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| 1 | ||
| 2 | - | --|| GUNJOURER BY SHACKLUSTER |
| 2 | + | |
| 3 | - | --\\====================================================//-- |
| 3 | + | |
| 4 | Player = game:GetService("Players").LocalPlayer
| |
| 5 | PlayerGui = Player.PlayerGui | |
| 6 | Cam = workspace.CurrentCamera | |
| 7 | Backpack = Player.Backpack | |
| 8 | Character = Player.Character | |
| 9 | Humanoid = Character.Humanoid | |
| 10 | Mouse = Player:GetMouse() | |
| 11 | RootPart = Character["HumanoidRootPart"] | |
| 12 | Torso = Character["Torso"] | |
| 13 | Head = Character["Head"] | |
| 14 | RightArm = Character["Right Arm"] | |
| 15 | LeftArm = Character["Left Arm"] | |
| 16 | RightLeg = Character["Right Leg"] | |
| 17 | LeftLeg = Character["Left Leg"] | |
| 18 | RootJoint = RootPart["RootJoint"] | |
| 19 | Neck = Torso["Neck"] | |
| 20 | RightShoulder = Torso["Right Shoulder"] | |
| 21 | LeftShoulder = Torso["Left Shoulder"] | |
| 22 | RightHip = Torso["Right Hip"] | |
| 23 | LeftHip = Torso["Left Hip"] | |
| 24 | plr = game:GetService("Players").LocalPlayer
| |
| 25 | char = plr.Character | |
| 26 | hum = char.Humanoid | |
| 27 | local cam = game.Workspace.CurrentCamera | |
| 28 | local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
| |
| 29 | Camera = cam | |
| 30 | local CamInterrupt = false | |
| 31 | local TwoD = false | |
| 32 | local TargetInfo = {nil, nil}
| |
| 33 | cam.CameraType = "Custom" | |
| 34 | t = char.Torso | |
| 35 | h = char.Head | |
| 36 | ra = char["Right Arm"] | |
| 37 | la = char["Left Arm"] | |
| 38 | rl = char["Right Leg"] | |
| 39 | ll = char["Left Leg"] | |
| 40 | tors = char.Torso | |
| 41 | lleg = char["Left Leg"] | |
| 42 | root = char.HumanoidRootPart | |
| 43 | hed = char.Head | |
| 44 | rleg = char["Right Leg"] | |
| 45 | rarm = char["Right Arm"] | |
| 46 | larm = char["Left Arm"] | |
| 47 | radian = math.rad | |
| 48 | random = math.random | |
| 49 | Vec3 = Vector3.new | |
| 50 | Inst = Instance.new | |
| 51 | cFrame = CFrame.new | |
| 52 | Euler = CFrame.fromEulerAnglesXYZ | |
| 53 | vt = Vector3.new | |
| 54 | bc = BrickColor.new | |
| 55 | br = BrickColor.random | |
| 56 | it = Instance.new | |
| 57 | cf = CFrame.new | |
| 58 | local eff = true | |
| 59 | local shielding = false | |
| 60 | ||
| 61 | IT = Instance.new | |
| 62 | CF = CFrame.new | |
| 63 | VT = Vector3.new | |
| 64 | RAD = math.rad | |
| 65 | C3 = Color3.new | |
| 66 | UD2 = UDim2.new | |
| 67 | BRICKC = BrickColor.new | |
| 68 | ANGLES = CFrame.Angles | |
| 69 | EULER = CFrame.fromEulerAnglesXYZ | |
| 70 | COS = math.cos | |
| 71 | ACOS = math.acos | |
| 72 | SIN = math.sin | |
| 73 | ASIN = math.asin | |
| 74 | ABS = math.abs | |
| 75 | MRANDOM = math.random | |
| 76 | FLOOR = math.floor | |
| 77 | ||
| 78 | --//=================================\\ | |
| 79 | --|| USEFUL VALUES | |
| 80 | --\\=================================// | |
| 81 | ||
| 82 | Animation_Speed = 3 | |
| 83 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 84 | local Speed = 35 | |
| 85 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 86 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 87 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 88 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 89 | local DAMAGEMULTIPLIER = 1 | |
| 90 | local ANIM = "Idle" | |
| 91 | local ATTACK = false | |
| 92 | local EQUIPPED = false | |
| 93 | local HOLD = false | |
| 94 | local COMBO = 1 | |
| 95 | local Rooted = false | |
| 96 | local SINE = 0 | |
| 97 | local KEYHOLD = false | |
| 98 | local CHANGE = 2 / Animation_Speed | |
| 99 | local WALKINGANIM = false | |
| 100 | local VALUE1 = false | |
| 101 | local VALUE2 = false | |
| 102 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 103 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 104 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 105 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 106 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 107 | WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER" | |
| 108 | local Effects = IT("Folder", Character)
| |
| 109 | Effects.Name = "Effects" | |
| 110 | local ANIMATOR = Humanoid.Animator | |
| 111 | local ANIMATE = Character.Animate | |
| 112 | local UNANCHOR = true | |
| 113 | local TRIPWIRE = false | |
| 114 | ||
| 115 | --//=================================\\ | |
| 116 | --\\=================================// | |
| 117 | ||
| 118 | local Hair = Instance.new("Part", char)
| |
| 119 | Hair.Name = "Hair" | |
| 120 | Hair.CanCollide = false | |
| 121 | Hair.BrickColor = BrickColor.new("Institutional white")
| |
| 122 | Hair.Transparency = 0 | |
| 123 | Hair.Material = "Plastic" | |
| 124 | Hair.Size = Vector3.new(1, 1, 2) | |
| 125 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
| 126 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
| 127 | ||
| 128 | local Weld = Instance.new("Weld", Hair)
| |
| 129 | Weld.Part0 = hed | |
| 130 | Weld.Part1 = Hair | |
| 131 | Weld.C1 = CFrame.new(0, -.6, 0) | |
| 132 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 133 | ||
| 134 | local M2 = Instance.new("SpecialMesh")
| |
| 135 | M2.Parent = Hair | |
| 136 | M2.MeshId = "http://www.roblox.com/asset/?id=1047997" | |
| 137 | M2.TextureId = "http://www.roblox.com/asset/?id=1047998" | |
