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Pastebin Last Update: July 7 2017
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Last Pastebin Update: January 04 2018
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This pastebin is under construction. If you're reading this, reply to the OP with quest mods, armor mods, settlement mods that add stuff, player home mods, new settlement location mods, and TEXTURES & GRAPHICS mods.
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Official website: https://fallout4.com/
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Official forums: http://forums.bethsoft.com/forum/40-fallout/
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Bethesda Blog: http://www.bethblog.com/category/fallout/
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Nukapedia: http://fallout.wikia.com/wiki/Fallout_Wiki
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The Vault Wiki: http://fallout.gamepedia.com/Fallout_Wiki
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Buy: http://store.steampowered.com/search/?snr=1_5_9__12&term=fallout#term=fallout&category1=998&page=1
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Torrent: https://thepiratebay.org/search/fallout/0/7/400
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Steam group: http://steamcommunity.com/groups/foggot
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/vg/ Catalog: http://boards.4chan.org/vg/catalog#s=fog
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Thread archive: https://boards.fireden.net/vg/search/subject/Fallout/capcode/user/type/op/
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Old pastebin: https://pastebin.com/2W7Dhy69
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Old pastebin: https://pastebin.com/GpJiMfsx
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When asking for help, post your load order in a pastebin.
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NMM: Plugins > Button under the tick on the left > Export to text file
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||||||||||||||||||||||||||||||||||||||||||||FALLOUT 4 MODDING|||||||||||||||||||||||||||||||||||||||||||||||||||
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INI Tweaks: http://www.geforce.com/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide
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Nexus Mods: http://www.nexusmods.com/fallout4/?
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ENB: http://enbdev.com/download_mod_fallout4.htm
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ENB: http://enbdev.com/download_mod_falloutnv.html
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Bethesda.net: https://bethesda.net/en/mods/fallout4/
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Modgames: http://modgames.net/load/fallout_4/364
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Russian modding site. You can find content that was banned on the Nexus.
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LoversLab: https://www.loverslab.com/files/category/133-fallout-4/
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A large portion of this is sex mods, but they also host things the Nexus won't. Copyright infringements tend to be here.
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INDEX: CTRL + F AND TYPE WHAT YOU WANT TO FIND, PRESS ENTER TWICE.
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- UTILITIES
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- LOAD ORDER - IMPORTANT
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- BUG FIXES
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- USER INTERFACE
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- OVERHAULS
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- WEATHER - PICK ONLY ONE
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- TEXTURES & GRAPHICS
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- SURVIVAL
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- COMBAT
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- WEAPONS
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- POWER ARMOR
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- ARMOR
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- QUESTS AND NEW LANDS
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- MISCELLANEOUS
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- SETTLEMENTS - MUST HAVE
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- SETTLEMENTS - NEW CONTENT
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- SETTLEMENTS - MODIFICATIONS
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_________
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UTILITIES
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¯¯¯¯¯¯¯¯¯
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The recommended mod manager is Nexus Mod Manager. Other managers do not work well with Fallout 4.
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Nexus Mod Manager: Works well enough.
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http://www.nexusmods.com/fallout4/mods/modmanager/?
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Mod Organizer 2: The original MO has been abandoned, and the fork does not play well with Fallout 4. Most people modding Fallout 4 use NMM. If you still want to use MO, some people have reported success by following this guide. Do it at your own risk.
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http://www.nexusmods.com/fallout4/mods/22732/?
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F4SE: Not as necessary as it is for other games, but there's a good amount of mods that require it, so...
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F4SE: Bethesda keeps breaking it with Creation Club updates but it's become necessary for a good amount of mods so...
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http://f4se.silverlock.org/
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FO4 Hotkeys: Hotkey any piece of equipment / consumable to any key. Fallout 4 doesn't have a MCM, so most mods use holotapes for menus and consumables (that you're supposed to favorite) as hotkeys. Instead of doing that, use this mod and bind a function to a real key.
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Fallout4.exe Auto-Backup: Use this to auto-backup your different versions of Fallout4.exe, making it immune to the updates breaking F4SE,
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https://www.nexusmods.com/fallout4/mods/26956/?
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Mod Configuration Menu (MCM): Came late to the party so not a lot of mods support it, but it's good to have for the ones that do. Check out the comments section for a list of mods that use it.
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https://www.nexusmods.com/fallout4/mods/21497
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FO4 Hotkeys: Hotkey any piece of equipment / consumable to any key. The MCM has been a late addition to the Fo4 modding scene, so a lot of mods (specially older ones) use holotapes for menus and consumables (that you're supposed to favorite) as hotkeys. Instead of doing that, use this mod and bind their function to a real key. Also allows you to manage all MCM keybinds in one location (its MCM Menu).
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http://www.nexusmods.com/fallout4/mods/11664/?
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Fallout 4 Configuration Tool: Allows you to easily tweak the .ini files. 
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http://www.nexusmods.com/fallout4/mods/102/?
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Fo4Edit: Useful for cleaning mods or tweaking values.
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http://www.nexusmods.com/fallout4/mods/2737/?
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Merge Plugins: Allows you to merge esps. Only useful if you hit the 255 plugin limit. Watch the entire tutorial. Note: Don't merge plugins if the mod uses .BSAs/.BA2s instead of loose files.
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http://www.nexusmods.com/skyrim/mods/69905/?
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Shadow Boost: Dynamically reduces shadow draw distance based on your target FPS. Helps quite a bit with downtown boston.
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http://www.nexusmods.com/fallout4/mods/1822/?
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Load Accelerator: Disables VSYNC during loading screens to reduce load times. Only effective on SSDs.
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http://www.nexusmods.com/fallout4/mods/10283/?
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______________________
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LOAD ORDER - IMPORTANT
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Your whole modded game stands or falls depending on your load order.  
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You can sort automatically with a tool like LOOT (http://www.nexusmods.com/skyrimspecialedition/mods/1918/?) or alternatives, but when you have  over 50 mods you really should start sorting manually. It's a pain at  first, but invest time in this and you'll enjoy a crashfree and smooth  fallout experience.
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Here's an example load order from Fallout New Vegas:
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http://pastebin.com/2YucEaJF
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Another example load order that works fine (Heavily modded TTW):
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http://pastebin.com/8KUEisQK
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As you can see, all the ESM files go on top. You can  not put ESM files below ESP files nor should you attempt to do so. There  isn't much difference between ESM and ESP but ESM's mostly contain data  that can be modified by ESP's.
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Make sure your official ESM's are properly sorted before you begin with anything else.
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ESPS flagged as masters behave exactly like ESMs and are loaded as such.
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The ESP files are best divided into categories.
