| 2355 | script_execute(scr_itemnameb) | |
| 2356 | script_execute(scr_itemname) | |
| 2357 | ||
| 2358 | #define scr_itemuseb | |
| 2359 | //argument0 = where's the item | |
| 2360 | //argument1 = whats the item | |
| 2361 | switch(true) | |
| 2362 | {
| |
| 2363 | case argument1=1: //monster candy | |
| 2364 | global.msg[0] = "* You ate the Monster Candy." | |
| 2365 | if global.seriousbattle=0 | |
| 2366 | {
| |
| 2367 | randomtext=round(random(15)) | |
| 2368 | if randomtext<=2 then global.msg[0] += " &* Very un-licorice-like." | |
| 2369 | if randomtext=15 then global.msg[0] += " &* ... tastes like licorice." | |
| 2370 | } | |
| 2371 | script_execute(scr_recoitem,10) | |
| 2372 | instance_create(0,0,obj_foodsound) | |
| 2373 | script_execute(scr_itemshift,argument0,0) | |
| 2374 | break; | |
| 2375 | case argument1=2: // croquette roll | |
| 2376 | global.msg[0] = "* You hit the Croquet Roll into& your mouth." | |
| 2377 | if global.seriousbattle=1 then global.msg[0]="* You ate the Croquet Roll." | |
| 2378 | instance_create(0,0,obj_foodsound) | |
| 2379 | script_execute(scr_recoitem,15) | |
| 2380 | script_execute(scr_itemshift,argument0,0) | |
| 2381 | break; | |
| 2382 | case argument1=3: //butter knife | |
| 2383 | // scr_weaponeq(argument0,argument1) | |
| 2384 | // sound_play(snd_item) | |
| 2385 | script_execute(scr_writetext,0,"* You threw the stick away^1.&* Then picked it back up./%",0,0) | |
| 2386 | break; | |
| 2387 | case argument1=4: //bandage | |
| 2388 | global.msg[0] = "* You re-applied the bandage." | |
| 2389 | sound_play(snd_power) | |
| 2390 | if global.seriousbattle=0 then global.msg[0] += "&* Still kind of gooey." | |
| 2391 | script_execute(scr_recoitem,10) | |
| 2392 | script_execute(scr_itemshift,argument0,0) | |
| 2393 | break; | |
| 2394 | case argument1=5: //rock candy | |
| 2395 | global.msg[0] = "* You ate the Rock Candy." | |
| 2396 | script_execute(scr_recoitem,1) | |
| 2397 | instance_create(0,0,obj_foodsound) | |
| 2398 | script_execute(scr_itemshift,argument0,0) | |
| 2399 | break; | |
| 2400 | ||
| 2401 | case argument1=6: // pumpkin rings | |
| 2402 | global.msg[0] = "* You ate the Pumpkin Rings." | |
| 2403 | instance_create(0,0,obj_foodsound) | |
| 2404 | script_execute(scr_recoitem,8) | |
| 2405 | script_execute(scr_itemshift,argument0,0) | |
| 2406 | break; | |
| 2407 | ||
| 2408 | case argument1=7: // Spider Donut | |
| 2409 | global.msg[0] = "* You ate the Spider Donut." | |
| 2410 | if global.seriousbattle=0 | |
| 2411 | if global.inbattle=1 | |
| 2412 | {
| |
| 2413 | randomtext=ceil(random(10)) | |
| 2414 | if randomtext>9 then | |
| 2415 | global.msg[0]= "* Don't worry^1, Spider didn't." | |
| 2416 | } | |
| 2417 | instance_create(0,0,obj_foodsound) | |
| 2418 | script_execute(scr_recoitem,12) | |
| 2419 | script_execute(scr_itemshift,argument0,0) | |
| 2420 | break; | |
| 2421 | ||
| 2422 | case argument1=8: // stoc on | |
| 2423 | global.msg[0] = "* You ate the Stoic Onion." | |
| 2424 | if global.seriousbattle=0 | |
| 2425 | {
| |
| 2426 | randomtext=round(random(10)) | |
| 2427 | if randomtext>8 then | |
| 2428 | global.msg[0]+= "&* You didn't cry..." | |
| 2429 | } | |
| 2430 | instance_create(0,0,obj_foodsound) | |
| 2431 | script_execute(scr_recoitem,5) | |
| 2432 | script_execute(scr_itemshift,argument0,0) | |
| 2433 | break; | |
| 2434 | case argument1=9: // ghstrfuit | |
| 2435 | global.msg[0] = "* You ate the Ghost Fruit." | |
| 2436 | foodsounder=instance_create(0,0,obj_foodsound) | |
| 2437 | if global.seriousbattle=0 with foodsounder soundtype=2 | |
| 2438 | script_execute(scr_recoitem,16) | |
| 2439 | script_execute(scr_itemshift,argument0,0) | |
| 2440 | break; | |
| 2441 | case argument1=10: // spider cider | |
| 2442 | global.msg[0] = "* You drank the Spider Cider." | |
| 2443 | instance_create(0,0,obj_foodsound) | |
| 2444 | script_execute(scr_recoitem,22) | |
| 2445 | script_execute(scr_itemshift,argument0,0) | |
| 2446 | break; | |
| 2447 | case argument1=11: // Butterscotch pie | |
| 2448 | global.msg[0] = "* You ate the Butterscotch Pie." | |
| 2449 | instance_create(0,0,obj_foodsound) | |
| 2450 | script_execute(scr_recoitem,999) | |
| 2451 | script_execute(scr_itemshift,argument0,0) | |
| 2452 | break; | |
| 2453 | case argument1=12: //ribbon | |
| 2454 | scr_armoreq(argument0,argument1) | |
| 2455 | sound_play(snd_item) | |
| 2456 | script_execute(scr_writetext,0,"* You equipped the ribbon./%",0,0) | |
| 2457 | break; | |
| 2458 | case argument1=13: //soul knife | |
| 2459 | scr_weaponeq(argument0,argument1) | |
| 2460 | sound_play(snd_item) | |
| 2461 | script_execute(scr_writetext,0,"* You equipped Toy Knife./%",0,0) | |
| 2462 | break; | |
| 2463 | ||
| 2464 | ||
| 2465 | case argument1=201: //Say Hello | |
| 2466 | if global.plot<19.9 | |
| 2467 | {
| |
| 2468 | if global.plot>18 and room=room_torhouse2 | |
| 2469 | {
| |
| 2470 | sound_play(snd_phone) | |
| 2471 | script_execute(scr_writetext,1507,"x",0,0) | |
| 2472 | } | |
| 2473 | else | |
| 2474 | {
| |
| 2475 | sound_play(snd_phone) | |
| 2476 | script_execute(scr_writetext,1501,"x",0,0) | |
| 2477 | } | |
| 2478 | } | |
| 2479 | else | |
| 2480 | {
| |
| 2481 | sound_play(snd_phone) | |
| 2482 | script_execute(scr_writetext,1506,"x",0,0) | |
| 2483 | } | |
| 2484 | break; | |
| 2485 | case argument1=202: //Puzzle Help | |
| 2486 | if global.plot<19.9 | |
| 2487 | {
| |
| 2488 | if global.plot>18 and room=room_torhouse2 | |
| 2489 | {
| |
| 2490 | sound_play(snd_phone) | |
| 2491 | script_execute(scr_writetext,1507,"x",0,0) | |
| 2492 | } | |
| 2493 | else | |
| 2494 | {
| |
| 2495 | sound_play(snd_phone) | |
| 2496 | script_execute(scr_writetext,1502,"x",0,0) | |
| 2497 | script_execute(scr_phoneshift,argument0,0) | |
| 2498 | } | |
| 2499 | } | |
| 2500 | else | |
| 2501 | {
| |
| 2502 | sound_play(snd_phone) | |
| 2503 | script_execute(scr_writetext,1506,"x",0,0) | |
| 2504 | } | |
| 2505 | break; | |
| 2506 | case argument1=203: //About Yourself | |
| 2507 | if global.plot<19.9 | |
| 2508 | {
| |
| 2509 | if global.plot>18 and room=room_torhouse2 | |
| 2510 | {
| |
| 2511 | sound_play(snd_phone) | |
| 2512 | script_execute(scr_writetext,1507,"x",0,0) | |
| 2513 | } | |
| 2514 | else | |
| 2515 | {
| |
| 2516 | sound_play(snd_phone) | |
| 2517 | script_execute(scr_writetext,1503,"x",0,0) | |
| 2518 | script_execute(scr_phoneshift,argument0,0) | |
| 2519 | } | |
| 2520 | } | |
| 2521 | else | |
| 2522 | {
| |
| 2523 | sound_play(snd_phone) | |
| 2524 | script_execute(scr_writetext,1506,"x",0,0) | |
| 2525 | } | |
| 2526 | break; | |
| 2527 | case argument1=204: //Call her "mom" | |
