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1
[Fire] *
2
    +Fire Resistance
3-
	.Every 1 minute, the "dripLava" effect will occur for 1-2 seconds
3+
		.Every 1 minute, the "dripLava" effect will occur for 1-2 seconds
4
    +Arrows set ground on fire on impact and sometimes target (10%)
5-
	.When charging the bow, the "flame" effect will occur and when he shoots, the "lava" effect will occur 	for 1-2 seconds
5+
		.When charging the bow, the "flame" effect will occur and when he shoots, the "lava" effect will occur 	for 1-2 seconds
6
    +Cooks food automatically and smelts ore automatically (Cutclean)
7-
	.When animal is killed or ore is mined, creates the "largesmoke" effect for 1-2 seconds
7+
		.When animal is killed or ore is mined, creates the "largesmoke" effect for 1-2 seconds
8
    -50% to get wood upon break of log, 50% to get charcoal
9-
	.When tree turns into log, creates the "largesmoke" effect for 1-2 seconds
9+
		.When tree turns into log, creates the "largesmoke" effect for 1-2 seconds
10
 
11
[Grass] *
12
    +Giga drain (10% life drain from shot)
13-
	.When player is shot by Grass type, xp particle effects (with 0 xp or minimal xp) burst out of the player for 1-2 seconds
13+
		.When player is shot by Grass type, xp particle effects (with 0 xp or minimal xp) burst out of the player for 1-2 seconds
14
    +Can detect nearby players by doing /nearme (2 minute cooldown)
15-
	--- (Means may change so save this spot)
15+
		--- (Means may change so save this spot)
16
 
17
[Water]
18
    +Fish-like (Depth strider, water breathing)
19-
	.When player is under water, the "bubble" effects appears until above water
19+
		.When player is under water, the "bubble" effects appears until above water
20
    +No after-burn
21-
	.When player is on fire, the "dripWater" and "droplet" effects appears until fire is put out
21+
		.When player is on fire, the "dripWater" and "droplet" effects appears until fire is put out
22
    +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular sponge
23-
	.When the sponge has water, the "splash" effect appears until the sponge loses the water
23+
		.When the sponge has water, the "splash" effect appears until the sponge loses the water
24
 
25
[Normal]
26
    +Gapple heals 2.5 hearts
27-
	.When eating a gapple, "reddust" with colors of yellow and white appear for 2 seconds
27+
		.When eating a gapple, "reddust" with colors of yellow and white appear for 2 seconds
28
 
29
[Fighting] *
30
    +Strength 2 (perm/nerfed), Speed 1 (only when below 7 hearts)
31-
	.When player is below 7 hearts, player turns red in frustration or "damageIndicator" effect appears every 10 seconds, once until he has above 5 hearts
31+
		.When player is below 7 hearts, player turns red in frustration or "damageIndicator" effect appears every 10 seconds, once until he has above 5 hearts
32
    +Detect (Whenever you are blocking, you are invinsible, whenever you are not blocking, you are attackable again)
33-
	.When player blocks, the player is covered in "barrier" effects until he unblocks
33+
		.When player blocks, the player is covered in "barrier" effects until he unblocks
34
    +Close combat (Use an axe (of any kind) to boost your self forwards in the direction you are facing, cool down of 1 minute)
35
 
36
[Flying] *
37
    +Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
38-
	.When player jumps with Jump Boost 3, the "explode" and "cloud" effects appears on the ground where the player was before he jumps
38+
		.When player jumps with Jump Boost 3, the "explode" and "cloud" effects appears on the ground where the player was before he jumps
39-
	.When player toggles the feather, the "explode" effect occurs for 1 second
39+
		.When player toggles the feather, the "explode" effect occurs for 1 second
40
    +Takes no fall damage
41-
	.When player falls higher than 3 blocks, "spell" and "cloud" effects that are white occur for 1-2 seconds
41+
		.When player falls higher than 3 blocks, "spell" and "cloud" effects that are white occur for 1-2 seconds
42
    +Gust - Shots give more knockback
43-
	.When player is shooting arrows, the "wake" effect appears
43+
		.When player is shooting arrows, the "wake" effect appears
44-
	.When victim is hit by arrows, the "largeexplode" effect occurs twice
44+
		.When victim is hit by arrows, the "largeexplode" effect occurs twice
45
 
