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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143. wait(0.2)
  144.  
  145. Player = game:GetService("Players").LocalPlayer
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165.  
  166. IT = Instance.new
  167. CF = CFrame.new
  168. VT = Vector3.new
  169. RAD = math.rad
  170. C3 = Color3.new
  171. UD2 = UDim2.new
  172. BRICKC = BrickColor.new
  173. ANGLES = CFrame.Angles
  174. EULER = CFrame.fromEulerAnglesXYZ
  175. COS = math.cos
  176. ACOS = math.acos
  177. SIN = math.sin
  178. ASIN = math.asin
  179. ABS = math.abs
  180. MRANDOM = math.random
  181. FLOOR = math.floor
  182.  
  183. --//=================================\\
  184. --|| USEFUL VALUES
  185. --\\=================================//
  186.  
  187. Animation_Speed = 3
  188. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  189. local Speed = 12
  190. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  193. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  194. local DAMAGEMULTIPLIER = 1
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local Rooted = false
  201. local SINE = 0
  202. local KEYHOLD = false
  203. local CHANGE = 2 / Animation_Speed
  204. local WALKINGANIM = false
  205. local VALUE1 = false
  206. local VALUE2 = false
  207. local ROBLOXIDLEANIMATION = IT("Animation")
  208. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  209. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  210. --ROBLOXIDLEANIMATION.Parent = Humanoid
  211. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  212. WEAPONGUI.Name = "[M U R D E R]"
  213. local Effects = IT("Folder", Character)
  214. Effects.Name = "Effects"
  215. local ANIMATOR = Humanoid.Animator
  216. local ANIMATE = Character.Animate
  217. local UNANCHOR = true
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222.  
  223. --//=================================\\
  224. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  225. --\\=================================//
  226.  
  227. ArtificialHB = Instance.new("BindableEvent", script)
  228. ArtificialHB.Name = "ArtificialHB"
  229.  
  230. script:WaitForChild("ArtificialHB")
  231.  
  232. frame = Frame_Speed
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.ArtificialHB:Fire()
  238.  
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.ArtificialHB:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.ArtificialHB:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258.  
  259. --//=================================\\
  260. --\\=================================//
  261.  
  262. --//=================================\\
  263. --|| SOME FUNCTIONS
  264. --\\=================================//
  265.  
  266. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  267. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  268. end
  269.  
  270. function PositiveAngle(NUMBER)
  271. if NUMBER >= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function NegativeAngle(NUMBER)
  278. if NUMBER <= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function Swait(NUMBER)
  285. if NUMBER == 0 or NUMBER == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 1, NUMBER do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293.  
  294. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  295. local NEWMESH = IT(MESH)
  296. if MESH == "SpecialMesh" then
  297. NEWMESH.MeshType = MESHTYPE
  298. if MESHID ~= "nil" and MESHID ~= "" then
  299. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  300. end
  301. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  302. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  303. end
  304. end
  305. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  306. NEWMESH.Scale = SCALE
  307. NEWMESH.Parent = PARENT
  308. return NEWMESH
  309. end
  310.  
  311. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  312. local NEWPART = IT("Part")
  313. NEWPART.formFactor = FORMFACTOR
  314. NEWPART.Reflectance = REFLECTANCE
  315. NEWPART.Transparency = TRANSPARENCY
  316. NEWPART.CanCollide = false
  317. NEWPART.Locked = true
  318. NEWPART.Anchored = true
  319. if ANCHOR == false then
  320. NEWPART.Anchored = false
  321. end
  322. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  323. NEWPART.Name = NAME
  324. NEWPART.Size = SIZE
  325. NEWPART.Position = Torso.Position
  326. NEWPART.Material = MATERIAL
  327. NEWPART:BreakJoints()
  328. NEWPART.Parent = PARENT
  329. return NEWPART
  330. end
  331.  
  332. local function weldBetween(a, b)
  333. local weldd = Instance.new("ManualWeld")
  334. weldd.Part0 = a
  335. weldd.Part1 = b
  336. weldd.C0 = CFrame.new()
  337. weldd.C1 = b.CFrame:inverse() * a.CFrame
  338. weldd.Parent = a
  339. return weldd
  340. end
  341.  
  342.  