| 2528 | if global.plot<19.9 | |
| 2529 | {
| |
| 2530 | if global.plot>18 and room=room_torhouse2 | |
| 2531 | {
| |
| 2532 | sound_play(snd_phone) | |
| 2533 | script_execute(scr_writetext,1507,"x",0,0) | |
| 2534 | } | |
| 2535 | else | |
| 2536 | {
| |
| 2537 | sound_play(snd_phone) | |
| 2538 | script_execute(scr_writetext,1504,"x",0,0) | |
| 2539 | script_execute(scr_phoneshift,argument0,0) | |
| 2540 | } | |
| 2541 | } | |
| 2542 | else | |
| 2543 | {
| |
| 2544 | sound_play(snd_phone) | |
| 2545 | script_execute(scr_writetext,1506,"x",0,0) | |
| 2546 | } | |
| 2547 | break; | |
| 2548 | case argument1=205: //flirt | |
| 2549 | if global.plot<19.9 | |
| 2550 | {
| |
| 2551 | if global.plot>18 and room=room_torhouse2 | |
| 2552 | {
| |
| 2553 | sound_play(snd_phone) | |
| 2554 | script_execute(scr_writetext,1507,"x",0,0) | |
| 2555 | } | |
| 2556 | else | |
| 2557 | {
| |
| 2558 | sound_play(snd_phone) | |
| 2559 | if global.flag[41]=1 then script_execute(scr_phoneshift,argument0,0) | |
| 2560 | script_execute(scr_writetext,1505,"x",0,0) | |
| 2561 | } | |
| 2562 | } | |
| 2563 | else | |
| 2564 | {
| |
| 2565 | sound_play(snd_phone) | |
| 2566 | script_execute(scr_writetext,1506,"x",0,0) | |
| 2567 | } | |
| 2568 | break; | |
| 2569 | } | |
| 2570 | ||
| 2571 | ||
| 2572 | #define scr_recover | |
| 2573 | global.hp+=argument0 | |
| 2574 | recovered=argument0 | |
| 2575 | if global.hp>global.maxhp then | |
| 2576 | {
| |
| 2577 | global.hp=global.maxhp | |
| 2578 | maxedout=1 | |
| 2579 | } | |
| 2580 | else maxedout=0 | |
| 2581 | ||
| 2582 | #define scr_recoitem | |
| 2583 | script_execute(scr_recover,argument0) | |
| 2584 | global.item[8] = recovered | |
| 2585 | if maxedout=1 then global.item[8]=9999 | |
| 2586 | script_execute(scr_writetext,11,"x",0,0) | |
| 2587 | ||
| 2588 | #define scr_runaway | |
| 2589 | runvalue= (random(100) + global.lv*2 - global.battlelv*2 + 10*global.turn) | |
| 2590 | if runvalue > 50 then | |
| 2591 | {
| |
| 2592 | runaway=1 | |
| 2593 | sound_play(snd_escaped) | |
| 2594 | obj_heart.hspeed=-3 | |
| 2595 | obj_heart.sprite_index=spr_heartgtfo | |
| 2596 | obj_heart.image_speed=0.5 | |
| 2597 | OBJ_WRITER.halt=3 | |
| 2598 | global.msc=14 | |
| 2599 | instance_create(global.idealborder[0],global.idealborder[2],OBJ_INSTAWRITER) | |
| 2600 | global.flag[11]=1 | |
| 2601 | } | |
| 2602 | ||
| 2603 | ||
| 2604 | #define scr_mercystandard | |
| 2605 | mercy=(global.monsterhp[myself] - global.at - global.wstrength + global.monsterdef[myself] - mercymod) | |
| 2606 | ||
| 2607 | #define scr_monsterdefeat | |
| 2608 | if killed = 1 then | |
| 2609 | {
| |
| 2610 | global.xpreward[3]+= global.xpreward[myself] | |
| 2611 | global.goldreward[3]+= global.goldreward[myself] | |
| 2612 | global.vaporspeed=0 | |
| 2613 | global.monstersprite = sprite_index | |
| 2614 | ddd = instance_create(x,y,obj_vaporized) | |
| 2615 | //ddd = instance_create(x,y,obj_vaporacquirer) | |
| 2616 | ddd.image_speed = 0 | |
| 2617 | ddd.image_index = 1 | |
| 2618 | global.kills+=1 | |
| 2619 | global.areapop[global.area]-=1 | |
| 2620 | if global.areapop[global.area]<0 then global.areapop[global.area]=0 | |
| 2621 | global.flag[12]=1 | |
| 2622 | } | |
| 2623 | if killed = 0 then | |
| 2624 | {
| |
| 2625 | //global.xpreward[3]+=floor(global.xpreward[myself]*((global.monstermaxhp[myself]-global.monsterhp[myself])/global.monstermaxhp[myself])) | |
| 2626 | global.goldreward[3]+=floor(global.goldreward[myself]*((global.monstermaxhp[myself]-global.monsterhp[myself])/global.monstermaxhp[myself])) | |
| 2627 | global.monstersprite = sprite_index | |
| 2628 | //global.vaporspeed=0 | |
| 2629 | //qqq = instance_create(x,y,obj_vaporizedspare) | |
| 2630 | ddd = instance_create(x,y,obj_spared) | |
| 2631 | ddd.image_speed = 0 | |
| 2632 | ddd.image_index = 1 | |
| 2633 | //qqq.image_speed = 0 | |
| 2634 | //qqq.image_index = 1 | |
| 2635 | global.flag[10]=1 | |
| 2636 | } | |
| 2637 | ||
| 2638 | global.monster[myself] = 0 | |
| 2639 | ||
| 2640 | #define scr_scinit | |
| 2641 | // screen base(view_wview and view_hview) | |
| 2642 | screen_x = 0; | |
| 2643 | screen_y = 0; | |
| 2644 | screen_w = 320; | |
| 2645 | screen_h = 240; | |
| 2646 | screen_scale = 2; | |
| 2647 | ||
| 2648 | // create a surface for the whole screen to be drawn on | |
| 2649 | screen = surface_create(screen_w,screen_h); | |
| 2650 | ||
| 2651 | // this will destroy the screen object if surfaces are not supported on the graphics card, reverting to the viewport method | |
| 2652 | if screen = -1{instance_destroy();}
| |
| 2653 | ||
| 2654 | #define scr_begin | |
| 2655 | // this draws the surface on the screen | |
| 2656 | if (surface_exists(screen)) | |
| 2657 | {
| |
| 2658 | surface_reset_target(); | |
| 2659 | draw_clear(0); | |
| 2660 | draw_set_blend_mode_ext(bm_one, bm_zero); | |
| 2661 | draw_surface_stretched(screen,screen_x,screen_y,screen_w*screen_scale,screen_h*screen_scale); | |
| 2662 | draw_set_blend_mode(bm_normal); | |
| 2663 | screen_refresh(); | |
| 2664 | ||
| 2665 | } | |
| 2666 | ||
| 2667 | #define scr_end | |
| 2668 | // this sets surface 'screen' as the drawing target for everything in the game, so all drawing will be done on this surface and not on the game screen | |
| 2669 | if !surface_exists(screen) screen = surface_create(screen_w,screen_h); | |
| 2670 | surface_set_target(screen); | |
| 2671 | ||
| 2672 | #define scr_saveprocess | |
| 2673 | global.lastsavedkills=global.kills | |
| 2674 | global.lastsavedtime=obj_time.time | |
| 2675 | global.lastsavedlv=global.lv | |
| 2676 | file="file"+string(global.filechoice) | |
| 2677 | myfileid=file_text_open_write(file) | |
| 2678 | file_text_write_string(myfileid,global.charname) | |
| 2679 | file_text_writeln(myfileid) | |
| 2680 | file_text_write_real(myfileid, (global.lv)) | |
| 2681 | file_text_writeln(myfileid) | |
| 2682 | file_text_write_real(myfileid, (global.maxhp)) | |
| 2683 | file_text_writeln(myfileid) | |
| 2684 | file_text_write_real(myfileid, (global.maxen)) | |
| 2685 | file_text_writeln(myfileid) | |
| 2686 | file_text_write_real(myfileid, (global.at)) | |
| 2687 | file_text_writeln(myfileid) | |
| 2688 | file_text_write_real(myfileid, (global.wstrength)) | |
| 2689 | file_text_writeln(myfileid) | |
| 2690 | file_text_write_real(myfileid, (global.df)) | |
| 2691 | file_text_writeln(myfileid) | |
| 2692 | file_text_write_real(myfileid, (global.adef)) | |
| 2693 | file_text_writeln(myfileid) | |
| 2694 | file_text_write_real(myfileid, (global.sp)) | |
| 2695 | file_text_writeln(myfileid) | |
| 2696 | file_text_write_real(myfileid, (global.xp)) | |
| 2697 | file_text_writeln(myfileid) | |
