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Oof Lord Require

Dec 18th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. plr = game:GetService("Players").LocalPlayer
  25. char = plr.Character
  26. hum = char.Humanoid
  27. local cam = game.Workspace.CurrentCamera
  28. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  29. Camera = cam
  30. local CamInterrupt = false
  31. local TwoD = false
  32. local TargetInfo = {nil, nil}
  33. cam.CameraType = "Custom"
  34. t = char.Torso
  35. h = char.Head
  36. ra = char["Right Arm"]
  37. la = char["Left Arm"]
  38. rl = char["Right Leg"]
  39. ll = char["Left Leg"]
  40. tors = char.Torso
  41. lleg = char["Left Leg"]
  42. root = char.HumanoidRootPart
  43. hed = char.Head
  44. rleg = char["Right Leg"]
  45. rarm = char["Right Arm"]
  46. larm = char["Left Arm"]
  47. radian = math.rad
  48. random = math.random
  49. Vec3 = Vector3.new
  50. Inst = Instance.new
  51. cFrame = CFrame.new
  52. Euler = CFrame.fromEulerAnglesXYZ
  53. vt = Vector3.new
  54. bc = BrickColor.new
  55. br = BrickColor.random
  56. it = Instance.new
  57. cf = CFrame.new
  58. local eff = true
  59. local shielding = false
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. --//=================================\\
  79. --|| USEFUL VALUES
  80. --\\=================================//
  81.  
  82. Animation_Speed = 3
  83. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  84. local Speed = 35
  85. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  86. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  87. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  88. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  89. local DAMAGEMULTIPLIER = 1
  90. local ANIM = "Idle"
  91. local ATTACK = false
  92. local EQUIPPED = false
  93. local HOLD = false
  94. local COMBO = 1
  95. local Rooted = false
  96. local SINE = 0
  97. local KEYHOLD = false
  98. local CHANGE = 2 / Animation_Speed
  99. local WALKINGANIM = false
  100. local VALUE1 = false
  101. local VALUE2 = false
  102. local ROBLOXIDLEANIMATION = IT("Animation")
  103. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  104. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  105. --ROBLOXIDLEANIMATION.Parent = Humanoid
  106. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  107. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  108. local Effects = IT("Folder", Character)
  109. Effects.Name = "Effects"
  110. local ANIMATOR = Humanoid.Animator
  111. local ANIMATE = Character.Animate
  112. local UNANCHOR = true
  113. local TRIPWIRE = false
  114.  
  115. --//=================================\\
  116. --\\=================================//
  117.  
  118. local Hair = Instance.new("Part", char)
  119. Hair.Name = "Hair"
  120. Hair.CanCollide = false
  121. Hair.BrickColor = BrickColor.new("Institutional white")
  122. Hair.Transparency = 0
  123. Hair.Material = "Plastic"
  124. Hair.Size = Vector3.new(1, 1, 2)
  125. Hair.TopSurface = Enum.SurfaceType.Smooth
  126. Hair.BottomSurface = Enum.SurfaceType.Smooth
  127.  
  128. local Weld = Instance.new("Weld", Hair)
  129. Weld.Part0 = hed
  130. Weld.Part1 = Hair
  131. Weld.C1 = CFrame.new(0, -.6, 0)
  132. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  133.  
  134. local M2 = Instance.new("SpecialMesh")
  135. M2.Parent = Hair
  136. M2.MeshId = "http://www.roblox.com/asset/?id=1047997"
  137. M2.TextureId = "http://www.roblox.com/asset/?id=1047998"
  138. M2.Scale = Vector3.new(1.5, 1.5, 1.5)
  139. -----------------------------------------------------
  140. for i,v in pairs(char:children()) do
  141. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  142. v:Remove()
  143. end
  144. end
  145. shirt = Instance.new("Shirt", char)
  146. shirt.Name = "Shirt"
  147. pants = Instance.new("Pants", char)
  148. pants.Name = "Pants"
  149. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  150. char.Pants.PantsTemplate = "rbxassetid://676428351"
  151. -----------------------------------------------------
  152. CV="Maroon"
  153. Player = game.Players.LocalPlayer
  154. Character = Player.Character
  155. local txt = Instance.new("BillboardGui", Character)
  156. txt.Adornee = Character .Head
  157. txt.Name = "_status"
  158. txt.Size = UDim2.new(2, 0, 1.2, 0)
  159. txt.StudsOffset = Vector3.new(-9, 8, 0)
  160. local text = Instance.new("TextLabel", txt)
  161. text.Size = UDim2.new(10, 0, 7, 0)
  162. text.FontSize = "Size24"
  163. text.TextScaled = true
  164. text.TextTransparency = 0
  165. text.BackgroundTransparency = 1
  166. text.TextTransparency = 0
  167. text.TextStrokeTransparency = 0
  168. text.Font = "Bodoni"
  169. text.TextStrokeColor3 = Color3.new(222,255,0)
  170.  
