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  4. Pastebin Last Update: July 7 2017
  5. This pastebin is under construction. If you're reading this, reply to the OP with quest mods, armor mods, settlement mods that add stuff, player home mods, new settlement location mods, and TEXTURES & GRAPHICS mods.
  6.  
  7. Official website: https://fallout4.com/
  8. Official forums: http://forums.bethsoft.com/forum/40-fallout/
  9. Bethesda Blog: http://www.bethblog.com/category/fallout/
  10. Nukapedia: http://fallout.wikia.com/wiki/Fallout_Wiki
  11. The Vault Wiki: http://fallout.gamepedia.com/Fallout_Wiki
  12. Buy: http://store.steampowered.com/search/?snr=1_5_9__12&term=fallout#term=fallout&category1=998&page=1
  13. Torrent: https://thepiratebay.org/search/fallout/0/7/400
  14. Steam group: http://steamcommunity.com/groups/foggot
  15. /vg/ Catalog: http://boards.4chan.org/vg/catalog#s=fog
  16. Thread archive: https://boards.fireden.net/vg/search/subject/Fallout/capcode/user/type/op/
  17. Old pastebin: https://pastebin.com/GpJiMfsx
  18. Ancient pastebin: https://pastebin.com/pHrbuwt2
  19.  
  20. When asking for help, post your load order in a pastebin.
  21. NMM: Plugins > Button under the tick on the left > Export to text file
  22.  
  23. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
  24. ||||||||||||||||||||||||||||||||||||||||||||FALLOUT 4 MODDING|||||||||||||||||||||||||||||||||||||||||||||||||||
  25. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
  26.  
  27. INI Tweaks: http://www.geforce.com/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide
  28.  
  29. Nexus Mods: http://www.nexusmods.com/fallout4/?
  30.  
  31. ENB: http://enbdev.com/download_mod_falloutnv.html
  32.  
  33. Bethesda.net: https://bethesda.net/en/mods/fallout4/
  34.  
  35. Modgames: http://modgames.net/load/fallout_4/364
  36. Russian modding site. You can find content that was banned on the Nexus.
  37.  
  38. LoversLab: https://www.loverslab.com/files/category/133-fallout-4/
  39. A large portion of this is sex mods, but they also host things the Nexus won't. Copyright infringements tend to be here.
  40.  
  41. INDEX: CTRL + F AND TYPE WHAT YOU WANT TO FIND, PRESS ENTER TWICE.
  42.  
  43. - UTILITIES
  44. - LOAD ORDER - IMPORTANT
  45. - BUG FIXES
  46. - USER INTERFACE
  47. - OVERHAULS
  48. - WEATHER - PICK ONLY ONE
  49. - SURVIVAL
  50. - COMBAT
  51. - WEAPONS
  52. - POWER ARMOR
  53. - ARMOR
  54. - MISCELLANEOUS
  55. - SETTLEMENTS - MUST HAVE
  56. - SETTLEMENTS - NEW CONTENT
  57. - SETTLEMENTS - MODIFICATIONS
  58.  
  59. _________
  60. UTILITIES
  61. ¯¯¯¯¯¯¯¯¯
  62. The recommended mod manager is Nexus Mod Manager. Other managers do not work well with Fallout 4.
  63.  
  64. Nexus Mod Manager: Works well enough.
  65. http://www.nexusmods.com/fallout4/mods/modmanager/?
  66.  
  67. Mod Organizer 2: The original MO has been abandoned, and the fork does not play well with Fallout 4. Most people modding Fallout 4 use NMM. If you still want to use MO, some people have reported success by following this guide. Do it at your own risk.
  68. http://www.nexusmods.com/fallout4/mods/22732/?
  69.  
  70. F4SE: Not as necessary as it is for other games, but there's a good amount of mods that require it, so...
  71. http://f4se.silverlock.org/
  72.  
  73. FO4 Hotkeys: Hotkey any piece of equipment / consumable to any key. Fallout 4 doesn't have a MCM, so most mods use holotapes for menus and consumables (that you're supposed to favorite) as hotkeys. Instead of doing that, use this mod and bind a function to a real key.
  74. http://www.nexusmods.com/fallout4/mods/11664/?
  75.  
  76. Fallout 4 Configuration Tool: Allows you to easily tweak the .ini files.
  77. http://www.nexusmods.com/fallout4/mods/102/?
