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1 | 2 hour event. | |
2 | - | 6:30-7:00: Event starts with registration and socializing. |
2 | + | Event starts with registration and socializing. |
3 | ||
4 | - | 7:00-7:30 or to completion |
4 | + | |
5 | Late comers to registration will still be able to participate in the main Capture The Thrall game however will not be able to compete in the sparring tournament. | |
6 | ||
7 | ||
8 | - | 7:30-8:00 |
8 | + | |
9 | ||
10 | ||
11 | - | 8:00-9:00 |
11 | + | |
12 | ||
13 | If there are participants still interested, a second round will start, Winners are declared at the end of each hour until no more wish to participate, or the number of participants is too small. | |
14 | - | 9:00-Whenever |
14 | + | |
15 | Should the teams become uneven, the captains shall redistribute teams. Should a captain be unavailable to participate, a new captain may be chosen by the team. | |
16 | ||
17 | Sparring Tourny Rules: | |
18 | No healing | |
19 | No explosives | |
20 | No pets/thralls | |
21 | 1v1 only | |
22 | ||
23 | Capture The Thrall Rules: | |
24 | Standard PvP rules still apply in addition: | |
25 | *No pets or thralls | |
26 | *No repairing structures | |
27 | *No dragging your own team's thrall except directly back to your base. | |
28 | *All healing/buffs/explosives/etc. Are allowed, but will not be reimbursed. Some explosives and thralling equipment will be given at the start to distribute. | |
29 | *All participants must stay within line-of-sight of both bases. | |
30 | *Both teams will put down bedrolls on their side of the playing field. Exact placement will be determined by the organizer. | |
31 | ||
32 | ||
33 | How to play Capture The Thrall: | |
34 | Both teams start inside their base. In order to score a point, they must bring the opponent teams thrall into their base while their own thrall is also inside. | |
35 | Once a point is scored, both teams will reset, and any broken pieces will be restored by the organizer. Once both teams are ready, the next round will start. | |
36 | Most amount of points at the end of the hour will determine the winner. Extension will occur on a tie until a point is scored. | |
37 | ||
38 | ||
39 | Prizes: Chest full of goodies! Including pets, slave gear, bricks and more! To be distributed by the team captains! | |
40 | Other team will be given a participation reward. | |
41 | Subsequent rounds will be for bragging rights or for any betting between the audience and participants. |