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| 1 | - | function killfunction(part) |
| 1 | + | local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Arm"))
|
| 2 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 3 | limbcollider.Shape = "Cylinder" | |
| 4 | limbcollider.Transparency = 1 | |
| 5 | - | local a1 = Instance.new("Attachment")
|
| 5 | + | limbcollider.Name = "LimbCollider" |
| 6 | - | local a2 = Instance.new("Attachment")
|
| 6 | + | local limbcolliderweld = Instance.new("Weld", limbcollider)
|
| 7 | - | a1.Parent = v.Part0 |
| 7 | + | limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Arm")
|
| 8 | - | a2.Parent = v.Part1 |
| 8 | + | limbcolliderweld.Part1 = limbcollider |
| 9 | - | Socket.Parent = v.Parent |
| 9 | + | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
| 10 | - | Socket.Attachment0 = a1 |
| 10 | + | local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Arm"))
|
| 11 | - | Socket.Attachment1 = a2 |
| 11 | + | limbcollider2.Size = Vector3.new(1.4,1,1) |
| 12 | - | a1.CFrame = v.C0 |
| 12 | + | limbcollider2.Shape = "Cylinder" |
| 13 | - | a2.CFrame = v.C1 |
| 13 | + | limbcollider2.Transparency = 1 |
| 14 | - | Socket.LimitsEnabled = true |
| 14 | + | limbcollider2.Name = "LimbCollider" |
| 15 | - | v:Destroy() |
| 15 | + | local limbcolliderweld2 = Instance.new("Weld", limbcollider)
|
| 16 | - | end |
| 16 | + | limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Arm")
|
| 17 | - | end |
| 17 | + | limbcolliderweld2.Part1 = limbcollider2 |
| 18 | limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 19 | local limbcollider3 = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
| |
| 20 | - | killfunction() |
| 20 | + | limbcollider3.Size = Vector3.new(1.3,1,1) |
| 21 | limbcollider3.Shape = "Cylinder" | |
| 22 | - | local E = Instance.new("RemoteEvent",NLS([[local E = script:FindFirstChildWhichIsA("RemoteEvent")
|
| 22 | + | limbcollider3.Transparency = 1 |
| 23 | - | owner.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics) |
| 23 | + | limbcollider3.Name = "LimbCollider" |
| 24 | - | for i,v in pairs(owner.Character:GetDescendants()) do |
| 24 | + | local limbcolliderweld3 = Instance.new("Weld", limbcollider)
|
| 25 | limbcolliderweld3.Part0 = owner.Character:findFirstChild("Right Leg")
| |
| 26 | - | v.CanCollide = false |
| 26 | + | limbcolliderweld3.Part1 = limbcollider3 |
| 27 | limbcolliderweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 28 | local limbcollider4 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
| |
| 29 | limbcollider4.Size = Vector3.new(1.3,1,1) | |
| 30 | - | workspace.CurrentCamera.CameraSubject = owner.Character.Torso |
| 30 | + | limbcollider4.Shape = "Cylinder" |
| 31 | - | workspace.CurrentCamera.CameraSubject = owner.Character.UpperTorso |
| 31 | + | limbcollider4.Transparency = 1 |
| 32 | limbcollider4.Name = "LimbCollider" | |
| 33 | - | local Mouse = owner:GetMouse() |
| 33 | + | local limbcolliderweld4 = Instance.new("Weld", limbcollider)
|
| 34 | - | function KeyDown(key) |
| 34 | + | limbcolliderweld4.Part0 = owner.Character:findFirstChild("Left Leg")
|
| 35 | - | key = key:lower() |
| 35 | + | limbcolliderweld4.Part1 = limbcollider4 |
| 36 | - | if key:byte() == 32 then |
| 36 | + | limbcolliderweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
| 37 | - | local Up = Instance.new("BodyVelocity",owner.Character.HumanoidRootPart)
|
| 37 | + | |
| 38 | - | Up.MaxForce = Vector3.new(0,1000000,0) |
| 38 | + | |
| 39 | - | Up.Velocity = Vector3.new(0,25,0) |
| 39 | + | |
| 40 | - | wait(0.25) |
| 40 | + | v.Enabled = false |
| 41 | - | Up:Destroy() |
| 41 | + | |
| 42 | - | end |
| 42 | + | |
| 43 | - | end |
| 43 | + | |
| 44 | - | Mouse.KeyDown:Connect(KeyDown) |
| 44 | + | function the() |
| 45 | - | ]],owner.PlayerGui)) |
| 45 | + | |
| 46 | local a1 = Instance.new("Attachment")
| |
| 47 | - | local Velocity = Instance.new("BodyAngularVelocity")
|
| 47 | + | local a2 = Instance.new("Attachment")
|
| 48 | - | Velocity.Parent = owner.Character.HumanoidRootPart |
| 48 | + | a1.Parent = owner.Character["Left Arm"] |
| 49 | a2.Parent = owner.Character.Torso | |
| 50 | Socket.Parent = owner.Character["Left Arm"] | |
| 51 | Socket.Attachment0 = a1 | |
| 52 | - | Velocity.AngularVelocity = Vector3.new(owner.Character.Humanoid.MoveDirection.z * 10,0,owner.Character.Humanoid.MoveDirection.x * -10) |
| 52 | + | Socket.Attachment1 = a2 |
| 53 | - | Velocity.MaxTorque = Vector3.new(5000,5000,5000) |
| 53 | + | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) |
| 54 | - | if owner.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then |
