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Nov 23rd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --[[
  143.  
  144. CEIRIOS' SOUND VISUALIZER
  145.  
  146. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  147. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  148. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  149. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  150. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  151. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  152. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  153. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  154. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  155. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  156.  
  157. CEIRIOS' SOUND VISUALIZER
  158.  
  159. There are several commands for this;
  160. Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @.
  161. Color - the default color when the Rainbow command isn't active.
  162. Body - how high up or low the parts are from the HumanoidRootPart.
  163. Rainbow - depicts if the parts and pointlights are changing colors or not.
  164. Global - if the music is in the workspace or not.
  165. Angle - used to create shapes with the visualizer.
  166. Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point.
  167. Split - another command to help create shapes with the visualizer.
  168. Parts - how many parts there're in the visualizer.
  169. Disp - how far away the parts are from the player.
  170. Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.)
  171. Material - the material of the parts.
  172. Play - changes the SoundId of the music, ex: Play 226205163
  173. Don't forget the Prefix before Play.
  174. Pause - pauses the sound.
  175. Resume - resumes the sound.
  176. Tpos - how far it is into the sound.
  177. MaxDis - how far the sound reaches in distance.
  178. Emit - how far before the sound starts getting quiet.
  179. Vol - how loud the sound is.
  180. Pitch - defines the pitch of the sound.
  181. Follow - changes who the parts follow.
  182. Whitelist - allows other people to use the commands above, including this one.
  183.  
  184. Made entirely by Ceirios.
  185.  
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192.  
  193.  
  194. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  195. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  196. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  197. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  198. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  199. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  200. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  201. DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
  202.  
  203. ]]--
  204.  
  205. local Follow='LocalPlayer'
  206. local Plr=game.Players[Follow]
  207. local Char=Plr.Character
  208. local RootPart=Char.HumanoidRootPart
  209.  
  210. local Parts=Instance.new('Model')
  211. Parts.Parent=Char
  212.  
  213. local Whitelist={}
  214.  
  215. Whitelist[Plr.Name]={Name=Plr.Name,UserId=Plr.UserId}
  216.  
  217. local Settings={
  218. Prefix='@',
  219. Color='Light blue',
  220. Body=-3,
  221. Rainbow=false,
  222. Global=false,
  223. Angle=24,
  224. Goal=.15,
  225. Split=2,
  226. Parts=0,
  227. Disposition=4,
  228. Power=450,
  229. Material='Neon',
  230. Colors={
  231. Color3.fromRGB(244,66,66),
  232. Color3.fromRGB(244,149,66),
  233. Color3.fromRGB(244,203,66),
  234. Color3.fromRGB(83,244,66),
  235. Color3.fromRGB(66,244,212),
  236. Color3.fromRGB(66,152,244),
  237. Color3.fromRGB(107,66,244),
  238. Color3.fromRGB(229,66,244)
  239. }
  240. }
  241.  
  242. function Sound(Name,Looped,Pitch,Volume,ID,Parent)
  243. local Snd=Instance.new('Sound')
  244. Snd.Name=Name
  245. Snd.SoundId='rbxassetid://'..ID
  246. Snd.Looped=Looped
  247. Snd.PlaybackSpeed=Pitch
  248. Snd.Volume=Volume
  249. Snd.EmitterSize=10
  250. Snd.MaxDistance=100
  251. Snd.Parent=Parent
  252.  
  253. return Snd
  254. end
  255.  
  256. local Music=Sound('Music',true,1,1,0,RootPart)
  257.  
  258. function Part(Num)
  259. Settings.Parts=Num
  260.  
  261. for i,v in pairs(Parts:GetChildren()) do
  262. v:Destroy()
  263. end
  264.  
  265. for i=1,Num do
  266. local P=Instance.new('Part')
  267. local Light=Instance.new('PointLight')
  268. Light.Brightness=10
  269. Light.Range=10
  270. Light.Parent=P
  271. P.BrickColor=BrickColor.new(Settings.Color)
  272. P.Transparency=0
  273. P.Anchored=true
  274. P.CanCollide=false
  275. P.Material=Settings.Material
  276. P.Size=Vector3.new(.2,.2,.2)
  277. P.CFrame=CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)
  278. P.Locked=true
  279. P.Parent=Parts
  280. end
  281. end
  282.  
