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- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | --[[ | |
| 143 | ||
| 144 | CEIRIOS' SOUND VISUALIZER | |
| 145 | ||
| 146 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 147 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 148 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 149 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 150 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 151 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 152 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 153 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 154 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 155 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 156 | ||
| 157 | CEIRIOS' SOUND VISUALIZER | |
| 158 | ||
| 159 | There are several commands for this; | |
| 160 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
| 161 | Color - the default color when the Rainbow command isn't active. | |
| 162 | Body - how high up or low the parts are from the HumanoidRootPart. | |
| 163 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
| 164 | Global - if the music is in the workspace or not. | |
| 165 | Angle - used to create shapes with the visualizer. | |
| 166 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
| 167 | Split - another command to help create shapes with the visualizer. | |
| 168 | Parts - how many parts there're in the visualizer. | |
| 169 | Disp - how far away the parts are from the player. | |
| 170 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
| 171 | Material - the material of the parts. | |
| 172 | Play - changes the SoundId of the music, ex: Play 226205163 | |
| 173 | Don't forget the Prefix before Play. | |
| 174 | Pause - pauses the sound. | |
| 175 | Resume - resumes the sound. | |
| 176 | Tpos - how far it is into the sound. | |
| 177 | MaxDis - how far the sound reaches in distance. | |
| 178 | Emit - how far before the sound starts getting quiet. | |
| 179 | Vol - how loud the sound is. | |
| 180 | Pitch - defines the pitch of the sound. | |
| 181 | Follow - changes who the parts follow. | |
| 182 | Whitelist - allows other people to use the commands above, including this one. | |
| 183 | ||
| 184 | Made entirely by Ceirios. | |
| 185 | ||
| 186 | ||
| 187 | ||
| 188 | ||
| 189 | ||
| 190 | ||
| 191 | ||
| 192 | ||
| 193 | ||
| 194 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 195 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 196 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 197 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 198 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 199 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 200 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 201 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 202 | ||
| 203 | ]]-- | |
| 204 | ||
| 205 | local Follow='LocalPlayer' | |
| 206 | local Plr=game.Players[Follow] | |
| 207 | local Char=Plr.Character | |
| 208 | local RootPart=Char.HumanoidRootPart | |
| 209 | ||
| 210 | local Parts=Instance.new('Model')
| |
| 211 | Parts.Parent=Char | |
| 212 | ||
| 213 | local Whitelist={}
| |
| 214 | ||
| 215 | Whitelist[Plr.Name]={Name=Plr.Name,UserId=Plr.UserId}
| |
| 216 | ||
| 217 | local Settings={
| |
| 218 | Prefix='@', | |
| 219 | Color='Light blue', | |
| 220 | Body=-3, | |
| 221 | Rainbow=false, | |
| 222 | Global=false, | |
| 223 | Angle=24, | |
| 224 | Goal=.15, | |
| 225 | Split=2, | |
| 226 | Parts=0, | |
| 227 | Disposition=4, | |
| 228 | Power=450, | |
| 229 | Material='Neon', | |
| 230 | Colors={
| |
| 231 | Color3.fromRGB(244,66,66), | |
| 232 | Color3.fromRGB(244,149,66), | |
| 233 | Color3.fromRGB(244,203,66), | |
| 234 | Color3.fromRGB(83,244,66), | |
| 235 | Color3.fromRGB(66,244,212), | |
| 236 | Color3.fromRGB(66,152,244), | |
| 237 | Color3.fromRGB(107,66,244), | |
| 238 | Color3.fromRGB(229,66,244) | |
| 239 | } | |
| 240 | } | |
| 241 | ||
| 242 | function Sound(Name,Looped,Pitch,Volume,ID,Parent) | |
| 243 | local Snd=Instance.new('Sound')
| |
| 244 | Snd.Name=Name | |
| 245 | Snd.SoundId='rbxassetid://'..ID | |
| 246 | Snd.Looped=Looped | |
| 247 | Snd.PlaybackSpeed=Pitch | |
| 248 | Snd.Volume=Volume | |
| 249 | Snd.EmitterSize=10 | |
| 250 | Snd.MaxDistance=100 | |
| 251 | Snd.Parent=Parent | |
| 252 | ||
| 253 | return Snd | |
| 254 | end | |
| 255 | ||
