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| 1 | [Fire] * | |
| 2 | +Fire Resistance | |
| 3 | - | .Every 1 minute, the "dripLava" effect will occur for 1-2 seconds |
| 3 | + | .Every 1 minute, the "dripLava" effect will occur for 1-2 seconds |
| 4 | +Arrows set ground on fire on impact and sometimes target (10%) | |
| 5 | - | .When charging the bow, the "flame" effect will occur and when he shoots, the "lava" effect will occur for 1-2 seconds |
| 5 | + | .When charging the bow, the "flame" effect will occur and when he shoots, the "lava" effect will occur for 1-2 seconds |
| 6 | +Cooks food automatically and smelts ore automatically (Cutclean) | |
| 7 | - | .When animal is killed or ore is mined, creates the "largesmoke" effect for 1-2 seconds |
| 7 | + | .When animal is killed or ore is mined, creates the "largesmoke" effect for 1-2 seconds |
| 8 | -50% to get wood upon break of log, 50% to get charcoal | |
| 9 | - | .When tree turns into log, creates the "largesmoke" effect for 1-2 seconds |
| 9 | + | .When tree turns into log, creates the "largesmoke" effect for 1-2 seconds |
| 10 | ||
| 11 | [Grass] * | |
| 12 | +Giga drain (10% life drain from shot) | |
| 13 | - | .When player is shot by Grass type, xp particle effects (with 0 xp or minimal xp) burst out of the player for 1-2 seconds |
| 13 | + | .When player is shot by Grass type, xp particle effects (with 0 xp or minimal xp) burst out of the player for 1-2 seconds |
| 14 | +Can detect nearby players by doing /nearme (2 minute cooldown) | |
| 15 | - | --- (Means may change so save this spot) |
| 15 | + | --- (Means may change so save this spot) |
| 16 | ||
| 17 | [Water] | |
| 18 | +Fish-like (Depth strider, water breathing) | |
| 19 | - | .When player is under water, the "bubble" effects appears until above water |
| 19 | + | .When player is under water, the "bubble" effects appears until above water |
| 20 | +No after-burn | |
| 21 | - | .When player is on fire, the "dripWater" and "droplet" effects appears until fire is put out |
| 21 | + | .When player is on fire, the "dripWater" and "droplet" effects appears until fire is put out |
| 22 | +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular sponge | |
| 23 | - | .When the sponge has water, the "splash" effect appears until the sponge loses the water |
| 23 | + | .When the sponge has water, the "splash" effect appears until the sponge loses the water |
| 24 | ||
| 25 | [Normal] | |
| 26 | +Gapple heals 2.5 hearts | |
| 27 | - | .When eating a gapple, "reddust" with colors of yellow and white appear for 2 seconds |
| 27 | + | .When eating a gapple, "reddust" with colors of yellow and white appear for 2 seconds |
| 28 | ||
| 29 | [Fighting] * | |
| 30 | +Strength 2 (perm/nerfed), Speed 1 (only when below 7 hearts) | |
| 31 | - | .When player is below 7 hearts, player turns red in frustration or "damageIndicator" effect appears every 10 seconds, once until he has above 5 hearts |
| 31 | + | .When player is below 7 hearts, player turns red in frustration or "damageIndicator" effect appears every 10 seconds, once until he has above 5 hearts |
| 32 | +Detect (Whenever you are blocking, you are invinsible, whenever you are not blocking, you are attackable again) | |
| 33 | - | .When player blocks, the player is covered in "barrier" effects until he unblocks |
| 33 | + | .When player blocks, the player is covered in "barrier" effects until he unblocks |
| 34 | +Close combat (Use an axe (of any kind) to boost your self forwards in the direction you are facing, cool down of 1 minute) | |
| 35 | ||
| 36 | [Flying] * | |
| 37 | +Speed 1, jump boost 3 (right click with feather to toggle jumpboost) | |
| 38 | - | .When player jumps with Jump Boost 3, the "explode" and "cloud" effects appears on the ground where the player was before he jumps |