46
[Rock] *
47
    +Haste 4
48-
	."Depthsuspended" effect has a 5% chance of appearing for 1 second when mining
48+
		."Depthsuspended" and "blockcrack" and "blockdust" effects has a 5% chance of appearing for 1 second when mining
49
    +Resistance 2 below Y=60, Resistance 1 above Y=60
50-
	.When player is under y=60, "suspended" effect appears until he is above y=60
50+
		.When player is under y=60, "suspended" effect appears until he is above y=60
51
    +Sturdy - 2 absorption hearts that regenerate every 5 minutes
52-
	.When player regenerates the 2 absorption hearts, the "depthsuspended" effect occurs for 2 seconds
52+
		.When player regenerates the 2 absorption hearts, the "depthsuspended" effect occurs for 2 seconds
53
    -Slowness 1
54-
	.Has footsteps enabled
54+
		.Has footsteps enabled
55
 
56
[Dark] *
57
    +Arrow shots give blindness for 1 second
58-
	.When player is shooting arrows, "suspended" effect occurs for 2-3 seconds
58+
		.When player is shooting arrows, "suspended" effect occurs for 2-3 seconds
59-
	.When victim is hit by arrows, "depthsuspended" effect occurs for 2-3 seconds
59+
		.When victim is hit by arrows, "depthsuspended" effect occurs for 2-3 seconds
60
    +Speed 1 & increased damage at night or below light level 8
61-
	.At night, "townaura" effect appears until day or above light level 8
61+
		.At night, "townaura" effect appears until day or above light level 8
62
 
63
[Electric] *
64
    +Speed 2
65-
	.When running, the "crit" effect appears at the player's feet until the stop running
65+
		.When running, the "crit" effect appears at the player's feet until the stop running
66
    +Paralysis - Shots will sometimes make the opponent unable to move
67-
	.When victim is in this paralysis state, the "angryVillager" effect displays until they can move again
67+
		.When victim is in this paralysis state, the "angryVillager" effect displays until they can move again
68
    -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
69-
	.When player is near these blocks, "suspended" appears until they are farther away from these blocks
69+
		.When player is near these blocks, "suspended" appears until they are farther away from these blocks
70
 
71
[Steel]
72
    +Resistance 2
73-
	."endRod" effect appears every minute for 1 second
73+
		."endRod" effect appears every minute for 1 second
74
    +Magnet effect (Knocks victim towards you and sometimes repels them farther)
75-
	.When victim is hit, the "largeexplode" effect occurs once
75+
		.When victim is hit, the "largeexplode" effect occurs once
76
    +20% chance for double ores
77-
	.When double ores happened, "instantspell" effect occurs with blue and gold colors
77+
		.When double ores happened, "instantspell" effect occurs with blue and gold colors
78
    -Takes 120% more damage from fire and lava
79-
	.When player is in lava or on fire, "largesmoke" effect appears until they are out of fire or lava
79+
		.When player is in lava or on fire, "largesmoke" effect appears until they are out of fire or lava
80
    -Slowness 1
81-
	.Has footsteps enabled
81+
		.Has footsteps enabled
82-
	.Will display "ironcrack" effect at all times
82+
		.Will display "ironcrack" effect at all times
83
 
84
[Ice] *
85
    +Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
86-
	.When player is walking on water/ice, "magicCrit" appears at their feet until they aren't directly above water/ice
86+
		.When player is walking on water/ice, "magicCrit" appears at their feet until they aren't directly above water/ice
87-
	.When player toggles, the "magicCrit" appears for 2 seconds
87+
		.When player toggles, the "magicCrit" appears for 2 seconds
88
    +Bow shots gives slowness 1 for 5 second to victim and have a chance to freeze the victim (encases the player in ice, suffocation damage won't work)
89-
	.When victim is hit by arrows, their feet will display the "snowballpoof" and "snowshovel" effect for 2-3 seconds
89+
		.When victim is hit by arrows, their feet will display the "snowballpoof" and "snowshovel" effect for 2-3 seconds
90
 
91
[Poison] *
92
    +Immune to Poison/No Hunger Loss
93-
	.When player is attempted to be poisoned, the "smoke" effect appears for 1-2 seconds
93+
		.When player is attempted to be poisoned, the "smoke" effect appears for 1-2 seconds
94
    +Poison spikes - All armor after enchants to have thorns 1
95-
	.When player enchants the armor, "witchMagic" occurs for 1 second
95+
		.When player enchants the armor, "witchMagic" occurs for 1 second
96
    +25% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
97-
	.When victim is poisoned by this effect, the victim will show "dragonbreath" particles for 2 seconds
97+
		.When victim is poisoned by this effect, the victim will show "dragonbreath" particles for 2 seconds
98
    -Mining fatigue 1 near dirt
99-
	.When near dirt, "suspended" effect appears until they are away from dirt
99+
		.When near dirt, "suspended" effect appears until they are away from dirt
100
 