  283. Part(31)
  284.  
  285. function ColorChange()
  286. while game:GetService'RunService'.RenderStepped:wait() do
  287. local Color=Settings.Colors[math.random(1,#Settings.Colors)]
  288. for i,v in pairs(Parts:GetChildren()) do
  289. v.Material=Settings.Material
  290. if Settings.Rainbow==false then
  291. v.BrickColor=BrickColor.new(Settings.Color)
  292. v.PointLight.Color=Color3.fromRGB(255,255,255)
  293. else
  294. v.BrickColor=BrickColor.new(Color)
  295. v.PointLight.Color=Color
  296. end
  297. end
  298. end
  299. end
  300.  
  301. local Rad=0
  302.  
  303. function Rot()
  304. while game:GetService'RunService'.RenderStepped:wait() do
  305. Rad=Rad+1
  306.  
  307. if Rad>=360 then
  308. Rad=0
  309. end
  310.  
  311. for i,v in pairs(Parts:GetChildren()) do
  312. v.CFrame=v.CFrame:Lerp(CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)*CFrame.Angles(0,math.rad((360/Settings.Parts)*((i+(i*Settings.Angle))/Settings.Split)+Rad),0)*CFrame.new(0,0,Settings.Disposition+(v.Size.Z)),Settings.Goal)
  313. end
  314. end
  315. end
  316.  
  317. function Size()
  318. while game:GetService'RunService'.RenderStepped:wait() do
  319. for i,v in pairs(Parts:GetChildren()) do
  320. v.Size=v.Size:Lerp(Vector3.new(.2,.2,(Music.PlaybackLoudness/Settings.Power)*math.random(4,8)),Settings.Goal)
  321. end
  322. end
  323. end
  324.  
  325. spawn(Rot)
  326. spawn(Size)
  327. spawn(ColorChange)
  328.  
  329. function Chatted(Speaker,Message)
  330. for i,v in pairs(Whitelist) do
  331. if v.Name==Speaker.Name or v.UserId==Speaker.UserId then
  332. if Message:sub(1,6):lower():match(Settings.Prefix..'play ') then
  333. Music.SoundId='rbxassetid://'..Message:sub(7)
  334. Music:Play()
  335. elseif Message:sub(1,6):lower():match(Settings.Prefix..'pause') then
  336. Music:Pause()
  337. elseif Message:sub(1,7):lower():match(Settings.Prefix..'resume') then
  338. Music:Resume()
  339. elseif Message:sub(1,6):lower():match(Settings.Prefix..'tpos ') then
  340. Music.TimePosition=tonumber(Message:sub(7))
  341. elseif Message:sub(1,6):lower():match(Settings.Prefix..'emit ') then
  342. Music.EmitterSize=tonumber(Message:sub(7))
  343. elseif Message:sub(1,5):lower():match(Settings.Prefix..'vol ') then
  344. Music.Volume=tonumber(Message:sub(6))
  345. elseif Message:sub(1,7):lower():match(Settings.Prefix..'pitch ') then
  346. Music.PlaybackSpeed=tonumber(Message:sub(8))
  347. elseif Message:sub(1,8):lower():match(Settings.Prefix..'maxdis ') then
  348. Music.MaxDistance=tonumber(Message:sub(9))
  349. elseif Message:sub(1,8):lower():match(Settings.Prefix..'prefix ') then
  350. Settings.Prefix=Message:sub(9)
  351. elseif Message:sub(1,7):lower():match(Settings.Prefix..'angle ') then
  352. Settings.Angle=tonumber(Message:sub(8))
  353. elseif Message:sub(1,7):lower():match(Settings.Prefix..'split ') then
  354. Settings.Split=tonumber(Message:sub(8))
  355. elseif Message:sub(1,6):lower():match(Settings.Prefix..'goal ') then
  356. Settings.Goal=tonumber(Message:sub(7))
  357. elseif Message:sub(1,7):lower():match(Settings.Prefix..'color ') then
  358. Settings.Color=Message:sub(8)
  359. elseif Message:sub(1,6):lower():match(Settings.Prefix..'body ') then
  360. Settings.Body=tonumber(Message:sub(7))
  361. elseif Message:sub(1,10):lower():match(Settings.Prefix..'material ') then
  362. Settings.Material=Message:sub(11)
  363. elseif Message:sub(1,7):lower():match(Settings.Prefix..'global') then
  364. if Settings.Global==false then
  365. Settings.Global=true
  366. Music.Parent=workspace
  367. else
  368. Settings.Global=false
  369. Music.Parent=RootPart
  370. end
  371. elseif Message:sub(1,6):lower():match(Settings.Prefix..'disp ') then