| 38 | + | .When player jumps with Jump Boost 3, the "explode" and "cloud" effects appears on the ground where the player was before he jumps |
| 39 | - | .When player toggles the feather, the "explode" effect occurs for 1 second |
| 39 | + | .When player toggles the feather, the "explode" effect occurs for 1 second |
| 40 | +Takes no fall damage | |
| 41 | - | .When player falls higher than 3 blocks, "spell" and "cloud" effects that are white occur for 1-2 seconds |
| 41 | + | .When player falls higher than 3 blocks, "spell" and "cloud" effects that are white occur for 1-2 seconds |
| 42 | +Gust - Shots give more knockback | |
| 43 | - | .When player is shooting arrows, the "wake" effect appears |
| 43 | + | .When player is shooting arrows, the "wake" effect appears |
| 44 | - | .When victim is hit by arrows, the "largeexplode" effect occurs twice |
| 44 | + | .When victim is hit by arrows, the "largeexplode" effect occurs twice |
| 45 | ||
| 46 | [Rock] * | |
| 47 | +Haste 4 | |
| 48 | - | ."Depthsuspended" effect has a 5% chance of appearing for 1 second when mining |
| 48 | + | ."Depthsuspended" and "blockcrack" and "blockdust" effects has a 5% chance of appearing for 1 second when mining |
| 49 | +Resistance 2 below Y=60, Resistance 1 above Y=60 | |
| 50 | - | .When player is under y=60, "suspended" effect appears until he is above y=60 |
| 50 | + | .When player is under y=60, "suspended" effect appears until he is above y=60 |
| 51 | +Sturdy - 2 absorption hearts that regenerate every 5 minutes | |
| 52 | - | .When player regenerates the 2 absorption hearts, the "depthsuspended" effect occurs for 2 seconds |
| 52 | + | .When player regenerates the 2 absorption hearts, the "depthsuspended" effect occurs for 2 seconds |
| 53 | -Slowness 1 | |
| 54 | - | .Has footsteps enabled |
| 54 | + | .Has footsteps enabled |
| 55 | ||
| 56 | [Dark] * | |
| 57 | +Arrow shots give blindness for 1 second | |
| 58 | - | .When player is shooting arrows, "suspended" effect occurs for 2-3 seconds |
| 58 | + | .When player is shooting arrows, "suspended" effect occurs for 2-3 seconds |
| 59 | - | .When victim is hit by arrows, "depthsuspended" effect occurs for 2-3 seconds |
| 59 | + | .When victim is hit by arrows, "depthsuspended" effect occurs for 2-3 seconds |
| 60 | +Speed 1 & increased damage at night or below light level 8 | |
| 61 | - | .At night, "townaura" effect appears until day or above light level 8 |
| 61 | + | .At night, "townaura" effect appears until day or above light level 8 |
| 62 | ||
| 63 | [Electric] * | |
| 64 | +Speed 2 | |
| 65 | - | .When running, the "crit" effect appears at the player's feet until the stop running |
| 65 | + | .When running, the "crit" effect appears at the player's feet until the stop running |
| 66 | +Paralysis - Shots will sometimes make the opponent unable to move | |
| 67 | - | .When victim is in this paralysis state, the "angryVillager" effect displays until they can move again |
| 67 | + | .When victim is in this paralysis state, the "angryVillager" effect displays until they can move again |
| 68 | -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away) | |
| 69 | - | .When player is near these blocks, "suspended" appears until they are farther away from these blocks |
| 69 | + | .When player is near these blocks, "suspended" appears until they are farther away from these blocks |
| 70 | ||
| 71 | [Steel] | |
| 72 | +Resistance 2 | |
| 73 | - | ."endRod" effect appears every minute for 1 second |
| 73 | + | ."endRod" effect appears every minute for 1 second |
| 74 | +Magnet effect (Knocks victim towards you and sometimes repels them farther) | |
| 75 | - | .When victim is hit, the "largeexplode" effect occurs once |
| 75 | + | .When victim is hit, the "largeexplode" effect occurs once |
| 76 | +20% chance for double ores | |
| 77 | - | .When double ores happened, "instantspell" effect occurs with blue and gold colors |
