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1-
function killfunction(part)
1+
            local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Arm"))
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                limbcollider.Size = Vector3.new(1.4,1,1)
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                limbcollider.Shape = "Cylinder"
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                limbcollider.Transparency = 1
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			local a1 = Instance.new("Attachment")
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                limbcollider.Name = "LimbCollider"
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			local a2 = Instance.new("Attachment")
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                local limbcolliderweld = Instance.new("Weld", limbcollider)
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			a1.Parent = v.Part0
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                limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Arm")
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			a2.Parent = v.Part1
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                limbcolliderweld.Part1 = limbcollider
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			Socket.Parent = v.Parent
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                limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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			Socket.Attachment0 = a1
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            local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Arm"))
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			Socket.Attachment1 = a2
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                limbcollider2.Size = Vector3.new(1.4,1,1)
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			a1.CFrame = v.C0
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                limbcollider2.Shape = "Cylinder"
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			a2.CFrame = v.C1
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                limbcollider2.Transparency = 1
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            Socket.LimitsEnabled = true
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                limbcollider2.Name = "LimbCollider"
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			v:Destroy()
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                local limbcolliderweld2 = Instance.new("Weld", limbcollider)
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		end
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                limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Arm")
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	end
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                limbcolliderweld2.Part1 = limbcollider2
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                limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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            local limbcollider3 = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
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killfunction()
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                limbcollider3.Size = Vector3.new(1.3,1,1)
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                limbcollider3.Shape = "Cylinder"
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local E = Instance.new("RemoteEvent",NLS([[local E = script:FindFirstChildWhichIsA("RemoteEvent")
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                limbcollider3.Transparency = 1
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owner.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
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                limbcollider3.Name = "LimbCollider"
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for i,v in pairs(owner.Character:GetDescendants()) do
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                local limbcolliderweld3 = Instance.new("Weld", limbcollider)
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                limbcolliderweld3.Part0 = owner.Character:findFirstChild("Right Leg")
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v.CanCollide = false
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                limbcolliderweld3.Part1 = limbcollider3
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                limbcolliderweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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            local limbcollider4 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
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                limbcollider4.Size = Vector3.new(1.3,1,1)
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workspace.CurrentCamera.CameraSubject = owner.Character.Torso
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                limbcollider4.Shape = "Cylinder"
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workspace.CurrentCamera.CameraSubject = owner.Character.UpperTorso
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                limbcollider4.Transparency = 1
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                limbcollider4.Name = "LimbCollider"
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        local Mouse = owner:GetMouse()
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                local limbcolliderweld4 = Instance.new("Weld", limbcollider)
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        function KeyDown(key)
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                limbcolliderweld4.Part0 = owner.Character:findFirstChild("Left Leg")
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        key = key:lower()
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                limbcolliderweld4.Part1 = limbcollider4
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        if key:byte() == 32 then
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                limbcolliderweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
37-
local Up = Instance.new("BodyVelocity",owner.Character.HumanoidRootPart)
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Up.MaxForce = Vector3.new(0,1000000,0)
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Up.Velocity = Vector3.new(0,25,0)
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wait(0.25)
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            v.Enabled = false
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Up:Destroy()
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        end
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        end
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        Mouse.KeyDown:Connect(KeyDown)
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function the()
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        ]],owner.PlayerGui))
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            local a1 = Instance.new("Attachment")
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  local Velocity = Instance.new("BodyAngularVelocity")
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            local a2 = Instance.new("Attachment")
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  Velocity.Parent = owner.Character.HumanoidRootPart
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            a1.Parent = owner.Character["Left Arm"]
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            a2.Parent = owner.Character.Torso
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            Socket.Parent = owner.Character["Left Arm"]
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            Socket.Attachment0 = a1
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   Velocity.AngularVelocity = Vector3.new(owner.Character.Humanoid.MoveDirection.z * 10,0,owner.Character.Humanoid.MoveDirection.x * -10)
52+
            Socket.Attachment1 = a2
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   Velocity.MaxTorque = Vector3.new(5000,5000,5000)
53+
            a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
54-
   if owner.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then
54+
            a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-1.5,0.5,0)
55-
      Velocity.MaxTorque = Vector3.new(0,0,0)
55+
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 end
56+
function the5()
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            local Socket = Instance.new("BallSocketConstraint")
