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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | --|| 'MURDER' BY SHACKLUSTER |
2 | + | local Player,game,owner = owner,game |
3 | - | --|| |
3 | + | local RealPlayer = Player |
4 | - | --|| TASTE OF BLOOD. |
4 | + | do |
5 | - | --|| IT'S MURDER, WAS IT WORTH IT? |
5 | + | local rp = RealPlayer |
6 | - | --|| THIS IS YOUR FAULTH, YOU CHOSE THIS PATH. |
6 | + | script.Parent = rp.Character |
7 | - | --\\====================================================//-- |
7 | + | |
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent then | |
32 | for _,f in pairs(t.Functions) do | |
33 | f(...) | |
34 | end | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=rp then return end | |
42 | m.Target = io.Target | |
43 | m.Hit = io.Hit | |
44 | if not io.isMouse then | |
45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
48 | end | |
49 | for _,t in pairs(CAS.Actions) do | |
50 | for _,k in pairs(t.Keys) do | |
51 | if k==io.KeyCode then | |
52 | t.Function(t.Name,io.UserInputState,io) | |
53 | end | |
54 | end | |
55 | end | |
56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
58 | end | |
59 | end) | |
60 | Event.Parent = NLS([==[ | |
61 | local Player = game:GetService("Players").LocalPlayer | |
62 | local Event = script:WaitForChild("UserInput_Event") | |
63 | ||
64 | local Mouse = Player:GetMouse() | |
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local h,t | |
75 | --Give the server mouse data 30 times every second, but only if the values changed | |
76 | --If player is not moving their mouse, client won't fire events | |
77 | while wait(1/30) do | |
78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
79 | h,t=Mouse.Hit,Mouse.Target | |
80 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
81 | end | |
82 | end]==],Player.Character) | |
83 | ||
84 | ----Sandboxed game object that allows the usage of client-side methods and services | |
85 | --Real game object | |
86 | local _rg = game | |
87 | ||
88 | --Metatable for fake service | |
89 | local fsmt = { | |
90 | __index = function(self,k) | |
91 | local s = rawget(self,"_RealService") | |
92 | if s then return s[k] end | |
93 | end, | |
94 | __newindex = function(self,k,v) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then s[k]=v end | |
97 | end, | |
98 | __call = function(self,...) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then return s(...) end | |
101 | end | |
102 | } | |
103 | local function FakeService(t,RealService) | |
104 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
105 | return setmetatable(t,fsmt) | |
106 | end | |
107 | ||
108 | --Fake game object | |
109 | local g = { | |
110 | GetService = function(self,s) | |
111 | return self[s] | |
112 | end, | |
113 | Players = FakeService({ | |
114 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
115 | },"Players"), | |
116 | UserInputService = FakeService(UIS,"UserInputService"), | |
117 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
118 | } | |
119 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
120 | g.service = g.GetService | |
121 | ||
122 | g.RunService = FakeService({ | |
123 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
124 | BindToRenderStep = function(self,name,_,fun) | |
125 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
126 | end, | |
127 | UnbindFromRenderStep = function(self,name) | |
128 | self._btrs[name]:Disconnect() | |
129 | end, | |
130 | },"RunService") | |
131 | ||
132 | setmetatable(g,{ | |
133 | __index=function(self,s) | |
134 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
135 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
136 | end, | |
137 | __newindex = fsmt.__newindex, | |
138 | __call = fsmt.__call | |
139 | }) | |
140 | --Changing owner to fake player object to support owner:GetMouse() | |
141 | game,owner = g,g.Players.LocalPlayer | |
142 | end | |
143 | wait(0.2) | |
144 | ||
145 | Player = game:GetService("Players").LocalPlayer | |
146 | PlayerGui = Player.PlayerGui | |
147 | Cam = workspace.CurrentCamera | |
148 | Backpack = Player.Backpack | |
149 | Character = Player.Character | |
150 | Humanoid = Character.Humanoid | |
151 | Mouse = Player:GetMouse() | |
152 | RootPart = Character["HumanoidRootPart"] | |
153 | Torso = Character["Torso"] | |
154 | Head = Character["Head"] | |
155 | RightArm = Character["Right Arm"] | |
156 | LeftArm = Character["Left Arm"] | |
157 | RightLeg = Character["Right Leg"] | |
158 | LeftLeg = Character["Left Leg"] | |
159 | RootJoint = RootPart["RootJoint"] | |
160 | Neck = Torso["Neck"] | |
161 | RightShoulder = Torso["Right Shoulder"] | |
162 | LeftShoulder = Torso["Left Shoulder"] | |
163 | RightHip = Torso["Right Hip"] | |
164 | LeftHip = Torso["Left Hip"] | |
165 | ||
166 | IT = Instance.new | |
167 | CF = CFrame.new | |
168 | VT = Vector3.new | |
169 | RAD = math.rad | |
170 | C3 = Color3.new | |
171 | UD2 = UDim2.new | |
172 | BRICKC = BrickColor.new | |
173 | ANGLES = CFrame.Angles | |
174 | EULER = CFrame.fromEulerAnglesXYZ | |
175 | COS = math.cos | |
176 | ACOS = math.acos | |
177 | SIN = math.sin | |
178 | ASIN = math.asin | |
179 | ABS = math.abs | |
180 | MRANDOM = math.random | |
181 | FLOOR = math.floor | |
182 | ||
183 | --//=================================\\ | |
184 | --|| USEFUL VALUES | |
185 | --\\=================================// | |
186 | ||
187 | Animation_Speed = 3 | |
188 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
189 | local Speed = 12 | |
190 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
191 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
192 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
193 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
194 | local DAMAGEMULTIPLIER = 1 | |
195 | local ANIM = "Idle" | |
196 | local ATTACK = false | |
197 | local EQUIPPED = false | |
198 | local HOLD = false | |
199 | local COMBO = 1 | |
200 | local Rooted = false | |
201 | local SINE = 0 | |
202 | local KEYHOLD = false | |
203 | local CHANGE = 2 / Animation_Speed | |
204 | local WALKINGANIM = false | |
205 | local VALUE1 = false | |
206 | local VALUE2 = false | |
207 | local ROBLOXIDLEANIMATION = IT("Animation") | |
