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1 | ### Eclipse Workspace Patch 1.0 | |
2 | #P L2J_Server_BETA | |
3 | Index: java/com/l2jserver/gameserver/model/actor/status/CharStatus.java | |
4 | =================================================================== | |
5 | --- java/com/l2jserver/gameserver/model/actor/status/CharStatus.java (revision 6577) | |
6 | +++ java/com/l2jserver/gameserver/model/actor/status/CharStatus.java (working copy) | |
7 | @@ -28,6 +28,7 @@ | |
8 | import com.l2jserver.Config; | |
9 | import com.l2jserver.gameserver.ThreadPoolManager; | |
10 | import com.l2jserver.gameserver.model.actor.L2Character; | |
11 | +import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance; | |
12 | import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; | |
13 | import com.l2jserver.gameserver.model.actor.stat.CharStat; | |
14 | import com.l2jserver.gameserver.model.stats.Formulas; | |
15 | @@ -170,7 +171,7 @@ | |
16 | setCurrentHp(Math.max(getCurrentHp() - value, 0)); | |
17 | } | |
18 | ||
19 | - if ((getActiveChar().getCurrentHp() < 0.5) && getActiveChar().isMortal()) // Die | |
20 | + if ((getActiveChar().getCurrentHp() < 0.5) && getActiveChar().isMortal() && !(getActiveChar() instanceof L2NpcInstance)) // Die | |
21 | { | |
22 | getActiveChar().abortAttack(); | |
23 | getActiveChar().abortCast(); | |
24 | Index: java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java | |
25 | =================================================================== | |
26 | --- java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java (revision 6577) | |
27 | +++ java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java (working copy) | |
28 | @@ -34,12 +34,13 @@ | |
29 | @Override | |
30 | public final void reduceHp(double value, L2Character attacker) | |
31 | { | |
32 | - reduceHp(value, attacker, true, false, false); | |
33 | + super.reduceHp(value, attacker); | |
34 | } | |
35 | ||
36 | @Override | |
37 | public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption) | |
38 | { | |
39 | + super.reduceHp(value, attacker, awake, isDOT, isHpConsumption); | |
40 | } | |
41 | ||
42 | - | @Override |
42 | + | |
43 | Index: java/com/l2jserver/gameserver/model/actor/L2Character.java | |
44 | =================================================================== | |
45 | --- java/com/l2jserver/gameserver/model/actor/L2Character.java (revision 6577) | |
46 | +++ java/com/l2jserver/gameserver/model/actor/L2Character.java (working copy) | |
47 | @@ -5049,16 +5049,6 @@ | |
48 | } | |
49 | } | |
50 | ||
51 | - // reduce targets HP | |
52 | - target.reduceCurrentHp(damage, this, null); | |
53 | - target.notifyDamageReceived(damage, this, null, crit, false); | |
54 | - | |
55 | - if (reflectedDamage > 0) | |
56 | - { | |
57 | - reduceCurrentHp(reflectedDamage, target, true, false, null); | |
58 | - notifyDamageReceived(reflectedDamage, target, null, crit, false); | |
59 | - } | |
60 | - | |
61 | if (!isBow) // Do not absorb if weapon is of type bow | |
62 | { | |
63 | // Absorb HP from the damage inflicted | |
64 | @@ -5066,15 +5056,15 @@ | |
65 | ||
66 | if (absorbPercent > 0) | |
67 | { | |
68 | - int maxCanAbsorb = (int) (getMaxRecoverableHp() - getCurrentHp()); | |
69 | - int absorbDamage = (int) ((absorbPercent / 100.) * damage); | |
70 | + final double targetCurrentHp = target.getCurrentHp(); | |
71 | + double vampiricDamage = damage > targetCurrentHp ? targetCurrentHp : damage; | |
72 | + double absorbDamage = (absorbPercent / 100.) * vampiricDamage; | |
73 | ||
74 | - if (absorbDamage > maxCanAbsorb) | |
75 | + if ((getCurrentHp() + absorbDamage) > getMaxRecoverableHp()) | |
76 | { | |
77 | - absorbDamage = maxCanAbsorb; // Can't absord more than max hp | |
78 | + setCurrentHp(getMaxRecoverableHp()); | |
79 | } | |
80 | - | |
81 | - if (absorbDamage > 0) | |
82 | + else | |
83 | { | |
84 | setCurrentHp(getCurrentHp() + absorbDamage); | |
85 | } | |
86 | @@ -5085,22 +5075,32 @@ | |
87 | ||
88 | if (absorbPercent > 0) | |
89 | { | |
90 | - int maxCanAbsorb = (int) (getMaxRecoverableMp() - getCurrentMp()); | |
91 | - int absorbDamage = (int) ((absorbPercent / 100.) * damage); | |
92 | + final double targetCurrentHp = target.getCurrentHp(); | |
93 | + double vampiricDamage = damage > targetCurrentHp ? targetCurrentHp : damage; | |
94 | + double absorbDamage = (absorbPercent / 100.) * vampiricDamage; | |
95 | ||
96 | - if (absorbDamage > maxCanAbsorb) | |
97 | + if ((getCurrentMp() + absorbDamage) > getMaxRecoverableMp()) | |
98 | { | |
99 | - absorbDamage = maxCanAbsorb; // Can't absord more than max hp | |
100 | + setCurrentHp(getMaxRecoverableMp()); | |
101 | } | |
102 | - | |
103 | - if (absorbDamage > 0) | |
104 | + else | |
105 | { | |
106 | - setCurrentMp(getCurrentMp() + absorbDamage); | |
107 | + setCurrentHp(getCurrentMp() + absorbDamage); | |
108 | } | |
109 | } | |
110 | ||
111 | } | |
112 | ||
113 | + // reduce targets HP | |
114 | + target.reduceCurrentHp(damage, this, null); | |
115 | + target.notifyDamageReceived(damage, this, null, crit, false); | |
116 | + | |
117 | + if (reflectedDamage > 0) | |
118 | + { | |
119 | + reduceCurrentHp(reflectedDamage, target, true, false, null); | |
120 | + notifyDamageReceived(reflectedDamage, target, null, crit, false); | |
121 | + } | |
122 | + | |
123 | // Notify AI with EVT_ATTACKED | |
124 | if (target.hasAI()) | |
125 | { |