  343. function QuaternionFromCFrame(cf)
  344. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  345. local trace = m00 + m11 + m22
  346. if trace > 0 then
  347. local s = math.sqrt(1 + trace)
  348. local recip = 0.5 / s
  349. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  350. else
  351. local i = 0
  352. if m11 > m00 then
  353. i = 1
  354. end
  355. if m22 > (i == 0 and m00 or m11) then
  356. i = 2
  357. end
  358. if i == 0 then
  359. local s = math.sqrt(m00 - m11 - m22 + 1)
  360. local recip = 0.5 / s
  361. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  362. elseif i == 1 then
  363. local s = math.sqrt(m11 - m22 - m00 + 1)
  364. local recip = 0.5 / s
  365. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  366. elseif i == 2 then
  367. local s = math.sqrt(m22 - m00 - m11 + 1)
  368. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  369. end
  370. end
  371. end
  372.  
  373. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  374. local xs, ys, zs = x + x, y + y, z + z
  375. local wx, wy, wz = w * xs, w * ys, w * zs
  376. local xx = x * xs
  377. local xy = x * ys
  378. local xz = x * zs
  379. local yy = y * ys
  380. local yz = y * zs
  381. local zz = z * zs
  382. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  383. end
  384.  
  385. function QuaternionSlerp(a, b, t)
  386. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  387. local startInterp, finishInterp;
  388. if cosTheta >= 0.0001 then
  389. if (1 - cosTheta) > 0.0001 then
  390. local theta = ACOS(cosTheta)
  391. local invSinTheta = 1 / SIN(theta)
  392. startInterp = SIN((1 - t) * theta) * invSinTheta
  393. finishInterp = SIN(t * theta) * invSinTheta
  394. else
  395. startInterp = 1 - t
  396. finishInterp = t
  397. end
  398. else
  399. if (1 + cosTheta) > 0.0001 then
  400. local theta = ACOS(-cosTheta)
  401. local invSinTheta = 1 / SIN(theta)
  402. startInterp = SIN((t - 1) * theta) * invSinTheta
  403. finishInterp = SIN(t * theta) * invSinTheta
  404. else
  405. startInterp = t - 1
  406. finishInterp = t
  407. end
  408. end
  409. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  410. end
  411.  
  412. function Clerp(a, b, t)
  413. local qa = {QuaternionFromCFrame(a)}
  414. local qb = {QuaternionFromCFrame(b)}
  415. local ax, ay, az = a.x, a.y, a.z
  416. local bx, by, bz = b.x, b.y, b.z
  417. local _t = 1 - t
  418. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  419. end
  420.  
  421. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  422. local frame = IT("Frame")
  423. frame.BackgroundTransparency = TRANSPARENCY
  424. frame.BorderSizePixel = BORDERSIZEPIXEL
  425. frame.Position = POSITION
  426. frame.Size = SIZE
  427. frame.BackgroundColor3 = COLOR
  428. frame.BorderColor3 = BORDERCOLOR
  429. frame.Name = NAME
  430. frame.Parent = PARENT
  431. return frame
  432. end
  433.  
  434. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  435. local label = IT("TextLabel")
  436. label.BackgroundTransparency = 1
  437. label.Size = UD2(1, 0, 1, 0)
  438. label.Position = UD2(0, 0, 0, 0)
  439. label.TextColor3 = TEXTCOLOR
  440. label.TextStrokeTransparency = STROKETRANSPARENCY
  441. label.TextTransparency = TRANSPARENCY
  442. label.FontSize = TEXTFONTSIZE
  443. label.Font = TEXTFONT
  444. label.BorderSizePixel = BORDERSIZEPIXEL
  445. label.TextScaled = false
  446. label.Text = TEXT
  447. label.Name = NAME
  448. label.Parent = PARENT
  449. return label
  450. end
  451.  
  452. function NoOutlines(PART)
  453. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  454. end
  455.  
  456. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  457. local NEWWELD = IT(TYPE)
  458. NEWWELD.Part0 = PART0
  459. NEWWELD.Part1 = PART1
  460. NEWWELD.C0 = C0
  461. NEWWELD.C1 = C1
  462. NEWWELD.Parent = PARENT
  463. return NEWWELD
  464. end
  465.  
  466. local S = IT("Sound")
  467. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  468. local NEWSOUND = nil
  469. coroutine.resume(coroutine.create(function()
  470. NEWSOUND = S:Clone()
  471. NEWSOUND.Parent = PARENT
  472. NEWSOUND.Volume = VOLUME
  473. NEWSOUND.Pitch = PITCH
  474. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  475. NEWSOUND:play()
  476. if DOESLOOP == true then
  477. NEWSOUND.Looped = true
  478. else
  479. repeat wait(1) until NEWSOUND.Playing == false
  480. NEWSOUND:remove()
  481. end
  482. end))
  483. return NEWSOUND
  484. end
  485.  
  486. function CFrameFromTopBack(at, top, back)
  487. local right = top:Cross(back)
  488. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  489. end
  490.  
