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- [Fire] *
- +Fire Resistance
- .Every 1 minute, the "dripLava" effect will occur for 1-2 seconds
- +Arrows set ground on fire on impact and sometimes target (10%)
- .When charging the bow, the "flame" effect will occur and when he shoots, the "lava" effect will occur for 1-2 seconds
- +Cooks food automatically and smelts ore automatically (Cutclean)
- .When animal is killed or ore is mined, creates the "largesmoke" effect for 1-2 seconds
- -50% to get wood upon break of log, 50% to get charcoal
- .When tree turns into log, creates the "largesmoke" effect for 1-2 seconds
- [Grass] *
- +Giga drain (10% life drain from shot)
- .When player is shot by Grass type, xp particle effects (with 0 xp or minimal xp) burst out of the player for 1-2 seconds
- +Can detect nearby players by doing /nearme (2 minute cooldown)
- --- (Means may change so save this spot)
- [Water]
- +Fish-like (Depth strider, water breathing)
- .When player is under water, the "bubble" effects appears until above water
- +No after-burn
- .When player is on fire, the "dripWater" and "droplet" effects appears until fire is put out
- +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular sponge
- .When the sponge has water, the "splash" effect appears until the sponge loses the water
- [Normal]
- +Gapple heals 2.5 hearts
- .When eating a gapple, "reddust" with colors of yellow and white appear for 2 seconds
- [Fighting] *
- +Strength 2 (perm/nerfed), Speed 1 (only when below 7 hearts)
- .When player is below 7 hearts, player turns red in frustration or "damageIndicator" effect appears every 10 seconds, once until he has above 5 hearts
- +Detect (Whenever you are blocking, you are invinsible, whenever you are not blocking, you are attackable again)
- .When player blocks, the player is covered in "barrier" effects until he unblocks
- +Close combat (Use an axe (of any kind) to boost your self forwards in the direction you are facing, cool down of 1 minute)
- [Flying] *
- +Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
- .When player jumps with Jump Boost 3, the "explode" and "cloud" effects appears on the ground where the player was before he jumps
- .When player toggles the feather, the "explode" effect occurs for 1 second
- +Takes no fall damage
- .When player falls higher than 3 blocks, "spell" and "cloud" effects that are white occur for 1-2 seconds
- +Gust - Shots give more knockback
- .When player is shooting arrows, the "wake" effect appears
- .When victim is hit by arrows, the "largeexplode" effect occurs twice
- [Rock] *
- +Haste 4
- ."Depthsuspended" and "blockcrack" and "blockdust" effects has a 5% chance of appearing for 1 second when mining
- +Resistance 2 below Y=60, Resistance 1 above Y=60
- .When player is under y=60, "suspended" effect appears until he is above y=60
- +Sturdy - 2 absorption hearts that regenerate every 5 minutes
- .When player regenerates the 2 absorption hearts, the "depthsuspended" effect occurs for 2 seconds
- -Slowness 1
- .Has footsteps enabled
- [Dark] *
- +Arrow shots give blindness for 1 second
- .When player is shooting arrows, "suspended" effect occurs for 2-3 seconds
- .When victim is hit by arrows, "depthsuspended" effect occurs for 2-3 seconds
- +Speed 1 & increased damage at night or below light level 8
- .At night, "townaura" effect appears until day or above light level 8
- [Electric] *
- +Speed 2
- .When running, the "crit" effect appears at the player's feet until the stop running
- +Paralysis - Shots will sometimes make the opponent unable to move
- .When victim is in this paralysis state, the "angryVillager" effect displays until they can move again
- -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
- .When player is near these blocks, "suspended" appears until they are farther away from these blocks
- [Steel]
- +Resistance 2
- ."endRod" effect appears every minute for 1 second
- +Magnet effect (Knocks victim towards you and sometimes repels them farther)
- .When victim is hit, the "largeexplode" effect occurs once
- +20% chance for double ores
- .When double ores happened, "instantspell" effect occurs with blue and gold colors
- -Takes 120% more damage from fire and lava