| 138 | M2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 139 | ----------------------------------------------------- | |
| 140 | for i,v in pairs(char:children()) do | |
| 141 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 142 | v:Remove() | |
| 143 | end | |
| 144 | end | |
| 145 | shirt = Instance.new("Shirt", char)
| |
| 146 | shirt.Name = "Shirt" | |
| 147 | pants = Instance.new("Pants", char)
| |
| 148 | pants.Name = "Pants" | |
| 149 | char.Shirt.ShirtTemplate = "rbxassetid://676428254" | |
| 150 | char.Pants.PantsTemplate = "rbxassetid://676428351" | |
| 151 | ----------------------------------------------------- | |
| 152 | CV="Maroon" | |
| 153 | Player = game.Players.LocalPlayer | |
| 154 | Character = Player.Character | |
| 155 | local txt = Instance.new("BillboardGui", Character)
| |
| 156 | txt.Adornee = Character .Head | |
| 157 | txt.Name = "_status" | |
| 158 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 159 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 160 | local text = Instance.new("TextLabel", txt)
| |
| 161 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 162 | text.FontSize = "Size24" | |
| 163 | text.TextScaled = true | |
| 164 | text.TextTransparency = 0 | |
| 165 | text.BackgroundTransparency = 1 | |
| 166 | text.TextTransparency = 0 | |
| 167 | text.TextStrokeTransparency = 0 | |
| 168 | text.Font = "Bodoni" | |
| 169 | text.TextStrokeColor3 = Color3.new(222,255,0) | |
| 170 | ||
| 171 | v=Instance.new("Part")
| |
| 172 | v.Name = "ColorBrick" | |
| 173 | v.Parent=Player.Character | |
| 174 | v.FormFactor="Symmetric" | |
| 175 | v.Anchored=true | |
| 176 | v.CanCollide=false | |
| 177 | v.BottomSurface="Smooth" | |
| 178 | v.TopSurface="Smooth" | |
| 179 | v.Size=Vector3.new(3,3,3) | |
| 180 | v.Transparency=1 | |
| 181 | v.CFrame=Character.Torso.CFrame | |
| 182 | v.BrickColor=BrickColor.new(CV) | |
| 183 | v.Transparency=1 | |
| 184 | text.TextColor3 = Color3.new(222,255,0) | |
| 185 | v.Shape="Block" | |
| 186 | text.Text = "Oof Lord" | |
| 187 | ||
| 188 | --//=================================\\ | |
| 189 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 190 | --\\=================================// | |
| 191 | ||
| 192 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 193 | ArtificialHB.Name = "ArtificialHB" | |
| 194 | ||
| 195 | script:WaitForChild("ArtificialHB")
| |
| 196 | ||
| 197 | frame = Frame_Speed | |
| 198 | tf = 0 | |
| 199 | allowframeloss = false | |
| 200 | tossremainder = false | |
| 201 | lastframe = tick() | |
| 202 | script.ArtificialHB:Fire() | |
| 203 | ||
| 204 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 205 | tf = tf + s | |
| 206 | if tf >= frame then | |
| 207 | if allowframeloss then | |
| 208 | ArtificialHB:Fire() | |
| 209 | lastframe = tick() | |
| 210 | else | |
| 211 | for i = 1, math.floor(tf / frame) do | |
| 212 | ArtificialHB:Fire() | |
| 213 | end | |
| 214 | lastframe = tick() | |
| 215 | end | |
| 216 | if tossremainder then | |
| 217 | tf = 0 | |
| 218 | else | |
| 219 | tf = tf - frame * math.floor(tf / frame) | |
| 220 | end | |
| 221 | end | |
| 222 | end) | |
| 223 | ||
| 224 | --//=================================\\ | |
| 225 | --\\=================================// | |
| 226 | ||
| 227 | --//=================================\\ | |
| 228 | --|| SOME FUNCTIONS | |
| 229 | --\\=================================// | |
| 230 | ||
| 231 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 232 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 233 | end | |
| 234 | ||
| 235 | function PositiveAngle(NUMBER) | |
| 236 | if NUMBER >= 0 then | |
| 237 | NUMBER = 0 | |
| 238 | end | |
| 239 | return NUMBER | |
| 240 | end | |
| 241 | ||
| 242 | function NegativeAngle(NUMBER) | |
| 243 | if NUMBER <= 0 then | |
| 244 | NUMBER = 0 | |
| 245 | end | |
| 246 | return NUMBER | |
| 247 | end | |
| 248 | ||
| 249 | function Swait(NUMBER) | |
| 250 | if NUMBER == 0 or NUMBER == nil then | |
| 251 | ArtificialHB.Event:wait() | |
| 252 | else | |
| 253 | for i = 1, NUMBER do | |
| 254 | ArtificialHB.Event:wait() | |
| 255 | end | |
| 256 | end | |
| 257 | end | |
| 258 | ||
| 259 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 260 | local NEWMESH = IT(MESH) | |
| 261 | if MESH == "SpecialMesh" then | |
| 262 | NEWMESH.MeshType = MESHTYPE | |
| 263 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 264 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 265 | end | |
| 266 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 267 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 268 | end | |
| 269 | end | |
| 270 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 271 | NEWMESH.Scale = SCALE | |
| 272 | NEWMESH.Parent = PARENT | |
| 273 | return NEWMESH | |
| 274 | end | |
| 275 | ||
| 276 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 277 | local NEWPART = IT("Part")
| |
| 278 | NEWPART.formFactor = FORMFACTOR | |
| 279 | NEWPART.Reflectance = REFLECTANCE | |
| 280 | NEWPART.Transparency = TRANSPARENCY | |
| 281 | NEWPART.CanCollide = false | |
| 282 | NEWPART.Locked = true | |
| 283 | NEWPART.Anchored = true | |
| 284 | if ANCHOR == false then | |
| 285 | NEWPART.Anchored = false | |
| 286 | end | |
| 287 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 288 | NEWPART.Name = NAME | |
| 289 | NEWPART.Size = SIZE | |
| 290 | NEWPART.Position = Torso.Position | |
| 291 | NEWPART.Material = MATERIAL | |