  171. v=Instance.new("Part")
  172. v.Name = "ColorBrick"
  173. v.Parent=Player.Character
  174. v.FormFactor="Symmetric"
  175. v.Anchored=true
  176. v.CanCollide=false
  177. v.BottomSurface="Smooth"
  178. v.TopSurface="Smooth"
  179. v.Size=Vector3.new(3,3,3)
  180. v.Transparency=1
  181. v.CFrame=Character.Torso.CFrame
  182. v.BrickColor=BrickColor.new(CV)
  183. v.Transparency=1
  184. text.TextColor3 = Color3.new(222,255,0)
  185. v.Shape="Block"
  186. text.Text = "Oof Lord"
  187.  
  188. --//=================================\\
  189. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  190. --\\=================================//
  191.  
  192. ArtificialHB = Instance.new("BindableEvent", script)
  193. ArtificialHB.Name = "ArtificialHB"
  194.  
  195. script:WaitForChild("ArtificialHB")
  196.  
  197. frame = Frame_Speed
  198. tf = 0
  199. allowframeloss = false
  200. tossremainder = false
  201. lastframe = tick()
  202. script.ArtificialHB:Fire()
  203.  
  204. game:GetService("RunService").Heartbeat:connect(function(s, p)
  205. tf = tf + s
  206. if tf >= frame then
  207. if allowframeloss then
  208. ArtificialHB:Fire()
  209. lastframe = tick()
  210. else
  211. for i = 1, math.floor(tf / frame) do
  212. ArtificialHB:Fire()
  213. end
  214. lastframe = tick()
  215. end
  216. if tossremainder then
  217. tf = 0
  218. else
  219. tf = tf - frame * math.floor(tf / frame)
  220. end
  221. end
  222. end)
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227. --//=================================\\
  228. --|| SOME FUNCTIONS
  229. --\\=================================//
  230.  
  231. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  232. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  233. end
  234.  
  235. function PositiveAngle(NUMBER)
  236. if NUMBER >= 0 then
  237. NUMBER = 0
  238. end
  239. return NUMBER
  240. end
  241.  
  242. function NegativeAngle(NUMBER)
  243. if NUMBER <= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248.  
  249. function Swait(NUMBER)
  250. if NUMBER == 0 or NUMBER == nil then
  251. ArtificialHB.Event:wait()
  252. else
  253. for i = 1, NUMBER do
  254. ArtificialHB.Event:wait()
  255. end
  256. end
  257. end
  258.  
  259. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  260. local NEWMESH = IT(MESH)
  261. if MESH == "SpecialMesh" then
  262. NEWMESH.MeshType = MESHTYPE
  263. if MESHID ~= "nil" and MESHID ~= "" then
  264. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  265. end
  266. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  267. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  268. end
  269. end
  270. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  271. NEWMESH.Scale = SCALE
  272. NEWMESH.Parent = PARENT
  273. return NEWMESH
  274. end
  275.  
  276. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  277. local NEWPART = IT("Part")
  278. NEWPART.formFactor = FORMFACTOR
  279. NEWPART.Reflectance = REFLECTANCE
  280. NEWPART.Transparency = TRANSPARENCY
  281. NEWPART.CanCollide = false
  282. NEWPART.Locked = true
  283. NEWPART.Anchored = true
  284. if ANCHOR == false then
  285. NEWPART.Anchored = false
  286. end
  287. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  288. NEWPART.Name = NAME
  289. NEWPART.Size = SIZE
  290. NEWPART.Position = Torso.Position
  291. NEWPART.Material = MATERIAL
  292. NEWPART:BreakJoints()
  293. NEWPART.Parent = PARENT
  294. return NEWPART
  295. end
  296.  
  297. local function weldBetween(a, b)
  298. local weldd = Instance.new("ManualWeld")
  299. weldd.Part0 = a
  300. weldd.Part1 = b
  301. weldd.C0 = CFrame.new()
  302. weldd.C1 = b.CFrame:inverse() * a.CFrame
  303. weldd.Parent = a
  304. return weldd
  305. end
  306.  