208 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
209 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
210 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
211 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
212 | WEAPONGUI.Name = "[M U R D E R]" | |
213 | local Effects = IT("Folder", Character) | |
214 | Effects.Name = "Effects" | |
215 | local ANIMATOR = Humanoid.Animator | |
216 | local ANIMATE = Character.Animate | |
217 | local UNANCHOR = true | |
218 | ||
219 | --//=================================\\ | |
220 | --\\=================================// | |
221 | ||
222 | ||
223 | --//=================================\\ | |
224 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
225 | --\\=================================// | |
226 | ||
227 | ArtificialHB = Instance.new("BindableEvent", script) | |
228 | ArtificialHB.Name = "ArtificialHB" | |
229 | ||
230 | script:WaitForChild("ArtificialHB") | |
231 | ||
232 | frame = Frame_Speed | |
233 | tf = 0 | |
234 | allowframeloss = false | |
235 | tossremainder = false | |
236 | lastframe = tick() | |
237 | script.ArtificialHB:Fire() | |
238 | ||
239 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
240 | tf = tf + s | |
241 | if tf >= frame then | |
242 | if allowframeloss then | |
243 | script.ArtificialHB:Fire() | |
244 | lastframe = tick() | |
245 | else | |
246 | for i = 1, math.floor(tf / frame) do | |
247 | script.ArtificialHB:Fire() | |
248 | end | |
249 | lastframe = tick() | |
250 | end | |
251 | if tossremainder then | |
252 | tf = 0 | |
253 | else | |
254 | tf = tf - frame * math.floor(tf / frame) | |
255 | end | |
256 | end | |
257 | end) | |
258 | ||
259 | --//=================================\\ | |
260 | --\\=================================// | |
261 | ||
262 | --//=================================\\ | |
263 | --|| SOME FUNCTIONS | |
264 | --\\=================================// | |
265 | ||
266 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
267 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
268 | end | |
269 | ||
270 | function PositiveAngle(NUMBER) | |
271 | if NUMBER >= 0 then | |
272 | NUMBER = 0 | |
273 | end | |
274 | return NUMBER | |
275 | end | |
276 | ||
277 | function NegativeAngle(NUMBER) | |
278 | if NUMBER <= 0 then | |
279 | NUMBER = 0 | |
280 | end | |
281 | return NUMBER | |
282 | end | |
283 | ||
284 | function Swait(NUMBER) | |
285 | if NUMBER == 0 or NUMBER == nil then | |
286 | ArtificialHB.Event:wait() | |
287 | else | |
288 | for i = 1, NUMBER do | |
289 | ArtificialHB.Event:wait() | |
290 | end | |
291 | end | |
292 | end | |
293 | ||
294 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
295 | local NEWMESH = IT(MESH) | |
296 | if MESH == "SpecialMesh" then | |
297 | NEWMESH.MeshType = MESHTYPE | |
298 | if MESHID ~= "nil" and MESHID ~= "" then | |
299 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
300 | end | |
301 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
302 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
303 | end | |
304 | end | |
305 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
306 | NEWMESH.Scale = SCALE | |
307 | NEWMESH.Parent = PARENT | |
308 | return NEWMESH | |
309 | end | |
310 | ||
311 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
312 | local NEWPART = IT("Part") | |
313 | NEWPART.formFactor = FORMFACTOR | |
314 | NEWPART.Reflectance = REFLECTANCE | |
315 | NEWPART.Transparency = TRANSPARENCY | |
316 | NEWPART.CanCollide = false | |
317 | NEWPART.Locked = true | |
318 | NEWPART.Anchored = true | |
319 | if ANCHOR == false then | |
320 | NEWPART.Anchored = false | |
321 | end | |
322 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
323 | NEWPART.Name = NAME | |
324 | NEWPART.Size = SIZE | |
325 | NEWPART.Position = Torso.Position | |
326 | NEWPART.Material = MATERIAL | |
327 | NEWPART:BreakJoints() | |
328 | NEWPART.Parent = PARENT | |
329 | return NEWPART | |
330 | end | |
331 | ||
332 | local function weldBetween(a, b) | |
333 | local weldd = Instance.new("ManualWeld") | |
334 | weldd.Part0 = a | |
335 | weldd.Part1 = b | |
336 | weldd.C0 = CFrame.new() | |
337 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
338 | weldd.Parent = a | |
339 | return weldd | |
340 | end | |
341 | ||
342 | ||
343 | function QuaternionFromCFrame(cf) | |
344 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
345 | local trace = m00 + m11 + m22 | |
346 | if trace > 0 then | |
347 | local s = math.sqrt(1 + trace) | |
348 | local recip = 0.5 / s | |
349 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
350 | else | |
351 | local i = 0 | |
352 | if m11 > m00 then | |
353 | i = 1 | |
354 | end | |
355 | if m22 > (i == 0 and m00 or m11) then | |
356 | i = 2 | |
357 | end | |
358 | if i == 0 then | |
359 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
360 | local recip = 0.5 / s | |
361 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
362 | elseif i == 1 then | |
363 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
364 | local recip = 0.5 / s | |
365 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
366 | elseif i == 2 then | |
367 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
368 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
369 | end | |
370 | end | |
371 | end | |
372 | ||
373 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
374 | local xs, ys, zs = x + x, y + y, z + z | |
375 | local wx, wy, wz = w * xs, w * ys, w * zs | |
376 | local xx = x * xs | |
377 | local xy = x * ys | |
378 | local xz = x * zs | |
379 | local yy = y * ys | |
380 | local yz = y * zs | |
381 | local zz = z * zs | |
382 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
383 | end | |
384 | ||
385 | function QuaternionSlerp(a, b, t) | |
386 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
387 | local startInterp, finishInterp; | |
388 | if cosTheta >= 0.0001 then | |
389 | if (1 - cosTheta) > 0.0001 then | |
390 | local theta = ACOS(cosTheta) | |
391 | local invSinTheta = 1 / SIN(theta) | |
392 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
393 | finishInterp = SIN(t * theta) * invSinTheta | |
394 | else | |
395 | startInterp = 1 - t | |
396 | finishInterp = t | |
397 | end | |