| 292 | NEWPART:BreakJoints() | |
| 293 | NEWPART.Parent = PARENT | |
| 294 | return NEWPART | |
| 295 | end | |
| 296 | ||
| 297 | local function weldBetween(a, b) | |
| 298 | local weldd = Instance.new("ManualWeld")
| |
| 299 | weldd.Part0 = a | |
| 300 | weldd.Part1 = b | |
| 301 | weldd.C0 = CFrame.new() | |
| 302 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 303 | weldd.Parent = a | |
| 304 | return weldd | |
| 305 | end | |
| 306 | ||
| 307 | ||
| 308 | function QuaternionFromCFrame(cf) | |
| 309 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 310 | local trace = m00 + m11 + m22 | |
| 311 | if trace > 0 then | |
| 312 | local s = math.sqrt(1 + trace) | |
| 313 | local recip = 0.5 / s | |
| 314 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 315 | else | |
| 316 | local i = 0 | |
| 317 | if m11 > m00 then | |
| 318 | i = 1 | |
| 319 | end | |
| 320 | if m22 > (i == 0 and m00 or m11) then | |
| 321 | i = 2 | |
| 322 | end | |
| 323 | if i == 0 then | |
| 324 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 325 | local recip = 0.5 / s | |
| 326 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 327 | elseif i == 1 then | |
| 328 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 329 | local recip = 0.5 / s | |
| 330 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 331 | elseif i == 2 then | |
| 332 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 333 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 334 | end | |
| 335 | end | |
| 336 | end | |
| 337 | ||
| 338 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 339 | local xs, ys, zs = x + x, y + y, z + z | |
| 340 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 341 | local xx = x * xs | |
| 342 | local xy = x * ys | |
| 343 | local xz = x * zs | |
| 344 | local yy = y * ys | |
| 345 | local yz = y * zs | |
| 346 | local zz = z * zs | |
| 347 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 348 | end | |
| 349 | ||
| 350 | function QuaternionSlerp(a, b, t) | |
| 351 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 352 | local startInterp, finishInterp; | |
| 353 | if cosTheta >= 0.0001 then | |
| 354 | if (1 - cosTheta) > 0.0001 then | |
| 355 | local theta = ACOS(cosTheta) | |
| 356 | local invSinTheta = 1 / SIN(theta) | |
| 357 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 358 | finishInterp = SIN(t * theta) * invSinTheta | |
| 359 | else | |
| 360 | startInterp = 1 - t | |
| 361 | finishInterp = t | |
| 362 | end | |
| 363 | else | |
| 364 | if (1 + cosTheta) > 0.0001 then | |
| 365 | local theta = ACOS(-cosTheta) | |
| 366 | local invSinTheta = 1 / SIN(theta) | |
| 367 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 368 | finishInterp = SIN(t * theta) * invSinTheta | |
| 369 | else | |
| 370 | startInterp = t - 1 | |
| 371 | finishInterp = t | |
| 372 | end | |
| 373 | end | |
| 374 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 375 | end | |
| 376 | ||
| 377 | function Clerp(a, b, t) | |
| 378 | local qa = {QuaternionFromCFrame(a)}
| |
| 379 | local qb = {QuaternionFromCFrame(b)}
| |
| 380 | local ax, ay, az = a.x, a.y, a.z | |
| 381 | local bx, by, bz = b.x, b.y, b.z | |
| 382 | local _t = 1 - t | |
| 383 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 384 | end | |
| 385 | ||
| 386 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 387 | local frame = IT("Frame")
| |
| 388 | frame.BackgroundTransparency = TRANSPARENCY | |
| 389 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 390 | frame.Position = POSITION | |
| 391 | frame.Size = SIZE | |
| 392 | frame.BackgroundColor3 = COLOR | |
| 393 | frame.BorderColor3 = BORDERCOLOR | |
| 394 | frame.Name = NAME | |
| 395 | frame.Parent = PARENT | |
| 396 | return frame | |
| 397 | end | |
| 398 | ||
| 399 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 400 | local label = IT("TextLabel")
| |
| 401 | label.BackgroundTransparency = 1 | |
| 402 | label.Size = UD2(1, 0, 1, 0) | |
| 403 | label.Position = UD2(0, 0, 0, 0) | |
| 404 | label.TextColor3 = TEXTCOLOR | |
| 405 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 406 | label.TextTransparency = TRANSPARENCY | |
| 407 | label.FontSize = TEXTFONTSIZE | |
| 408 | label.Font = TEXTFONT | |
| 409 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 410 | label.TextScaled = false | |
| 411 | label.Text = TEXT | |
| 412 | label.Name = NAME | |
| 413 | label.Parent = PARENT | |
| 414 | return label | |
| 415 | end | |
| 416 | ||
| 417 | function NoOutlines(PART) | |
| 418 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 419 | end | |
| 420 | ||
| 421 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 422 | local NEWWELD = IT(TYPE) | |
| 423 | NEWWELD.Part0 = PART0 | |
| 424 | NEWWELD.Part1 = PART1 | |
| 425 | NEWWELD.C0 = C0 | |
| 426 | NEWWELD.C1 = C1 | |
| 427 | NEWWELD.Parent = PARENT | |
| 428 | return NEWWELD | |
| 429 | end | |
| 430 | ||
| 431 | local S = IT("Sound")
| |
| 432 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 433 | local NEWSOUND = nil | |
| 434 | coroutine.resume(coroutine.create(function() | |
| 435 | NEWSOUND = S:Clone() | |
| 436 | NEWSOUND.Parent = PARENT | |
| 437 | NEWSOUND.Volume = VOLUME | |
| 438 | NEWSOUND.Pitch = PITCH | |
| 439 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
| 440 | NEWSOUND:play() | |
| 441 | if DOESLOOP == true then | |
| 442 | NEWSOUND.Looped = true | |