| 2698 | file_text_write_real(myfileid, (global.gold)) | |
| 2699 | file_text_writeln(myfileid) | |
| 2700 | file_text_write_real(myfileid, (global.kills)) | |
| 2701 | file_text_writeln(myfileid) | |
| 2702 | ||
| 2703 | for (i=0; i<8; i+=1) | |
| 2704 | {
| |
| 2705 | file_text_write_real(myfileid, (global.item[i])) | |
| 2706 | file_text_writeln(myfileid) | |
| 2707 | file_text_write_real(myfileid, (global.phone[i])) | |
| 2708 | file_text_writeln(myfileid) | |
| 2709 | } | |
| 2710 | ||
| 2711 | file_text_write_real(myfileid, (global.weapon)) | |
| 2712 | file_text_writeln(myfileid) | |
| 2713 | file_text_write_real(myfileid, (global.armor)) | |
| 2714 | file_text_writeln(myfileid) | |
| 2715 | ||
| 2716 | for (i=0; i<512; i+=1) | |
| 2717 | {
| |
| 2718 | file_text_write_real(myfileid, (global.flag[i])) | |
| 2719 | file_text_writeln(myfileid) | |
| 2720 | } | |
| 2721 | file_text_write_real(myfileid, (global.plot)) | |
| 2722 | file_text_writeln(myfileid) | |
| 2723 | ||
| 2724 | for (i=0; i<3; i+=1) | |
| 2725 | {
| |
| 2726 | file_text_write_real(myfileid, (global.menuchoice[i])) | |
| 2727 | file_text_writeln(myfileid) | |
| 2728 | } | |
| 2729 | ||
| 2730 | file_text_write_real(myfileid, (global.currentsong)) | |
| 2731 | file_text_writeln(myfileid) | |
| 2732 | file_text_write_real(myfileid, (global.currentroom)) | |
| 2733 | file_text_writeln(myfileid) | |
| 2734 | file_text_write_real(myfileid, (obj_time.time)) | |
| 2735 | ||
| 2736 | file_text_close(myfileid) | |
| 2737 | ||
| 2738 | #define scr_load | |
| 2739 | filechoicebk=global.filechoice | |
| 2740 | room_set_persistent(global.currentroom,0) | |
| 2741 | script_execute(SCR_GAMESTART) | |
| 2742 | global.filechoice=filechoicebk | |
| 2743 | //now load everything that isnt default | |
| 2744 | ||
| 2745 | file="file"+string(global.filechoice) | |
| 2746 | myfileid=file_text_open_read(file) | |
| 2747 | global.charname=file_text_read_string(myfileid); file_text_readln(myfileid); | |
| 2748 | global.lv=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2749 | global.maxhp=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2750 | global.maxen=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2751 | global.at=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2752 | global.wstrength=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2753 | global.df=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2754 | global.adef=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2755 | global.sp=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2756 | global.xp=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2757 | global.gold=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2758 | global.kills=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2759 | ||
| 2760 | for (i=0; i<8; i+=1) | |
| 2761 | {
| |
| 2762 | global.item[i]=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2763 | global.phone[i]=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2764 | } | |
| 2765 | ||
| 2766 | global.weapon=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2767 | global.armor=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2768 | ||
| 2769 | for (i=0; i<512; i+=1) | |
| 2770 | {
| |
| 2771 | global.flag[i]=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2772 | } | |
| 2773 | global.plot=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2774 | ||
| 2775 | for (i=0; i<3; i+=1) | |
| 2776 | {
| |
| 2777 | global.menuchoice[i]=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2778 | } | |
| 2779 | ||
| 2780 | global.currentsong=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2781 | global.currentroom=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2782 | obj_time.time=file_text_read_real(myfileid); file_text_readln(myfileid); | |
| 2783 | ||
| 2784 | global.lastsavedkills=global.kills | |
| 2785 | global.lastsavedtime=obj_time.time | |
| 2786 | global.lastsavedlv=global.lv | |
| 2787 | ||
| 2788 | file_text_close(myfileid) | |
| 2789 | ||
| 2790 | global.hp=global.maxhp | |
| 2791 | global.en=global.maxen | |
| 2792 | ||
| 2793 | script_execute(scr_tempsave) | |
| 2794 | ||
| 2795 | room_goto(global.currentroom) | |
| 2796 | ||
| 2797 | ||
| 2798 | ||
| 2799 | #define scr_writetext | |
| 2800 | //arg0 = msc | |
| 2801 | //arg1 = msg | |
| 2802 | //arg2 = face plate | |
| 2803 | //arg3 = typer | |
| 2804 | ||
| 2805 | global.facechoice=0 | |
| 2806 | ||
| 2807 | global.msc=argument0 | |
| 2808 | if argument1 != "x" then global.msg[0]=argument1 | |
| 2809 | if argument2 != 0 then global.facechoice=argument2 | |
| 2810 | ||
| 2811 | if global.inbattle=0 then | |
| 2812 | {
| |
| 2813 | global.typer=5 | |
| 2814 | if argument3!=0 then global.typer=argument3 | |
| 2815 | instance_create(0,0,obj_dialoguer) | |
| 2816 | } | |
| 2817 | ||
| 2818 | if global.inbattle=1 then | |
| 2819 | {
| |
| 2820 | OBJ_WRITER.halt=3 | |
| 2821 | global.typer=1 | |
| 2822 | if argument3!=0 then global.typer=argument3 | |
| 2823 | instance_create(global.idealborder[0],global.idealborder[2],OBJ_WRITER) | |
| 2824 | } | |
| 2825 | ||
| 2826 | #define scr_npcdirspeed | |
| 2827 | if myinteract=0 then | |
| 2828 | {
| |
| 2829 | ||
| 2830 | if vspeed>0 and vspeed>abs(hspeed) then | |
| 2831 | {
| |
| 2832 | facing = 0 | |
| 2833 | sprite_index=dsprite | |
| 2834 | } | |
| 2835 | if hspeed>0 and hspeed>abs(vspeed) then | |
| 2836 | {
| |
| 2837 | facing = 1 | |
| 2838 | sprite_index=rsprite | |
| 2839 | } | |
| 2840 | if vspeed<0 and abs(vspeed)>abs(hspeed) then | |
| 2841 | {
| |
| 2842 | facing = 2 | |
| 2843 | sprite_index=usprite | |
| 2844 | } | |
| 2845 | if hspeed<0 and abs(hspeed)>abs(vspeed) then | |
| 2846 | {
| |
| 2847 | facing = 3 | |
| 2848 | sprite_index=lsprite | |
| 2849 | } | |
| 2850 | ||
| 2851 | } | |
| 2852 | ||
| 2853 | if myinteract=1 then | |
| 2854 | {
| |
| 2855 | if facing=0 then sprite_index=dtsprite | |
| 2856 | if facing=1 then sprite_index=rtsprite | |
| 2857 | if facing=2 then sprite_index=utsprite | |
| 2858 | if facing=3 then sprite_index=ltsprite | |
| 2859 | } | |
| 2860 | ||
| 2861 | #define scr_rotategen | |
| 2862 | global.bulletvariable[0] = argument0 //number | |
| 2863 | global.bulletvariable[1] = argument1 //radius | |
| 2864 | global.bulletvariable[2] = argument2 //bullettype | |
| 2865 | ||
| 2866 | gen=instance_create(argument3,argument4,obj_rotategen) | |
| 2867 | ||
| 2868 | #define scr_edge | |
| 2869 | //right border | |
| 2870 | //left border | |
| 2871 | ||
| 2872 | if x>global.idealborder[1]-argument0 then x-=argument0 | |
| 2873 | if x<global.idealborder[0]+argument1 then x+=argument1 | |
| 2874 | ||
| 2875 | #define scr_msgup | |
