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1 | ; this has been made over the routine that loads an enemy Pokemon | |
2 | ; had to find a point to break the routine where | |
3 | ; 1: stats had already been loaded into RAM | |
4 | ; 2: working with registers bc, de, and hl was not a problem (for convenience) | |
5 | ||
6 | #org 3EB10 | |
7 | jp Main ; jumps to the new stuff | |
8 | ||
9 | #org 3FE88 | |
10 | Main: | |
11 | ld a,(D22D) | |
12 | cp a, 2 ; are we in a trainer battle? | |
13 | jp z, ApplyStatBoosts ; if so the stat boosts are applied, otherwise fallthrough | |
14 | ||
15 | #org 3FE90 | |
16 | Original: | |
17 | ; original routine stuff, that is, original 3EB10-3EB37 | |
18 | ld hl,D073 | |
19 | ld de,C616 | |
20 | ld bc,000B | |
21 | call Label3026 | |
22 | ld a,(D204) | |
23 | dec a | |
24 | ld c,a | |
25 | ld b,01 | |
26 | ld hl,DEB9 | |
27 | ld a,03 | |
28 | call Label2D83 | |
29 | ld hl,D21A | |
30 | ld de,C6C1 | |
31 | ld bc,000A | |
32 | call Label3026 | |
33 | ret ; the original routine finishes at this point | |
34 | ||
35 | ApplyStatBoosts: | |
36 | - | ; [1,32]: no boost |
36 | + | ; [1,32]: boost = 0 |
37 | - | ; [33,34]: boost = level/16 = 2 |
37 | + | ; [33,54]: boost = level/16 |
38 | - | ; [35,54]: boost = level/16 + level/32 |
38 | + | ; [55,73]: boost = level/16 + level/16 |
39 | - | ; [55,73]: boost = level/8 |
39 | + | ; [74,77]: boost = level/8 |
40 | - | ; [74,77]: boost = level/8 + level/16 |
40 | + | ; [78,99]: boost = level/8 + level/32 |
41 | - | ; [78,100]: boost = level/4 |
41 | + | ; [100,100]: boost = level/4 |
42 | ||
43 | - | ld hl,D21B ; point to the first stat LSB (attack) |
43 | + | ld hl,D217 ; point to the first stat LSB (Max HP) |
44 | - | ld c,5 ; there are five stats |
44 | + | ld c,7 ; there are seven stats (HP includes Max and Cur) |
45 | ld a,(D143) ; get enemy's level | |
46 | ||
47 | - | level78to100: |
47 | + | level100to100: |
48 | - | cp a,4E |
48 | + | cp a,$64 |
49 | - | jr c,level74to77 ; if not between 78 and 100, skip |
49 | + | jr c,level78to99 ; if not between 100 and 100, skip |
50 | ld d,2 ; level will be halved twice | |
51 | call boost ; boost the stats | |
52 | jr Original ; we are done | |
53 | ||
54 | level78to99: | |
55 | - | cp a,4A |
55 | + | cp a,$4E |
56 | jr c,level74to77 | |
57 | ld d,3 | |
58 | call boost ; level/(2^3) = level/8 | |
59 | - | ld hl,D21B |
59 | + | ld hl,D217 ; hl and c are lost at this point |
60 | - | ld c,5 |
60 | + | ld c,7 |
61 | ld d,5 | |
62 | - | call boost ; level/(2^4) = level/16 --> level/8 + level/16 |
62 | + | call boost ; level/(2^5) = level/32 --> level/8 + level/32 |
63 | jr Original ; | |
64 | ||
65 | level74to77: | |
66 | - | cp a,37 |
66 | + | cp a,$4A |
67 | - | jr c,level36to54 |
67 | + | |
68 | ld d,3 | |
69 | call boost ; level/8 | |
70 | jr Original | |
71 | ||
72 | - | level35to54: |
72 | + | |
73 | - | cp a,23 |
73 | + | cp a,$37 |
74 | - | jr c,level33to34 |
74 | + | jr c,level33to54 |
75 | ld d,4 | |
76 | call boost | |
77 | - | ld hl,D21B |
77 | + | ld hl,D217 |
78 | - | ld c,5 |
78 | + | ld c,7 |
79 | ld d,4 | |
80 | call boost ; level/16 + level/16 | |
81 | jr Original | |
82 | ||
83 | - | level33to34: |
83 | + | level33to54: |
84 | - | cp a,21 |
84 | + | cp a,$21 |
85 | jr c,level0to32 | |
86 | ld d,4 | |
87 | - | call boost ; fallthrough |
87 | + | call boost ; level/16 |
88 | ; fallthrough | |
89 | ||
90 | level0to32: | |
91 | jr Original ; no boost if level<33 | |
92 | ||
93 | #org 3EB13 | |
94 | boost: | |
95 | ld a,(D143) ; get enemy's level (a gets overwritten on every loop) | |
96 | ld b,a | |
97 | ld e,d ; save d for later | |
98 | halve: ; halve level d times | |
99 | srl b | |
100 | dec d | |
101 | jr nz,halve | |
102 | ld a,(hl) ; a = attack LSB before boost has been applied | |
103 | add a,b | |
104 | ld (hl),a ; load a+b into the stat | |
105 | jr nc,finish ; overflow check | |
106 | dec hl ; if overflow, add 0x100 to the stat | |
107 | inc (hl) ; inc MSB | |
108 | inc hl ; point to LSB again | |
109 | finish: | |
110 | inc hl | |
111 | inc hl ; point to the next stat LSB | |
112 | dec c ; one less stat left | |
113 | ld d,e | |
114 | jr nz,boost ; loop if not done | |
115 | ret ; otherwise return |