398 | else | |
399 | if (1 + cosTheta) > 0.0001 then | |
400 | local theta = ACOS(-cosTheta) | |
401 | local invSinTheta = 1 / SIN(theta) | |
402 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
403 | finishInterp = SIN(t * theta) * invSinTheta | |
404 | else | |
405 | startInterp = t - 1 | |
406 | finishInterp = t | |
407 | end | |
408 | end | |
409 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
410 | end | |
411 | ||
412 | function Clerp(a, b, t) | |
413 | local qa = {QuaternionFromCFrame(a)} | |
414 | local qb = {QuaternionFromCFrame(b)} | |
415 | local ax, ay, az = a.x, a.y, a.z | |
416 | local bx, by, bz = b.x, b.y, b.z | |
417 | local _t = 1 - t | |
418 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
419 | end | |
420 | ||
421 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
422 | local frame = IT("Frame") | |
423 | frame.BackgroundTransparency = TRANSPARENCY | |
424 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
425 | frame.Position = POSITION | |
426 | frame.Size = SIZE | |
427 | frame.BackgroundColor3 = COLOR | |
428 | frame.BorderColor3 = BORDERCOLOR | |
429 | frame.Name = NAME | |
430 | frame.Parent = PARENT | |
431 | return frame | |
432 | end | |
433 | ||
434 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
435 | local label = IT("TextLabel") | |
436 | label.BackgroundTransparency = 1 | |
437 | label.Size = UD2(1, 0, 1, 0) | |
438 | label.Position = UD2(0, 0, 0, 0) | |
439 | label.TextColor3 = TEXTCOLOR | |
440 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
441 | label.TextTransparency = TRANSPARENCY | |
442 | label.FontSize = TEXTFONTSIZE | |
443 | label.Font = TEXTFONT | |
444 | label.BorderSizePixel = BORDERSIZEPIXEL | |
445 | label.TextScaled = false | |
446 | label.Text = TEXT | |
447 | label.Name = NAME | |
448 | label.Parent = PARENT | |
449 | return label | |
450 | end | |
451 | ||
452 | function NoOutlines(PART) | |
453 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
454 | end | |
455 | ||
456 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
457 | local NEWWELD = IT(TYPE) | |
458 | NEWWELD.Part0 = PART0 | |
459 | NEWWELD.Part1 = PART1 | |
460 | NEWWELD.C0 = C0 | |
461 | NEWWELD.C1 = C1 | |
462 | NEWWELD.Parent = PARENT | |
463 | return NEWWELD | |
464 | end | |
465 | ||
466 | local S = IT("Sound") | |
467 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
468 | local NEWSOUND = nil | |
469 | coroutine.resume(coroutine.create(function() | |
470 | NEWSOUND = S:Clone() | |
471 | NEWSOUND.Parent = PARENT | |
472 | NEWSOUND.Volume = VOLUME | |
473 | NEWSOUND.Pitch = PITCH | |
474 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
475 | NEWSOUND:play() | |
476 | if DOESLOOP == true then | |
477 | NEWSOUND.Looped = true | |
478 | else | |
479 | repeat wait(1) until NEWSOUND.Playing == false | |
480 | NEWSOUND:remove() | |
481 | end | |
482 | end)) | |
483 | return NEWSOUND | |
484 | end | |
485 | ||
486 | function CFrameFromTopBack(at, top, back) | |
487 | local right = top:Cross(back) | |
488 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
489 | end | |
490 | ||
491 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
492 | function WACKYEFFECT(Table) | |
493 | local TYPE = (Table.EffectType or "Sphere") | |
494 | local SIZE = (Table.Size or VT(1,1,1)) | |
495 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
496 | local TRANSPARENCY = (Table.Transparency or 0) | |
497 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
498 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
499 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
500 | local ROTATION1 = (Table.RotationX or 0) | |
501 | local ROTATION2 = (Table.RotationY or 0) | |
502 | local ROTATION3 = (Table.RotationZ or 0) | |
503 | local MATERIAL = (Table.Material or "Neon") | |
504 | local COLOR = (Table.Color or C3(1,1,1)) | |
505 | local TIME = (Table.Time or 45) | |
506 | local SOUNDID = (Table.SoundID or nil) | |
507 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
508 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
509 | coroutine.resume(coroutine.create(function() | |
510 | local PLAYSSOUND = false | |
511 | local SOUND = nil | |
512 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
513 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
514 | PLAYSSOUND = true | |
515 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
516 | end | |
517 | EFFECT.Color = COLOR | |
518 | local MSH = nil | |
519 | if TYPE == "Sphere" then | |
520 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
521 | elseif TYPE == "Block" or TYPE == "Box" then | |
522 | MSH = IT("BlockMesh",EFFECT) | |
523 | MSH.Scale = SIZE | |
524 | elseif TYPE == "Wave" then | |
525 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
526 | elseif TYPE == "Ring" then | |
527 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
528 | elseif TYPE == "Slash" then | |
529 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
530 | elseif TYPE == "Round Slash" then | |
531 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
532 | elseif TYPE == "Swirl" then | |
533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
534 | elseif TYPE == "Skull" then | |
535 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
536 | elseif TYPE == "Crystal" then | |
537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
538 | end | |
539 | if MSH ~= nil then | |
540 | local MOVESPEED = nil | |
541 | if MOVEDIRECTION ~= nil then | |
542 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
543 | end | |
544 | local GROWTH = SIZE - ENDSIZE | |
545 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
546 | if TYPE == "Block" then | |
547 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
548 | else | |
549 | EFFECT.CFrame = CFRAME | |
550 | end | |
551 | for LOOP = 1, TIME+1 do | |
552 | Swait() | |
553 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
554 | if TYPE == "Wave" then | |
555 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
556 | end | |
557 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
558 | if TYPE == "Block" then | |
559 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
560 | else | |
561 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