| 443 | else | |
| 444 | repeat wait(1) until NEWSOUND.Playing == false | |
| 445 | NEWSOUND:remove() | |
| 446 | end | |
| 447 | end)) | |
| 448 | return NEWSOUND | |
| 449 | end | |
| 450 | ||
| 451 | function CFrameFromTopBack(at, top, back) | |
| 452 | local right = top:Cross(back) | |
| 453 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 454 | end | |
| 455 | ||
| 456 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 457 | function WACKYEFFECT(Table) | |
| 458 | local TYPE = (Table.EffectType or "Sphere") | |
| 459 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 460 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 461 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 462 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 463 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 464 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 465 | local ROTATION1 = (Table.RotationX or 0) | |
| 466 | local ROTATION2 = (Table.RotationY or 0) | |
| 467 | local ROTATION3 = (Table.RotationZ or 0) | |
| 468 | local MATERIAL = (Table.Material or "Neon") | |
| 469 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 470 | local TIME = (Table.Time or 45) | |
| 471 | local SOUNDID = (Table.SoundID or nil) | |
| 472 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 473 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 474 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 475 | local BOOMERANG = (Table.Boomerang or 0) | |
| 476 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
| 477 | coroutine.resume(coroutine.create(function() | |
| 478 | local PLAYSSOUND = false | |
| 479 | local SOUND = nil | |
| 480 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 481 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 482 | PLAYSSOUND = true | |
| 483 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 484 | end | |
| 485 | EFFECT.Color = COLOR | |
| 486 | local MSH = nil | |
| 487 | if TYPE == "Sphere" then | |
| 488 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 489 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 490 | MSH = IT("BlockMesh",EFFECT)
| |
| 491 | MSH.Scale = SIZE | |
| 492 | elseif TYPE == "Wave" then | |
| 493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 494 | elseif TYPE == "Ring" then | |
| 495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 496 | elseif TYPE == "Slash" then | |
| 497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 498 | elseif TYPE == "Round Slash" then | |
| 499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 500 | elseif TYPE == "Swirl" then | |
| 501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
| |
| 502 | elseif TYPE == "Skull" then | |
| 503 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 504 | elseif TYPE == "Crystal" then | |
| 505 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 506 | end | |
| 507 | if MSH ~= nil then | |
| 508 | local BOOMR1 = 1+BOOMERANG/50 | |
| 509 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
| 510 | local MOVESPEED = nil | |
| 511 | if MOVEDIRECTION ~= nil then | |
| 512 | if USEBOOMERANGMATH == true then | |
| 513 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
| 514 | else | |
| 515 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
| 516 | end | |
| 517 | end | |
| 518 | local GROWTH = nil | |
| 519 | if USEBOOMERANGMATH == true then | |
| 520 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 521 | else | |
| 522 | GROWTH = (SIZE - ENDSIZE) | |
| 523 | end | |
| 524 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 525 | if TYPE == "Block" then | |
| 526 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 527 | else | |
| 528 | EFFECT.CFrame = CFRAME | |
| 529 | end | |
| 530 | if USEBOOMERANGMATH == true then | |
| 531 | for LOOP = 1, TIME+1 do | |
| 532 | Swait() | |
| 533 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 534 | if TYPE == "Wave" then | |
| 535 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 536 | end | |
| 537 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 538 | if TYPE == "Block" then | |
| 539 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 540 | else | |
| 541 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 542 | end | |
| 543 | if MOVEDIRECTION ~= nil then | |
| 544 | local ORI = EFFECT.Orientation | |
| 545 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
| 546 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 547 | end | |
| 548 | end | |
| 549 | else | |
| 550 | for LOOP = 1, TIME+1 do | |
| 551 | Swait() | |
| 552 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 553 | if TYPE == "Wave" then | |
| 554 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 555 | end | |
| 556 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 557 | if TYPE == "Block" then | |
| 558 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 559 | else | |
| 560 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 561 | end | |
| 562 | if MOVEDIRECTION ~= nil then | |
| 563 | local ORI = EFFECT.Orientation | |
| 564 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 565 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 566 | end | |
| 567 | end | |
| 568 | end | |
| 569 | EFFECT.Transparency = 1 | |
| 570 | if PLAYSSOUND == false then | |
| 571 | EFFECT:remove() | |
| 572 | else | |
| 573 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 574 | EFFECT:remove() | |