  78.  
  79. Fo4Edit: Useful for cleaning mods or tweaking values.
  80. http://www.nexusmods.com/fallout4/mods/2737/?
  81.  
  82. Merge Plugins: Allows you to merge esps. Only useful if you hit the 255 plugin limit. Watch the entire tutorial. Note: Don't merge plugins if the mod uses .BSAs/.BA2s instead of loose files.
  83. http://www.nexusmods.com/skyrim/mods/69905/?
  84.  
  85. Shadow Boost: Dynamically reduces shadow draw distance based on your target FPS. Helps quite a bit with downtown boston.
  86. http://www.nexusmods.com/fallout4/mods/1822/?
  87.  
  88. Load Accelerator: Disables VSYNC during loading screens to reduce load times. Only effective on SSDs.
  89. http://www.nexusmods.com/fallout4/mods/10283/?
  90.  
  91. ______________________
  92. LOAD ORDER - IMPORTANT
  93. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  94. Your whole modded game stands or falls depending on your load order.
  95. You can sort automatically with a tool like LOOT (http://www.nexusmods.com/skyrimspecialedition/mods/1918/?) or alternatives, but when you have over 50 mods you really should start sorting manually. It's a pain at first, but invest time in this and you'll enjoy a crashfree and smooth fallout experience.
  96.  
  97. Here's an example load order from Fallout New Vegas:
  98. http://pastebin.com/2YucEaJF
  99.  
  100. Another example load order that works fine (Heavily modded TTW):
  101. http://pastebin.com/8KUEisQK
  102.  
  103. As you can see, all the ESM files go on top. You can not put ESM files below ESP files nor should you attempt to do so. There isn't much difference between ESM and ESP but ESM's mostly contain data that can be modified by ESP's.
  104. Make sure your official ESM's are properly sorted before you begin with anything else.
  105. ESPS flagged as masters behave exactly like ESMs and are loaded as such.
  106.  
  107. The ESP files are best divided into categories.
  108. Just copy-pasta an ESP and rename it to make categories. Make sure you deactivate those ESP's in your mod manager before launching your game! An overview of the various categories can be found here if you are confused: http://pastebin.com/qzVe9rZK
  109.  
  110. Categorizing really helps you a lot in maintaining a good load order without much effort. Install a new armor mod? Throw it in the right category and you are done. It helps with fast and easy installing of mods, as well as with troubleshooting bugs. (A good load order means crash free, not bug free.) Do you want to know more or how to sort mods in their own category?
  111. Just read this well written article: http://wiki.tesnexus.com/index.php/Load_order_and_you
  112.  
  113. _________
  114. BUG FIXES
  115. ¯¯¯¯¯¯¯¯¯
  116. Unofficial Fallout 4 Patch: Essential bug fixes, must have for everyone.
  117. http://www.nexusmods.com/fallout4/mods/4598/?
  118.  
  119. Lever Action Reload Fix: Fixes a bug where you would always load 5 bullets no matter how many times you had shot.
  120. http://www.nexusmods.com/fallout4/mods/22896/
  121.  
  122. Gatling Laser and Fusion Core Ammo Fix: Fixes an annoying behaviour of the Gatling laser.
  123. http://www.nexusmods.com/fallout4/mods/24225/?
  124.  
  125. Crimsomrider's Scrounger Perk With DLC Ammo: Adds Lever-Action Rifle and Handmade Rifle ammo to the Scrounger Perk so that you can find this ammo in the Commonwealth.
  126. http://www.nexusmods.com/fallout4/mods/22143/?
  127.  
  128. Keep Commonwealth Radiant quests within the Commonwealth: Does what it says. Good to have if you own the DLC.
  129. http://www.nexusmods.com/fallout4/mods/19967/?
  130.  
  131. ______________
  132. USER INTERFACE
  133. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  134. DEF_UI: Aside from some useful UI tweaks, it allows you to sort your Pip-Boy items by category and adds icons to them. Requires a sorting mod. Install DEF_INV.
  135. http://www.nexusmods.com/fallout4/mods/10654/?
  136.  
  137. Valdacil's Item Sorting: The sorting mod with most compatibility out there. A must have if you want to actually find something on your Pip-Boy.