| 77 | + | .When double ores happened, "instantspell" effect occurs with blue and gold colors |
| 78 | -Takes 120% more damage from fire and lava | |
| 79 | - | .When player is in lava or on fire, "largesmoke" effect appears until they are out of fire or lava |
| 79 | + | .When player is in lava or on fire, "largesmoke" effect appears until they are out of fire or lava |
| 80 | -Slowness 1 | |
| 81 | - | .Has footsteps enabled |
| 81 | + | .Has footsteps enabled |
| 82 | - | .Will display "ironcrack" effect at all times |
| 82 | + | .Will display "ironcrack" effect at all times |
| 83 | ||
| 84 | [Ice] * | |
| 85 | +Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item) | |
| 86 | - | .When player is walking on water/ice, "magicCrit" appears at their feet until they aren't directly above water/ice |
| 86 | + | .When player is walking on water/ice, "magicCrit" appears at their feet until they aren't directly above water/ice |
| 87 | - | .When player toggles, the "magicCrit" appears for 2 seconds |
| 87 | + | .When player toggles, the "magicCrit" appears for 2 seconds |
| 88 | +Bow shots gives slowness 1 for 5 second to victim and have a chance to freeze the victim (encases the player in ice, suffocation damage won't work) | |
| 89 | - | .When victim is hit by arrows, their feet will display the "snowballpoof" and "snowshovel" effect for 2-3 seconds |
| 89 | + | .When victim is hit by arrows, their feet will display the "snowballpoof" and "snowshovel" effect for 2-3 seconds |
| 90 | ||
| 91 | [Poison] * | |
| 92 | +Immune to Poison/No Hunger Loss | |
| 93 | - | .When player is attempted to be poisoned, the "smoke" effect appears for 1-2 seconds |
| 93 | + | .When player is attempted to be poisoned, the "smoke" effect appears for 1-2 seconds |
| 94 | +Poison spikes - All armor after enchants to have thorns 1 | |
| 95 | - | .When player enchants the armor, "witchMagic" occurs for 1 second |
| 95 | + | .When player enchants the armor, "witchMagic" occurs for 1 second |
| 96 | +25% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds) | |
| 97 | - | .When victim is poisoned by this effect, the victim will show "dragonbreath" particles for 2 seconds |
| 97 | + | .When victim is poisoned by this effect, the victim will show "dragonbreath" particles for 2 seconds |
| 98 | -Mining fatigue 1 near dirt | |
| 99 | - | .When near dirt, "suspended" effect appears until they are away from dirt |
| 99 | + | .When near dirt, "suspended" effect appears until they are away from dirt |
| 100 | ||
| 101 | [Fairy] * | |
| 102 | +Wand that shoots enderpearls once every 45 seconds | |
| 103 | - | .When player shoots an enderpearl, "reddust" or "endRod" effect appears for 1 second in pinkish colors |
| 103 | + | .When player shoots an enderpearl, "reddust" or "endRod" effect appears for 1 second in pinkish colors |
| 104 | +Sweet Kiss (20% chance of arrows applying nausea to victim for 5 seconds) | |
| 105 | - | .When shooting arrows, the player is covered in the "fireworksSpark" and "heart" effect in pinkish colors |
| 105 | + | .When shooting arrows, the player is covered in the "fireworksSpark" and "heart" effect in pinkish colors |
| 106 | +Speed 1 at over light level 12 | |
| 107 | - | .When over light level 12, "note" effect appears once every 20 seconds |
| 107 | + | .When over light level 12, "note" effect appears once every 20 seconds |
| 108 | -Slowness 1 under light level 8 | |
| 109 | - | .At night, "townaura" effect appears until day or above light level 8 |
| 109 | + | .At night, "townaura" effect appears until day or above light level 8 |
| 110 | ||
| 111 | [Ghost] * | |
| 112 | +Invisibility below y=70 | |
| 113 | - | .When player is under y=70, the "explode" and "smoke" and "reddust" (in grayish colors) effect occurs for 1-2 seconds |
| 113 | + | .When player is under y=70, the "explode" and "smoke" and "reddust" (in grayish colors) effect occurs for 1-2 seconds |