  307.  
  308. function QuaternionFromCFrame(cf)
  309. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  310. local trace = m00 + m11 + m22
  311. if trace > 0 then
  312. local s = math.sqrt(1 + trace)
  313. local recip = 0.5 / s
  314. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  315. else
  316. local i = 0
  317. if m11 > m00 then
  318. i = 1
  319. end
  320. if m22 > (i == 0 and m00 or m11) then
  321. i = 2
  322. end
  323. if i == 0 then
  324. local s = math.sqrt(m00 - m11 - m22 + 1)
  325. local recip = 0.5 / s
  326. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  327. elseif i == 1 then
  328. local s = math.sqrt(m11 - m22 - m00 + 1)
  329. local recip = 0.5 / s
  330. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  331. elseif i == 2 then
  332. local s = math.sqrt(m22 - m00 - m11 + 1)
  333. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  334. end
  335. end
  336. end
  337.  
  338. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  339. local xs, ys, zs = x + x, y + y, z + z
  340. local wx, wy, wz = w * xs, w * ys, w * zs
  341. local xx = x * xs
  342. local xy = x * ys
  343. local xz = x * zs
  344. local yy = y * ys
  345. local yz = y * zs
  346. local zz = z * zs
  347. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  348. end
  349.  
  350. function QuaternionSlerp(a, b, t)
  351. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  352. local startInterp, finishInterp;
  353. if cosTheta >= 0.0001 then
  354. if (1 - cosTheta) > 0.0001 then
  355. local theta = ACOS(cosTheta)
  356. local invSinTheta = 1 / SIN(theta)
  357. startInterp = SIN((1 - t) * theta) * invSinTheta
  358. finishInterp = SIN(t * theta) * invSinTheta
  359. else
  360. startInterp = 1 - t
  361. finishInterp = t
  362. end
  363. else
  364. if (1 + cosTheta) > 0.0001 then
  365. local theta = ACOS(-cosTheta)
  366. local invSinTheta = 1 / SIN(theta)
  367. startInterp = SIN((t - 1) * theta) * invSinTheta
  368. finishInterp = SIN(t * theta) * invSinTheta
  369. else
  370. startInterp = t - 1
  371. finishInterp = t
  372. end
  373. end
  374. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  375. end
  376.  
  377. function Clerp(a, b, t)
  378. local qa = {QuaternionFromCFrame(a)}
  379. local qb = {QuaternionFromCFrame(b)}
  380. local ax, ay, az = a.x, a.y, a.z
  381. local bx, by, bz = b.x, b.y, b.z
  382. local _t = 1 - t
  383. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  384. end
  385.  
  386. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  387. local frame = IT("Frame")
  388. frame.BackgroundTransparency = TRANSPARENCY
  389. frame.BorderSizePixel = BORDERSIZEPIXEL
  390. frame.Position = POSITION
  391. frame.Size = SIZE
  392. frame.BackgroundColor3 = COLOR
  393. frame.BorderColor3 = BORDERCOLOR
  394. frame.Name = NAME
  395. frame.Parent = PARENT
  396. return frame
  397. end
  398.  
  399. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  400. local label = IT("TextLabel")
  401. label.BackgroundTransparency = 1
  402. label.Size = UD2(1, 0, 1, 0)
  403. label.Position = UD2(0, 0, 0, 0)
  404. label.TextColor3 = TEXTCOLOR
  405. label.TextStrokeTransparency = STROKETRANSPARENCY
  406. label.TextTransparency = TRANSPARENCY
  407. label.FontSize = TEXTFONTSIZE
  408. label.Font = TEXTFONT
  409. label.BorderSizePixel = BORDERSIZEPIXEL
  410. label.TextScaled = false
  411. label.Text = TEXT
  412. label.Name = NAME
  413. label.Parent = PARENT
  414. return label
  415. end
  416.  
  417. function NoOutlines(PART)
  418. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  419. end
  420.  
  421. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  422. local NEWWELD = IT(TYPE)
  423. NEWWELD.Part0 = PART0
  424. NEWWELD.Part1 = PART1
  425. NEWWELD.C0 = C0
  426. NEWWELD.C1 = C1
  427. NEWWELD.Parent = PARENT
  428. return NEWWELD
  429. end
  430.  