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            local a1 = Instance.new("Attachment")
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            local a2 = Instance.new("Attachment")
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            a1.Parent = owner.Character["Left Leg"]
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            a2.Parent = owner.Character.Torso
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            Socket.Parent = owner.Character["Left Leg"]
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            Socket.Attachment0 = a1
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            Socket.Attachment1 = a2
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            a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
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            a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1.5,0)
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end
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function the6()
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            local Socket = Instance.new("BallSocketConstraint")
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            local a1 = Instance.new("Attachment")
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            local a2 = Instance.new("Attachment")
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            a1.Parent = owner.Character["Right Leg"]
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            a2.Parent = owner.Character.Torso
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            Socket.Parent = owner.Character["Right Leg"]
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            Socket.Attachment0 = a1
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            Socket.Attachment1 = a2
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            a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
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            a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1.5,0)
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            local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
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                limbcollider.Size = Vector3.new(1.4,1,1)
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                limbcollider.Transparency = 1
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                limbcollider.Name = "LimbCollider"
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                local limbcolliderweld = Instance.new("Weld", limbcollider)
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                limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Leg")
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                limbcolliderweld.Part1 = limbcollider
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                limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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            local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
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                limbcollider2.Size = Vector3.new(1.4,1,1)
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                limbcollider2.Transparency = 1
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                limbcollider2.Name = "LimbCollider"
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                local limbcolliderweld2 = Instance.new("Weld", limbcollider2)
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                limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Leg")
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                limbcolliderweld2.Part1 = limbcollider2
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                limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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end
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function the4()
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            local Socket = Instance.new("BallSocketConstraint")
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            local a1 = Instance.new("Attachment")
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            local a2 = Instance.new("Attachment")
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            a1.Parent = owner.Character.HumanoidRootPart
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            a2.Parent = owner.Character.Torso
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            Socket.Parent = owner.Character.HumanoidRootPart
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            Socket.Attachment0 = a1
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            Socket.Attachment1 = a2
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            a1.WorldCFrame = a1.Parent.CFrame
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            a2.WorldCFrame = a1.Parent.CFrame
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end
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function the3()
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            local Socket = Instance.new("BallSocketConstraint")
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            local a1 = Instance.new("Attachment")
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            local a2 = Instance.new("Attachment")
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            a1.Parent = owner.Character.Head
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            a2.Parent = owner.Character.Torso
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            Socket.Parent = owner.Character.Head
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            Socket.Attachment0 = a1
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            Socket.Attachment1 = a2
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            a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,-0.5,0)
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            a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1.0625,0)
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Socket.TwistLimitsEnabled = true
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Socket.LimitsEnabled = true
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end
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function the2()
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            local Socket = Instance.new("BallSocketConstraint")
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            local a1 = Instance.new("Attachment")
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            local a2 = Instance.new("Attachment")
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            a1.Parent = owner.Character["Right Arm"]
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            a2.Parent = owner.Character.Torso
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            Socket.Parent = owner.Character["Right Arm"]
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            Socket.Attachment0 = a1
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            Socket.Attachment1 = a2
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            a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
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            a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(1.5,0.5,0)
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end
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the()
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the2()
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the3()
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the4()
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the5()
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the6()
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	owner.Character.Humanoid.RequiresNeck = false
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	owner.Character.Humanoid.PlatformStand = true
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Up = Instance.new("BodyVelocity",owner.Character.HumanoidRootPart)
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Up.MaxForce = Vector3.new(math.huge,0,math.huge)
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Up.Velocity = Vector3.new(0,0,0)
145
146
  while true do
147
   wait()
148
Up.Velocity = Vector3.new(owner.Character.Humanoid.MoveDirection.x * 16,0,owner.Character.Humanoid.MoveDirection.z * 16)
149
end