TheUnknownDiscord

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Nov 18th, 2021 (edited)
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  1.             local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Arm"))
  2.                 limbcollider.Size = Vector3.new(1.4,1,1)
  3.                 limbcollider.Shape = "Cylinder"
  4.                 limbcollider.Transparency = 1
  5.                 limbcollider.Name = "LimbCollider"
  6.                 local limbcolliderweld = Instance.new("Weld", limbcollider)
  7.                 limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Arm")
  8.                 limbcolliderweld.Part1 = limbcollider
  9.                 limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  10.             local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Arm"))
  11.                 limbcollider2.Size = Vector3.new(1.4,1,1)
  12.                 limbcollider2.Shape = "Cylinder"
  13.                 limbcollider2.Transparency = 1
  14.                 limbcollider2.Name = "LimbCollider"
  15.                 local limbcolliderweld2 = Instance.new("Weld", limbcollider)
  16.                 limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Arm")
  17.                 limbcolliderweld2.Part1 = limbcollider2
  18.                 limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  19.             local limbcollider3 = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
  20.                 limbcollider3.Size = Vector3.new(1.3,1,1)
  21.                 limbcollider3.Shape = "Cylinder"
  22.                 limbcollider3.Transparency = 1
  23.                 limbcollider3.Name = "LimbCollider"
  24.                 local limbcolliderweld3 = Instance.new("Weld", limbcollider)
  25.                 limbcolliderweld3.Part0 = owner.Character:findFirstChild("Right Leg")
  26.                 limbcolliderweld3.Part1 = limbcollider3
  27.                 limbcolliderweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  28.             local limbcollider4 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
  29.                 limbcollider4.Size = Vector3.new(1.3,1,1)
  30.                 limbcollider4.Shape = "Cylinder"
  31.                 limbcollider4.Transparency = 1
  32.                 limbcollider4.Name = "LimbCollider"
  33.                 local limbcolliderweld4 = Instance.new("Weld", limbcollider)
  34.                 limbcolliderweld4.Part0 = owner.Character:findFirstChild("Left Leg")
  35.                 limbcolliderweld4.Part1 = limbcollider4
  36.                 limbcolliderweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  37.     for i,v in pairs(owner.Character:GetDescendants()) do
  38. pcall(function()
  39.         if v:IsA("Motor6D") then
  40.             v.Enabled = false
  41. end
  42. end)
  43. end
  44. function the()
  45.             local Socket = Instance.new("BallSocketConstraint")
  46.             local a1 = Instance.new("Attachment")
  47.             local a2 = Instance.new("Attachment")
  48.             a1.Parent = owner.Character["Left Arm"]
  49.             a2.Parent = owner.Character.Torso
  50.             Socket.Parent = owner.Character["Left Arm"]
  51.             Socket.Attachment0 = a1
  52.             Socket.Attachment1 = a2
  53.             a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
  54.             a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-1.5,0.5,0)
  55. end
  56. function the5()
  57.             local Socket = Instance.new("BallSocketConstraint")
  58.             local a1 = Instance.new("Attachment")
  59.             local a2 = Instance.new("Attachment")
  60.             a1.Parent = owner.Character["Left Leg"]
  61.             a2.Parent = owner.Character.Torso
  62.             Socket.Parent = owner.Character["Left Leg"]
  63.             Socket.Attachment0 = a1
  64.             Socket.Attachment1 = a2
  65.             a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
  66.             a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1.5,0)
  67. end
  68. function the6()
  69.             local Socket = Instance.new("BallSocketConstraint")
  70.             local a1 = Instance.new("Attachment")
  71.             local a2 = Instance.new("Attachment")
  72.             a1.Parent = owner.Character["Right Leg"]
  73.             a2.Parent = owner.Character.Torso
  74.             Socket.Parent = owner.Character["Right Leg"]
  75.             Socket.Attachment0 = a1
  76.             Socket.Attachment1 = a2
  77.             a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
  78.             a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1.5,0)
  79.             local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
  80.                 limbcollider.Size = Vector3.new(1.4,1,1)
  81.                 limbcollider.Transparency = 1
  82.                 limbcollider.Name = "LimbCollider"
  83.                 local limbcolliderweld = Instance.new("Weld", limbcollider)
  84.                 limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Leg")
  85.                 limbcolliderweld.Part1 = limbcollider
  86.                 limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  87.             local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
  88.                 limbcollider2.Size = Vector3.new(1.4,1,1)
  89.                 limbcollider2.Transparency = 1
  90.                 limbcollider2.Name = "LimbCollider"
  91.                 local limbcolliderweld2 = Instance.new("Weld", limbcollider2)
  92.                 limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Leg")
  93.                 limbcolliderweld2.Part1 = limbcollider2
  94.                 limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  95. end
  96. function the4()
  97.             local Socket = Instance.new("BallSocketConstraint")
  98.             local a1 = Instance.new("Attachment")
  99.             local a2 = Instance.new("Attachment")
  100.             a1.Parent = owner.Character.HumanoidRootPart
  101.             a2.Parent = owner.Character.Torso
  102.             Socket.Parent = owner.Character.HumanoidRootPart
  103.             Socket.Attachment0 = a1
  104.             Socket.Attachment1 = a2
  105.             a1.WorldCFrame = a1.Parent.CFrame
  106.             a2.WorldCFrame = a1.Parent.CFrame
  107. end
  108. function the3()
  109.             local Socket = Instance.new("BallSocketConstraint")
  110.             local a1 = Instance.new("Attachment")
  111.             local a2 = Instance.new("Attachment")
  112.             a1.Parent = owner.Character.Head
  113.             a2.Parent = owner.Character.Torso
  114.             Socket.Parent = owner.Character.Head
  115.             Socket.Attachment0 = a1
  116.             Socket.Attachment1 = a2
  117.             a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,-0.5,0)
  118.             a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1.0625,0)
  119. Socket.TwistLimitsEnabled = true
  120. Socket.LimitsEnabled = true
  121. end
  122. function the2()
  123.             local Socket = Instance.new("BallSocketConstraint")
  124.             local a1 = Instance.new("Attachment")
  125.             local a2 = Instance.new("Attachment")
  126.             a1.Parent = owner.Character["Right Arm"]
  127.             a2.Parent = owner.Character.Torso
  128.             Socket.Parent = owner.Character["Right Arm"]
  129.             Socket.Attachment0 = a1
  130.             Socket.Attachment1 = a2
  131.             a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
  132.             a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(1.5,0.5,0)
  133. end
  134. the()
  135. the2()
  136. the3()
  137. the4()
  138. the5()
  139. the6()
  140.     owner.Character.Humanoid.RequiresNeck = false
  141.     owner.Character.Humanoid.PlatformStand = true
  142. Up = Instance.new("BodyVelocity",owner.Character.HumanoidRootPart)
  143. Up.MaxForce = Vector3.new(math.huge,0,math.huge)
  144. Up.Velocity = Vector3.new(0,0,0)
  145.  
  146.   while true do
  147.    wait()
  148. Up.Velocity = Vector3.new(owner.Character.Humanoid.MoveDirection.x * 16,0,owner.Character.Humanoid.MoveDirection.z * 16)
  149. end
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