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Just copy-pasta an ESP and rename it to make  categories. Make sure you deactivate those ESP's in your mod manager  before launching your game! An overview of the various categories can be  found here if you are confused: http://pastebin.com/qzVe9rZK
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Categorizing really helps you a lot in maintaining a  good load order without much effort. Install a new armor mod? Throw it  in the right category and you are done. It helps with fast and easy  installing of mods, as well as with troubleshooting bugs. (A good load  order means crash free, not bug free.) Do you want to know more or how  to sort mods in their own category?
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Just read this well written article: http://wiki.tesnexus.com/index.php/Load_order_and_you
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http://www.nexusmods.com/fallout4/mods/22896/
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NEW! .esl files
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This file type was first introduced with the Creation Club update, and so far, all Creation Club mods use this format. Unlike .esp files, .esl files don't count towards the 255 plugin limit. However, they are limited to 4000 form edits (meaning they can't be big mods). To activate a .esl file, you must add its name (ex.: modname.esl) to the Fallout4.ccc file inside the main Fallout 4 folder.
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BUG FIXES
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Unofficial Fallout 4 Patch: Essential bug fixes, must have for everyone.
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http://www.nexusmods.com/fallout4/mods/4598/?
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Keep Commonwealth Radiant quests within the Commonwealth: Does what it says. Good to have if you own the DLC.
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RAW INPUT - The Ultimate Mouse Sensitivity Fix: An "all in one" fix for mouse sensitivity.
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https://www.nexusmods.com/fallout4/mods/27019/?
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Lever Action Reload Fix: Fixes a bug where you would always load 5 bullets no matter how many times you had shot.
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http://www.nexusmods.com/fallout4/mods/22896/?
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Gatling Laser and Fusion Core Ammo Fix: Fixes an annoying behaviour of the Gatling laser.
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http://www.nexusmods.com/fallout4/mods/24225/?
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Crimsomrider's Scrounger Perk With DLC Ammo: Adds Lever-Action Rifle and Handmade Rifle ammo to the Scrounger Perk so that you can find this ammo in the Commonwealth.
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http://www.nexusmods.com/fallout4/mods/22143/?
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Console Name Fix: Fixes name display for objects selected in the console. Very useful if you're always messing around with the console and keep selecting the fog instead of the NPC you want.
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https://www.nexusmods.com/fallout4/mods/25568
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Companion Status HUD: Shows your companion's HP and AP on your HUD.
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USER INTERFACE
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Full Dialogue Interface: Shows exactly what your character is going to say instead of a one word preview. A must have.
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http://www.nexusmods.com/fallout4/mods/1235/?
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Extended Dialogue Interface: A must have. Aside from showing exactly what your character is going to say instead of a one word preview, it allows modders to add dialogues with more than 4 options at a time.
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https://www.nexusmods.com/fallout4/mods/27216
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DEF_UI: Aside from some useful UI tweaks, it allows you to sort your Pip-Boy items by category and adds icons to them. Requires a sorting mod. Install DEF_INV.
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http://www.nexusmods.com/fallout4/mods/10654/?
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QuickTrade: Allows you to hit R on NPCs and open their trade/inventory window. Very useful in general, but also makes Automatron vendors work.
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Armor and Weapon Keywords Community Resource (AWKCR): Essential for several reasons, including being a requirement for the mod below.
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https://www.nexusmods.com/fallout4/mods/6091/?
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Valdacil's Item Sorting: The sorting mod with most compatibility out there. A must have if you want to actually find something on your Pip-Boy.
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http://www.nexusmods.com/fallout4/mods/3877/?
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Radrose Usability Enhancements - Improved DEF_UI plus VIS patch collection: A must when using VIS, this has compatibility patches for dozens of mods.
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https://www.nexusmods.com/fallout4/mods/18098/?
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Guide to getting colored sorting icons on the Pip-Boy:
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https://pastelink.net/9c44
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HUDFramework: Allows other mods to add new UI elements.
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http://www.nexusmods.com/fallout4/mods/20309/?
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Companion Status HUD: A HUDFramework addon that shows your companion's HP, AP and Stimpaks on screen whenever they enter combat.
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http://www.nexusmods.com/fallout4/mods/20310/?
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Crafting Highlight Fix: Allows you to disable the vision-obscuring shader effect at various workbenches so you can actually see what you're crafting.
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https://www.nexusmods.com/fallout4/mods/27479/?
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Rename Anything: Very useful mod for those that use sorting mods and want to recategorize something.
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http://www.nexusmods.com/fallout4/mods/22105/?
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QuickTrade: Allows you to hit R on NPCs and open their trade/inventory window. Very useful in general, but also makes Automatron vendors work (they don't have a dialogue option to open their shop).
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http://www.nexusmods.com/fallout4/mods/16229/?
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HUD Plus Plus: Adds some UI widgets to display detailed information of highlighted objects. It also provides some extra features to play holotapes and read notes directly from the quick loot menu.
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https://www.nexusmods.com/fallout4/mods/27218/?
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Immersive HUD - iHUD: Takes the permanantly visible HUD elements such as compass and crosshair, and hides them when not needed.
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https://www.nexusmods.com/fallout4/mods/20830/?
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Better Console: Makes console menu show extra useful infomation about selected target, like the target's name, ID, baseID, mod name and so on.
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https://www.nexusmods.com/fallout4/mods/26582/?
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OVERHAULS
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Survival Unlocker: Unlocks saving and quicksaving in Survival mode.
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http://www.nexusmods.com/fallout4/mods/23197/?
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http://www.nexusmods.com/fallout4/mods/17374/?
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Immersive Gameplay: Also a total overhaul of Fallout 4, this one is less complete but still changes everything from combat to the economy. The author is way worse at documentation though.
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http://www.nexusmods.com/fallout4/mods/14669/?
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Minutemen Overhaul 2.0: Adds a lot of new Minutemen outfits/armor, allows you to recruit Minutemen as temporary companions, adds a Minutemen Vertibird, among other things. Choose this OR We are the Minutemen, but not both.
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https://www.nexusmods.com/fallout4/mods/13115/?
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We Are The Minutemen: Also adds Minutmen outfits/armor, allows Minutemen recruiting, increases Minutemen patrols, increases Minutemen wepaon and armor variety, among other things. Choose this OR Minutemen Overhaul 2.0, but not both.
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https://www.nexusmods.com/fallout4/mods/6443/?
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_______________________
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WEATHER - PICK ONLY ONE
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Comparison between various weather mods:
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http://imgur.com/gallery/NG0qj
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Natural and Atmospheric Commonwealth: A true weather and lightning overhaul. Beware: some of the new radstorms and lightning effects are very over the top.
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http://www.nexusmods.com/fallout4/mods/7657/?
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True Storms: Mostly a sound overhaul with some features like GhoulSwarm and weather control.
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http://www.nexusmods.com/fallout4/mods/4472/?
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Vivid Weathers: More of a cloud overhaul than a "complete weather and climate overhaul".
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http://www.nexusmods.com/fallout4/mods/15466/?