  431. local S = IT("Sound")
  432. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  433. local NEWSOUND = nil
  434. coroutine.resume(coroutine.create(function()
  435. NEWSOUND = S:Clone()
  436. NEWSOUND.Parent = PARENT
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "rbxassetid://"..ID
  440. NEWSOUND:play()
  441. if DOESLOOP == true then
  442. NEWSOUND.Looped = true
  443. else
  444. repeat wait(1) until NEWSOUND.Playing == false
  445. NEWSOUND:remove()
  446. end
  447. end))
  448. return NEWSOUND
  449. end
  450.  
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455.  
  456. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  457. function WACKYEFFECT(Table)
  458. local TYPE = (Table.EffectType or "Sphere")
  459. local SIZE = (Table.Size or VT(1,1,1))
  460. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  461. local TRANSPARENCY = (Table.Transparency or 0)
  462. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  463. local CFRAME = (Table.CFrame or Torso.CFrame)
  464. local MOVEDIRECTION = (Table.MoveToPos or nil)
  465. local ROTATION1 = (Table.RotationX or 0)
  466. local ROTATION2 = (Table.RotationY or 0)
  467. local ROTATION3 = (Table.RotationZ or 0)
  468. local MATERIAL = (Table.Material or "Neon")
  469. local COLOR = (Table.Color or C3(1,1,1))
  470. local TIME = (Table.Time or 45)
  471. local SOUNDID = (Table.SoundID or nil)
  472. local SOUNDPITCH = (Table.SoundPitch or nil)
  473. local SOUNDVOLUME = (Table.SoundVolume or nil)
  474. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  475. local BOOMERANG = (Table.Boomerang or 0)
  476. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  477. coroutine.resume(coroutine.create(function()
  478. local PLAYSSOUND = false
  479. local SOUND = nil
  480. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  481. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  482. PLAYSSOUND = true
  483. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  484. end
  485. EFFECT.Color = COLOR
  486. local MSH = nil
  487. if TYPE == "Sphere" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Block" or TYPE == "Box" then
  490. MSH = IT("BlockMesh",EFFECT)
  491. MSH.Scale = SIZE
  492. elseif TYPE == "Wave" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  494. elseif TYPE == "Ring" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  496. elseif TYPE == "Slash" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  498. elseif TYPE == "Round Slash" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  500. elseif TYPE == "Swirl" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  502. elseif TYPE == "Skull" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Crystal" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  506. end
  507. if MSH ~= nil then
  508. local BOOMR1 = 1+BOOMERANG/50
  509. local BOOMR2 = 1+SIZEBOOMERANG/50
  510. local MOVESPEED = nil
  511. if MOVEDIRECTION ~= nil then
  512. if USEBOOMERANGMATH == true then
  513. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  514. else
  515. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  516. end
  517. end
  518. local GROWTH = nil
  519. if USEBOOMERANGMATH == true then
  520. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  521. else
  522. GROWTH = (SIZE - ENDSIZE)
  523. end
  524. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  525. if TYPE == "Block" then
  526. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  527. else
  528. EFFECT.CFrame = CFRAME
  529. end
  530. if USEBOOMERANGMATH == true then
  531. for LOOP = 1, TIME+1 do
  532. Swait()
  533. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  534. if TYPE == "Wave" then
  535. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  536. end
  537. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  538. if TYPE == "Block" then
  539. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  540. else
  541. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  542. end
  543. if MOVEDIRECTION ~= nil then
  544. local ORI = EFFECT.Orientation
  545. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  546. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  547. end
  548. end
  549. else
  550. for LOOP = 1, TIME+1 do
  551. Swait()
  552. MSH.Scale = MSH.Scale - GROWTH/TIME
  553. if TYPE == "Wave" then
  554. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  555. end
  556. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  557. if TYPE == "Block" then
  558. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  559. else
  560. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  561. end
  562. if MOVEDIRECTION ~= nil then
  563. local ORI = EFFECT.Orientation
  564. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  565. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  566. end
  567. end
  568. end
  569. EFFECT.Transparency = 1
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  574. EFFECT:remove()
  575. end
  576. else
  577. if PLAYSSOUND == false then
  578. EFFECT:remove()
  579. else
  580. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  581. EFFECT:remove()
  582. end
  583. end
  584. end))
  585. end
  586.  
  587. function MakeForm(PART,TYPE)
  588. if TYPE == "Cyl" then
  589. local MSH = IT("CylinderMesh",PART)
  590. elseif TYPE == "Ball" then
  591. local MSH = IT("SpecialMesh",PART)
  592. MSH.MeshType = "Sphere"
  593. elseif TYPE == "Wedge" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.MeshType = "Wedge"
  596. end
  597. end
  598.  