  491. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  492. function WACKYEFFECT(Table)
  493. local TYPE = (Table.EffectType or "Sphere")
  494. local SIZE = (Table.Size or VT(1,1,1))
  495. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  496. local TRANSPARENCY = (Table.Transparency or 0)
  497. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  498. local CFRAME = (Table.CFrame or Torso.CFrame)
  499. local MOVEDIRECTION = (Table.MoveToPos or nil)
  500. local ROTATION1 = (Table.RotationX or 0)
  501. local ROTATION2 = (Table.RotationY or 0)
  502. local ROTATION3 = (Table.RotationZ or 0)
  503. local MATERIAL = (Table.Material or "Neon")
  504. local COLOR = (Table.Color or C3(1,1,1))
  505. local TIME = (Table.Time or 45)
  506. local SOUNDID = (Table.SoundID or nil)
  507. local SOUNDPITCH = (Table.SoundPitch or nil)
  508. local SOUNDVOLUME = (Table.SoundVolume or nil)
  509. coroutine.resume(coroutine.create(function()
  510. local PLAYSSOUND = false
  511. local SOUND = nil
  512. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  513. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  514. PLAYSSOUND = true
  515. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  516. end
  517. EFFECT.Color = COLOR
  518. local MSH = nil
  519. if TYPE == "Sphere" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  521. elseif TYPE == "Block" or TYPE == "Box" then
  522. MSH = IT("BlockMesh",EFFECT)
  523. MSH.Scale = SIZE
  524. elseif TYPE == "Wave" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  526. elseif TYPE == "Ring" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  528. elseif TYPE == "Slash" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  530. elseif TYPE == "Round Slash" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  532. elseif TYPE == "Swirl" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  534. elseif TYPE == "Skull" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  536. elseif TYPE == "Crystal" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  538. end
  539. if MSH ~= nil then
  540. local MOVESPEED = nil
  541. if MOVEDIRECTION ~= nil then
  542. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  543. end
  544. local GROWTH = SIZE - ENDSIZE
  545. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  546. if TYPE == "Block" then
  547. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  548. else
  549. EFFECT.CFrame = CFRAME
  550. end
  551. for LOOP = 1, TIME+1 do
  552. Swait()
  553. MSH.Scale = MSH.Scale - GROWTH/TIME
  554. if TYPE == "Wave" then
  555. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  556. end
  557. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  558. if TYPE == "Block" then
  559. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  560. else
  561. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  562. end
  563. if MOVEDIRECTION ~= nil then
  564. local ORI = EFFECT.Orientation
  565. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  566. EFFECT.Orientation = ORI
  567. end
  568. end
  569. if PLAYSSOUND == false then
  570. EFFECT:remove()
  571. else
  572. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  573. EFFECT:remove()
  574. end
  575. else
  576. if PLAYSSOUND == false then
  577. EFFECT:remove()
  578. else
  579. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  580. EFFECT:remove()
  581. end
  582. end
  583. end))
  584. end
  585.  
  586. Debris = game:GetService("Debris")
  587.  
  588. function CharacterFade(COLOR,TIMER)
  589. coroutine.resume(coroutine.create(function()
  590. local FADE = IT("Model",Effects)
  591. FADE.Name = "FadingEffect"
  592. for _, c in pairs(Character:GetChildren()) do
  593. if c.ClassName == "Part" and c ~= RootPart then
  594. local FADER = c:Clone()
  595. FADER.Color = COLOR
  596. FADER.CFrame = c.CFrame
  597. FADER.Parent = FADE
  598. FADER.Anchored = true
  599. FADER.Transparency = 0.25+c.Transparency
  600. FADER:BreakJoints()
  601. FADER.Material = "Neon"
  602. if FADER.Name == "Head" then
  603. FADER:ClearAllChildren()
  604. FADER.Size = VT(1,1,1)
  605. end
  606. FADER.CanCollide = false
  607. end
  608. end
  609. local TRANS = 0.75/TIMER
  610. for i = 1, TIMER do
  611. Swait()
  612. for _, c in pairs(FADE:GetChildren()) do
  613. if c.ClassName == "Part" then
  614. c.Transparency = c.Transparency + TRANS
  615. end
  616. end
  617. end
  618. FADE:remove()
  619. end))
  620. end
  621.  