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Gloomy Weather:Replaces the default weathers with several new weather types that are predominantly grey or cloudy, with no sun or sunlight.
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http://www.nexusmods.com/fallout4/mods/19811/?
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Nuclear Weather: Simply adds 8 new over the top weather types.
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http://www.nexusmods.com/fallout4/mods/9063/?
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___________________
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TEXTURES & GRAPHICS
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Recommended Install Order: The other they're presented here. So FlaconOil's -> Valius -> Vivid Fallout ->  etc.
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FlaconOil's HD ReTexture Project in 4k 2k - Made from Scratch: Remake of dozens of textures and models. Also check out his other mods.
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CROSS Crit Gore Overhaul: Adds new animations and ragdolls to deaths by energy weapons.
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https://www.nexusmods.com/fallout4/mods/3747/?
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High Resolution Texture Pack - Valius - 2k and 4k: Several miscellaneous textures. A lot of overlap with FlaconOil's, so choose which you like best. Also check out his Protectron textures.
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https://www.nexusmods.com/fallout4/mods/318/?
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Vivid Fallout - All in One: The best landscape textures out there.
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Collection of Nexus Weapon Links: If you want to download a lot of new weapons, check these links out. Below are some mods NOT included in those pastebins.
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https://www.nexusmods.com/fallout4/mods/25714?
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Ben Ephla's Textures: They're all good, but the terminal ones in particular stand out.
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https://www.nexusmods.com/fallout4/users/3626807?tab=user+files
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Broadsider Improved: Adds more mods to the Broadsider, aiming to turn it into a late-game weapon like a Fat Man or Missile Launcher.
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http://www.nexusmods.com/fallout4/mods/24708/?
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DPILLARI's Textures: Great weapon retextures, with some Deathclaw and Super Mutant retextures thrown in just for fun.
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https://www.nexusmods.com/fallout4/users/2684724?tab=user+files
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OJO BUENO TEXTURE PACK for Fallout 4: Includes textures for a few machines and the Ice Cooler.
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https://www.nexusmods.com/fallout4/mods/19630/?
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DeviousMeth0ds' Textures: He's made by far the best Nuka-Cola Machine texture out there. Unfortunately he didn't do the other soda machines, so they will look bad in comparison. All of his textures are worth the download though.
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https://www.nexusmods.com/fallout4/users/28713815?tab=user+files
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Chem Redux: Retextures all of the Chems, with optional glowing versions. Note that this has to be installed before VIS since VIS has a patch for it in its installation.
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exusmods.com/fallout4/mods/2099/?
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Bottles Labels Overhaul: Retextures all bottle labels, as well as waters.
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https://www.nexusmods.com/fallout4/mods/1500/?
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Components Redone: Replaces vanilla components' meshes and textures with better, more realistic and high quality textures and meshes. Has VIS patches.
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https://www.nexusmods.com/fallout4/mods/25188/?
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Enhanced Blood Textures: Does what it says.
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https://www.nexusmods.com/fallout4/mods/212/?
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Delightful Ivy - HD Vine Retexture - a natural and realistic green and brown plant overhaul: Retextures the vines.
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https://www.nexusmods.com/fallout4/mods/10436/?
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Delightful Dead Fish - HD Retextures for the Commonwealth and Far Harbor DLC: Retextures the fish.
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https://www.nexusmods.com/fallout4/mods/14726/?
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PipBoy 4k HD - Lore accurate: Aims to make the Pip-Boy as realistic as possible, while keeping the original design introduced by Bethesda.
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https://www.nexusmods.com/fallout4/mods/23422/?
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Clean Black Pip-Boy Screen: Removes the CRT look from the screen and makes it LCD-like. Good if your ENB is fogging up the screen or if you're using colored icons.
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https://www.nexusmods.com/fallout4/mods/7762/?
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SURVIVAL
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Survival Options: Allows you to customize pretty much every aspect of the Survival experience.
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http://www.nexusmods.com/fallout4/mods/14650/?
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Unlimited Survival Mode: Restores some disabled features in survival mode like the console, the TGM command, fast travel, quick save and auto save, etc
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https://www.nexusmods.com/fallout4/mods/26163/?
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Auto Eat and Drink in Survival: Detects hunger and thirst level, then automatically eats and drinks proper food and water from your inventory.
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https://www.nexusmods.com/fallout4/mods/25408/?
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Lore friendly survival chems: Simply makes the Survival Chems look better.
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http://www.nexusmods.com/fallout4/mods/15275/?
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Colorful survival icons: A simple UI tweak that goes a long way.
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http://www.nexusmods.com/fallout4/mods/12809/?
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Give Me That Bottle: Gives you back bottles of whatever drink you consumed. Recommended for Survival since you can refill them with water.
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https://www.nexusmods.com/fallout4/mods/13193/?
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COMBAT
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Lowered Weapons: In first person, your character will have their guns downed when not firing (this already happens in third person).
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http://www.nexusmods.com/fallout4/mods/522/?
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Lowered Weapons DLC Addon:
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http://www.nexusmods.com/fallout4/mods/13842/?
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Button Lowered Weapons:
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http://www.nexusmods.com/fallout4/mods/6364/?
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Search and Destroy: This mod increases the length of time enemies will hunt for you, and increases the range over which they will detect and follow you.
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http://www.nexusmods.com/fallout4/mods/5852/?
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Better Locational Damage: A different kind of combat overhaul that focus on damage to specific locations on the body (like the head), stagger, and other types of damage. This kills the bullet sponges.
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http://www.nexusmods.com/fallout4/mods/3815/?
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Courser Crusher: An overhaul to coursers, giving them new abilities and behaviors, as well as restoring their cut weapon Institute bioweapon from the concept art.
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https://www.nexusmods.com/fallout4/mods/24981/?
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Super Mutant Redux: Reworks the Super Mutants (including Behemoths and Hounds) and adds new varieties like Nightkin.
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https://www.nexusmods.com/fallout4/mods/11853/?
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Power Armor Delivery: Allows you to craft beacons that teleport your Power Armor to you.
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M's Abominations: Adds a bunch of new, disturbing monsters to the Commonwealth, Far Harbor and Nuka World.
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http://www.nexusmods.com/fallout4/mods/7809/?
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https://www.nexusmods.com/fallout4/mods/22823/?
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Knockout Framework: When an actor should be killed by a weapon that is considered non-lethal, he is instead knocked out. You can then wake up, search, kidnap (or move, if crouched) said actor.
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https://www.nexusmods.com/fallout4/mods/27086/?
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Non-Lethal Armory: Changes the behavior of all melee weapons in the game (only if they don't have blades or spikes) in order to make them non-lethal for most actors of the game.
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https://www.nexusmods.com/fallout4/mods/27162/?
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No More Teleporting Creatures: This mod stops Molerats and RadScorpions from teleporting. They still pop out of the ground but will never go back under. Works with DLC creatures. A must have if using increased difficulty / detection range mods.