  138. http://www.nexusmods.com/fallout4/mods/3877/?
  139.  
  140. HUDFramework: Allows other mods to add new UI elements.
  141. http://www.nexusmods.com/fallout4/mods/20309/?
  142.  
  143. Companion Status HUD: Shows your companion's HP and AP on your HUD.
  144. http://www.nexusmods.com/fallout4/mods/20310/?
  145.  
  146. Full Dialogue Interface: Shows exactly what your character is going to say instead of a one word preview. A must have.
  147. http://www.nexusmods.com/fallout4/mods/1235/?
  148.  
  149. Rename Anything: Very useful mod for those that use sorting mods and want to recategorize something.
  150. http://www.nexusmods.com/fallout4/mods/22105/?
  151.  
  152. QuickTrade: Allows you to hit R on NPCs and open their trade/inventory window. Very useful in general, but also makes Automatron vendors work.
  153. http://www.nexusmods.com/fallout4/mods/16229/?
  154.  
  155. _________
  156. OVERHAULS
  157. ¯¯¯¯¯¯¯¯¯
  158. Horizon: A total overhaul of Fallout 4 that rebalances and expands the gameplay from the ground up. This is currently the most complete overhaul of Fallout 4, and it is recommended that you play it on survival mode.
  159. http://www.nexusmods.com/fallout4/mods/17374/?
  160.  
  161. Immersive Gameplay: Also a total overhaul of Fallout 4, this one is less complete but still changes everything from combat to the economy. The author is way worse at documentation though.
  162. http://www.nexusmods.com/fallout4/mods/14669/?
  163.  
  164. _______________________
  165. WEATHER - PICK ONLY ONE
  166. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  167. Comparison between various weather mods:
  168. http://imgur.com/gallery/NG0qj
  169.  
  170. Natural and Atmospheric Commonwealth: A true weather and lightning overhaul. Beware: some of the new radstorms and lightning effects are very over the top.
  171. http://www.nexusmods.com/fallout4/mods/7657/?
  172.  
  173. True Storms: Mostly a sound overhaul with some features like GhoulSwarm and weather control.
  174. http://www.nexusmods.com/fallout4/mods/4472/?
  175.  
  176. Vivid Weathers: More of a cloud overhaul than a "complete weather and climate overhaul".
  177. http://www.nexusmods.com/fallout4/mods/15466/?
  178.  
  179. Gloomy Weather:Replaces the default weathers with several new weather types that are predominantly grey or cloudy, with no sun or sunlight.
  180. http://www.nexusmods.com/fallout4/mods/19811/?
  181.  
  182. Nuclear Weather: Simply adds 8 new over the top weather types.
  183. http://www.nexusmods.com/fallout4/mods/9063/?
  184.  
  185. ________
  186. SURVIVAL
  187. ¯¯¯¯¯¯¯¯
  188. Survival Options: Allows you to customize pretty much every aspect of the Survival experience.
  189. http://www.nexusmods.com/fallout4/mods/14650/?
  190.  
  191. Survival Unlocker: Unlocks saving and quicksaving in Survival mode.
  192. http://www.nexusmods.com/fallout4/mods/23197/?
  193.  
  194. Lore friendly survival chems: Simply makes the Survival Chems look better.
  195. http://www.nexusmods.com/fallout4/mods/15275/?
  196.  
  197. Colorful survival icons: A simple UI tweak that goes a long way.
  198. http://www.nexusmods.com/fallout4/mods/12809/?
  199.  
  200. ______
  201. COMBAT
  202. ¯¯¯¯¯¯
  203. VAFS - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time: Does what it says. Basically it's a slow time alternative to VATS that's fully compatible with all VATS perks. Definetely download this if you're tired of VATS or just want a new combat experience.
  204. http://www.nexusmods.com/fallout4/mods/15875/?
  205.  
  206. Arbitration: A combat AI overhaul that tweaks several aspects of the AI to make it more challenging.
  207. http://www.nexusmods.com/fallout4/mods/2037/?
  208.  
  209. Search and Destroy: This mod increases the length of time enemies will hunt for you, and increases the range over which they will detect and follow you.
  210. http://www.nexusmods.com/fallout4/mods/5852/?
  211.  
  212. Better Locational Damage: A different kind of combat overhaul that focus on damage to specific locations on the body (like the head), stagger, and other types of damage. This kills the bullet sponges.
