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- ### Eclipse Workspace Patch 1.0
- #P L2J_Server_BETA
- Index: java/com/l2jserver/gameserver/model/actor/status/CharStatus.java
- ===================================================================
- --- java/com/l2jserver/gameserver/model/actor/status/CharStatus.java (revision 6577)
- +++ java/com/l2jserver/gameserver/model/actor/status/CharStatus.java (working copy)
- @@ -28,6 +28,7 @@
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.model.actor.L2Character;
- +import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.stat.CharStat;
- import com.l2jserver.gameserver.model.stats.Formulas;
- @@ -170,7 +171,7 @@
- setCurrentHp(Math.max(getCurrentHp() - value, 0));
- }
- - if ((getActiveChar().getCurrentHp() < 0.5) && getActiveChar().isMortal()) // Die
- + if ((getActiveChar().getCurrentHp() < 0.5) && getActiveChar().isMortal() && !(getActiveChar() instanceof L2NpcInstance)) // Die
- {
- getActiveChar().abortAttack();
- getActiveChar().abortCast();
- Index: java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java
- ===================================================================
- --- java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java (revision 6577)
- +++ java/com/l2jserver/gameserver/model/actor/status/FolkStatus.java (working copy)
- @@ -34,12 +34,13 @@
- @Override
- public final void reduceHp(double value, L2Character attacker)
- {
- - reduceHp(value, attacker, true, false, false);
- + super.reduceHp(value, attacker);
- }
- @Override
- public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
- {
- + super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
- }
- @Override
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