562 | end | |
563 | if MOVEDIRECTION ~= nil then | |
564 | local ORI = EFFECT.Orientation | |
565 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
566 | EFFECT.Orientation = ORI | |
567 | end | |
568 | end | |
569 | if PLAYSSOUND == false then | |
570 | EFFECT:remove() | |
571 | else | |
572 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
573 | EFFECT:remove() | |
574 | end | |
575 | else | |
576 | if PLAYSSOUND == false then | |
577 | EFFECT:remove() | |
578 | else | |
579 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
580 | EFFECT:remove() | |
581 | end | |
582 | end | |
583 | end)) | |
584 | end | |
585 | ||
586 | Debris = game:GetService("Debris") | |
587 | ||
588 | function CharacterFade(COLOR,TIMER) | |
589 | coroutine.resume(coroutine.create(function() | |
590 | local FADE = IT("Model",Effects) | |
591 | FADE.Name = "FadingEffect" | |
592 | for _, c in pairs(Character:GetChildren()) do | |
593 | if c.ClassName == "Part" and c ~= RootPart then | |
594 | local FADER = c:Clone() | |
595 | FADER.Color = COLOR | |
596 | FADER.CFrame = c.CFrame | |
597 | FADER.Parent = FADE | |
598 | FADER.Anchored = true | |
599 | FADER.Transparency = 0.25+c.Transparency | |
600 | FADER:BreakJoints() | |
601 | FADER.Material = "Neon" | |
602 | if FADER.Name == "Head" then | |
603 | FADER:ClearAllChildren() | |
604 | FADER.Size = VT(1,1,1) | |
605 | end | |
606 | FADER.CanCollide = false | |
607 | end | |
608 | end | |
609 | local TRANS = 0.75/TIMER | |
610 | for i = 1, TIMER do | |
611 | Swait() | |
612 | for _, c in pairs(FADE:GetChildren()) do | |
613 | if c.ClassName == "Part" then | |
614 | c.Transparency = c.Transparency + TRANS | |
615 | end | |
616 | end | |
617 | end | |
618 | FADE:remove() | |
619 | end)) | |
620 | end | |
621 | ||
622 | function Chunks(PART) | |
623 | for i = 1, MRANDOM(3,5) do | |
624 | coroutine.resume(coroutine.create(function() | |
625 | local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false) | |
626 | CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
627 | local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6) | |
628 | CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65) | |
629 | wait(0.1) | |
630 | CHUNK.CanCollide = true | |
631 | wait(MRANDOM(15,25)/5) | |
632 | for i = 1, 25 do | |
633 | Swait() | |
634 | CHUNK.Transparency = CHUNK.Transparency + 1/25 | |
635 | end | |
636 | CHUNK:remove() | |
637 | end)) | |
638 | end | |
639 | end | |
640 | ||
641 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
642 | if FLOOR ~= nil then | |
643 | for i = 1, AMOUNT do | |
644 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
645 | DEBREE.Material = FLOOR.Material | |
646 | DEBREE.Color = FLOOR.Color | |
647 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
648 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
649 | coroutine.resume(coroutine.create(function() | |
650 | Swait(15) | |
651 | DEBREE.Parent = workspace | |
652 | DEBREE.CanCollide = true | |
653 | Debris:AddItem(DEBREE,SWAIT) | |
654 | end)) | |
655 | end | |
656 | end | |
657 | end | |
658 | ||
659 | --//=================================\\ | |
660 | --|| GUIS AND MISC | |
661 | --\\=================================// | |
662 | ||
663 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
664 | PRT.Color = C3(0,0,0) | |
665 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
666 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
667 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
668 | PRT.Color = C3(0,0,0) | |
669 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
670 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
671 | for i = 1, 16 do | |
672 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
673 | FACE.Color = C3(0,0,0) | |
674 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
675 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
676 | end | |
677 | ||
678 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
679 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
680 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
681 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
682 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
683 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
684 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
685 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
686 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
687 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
688 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
689 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
690 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
691 | MakeForm(Part,"Cyl") | |
692 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
693 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
694 | MakeForm(Part,"Cyl") | |
695 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
696 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
697 | MakeForm(Part,"Cyl") | |
698 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
699 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
700 | MakeForm(Part,"Wedge") | |
701 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
702 | local LASTPART = Handle | |
703 | for i = 1, 10 do | |
704 | if LASTPART == Handle then | |
705 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
706 | LASTPART = Part | |
707 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
708 | else | |
709 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
710 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
711 | LASTPART = Part | |
712 | end | |
713 | end | |
714 | ||
715 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
716 | MakeForm(Barrel,"Cyl") | |
717 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
718 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
719 | MakeForm(Part,"Cyl") | |
720 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
721 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
722 | MakeForm(Part,"Wedge") | |
723 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
724 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
725 | MakeForm(Hole,"Cyl") | |
726 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