- .When player is in lava or on fire, "largesmoke" effect appears until they are out of fire or lava
- -Slowness 1
- .Has footsteps enabled
- .Will display "ironcrack" effect at all times
- [Ice] *
- +Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
- .When player is walking on water/ice, "magicCrit" appears at their feet until they aren't directly above water/ice
- .When player toggles, the "magicCrit" appears for 2 seconds
- +Bow shots gives slowness 1 for 5 second to victim and have a chance to freeze the victim (encases the player in ice, suffocation damage won't work)
- .When victim is hit by arrows, their feet will display the "snowballpoof" and "snowshovel" effect for 2-3 seconds
- [Poison] *
- +Immune to Poison/No Hunger Loss
- .When player is attempted to be poisoned, the "smoke" effect appears for 1-2 seconds
- +Poison spikes - All armor after enchants to have thorns 1
- .When player enchants the armor, "witchMagic" occurs for 1 second
- +25% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
- .When victim is poisoned by this effect, the victim will show "dragonbreath" particles for 2 seconds
- -Mining fatigue 1 near dirt
- .When near dirt, "suspended" effect appears until they are away from dirt
- [Fairy] *
- +Wand that shoots enderpearls once every 45 seconds
- .When player shoots an enderpearl, "reddust" or "endRod" effect appears for 1 second in pinkish colors
- +Sweet Kiss (20% chance of arrows applying nausea to victim for 5 seconds)
- .When shooting arrows, the player is covered in the "fireworksSpark" and "heart" effect in pinkish colors
- +Speed 1 at over light level 12
- .When over light level 12, "note" effect appears once every 20 seconds
- -Slowness 1 under light level 8
- .At night, "townaura" effect appears until day or above light level 8
- [Ghost] *
- +Invisibility below y=70
- .When player is under y=70, the "explode" and "smoke" and "reddust" (in grayish colors) effect occurs for 1-2 seconds
- .When player is invisible, footsteps are enabled
- +Ghost effect (20% of arrows shot at ghost will miss)
- .When player's Ghost Effect is in effect, "mobspellAmbient" effect appears for 1 second
- -Weakness 1 over light level 12
- .When exposed to light level 12+, "largesmoke" appears every 30 seconds for 1 second
- [Psychic] *
- +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
- .In the process of looking into other player's inventories, "enchantmenttable" effect appears until player is done
- +Arrows deal 20% more damage
- .When charging the bow, the "portal" effects appear until the arrow is shot
- .When victim is shot, the "portal" effects appear for 1-2 seconds
- [Dragon] *
- +Dragon dance (All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc))
- .When player receives these increased rates, "endRod" effect appears
- +Dragon breath - Arrows have a chance to hit an area to damage the player (radius of 4)
- .When the arrow hits the floor or victim, "mobspell" and "dragonbreath" effects occur
- -Mining fatigue 1 when below 5 hearts
- .When player is below 5 hearts, "damageIndicator" appears every 10 seconds, once until he has above 5 hearts
- [Bug] *
- +Speed 2
- .When running, "slime" effect appears until the player stops running
- +Arrow makes cobwebs (which dont drop string) some of the time (43% block radius - 1)
- .When cobwebs do appear, "fireworksSpark" appear in white and grayish colors for 2 seconds
- +Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling)
- .When player heals with this effect, "happyVillager" effect appears for 2 seconds
- [Ground] *
- +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create dirt) a 2 block radius sphere of dirt blocks for 2 second with a 10 second cooldown (shovel will also be enchanted with Efficiency V Unbreaking 3)
- .When using this shovel, "blockcrack" and "blockdust" and "ironcrack" appear until the usage session is over
- +Arrows make victims in an area of 5 blocks radius not be able to jump (Flying is immune)
- .When victim is hit by arrows, the "crit" effect appears for 1 second
- -Slowness 1
- ."Townaura" effect at all times
- -Blindness in water
- .When player receives blindness, "droplet" effect appears until blindness wears off
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