| 256 | local Music=Sound('Music',true,1,1,0,RootPart)
| |
| 257 | ||
| 258 | function Part(Num) | |
| 259 | Settings.Parts=Num | |
| 260 | ||
| 261 | for i,v in pairs(Parts:GetChildren()) do | |
| 262 | v:Destroy() | |
| 263 | end | |
| 264 | ||
| 265 | for i=1,Num do | |
| 266 | local P=Instance.new('Part')
| |
| 267 | local Light=Instance.new('PointLight')
| |
| 268 | Light.Brightness=10 | |
| 269 | Light.Range=10 | |
| 270 | Light.Parent=P | |
| 271 | P.BrickColor=BrickColor.new(Settings.Color) | |
| 272 | P.Transparency=0 | |
| 273 | P.Anchored=true | |
| 274 | P.CanCollide=false | |
| 275 | P.Material=Settings.Material | |
| 276 | P.Size=Vector3.new(.2,.2,.2) | |
| 277 | P.CFrame=CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z) | |
| 278 | P.Locked=true | |
| 279 | P.Parent=Parts | |
| 280 | end | |
| 281 | end | |
| 282 | ||
| 283 | Part(31) | |
| 284 | ||
| 285 | function ColorChange() | |
| 286 | while game:GetService'RunService'.RenderStepped:wait() do | |
| 287 | local Color=Settings.Colors[math.random(1,#Settings.Colors)] | |
| 288 | for i,v in pairs(Parts:GetChildren()) do | |
| 289 | v.Material=Settings.Material | |
| 290 | if Settings.Rainbow==false then | |
| 291 | v.BrickColor=BrickColor.new(Settings.Color) | |
| 292 | v.PointLight.Color=Color3.fromRGB(255,255,255) | |
| 293 | else | |
| 294 | v.BrickColor=BrickColor.new(Color) | |
| 295 | v.PointLight.Color=Color | |
| 296 | end | |
| 297 | end | |
| 298 | end | |
| 299 | end | |
| 300 | ||
| 301 | local Rad=0 | |
| 302 | ||
| 303 | function Rot() | |
| 304 | while game:GetService'RunService'.RenderStepped:wait() do | |
| 305 | Rad=Rad+1 | |
| 306 | ||
| 307 | if Rad>=360 then | |
| 308 | Rad=0 | |
| 309 | end | |
| 310 | ||
| 311 | for i,v in pairs(Parts:GetChildren()) do | |
| 312 | v.CFrame=v.CFrame:Lerp(CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)*CFrame.Angles(0,math.rad((360/Settings.Parts)*((i+(i*Settings.Angle))/Settings.Split)+Rad),0)*CFrame.new(0,0,Settings.Disposition+(v.Size.Z)),Settings.Goal) | |
| 313 | end | |
| 314 | end | |
| 315 | end | |
| 316 | ||
| 317 | function Size() | |
| 318 | while game:GetService'RunService'.RenderStepped:wait() do | |
| 319 | for i,v in pairs(Parts:GetChildren()) do | |
| 320 | v.Size=v.Size:Lerp(Vector3.new(.2,.2,(Music.PlaybackLoudness/Settings.Power)*math.random(4,8)),Settings.Goal) | |
| 321 | end | |
| 322 | end | |
| 323 | end | |
| 324 | ||
| 325 | spawn(Rot) | |
| 326 | spawn(Size) | |
| 327 | spawn(ColorChange) | |
| 328 | ||
| 329 | function Chatted(Speaker,Message) | |
| 330 | for i,v in pairs(Whitelist) do | |
| 331 | if v.Name==Speaker.Name or v.UserId==Speaker.UserId then | |
| 332 | if Message:sub(1,6):lower():match(Settings.Prefix..'play ') then | |
| 333 | Music.SoundId='rbxassetid://'..Message:sub(7) | |
| 334 | Music:Play() | |
| 335 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'pause') then | |
| 336 | Music:Pause() | |
| 337 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'resume') then | |
| 338 | Music:Resume() | |
| 339 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'tpos ') then | |
| 340 | Music.TimePosition=tonumber(Message:sub(7)) | |
| 341 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'emit ') then | |
| 342 | Music.EmitterSize=tonumber(Message:sub(7)) | |
| 343 | elseif Message:sub(1,5):lower():match(Settings.Prefix..'vol ') then | |
| 344 | Music.Volume=tonumber(Message:sub(6)) | |
| 345 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'pitch ') then | |
| 346 | Music.PlaybackSpeed=tonumber(Message:sub(8)) | |
| 347 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'maxdis ') then | |
| 348 | Music.MaxDistance=tonumber(Message:sub(9)) | |
| 349 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'prefix ') then | |
| 350 | Settings.Prefix=Message:sub(9) | |
| 351 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'angle ') then | |
| 352 | Settings.Angle=tonumber(Message:sub(8)) | |
| 353 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'split ') then | |
| 354 | Settings.Split=tonumber(Message:sub(8)) | |
| 355 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'goal ') then | |
| 356 | Settings.Goal=tonumber(Message:sub(7)) | |
| 357 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'color ') then | |
| 358 | Settings.Color=Message:sub(8) | |
| 359 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'body ') then | |
| 360 | Settings.Body=tonumber(Message:sub(7)) | |