  213. http://www.nexusmods.com/fallout4/mods/3815/?
  214.  
  215. Take Cover: Take cover behind objects and automatically lean out to shoot when you aim down sights.
  216. http://www.nexusmods.com/fallout4/mods/10875/?
  217.  
  218. Live Dismemberment: Sometimes enemies will get dismembered when you cripple a limb. Chance is configurable.
  219. http://www.nexusmods.com/fallout4/mods/16400/?
  220.  
  221. Weapon Disarm: Shoot hands to disarm enemies. There is a Live Dismemberment patch.
  222. http://www.nexusmods.com/fallout4/mods/18979/?
  223.  
  224. Below the Belt: Allows you to target the groin in VATS. Use the "only Groin" version if you want Live Dismemberment compatibility.
  225. http://www.nexusmods.com/fallout4/mods/12936/?
  226.  
  227. Critical Hits Outside of VATS: Self explanatory.
  228. http://www.nexusmods.com/fallout4/mods/12653/?
  229.  
  230. CROSS Crit Gore Overhaul: Adds new animations and ragdolls to deaths by energy weapons.
  231. http://www.nexusmods.com/fallout4/mods/23780/?
  232.  
  233. _______
  234. WEAPONS
  235. ¯¯¯¯¯¯¯
  236. Collection of Nexus Weapon Links: If you want to download a lot of new weapons, check these links out. Below are some mods NOT included in those pastebins.
  237. https://pastebin.com/cmGEBGdc
  238. http://pastebin.com/Gv5vnQi0
  239.  
  240. Broadsider Improved: Adds more mods to the Broadsider, aiming to turn it into a late-game weapon like a Fat Man or Missile Launcher.
  241. http://www.nexusmods.com/fallout4/mods/24708/?
  242.  
  243. Laser Musket Overhaul: Adds new mods from the Laser Gun to the Musket, to make it more viable at higher levels.
  244. http://www.nexusmods.com/fallout4/mods/4711?
  245.  
  246. Useful Crank - Laser Musket doesn't require ammo: You turn the hand crank to charge the musket, no ammo required. Has a patch for the Overhaul.
  247. http://www.nexusmods.com/fallout4/mods/24349/?
  248.  
  249. The P-113 - A highly moddable heavy Plasma Caster: A Plasma Caster.
  250. http://www.nexusmods.com/fallout4/mods/24324/?
  251.  
  252. Alien Assault Rifle: An Alien Assault Rifle.
  253. http://www.nexusmods.com/fallout4/mods/12347/?
  254.  
  255. RedRocketLauncher: A Red Rocket themed Missile Launcher that launches toy rockets.
  256. http://www.nexusmods.com/fallout4/mods/16262/?
  257.  
  258. ArmLaserGun: A Mega Man style arm-mounted laser gun.
  259. http://www.nexusmods.com/fallout4/mods/21312/?
  260.  
  261. 10mm Revolver Colt 6520: The classic 10mm pistol from Fallout 1 and 2.
  262. http://www.nexusmods.com/fallout4/mods/16129/?
  263.  
  264. M2045 Magnum Revolver Rifle: A very interesting weapon based on a concept for Fallout Online.
  265. http://www.nexusmods.com/fallout4/mods/17170/?
  266.  
  267. Better Automatron Weapons: Makes the weapons added by the Automatron DLC actually worth their weight.
  268. http://www.nexusmods.com/fallout4/mods/11238/?
  269.  
  270. YonaTaku's DefenseGun replacer for pipe-guns: Replaces the ugly pipe guns with the better looking DefenseGun by YonaTaku. Obviously requires the original DefenseGun mod.
  271. http://www.nexusmods.com/fallout4/mods/20725/?
  272.  
  273. AmmoTweaks: This mod brings back different ammo types, weapon condition, throwing weapons and other tweaks for weapons that were present in past games but aren't in Fallout 4. A significant downside is that weapon condition/ammo switching does not work with mod-added weapons.
  274. http://www.nexusmods.com/fallout4/mods/4036/?
  275.  
  276. Extended weapon mods: Adds new mods to several weapons.
  277. http://www.nexusmods.com/fallout4/mods/8276/?
  278.  