  622. function Chunks(PART)
  623. for i = 1, MRANDOM(3,5) do
  624. coroutine.resume(coroutine.create(function()
  625. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  626. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  627. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  628. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  629. wait(0.1)
  630. CHUNK.CanCollide = true
  631. wait(MRANDOM(15,25)/5)
  632. for i = 1, 25 do
  633. Swait()
  634. CHUNK.Transparency = CHUNK.Transparency + 1/25
  635. end
  636. CHUNK:remove()
  637. end))
  638. end
  639. end
  640.  
  641. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  642. if FLOOR ~= nil then
  643. for i = 1, AMOUNT do
  644. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  645. DEBREE.Material = FLOOR.Material
  646. DEBREE.Color = FLOOR.Color
  647. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  648. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  649. coroutine.resume(coroutine.create(function()
  650. Swait(15)
  651. DEBREE.Parent = workspace
  652. DEBREE.CanCollide = true
  653. Debris:AddItem(DEBREE,SWAIT)
  654. end))
  655. end
  656. end
  657. end
  658.  
  659. --//=================================\\
  660. --|| GUIS AND MISC
  661. --\\=================================//
  662.  
  663. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  664. PRT.Color = C3(0,0,0)
  665. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  666. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  667. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  668. PRT.Color = C3(0,0,0)
  669. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  670. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  671. for i = 1, 16 do
  672. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  673. FACE.Color = C3(0,0,0)
  674. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  675. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  676. end
  677.  
  678. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  679. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  680. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  682. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  683. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  684. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  685. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  686. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  688. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  690. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  691. MakeForm(Part,"Cyl")
  692. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  693. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  694. MakeForm(Part,"Cyl")
  695. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  696. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  697. MakeForm(Part,"Cyl")
  698. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  700. MakeForm(Part,"Wedge")
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  702. local LASTPART = Handle
  703. for i = 1, 10 do
  704. if LASTPART == Handle then
  705. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  706. LASTPART = Part
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. else
  709. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  710. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  711. LASTPART = Part
  712. end
  713. end
  714.  
  715. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  716. MakeForm(Barrel,"Cyl")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  719. MakeForm(Part,"Cyl")
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  722. MakeForm(Part,"Wedge")
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  724. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  725. MakeForm(Hole,"Cyl")
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  728. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  729. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  730. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  731. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  732. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  733. coroutine.resume(coroutine.create(function()
  734. while wait() do
  735. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  736. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  737. end
  738. end))
  739. for i = 1, 10 do
  740. local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  741. FACE.Color = C3(0,0,0)
  742. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  743. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
  744. end
  745. local LASTPART = Head
  746. for i = 1, 15 do
  747. local MATH = (1-(i/16))
  748. if LASTPART == Head then
  749. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  750. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  751. LASTPART = Horn
  752. Horn.Color = C3((i/15),0,0)
  753. local MSH = IT("BlockMesh",Horn)
  754. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  755. else
  756. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  757. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  758. LASTPART = Horn
  759. Horn.Color = C3((i/15),0,0)
  760. local MSH = IT("BlockMesh",Horn)
  761. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  762. end
  763. end
  764. local LASTPART = Head
  765. for i = 1, 15 do
  766. local MATH = (1-(i/16))
  767. if LASTPART == Head then
  768. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  769. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  770. LASTPART = Horn
  771. Horn.Color = C3((i/15),0,0)
  772. local MSH = IT("BlockMesh",Horn)
  773. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  774. else
  775. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  776. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  777. LASTPART = Horn
  778. Horn.Color = C3((i/15),0,0)
  779. local MSH = IT("BlockMesh",Horn)
  780. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  781. end
  782. end
  783.  
  784. local SKILLTEXTCOLOR = C3(1,0,0)
  785. local SKILLFONT = "Antique"
  786. local SKILLTEXTSIZE = 7
  787.  
  788. local ATTACKS = {"Z - Neckless","C - Brave Speed","G - Slashed","V - Dirtface"}
  789.  
  790. local GUIS = {}
  791. for i = 1, #ATTACKS do
  792. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  793. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Skill text")
  794. SKILLTEXT.TextXAlignment = "Right"
  795. table.insert(GUIS,SKILLTEXT)
  796. end
  797.  
  798. local sick = IT("Sound",RootPart)
  799. sick.SoundId = "rbxassetid://407749940"
  800. sick.Looped = true
  801. sick.Pitch = 1
  802. sick.Volume = 3
  803. sick:Play()
  804.  
  805. warn("TASTE OF BLOOD.")
  806. warn("IT'S MURDER, WAS IT WORTH IT?")
  807. warn("THIS IS YOUR FAULTH, YOU CHOSE THIS PATH.")
  808.  
  809. --//=================================\\
  810. --|| INSANITY
  811. --\\=================================//
  812.  