| 2876 | global.msc+=1 | |
| 2877 | stringno=0 | |
| 2878 | stringpos=1 //which character of the string it starts on | |
| 2879 | lineno=0 //default the line's vertical space | |
| 2880 | writingx = round(writingx) | |
| 2881 | writingy = round(writingy) | |
| 2882 | myx = writingx | |
| 2883 | myy = writingy | |
| 2884 | ||
| 2885 | script_execute(SCR_TEXT,global.msc) | |
| 2886 | ||
| 2887 | for (n=0; global.msg[n]!="%%%"; n+=1) | |
| 2888 | {
| |
| 2889 | mystring[n]=global.msg[n] | |
| 2890 | } | |
| 2891 | ||
| 2892 | originalstring=mystring[0] | |
| 2893 | ||
| 2894 | halt=0 //if 1, you must hit enter to continue | |
| 2895 | alarm[0]=textspeed | |
| 2896 | ||
| 2897 | #define scr_phonename | |
| 2898 | for (i=0;i<8;i+=1) | |
| 2899 | {
| |
| 2900 | global.phonename[i]=" " | |
| 2901 | } | |
| 2902 | ||
| 2903 | for (i=0;i<8;i+=1) | |
| 2904 | {
| |
| 2905 | itemid=global.phone[i] | |
| 2906 | ||
| 2907 | ||
| 2908 | ||
| 2909 | ||
| 2910 | switch(true) | |
| 2911 | {
| |
| 2912 | //phone numbers | |
| 2913 | case itemid=201: | |
| 2914 | global.phonename[i]="Say Hello" | |
| 2915 | break; | |
| 2916 | case itemid=202: | |
| 2917 | global.phonename[i]="Puzzle Help" | |
| 2918 | break; | |
| 2919 | case itemid=203: | |
| 2920 | global.phonename[i]="About Yourself" | |
| 2921 | break; | |
| 2922 | case itemid=204: | |
| 2923 | global.phonename[i]='Call Her "Mom"' | |
| 2924 | break; | |
| 2925 | case itemid=205: | |
| 2926 | global.phonename[i]="Flirt" | |
| 2927 | break; | |
| 2928 | } | |
| 2929 | ||
| 2930 | ||
| 2931 | ||
| 2932 | ||
| 2933 | } | |
| 2934 | ||
| 2935 | #define scr_phoneshift | |
| 2936 | //argument0=from which item are we shifting | |
| 2937 | //argument1=what's the item ID we're shifting? if the ID is 0, the item has been used up | |
| 2938 | global.phone[8]=argument1 | |
| 2939 | for (i=argument0;i<8;i+=1) | |
| 2940 | {
| |
| 2941 | global.phone[i]=global.phone[i+1] | |
| 2942 | } | |
| 2943 | ||
| 2944 | script_execute(scr_phonename) | |
| 2945 | ||
| 2946 | #define scr_phoneget | |
| 2947 | //argument0=id of item we are being given | |
| 2948 | i=0 | |
| 2949 | loop=1 | |
| 2950 | global.phone[8]=999 | |
| 2951 | while (loop=1) | |
| 2952 | {
| |
| 2953 | if global.phone[i]=0 then | |
| 2954 | {
| |
| 2955 | global.phone[i]=argument0 | |
| 2956 | break | |
| 2957 | } | |
| 2958 | if i=8 then | |
| 2959 | {
| |
| 2960 | script_execute(scr_itemnospace) | |
| 2961 | break; | |
| 2962 | } | |
| 2963 | i+=1 | |
| 2964 | } | |
| 2965 | ||
| 2966 | script_execute(scr_phonename) | |
| 2967 | ||
| 2968 | #define scr_itemcheck | |
| 2969 | //argument0 = what's the item | |
| 2970 | haveit=0 | |
| 2971 | for (i=0; i<8; i+=1) | |
| 2972 | {
| |
| 2973 | if global.item[i]=argument0 then haveit=1 | |
| 2974 | } | |
| 2975 | ||
| 2976 | #define scr_steps | |
| 2977 | //argument0 = base steps | |
| 2978 | //argument1 = randomized steps | |
| 2979 | //argument2 = population | |
| 2980 | //argument3 = population ID | |
| 2981 | ||
| 2982 | global.flag[200]=argument3 | |
| 2983 | if argument2 - global.flag[argument3] > 0 then | |
| 2984 | {
| |
| 2985 | populationfactor=argument2/(argument2-global.flag[argument3]) | |
| 2986 | if populationfactor>8 then populationfactor=8 | |
| 2987 | steps=(argument0+round(random(argument1)))*populationfactor | |
| 2988 | } | |
| 2989 | else | |
| 2990 | {
| |
| 2991 | steps=(argument0+argument1)*6 | |
| 2992 | if alldead=0 then alldead=1 | |
| 2993 | } | |
| 2994 | ||
| 2995 | #define scr_cost | |
| 2996 | //argument0=cost of item | |
| 2997 | if global.gold >= argument0 then afford=1 | |
| 2998 | else afford=0 | |
| 2999 | ||
| 3000 | #define scr_tempload | |
| 3001 | filechoicebk3=global.filechoice | |
| 3002 | global.filechoice=9 | |
| 3003 | script_execute(scr_load) | |
| 3004 | global.filechoice=filechoicebk3 | |
| 3005 | ||
| 3006 | ||
| 3007 | ||
| 3008 | #define scr_tempsave | |
| 3009 | filechoicebk2=global.filechoice | |
| 3010 | global.filechoice=9 | |
| 3011 | script_execute(scr_saveprocess) | |
| 3012 | global.filechoice=filechoicebk2 | |
| 3013 | ||
| 3014 | ||
| 3015 | #define scr_save | |
| 3016 | script_execute(scr_saveprocess) | |
| 3017 | ||
| 3018 | filechoicebk2=global.filechoice | |
| 3019 | global.filechoice=9 | |
| 3020 | script_execute(scr_saveprocess) | |
| 3021 | global.filechoice=filechoicebk2 | |
| 3022 | iniwrite=ini_open("undertale.ini")
| |
| 3023 | ini_write_string("General","Name",global.charname)
| |
| 3024 | ini_write_real("General","Love",global.lv)
| |
| 3025 | ini_write_real("General","Time",obj_time.time)
| |
| 3026 | ini_write_real("General","Kills",global.kills)
| |
| 3027 | ini_write_real("General","Room",room)
| |
| 3028 | ini_close() | |
| 3029 | ||
| 3030 | #define scr_onscreen | |
| 3031 | //argument0=xborder | |
| 3032 | //argument1=yborder | |
| 3033 | onscreen=0 | |
| 3034 | if x>view_xview[view_current]-argument0 and x<view_xview[view_current]+view_wview[view_current]+argument0 | |
| 3035 | if y<view_hview[view_current]+view_yview[view_current]+argument1 and y>view_yview[view_current]-argument1 then onscreen=1 | |
| 3036 | ||
| 3037 | #define scr_binfowrite | |
| 3038 | draw_set_color(c_red) | |
| 3039 | draw_rectangle(275,400,275 + global.maxhp*1.2, 420, false) | |
| 3040 | draw_set_color(c_yellow) | |
| 3041 | draw_rectangle(275,400,275 + global.hp*1.2, 420, false) | |
| 3042 | draw_set_color(c_white) | |
| 3043 | draw_set_font(fnt_curs) | |
| 3044 | hpwrite=string(global.hp) | |
| 3045 | if global.hp<10 then hpwrite="0"+string(global.hp) | |
| 3046 | draw_text(290+global.maxhp*1.2,400,hpwrite+ " / "+string(global.maxhp)) | |
| 3047 | draw_text(30,400,string(global.charname) +" LV " + string(global.lv)) | |
| 3048 | ||
| 3049 | #define Attention, Hackerz | |
| 3050 | //It's cool that you like my game this much. | |
| 3051 | ||
| 3052 | //Yes, I know these are easy to decompile... You can edit Yume Nikki and OFF in RPG Maker as well. This isn't really any different. | |
| 3053 | ||
| 3054 | //My only wish is that you don't spoil the game for anyone else. | |
| 3055 | //Wait for everyone to discover the secrets in here by themselves. | |
| 3056 | //Otherwise, there will be no replay value :( | |
| 3057 | ||
| 3058 | //I'd also appreciate it if you held off on significant modifications before the full game is released. | |
| 3059 | //I'll most likely be updating some things about the game that might make it interesting to play with. | |
| 3060 | ||
| 3061 | //I'll be watching... | |
| 3062 | ||
| 3063 | //Ha ha ha. | |
| 3064 | ||
| 3065 | #define scr_namingscreen | |
| 3066 | //selected=65 | |
| 3067 | //charname="" | |