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https://www.nexusmods.com/fallout4/mods/12997/?
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Take Cover: Take cover behind objects and automatically lean out to shoot when you aim down sights.
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http://www.nexusmods.com/fallout4/mods/10875/?
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Live Dismemberment: Sometimes enemies will get dismembered when you cripple a limb. Chance is configurable.
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http://www.nexusmods.com/fallout4/mods/16400/?
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Weapon Disarm: Shoot hands to disarm enemies. There is a Live Dismemberment patch.
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http://www.nexusmods.com/fallout4/mods/18979/?
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Below the Belt: Allows you to target the groin in VATS. Use the "only Groin" version if you want Live Dismemberment compatibility.
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http://www.nexusmods.com/fallout4/mods/12936/?
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Critical Hits Outside of VATS: Self explanatory.
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http://www.nexusmods.com/fallout4/mods/12653/?
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Toggle Revolver Fanning - Wild West Cowboy: Adds ability to switch between fanning and normal fire mode for any revolver.
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https://www.nexusmods.com/fallout4/mods/17319/?
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CROSS Crit Gore-verhaul: Adds new animations and ragdolls to deaths by energy weapons.
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http://www.nexusmods.com/fallout4/mods/23780/?
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_______
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WEAPONS
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¯¯¯¯¯¯¯
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Collection of Nexus Weapon Links: If you want to download a lot of new weapons, check these links out. Below are some of the most notable ones, as well as several which are NOT included in those pastebins.
352
https://pastebin.com/cmGEBGdc
353
http://pastebin.com/Gv5vnQi0
354
355
Crossbows of the Commonwealth: Adds a new crank-cocking crossbow weapon to the commonwealth.
356
https://www.nexusmods.com/fallout4/mods/10484/?
357
358
CROSS PlasRail: Adds a new Plasma gun with several modifications. Also check out the other CROSS mods.
359
https://www.nexusmods.com/fallout4/mods/13850/?
360-
Visible Companion Affinity: A HUDFramework addon that shows your companion's HP, AP and Stimpaks on screen whenever they enter combat.
360+
361
CROSS_BreakActionLaser: Adds a new laser weapon with several modifications and incredible looks. Also check out the other CROSS mods.
362
https://www.nexusmods.com/fallout4/mods/27050/?
363
364
Fusion Gun: Adds an entirely new, high-detail energy weapon to the game. Over a dozen weapon attachments included.
365
https://www.nexusmods.com/fallout4/mods/17847/?
366
367
Remote Explosives - C4 with Detonators and More: Adds C-4 and two other new explosives as well as a working remote detonator with new animations. There is a VIS patch.
368
https://www.nexusmods.com/fallout4/mods/22444/?
369
370
Mav's Marvelous Weapon Mods: Several weapon mods that rebalance less popular weapons and add new mods to them.
371
https://www.nexusmods.com/fallout4/users/4959342?tab=user+files
372
373
Laser Musket Overhaul: Adds new mods from the Laser Gun to the Musket, to make it more viable at higher levels.
374
http://www.nexusmods.com/fallout4/mods/4711?
375
376
Useful Crank - Laser Musket doesn't require ammo: You turn the hand crank to charge the musket, no ammo required. Has a patch for the Overhaul.
377
http://www.nexusmods.com/fallout4/mods/24349/?
378
379
The P-113 - A highly moddable heavy Plasma Caster: A Plasma Caster.
380
http://www.nexusmods.com/fallout4/mods/24324/?
381
382
Alien Assault Rifle: An Alien Assault Rifle.
383
http://www.nexusmods.com/fallout4/mods/12347/?
384
385
RedRocketLauncher: A Red Rocket themed Missile Launcher that launches toy rockets.
386
http://www.nexusmods.com/fallout4/mods/16262/?
387
388
ArmLaserGun: A Mega Man style arm-mounted laser gun.
389
http://www.nexusmods.com/fallout4/mods/21312/?
390
391
10mm Revolver Colt 6520: The classic 10mm pistol from Fallout 1 and 2.
392
http://www.nexusmods.com/fallout4/mods/16129/?
393
394
M2045 Magnum Revolver Rifle: A very interesting weapon based on a concept for Fallout Online.
395
http://www.nexusmods.com/fallout4/mods/17170/?
396
397
Better Automatron Weapons: Makes the weapons added by the Automatron DLC actually worth their weight.
398
http://www.nexusmods.com/fallout4/mods/11238/?
399
400
YonaTaku's DefenseGun replacer for pipe-guns: Replaces the ugly pipe guns with the better looking DefenseGun by YonaTaku. Obviously requires the original DefenseGun mod. 
401
http://www.nexusmods.com/fallout4/mods/20725/?
402
403
AmmoTweaks: This mod brings back different ammo types, weapon condition, throwing weapons and other tweaks for weapons that were present in past games but aren't in Fallout 4. A significant downside is that weapon condition/ammo switching does not work with mod-added weapons.
404
http://www.nexusmods.com/fallout4/mods/4036/?
405
406
Extended weapon mods: Adds new mods to several weapons.
407
http://www.nexusmods.com/fallout4/mods/8276/?
408
409
Laser Weapons 1st Person Reposition: Reduces the size laser weapons occupy on screen.
410
http://www.nexusmods.com/fallout4/mods/23102/?
411
412
Love to Craft - Legendary: Allows you to craft legendary effects as modifications. There are a few of these mods but this is the most recently updated.
413
http://www.nexusmods.com/fallout4/mods/13605/?
414
415
Visual Reload: Ejected magazines are left on the ground when you reload.
416
http://www.nexusmods.com/fallout4/mods/15118/?
417-
Provisioner Supply Containers: Adds buildable "Supply Crates" that share an inventory. So if you place one in Sanctuary and put weapons there, and then another one at the Castle, you can see the items in the Sanctuary safe and vice-versa.
417+
418-
http://www.nexusmods.com/fallout4/mods/14896/?
418+
419
http://www.nexusmods.com/fallout4/mods/870/?
420
421
Gun Smoke: Adds a smoke effect to firing weapons.
422
http://www.nexusmods.com/fallout4/mods/20872/?
423
424
Long Range Bullet Holes: Bullet impact effects and decals appear at long ranges.
425
http://www.nexusmods.com/fallout4/mods/1075/?
426
427
428
Automatically Lowered Weapons: In first person, your character will have their guns downed when not firing (this already happens in third person). There are similar mods like this out there, but this one doesn't need any compatibility patches and works with everything out of the box.
429
https://www.nexusmods.com/fallout4/mods/20093/?
430
431
Unique Uniques: Replaces all "unique" weapons (those weapons that are just renamed versions of normal weapons) in game with unique appearances and effects.
432
http://www.nexusmods.com/fallout4/mods/15139/?
433
434
More Uniques: Roughly doubles the number of unique weapons (with unique appaearance) in the game.