  813. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "BYE")
  814. local FACEME = {"DIE","RUN","DEATH","GET GOUT","WOUNDED","DIE"}
  815. local INSANITYGUIS = {}
  816. for e = 1, 28 do
  817. for i = 1, 22 do
  818. local MURDERFRAME = FRAME:Clone()
  819. MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  820. MURDERFRAME.Parent = WEAPONGUI
  821. table.insert(INSANITYGUIS,MURDERFRAME)
  822. end
  823. end
  824. coroutine.resume(coroutine.create(function()
  825. while true do
  826. wait()
  827. coroutine.resume(coroutine.create(function()
  828. local COLOR = C3(MRANDOM(100,255)/255,0,0)
  829. local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  830. local SHOW = ""
  831. for i = 1,string.len(APPEARTEXT),1 do
  832. local STRING = string.sub(APPEARTEXT,i,i)
  833. if MRANDOM(1,2) == 1 then
  834. SHOW = SHOW..string.lower(STRING)
  835. else
  836. SHOW = SHOW..STRING
  837. end
  838. end
  839. local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  840. local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH")
  841. for i = 1, 15 do
  842. Swait()
  843. TEXT.Rotation = MRANDOM(-15,15)
  844. TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  845. end
  846. for i = 1, 15 do
  847. Swait()
  848. TEXT.Rotation = MRANDOM(-15,15)
  849. TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  850. end
  851. TEXT:Remove()
  852. end))
  853. end
  854. end))
  855. FRAME:remove()
  856.  
  857. --//=================================\\
  858. --|| DAMAGING
  859. --\\=================================//
  860.  
  861. function ApplyDamage(Humanoid,Damage,OneShot)
  862. Damage = Damage * DAMAGEMULTIPLIER
  863. local DEAD = false
  864. if Humanoid.Health < 2000 and OneShot == false then
  865. if Humanoid.Health - Damage > 0 then
  866. Humanoid.Health = Humanoid.Health - Damage
  867. else
  868. Humanoid.Parent:BreakJoints()
  869. DEAD = true
  870. end
  871. else
  872. DEAD = true
  873. Humanoid.Parent:BreakJoints()
  874. end
  875. if DEAD == true then
  876. local PARTS = {}
  877. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  878. if CHILD:IsA("BasePart") then
  879. table.insert(PARTS,CHILD)
  880. end
  881. end
  882. coroutine.resume(coroutine.create(function()
  883. wait(2)
  884. repeat
  885. Swait()
  886. local PIECE = nil
  887. if MRANDOM(1,5) == 1 then
  888. for E = 1, #PARTS do
  889. if MRANDOM(1,5) == 1 then
  890. PIECE = PARTS[E]
  891. table.remove(PARTS,E)
  892. break
  893. end
  894. end
  895. end
  896. if PIECE ~= nil then
  897. if PIECE.Name == "Head" then
  898. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  899. else
  900. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  901. end
  902. PIECE:remove()
  903. end
  904. until #PARTS == 0
  905. end))
  906. end
  907. end
  908. function Banish(Foe)
  909. if Foe then
  910. coroutine.resume(coroutine.create(function()
  911. --if game.Players:FindFirstChild(Foe.Name) then
  912. table.insert(TOBANISH,Foe.Name)
  913. printbye(Foe.Name)
  914. --end
  915. Foe.Archivable = true
  916. local CLONE = Foe:Clone()
  917. Foe:Destroy()
  918. CLONE.Parent = Effects
  919. CLONE:BreakJoints()
  920. local MATERIALS = {"Glass","Neon"}
  921. for _, c in pairs(CLONE:GetDescendants()) do
  922. if c:IsA("BasePart") then
  923. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  924. CreateSound(340722848, c, 10, 1, false)
  925. end
  926. c.Anchored = true
  927. c.Transparency = c.Transparency + 0.2
  928. c.Material = MATERIALS[MRANDOM(1,2)]
  929. c.Color = C3(1,1,1)
  930. if c.ClassName == "MeshPart" then
  931. c.TextureID = ""
  932. end
  933. if c:FindFirstChildOfClass("SpecialMesh") then
  934. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  935. end
  936. if c:FindFirstChildOfClass("Decal") then
  937. c:FindFirstChildOfClass("Decal"):remove()
  938. end
  939. c.Name = "Banished"
  940. c.CanCollide = false
  941. else
  942. c:remove()
  943. end
  944. end
  945. local A = false
  946. for i = 1, 35 do
  947. if A == false then
  948. A = true
  949. elseif A == true then
  950. A = false
  951. end
  952. for _, c in pairs(CLONE:GetDescendants()) do
  953. if c:IsA("BasePart") then
  954. c.Anchored = true
  955. c.Material = MATERIALS[MRANDOM(1,2)]
  956. c.Transparency = c.Transparency + 0.8/35
  957. if A == false then
  958. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  959. elseif A == true then
  960. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  961. end
  962. end
  963. end
  964. Swait()
  965. end
  966. CLONE:remove()
  967. end))
  968. end
  969. end
  970.  
