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Jun 22nd, 2016
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  1. [Fire] *
  2. +Fire Resistance
  3. .Every 1 minute, the "dripLava" effect will occur for 1-2 seconds
  4. +Arrows set ground on fire on impact and sometimes target (10%)
  5. .When charging the bow, the "flame" effect will occur and when he shoots, the "lava" effect will occur for 1-2 seconds
  6. +Cooks food automatically and smelts ore automatically (Cutclean)
  7. .When animal is killed or ore is mined, creates the "largesmoke" effect for 1-2 seconds
  8. -50% to get wood upon break of log, 50% to get charcoal
  9. .When tree turns into log, creates the "largesmoke" effect for 1-2 seconds
  10.  
  11. [Grass] *
  12. +Giga drain (10% life drain from shot)
  13. .When player is shot by Grass type, xp particle effects (with 0 xp or minimal xp) burst out of the player for 1-2 seconds
  14. +Can detect nearby players by doing /nearme (2 minute cooldown)
  15. --- (Means may change so save this spot)
  16.  
  17. [Water]
  18. +Fish-like (Depth strider, water breathing)
  19. .When player is under water, the "bubble" effects appears until above water
  20. +No after-burn
  21. .When player is on fire, the "dripWater" and "droplet" effects appears until fire is put out
  22. +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular sponge
  23. .When the sponge has water, the "splash" effect appears until the sponge loses the water
  24.  
  25. [Normal]
  26. +Gapple heals 2.5 hearts
  27. .When eating a gapple, "reddust" with colors of yellow and white appear for 2 seconds
  28.  
  29. [Fighting] *
  30. +Strength 2 (perm/nerfed), Speed 1 (only when below 7 hearts)
  31. .When player is below 7 hearts, player turns red in frustration or "damageIndicator" effect appears every 10 seconds, once until he has above 5 hearts
  32. +Detect (Whenever you are blocking, you are invinsible, whenever you are not blocking, you are attackable again)
  33. .When player blocks, the player is covered in "barrier" effects until he unblocks
  34. +Close combat (Use an axe (of any kind) to boost your self forwards in the direction you are facing, cool down of 1 minute)
  35.  
  36. [Flying] *
  37. +Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
  38. .When player jumps with Jump Boost 3, the "explode" and "cloud" effects appears on the ground where the player was before he jumps
  39. .When player toggles the feather, the "explode" effect occurs for 1 second
  40. +Takes no fall damage
  41. .When player falls higher than 3 blocks, "spell" and "cloud" effects that are white occur for 1-2 seconds
  42. +Gust - Shots give more knockback
  43. .When player is shooting arrows, the "wake" effect appears
  44. .When victim is hit by arrows, the "largeexplode" effect occurs twice
  45.  
  46. [Rock] *
  47. +Haste 4
  48. ."Depthsuspended" and "blockcrack" and "blockdust" effects has a 5% chance of appearing for 1 second when mining
  49. +Resistance 2 below Y=60, Resistance 1 above Y=60
  50. .When player is under y=60, "suspended" effect appears until he is above y=60
  51. +Sturdy - 2 absorption hearts that regenerate every 5 minutes
  52. .When player regenerates the 2 absorption hearts, the "depthsuspended" effect occurs for 2 seconds
  53. -Slowness 1
  54. .Has footsteps enabled
  55.  
  56. [Dark] *
  57. +Arrow shots give blindness for 1 second
  58. .When player is shooting arrows, "suspended" effect occurs for 2-3 seconds
  59. .When victim is hit by arrows, "depthsuspended" effect occurs for 2-3 seconds
  60. +Speed 1 & increased damage at night or below light level 8
  61. .At night, "townaura" effect appears until day or above light level 8
  62.  
  63. [Electric] *
  64. +Speed 2
  65. .When running, the "crit" effect appears at the player's feet until the stop running
  66. +Paralysis - Shots will sometimes make the opponent unable to move
  67. .When victim is in this paralysis state, the "angryVillager" effect displays until they can move again
  68. -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
  69. .When player is near these blocks, "suspended" appears until they are farther away from these blocks
  70.  
  71. [Steel]
  72. +Resistance 2
  73. ."endRod" effect appears every minute for 1 second
  74. +Magnet effect (Knocks victim towards you and sometimes repels them farther)
  75. .When victim is hit, the "largeexplode" effect occurs once
  76. +20% chance for double ores
  77. .When double ores happened, "instantspell" effect occurs with blue and gold colors
  78. -Takes 120% more damage from fire and lava
  79. .When player is in lava or on fire, "largesmoke" effect appears until they are out of fire or lava
  80. -Slowness 1
  81. .Has footsteps enabled
  82. .Will display "ironcrack" effect at all times
  83.  