435
http://www.nexusmods.com/fallout4/mods/18357/?
436
437
___________
438
POWER ARMOR
439
¯¯¯¯¯¯¯¯¯¯¯
440
Enclave X-02 Power Armor: Adds the Fallout 3 Advanced Power Armor MKII to the Commonwealth.
441
https://www.nexusmods.com/fallout4/mods/11017/?
442
443
Hellfire X-03 Power Armor: Brings the Hellfire Power Armor from Fallout 3's Broken Steel DLC to the Commonwealth.
444
https://www.nexusmods.com/fallout4/mods/26251/?
445
446
TRAIN POWER ARMOR: Adds a suit of locomotive themed Power Armor, with its own quest, dungeon, and boss to retrieve it.
447
https://www.nexusmods.com/fallout4/mods/24343
448
449
TES-51 Power Armor -Skyrim Inspired-: Adds a Skyrim-inpired set of Power Armor. Also check out his other mods.
450
https://www.nexusmods.com/fallout4/mods/17956/?
451
452
Submersible Power Armor Redux - BioShock Inspired: Adds a Bioshock-inspired set of Power Armor. Also check out his other mods.
453
https://www.nexusmods.com/fallout4/mods/25591/?
454
455
T51c AirForce Power Armor: A new suit of Power Armor. Found at the National Guard Training Yard.
456
https://www.nexusmods.com/fallout4/mods/17941
457
458
InstitutePowerArmor: Adds the Institute Power Armor, as seen in the concept art.
459
https://www.nexusmods.com/fallout4/mods/18315/?
460
461
Vault Tec Power Armor: A bit on the plain side, but still a solid piece of armor.
462
https://www.nexusmods.com/fallout4/mods/25263/?
463
464
Movable Power Armor: Allows you to move Power Armor frames as if they're woskshop furniture.
465
http://www.nexusmods.com/fallout4/mods/5393/?
466
467
Power Armor Airdrop: Allows you to craft a Flare/Teleport Grenade/Smoke Grenade to drop your PA from the sky as if it's been shot at you/teleport your PA to you/call a Vertibird to drop your PA to you.
468
https://www.nexusmods.com/fallout4/mods/18591/?
469
470
PAMS - Power Armor Movement Sounds: Overhauls the Power Armor movement sounds.
471-
Do It Yourshelf - clutter for shelves and bookcases: 
471+
472
473
Power Armor Animation Changes: Changes the Power Armors empty stand idle to a "Heroic" idle, allows you to enter and exit Power Amor faster.
474
http://www.nexusmods.com/fallout4/mods/4408/?
475
476
Restore Power Armor Frames: Allows you to restore power armor frames from dead bodies, separating the frame from the body.
477
http://www.nexusmods.com/fallout4/mods/20890/?
478
479
Car Sounds for Power Armor: Self explanatory.
480
http://www.nexusmods.com/fallout4/mods/2920/?
481
482
X-01 invisible flashlight remove: This makes it so the light coming from the X-01 helmet actually matches the eyes' shape, instead of coming from a non-existent round flashlight.
483
http://www.nexusmods.com/fallout4/mods/13794/?
484
485
Raider Power Armor Chop-Shop: Overhauls the Raider Power Armor. Included in Raider Overhaul WIP, don't use both of these at the same time.
486
https://www.nexusmods.com/fallout4/mods/13552/?
487
488
_____
489
ARMOR
490
¯¯¯¯¯
491
Armorsmith Extended: Does a lot of things. Too many things some would say. Read the description and see if it's for you (probably yes).
492
https://www.nexusmods.com/fallout4/mods/2228/?
493
494
1950's Feminine Outfits (Vanilla - EVB - CBBE): Changes the female version of several outfits to make them more 50s styled.
495
https://www.nexusmods.com/fallout4/mods/20105/?
496
497-
Craftable Castle Wall Patches REDUX: Adds a crafting option for the Castle to allow you to place fully NavMeshed, wall patches. Watch the video on how to actually place the walls.
497+
Raider Overhaul WIP: Overhauls existing and adds several new raider armors and weapons. Includes the power armor mod listed above, so don't use both of these at the same time.
498-
http://www.nexusmods.com/fallout4/mods/18927/?
498+
https://www.nexusmods.com/fallout4/mods/9103/?
499
500
Jagimet: A nice looking metal helmet and shoulder spikes.
501
https://www.nexusmods.com/fallout4/mods/21822/?
502
503
CROSS Pre-War Cybernetics: Fully customizable cybernetic armor, unique armor mods, palette based paint styles, size options and more.
504
https://www.nexusmods.com/fallout4/mods/8609/?
505
506
CROSS_Courser Strigidae: Adds a new Courser outfit with incredible quality. Also check out the other CROSS mods.
507
https://www.nexusmods.com/fallout4/mods/28009/?
508
509
CROSS_BrotherhoodRecon: Adds new BoS clothes with incredible quality. Also check out the other CROSS mods.
510
https://www.nexusmods.com/fallout4/mods/27418/?
511
512
Chinese Stealth Suit: Adds a fully funcional fully moddable Chinese Stealth Suit to the game.
513
https://www.nexusmods.com/fallout4/mods/20959/?
514
515
CROSS Courser Recall Collar: A personal time-warp device that rewinds position, health, and even limb damage, several seconds backwards in time at the press of a button. Like Weaver in Dota 2, or Tracer from Overwatch. Also check out the other CROSS mods.
516
https://www.nexusmods.com/fallout4/mods/23308?
517
518-
Sanctuary Hills Restoration Relaunch - Ultimate Edition: The latest and greatest Sanctuary Hills restoration mod. Restores Sanctuary to pre-war status.
518+
SuperMutantMilkArmor: Adds Milk machine Super Mutant Armor.
519-
http://www.nexusmods.com/fallout4/mods/22145/?
519+
https://www.nexusmods.com/fallout4/mods/9780?
520
521
SuperMutantClothes: Adds a ton of new Super Mutant outfits. Goes great with SuperMutantWorkshop.
522
https://www.nexusmods.com/fallout4/mods/13185/?
523
524
Synth Overhaul - C.A.S.T: Overhauls Synth Armor with over 70 new variety options.
525-
http://www.nexusmods.com/fallout4/mods/23294/?
525+
https://www.nexusmods.com/fallout4/mods/9525/?
526
527
Eyewear and mask retexture: Retextures and fixes the models for eyewear and masks. A must have if you want to use glasses.
528
https://www.nexusmods.com/fallout4/mods/5021/?
529
530
Canteens of the Commonwealth (Wearable): Adds New standalone and Wearable Canteens to the game that you can craft and fill with water. Useful for Survival.
531
https://www.nexusmods.com/fallout4/mods/24493/?
532
533
Craftable Armor Size: Light/Sturdy/Heavy version of armors are just mods on the armor that you can craft/swap.