727 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
728 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
729 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
730 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
731 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
732 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
733 | coroutine.resume(coroutine.create(function() | |
734 | while wait() do | |
735 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
736 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
737 | end | |
738 | end)) | |
739 | for i = 1, 10 do | |
740 | local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
741 | FACE.Color = C3(0,0,0) | |
742 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
743 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0)) | |
744 | end | |
745 | local LASTPART = Head | |
746 | for i = 1, 15 do | |
747 | local MATH = (1-(i/16)) | |
748 | if LASTPART == Head then | |
749 | local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
750 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0)) | |
751 | LASTPART = Horn | |
752 | Horn.Color = C3((i/15),0,0) | |
753 | local MSH = IT("BlockMesh",Horn) | |
754 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
755 | else | |
756 | local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
757 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0)) | |
758 | LASTPART = Horn | |
759 | Horn.Color = C3((i/15),0,0) | |
760 | local MSH = IT("BlockMesh",Horn) | |
761 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
762 | end | |
763 | end | |
764 | local LASTPART = Head | |
765 | for i = 1, 15 do | |
766 | local MATH = (1-(i/16)) | |
767 | if LASTPART == Head then | |
768 | local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
769 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0)) | |
770 | LASTPART = Horn | |
771 | Horn.Color = C3((i/15),0,0) | |
772 | local MSH = IT("BlockMesh",Horn) | |
773 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
774 | else | |
775 | local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
776 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0)) | |
777 | LASTPART = Horn | |
778 | Horn.Color = C3((i/15),0,0) | |
779 | local MSH = IT("BlockMesh",Horn) | |
780 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
781 | end | |
782 | end | |
783 | ||
784 | local SKILLTEXTCOLOR = C3(1,0,0) | |
785 | local SKILLFONT = "Antique" | |
786 | local SKILLTEXTSIZE = 7 | |
787 | ||
788 | local ATTACKS = {"Z - Neckless","C - Brave Speed","G - Slashed","V - Dirtface"} | |
789 | ||
790 | local GUIS = {} | |
791 | for i = 1, #ATTACKS do | |
792 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
793 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Skill text") | |
794 | SKILLTEXT.TextXAlignment = "Right" | |
795 | table.insert(GUIS,SKILLTEXT) | |
796 | end | |
797 | ||
798 | local sick = IT("Sound",RootPart) | |
799 | sick.SoundId = "rbxassetid://407749940" | |
800 | sick.Looped = true | |
801 | sick.Pitch = 1 | |
802 | sick.Volume = 3 | |
803 | sick:Play() | |
804 | ||
805 | warn("TASTE OF BLOOD.") | |
806 | warn("IT'S MURDER, WAS IT WORTH IT?") | |
807 | warn("THIS IS YOUR FAULTH, YOU CHOSE THIS PATH.") | |
808 | ||
809 | --//=================================\\ | |
810 | --|| INSANITY | |
811 | --\\=================================// | |
812 | ||
813 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "BYE") | |
814 | local FACEME = {"DIE","RUN","DEATH","GET GOUT","WOUNDED","DIE"} | |
815 | local INSANITYGUIS = {} | |
816 | for e = 1, 28 do | |
817 | for i = 1, 22 do | |
818 | local MURDERFRAME = FRAME:Clone() | |
819 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
820 | MURDERFRAME.Parent = WEAPONGUI | |
821 | table.insert(INSANITYGUIS,MURDERFRAME) | |
822 | end | |
823 | end | |
824 | coroutine.resume(coroutine.create(function() | |
825 | while true do | |
826 | wait() | |
827 | coroutine.resume(coroutine.create(function() | |
828 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
829 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
830 | local SHOW = "" | |
831 | for i = 1,string.len(APPEARTEXT),1 do | |
832 | local STRING = string.sub(APPEARTEXT,i,i) | |
833 | if MRANDOM(1,2) == 1 then | |
834 | SHOW = SHOW..string.lower(STRING) | |
835 | else | |
836 | SHOW = SHOW..STRING | |
837 | end | |
838 | end | |
839 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
840 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
841 | for i = 1, 15 do | |
842 | Swait() | |
843 | TEXT.Rotation = MRANDOM(-15,15) | |
844 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
845 | end | |
846 | for i = 1, 15 do | |
847 | Swait() | |
848 | TEXT.Rotation = MRANDOM(-15,15) | |
849 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
850 | end | |
851 | TEXT:Remove() | |
852 | end)) | |
853 | end | |
854 | end)) | |
855 | FRAME:remove() | |
856 | ||
857 | --//=================================\\ | |
858 | --|| DAMAGING | |
859 | --\\=================================// | |
860 | ||
861 | function ApplyDamage(Humanoid,Damage,OneShot) | |
862 | Damage = Damage * DAMAGEMULTIPLIER | |
863 | local DEAD = false | |
864 | if Humanoid.Health < 2000 and OneShot == false then | |
865 | if Humanoid.Health - Damage > 0 then | |
866 | Humanoid.Health = Humanoid.Health - Damage | |
867 | else | |
868 | Humanoid.Parent:BreakJoints() | |
869 | DEAD = true | |
870 | end | |
871 | else | |
872 | DEAD = true | |
873 | Humanoid.Parent:BreakJoints() | |
874 | end | |
875 | if DEAD == true then | |
876 | local PARTS = {} | |
877 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
878 | if CHILD:IsA("BasePart") then | |
879 | table.insert(PARTS,CHILD) | |
880 | end | |
881 | end | |
882 | coroutine.resume(coroutine.create(function() | |
883 | wait(2) | |
884 | repeat | |
885 | Swait() | |
886 | local PIECE = nil | |
887 | if MRANDOM(1,5) == 1 then | |
888 | for E = 1, #PARTS do | |
889 | if MRANDOM(1,5) == 1 then | |
890 | PIECE = PARTS[E] | |
891 | table.remove(PARTS,E) | |
892 | break | |
893 | end | |
894 | end | |
895 | end | |
896 | if PIECE ~= nil then | |
897 | if PIECE.Name == "Head" then | |
898 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