| 575 | end | |
| 576 | else | |
| 577 | if PLAYSSOUND == false then | |
| 578 | EFFECT:remove() | |
| 579 | else | |
| 580 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 581 | EFFECT:remove() | |
| 582 | end | |
| 583 | end | |
| 584 | end)) | |
| 585 | end | |
| 586 | ||
| 587 | function MakeForm(PART,TYPE) | |
| 588 | if TYPE == "Cyl" then | |
| 589 | local MSH = IT("CylinderMesh",PART)
| |
| 590 | elseif TYPE == "Ball" then | |
| 591 | local MSH = IT("SpecialMesh",PART)
| |
| 592 | MSH.MeshType = "Sphere" | |
| 593 | elseif TYPE == "Wedge" then | |
| 594 | local MSH = IT("SpecialMesh",PART)
| |
| 595 | MSH.MeshType = "Wedge" | |
| 596 | end | |
| 597 | end | |
| 598 | ||
| 599 | Debris = game:GetService("Debris")
| |
| 600 | ||
| 601 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 602 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 603 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 604 | end | |
| 605 | ||
| 606 | function OhnoItsAShotgun() | |
| 607 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("white"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
| |
| 608 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1047997", "1047998", VT(0.9, 1.13, 1), VT(0,-0.3,0))
| |
| 609 | return SHOOTgun | |
| 610 | end | |
| 611 | ||
| 612 | function CamShake(SHAKE,TIMER) | |
| 613 | coroutine.resume(coroutine.create(function() | |
| 614 | local FADER = SHAKE/TIMER | |
| 615 | for i = 1, TIMER do | |
| 616 | wait() | |
| 617 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 618 | end | |
| 619 | Humanoid.CameraOffset = VT(0,0,0) | |
| 620 | end)) | |
| 621 | end | |
| 622 | ||
| 623 | --//=================================\\ | |
| 624 | --|| GUIS AND MISC | |
| 625 | --\\=================================// | |
| 626 | ||
| 627 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 628 | local SKILLFONT = "SciFi" | |
| 629 | local SKILLTEXTSIZE = 4 | |
| 630 | ||
| 631 | local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
| |
| 632 | ||
| 633 | for i = 1, #ATTACKS do | |
| 634 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 635 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 636 | SKILLTEXT.TextXAlignment = "Right" | |
| 637 | SKILLTEXT.Rotation = i*3 | |
| 638 | end | |
| 639 | ||
| 640 | local BMUSIC = IT("Sound",RootPart)
| |
| 641 | local VOLUME = 3 | |
| 642 | local PITCH = 1 | |
| 643 | local SONGID = 1248976746 | |
| 644 | ||
| 645 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
| 646 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
| 647 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
| 648 | Character.Health:remove() | |
| 649 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
| 650 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
| 651 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
| 652 | CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
| 653 | ||
| 654 | Humanoid.MaxHealth = 450 | |
| 655 | Humanoid.Health = 450 | |
| 656 | ||
| 657 | Humanoid.Died:Connect(function() | |
| 658 | RootPart:remove() | |
| 659 | CreateSound(1218390070, Head, 4, 1, false) | |
| 660 | BMUSIC:remove() | |
| 661 | Effects:remove() | |
| 662 | WEAPONGUI:remove() | |
| 663 | end) | |
| 664 | local GRUNTS = {1218390070,1218390070,1218390070}
| |
| 665 | ||
| 666 | --//=================================\\ | |
| 667 | --|| DAMAGING | |
| 668 | --\\=================================// | |
| 669 | ||
| 670 | function ApplyDamage(Humanoid,Damage) | |
| 671 | Damage = Damage * DAMAGEMULTIPLIER | |
| 672 | if Humanoid.Health < 2000 then | |
| 673 | if Humanoid.Health - Damage > 0 then | |
| 674 | Humanoid.Health = Humanoid.Health - Damage | |
| 675 | else | |
| 676 | Humanoid.Parent:BreakJoints() | |
| 677 | end | |
| 678 | else | |
| 679 | Humanoid.Parent:BreakJoints() | |
| 680 | end | |
| 681 | end | |
| 682 | ||
| 683 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
| 684 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 1218390070, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
| |
| 685 | for i = 1, 4 do | |
| 686 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
| 687 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
| 688 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
| 689 | local DISTANCE = (POS - LOC).Magnitude | |
| 690 | if HIT then | |
| 691 | local HUM = nil | |
| 692 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 693 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 694 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 695 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 696 | end | |
| 697 | if HUM then | |
| 698 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
| 699 | end | |
| 700 | end | |
| 701 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 702 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 703 | end | |
| 704 | end | |
| 705 | ||
| 706 | --//=================================\\ | |
| 707 | --|| ATTACK FUNCTIONS AND STUFF | |
| 708 | --\\=================================// | |
| 709 | ||
| 710 | function Conjour() | |
| 711 | local SHOOT = OhnoItsAShotgun() | |
| 712 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
| 713 | local ORI = 90 | |
| 714 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
| 715 | local GOODRIDDANCE = false | |
| 716 | CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 717 | coroutine.resume(coroutine.create(function() | |