| 361 | elseif Message:sub(1,10):lower():match(Settings.Prefix..'material ') then | |
| 362 | Settings.Material=Message:sub(11) | |
| 363 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'global') then | |
| 364 | if Settings.Global==false then | |
| 365 | Settings.Global=true | |
| 366 | Music.Parent=workspace | |
| 367 | else | |
| 368 | Settings.Global=false | |
| 369 | Music.Parent=RootPart | |
| 370 | end | |
| 371 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'disp ') then | |
| 372 | Settings.Disposition=tonumber(Message:sub(7)) | |
| 373 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'parts ') then | |
| 374 | Part(tonumber(Message:sub(8))) | |
| 375 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'power ') then | |
| 376 | Settings.Power=tonumber(Message:sub(8)) | |
| 377 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'follow ') then | |
| 378 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 379 | if v.Name:lower():match(Message:sub(9):lower()) then | |
| 380 | Follow=v.Name | |
| 381 | Plr=game.Players[Follow] | |
| 382 | Char=Plr.Character | |
| 383 | RootPart=Char.HumanoidRootPart | |
| 384 | if Settings.Global==false then | |
| 385 | Music.Parent=RootPart | |
| 386 | end | |
| 387 | end | |
| 388 | end | |
| 389 | elseif Message:sub(1,11):lower():match(Settings.Prefix..'whitelist ') then | |
| 390 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 391 | if v.Name:lower():match(Message:sub(12):lower()) then | |
| 392 | Whitelist[v.Name]={Name=v.Name,UserId=v.UserId}
| |
| 393 | end | |
| 394 | end | |
| 395 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'rainbow') then | |
| 396 | if Settings.Rainbow==false then | |
| 397 | Settings.Rainbow=true | |
| 398 | else | |
| 399 | Settings.Rainbow=false | |
| 400 | end | |
| 401 | end | |
| 402 | end | |
| 403 | end | |
| 404 | end | |
| 405 | ||
| 406 | game.Players.PlayerAdded:connect(function(Plyr) | |
| 407 | Plyr.Chatted:connect(function(Message) Chatted(Plyr,Message) end) | |
| 408 | end) | |
| 409 | ||
| 410 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 411 | v.Chatted:connect(function(Message) Chatted(v,Message) end) | |
| 412 | end | |
| 413 | ||
| 414 | --[[ | |
| 415 | ||
| 416 | CEIRIOS' SOUND VISUALIZER | |
| 417 | ||
| 418 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 419 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 420 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 421 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 422 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 423 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 424 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 425 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 426 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 427 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 428 | ||
| 429 | CEIRIOS' SOUND VISUALIZER | |
| 430 | ||
| 431 | There are several commands for this; | |
| 432 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
| 433 | Color - the default color when the Rainbow command isn't active. | |
| 434 | Body - how high up or low the parts are from the HumanoidRootPart. | |
| 435 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
| 436 | Global - if the music is in the workspace or not. | |
| 437 | Angle - used to create shapes with the visualizer. | |
| 438 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
| 439 | Split - another command to help create shapes with the visualizer. | |
| 440 | Parts - how many parts there're in the visualizer. | |
| 441 | Disp - how far away the parts are from the player. | |
| 442 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
| 443 | Material - the material of the parts. | |
| 444 | Play - changes the SoundId of the music, ex: Play 226205163 | |
| 445 | Don't forget the Prefix before Play. | |
| 446 | Pause - pauses the sound. | |
| 447 | Resume - resumes the sound. | |
| 448 | Tpos - how far it is into the sound. | |
| 449 | MaxDis - how far the sound reaches in distance. | |
| 450 | Emit - how far before the sound starts getting quiet. | |
| 451 | Vol - how loud the sound is. | |
| 452 | Pitch - defines the pitch of the sound. | |
| 453 | Follow - changes who the parts follow. | |
| 454 | Whitelist - allows other people to use the commands above, including this one. | |
| 455 | ||
| 456 | Made entirely by Ceirios. | |
| 457 | ||
| 458 | ]]-- |