899 | else | |
900 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
901 | end | |
902 | PIECE:remove() | |
903 | end | |
904 | until #PARTS == 0 | |
905 | end)) | |
906 | end | |
907 | end | |
908 | function Banish(Foe) | |
909 | if Foe then | |
910 | coroutine.resume(coroutine.create(function() | |
911 | --if game.Players:FindFirstChild(Foe.Name) then | |
912 | table.insert(TOBANISH,Foe.Name) | |
913 | printbye(Foe.Name) | |
914 | --end | |
915 | Foe.Archivable = true | |
916 | local CLONE = Foe:Clone() | |
917 | Foe:Destroy() | |
918 | CLONE.Parent = Effects | |
919 | CLONE:BreakJoints() | |
920 | local MATERIALS = {"Glass","Neon"} | |
921 | for _, c in pairs(CLONE:GetDescendants()) do | |
922 | if c:IsA("BasePart") then | |
923 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
924 | CreateSound(340722848, c, 10, 1, false) | |
925 | end | |
926 | c.Anchored = true | |
927 | c.Transparency = c.Transparency + 0.2 | |
928 | c.Material = MATERIALS[MRANDOM(1,2)] | |
929 | c.Color = C3(1,1,1) | |
930 | if c.ClassName == "MeshPart" then | |
931 | c.TextureID = "" | |
932 | end | |
933 | if c:FindFirstChildOfClass("SpecialMesh") then | |
934 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
935 | end | |
936 | if c:FindFirstChildOfClass("Decal") then | |
937 | c:FindFirstChildOfClass("Decal"):remove() | |
938 | end | |
939 | c.Name = "Banished" | |
940 | c.CanCollide = false | |
941 | else | |
942 | c:remove() | |
943 | end | |
944 | end | |
945 | local A = false | |
946 | for i = 1, 35 do | |
947 | if A == false then | |
948 | A = true | |
949 | elseif A == true then | |
950 | A = false | |
951 | end | |
952 | for _, c in pairs(CLONE:GetDescendants()) do | |
953 | if c:IsA("BasePart") then | |
954 | c.Anchored = true | |
955 | c.Material = MATERIALS[MRANDOM(1,2)] | |
956 | c.Transparency = c.Transparency + 0.8/35 | |
957 | if A == false then | |
958 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
959 | elseif A == true then | |
960 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
961 | end | |
962 | end | |
963 | end | |
964 | Swait() | |
965 | end | |
966 | CLONE:remove() | |
967 | end)) | |
968 | end | |
969 | end | |
970 | ||
971 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
972 | local CHILDREN = workspace:GetDescendants() | |
973 | for index, CHILD in pairs(CHILDREN) do | |
974 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
975 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
976 | if HUM then | |
977 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
978 | if TORSO then | |
979 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
980 | if ISBANISH == true then | |
981 | Banish(CHILD) | |
982 | else | |
983 | if ISBANISH == "Gravity" then | |
984 | HUM.PlatformStand = true | |
985 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
986 | local grav = Instance.new("BodyPosition",TORSO) | |
987 | grav.D = 15 | |
988 | grav.P = 20000 | |
989 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
990 | grav.position = TORSO.Position | |
991 | grav.Name = "V3BanishForce"..Player.Name | |
992 | else | |
993 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
994 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
995 | end | |
996 | else | |
997 | HUM.PlatformStand = false | |
998 | end | |
999 | end | |
1000 | elseif ISBANISH == "Gravity" then | |
1001 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1002 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1003 | HUM.PlatformStand = false | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | ||
1012 | --//=================================\\ | |
1013 | --|| ATTACK FUNCTIONS AND STUFF | |
1014 | --\\=================================// | |
1015 | ||
1016 | function Neckless() | |
1017 | local TARGET = Mouse.Target | |
1018 | if TARGET ~= nil then | |
1019 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1020 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1021 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1022 | if ROOT and HUM.Health > 0 then | |
1023 | local FOE = Mouse.Target.Parent | |
1024 | local HEAD = FOE:FindFirstChild("Head") | |
1025 | if HEAD then | |
1026 | ATTACK = true | |
1027 | Rooted = false | |
1028 | CharacterFade(C3(1,0,0),150) | |
1029 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1030 | for _, c in pairs(FOE:GetChildren()) do | |
1031 | if c.ClassName == "Part" then | |
1032 | c.Anchored = true | |
1033 | end | |
1034 | end | |
1035 | CreateSound(235097614, Torso, 2, 3, false) | |
1036 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1037 | Swait() | |
1038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1044 | end | |
1045 | if ROOT.Name == "HumanoidRootPart" then | |
1046 | ROOT:remove() | |
1047 | end | |
1048 | FOE:BreakJoints() | |
1049 | ApplyDamage(HUM,0,true) | |
1050 | Chunks(HEAD) | |
1051 | HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1052 | CreateSound(363808674, HEAD, 5, 1, false) | |
1053 | ROOT.Anchored = false | |
1054 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1055 | Swait() | |
1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1062 | end | |
1063 | for _, c in pairs(FOE:GetChildren()) do | |
1064 | if c.ClassName == "Part" then | |
1065 | c.Anchored = false | |
1066 | end | |
1067 | end | |
1068 | ATTACK = false | |
1069 | Rooted = false | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | function BraveSpeed() | |
1076 | CreateSound(235097614, Torso, 0.2, 3, false) | |
1077 | for i = 1, 7 do | |
1078 | CharacterFade(C3(1,0,0),25+(i*10)) | |
1079 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
1080 | end | |
1081 | end | |
1082 | function Slashed() | |
1083 | local TARGET = Mouse.Target | |
1084 | if TARGET ~= nil then | |
1085 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1086 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1087 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1088 | if ROOT and HUM.Health > 0 then | |
1089 | local FOE = Mouse.Target.Parent | |
1090 | ATTACK = true | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | repeat | |
1093 | Swait() | |
1094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