  372. Settings.Disposition=tonumber(Message:sub(7))
  373. elseif Message:sub(1,7):lower():match(Settings.Prefix..'parts ') then
  374. Part(tonumber(Message:sub(8)))
  375. elseif Message:sub(1,7):lower():match(Settings.Prefix..'power ') then
  376. Settings.Power=tonumber(Message:sub(8))
  377. elseif Message:sub(1,8):lower():match(Settings.Prefix..'follow ') then
  378. for i,v in pairs(game.Players:GetPlayers()) do
  379. if v.Name:lower():match(Message:sub(9):lower()) then
  380. Follow=v.Name
  381. Plr=game.Players[Follow]
  382. Char=Plr.Character
  383. RootPart=Char.HumanoidRootPart
  384. if Settings.Global==false then
  385. Music.Parent=RootPart
  386. end
  387. end
  388. end
  389. elseif Message:sub(1,11):lower():match(Settings.Prefix..'whitelist ') then
  390. for i,v in pairs(game.Players:GetPlayers()) do
  391. if v.Name:lower():match(Message:sub(12):lower()) then
  392. Whitelist[v.Name]={Name=v.Name,UserId=v.UserId}
  393. end
  394. end
  395. elseif Message:sub(1,8):lower():match(Settings.Prefix..'rainbow') then
  396. if Settings.Rainbow==false then
  397. Settings.Rainbow=true
  398. else
  399. Settings.Rainbow=false
  400. end
  401. end
  402. end
  403. end
  404. end
  405.  
  406. game.Players.PlayerAdded:connect(function(Plyr)
  407. Plyr.Chatted:connect(function(Message) Chatted(Plyr,Message) end)
  408. end)
  409.  
  410. for i,v in pairs(game.Players:GetPlayers()) do
  411. v.Chatted:connect(function(Message) Chatted(v,Message) end)
  412. end
  413.  
  414. --[[
  415.  
  416. CEIRIOS' SOUND VISUALIZER
  417.  
  418. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  419. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  420. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  421. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  422. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  423. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  424. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  425. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  426. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  427. READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
  428.  
  429. CEIRIOS' SOUND VISUALIZER
  430.  
  431. There are several commands for this;
  432. Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @.
  433. Color - the default color when the Rainbow command isn't active.
  434. Body - how high up or low the parts are from the HumanoidRootPart.
  435. Rainbow - depicts if the parts and pointlights are changing colors or not.
  436. Global - if the music is in the workspace or not.
  437. Angle - used to create shapes with the visualizer.
  438. Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point.
  439. Split - another command to help create shapes with the visualizer.
  440. Parts - how many parts there're in the visualizer.
  441. Disp - how far away the parts are from the player.
  442. Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.)
  443. Material - the material of the parts.
  444. Play - changes the SoundId of the music, ex: Play 226205163
  445. Don't forget the Prefix before Play.
  446. Pause - pauses the sound.
  447. Resume - resumes the sound.
  448. Tpos - how far it is into the sound.
  449. MaxDis - how far the sound reaches in distance.
  450. Emit - how far before the sound starts getting quiet.
  451. Vol - how loud the sound is.
  452. Pitch - defines the pitch of the sound.
  453. Follow - changes who the parts follow.
  454. Whitelist - allows other people to use the commands above, including this one.
  455.  
  456. Made entirely by Ceirios.
  457.  
  458. ]]--
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