  971. function ApplyAoE(POSITION,RANGE,ISBANISH)
  972. local CHILDREN = workspace:GetDescendants()
  973. for index, CHILD in pairs(CHILDREN) do
  974. if CHILD.ClassName == "Model" and CHILD ~= Character then
  975. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  976. if HUM then
  977. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  978. if TORSO then
  979. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  980. if ISBANISH == true then
  981. Banish(CHILD)
  982. else
  983. if ISBANISH == "Gravity" then
  984. HUM.PlatformStand = true
  985. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  986. local grav = Instance.new("BodyPosition",TORSO)
  987. grav.D = 15
  988. grav.P = 20000
  989. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  990. grav.position = TORSO.Position
  991. grav.Name = "V3BanishForce"..Player.Name
  992. else
  993. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  994. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  995. end
  996. else
  997. HUM.PlatformStand = false
  998. end
  999. end
  1000. elseif ISBANISH == "Gravity" then
  1001. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1002. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1003. HUM.PlatformStand = false
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011.  
  1012. --//=================================\\
  1013. --|| ATTACK FUNCTIONS AND STUFF
  1014. --\\=================================//
  1015.  
  1016. function Neckless()
  1017. local TARGET = Mouse.Target
  1018. if TARGET ~= nil then
  1019. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1020. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1021. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1022. if ROOT and HUM.Health > 0 then
  1023. local FOE = Mouse.Target.Parent
  1024. local HEAD = FOE:FindFirstChild("Head")
  1025. if HEAD then
  1026. ATTACK = true
  1027. Rooted = false
  1028. CharacterFade(C3(1,0,0),150)
  1029. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1030. for _, c in pairs(FOE:GetChildren()) do
  1031. if c.ClassName == "Part" then
  1032. c.Anchored = true
  1033. end
  1034. end
  1035. CreateSound(235097614, Torso, 2, 3, false)
  1036. for i=0, 0.5, 0.1 / Animation_Speed do
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. end
  1045. if ROOT.Name == "HumanoidRootPart" then
  1046. ROOT:remove()
  1047. end
  1048. FOE:BreakJoints()
  1049. ApplyDamage(HUM,0,true)
  1050. Chunks(HEAD)
  1051. HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(90), RAD(0))
  1052. CreateSound(363808674, HEAD, 5, 1, false)
  1053. ROOT.Anchored = false
  1054. for i=0, 0.5, 0.1 / Animation_Speed do
  1055. Swait()
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. for _, c in pairs(FOE:GetChildren()) do
  1064. if c.ClassName == "Part" then
  1065. c.Anchored = false
  1066. end
  1067. end
  1068. ATTACK = false
  1069. Rooted = false
  1070. end
  1071. end
  1072. end
  1073. end
  1074. end
  1075. function BraveSpeed()
  1076. CreateSound(235097614, Torso, 0.2, 3, false)
  1077. for i = 1, 7 do
  1078. CharacterFade(C3(1,0,0),25+(i*10))
  1079. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  1080. end
  1081. end
  1082. function Slashed()
  1083. local TARGET = Mouse.Target
  1084. if TARGET ~= nil then
  1085. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1086. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1087. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1088. if ROOT and HUM.Health > 0 then
  1089. local FOE = Mouse.Target.Parent
  1090. ATTACK = true
  1091. coroutine.resume(coroutine.create(function()
  1092. repeat
  1093. Swait()
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. until ATTACK == false
  1100. end))
  1101. for i=0, 0.2, 0.1 / Animation_Speed do
  1102. Swait()
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1104. end
  1105. for i=0, 1.2, 0.1 / Animation_Speed do
  1106. Swait()
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1108. end
  1109. CreateSound(971125740, LeftArm, 5, 1, false)
  1110. for i=0, 0.1, 0.1 / Animation_Speed do
  1111. Swait()
  1112. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. end
  1115. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  1116. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  1117. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  1118. coroutine.resume(coroutine.create(function()
  1119. for i = 1, 5 do
  1120. Chunks(ROOT)
  1121. end
  1122. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  1123. FAKEROOT1.CanCollide = true
  1124. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  1125. FAKEROOT2.CanCollide = true