| 3068 | //naming=3 | |
| 3069 | //selected2=0 | |
| 3070 | //selected3=0 | |
| 3071 | //q=0 | |
| 3072 | ||
| 3073 | ||
| 3074 | draw_set_color(c_white) | |
| 3075 | draw_set_font(fnt_maintext) | |
| 3076 | ||
| 3077 | if naming=4 then | |
| 3078 | {
| |
| 3079 | global.charname=charname | |
| 3080 | instance_create(0,0,obj_whitefader) | |
| 3081 | caster_free(menusong1) | |
| 3082 | caster_free(menusong2) | |
| 3083 | caster_free(menusong3) | |
| 3084 | caster_free(menusong4) | |
| 3085 | alerm=0 | |
| 3086 | naming=5 | |
| 3087 | cy=caster_load("music/cymbal.ogg")
| |
| 3088 | caster_play(cy,0.8,0.95) | |
| 3089 | } | |
| 3090 | ||
| 3091 | if naming=5 then | |
| 3092 | {
| |
| 3093 | alerm+=1 | |
| 3094 | if q<120 then q+=1 | |
| 3095 | draw_text_transformed(140+random(r*2)-q/3,q/2+55+random(r*2),charname,1+q/50,1+q/50,random_ranger(-r*q/60,r*q/60)) | |
| 3096 | if alerm>179 then | |
| 3097 | {
| |
| 3098 | instance_create(0,0,obj_persistentfader) | |
| 3099 | caster_free(cy) | |
| 3100 | room_goto_next() | |
| 3101 | } | |
| 3102 | } | |
| 3103 | ||
| 3104 | if naming=2 | |
| 3105 | {
| |
| 3106 | if keyboard_multicheck_pressed(0)=1 | |
| 3107 | {
| |
| 3108 | if selected2=1 and string_length(charname)>0 then naming=4 | |
| 3109 | if selected2=0 then naming=1 | |
| 3110 | keyboard_clear(vk_enter) | |
| 3111 | } | |
| 3112 | if naming=2 | |
| 3113 | {
| |
| 3114 | draw_set_color(c_white) | |
| 3115 | if q<120 then q+=1 | |
| 3116 | draw_text_transformed(140+random(r*2)-q/3,q/2+55+random(r*2),charname,1+q/50,1+q/50,random_ranger(-r*q/60,r*q/60)) | |
| 3117 | draw_text(90,30,"Is this name correct?") | |
| 3118 | draw_set_color(c_white) | |
| 3119 | if selected2=0 then draw_set_color(c_yellow) //Quit | |
| 3120 | draw_text(70,200,"No") | |
| 3121 | draw_set_color(c_white) | |
| 3122 | if selected2=1 then draw_set_color(c_yellow) //Done | |
| 3123 | draw_text(210,200,"Yes") | |
| 3124 | ||
| 3125 | if keyboard_check_pressed(vk_right) or keyboard_check_pressed(vk_left) | |
| 3126 | {
| |
| 3127 | if selected2=1 then selected2=0 | |
| 3128 | else selected2=1 | |
| 3129 | } | |
| 3130 | } | |
| 3131 | } | |
| 3132 | ||
| 3133 | if naming=1 then | |
| 3134 | {
| |
| 3135 | if selected<65 then selected=65 | |
| 3136 | i=0 | |
| 3137 | j=0 | |
| 3138 | m=0 | |
| 3139 | r=0.5 | |
| 3140 | q=0 | |
| 3141 | for (n=65; n<91; n+=1) | |
| 3142 | {
| |
| 3143 | draw_set_color(c_white) | |
| 3144 | if n=selected then draw_set_color(c_yellow) | |
| 3145 | draw_text(60+j*32+random(r),75+m*14+random(r),chr(n)) | |
| 3146 | j+=1 | |
| 3147 | if j>6 then {m+=1; j=0}
| |
| 3148 | } | |
| 3149 | ||
| 3150 | i=0 | |
| 3151 | j=0 | |
| 3152 | m=0 | |
| 3153 | for (n=97; n<123; n+=1) | |
| 3154 | {
| |
| 3155 | draw_set_color(c_white) | |
| 3156 | if n=selected then draw_set_color(c_yellow) | |
| 3157 | draw_text(60+j*32+random(r),135+m*14+random(r),chr(n)) | |
| 3158 | j+=1 | |
| 3159 | if j>6 then {m+=1; j=0}
| |
| 3160 | } | |
| 3161 | ||
| 3162 | draw_set_color(c_white) | |
| 3163 | if selected=123 then draw_set_color(c_yellow) //Quit | |
| 3164 | draw_text(60,200,"Quit") | |
| 3165 | draw_set_color(c_white) | |
| 3166 | if selected=124 then draw_set_color(c_yellow) //Backspace | |
| 3167 | draw_text(120,200,"Backspace") | |
| 3168 | draw_set_color(c_white) | |
| 3169 | if selected=125 then draw_set_color(c_yellow) //Done | |
| 3170 | draw_text(220,200,"Done") | |
| 3171 | ||
| 3172 | if keyboard_check_pressed(vk_right) | |
| 3173 | {
| |
| 3174 | if selected=90 then selected=97 | |
| 3175 | else | |
| 3176 | if selected<125 then selected+=1 | |
| 3177 | } | |
| 3178 | ||
| 3179 | if keyboard_check_pressed(vk_left) | |
| 3180 | {
| |
| 3181 | if selected=97 then selected=90 | |
| 3182 | else | |
| 3183 | if selected>65 then selected-=1 | |
| 3184 | } | |
| 3185 | ||
| 3186 | if keyboard_check_pressed(vk_down) | |
| 3187 | {
| |
| 3188 | if selected<=122 | |
| 3189 | {
| |
| 3190 | if selected>=86 and selected<=90 then selected+=4 | |
| 3191 | if selected=84 or selected=85 then selected+=11 | |
| 3192 | selected+=7 | |
| 3193 | if selected>=123 then selected=124 | |
| 3194 | } | |
| 3195 | else {
| |
| 3196 | if (selected == 125) { selected = 70; }
| |
| 3197 | else if (selected == 124) { selected = 68; }
| |
| 3198 | else { selected = 65; }
| |
| 3199 | } | |
| 3200 | } | |
| 3201 | ||
| 3202 | if keyboard_check_pressed(vk_up) | |
| 3203 | {
| |
| 3204 | if selected>71 | |
| 3205 | {
| |
| 3206 | if selected<=122 | |
| 3207 | {
| |
| 3208 | if selected>=97 and selected<=101 then selected-=4 | |
| 3209 | if selected=102 or selected=103 then selected-=11 | |
| 3210 | selected-=7 | |
| 3211 | } | |
| 3212 | else selected=122 | |
| 3213 | } | |
| 3214 | else {
| |
| 3215 | if (selected > 69) { selected = 125; }
| |
| 3216 | else if (selected > 67) { selected = 124; }
| |
| 3217 | else selected = 123; | |
| 3218 | } | |
| 3219 | } | |
| 3220 | ||
| 3221 | ||
| 3222 | if keyboard_multicheck_pressed(0)=1 | |
| 3223 | {
| |
| 3224 | if selected>122 then | |
| 3225 | {
| |
| 3226 | if selected=123 then naming=3 | |
| 3227 | if selected=124 then keyboard_key_press(vk_shift) | |
| 3228 | if selected=125 then | |
| 3229 | if string_length(charname)>0 then {naming=2; selected2=0}
| |
| 3230 | keyboard_clear(vk_enter) | |
| 3231 | } | |
| 3232 | else | |
| 3233 | {
| |
| 3234 | if string_length(charname)=6 then charname=string_delete(charname,6,1) | |
| 3235 | charname+=chr(selected) | |
| 3236 | //if string_length(charname)=6 and selected<123 then selected=125 | |
| 3237 | } | |
| 3238 | } | |
| 3239 | ||
| 3240 | if keyboard_multicheck_pressed(1)=1 | |
| 3241 | {
| |
| 3242 | s=string_length(charname) | |
| 3243 | if s>0 then | |
| 3244 | {
| |
| 3245 | charname=string_delete(charname,s,1) | |
| 3246 | } | |
| 3247 | keyboard_key_release(vk_shift) | |
| 3248 | } | |
| 3249 | ||
| 3250 | draw_set_color(c_white) | |
| 3251 | draw_text(140,55,charname) | |
| 3252 | draw_text(90,30,"Name the fallen human.") | |
| 3253 | ||
| 3254 | } | |
| 3255 | ||
| 3256 | if naming=3 then | |
| 3257 | {
| |
| 3258 | iniread=ini_open("undertale.ini")
| |
| 3259 | if ini_section_exists("General") then
| |
| 3260 | {
| |
| 3261 | ||
| 3262 | minutes=floor(time/1800) | |
| 3263 | seconds=round(((time/1800-minutes))*60) | |
| 3264 | if seconds=60 then seconds=0 | |
| 3265 | if seconds<10 then seconds="0"+string(seconds) | |
| 3266 | script_execute(scr_roomname,roome) | |
| 3267 | draw_text(70,60,name) | |
| 3268 | draw_text(140,60,"LV "+string(love)) | |
| 3269 | draw_text(210,60,string(minutes)+":"+string(seconds)) | |
| 3270 | draw_text(70,80,roomname) | |
| 3271 | //draw_text(120,130,string(kills)) | |