  279. Laser Weapons 1st Person Reposition: Reduces the size laser weapons occupy on screen.
  280. http://www.nexusmods.com/fallout4/mods/23102/?
  281.  
  282. Love to Craft - Legendary: Allows you to craft legendary effects as modifications. There are a few of these mods but this is the most recently updated.
  283. http://www.nexusmods.com/fallout4/mods/13605/?
  284.  
  285. Visual Reload: Ejected magazines are left on the ground when you reload.
  286. http://www.nexusmods.com/fallout4/mods/15118/?
  287.  
  288. Shell Rain: Spent casings are left on the ground when you shoot.
  289. http://www.nexusmods.com/fallout4/mods/870/?
  290.  
  291. Gun Smoke: Adds a smoke effect to firing weapons.
  292. http://www.nexusmods.com/fallout4/mods/20872/?
  293.  
  294. Long Range Bullet Holes: Bullet impact effects and decals appear at long ranges.
  295. http://www.nexusmods.com/fallout4/mods/1075/?
  296.  
  297. Lowered Weapons: In first person, your character will have their guns downed when not firing (this already happens in third person).
  298. http://www.nexusmods.com/fallout4/mods/522/?
  299. Lowered Weapons DLC Addon:
  300. http://www.nexusmods.com/fallout4/mods/13842/?
  301. Button Lowered Weapons:
  302. http://www.nexusmods.com/fallout4/mods/6364/?
  303.  
  304. Unique Uniques: Replaces all "unique" weapons (those weapons that are just renamed versions of normal weapons) in game with unique appearances and effects.
  305. http://www.nexusmods.com/fallout4/mods/15139/?
  306.  
  307. More Uniques: Roughly doubles the number of unique weapons (with unique appaearance) in the game.
  308. http://www.nexusmods.com/fallout4/mods/18357/?
  309.  
  310. ___________
  311. POWER ARMOR
  312. ¯¯¯¯¯¯¯¯¯¯¯
  313. Movable Power Armor: Allows you to move Power Armor frames as if they're woskshop furniture.
  314. http://www.nexusmods.com/fallout4/mods/5393/?
  315.  
  316. Power Armor Delivery: Allows you to craft beacons that teleport your Power Armor to you.
  317. http://www.nexusmods.com/fallout4/mods/7809/?
  318.  
  319. PAMS - Power Armor Movement Sounds: Overhauls the Power Armor movement sounds.
  320. http://www.nexusmods.com/fallout4/mods/1544/?
  321.  
  322. Power Armor Animation Changes: Changes the Power Armors empty stand idle to a "Heroic" idle, allows you to enter and exit Power Amor faster.
  323. http://www.nexusmods.com/fallout4/mods/4408/?
  324.  
  325. Restore Power Armor Frames: Allows you to restore power armor frames from dead bodies, separating the frame from the body.
  326. http://www.nexusmods.com/fallout4/mods/20890/?
  327.  
  328. Car Sounds for Power Armor: Self explanatory.
  329. http://www.nexusmods.com/fallout4/mods/2920/?
  330.  
  331. X-01 invisible flashlight remove: This makes it so the light coming from the X-01 helmet actually matches the eyes' shape, instead of coming from a non-existent round flashlight.
  332. http://www.nexusmods.com/fallout4/mods/13794/?
  333.  
  334. _____
  335. ARMOR
  336. ¯¯¯¯¯
  337. Craftable Armor Size: Light/Sturdy/Heavy version of armors are just mods on the armor that you can craft/swap.
  338. http://www.nexusmods.com/fallout4/mods/4550/?
  339.  
  340. Concealed Armor: Adds a category to armor pieces called Visibility. Warning: Has been abandoned for a while, do NOT override ArmorKeywords.esp
  341. http://www.nexusmods.com/fallout4/mods/6434/?
  342. Concealed Armor Automatron Patch:
  343. http://www.nexusmods.com/fallout4/mods/12003/?
  344.  
  345. _____________
  346. MISCELLANEOUS
  347. ¯¯¯¯¯¯¯¯¯¯¯¯¯
  348. Improved Map with Visible Roads: This mod simply makes the roads brighter on the default map.
  349. http://www.nexusmods.com/fallout4/mods/1215/?
  350.  
  351. PipBoyShadows: Makes the PipBoy light cast shadows.
  352. http://www.nexusmods.com/fallout4/mods/281/?