  1126. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  1127. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  1128. ROOT:Remove()
  1129. ApplyDamage(HUM,0,true)
  1130. end))
  1131. for i=0, 0.4, 0.1 / Animation_Speed do
  1132. Swait()
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1134. end
  1135. ATTACK = false
  1136. end
  1137. end
  1138. end
  1139. end
  1140. function Dirtface()
  1141. local TARGET = Mouse.Target
  1142. if TARGET ~= nil then
  1143. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1144. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1145. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1146. if ROOT and HUM.Health > 0 then
  1147. local FOE = Mouse.Target.Parent
  1148. local HEAD = FOE:FindFirstChild("Head")
  1149. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  1150. if HEAD and HITFLOOR then
  1151. ATTACK = true
  1152. Rooted = true
  1153. CharacterFade(C3(1,0,0),150)
  1154. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1155. ROOT.Anchored = true
  1156. CreateSound(235097614, Torso, 2, 3, false)
  1157. for i=0, 0.4, 0.1 / Animation_Speed do
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. end
  1166. for i=0, 0.1, 0.1 / Animation_Speed do
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. end
  1175. ROOT.Anchored = false
  1176. UNANCHOR = false
  1177. local DEAD = false
  1178. local CFRAME = RootPart.CFrame
  1179. CreateSound(260411131, Torso, 2, 3, false)
  1180. coroutine.resume(coroutine.create(function()
  1181. repeat
  1182. Swait()
  1183. RootPart.CFrame = CFRAME
  1184. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1185. HEAD.Velocity = VT(0,0,0)
  1186. HUM.PlatformStand = true
  1187. until DEAD == true
  1188. end))
  1189. for i=0, 0.2, 0.1 / Animation_Speed do
  1190. Swait()
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. end
  1198. for i=0, 1, 0.1 / Animation_Speed do
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. end
  1207. local ERUPT = function()
  1208. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  1209. if HITFLOOR then
  1210. for i = 1, 5 do
  1211. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  1212. end
  1213. Chunks(HEAD)
  1214. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  1215. end
  1216. end
  1217. local ATE = false
  1218. local DEPTH = 1
  1219. coroutine.resume(coroutine.create(function()
  1220. repeat
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. until ATE == true
  1229. end))
  1230. wait()
  1231. ERUPT()
  1232. wait(2)
  1233. ERUPT()
  1234. DEPTH = 2
  1235. wait(2)
  1236. ERUPT()
  1237. DEPTH = 2.5
  1238. wait(3)
  1239. ERUPT()
  1240. ERUPT()
  1241. HEAD:remove()
  1242. DEAD = true
  1243. ApplyDamage(HUM,0,true)
  1244. wait(0.2)
  1245. ATE = true
  1246. UNANCHOR = true
  1247. ATTACK = false
  1248. Rooted = false
  1249. end
  1250. end
  1251. end
  1252. end
  1253. end
  1254. function TrustIssues()
  1255. ATTACK = true
  1256. Rooted = false
  1257. CreateSound(649634100,Head,10,0.5,false)
  1258. for i=1, 80 do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. ATTACK = false
  1268. Rooted = false
  1269. end
  1270. function Shot()
  1271. ATTACK = true
  1272. Rooted = false
  1273. for i=0, 0.4, 0.1 / Animation_Speed do
  1274. Swait()
  1275. turnto(Mouse.Hit.p)
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1282. end
  1283. repeat
  1284. for i=0, 0.2, 0.1 / Animation_Speed do
  1285. Swait()
  1286. turnto(Mouse.Hit.p)
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1293. end
  1294. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1295. SpawnTrail(Hole.Position,POS)
  1296. if HIT ~= nil then
  1297. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1298. Banish(HIT.Parent)
  1299. end
  1300. end
  1301. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1303. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1304. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1305. for i=0, 0.3, 0.1 / Animation_Speed do
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. end
  1314. until KEYHOLD == false
  1315. ATTACK = false
  1316. Rooted = false
  1317. end
  1318.  
  1319. --//=================================\\
  1320. --|| ASSIGN THINGS TO KEYS
  1321. --\\=================================//
  1322.  
  1323. function MouseDown(Mouse)
  1324. if ATTACK == false then
  1325. end
  1326. end
  1327.  
  1328. function MouseUp(Mouse)
  1329. HOLD = false
  1330. end
  1331.  
  1332. function KeyDown(Key)
  1333. KEYHOLD = true
  1334. if Key == "x" and ATTACK == false then
  1335. Neckless()
  1336. end
  1337.  