1096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1099 | until ATTACK == false | |
1100 | end)) | |
1101 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1102 | Swait() | |
1103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1104 | end | |
1105 | for i=0, 1.2, 0.1 / Animation_Speed do | |
1106 | Swait() | |
1107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1108 | end | |
1109 | CreateSound(971125740, LeftArm, 5, 1, false) | |
1110 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1111 | Swait() | |
1112 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1114 | end | |
1115 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
1116 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
1117 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | for i = 1, 5 do | |
1120 | Chunks(ROOT) | |
1121 | end | |
1122 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
1123 | FAKEROOT1.CanCollide = true | |
1124 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
1125 | FAKEROOT2.CanCollide = true | |
1126 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
1127 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
1128 | ROOT:Remove() | |
1129 | ApplyDamage(HUM,0,true) | |
1130 | end)) | |
1131 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1132 | Swait() | |
1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1134 | end | |
1135 | ATTACK = false | |
1136 | end | |
1137 | end | |
1138 | end | |
1139 | end | |
1140 | function Dirtface() | |
1141 | local TARGET = Mouse.Target | |
1142 | if TARGET ~= nil then | |
1143 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1144 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1145 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1146 | if ROOT and HUM.Health > 0 then | |
1147 | local FOE = Mouse.Target.Parent | |
1148 | local HEAD = FOE:FindFirstChild("Head") | |
1149 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
1150 | if HEAD and HITFLOOR then | |
1151 | ATTACK = true | |
1152 | Rooted = true | |
1153 | CharacterFade(C3(1,0,0),150) | |
1154 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1155 | ROOT.Anchored = true | |
1156 | CreateSound(235097614, Torso, 2, 3, false) | |
1157 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1158 | Swait() | |
1159 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1165 | end | |
1166 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1167 | Swait() | |
1168 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1172 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1174 | end | |
1175 | ROOT.Anchored = false | |
1176 | UNANCHOR = false | |
1177 | local DEAD = false | |
1178 | local CFRAME = RootPart.CFrame | |
1179 | CreateSound(260411131, Torso, 2, 3, false) | |
1180 | coroutine.resume(coroutine.create(function() | |
1181 | repeat | |
1182 | Swait() | |
1183 | RootPart.CFrame = CFRAME | |
1184 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
1185 | HEAD.Velocity = VT(0,0,0) | |
1186 | HUM.PlatformStand = true | |
1187 | until DEAD == true | |
1188 | end)) | |
1189 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1190 | Swait() | |
1191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1197 | end | |
1198 | for i=0, 1, 0.1 / Animation_Speed do | |
1199 | Swait() | |
1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1206 | end | |
1207 | local ERUPT = function() | |
1208 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
1209 | if HITFLOOR then | |
1210 | for i = 1, 5 do | |
1211 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
1212 | end | |
1213 | Chunks(HEAD) | |
1214 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4}) | |
1215 | end | |
1216 | end | |
1217 | local ATE = false | |
1218 | local DEPTH = 1 | |
1219 | coroutine.resume(coroutine.create(function() | |
1220 | repeat | |
1221 | Swait() | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1228 | until ATE == true | |
1229 | end)) | |
1230 | wait() | |
1231 | ERUPT() | |
1232 | wait(2) | |
1233 | ERUPT() | |
1234 | DEPTH = 2 | |
1235 | wait(2) | |
1236 | ERUPT() | |
1237 | DEPTH = 2.5 | |
1238 | wait(3) | |
1239 | ERUPT() | |
1240 | ERUPT() | |
1241 | HEAD:remove() | |
1242 | DEAD = true | |
1243 | ApplyDamage(HUM,0,true) | |
1244 | wait(0.2) | |
1245 | ATE = true | |
1246 | UNANCHOR = true | |
1247 | ATTACK = false | |
1248 | Rooted = false | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | function TrustIssues() | |
1255 | ATTACK = true | |
1256 | Rooted = false | |
1257 | CreateSound(649634100,Head,10,0.5,false) | |
1258 | for i=1, 80 do | |
1259 | Swait() | |
1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1266 | end | |
1267 | ATTACK = false | |
1268 | Rooted = false | |
1269 | end | |
1270 | function Shot() | |
1271 | ATTACK = true | |
1272 | Rooted = false | |
1273 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1274 | Swait() | |
1275 | turnto(Mouse.Hit.p) | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1282 | end | |
1283 | repeat | |
1284 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1285 | Swait() | |
1286 | turnto(Mouse.Hit.p) | |
1287 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1289 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1290 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1291 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1292 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1293 | end | |
1294 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1295 | SpawnTrail(Hole.Position,POS) | |
1296 | if HIT ~= nil then | |
1297 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1298 | Banish(HIT.Parent) | |
1299 | end | |
1300 | end | |
1301 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1302 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1303 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1304 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1305 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1306 | Swait() | |
1307 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1310 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1311 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1312 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1313 | end | |
1314 | until KEYHOLD == false | |