| 3272 | if selected3=0 then draw_set_color(c_yellow) | |
| 3273 | draw_text(85,110,"Continue") | |
| 3274 | draw_set_color(c_white) | |
| 3275 | if selected3=1 then draw_set_color(c_yellow) | |
| 3276 | draw_text(175,110,"Restart") | |
| 3277 | ||
| 3278 | if keyboard_check_pressed(vk_right) or keyboard_check_pressed(vk_left) then | |
| 3279 | {
| |
| 3280 | if selected3=0 then selected3=1 | |
| 3281 | else selected3=0 | |
| 3282 | keyboard_clear(vk_left) | |
| 3283 | keyboard_clear(vk_right) | |
| 3284 | } | |
| 3285 | if keyboard_multicheck_pressed(0)=1 then | |
| 3286 | {
| |
| 3287 | if selected3=0 then | |
| 3288 | {
| |
| 3289 | caster_free(menusong1) | |
| 3290 | caster_free(menusong2) | |
| 3291 | caster_free(menusong3) | |
| 3292 | caster_free(menusong4) | |
| 3293 | if file_exists("file0")=false then room_goto_next()
| |
| 3294 | else | |
| 3295 | {
| |
| 3296 | script_execute(scr_load) | |
| 3297 | } | |
| 3298 | } | |
| 3299 | if selected3=1 then | |
| 3300 | {
| |
| 3301 | naming=1 | |
| 3302 | keyboard_clear(vk_enter) | |
| 3303 | } | |
| 3304 | } | |
| 3305 | } | |
| 3306 | else | |
| 3307 | {
| |
| 3308 | draw_text(70,60,"EMPTY") | |
| 3309 | // draw_text(140,60,"LV "+string(love)) | |
| 3310 | draw_text(210,60,"0:00") | |
| 3311 | draw_set_color(c_yellow) | |
| 3312 | draw_text(85,90," --- Instruction --") | |
| 3313 | draw_text(85,110,"[Z] - Confirm") | |
| 3314 | draw_text(85,128,"[X] - Cancel") | |
| 3315 | draw_text(85,146,"[C] - Menu (In-game)") | |
| 3316 | draw_text(85,164,"[F4] - Fullscreen") | |
| 3317 | draw_text(85,182,"[Hold ESC] - Quit") | |
| 3318 | draw_text(85,200,"When HP=0, you lose.") | |
| 3319 | if keyboard_multicheck_pressed(0)=1 then | |
| 3320 | {
| |
| 3321 | naming=1 | |
| 3322 | keyboard_clear(vk_enter) | |
| 3323 | } | |
| 3324 | } | |
| 3325 | } | |
| 3326 | ||
| 3327 | ||
| 3328 | #define scr_roomname | |
| 3329 | roomname="error" | |
| 3330 | if argument0=0 then roomname="--" | |
| 3331 | if argument0=16 then roomname="Ruins - Entrance" | |
| 3332 | if argument0=25 then roomname="Ruins - Leaf Pile" | |
| 3333 | if argument0=35 then roomname="Ruins - Mouse Hole" | |
| 3334 | if argument0=51 then roomname="Ruins - Home" | |
| 3335 | ||
| 3336 | #define keyboard_multicheck | |
| 3337 | if argument0=0 or argument0=vk_enter | |
| 3338 | if keyboard_check(vk_enter) or keyboard_check(ord('z')) return true
| |
| 3339 | if argument0=1 or argument0=vk_shift | |
| 3340 | if keyboard_check(vk_shift) or keyboard_check(ord('x')) return true
| |
| 3341 | if argument0=2 or argument0=vk_control | |
| 3342 | if keyboard_check(vk_control) or keyboard_check(ord('c')) return true
| |
| 3343 | // 0 = enter/z | |
| 3344 | // 1 = shift/X | |
| 3345 | // 2 = ctrl/C | |
| 3346 | ||
| 3347 | #define keyboard_multicheck_pressed | |
| 3348 | if argument0=0 or argument0=vk_enter | |
| 3349 | if keyboard_check_pressed(vk_enter) or keyboard_check_pressed(ord('z')) return true
| |
| 3350 | if argument0=1 or argument0=vk_shift | |
| 3351 | if keyboard_check_pressed(vk_shift) or keyboard_check_pressed(ord('x')) return true
| |
| 3352 | if argument0=2 or argument0=vk_control | |
| 3353 | if keyboard_check_pressed(vk_control) or keyboard_check_pressed(ord('c')) return true
| |
| 3354 | // 0 = enter/z | |
| 3355 | // 1 = shift/X | |
| 3356 | // 2 = ctrl/C | |
| 3357 | ||
| 3358 | #define scr_blconmatch | |
| 3359 | if alarm[5] > 0 //makes all of the monsters extend their balloons as long as the longest one | |
| 3360 | {
| |
| 3361 | if global.monster[0] = 1 if global.monsterinstance[0].alarm[5] > alarm[5] then alarm[5] = global.monsterinstance[0].alarm[5] | |
| 3362 | if global.monster[1] = 1 if global.monsterinstance[1].alarm[5] > alarm[5] then alarm[5] = global.monsterinstance[1].alarm[5] | |
| 3363 | if global.monster[2] = 1 then if global.monsterinstance[2].alarm[5] > alarm[5] then alarm[5] = global.monsterinstance[2].alarm[5] | |
| 3364 | } | |
| 3365 | ||
| 3366 | #define random_ranger | |
| 3367 | return random(abs(argument1-argument0))+min(argument1,argument0); | |
| 3368 | ||
| 3369 | ||
| 3370 | #define draw_self_border | |
| 3371 | l=0 | |
| 3372 | t=0 | |
| 3373 | w=sprite_width | |
| 3374 | h=sprite_height | |
| 3375 | ||
| 3376 | ll=global.idealborder[0]-x | |
| 3377 | tt=global.idealborder[2]-y | |
| 3378 | ww=(x+w)-global.idealborder[1] | |
| 3379 | hh=(y+h)-global.idealborder[3] | |
| 3380 | ||
| 3381 | if ll>0 then l+=ll | |
| 3382 | if tt>0 then t+=tt | |
| 3383 | if ww>0 then w-=ww | |
| 3384 | if hh>0 then h-=hh | |
| 3385 | ||
| 3386 | draw_sprite_part(sprite_index,image_index,l,t,w,h,x+l,y+t) | |
| 3387 | //draw_text(0,0,tt) | |
| 3388 | //draw_text(0,20,ll) | |
| 3389 | //draw_text(0,40,ww) | |
| 3390 | //draw_text(0,60,hh) | |
| 3391 | ||
| 3392 | #define scr_storagename | |
| 3393 | for (i=argument0;i<(argument0+11);i+=1) | |
| 3394 | {
| |
| 3395 | global.itemname[i-argument0]=" " | |
| 3396 | } | |
| 3397 | ||
| 3398 | for (i=0;i<(11);i+=1) | |
| 3399 | {
| |
| 3400 | itemid=global.flag[argument0+i] | |
| 3401 | scr_itemnamelist() | |
| 3402 | } | |
| 3403 | ||
| 3404 | #define scr_itemnamelist | |
| 3405 | ||
| 3406 | switch(true) | |
| 3407 | {
| |
| 3408 | case itemid=0: | |
| 3409 | global.itemname[i]=" " | |
| 3410 | break; | |
| 3411 | case itemid=1: | |
| 3412 | global.itemname[i]="Monster Candy" | |
| 3413 | break; | |
| 3414 | case itemid=2: | |
| 3415 | global.itemname[i]="Croquet Roll" | |
| 3416 | break; | |
| 3417 | case itemid=3: | |
| 3418 | global.itemname[i]="Stick" | |
| 3419 | break; | |
| 3420 | case itemid=4: | |
| 3421 | global.itemname[i]="Bandage" | |
| 3422 | break; | |
| 3423 | case itemid=5: | |
| 3424 | global.itemname[i]="Rock Candy" | |
| 3425 | break; | |
| 3426 | case itemid=6: | |
| 3427 | global.itemname[i]="Pumpkin Rings" | |
| 3428 | break; | |
| 3429 | case itemid=7: | |
| 3430 | global.itemname[i]="Spider Donut" | |
| 3431 | break; | |
| 3432 | case itemid=8: | |
| 3433 | global.itemname[i]="Stoic Onion" | |
| 3434 | break; | |
| 3435 | case itemid=9: | |
| 3436 | global.itemname[i]="Ghost Fruit" | |
| 3437 | break; | |
| 3438 | case itemid=10: | |
| 3439 | global.itemname[i]="Spider Cider" | |
| 3440 | break; | |
| 3441 | case itemid=11: | |
| 3442 | global.itemname[i]="Butterscotch Pie" | |
| 3443 | break; | |
| 3444 | case itemid=12: | |
| 3445 | global.itemname[i]="Faded Ribbon" | |
| 3446 | break; | |
| 3447 | case itemid=13: | |
| 3448 | global.itemname[i]="Toy Knife" | |
| 3449 | break; | |
| 3450 | } | |
| 3451 | ||
| 3452 | #define scr_storageget | |
| 3453 | //argument0=id of item we are being given | |
| 3454 | //argument1=offset | |
| 3455 | i=0 | |