| 54 | + | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-1.5,0.5,0) |
| 55 | - | Velocity.MaxTorque = Vector3.new(0,0,0) |
| 55 | + | |
| 56 | - | end |
| 56 | + | function the5() |
| 57 | local Socket = Instance.new("BallSocketConstraint")
| |
| 58 | local a1 = Instance.new("Attachment")
| |
| 59 | local a2 = Instance.new("Attachment")
| |
| 60 | a1.Parent = owner.Character["Left Leg"] | |
| 61 | a2.Parent = owner.Character.Torso | |
| 62 | Socket.Parent = owner.Character["Left Leg"] | |
| 63 | Socket.Attachment0 = a1 | |
| 64 | Socket.Attachment1 = a2 | |
| 65 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) | |
| 66 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1.5,0) | |
| 67 | end | |
| 68 | function the6() | |
| 69 | local Socket = Instance.new("BallSocketConstraint")
| |
| 70 | local a1 = Instance.new("Attachment")
| |
| 71 | local a2 = Instance.new("Attachment")
| |
| 72 | a1.Parent = owner.Character["Right Leg"] | |
| 73 | a2.Parent = owner.Character.Torso | |
| 74 | Socket.Parent = owner.Character["Right Leg"] | |
| 75 | Socket.Attachment0 = a1 | |
| 76 | Socket.Attachment1 = a2 | |
| 77 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) | |
| 78 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1.5,0) | |
| 79 | local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
| |
| 80 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 81 | limbcollider.Transparency = 1 | |
| 82 | limbcollider.Name = "LimbCollider" | |
| 83 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 84 | limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Leg")
| |
| 85 | limbcolliderweld.Part1 = limbcollider | |
| 86 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 87 | local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
| |
| 88 | limbcollider2.Size = Vector3.new(1.4,1,1) | |
| 89 | limbcollider2.Transparency = 1 | |
| 90 | limbcollider2.Name = "LimbCollider" | |
| 91 | local limbcolliderweld2 = Instance.new("Weld", limbcollider2)
| |
| 92 | limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Leg")
| |
| 93 | limbcolliderweld2.Part1 = limbcollider2 | |
| 94 | limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 95 | end | |
| 96 | function the4() | |
| 97 | local Socket = Instance.new("BallSocketConstraint")
| |
| 98 | local a1 = Instance.new("Attachment")
| |
| 99 | local a2 = Instance.new("Attachment")
| |
| 100 | a1.Parent = owner.Character.HumanoidRootPart | |
| 101 | a2.Parent = owner.Character.Torso | |
| 102 | Socket.Parent = owner.Character.HumanoidRootPart | |
| 103 | Socket.Attachment0 = a1 | |
| 104 | Socket.Attachment1 = a2 | |
| 105 | a1.WorldCFrame = a1.Parent.CFrame | |
| 106 | a2.WorldCFrame = a1.Parent.CFrame | |
| 107 | end | |
| 108 | function the3() | |
| 109 | local Socket = Instance.new("BallSocketConstraint")
| |
| 110 | local a1 = Instance.new("Attachment")
| |
| 111 | local a2 = Instance.new("Attachment")
| |
| 112 | a1.Parent = owner.Character.Head | |
| 113 | a2.Parent = owner.Character.Torso | |
| 114 | Socket.Parent = owner.Character.Head | |
| 115 | Socket.Attachment0 = a1 | |
| 116 | Socket.Attachment1 = a2 | |
| 117 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,-0.5,0) | |
| 118 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1.0625,0) | |
| 119 | Socket.TwistLimitsEnabled = true | |
| 120 | Socket.LimitsEnabled = true | |
| 121 | end | |
| 122 | function the2() | |
| 123 | local Socket = Instance.new("BallSocketConstraint")
| |
| 124 | local a1 = Instance.new("Attachment")
| |
| 125 | local a2 = Instance.new("Attachment")
| |
| 126 | a1.Parent = owner.Character["Right Arm"] | |
| 127 | a2.Parent = owner.Character.Torso | |
| 128 | Socket.Parent = owner.Character["Right Arm"] | |
| 129 | Socket.Attachment0 = a1 | |
| 130 | Socket.Attachment1 = a2 | |
| 131 | a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) | |
| 132 | a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(1.5,0.5,0) | |
| 133 | end | |
| 134 | the() | |
| 135 | the2() | |
| 136 | the3() | |
| 137 | the4() | |
| 138 | the5() | |
| 139 | the6() | |
| 140 | owner.Character.Humanoid.RequiresNeck = false | |
| 141 | owner.Character.Humanoid.PlatformStand = true | |
| 142 | Up = Instance.new("BodyVelocity",owner.Character.HumanoidRootPart)
| |
| 143 | Up.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 144 | Up.Velocity = Vector3.new(0,0,0) | |
| 145 | ||
| 146 | while true do | |
| 147 | wait() | |
| 148 | Up.Velocity = Vector3.new(owner.Character.Humanoid.MoveDirection.x * 16,0,owner.Character.Humanoid.MoveDirection.z * 16) | |
| 149 | end |