  353.  
  354. Eliminate Stupid Lines - Immersive Generic Dialogues: Similar to Guard Dialogue Overhaul in Skyrim, this mod improves the immersion of generic dialogues.
  355. http://www.nexusmods.com/fallout4/mods/14108/?
  356.  
  357. Safe and Trunk Contents REWORKED: Overhauls the leveled lists for Safes and Trunks.
  358. http://www.nexusmods.com/fallout4/mods/13286/?
  359.  
  360. Visible Companion Affinity: A HUDFramework addon that shows your companion's HP, AP and Stimpaks on screen whenever they enter combat.
  361. http://www.nexusmods.com/fallout4/mods/10660/?
  362.  
  363. Where Are You Now - Companion Tracking: Adds quest markers for companions that can be toggled through the console.
  364. http://www.nexusmods.com/fallout4/mods/7903/?
  365.  
  366. Worthwhile Cap Stashes: Revamps the Cap Stashes leveled lists to make them more interesting. Note: Will also affect the caps from Rank 4 Fortune Finder (cap shower).
  367. http://www.nexusmods.com/fallout4/mods/23464/?
  368.  
  369. Unbogus Lunchboxes: Makes the loot from Lunchboxes much more interesting, but goes a little over the top with it. The stingy version is strongly recommended.
  370. http://www.nexusmods.com/fallout4/mods/24681/?
  371.  
  372. Journal of the Sole Survivor: Adds a holotape that you can write to from your Pip-Boy or terminals.
  373. http://www.nexusmods.com/fallout4/mods/13462/?
  374.  
  375. Locky Bastard: Allows you to shoot locks, explode safes and kick down doors. Great if you're tired of the lockpicking minigame or just want a more stat-driven alternative.
  376. http://www.nexusmods.com/fallout4/mods/13380/?
  377.  
  378. Remote Hacking: Allows you to bypass the hacking minigame as long as you have the right hacking holotape. You can either craft (depending on your hacking perks) or buy them from vendors (very rarely). Using this method won't give you XP (but normal hacking still will).
  379. http://www.nexusmods.com/fallout4/mods/18358/?
  380.  
  381. Better Wait Menu: Wait more than 24h at a time, and wait faster (no more ticking hour by hour).
  382. http://www.nexusmods.com/fallout4/mods/9437/?
  383.  
  384. Faster Terminal Displays: Terminal text displays faster.
  385. http://www.nexusmods.com/fallout4/mods/937/?
  386.  
  387. Loot Detector - Scrapper Corpse Highlighting: If you have the Scrapper perk, killed enemies with items in their inventory will be highlighted while you have your weapon out.
  388. http://www.nexusmods.com/fallout4/mods/4380/?
  389. Loot Detector Automatron Patch:
  390. http://www.nexusmods.com/fallout4/mods/11516/?
  391.  
  392. Salvage Beacons: Placing one of these beacons in a container sends a team of settlers to come pick up everything you put in that container and lug it all back to a workbench for you.
  393. http://www.nexusmods.com/fallout4/mods/18757/?
  394.  
  395. _______________________
  396. SETTLEMENTS - MUST HAVE
  397. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  398. BS Defence: This changes the calculation done when a settlement is attacked and you're not there to defend it so it's no longer random. If you just want to ignore settlement attacks, get this mod and build your defenses properly (otherwise after a certain point you're pretty much guaranteed to lose every time).
  399. http://www.nexusmods.com/fallout4/mods/20137/?
  400.  
  401. Shaikujin's Better warning for settlements being attacked: Pretty self explanatory. Will place a big box in the middle of your screen telling when your settlements are being attacked.
  402. http://www.nexusmods.com/fallout4/mods/4106/?
  403.  
  404. Uncapped Settlement Surplus: In vanila, food, water, scrap, fertilizer and caps production actually stops after you have a certain amount of items in your workshop. This simply makes it so they never stop producing.
  405. http://www.nexusmods.com/fallout4/mods/12430/?
  406.  
  407. Place Everywhere: A must have mod for settlement building. Not only does it allow you to place objects everywhere, you can also meticulously position, rotate and even scale most objects, as well as move previously unmovable objects. Carefully read the description and take note of the hotkeys.