534
http://www.nexusmods.com/fallout4/mods/4550/?
535
536
Fixed and Optimized Transparent Institute Cleanroom Suit: Makes the Institute Cleanroom Suit's mask transparent and does several minor changes to it.
537
https://www.nexusmods.com/fallout4/mods/19954/?
538
539
Concealed Armor: Adds a category to armor pieces called Visibility. Warning: Has been abandoned for a while, do NOT override ArmorKeywords.esp
540
http://www.nexusmods.com/fallout4/mods/6434/?
541
Concealed Armor Automatron Patch:
542
http://www.nexusmods.com/fallout4/mods/12003/?
543
544
_____________________
545
QUESTS AND NEW LANDS
546
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
547
Atomic Radio and Tales from the Commonwealth: A pre-war radio mod and an Interesting NPCs type mod with several quests and dozens of voiced NPCs.
548
https://www.nexusmods.com/fallout4/mods/8704/?
549
550
Maxwell's World: A DLC-sized, haunted amusement park quest mod. Fully voiced acted, with new weapons , monsters, multiple endings, new companions, etc. Probably the best big quest mod out there.
551
https://www.nexusmods.com/fallout4/mods/18949/?
552
553
Ransacked Relays and Shuddersome Subways: Two new quests, dungeons and bosses. Also has new weapons and is fully voice-acted.
554
https://www.nexusmods.com/fallout4/mods/12101/?
555
556
Beantown Interiors Project: The sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas's N.V. Interiors Project, this mod opens up many of the boarded building for you to explore.
557
https://www.nexusmods.com/fallout4/mods/4612/?
558
559
Lexington Interiors: Opens up over 28 buildings in Lexington. Has compatibility options for Beantown and Tales From The Commonwealth.
560
https://www.nexusmods.com/fallout4/mods/19120/?
561
562
Keep Commonwealth Radiant quests within the Commonwealth: Does what it says. A must have if you own the landmass DLCs.
563
http://www.nexusmods.com/fallout4/mods/19967/?
564
565
Nuka World - Skip raiding your own settlements: Does what it says.
566
https://www.nexusmods.com/fallout4/mods/18121/?
567
568
Publick Occurrences Expanded: Adds more articles covering ten major quests and multiple outcomes.
569
https://www.nexusmods.com/fallout4/mods/15804/?
570
571
Tina De Luca Voiced as a Settler (Dependency Revisited): Fixes the "Dependence" quest and adds over 50 new voiced lines to Tica De Luca when she becomes a Settler.
572
https://www.nexusmods.com/fallout4/mods/20226
573
574
_____________
575
MISCELLANEOUS
576
¯¯¯¯¯¯¯¯¯¯¯¯¯
577
Improved Map with Visible Roads: This mod simply makes the roads brighter on the default map.
578
http://www.nexusmods.com/fallout4/mods/1215/?
579
580
PipBoyShadows: Makes the PipBoy light cast shadows.
581
http://www.nexusmods.com/fallout4/mods/281/?
582
583
Companions Go Home: Let your companions go back to their original homes, instead of random settlements.
584
https://www.nexusmods.com/fallout4/mods/10029/?
585
586
Eliminate Stupid Lines - Immersive Generic Dialogues: Similar to Guard Dialogue Overhaul in Skyrim, this mod improves the immersion of generic dialogues.
587
http://www.nexusmods.com/fallout4/mods/14108/?
588
589
Player Comments and Head Tracking: This mod makes your character speak oustide just in dialogue scenes. Very configurable. I recommend tuning most things to LOW frequency and to disable the ones you're prone to hear the most, because the dialogue pool is rather low.
590
https://www.nexusmods.com/fallout4/mods/22166/?
591
592
Safe and Trunk Contents REWORKED: Overhauls the leveled lists for Safes and Trunks.
593
http://www.nexusmods.com/fallout4/mods/13286/?
594
595
All Nuka-Cola Flavors for the Commonwealth: Brings Nuka World Nukas to the Commonwealth. Load this above Wasteland Imports if you have that mod.
596
https://www.nexusmods.com/fallout4/mods/20738/?
597
598
Visible Companion Affinity: Every time your actions affect the affinity level of your companions, the vanilla notifications are now followed by the current affinity rate and the amount that it is reduced or increased by.
599
http://www.nexusmods.com/fallout4/mods/10660/?
600
601
Where Are You Now - Companion Tracking: Adds quest markers for companions that can be toggled through the console.
602
http://www.nexusmods.com/fallout4/mods/7903/?
603
604
Worthwhile Cap Stashes: Revamps the Cap Stashes leveled lists to make them more interesting. Note: Will also affect the caps from Rank 4 Fortune Finder (cap shower).
605
http://www.nexusmods.com/fallout4/mods/23464/?
606
607
Unbogus Lunchboxes: Makes the loot from Lunchboxes much more interesting, but goes a little over the top with it. The stingy version is strongly recommended.
608
http://www.nexusmods.com/fallout4/mods/24681/?
609
610
Journal of the Sole Survivor: Adds a holotape that you can write to from your Pip-Boy or terminals.
611
http://www.nexusmods.com/fallout4/mods/13462/?
612
613
Locky Bastard: Allows you to shoot locks, explode safes and kick down doors. Great if you're tired of the lockpicking minigame or just want a more stat-driven alternative.
614
http://www.nexusmods.com/fallout4/mods/13380/?
615
616
Remote Hacking: Allows you to bypass the hacking minigame as long as you have the right hacking holotape. You can either craft (depending on your hacking perks) or buy them from vendors (very rarely). Using this method won't give you XP (but normal hacking still will).
617
http://www.nexusmods.com/fallout4/mods/18358/?
618
619
Better Wait Menu: Wait more than 24h at a time, and wait faster (no more ticking hour by hour).
620
http://www.nexusmods.com/fallout4/mods/9437/?
621
622
Faster Terminal Displays: Terminal text displays faster.
623
http://www.nexusmods.com/fallout4/mods/937/?
624
625
Loot Detector - Scrapper Corpse Highlighting: If you have the Scrapper perk, killed enemies with items in their inventory will be highlighted while you have your weapon out.
626
http://www.nexusmods.com/fallout4/mods/4380/?
627
Loot Detector Automatron Patch:
628
http://www.nexusmods.com/fallout4/mods/11516/?
629
630
Salvage Beacons: Placing one of these beacons in a container sends a team of settlers to come pick up everything you put in that container and lug it all back to a workbench for you.
631
http://www.nexusmods.com/fallout4/mods/18757/?
632
633
The Mobile Mechanic - Portable Workbenches and Junk Scrapping: Portable crafting stations.
634
https://www.nexusmods.com/fallout4/mods/18262/?
635
636
Wasteland Imports - Goodies from all across the Wasteland: Adds in items from previous games. A lot of them.
637
https://www.nexusmods.com/fallout4/mods/3793/?