| 3456 | loop=1 | |
| 3457 | noroom=0 | |
| 3458 | global.flag[argument1+10]=999 | |
| 3459 | while (loop=1) | |
| 3460 | {
| |
| 3461 | if global.flag[i+argument1]=0 then | |
| 3462 | {
| |
| 3463 | global.flag[i+argument1]=argument0 | |
| 3464 | break | |
| 3465 | } | |
| 3466 | if i=10 then | |
| 3467 | {
| |
| 3468 | script_execute(scr_itemnospace) | |
| 3469 | break; | |
| 3470 | } | |
| 3471 | i+=1 | |
| 3472 | } | |
| 3473 | ||
| 3474 | script_execute(scr_itemnameb) | |
| 3475 | script_execute(scr_storagename) | |
| 3476 | ||
| 3477 | #define scr_itemshift | |
| 3478 | //argument0=from which item are we shifting | |
| 3479 | //argument1=what's the item ID we're shifting? if the ID is 0, the item has been used up | |
| 3480 | global.item[8]=argument1 | |
| 3481 | for (i=argument0;i<8;i+=1) | |
| 3482 | {
| |
| 3483 | global.item[i]=global.item[i+1] | |
| 3484 | } | |
| 3485 | ||
| 3486 | script_execute(scr_itemnameb) | |
| 3487 | script_execute(scr_itemname) | |
| 3488 | ||
| 3489 | #define scr_getvapordata | |
| 3490 | if sprite_index=spr_torielboss_kneelsmile2 then return "0000000000000000000000000001100000000000001100000000000000000000000000000000000000000000000000000011000000000000000110000000000000000000000000000000000000000000000000000011101111111111101110000000000000000000000000000000000000000000000000001100011111111111110001100000000000000000000000000000000000000000000000111111111111111111111111111000000000000000000000000000000000000000000001111011111101111101111110111100000000000000000000000000000000000000000001111011111111111111111110111100000000000000000000000000000000000000000011111011011101111101110110111110000000000000000000000000000000000000000011111001110001111100011100111110000000000000000000000000000000000000000011111001111111111111111100111110000000000000000000000000000000000000000011111100111110111011111001111110000000000000000000000000000000000000000001111100011111111111110001111100000000000000000000000000000000000011110001111110001101000101100011111100000000000000000000000000000000001111100010111110000011111110000011111010000000000000000000000000000000001111000010000000000000000000000000000010001000000000000000000000000000011111000010000001100000111000111100000010001110000000000000000000000000111111100000000000011100100101111000000010001111000000000000000000000000111111111111111101110001110000000000000101001111100000000000000000000001111111111111111110111111111000000000001001000111110000000000000000000001111111111111111111001111111001000000010001000111111000000000000000000001111111111111111111100111000011100000100001000111111100000000000000000000111110000000000001110000000000000001000001000111111110000000000000000000111100100000011110000000111000000010000110000111111110000000000000000000001001000000000001100000000000001000111001100011111111000000000000000000000001000000000000001000000000100011100100100011111111100000000000000000000010000000000000000000111100001111010000010001111111100000000000000000000010000000000000001100000001111110000000010001111111110000000000000000000010000000000000011110001111110000000000010001111111111000000000000000000100000000000000110000110000000000000000001001111111111000000000000000000100000000000001000000000000000000000000001001111111111100000000000000000100000000000000000000000000000000000000001001111111111100000000000000000100000000000000000000000000000000000000001001111111111110000000000000000100000000011110000000000000000000000000001001111111111110000000000000000010000000000000001100000000000000000000001001111111111110000000000000000001111111111111000000000000000000000000010010011111000111000000000000000111111111111111111101000000000000000000100001111111111001100000000000000110111011100000000000001111111111110000000111000111011011000000000000000000000000000000000000000000000000000000000000000000000000002" | |
| 3491 | if sprite_index=spr_dummybattle then return "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011111111011110000000000000000000000000000000000111111111110111110000000000000000000000000000111111111111111011111110000000000000000000000011111111111111111101111111000000000000000000000111111111111111111101111111100000000000000000000111111111111111111110111110000000000000000000000011111111111111111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011100000000000000000000000000000000000000000111111110011111110000000000000000000000000000000111111100111111000000000000000000000000000000000111000000000000100000000000000000000000000000000111111111111111000000000000000000000000000000000100011101111000010000000000000000000000000000000111111110111111111100000000000000000000000000000111111111111111111111000000000000000000000000000111111111111111111111110000000000000000000000000011111111111111111111111000000000000000000000000000000111111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000001111000000000000000000000000000000000000000000000111100000000000000000000000000000000000000111111111111111111100000000000000000000000000000000000000000000000000000000000002" | |
| 3492 | if sprite_index=spr_migosphurt then return "0000000000000000000000000000000000000000000000000000000000000000011100000000000000000111000000000000000000000000001111111000000000000001101111000000000000000000000011111000010000000000001100001111000000000000000000000000000000100000000000100000001100000000000000000000000000000001011111110100000000000000000000000000000000000000011000111110001000000000000000000000000000000000000111111111111111111000000000000000000000000000000000111111111111111111110000000000000000000000000000000110000000111100000001100000000000000000000000000000111000000000000000000111000000000000000000000000111011111111111111111111111100000000000000000000001110011111000000000000000111110011100000000000000000110001111011101111111011110111100011000000000000000011000111111111111111111111111110001100000000000000001111000000000011111110000000000111110000000000000000000001111100100111110010011111100000000000000000000000000111111111111111111111111110000000000000000000000000001110000000000000000011110000000000000000000000000000010000000000000000000010000000000000000000000000000000111111111111111111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000000011000000000000000000000000000000000000011111100000001111110000000000000000000000000000001111111100000000011111111000000000000000000000000000000000000000000000000000000000000000000002" | |