| 718 | repeat | |
| 719 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
| 720 | Swait() | |
| 721 | until GOODRIDDANCE == true | |
| 722 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 723 | SHOOT.CanCollide = true | |
| 724 | SHOOT.Anchored = false | |
| 725 | SHOOT.Parent = workspace | |
| 726 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 727 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 728 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 729 | Debris:AddItem(bv,0.1) | |
| 730 | wait(5) | |
| 731 | for i = 1, 45 do | |
| 732 | Swait() | |
| 733 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 734 | end | |
| 735 | SHOOT:remove() | |
| 736 | end)) | |
| 737 | for i = 1, 15 do | |
| 738 | Swait() | |
| 739 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 740 | ORI = ORI - 3 | |
| 741 | end | |
| 742 | for i = 1, 15 do | |
| 743 | Swait() | |
| 744 | ORI = ORI - 3 | |
| 745 | end | |
| 746 | wait(MRANDOM(2,8)/10) | |
| 747 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
| 748 | CamShake(4,4) | |
| 749 | GOODRIDDANCE = true | |
| 750 | end | |
| 751 | function Aerial_Bombardament() | |
| 752 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 753 | if HITFLOOR then | |
| 754 | ATTACK = true | |
| 755 | Rooted = true | |
| 756 | local bv = Instance.new("BodyVelocity")
| |
| 757 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 758 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
| 759 | bv.Parent = RootPart | |
| 760 | local GYRO = IT("BodyGyro",RootPart)
| |
| 761 | GYRO.D = 2 | |
| 762 | GYRO.P = 20000 | |
| 763 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 764 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 765 | CreateSound(1218390070,Torso,10,0.85,false) | |
| 766 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 767 | Swait() | |
| 768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 772 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 775 | else | |
| 776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 778 | end | |
| 779 | end | |
| 780 | bv:Remove() | |
| 781 | local E = 360/15 | |
| 782 | for i = 1, 15 do | |
| 783 | Swait() | |
| 784 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 791 | end | |
| 792 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 793 | for i = 1, 15 do | |
| 794 | coroutine.resume(coroutine.create(function() | |
| 795 | Conjour() | |
| 796 | end)) | |
| 797 | end | |
| 798 | local LANDED = nil | |
| 799 | local POS = nil | |
| 800 | coroutine.resume(coroutine.create(function() | |
| 801 | repeat | |
| 802 | Swait() | |
| 803 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 809 | until LANDED ~= nil | |
| 810 | end)) | |
| 811 | repeat | |
| 812 | Swait() | |
| 813 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 814 | if HITFLOOR then | |
| 815 | LANDED = HITFLOOR | |
| 816 | POS = HITPOS | |
| 817 | end | |
| 818 | until LANDED ~= nil | |
| 819 | GYRO:remove() | |
| 820 | CamShake(6,3) | |
| 821 | CreateSound(1218390070, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 822 | ATTACK = false | |
| 823 | Rooted = false | |
| 824 | end | |
| 825 | end | |
| 826 | function Point_Blank() | |
| 827 | ATTACK = true | |
| 828 | Rooted = true | |
| 829 | local HIT = nil | |
| 830 | local HUMAN = nil | |
| 831 | local ROOT = nil | |
| 832 | CreateSound(1218390070,Torso,10,0.85,false) | |
| 833 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 834 | Swait() | |
| 835 | if HIT ~= nil then | |
| 836 | break | |
| 837 | end | |
| 838 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 839 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 840 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 841 | if HUM then | |
| 842 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 843 | if TORSO and HUM.Health > 0 then | |
| 844 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
| 845 | ROOT = TORSO | |
| 846 | HUMAN = HUM | |
| 847 | HIT = CHILD | |
| 848 | end | |
| 849 | end | |
| 850 | end | |
| 851 | end | |
| 852 | end | |
| 853 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
| 854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 860 | end | |
| 861 | if HIT then | |
| 862 | local bv = Instance.new("BodyVelocity")
| |
| 863 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 864 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
| 865 | bv.Parent = RootPart | |
| 866 | Debris:AddItem(bv,0.1) | |
| 867 | coroutine.resume(coroutine.create(function() | |
| 868 | local GUNS = {}
| |
| 869 | for i = 1, 4 do | |
| 870 | local SHOOT = OhnoItsAShotgun() | |
| 871 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
| 872 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
| 873 | CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 874 | table.insert(GUNS,SHOOT) | |
| 875 | end | |
| 876 | for i = 1, 25 do | |
| 877 | Swait() | |
| 878 | for E = 1, #GUNS do | |
| 879 | GUNS[E].Transparency = GUNS[E].Transparency - 1/25 | |
| 880 | end | |
| 881 | end | |
| 882 | wait(0.1) | |
| 883 | CamShake(8,15) | |
| 884 | for E = 1, #GUNS do | |
| 885 | local SHOOT = GUNS[E] | |
| 886 | coroutine.resume(coroutine.create(function() | |
| 887 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
| 888 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 889 | SHOOT.CanCollide = true | |