638
639
Automatron EyeBot Companions: Adds EyeBots to the Robot Workbench as proper constructible, customizable companion robots. A must have if you own this DLC.
640
https://www.nexusmods.com/fallout4/mods/11459/?
641
_______________________
642
SETTLEMENTS - MUST HAVE
643
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
644
BS Defence: This changes the calculation done when a settlement is attacked and you're not there to defend it so it's no longer random. If you just want to ignore settlement attacks, get this mod and build your defenses properly (otherwise after a certain point you're pretty much guaranteed to lose every time).
645
http://www.nexusmods.com/fallout4/mods/20137/?
646
647
Shaikujin's Better warning for settlements being attacked: Pretty self explanatory. Will place a big box in the middle of your screen telling when your settlements are being attacked.
648
http://www.nexusmods.com/fallout4/mods/4106/?
649
650
Uncapped Settlement Surplus: In vanila, food, water, scrap, fertilizer and caps production actually stops after you have a certain amount of items in your workshop. This simply makes it so they never stop producing.
651
http://www.nexusmods.com/fallout4/mods/12430/?
652
653
Place Everywhere: A must have mod for settlement building. Not only does it allow you to place objects everywhere, you can also meticulously position, rotate and even scale most objects, as well as move previously unmovable objects. Carefully read the description and take note of the hotkeys.
654
Note: Extra object selection mode is very powerful and should be used sparsingly. Most unscrappable objects should be covered by the safe to use Scrap Everything below. Only use this mode if you know what you're doing.
655
http://www.nexusmods.com/fallout4/mods/9424/?
656
657
Increased Build Limit Enhanced 4K: Adds an activation option to workshops to increase your build limit for that settlement. Note: The build limit is there for a reason and building ludicrous amounts of stuff will slow your game down. That being said, a moderate increase shouldn't be too big of a deal.
658
http://www.nexusmods.com/fallout4/mods/13779/?
659
660
Capsafe: Adds a placeable floor safe that can automatically transfer caps, water and some other items from all of your workshops to itself. This means you don't need to go around every settlement to collect stuff.
661
http://www.nexusmods.com/fallout4/mods/23425/?
662
663
Linked Storage Containers: Adds buildable containers that share inventory. So if you place one in Sanctuary and put weapons there, and then another one at the Castle, you can see the items in the Sanctuary safe and vice-versa.
664
https://www.nexusmods.com/fallout4/mods/20936/?
665
666
Scrap Everything: Allows you to scrap many previously unscrappable objects. This can cause some issues, most notably with LOD. There are other mods that do this (such as Spring Cleaning), but this one is most recently updated and thus is the recommended version.
667
http://www.nexusmods.com/fallout4/mods/5320/?
668
669
Settler Sandbox Expansion: Increases the radius value of the area settlers can go to, both horizontally and vertically.
670
http://www.nexusmods.com/fallout4/mods/20442/?
671
672
All Settlements Extended: Increases the build area for most settlements.
673
http://www.nexusmods.com/fallout4/mods/25316/?
674
675
Quieter Settlements: Turns down the volume of the sounds coming from generators, turrets, water purifiers, conveyors etc.
676
http://www.nexusmods.com/fallout4/mods/2819/?
677
678
Where Are My Provisioners: Adds a quest target to each settler you assign as a provisioner, so you can easily track them down
679
http://www.nexusmods.com/fallout4/mods/7835/?
680
681
Manufacturing Extended: If you own the Contraptions DLC, this mod will supercharge it.
682
https://www.nexusmods.com/fallout4/mods/15429/?
683
Manufacturing Extended expanded: Multiple new additions and tweaks to Manufacturing Extended. Also check out the recommended mods.
684
https://www.nexusmods.com/fallout4/mods/18345/?
685
686
_________________________
687
SETTLEMENTS - NEW CONTENT
688
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
689
Settlement Menu Manager: A new utility required by the latest settlement mods.
690
https://www.nexusmods.com/fallout4/mods/24204/?
691
692
Sim Settlements: Allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. Note: Don't forget to take a look at the addons for this mod.
693
http://www.nexusmods.com/fallout4/mods/21872/?
694
695
Sim Settlements - Industrial Revolution: The first official expansion to Sim Settlements. Adds new plot types and tons of new buildings to Sim Settlements. These buildings allow you to take control of your settlement and begin constructing the things you need to conquer the wasteland. Inside many of these buildings are secrets to discover to help you on your adventuring.
696
http://www.nexusmods.com/fallout4/mods/25213/?
697
698
Settlement Management Software: Provides a lot of info and management options to your settlement.
699
https://www.nexusmods.com/fallout4/mods/12032/?
700
701
Immersive Settlers: Automatically gives names to new settlers.
702
https://www.nexusmods.com/fallout4/mods/23391/?
703
704
Settlement Teleporters: Settlements that have teleporters share resources as if they're linked through supply lines, and you can teleport between them from any teleporter. You can also build a Minutemen Alert System and the teleporter will send one Minutemen per connected settlement. The teleporter also provides 1 defense per connected settlement.
705
http://www.nexusmods.com/fallout4/mods/23304/?
706
707
Settlement Supplies Expanded: Adds over 400 objects to be placed in settlements.
708
http://www.nexusmods.com/fallout4/mods/1145/?
709
710
Homemaker - Expanded Settlements: Adds over 1000 new craftable objects, encompassing craftable versions of a great deal of the base game.
711
http://www.nexusmods.com/fallout4/mods/1478/?
712
713
Settlement Objects Expansion Pack: Adds over 1500 new craftable objects, with both vanilla and new assets.
714
http://www.nexusmods.com/fallout4/mods/10075/?
715
716
Functional Objects Overhaul: Adds over 2000 new items to the workshop menu.
717
https://www.nexusmods.com/fallout4/mods/26064/?
718
719
Symbiotic Settlements: Adds around 100 objects that fit in with the post-war theme of the vanilla game. Note: requires the author's resource mod "Eisenwolf's Legacy".
720
http://www.nexusmods.com/fallout4/mods/23423/?
721
722
Thematic and Practical: Adds several new objects in thematic categories. Currently includes: Trading Emporium (for caravans), Brotherhood of Steel (BoS themed build set), Raiders (raider themed build set) and Scavenger (similar to Symbiotic settlements).
723
http://www.nexusmods.com/fallout4/mods/16207/?
724
725
Alternate Settlements: Adds over 700 new objects, mostly build sets.
726
http://www.nexusmods.com/fallout4/mods/5118/?
727
728
Renovated Furniture: Adds over 350 clean pieces of furniture.
729
https://www.nexusmods.com/fallout4/mods/9463/?
730
731
Simply Modular Housing: Lets you build your house from the ground up. Framing, Insulation, Inner Walls, Outer Walls, Slanted Roofs etc. It's basically a continuation of the previous mod.
732
http://www.nexusmods.com/fallout4/mods/15108/?
