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Feb 22nd, 2019
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  1. 2 hour event.
  2. Event starts with registration and socializing.
  3.  
  4. Sparring tourney to determine team captains. 1st place gets first pick 2nd gets second pick when selecting team members.
  5. Late comers to registration will still be able to participate in the main Capture The Thrall game however will not be able to compete in the sparring tournament.
  6.  
  7.  
  8. Team leaders will pick team members. Two teams must not have more than one additional Mystic than the other team.
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  11. Game will start. Most points at the end of the hour are the winners.
  12.  
  13. If there are participants still interested, a second round will start, Winners are declared at the end of each hour until no more wish to participate, or the number of participants is too small.
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  15. Should the teams become uneven, the captains shall redistribute teams. Should a captain be unavailable to participate, a new captain may be chosen by the team.
  16.  
  17. Sparring Tourny Rules:
  18. No healing
  19. No explosives
  20. No pets/thralls
  21. 1v1 only
  22.  
  23. Capture The Thrall Rules:
  24. Standard PvP rules still apply in addition:
  25. *No pets or thralls
  26. *No repairing structures
  27. *No dragging your own team's thrall except directly back to your base.
  28. *All healing/buffs/explosives/etc. Are allowed, but will not be reimbursed. Some explosives and thralling equipment will be given at the start to distribute.
  29. *All participants must stay within line-of-sight of both bases.
  30. *Both teams will put down bedrolls on their side of the playing field. Exact placement will be determined by the organizer.
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  32.  
  33. How to play Capture The Thrall:
  34. Both teams start inside their base. In order to score a point, they must bring the opponent teams thrall into their base while their own thrall is also inside.
  35. Once a point is scored, both teams will reset, and any broken pieces will be restored by the organizer. Once both teams are ready, the next round will start.
  36. Most amount of points at the end of the hour will determine the winner. Extension will occur on a tie until a point is scored.
  37.  
  38.  
  39. Prizes: Chest full of goodies! Including pets, slave gear, bricks and more! To be distributed by the team captains!
  40. Other team will be given a participation reward.
  41. Subsequent rounds will be for bragging rights or for any betting between the audience and participants.
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