| 890 | SHOOT.Anchored = false | |
| 891 | SHOOT.Parent = workspace | |
| 892 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 893 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 894 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 895 | Debris:AddItem(bv,0.1) | |
| 896 | wait(5) | |
| 897 | for i = 1, 45 do | |
| 898 | Swait() | |
| 899 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 900 | end | |
| 901 | end)) | |
| 902 | wait() | |
| 903 | end | |
| 904 | end)) | |
| 905 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false) | |
| 906 | for i=0, 1, 0.1 / Animation_Speed do | |
| 907 | Swait() | |
| 908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 914 | end | |
| 915 | end | |
| 916 | ATTACK = false | |
| 917 | Rooted = false | |
| 918 | end | |
| 919 | function Tripwire() | |
| 920 | ATTACK = true | |
| 921 | Rooted = true | |
| 922 | TRIPWIRE = true | |
| 923 | coroutine.resume(coroutine.create(function() | |
| 924 | repeat | |
| 925 | Swait() | |
| 926 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 932 | until ATTACK == false | |
| 933 | end)) | |
| 934 | local SHOOT = OhnoItsAShotgun() | |
| 935 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
| 936 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
| 937 | coroutine.resume(coroutine.create(function() | |
| 938 | repeat | |
| 939 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
| 940 | Swait() | |
| 941 | until HOLD == true | |
| 942 | TRIPWIRE = false | |
| 943 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
| 944 | for i = 1, 15 do | |
| 945 | Swait() | |
| 946 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 947 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
| 948 | end | |
| 949 | SHOOT.Transparency = 0 | |
| 950 | for i = 1, 2 do | |
| 951 | Swait() | |
| 952 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
| 953 | end | |
| 954 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
| 955 | CamShake(8,9) | |
| 956 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 957 | SHOOT.CanCollide = true | |
| 958 | SHOOT.Anchored = false | |
| 959 | SHOOT.Parent = workspace | |
| 960 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 961 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 962 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 963 | Debris:AddItem(bv,0.1) | |
| 964 | wait(5) | |
| 965 | for i = 1, 45 do | |
| 966 | Swait() | |
| 967 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 968 | end | |
| 969 | end)) | |
| 970 | CreateSound(1218390070, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
| 971 | for i = 1, 15 do | |
| 972 | Swait() | |
| 973 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
| 974 | end | |
| 975 | ATTACK = false | |
| 976 | Rooted = false | |
| 977 | end | |
| 978 | function Mend() | |
| 979 | if Humanoid.Health < Humanoid.MaxHealth - 150 then | |
| 980 | ATTACK = true | |
| 981 | Rooted = true | |
| 982 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 983 | Swait() | |
| 984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 990 | end | |
| 991 | local LOOP = 0 | |
| 992 | repeat | |
| 993 | LOOP = LOOP + 1 | |
| 994 | Swait() | |
| 995 | Humanoid.Health = Humanoid.Health + 1 | |
| 996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1002 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
| 1003 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1004 | Swait() | |
| 1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1011 | end | |
| 1012 | ATTACK = false | |
| 1013 | Rooted = false | |
| 1014 | end | |
| 1015 | end | |
| 1016 | function Taunt() | |
| 1017 | ATTACK = true | |
| 1018 | Rooted = true | |
| 1019 | local L = CreateSound(657527128,Head,10,1,false) | |
| 1020 | L.EmitterSize = 25 | |
| 1021 | for i = 1, 20 do | |
| 1022 | Swait() | |
| 1023 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1029 | end | |
| 1030 | for i = 1, 40 do | |
| 1031 | Swait() | |
| 1032 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1038 | end | |
| 1039 | ATTACK = false | |
| 1040 | Rooted = false | |
| 1041 | end | |
| 1042 | function DoubleJump() | |
| 1043 | ATTACK = true | |
| 1044 | Rooted = false | |
| 1045 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
| 1046 | CreateSound(1218390070, Head, 4, 1, false) | |
| 1047 | CreateSound(1218390070, Torso, 2, 1, false) | |
| 1048 | local E = 360/12 | |
| 1049 | for i=1, 12 do | |
| 1050 | Swait() | |
| 1051 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 1052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1057 | end | |
| 1058 | ATTACK = false | |
| 1059 | Rooted = false | |
| 1060 | end | |
| 1061 | ||
| 1062 | --//=================================\\ | |
| 1063 | --|| ASSIGN THINGS TO KEYS | |
| 1064 | --\\=================================// | |
| 1065 | ||
| 1066 | function MouseDown(Mouse) | |
| 1067 | HOLD = true | |
| 1068 | if ATTACK == false then | |
| 1069 | end | |
| 1070 | end | |
| 1071 | ||
| 1072 | function MouseUp(Mouse) | |
| 1073 | HOLD = false | |
| 1074 | end | |
| 1075 | ||
| 1076 | local READYTODOUBLE = false | |
| 1077 | local DOUBLED = false | |
| 1078 | ||
| 1079 | function KeyDown(Key) | |
| 1080 | KEYHOLD = true | |
| 1081 | if Key == "c" and ATTACK == false then | |
| 1082 | Conjour() | |
| 1083 | end | |
| 1084 | ||
| 1085 | if Key == "v" and ATTACK == false then | |