  408. Note: Extra object selection mode is very powerful and should be used sparsingly. Most unscrappable objects should be covered by the safe to use Scrap Everything below. Only use this mode if you know what you're doing.
  409. http://www.nexusmods.com/fallout4/mods/9424/?
  410.  
  411. Increased Build Limit Enhanced 4K: Adds an activation option to workshops to increase your build limit for that settlement. Note: The build limit is there for a reason and building ludicrous amounts of stuff will slow your game down. That being said, a moderate increase shouldn't be too big of a deal.
  412. http://www.nexusmods.com/fallout4/mods/13779/?
  413.  
  414. Capsafe: Adds a placeable floor safe that can automatically transfer caps, water and some other items from all of your workshops to itself. This means you don't need to go around every settlement to collect stuff.
  415. http://www.nexusmods.com/fallout4/mods/23425/?
  416.  
  417. Provisioner Supply Containers: Adds buildable "Supply Crates" that share an inventory. So if you place one in Sanctuary and put weapons there, and then another one at the Castle, you can see the items in the Sanctuary safe and vice-versa.
  418. http://www.nexusmods.com/fallout4/mods/14896/?
  419.  
  420. Scrap Everything: Allows you to scrap many previously unscrappable objects. This can cause some issues, most notably with LOD. There are other mods that do this (such as Spring Cleaning), but this one is most recently updated and thus is the recommended version.
  421. http://www.nexusmods.com/fallout4/mods/5320/?
  422.  
  423. Settler Sandbox Expansion: Increases the radius value of the area settlers can go to, both horizontally and vertically.
  424. http://www.nexusmods.com/fallout4/mods/20442/?
  425.  
  426. All Settlements Extended: Increases the build area for most settlements.
  427. http://www.nexusmods.com/fallout4/mods/25316/?
  428.  
  429. Quieter Settlements: Turns down the volume of the sounds coming from generators, turrets, water purifiers, conveyors etc.
  430. http://www.nexusmods.com/fallout4/mods/2819/?
  431.  
  432. Where Are My Provisioners: Adds a quest target to each settler you assign as a provisioner, so you can easily track them down
  433. http://www.nexusmods.com/fallout4/mods/7835/?
  434.  
  435. _________________________
  436. SETTLEMENTS - NEW CONTENT
  437. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  438. Sim Settlements: Allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. Note: Don't forget to take a look at the addons for this mod.
  439. http://www.nexusmods.com/fallout4/mods/21872/?
  440.  
  441. Sim Settlements - Industrial Revolution: The first official expansion to Sim Settlements. Adds new plot types and tons of new buildings to Sim Settlements. These buildings allow you to take control of your settlement and begin constructing the things you need to conquer the wasteland. Inside many of these buildings are secrets to discover to help you on your adventuring.
  442. http://www.nexusmods.com/fallout4/mods/25213/?
  443.  
  444. Settlement Teleporters: Settlements that have teleporters share resources as if they're linked through supply lines, and you can teleport between them from any teleporter. You can also build a Minutemen Alert System and the teleporter will send one Minutemen per connected settlement. The teleporter also provides 1 defense per connected settlement.
  445. http://www.nexusmods.com/fallout4/mods/23304/?
  446.  
  447. Settlement Supplies Expanded: Adds over 400 objects to be placed in settlements.
  448. http://www.nexusmods.com/fallout4/mods/1145/?
  449.  
  450. Homemaker - Expanded Settlements: Adds over 1000 new craftable objects, encompassing craftable versions of a great deal of the base game.
  451. http://www.nexusmods.com/fallout4/mods/1478/?
  452.  
  453. Settlement Objects Expansion Pack: Adds over 1500 new craftable objects, with both vanilla and new assets.
  454. http://www.nexusmods.com/fallout4/mods/10075/?
  455.  
  456. Symbiotic Settlements: Adds around 100 objects that fit in with the post-war theme of the vanilla game. Note: requires the author's resource mod "Eisenwolf's Legacy".
  457. http://www.nexusmods.com/fallout4/mods/23423/?
  458.  
  459. Thematic and Practical: Adds several new objects in thematic categories. Currently includes: Trading Emporium (for caravans), Brotherhood of Steel (BoS themed build set), Raiders (raider themed build set) and Scavenger (similar to Symbiotic settlements).
  460. http://www.nexusmods.com/fallout4/mods/16207/?