101
[Fairy] *
102
    +Wand that shoots enderpearls once every 45 seconds
103-
	.When player shoots an enderpearl, "reddust" or "endRod" effect appears for 1 second in pinkish colors
103+
		.When player shoots an enderpearl, "reddust" or "endRod" effect appears for 1 second in pinkish colors
104
    +Sweet Kiss (20% chance of arrows applying nausea to victim for 5 seconds)
105-
	.When shooting arrows, the player is covered in the "fireworksSpark" and "heart" effect in pinkish colors
105+
		.When shooting arrows, the player is covered in the "fireworksSpark" and "heart" effect in pinkish colors
106
    +Speed 1 at over light level 12
107-
	.When over light level 12, "note" effect appears once every 20 seconds
107+
		.When over light level 12, "note" effect appears once every 20 seconds
108
    -Slowness 1 under light level 8
109-
	.At night, "townaura" effect appears until day or above light level 8
109+
		.At night, "townaura" effect appears until day or above light level 8
110
 
111
[Ghost] *
112
    +Invisibility below y=70
113-
	.When player is under y=70, the "explode" and "smoke" and "reddust" (in grayish colors) effect occurs for 1-2 seconds
113+
		.When player is under y=70, the "explode" and "smoke" and "reddust" (in grayish colors) effect occurs for 1-2 seconds
114-
	.When player is invisible, footsteps are enabled
114+
		.When player is invisible, footsteps are enabled
115
    +Ghost effect (20% of arrows shot at ghost will miss)
116-
	.When player's Ghost Effect is in effect, "mobspellAmbient" effect appears for 1 second
116+
		.When player's Ghost Effect is in effect, "mobspellAmbient" effect appears for 1 second
117
    -Weakness 1 over light level 12
118-
	.When exposed to light level 12+, "largesmoke" appears every 30 seconds for 1 second
118+
		.When exposed to light level 12+, "largesmoke" appears every 30 seconds for 1 second
119
 
120
[Psychic] *
121
    +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
122-
	.In the process of looking into other player's inventories, "enchantmenttable" effect appears until player is done
122+
		.In the process of looking into other player's inventories, "enchantmenttable" effect appears until player is done
123
    +Arrows deal 20% more damage
124-
	.When charging the bow, the "portal" effects appear until the arrow is shot
124+
		.When charging the bow, the "portal" effects appear until the arrow is shot
125-
	.When victim is shot, the "portal" effects appear for 1-2 seconds
125+
		.When victim is shot, the "portal" effects appear for 1-2 seconds
126
127
[Dragon] *
128
    +Dragon dance (All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc))
129-
	.When player receives these increased rates, "endRod" effect appears
129+
		.When player receives these increased rates, "endRod" effect appears
130
    +Dragon breath - Arrows have a chance to hit an area to damage the player (radius of 4)
131-
	.When the arrow hits the floor or victim, "mobspell" and "dragonbreath" effects occur
131+
		.When the arrow hits the floor or victim, "mobspell" and "dragonbreath" effects occur
132
    -Mining fatigue 1 when below 5 hearts
133-
	.When player is below 5 hearts, "damageIndicator" appears every 10 seconds, once until he has above 5 hearts
133+
		.When player is below 5 hearts, "damageIndicator" appears every 10 seconds, once until he has above 5 hearts
134-
    -Slowness 1 when above 5 hearts
134+
135
[Bug] *
136
    +Speed 2
137
		.When running, "slime" effect appears until the player stops running
138-
	.When running, "slime" effect appears until the player stops running
138+
139
		.When cobwebs do appear, "fireworksSpark" appear in white and grayish colors for 2 seconds
140-
	.When cobwebs do appear, "fireworksSpark" appear in white and grayish colors for 2 seconds
140+
141
		.When player heals with this effect, "happyVillager" effect appears for 2 seconds
142-
	.When player heals with this effect, "happyVillager" effect appears for 2 seconds
142+
143
[Ground] *
144
    +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create dirt) a 2 block radius sphere of dirt blocks for 2 second with a 10 second cooldown (shovel will also be enchanted with Efficiency V Unbreaking 3)
145
		.When using this shovel, "blockcrack" and "blockdust" and "ironcrack" appear until the usage session is over
146-
	.When using this shovel, "blockcrack" and "blockdust" and "ironcrack" appear until the usage session is over
146+
147
		.When victim is hit by arrows, the "crit" effect appears for 1 second
148-
	.When victim is hit by arrows, the "crit" effect appears for 1 second
148+
149
		."Townaura" effect at all times
150-
	."Townaura" effect at all times
150+
151
		.When player receives blindness, "droplet" effect appears until blindness wears off