  1338. if Key == "c" and ATTACK == false then
  1339. BraveSpeed()
  1340. end
  1341. if Key == "z" and ATTACK == false then
  1342. Shot()
  1343. end
  1344.  
  1345. if Key == "g" and ATTACK == false then
  1346. Slashed()
  1347. end
  1348.  
  1349. if Key == "v" and ATTACK == false then
  1350. Dirtface()
  1351. end
  1352.  
  1353. if Key == "t" and ATTACK == false then
  1354. TrustIssues()
  1355. end
  1356. end
  1357.  
  1358. function KeyUp(Key)
  1359. KEYHOLD = false
  1360. end
  1361.  
  1362. Mouse.Button1Down:connect(function(NEWKEY)
  1363. MouseDown(NEWKEY)
  1364. end)
  1365. Mouse.Button1Up:connect(function(NEWKEY)
  1366. MouseUp(NEWKEY)
  1367. end)
  1368. Mouse.KeyDown:connect(function(NEWKEY)
  1369. KeyDown(NEWKEY)
  1370. end)
  1371. Mouse.KeyUp:connect(function(NEWKEY)
  1372. KeyUp(NEWKEY)
  1373. end)
  1374.  
  1375. --//=================================\\
  1376. --\\=================================//
  1377.  
  1378. function unanchor()
  1379. for _, c in pairs(Character:GetChildren()) do
  1380. if c:IsA("BasePart") and c ~= RootPart then
  1381. c.Anchored = false
  1382. end
  1383. end
  1384. if UNANCHOR == true then
  1385. RootPart.Anchored = false
  1386. else
  1387. RootPart.Anchored = true
  1388. end
  1389. end
  1390.  
  1391. --//=================================\\
  1392. --|| WRAP THE WHOLE SCRIPT UP
  1393. --\\=================================//
  1394.  
  1395. Humanoid.Changed:connect(function(Jump)
  1396. if Jump == "Jump" and (Disable_Jump == true) then
  1397. Humanoid.Jump = false
  1398. end
  1399. end)
  1400.  
  1401. while true do
  1402. Swait()
  1403. script.Parent = WEAPONGUI
  1404. ANIMATE.Parent = nil
  1405. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1406. v:Stop();
  1407. end
  1408. SINE = SINE + CHANGE
  1409. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1410. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1411. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1412. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1413. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1414. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1415. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1416. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1417. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1418. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1419. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1420. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1421. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1422. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1423. end
  1424. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1425. ANIM = "Jump"
  1426. if ATTACK == false then
  1427. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1435. ANIM = "Fall"
  1436. if ATTACK == false then
  1437. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1445. ANIM = "Idle"
  1446. if ATTACK == false then
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1449. if MRANDOM(1,7) == 1 then
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1451. end
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. end
  1457. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1458. ANIM = "Walk"
  1459. if ATTACK == false then
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1466. end
  1467. end
  1468. unanchor()
  1469. Humanoid.MaxHealth = 170
  1470. Humanoid.Health = 170
  1471. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1472. if Rooted == false then
  1473. Disable_Jump = false
  1474. Humanoid.WalkSpeed = Speed
  1475. elseif Rooted == true then
  1476. Disable_Jump = true
  1477. Humanoid.WalkSpeed = 0
  1478. end
  1479. sick.SoundId = "rbxassetid://407749940"
  1480. sick.Looped = true
  1481. sick.Pitch = 1
  1482. sick.Volume = 3
  1483. sick.Playing = true
  1484. if sick.Parent ~= RootPart then
  1485. sick = IT("Sound",RootPart)
  1486. end
  1487. Humanoid.Name = "NONHUM"
  1488. for E = 1, #GUIS do
  1489. GUIS[E].Rotation = MRANDOM(-5,5)/5
  1490. end
  1491. if HITFLOOR ~= nil then
  1492. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(3,6),0,0).p
  1493. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1494. local EFFECT = "Box"
  1495. local MULTIPLY = 1
  1496. if MRANDOM(1,25) == 1 then
  1497. EFFECT = "Skull"
  1498. MULTIPLY = 3
  1499. end
  1500. if BOXFLOOR ~= nil then
  1501. WACKYEFFECT({Time = MRANDOM(10,30)*2, EffectType = EFFECT, Size = VT(1.5,1.5,1.5)*MULTIPLY, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOXPOS-VT(0,2,0))*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = BOXPOS+VT(0,MRANDOM(15,25)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1502. end
  1503. end
  1504. end
  1505.  
  1506. --//=================================\\
  1507. --\\=================================//
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513. --//====================================================\\--
  1514. --|| END OF SCRIPT
  1515. --\\====================================================//--
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