| 3493 | if sprite_index=spr_vegetoidhurt then return "00000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000011100010010100001110000000000000000000000000000000111110100101010100111110000000000000000000000000000011110010010101010001111000000000000000000000000001000000010101010110100000000100000000000000000000000000000000010110110110000000000000000000000000000000000000000000001011000000000000000000000000000000000001111111110000000000011111111000000000000000000000011111111111111111111111111111111100000000000000000011111111111111111111111000111111111000000000000000011111111100001111111110000000111111100000000000000001111111100000001111111000000011111110000000000000000111111110000000111111100111111111111000000000000000001111111111110011111110011111111111000000000000000000011111111111001111111111111111111100000000000000000001111111111111111111111111111111100000000000000000000011110001111110011001111110011110000000000000000000000111100011111111110011100111110000000000000000000000001111000011111111111100111110000000000000000000000000011111000111111111100111110000000000000000000000000000111110001111111000111110000000000000000000000000000001111110000000000111100000000000000000000000000000000001111100000001111100000000000000000000000000000000000011111111111111100000000000000000000000000000000000000011111111111000000000000000000000000000000000000000000011111100000000000000000000000000000000000000000000000000000000000000000000000000002" | |
| 3494 | if sprite_index=spr_looxhurt then return "00000000000000000000000000000000000000000000000000000000000000000000000000000000000000111000000000000000000000000001100000000000000000000000111100000000000000000000011100000000000000000000000001111000000000000000000111110000000000000000000000000111110000000000000000011111000000111111111111111000011111000000000000000001111110011111111111111111111111111100000000000000000111111111111110000000000111111111110000000000000000000111111100000000000000000001111110000000000000000000111111000000000000000000000001111000000000000000000011111000000000000000000000000011110000000000000000011110000000000011111100000000001111100000000000000011111000000001110000001100000000011111000000000000001111100000001100000000001000000001111110000000000000111110000000110001001000100000000111111000000000000111111000000011000100100010000000011111110000000000111111110000000110000000010000000011111111100000000111111111100000001111111110000000011111111111000000111110000111000000000000000000000011000000111110000111100000000010000000000000000000010000000000111100011100000000000011000000000000001100000000000001110001110000000000000000111111111100000000000000000111000111000000000000000000000000000000000000000000011110011111110000000000000000000000000000000000000111111000011101000000000000101000100110000000000000010011100001010000000000000000111011000000001000000000011000000000000000000100000000000000000000100000000000000000000000000000010000000000000000001100000000000000000000000000000011110000000000000001111110000000000000000000000001111111100000000000001111111100000000000000000000000000000000000000000000000000000000000000002" | |
| 3495 | if sprite_index=spr_froggit then return "00000000000011111110000000000000001111110000000000000000000011111111111000000000011111111111100000000000000001111000001111100000001111111111111100000000000000111000000000111110000111110000001111100000000000001110000000001111100011111000000001111000000000000011100000111111001111001111111000011110000000000000111111111111111111111111111111111111100000000001111111111111111111111111111111111111111000000001111111111111000000000110000000011111111111100000111111111000000111111000001111110000001111111100001111111111111111111111111111111111111111111111100000111111111111111111111111111111111111111111100000000001111111111111111111111111111111111100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000111111111111111111111111000000000000000000000000011111111111000111111111111100000000000000000000000111111100010000110001111111100000000000000000000011111111111111111111111111111100000000000000000000111111111000000000001111111111000000000000000000001111110001110001110110011111110000000000000000000011111000100100001100100001111110000000000000000000111110001110000000111000011111110000000000000011111111100000001111000000000011111111100000000001111111110000000100001100000000011111111100000000000000000000000000000000000000000000000000000002" | |
| 3496 | if sprite_index=spr_moldsmal then return "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000110000001010010100001100000000000000000000000000000000000111001001110000000000000000000000000000001000000001111000000011100000001100000000000000000111100000000000000000000000000011001000000000000001011100001100000000000000110000011010010000000000101000010011111100111011001110001000010101000000001010001011000001011001010110011111010000101100000010100010100000010100001010001010001101000010100000010100101001100010100001010001010000110101001010000001001101010000101001001010101010010010100000100000010001010000001010011001010100101001001010000110000010001010100001010000001010100010100001101000010000001010110100010010100010100000010100100101000110000000110100000010100100010100100010110000010111000000000000100000101100000010100100001010000001000000000000000010000101000000010100000001010000110000000000000000000000001000000010100000001000000000000000000000000000000000011111100011111100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002" | |
| 3497 | if sprite_index=spr_whimsunhurt then return "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001001000000000000000010100000000000000000000000000011100010000000000000010001000000000000000000000000000000000100000111111001000110000000000000000000000000000000010111111111111000011000000000000000000000000000000001000001100001110000000000000000000000000000000000011000011111000001100000000000000000000000000000000011000111111110000110000000000000000000000000000000011101111101111110111100000000000000000000000000000001111111100011111111110000000000000000000000000001000111111000000011111111000000000000000000000000011100111111101001001111111100000000000000000000001100010011111111111111111111110011000000000000000111001110011111001111110011111110011010000000000001110111100011110000011110000111111001110100000000000000000001110011111111111111001111100011111000000000000000000001111111111111111111110001110011010000000000000000000111111111111111111111110000000000000000000000000000000000100001000011000110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000010000000000000000000000000000000000000000000010000001000000000000000000000000000000000000000001110000000111100000000000000000000000000000000000001100000000000011000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002" | |
| 3498 | ||
| 3499 | #define murdererlv1 | |
| 3500 | if global.flag[202]>=monsterpopulation1 then return true | |
| 3501 | else return false |