| 114 | - | .When player is invisible, footsteps are enabled |
| 114 | + | .When player is invisible, footsteps are enabled |
| 115 | +Ghost effect (20% of arrows shot at ghost will miss) | |
| 116 | - | .When player's Ghost Effect is in effect, "mobspellAmbient" effect appears for 1 second |
| 116 | + | .When player's Ghost Effect is in effect, "mobspellAmbient" effect appears for 1 second |
| 117 | -Weakness 1 over light level 12 | |
| 118 | - | .When exposed to light level 12+, "largesmoke" appears every 30 seconds for 1 second |
| 118 | + | .When exposed to light level 12+, "largesmoke" appears every 30 seconds for 1 second |
| 119 | ||
| 120 | [Psychic] * | |
| 121 | +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>) | |
| 122 | - | .In the process of looking into other player's inventories, "enchantmenttable" effect appears until player is done |
| 122 | + | .In the process of looking into other player's inventories, "enchantmenttable" effect appears until player is done |
| 123 | +Arrows deal 20% more damage | |
| 124 | - | .When charging the bow, the "portal" effects appear until the arrow is shot |
| 124 | + | .When charging the bow, the "portal" effects appear until the arrow is shot |
| 125 | - | .When victim is shot, the "portal" effects appear for 1-2 seconds |
| 125 | + | .When victim is shot, the "portal" effects appear for 1-2 seconds |
| 126 | ||
| 127 | [Dragon] * | |
| 128 | +Dragon dance (All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc)) | |
| 129 | - | .When player receives these increased rates, "endRod" effect appears |
| 129 | + | .When player receives these increased rates, "endRod" effect appears |
| 130 | +Dragon breath - Arrows have a chance to hit an area to damage the player (radius of 4) | |
| 131 | - | .When the arrow hits the floor or victim, "mobspell" and "dragonbreath" effects occur |
| 131 | + | .When the arrow hits the floor or victim, "mobspell" and "dragonbreath" effects occur |
| 132 | -Mining fatigue 1 when below 5 hearts | |
| 133 | - | .When player is below 5 hearts, "damageIndicator" appears every 10 seconds, once until he has above 5 hearts |
| 133 | + | .When player is below 5 hearts, "damageIndicator" appears every 10 seconds, once until he has above 5 hearts |
| 134 | - | -Slowness 1 when above 5 hearts |
| 134 | + | |
| 135 | [Bug] * | |
| 136 | +Speed 2 | |
| 137 | .When running, "slime" effect appears until the player stops running | |
| 138 | - | .When running, "slime" effect appears until the player stops running |
| 138 | + | |
| 139 | .When cobwebs do appear, "fireworksSpark" appear in white and grayish colors for 2 seconds | |
| 140 | - | .When cobwebs do appear, "fireworksSpark" appear in white and grayish colors for 2 seconds |
| 140 | + | |
| 141 | .When player heals with this effect, "happyVillager" effect appears for 2 seconds | |
| 142 | - | .When player heals with this effect, "happyVillager" effect appears for 2 seconds |
| 142 | + | |
| 143 | [Ground] * | |
| 144 | +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create dirt) a 2 block radius sphere of dirt blocks for 2 second with a 10 second cooldown (shovel will also be enchanted with Efficiency V Unbreaking 3) | |
| 145 | .When using this shovel, "blockcrack" and "blockdust" and "ironcrack" appear until the usage session is over | |
| 146 | - | .When using this shovel, "blockcrack" and "blockdust" and "ironcrack" appear until the usage session is over |
| 146 | + | |
| 147 | .When victim is hit by arrows, the "crit" effect appears for 1 second | |
| 148 | - | .When victim is hit by arrows, the "crit" effect appears for 1 second |
| 148 | + | |
| 149 | ."Townaura" effect at all times | |
| 150 | - | ."Townaura" effect at all times |
| 150 | + | |
| 151 | .When player receives blindness, "droplet" effect appears until blindness wears off |