733
734
Snappy HouseKit: Bethesda's building kits with snap points.
735
https://www.nexusmods.com/fallout4/mods/11639/?
736
Snappy DLC kits:
737
https://www.nexusmods.com/fallout4/mods/24803/?
738
739
CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc: Does what it says. Also check out his other mods.
740
https://www.nexusmods.com/fallout4/mods/14326/?
741
742
Better Cooking Stations: Overhauls the vanilla cooking stations with better effects and features and adds several new ones.
743
https://www.nexusmods.com/fallout4/mods/12104/?
744
745
Modular Kitchen: Snappable kitchen parts with containers, usable stove for cooking and sink for drinking water.
746
https://www.nexusmods.com/fallout4/mods/17141/?
747
748
OCDecorator - Static Loot: Allows you to place any lootable object as a static object, using a custom container (OCDispenser) or the normal settlement menu.
749
http://www.nexusmods.com/fallout4/mods/4270/?
750
751
CREAtive Clutter: Adds over 600 decorations as workshop objects.
752
https://www.nexusmods.com/fallout4/mods/20782/?
753
754
Functional Displays - Display Your Collection (The Original Display DLC): Adds a lot of new display cases, stands etc.
755
https://www.nexusmods.com/fallout4/mods/5080/?
756
757
Do It Yourshelf - clutter for shelves and bookcases: Adds snappable clutter that you can place on its bookshelves and bookcases.
758
http://www.nexusmods.com/fallout4/mods/14532/?
759
760
V's Stylish Decor: Adds re-textured book stacks pulp 50's style, birdcages, lots of static clutter items, tons of floral arrangements, pillows, filled bookcases and shelves and more.
761
https://www.nexusmods.com/fallout4/mods/26983/?
762
763
Business Settlements: Adds a LOT of signs, banners billboards and shop supplies to build. Mostly signs though.
764
http://www.nexusmods.com/fallout4/mods/6226/?
765
766
Busy Settlers: Adds 18 work stations and 86 animation rugs to keep settlers busy.
767
http://www.nexusmods.com/fallout4/mods/7010/?
768
769
Housekeeping - Scavenging Deluxe: Adds several scavenging stations, ranging from doing dishes to disassembling robots. Like busy settlers, but they actually give you resources.
770
http://www.nexusmods.com/fallout4/mods/12332/?
771
772
NorthlandDiggers Resources: New work stations that provide specific resources (concrete, nuclear material etc), as well as some constructible objects.
773
774
Ground: Adds buildable, block-shaped ground, garden and water. Goes well with Sim Settlements.
775
http://www.nexusmods.com/fallout4/mods/17691/?
776
777
Build Your Own Pool: Allows you to build water and pool-related stuff. The water looks better than in the previous mod. Also goes well with Sim Settlements.
778
http://www.nexusmods.com/fallout4/mods/13316/?
779
780
Placeable Grass and Dirt: Adds buildable, mount-shaped grass and dirt.
781
http://www.nexusmods.com/fallout4/mods/8855/?
782
783
Brighter Settlement Lights: Modifies all settlement lights in four flavours: brighter, extra bright, long & soft, less harsh.
784
http://www.nexusmods.com/fallout4/mods/2494/?
785
786
The Castle Fully Restored In and Out: Self explanatory. Fully repairs the Castle's walls and cleans up the interiors.
787
https://www.nexusmods.com/fallout4/mods/28212/?
788
789
Vertidrones: Craft and deploy miniature Vertibirds (as turrets).
790
https://www.nexusmods.com/fallout4/mods/12858/?
791
792
Auto Doors: Adds several door-related objects that allow for doors that automatically open/close doors, as well as lock them etc.
793
http://www.nexusmods.com/fallout4/mods/8457/?
794
795
PCDug's Build a Wall: Adds set of tall junk walls.
796
http://www.nexusmods.com/fallout4/mods/23737/?
797
798
Just Some Terminals: Adds 12 craftable terminals.
799
http://www.nexusmods.com/fallout4/mods/23660/?
800
801
SnapBeds: Adds bed frames, mattresses and pillows as separate but snappable objects.
802
http://www.nexusmods.com/fallout4/mods/20697/?
803
804
Workshop Synth Production: Allows you to make Synth settlers based on the appearance of other NPCs.
805
http://www.nexusmods.com/fallout4/mods/16354/?
806
Workshop Synth Production - Fix: Fixes a conflict with WSP and F4SE as well as an issue causing synths to lose their names.
807
https://www.nexusmods.com/fallout4/mods/25785/?
808
809
Compact Crafting - Mini Crafting Benches and Power Armor Station: Adds mini variants of the vanilla workbenches.
810
https://www.nexusmods.com/fallout4/mods/18264/?
811
812
Filled Brahmin Feed and Water Troughs: Fills the Brahmin Feed Trough and Trade Caravan Posts with food for the Brahmin and adds a Brahmin Water Trough.
813
https://www.nexusmods.com/fallout4/mods/17180?
814
815
SuperMutantWorkShop: Allows you to get Super Mutant Settlers, and build Super Mutant furniture. Goes great with SuperMutantClothes.
816
https://www.nexusmods.com/fallout4/mods/15160/?
817
818
___________________________
819
SETTLEMENTS - MODIFICATIONS
820
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821
Hangman's Alley Interior Apartments: Changes two of the buildings in Hangman's Alley to have interior space.
822
http://www.nexusmods.com/fallout4/mods/16457/?
823
824
Mechanist Lair Overhaul: Fixes up the entire Mechanist's Lair and expands the build area to encompass the entire cell.
825
http://www.nexusmods.com/fallout4/mods/23294/?
826
827
Transfer Settlements - Shareable Settlement Blueprints: Allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. This has its own category on the Nexus.
828
https://www.nexusmods.com/fallout4/mods/22442/?
829
830
More Attackers - Get Off My Buildzone: Moves attack markers beyond the boundaries of settlements and adds additional attack markers around the perimeter of settlements. This makes it so attackers don't always come from the same spot, forcing you to defend your whole settlement. Has several compatibility patches.
831
https://www.nexusmods.com/fallout4/mods/27465/?
832
833
More Cages for Wasteland Workshop: Self explanatory. Has an Automatron patch for more Robot variety.
834
https://www.nexusmods.com/fallout4/mods/12087/?
835
836
Moddable Robot Settlers Compilation (Automatron): Makes robot settlers customizable at the Robot Workbench with the Automatron DLC.
837
https://www.nexusmods.com/fallout4/mods/11976/?
838
839
Spawn Settler Button: Pretty self-explanatory. For testing purposes.
840
https://www.nexusmods.com/fallout4/mods/27979/?
841
842
Trigger Attack Button: Similar to above, this mod adds "Trigger attack on this settlement" and "Disable attack on this settlement" buttons. For testing purposes.
843
https://www.nexusmods.com/fallout4/mods/27541/?