1315 | ATTACK = false | |
1316 | Rooted = false | |
1317 | end | |
1318 | ||
1319 | --//=================================\\ | |
1320 | --|| ASSIGN THINGS TO KEYS | |
1321 | --\\=================================// | |
1322 | ||
1323 | function MouseDown(Mouse) | |
1324 | if ATTACK == false then | |
1325 | end | |
1326 | end | |
1327 | ||
1328 | function MouseUp(Mouse) | |
1329 | HOLD = false | |
1330 | end | |
1331 | ||
1332 | function KeyDown(Key) | |
1333 | KEYHOLD = true | |
1334 | if Key == "x" and ATTACK == false then | |
1335 | Neckless() | |
1336 | end | |
1337 | ||
1338 | if Key == "c" and ATTACK == false then | |
1339 | BraveSpeed() | |
1340 | end | |
1341 | if Key == "z" and ATTACK == false then | |
1342 | Shot() | |
1343 | end | |
1344 | ||
1345 | if Key == "g" and ATTACK == false then | |
1346 | Slashed() | |
1347 | end | |
1348 | ||
1349 | if Key == "v" and ATTACK == false then | |
1350 | Dirtface() | |
1351 | end | |
1352 | ||
1353 | if Key == "t" and ATTACK == false then | |
1354 | TrustIssues() | |
1355 | end | |
1356 | end | |
1357 | ||
1358 | function KeyUp(Key) | |
1359 | KEYHOLD = false | |
1360 | end | |
1361 | ||
1362 | Mouse.Button1Down:connect(function(NEWKEY) | |
1363 | MouseDown(NEWKEY) | |
1364 | end) | |
1365 | Mouse.Button1Up:connect(function(NEWKEY) | |
1366 | MouseUp(NEWKEY) | |
1367 | end) | |
1368 | Mouse.KeyDown:connect(function(NEWKEY) | |
1369 | KeyDown(NEWKEY) | |
1370 | end) | |
1371 | Mouse.KeyUp:connect(function(NEWKEY) | |
1372 | KeyUp(NEWKEY) | |
1373 | end) | |
1374 | ||
1375 | --//=================================\\ | |
1376 | --\\=================================// | |
1377 | ||
1378 | function unanchor() | |
1379 | for _, c in pairs(Character:GetChildren()) do | |
1380 | if c:IsA("BasePart") and c ~= RootPart then | |
1381 | c.Anchored = false | |
1382 | end | |
1383 | end | |
1384 | if UNANCHOR == true then | |
1385 | RootPart.Anchored = false | |
1386 | else | |
1387 | RootPart.Anchored = true | |
1388 | end | |
1389 | end | |
1390 | ||
1391 | --//=================================\\ | |
1392 | --|| WRAP THE WHOLE SCRIPT UP | |
1393 | --\\=================================// | |
1394 | ||
1395 | Humanoid.Changed:connect(function(Jump) | |
1396 | if Jump == "Jump" and (Disable_Jump == true) then | |
1397 | Humanoid.Jump = false | |
1398 | end | |
1399 | end) | |
1400 | ||
1401 | while true do | |
1402 | Swait() | |
1403 | script.Parent = WEAPONGUI | |
1404 | ANIMATE.Parent = nil | |
1405 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1406 | v:Stop(); | |
1407 | end | |
1408 | SINE = SINE + CHANGE | |
1409 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1410 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1411 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1412 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1413 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1414 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1415 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1416 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1417 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1418 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1419 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1420 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1421 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1422 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1423 | end | |
1424 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1425 | ANIM = "Jump" | |
1426 | if ATTACK == false then | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | end | |
1434 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1435 | ANIM = "Fall" | |
1436 | if ATTACK == false then | |
1437 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1443 | end | |
1444 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1445 | ANIM = "Idle" | |
1446 | if ATTACK == false then | |
1447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
1449 | if MRANDOM(1,7) == 1 then | |
1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1451 | end | |
1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | end | |
1457 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1458 | ANIM = "Walk" | |
1459 | if ATTACK == false then | |
1460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1464 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1466 | end | |
1467 | end | |
1468 | unanchor() | |
1469 | Humanoid.MaxHealth = 170 | |
1470 | Humanoid.Health = 170 | |
1471 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
1472 | if Rooted == false then | |
1473 | Disable_Jump = false | |
1474 | Humanoid.WalkSpeed = Speed | |
1475 | elseif Rooted == true then | |
1476 | Disable_Jump = true | |
1477 | Humanoid.WalkSpeed = 0 | |
1478 | end | |
1479 | sick.SoundId = "rbxassetid://407749940" | |
1480 | sick.Looped = true | |
1481 | sick.Pitch = 1 | |
1482 | sick.Volume = 3 | |
1483 | sick.Playing = true | |
1484 | if sick.Parent ~= RootPart then | |
1485 | sick = IT("Sound",RootPart) | |
1486 | end | |
1487 | Humanoid.Name = "NONHUM" | |
1488 | for E = 1, #GUIS do | |
1489 | GUIS[E].Rotation = MRANDOM(-5,5)/5 | |
1490 | end | |
1491 | if HITFLOOR ~= nil then | |
1492 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(3,6),0,0).p | |
1493 | local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character) | |
1494 | local EFFECT = "Box" | |
1495 | local MULTIPLY = 1 | |
1496 | if MRANDOM(1,25) == 1 then | |
1497 | EFFECT = "Skull" | |
1498 | MULTIPLY = 3 | |
1499 | end | |
1500 | if BOXFLOOR ~= nil then | |
1501 | WACKYEFFECT({Time = MRANDOM(10,30)*2, EffectType = EFFECT, Size = VT(1.5,1.5,1.5)*MULTIPLY, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOXPOS-VT(0,2,0))*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = BOXPOS+VT(0,MRANDOM(15,25)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | ||
1506 | --//=================================\\ | |
1507 | --\\=================================// | |
1508 | ||
1509 | ||
1510 | ||
1511 | ||
1512 | ||
1513 | --//====================================================\\-- | |
1514 | --|| END OF SCRIPT | |
1515 | --\\====================================================//-- |