  84. [Ice] *
  85. +Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
  86. .When player is walking on water/ice, "magicCrit" appears at their feet until they aren't directly above water/ice
  87. .When player toggles, the "magicCrit" appears for 2 seconds
  88. +Bow shots gives slowness 1 for 5 second to victim and have a chance to freeze the victim (encases the player in ice, suffocation damage won't work)
  89. .When victim is hit by arrows, their feet will display the "snowballpoof" and "snowshovel" effect for 2-3 seconds
  90.  
  91. [Poison] *
  92. +Immune to Poison/No Hunger Loss
  93. .When player is attempted to be poisoned, the "smoke" effect appears for 1-2 seconds
  94. +Poison spikes - All armor after enchants to have thorns 1
  95. .When player enchants the armor, "witchMagic" occurs for 1 second
  96. +25% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
  97. .When victim is poisoned by this effect, the victim will show "dragonbreath" particles for 2 seconds
  98. -Mining fatigue 1 near dirt
  99. .When near dirt, "suspended" effect appears until they are away from dirt
  100.  
  101. [Fairy] *
  102. +Wand that shoots enderpearls once every 45 seconds
  103. .When player shoots an enderpearl, "reddust" or "endRod" effect appears for 1 second in pinkish colors
  104. +Sweet Kiss (20% chance of arrows applying nausea to victim for 5 seconds)
  105. .When shooting arrows, the player is covered in the "fireworksSpark" and "heart" effect in pinkish colors
  106. +Speed 1 at over light level 12
  107. .When over light level 12, "note" effect appears once every 20 seconds
  108. -Slowness 1 under light level 8
  109. .At night, "townaura" effect appears until day or above light level 8
  110.  
  111. [Ghost] *
  112. +Invisibility below y=70
  113. .When player is under y=70, the "explode" and "smoke" and "reddust" (in grayish colors) effect occurs for 1-2 seconds
  114. .When player is invisible, footsteps are enabled
  115. +Ghost effect (20% of arrows shot at ghost will miss)
  116. .When player's Ghost Effect is in effect, "mobspellAmbient" effect appears for 1 second
  117. -Weakness 1 over light level 12
  118. .When exposed to light level 12+, "largesmoke" appears every 30 seconds for 1 second
  119.  
  120. [Psychic] *
  121. +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
  122. .In the process of looking into other player's inventories, "enchantmenttable" effect appears until player is done
  123. +Arrows deal 20% more damage
  124. .When charging the bow, the "portal" effects appear until the arrow is shot
  125. .When victim is shot, the "portal" effects appear for 1-2 seconds
  126.  
  127. [Dragon] *
  128. +Dragon dance (All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc))
  129. .When player receives these increased rates, "endRod" effect appears
  130. +Dragon breath - Arrows have a chance to hit an area to damage the player (radius of 4)
  131. .When the arrow hits the floor or victim, "mobspell" and "dragonbreath" effects occur
  132. -Mining fatigue 1 when below 5 hearts
  133. .When player is below 5 hearts, "damageIndicator" appears every 10 seconds, once until he has above 5 hearts
  134.  
  135. [Bug] *
  136. +Speed 2
  137. .When running, "slime" effect appears until the player stops running
  138. +Arrow makes cobwebs (which dont drop string) some of the time (43% block radius - 1)
  139. .When cobwebs do appear, "fireworksSpark" appear in white and grayish colors for 2 seconds
  140. +Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling)
  141. .When player heals with this effect, "happyVillager" effect appears for 2 seconds
  142.  
  143. [Ground] *
  144. +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create dirt) a 2 block radius sphere of dirt blocks for 2 second with a 10 second cooldown (shovel will also be enchanted with Efficiency V Unbreaking 3)
  145. .When using this shovel, "blockcrack" and "blockdust" and "ironcrack" appear until the usage session is over
  146. +Arrows make victims in an area of 5 blocks radius not be able to jump (Flying is immune)
  147. .When victim is hit by arrows, the "crit" effect appears for 1 second
  148. -Slowness 1
  149. ."Townaura" effect at all times
  150. -Blindness in water
  151. .When player receives blindness, "droplet" effect appears until blindness wears off
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