| 1086 | Aerial_Bombardament() | |
| 1087 | end | |
| 1088 | ||
| 1089 | if Key == "b" and ATTACK == false then | |
| 1090 | Point_Blank() | |
| 1091 | end | |
| 1092 | ||
| 1093 | if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then | |
| 1094 | Tripwire() | |
| 1095 | end | |
| 1096 | ||
| 1097 | if Key == "m" and ATTACK == false then | |
| 1098 | Mend() | |
| 1099 | end | |
| 1100 | ||
| 1101 | if Key == "t" and ATTACK == false then | |
| 1102 | Taunt() | |
| 1103 | end | |
| 1104 | ||
| 1105 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
| 1106 | READYTODOUBLE = false | |
| 1107 | DOUBLED = true | |
| 1108 | DoubleJump() | |
| 1109 | end | |
| 1110 | end | |
| 1111 | ||
| 1112 | function KeyUp(Key) | |
| 1113 | KEYHOLD = false | |
| 1114 | end | |
| 1115 | ||
| 1116 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1117 | MouseDown(NEWKEY) | |
| 1118 | end) | |
| 1119 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1120 | MouseUp(NEWKEY) | |
| 1121 | end) | |
| 1122 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1123 | KeyDown(NEWKEY) | |
| 1124 | end) | |
| 1125 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1126 | KeyUp(NEWKEY) | |
| 1127 | end) | |
| 1128 | ||
| 1129 | --//=================================\\ | |
| 1130 | --\\=================================// | |
| 1131 | ||
| 1132 | function unanchor() | |
| 1133 | for _, c in pairs(Character:GetChildren()) do | |
| 1134 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1135 | c.Anchored = false | |
| 1136 | end | |
| 1137 | end | |
| 1138 | if UNANCHOR == true then | |
| 1139 | RootPart.Anchored = false | |
| 1140 | else | |
| 1141 | RootPart.Anchored = true | |
| 1142 | end | |
| 1143 | end | |
| 1144 | ||
| 1145 | --//=================================\\ | |
| 1146 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1147 | --\\=================================// | |
| 1148 | ||
| 1149 | Humanoid.Changed:connect(function(Jump) | |
| 1150 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1151 | Humanoid.Jump = false | |
| 1152 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
| 1153 | wait(0.1) | |
| 1154 | READYTODOUBLE = true | |
| 1155 | end | |
| 1156 | end) | |
| 1157 | ||
| 1158 | while true do | |
| 1159 | Swait() | |
| 1160 | script.Parent = WEAPONGUI | |
| 1161 | ANIMATE.Parent = nil | |
| 1162 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1163 | v:Stop(); | |
| 1164 | end | |
| 1165 | SINE = SINE + CHANGE | |
| 1166 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1167 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1168 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1169 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
| 1170 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1171 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1172 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1173 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1174 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1175 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1176 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1177 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1178 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1179 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1180 | end | |
| 1181 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1182 | ANIM = "Jump" | |
| 1183 | if ATTACK == false then | |
| 1184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1190 | end | |
| 1191 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1192 | ANIM = "Fall" | |
| 1193 | if ATTACK == false then | |
| 1194 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1200 | end | |
| 1201 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1202 | ANIM = "Idle" | |
| 1203 | DOUBLED = false | |
| 1204 | READYTODOUBLE = false | |
| 1205 | if ATTACK == false then | |
| 1206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1212 | end | |
| 1213 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1214 | ANIM = "Walk" | |
| 1215 | DOUBLED = false | |
| 1216 | READYTODOUBLE = false | |
| 1217 | if ATTACK == false then | |
| 1218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1222 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1224 | end | |
| 1225 | end | |
| 1226 | unanchor() | |
| 1227 | if Rooted == false then | |
| 1228 | Disable_Jump = false | |
| 1229 | Humanoid.WalkSpeed = Speed | |
| 1230 | elseif Rooted == true then | |
| 1231 | Disable_Jump = true | |
| 1232 | Humanoid.WalkSpeed = 0 | |
| 1233 | end | |
| 1234 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
| 1235 | BMUSIC.Looped = true | |
| 1236 | BMUSIC.Pitch = PITCH | |
| 1237 | BMUSIC.Volume = VOLUME | |
| 1238 | BMUSIC.Playing = true | |
| 1239 | if BMUSIC.Parent ~= RootPart then | |
| 1240 | BMUSIC = IT("Sound",RootPart)
| |
| 1241 | end | |
| 1242 | Humanoid.Name = "NONHUM" | |
| 1243 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
| 1244 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
| 1245 | end | |
| 1246 | ||
| 1247 | --//=================================\\ | |
| 1248 | --\\=================================// | |
| 1249 | ||
| 1250 | ||
| 1251 | ||
| 1252 | ||
| 1253 | ||
| 1254 | --//====================================================\\-- | |
| 1255 | --|| END OF SCRIPT | |
| 1256 | --\\====================================================//-- |