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| 1 | ### Eclipse Workspace Patch 1.0 | |
| 2 | #P L2J_Server_BETA | |
| 3 | Index: java/com/l2jserver/gameserver/model/actor/status/CharStatus.java | |
| 4 | =================================================================== | |
| 5 | --- java/com/l2jserver/gameserver/model/actor/status/CharStatus.java (revision 6577) | |
| 6 | +++ java/com/l2jserver/gameserver/model/actor/status/CharStatus.java (working copy) | |
| 7 | @@ -28,6 +28,7 @@ | |
| 8 | import com.l2jserver.Config; | |
| 9 | import com.l2jserver.gameserver.ThreadPoolManager; | |
| 10 | import com.l2jserver.gameserver.model.actor.L2Character; | |
| 11 | +import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance; | |
| 12 | import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; | |
| 13 | import com.l2jserver.gameserver.model.actor.stat.CharStat; | |
| 14 | import com.l2jserver.gameserver.model.stats.Formulas; | |
| 15 | @@ -170,7 +171,7 @@ | |
| 16 | setCurrentHp(Math.max(getCurrentHp() - value, 0)); | |
| 17 | } | |
| 18 | ||
| 19 | - if ((getActiveChar().getCurrentHp() < 0.5) && getActiveChar().isMortal()) // Die | |
| 20 | + if ((getActiveChar().getCurrentHp() < 0.5) && getActiveChar().isMortal() && !(getActiveChar() instanceof L2NpcInstance)) // Die | |
| 21 | {
| |
| 22 | getActiveChar().abortAttack(); | |
| 23 | getActiveChar().abortCast(); | |
| 24 | Index: java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java | |
| 25 | =================================================================== | |
| 26 | --- java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java (revision 6577) | |
| 27 | +++ java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java (working copy) | |
| 28 | @@ -34,12 +34,13 @@ | |
| 29 | @Override | |
| 30 | public final void reduceHp(double value, L2Character attacker) | |
| 31 | {
| |
| 32 | - reduceHp(value, attacker, true, false, false); | |
| 33 | + super.reduceHp(value, attacker); | |
| 34 | } | |
| 35 | ||
| 36 | @Override | |
| 37 | public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption) | |
| 38 | {
| |
| 39 | + super.reduceHp(value, attacker, awake, isDOT, isHpConsumption); | |
| 40 | } | |
| 41 | ||
| 42 | - | @Override |
| 42 | + | |
| 43 | Index: java/com/l2jserver/gameserver/model/actor/L2Character.java | |
| 44 | =================================================================== | |
| 45 | --- java/com/l2jserver/gameserver/model/actor/L2Character.java (revision 6577) | |
| 46 | +++ java/com/l2jserver/gameserver/model/actor/L2Character.java (working copy) | |
| 47 | @@ -5049,16 +5049,6 @@ | |
| 48 | } | |
| 49 | } | |
| 50 | ||
| 51 | - // reduce targets HP | |
| 52 | - target.reduceCurrentHp(damage, this, null); | |
| 53 | - target.notifyDamageReceived(damage, this, null, crit, false); | |
| 54 | - | |
| 55 | - if (reflectedDamage > 0) | |
| 56 | - {
| |
| 57 | - reduceCurrentHp(reflectedDamage, target, true, false, null); | |
| 58 | - notifyDamageReceived(reflectedDamage, target, null, crit, false); | |
| 59 | - } | |
| 60 | - | |
| 61 | if (!isBow) // Do not absorb if weapon is of type bow | |
| 62 | {
| |
| 63 | // Absorb HP from the damage inflicted | |
| 64 | @@ -5066,15 +5056,15 @@ | |
| 65 | ||
| 66 | if (absorbPercent > 0) | |
| 67 | {
| |
| 68 | - int maxCanAbsorb = (int) (getMaxRecoverableHp() - getCurrentHp()); | |
| 69 | - int absorbDamage = (int) ((absorbPercent / 100.) * damage); | |
| 70 | + final double targetCurrentHp = target.getCurrentHp(); | |
| 71 | + double vampiricDamage = damage > targetCurrentHp ? targetCurrentHp : damage; | |
| 72 | + double absorbDamage = (absorbPercent / 100.) * vampiricDamage; | |
| 73 | ||
| 74 | - if (absorbDamage > maxCanAbsorb) | |
| 75 | + if ((getCurrentHp() + absorbDamage) > getMaxRecoverableHp()) | |
| 76 | {
| |
| 77 | - absorbDamage = maxCanAbsorb; // Can't absord more than max hp | |
| 78 | + setCurrentHp(getMaxRecoverableHp()); | |
| 79 | } | |
| 80 | - | |
| 81 | - if (absorbDamage > 0) | |
| 82 | + else | |
| 83 | {
| |
| 84 | setCurrentHp(getCurrentHp() + absorbDamage); | |
| 85 | } | |
| 86 | @@ -5085,22 +5075,32 @@ | |
| 87 | ||
| 88 | if (absorbPercent > 0) | |
| 89 | {
| |
| 90 | - int maxCanAbsorb = (int) (getMaxRecoverableMp() - getCurrentMp()); | |
| 91 | - int absorbDamage = (int) ((absorbPercent / 100.) * damage); | |
| 92 | + final double targetCurrentHp = target.getCurrentHp(); | |
| 93 | + double vampiricDamage = damage > targetCurrentHp ? targetCurrentHp : damage; | |
| 94 | + double absorbDamage = (absorbPercent / 100.) * vampiricDamage; | |
| 95 | ||
| 96 | - if (absorbDamage > maxCanAbsorb) | |
| 97 | + if ((getCurrentMp() + absorbDamage) > getMaxRecoverableMp()) | |
| 98 | {
| |
| 99 | - absorbDamage = maxCanAbsorb; // Can't absord more than max hp | |
| 100 | + setCurrentHp(getMaxRecoverableMp()); | |
| 101 | } | |
| 102 | - | |
| 103 | - if (absorbDamage > 0) | |
| 104 | + else | |
| 105 | {
| |
| 106 | - setCurrentMp(getCurrentMp() + absorbDamage); | |
| 107 | + setCurrentHp(getCurrentMp() + absorbDamage); | |
| 108 | } | |
| 109 | } | |
| 110 | ||
| 111 | } | |
| 112 | ||
| 113 | + // reduce targets HP | |
| 114 | + target.reduceCurrentHp(damage, this, null); | |
| 115 | + target.notifyDamageReceived(damage, this, null, crit, false); | |
| 116 | + | |
| 117 | + if (reflectedDamage > 0) | |
| 118 | + {
| |
| 119 | + reduceCurrentHp(reflectedDamage, target, true, false, null); | |
| 120 | + notifyDamageReceived(reflectedDamage, target, null, crit, false); | |
| 121 | + } | |
| 122 | + | |
| 123 | // Notify AI with EVT_ATTACKED | |
| 124 | if (target.hasAI()) | |
| 125 | { |