  461.  
  462. Alternate Settlements: Adds over 700 new objects, mostly build sets.
  463. http://www.nexusmods.com/fallout4/mods/5118/?
  464.  
  465. Simply Modular Housing: Lets you build your house from the ground up. Framing, Insulation, Inner Walls, Outer Walls, Slanted Roofs etc. It's basically a continuation of the previous mod.
  466. http://www.nexusmods.com/fallout4/mods/15108/?
  467.  
  468. OCDecorator - Static Loot: Allows you to place any lootable object as a static object, using a custom container (OCDispenser) or the normal settlement menu.
  469. http://www.nexusmods.com/fallout4/mods/4270/?
  470.  
  471. Do It Yourshelf - clutter for shelves and bookcases:
  472. http://www.nexusmods.com/fallout4/mods/14532/?
  473.  
  474. Business Settlements: Adds a LOT of signs, banners billboards and shop supplies to build. Mostly signs though.
  475. http://www.nexusmods.com/fallout4/mods/6226/?
  476.  
  477. Busy Settlers: Adds 18 work stations and 86 animation rugs to keep settlers busy.
  478. http://www.nexusmods.com/fallout4/mods/7010/?
  479.  
  480. Housekeeping - Scavenging Deluxe: Adds several scavenging stations, ranging from doing dishes to disassembling robots. Like busy settlers, but they actually give you resources.
  481. http://www.nexusmods.com/fallout4/mods/12332/?
  482.  
  483. NorthlandDiggers Resources: New work stations that provide specific resources (concrete, nuclear material etc), as well as some constructible objects.
  484.  
  485. Ground: Adds buildable, block-shaped ground, garden and water. Goes well with Sim Settlements.
  486. http://www.nexusmods.com/fallout4/mods/17691/?
  487.  
  488. Build Your Own Pool: Allows you to build water and pool-related stuff. The water looks better than in the previous mod. Also goes well with Sim Settlements.
  489. http://www.nexusmods.com/fallout4/mods/13316/?
  490.  
  491. Placeable Grass and Dirt: Adds buildable, mount-shaped grass and dirt.
  492. http://www.nexusmods.com/fallout4/mods/8855/?
  493.  
  494. Brighter Settlement Lights: Modifies all settlement lights in four flavours: brighter, extra bright, long & soft, less harsh.
  495. http://www.nexusmods.com/fallout4/mods/2494/?
  496.  
  497. Craftable Castle Wall Patches REDUX: Adds a crafting option for the Castle to allow you to place fully NavMeshed, wall patches. Watch the video on how to actually place the walls.
  498. http://www.nexusmods.com/fallout4/mods/18927/?
  499.  
  500. Auto Doors: Adds several door-related objects that allow for doors that automatically open/close doors, as well as lock them etc.
  501. http://www.nexusmods.com/fallout4/mods/8457/?
  502.  
  503. PCDug's Build a Wall: Adds set of tall junk walls.
  504. http://www.nexusmods.com/fallout4/mods/23737/?
  505.  
  506. Just Some Terminals: Adds 12 craftable terminals.
  507. http://www.nexusmods.com/fallout4/mods/23660/?
  508.  
  509. SnapBeds: Adds bed frames, mattresses and pillows as separate but snappable objects.
  510. http://www.nexusmods.com/fallout4/mods/20697/?
  511.  
  512. Workshop Synth Production: Allows you to make Synth settlers based on the appearance of other NPCs.
  513. http://www.nexusmods.com/fallout4/mods/16354/?
  514.  
  515. ___________________________
  516. SETTLEMENTS - MODIFICATIONS
  517. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  518. Sanctuary Hills Restoration Relaunch - Ultimate Edition: The latest and greatest Sanctuary Hills restoration mod. Restores Sanctuary to pre-war status.
  519. http://www.nexusmods.com/fallout4/mods/22145/?
  520.  
  521. Hangman's Alley Interior Apartments: Changes two of the buildings in Hangman's Alley to have interior space.
  522. http://www.nexusmods.com/fallout4/mods/16457/?
  523.  
  524. Mechanist Lair Overhaul: Fixes up the entire Mechanist's Lair and expands the build area to encompass the entire cell.
  525. http://www.nexusmods.com/fallout4/mods/23294/?
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