  599. Debris = game:GetService("Debris")
  600.  
  601. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  602. local DIRECTION = CF(StartPos,EndPos).lookVector
  603. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  604. end
  605.  
  606. function OhnoItsAShotgun()
  607. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("white"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  608. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1047997", "1047998", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  609. return SHOOTgun
  610. end
  611.  
  612. function CamShake(SHAKE,TIMER)
  613. coroutine.resume(coroutine.create(function()
  614. local FADER = SHAKE/TIMER
  615. for i = 1, TIMER do
  616. wait()
  617. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  618. end
  619. Humanoid.CameraOffset = VT(0,0,0)
  620. end))
  621. end
  622.  
  623. --//=================================\\
  624. --|| GUIS AND MISC
  625. --\\=================================//
  626.  
  627. local SKILLTEXTCOLOR = C3(1,1,1)
  628. local SKILLFONT = "SciFi"
  629. local SKILLTEXTSIZE = 4
  630.  
  631. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  632.  
  633. for i = 1, #ATTACKS do
  634. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  635. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  636. SKILLTEXT.TextXAlignment = "Right"
  637. SKILLTEXT.Rotation = i*3
  638. end
  639.  
  640. local BMUSIC = IT("Sound",RootPart)
  641. local VOLUME = 3
  642. local PITCH = 1
  643. local SONGID = 1248976746
  644.  
  645. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  646. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  647. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  648. Character.Health:remove()
  649. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  650. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  651. WHOAMI.Rotation = (#ATTACKS*3)+3
  652. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  653.  
  654. Humanoid.MaxHealth = 450
  655. Humanoid.Health = 450
  656.  
  657. Humanoid.Died:Connect(function()
  658. RootPart:remove()
  659. CreateSound(1218390070, Head, 4, 1, false)
  660. BMUSIC:remove()
  661. Effects:remove()
  662. WEAPONGUI:remove()
  663. end)
  664. local GRUNTS = {1218390070,1218390070,1218390070}
  665.  
  666. --//=================================\\
  667. --|| DAMAGING
  668. --\\=================================//
  669.  
  670. function ApplyDamage(Humanoid,Damage)
  671. Damage = Damage * DAMAGEMULTIPLIER
  672. if Humanoid.Health < 2000 then
  673. if Humanoid.Health - Damage > 0 then
  674. Humanoid.Health = Humanoid.Health - Damage
  675. else
  676. Humanoid.Parent:BreakJoints()
  677. end
  678. else
  679. Humanoid.Parent:BreakJoints()
  680. end
  681. end
  682.  
  683. function PAW_HAHA(LOC,AIMTO,OUCH)
  684. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 1218390070, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  685. for i = 1, 4 do
  686. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  687. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  688. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  689. local DISTANCE = (POS - LOC).Magnitude
  690. if HIT then
  691. local HUM = nil
  692. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  693. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  694. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  695. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  696. end
  697. if HUM then
  698. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  699. end
  700. end
  701. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  702. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  703. end
  704. end
  705.  
  706. --//=================================\\
  707. --|| ATTACK FUNCTIONS AND STUFF
  708. --\\=================================//
  709.  
  710. function Conjour()
  711. local SHOOT = OhnoItsAShotgun()
  712. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  713. local ORI = 90
  714. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  715. local GOODRIDDANCE = false
  716. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  717. coroutine.resume(coroutine.create(function()
  718. repeat
  719. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  720. Swait()
  721. until GOODRIDDANCE == true
  722. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  723. SHOOT.CanCollide = true
  724. SHOOT.Anchored = false
  725. SHOOT.Parent = workspace
  726. local bv = Instance.new("BodyVelocity",SHOOT)
  727. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  728. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  729. Debris:AddItem(bv,0.1)
  730. wait(5)
  731. for i = 1, 45 do
  732. Swait()
  733. SHOOT.Transparency = SHOOT.Transparency + 1/45
  734. end
  735. SHOOT:remove()
  736. end))
  737. for i = 1, 15 do
  738. Swait()
  739. SHOOT.Transparency = SHOOT.Transparency - 1/15
  740. ORI = ORI - 3
  741. end
  742. for i = 1, 15 do
  743. Swait()
  744. ORI = ORI - 3
  745. end
  746. wait(MRANDOM(2,8)/10)
  747. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  748. CamShake(4,4)
  749. GOODRIDDANCE = true
  750. end
  751. function Aerial_Bombardament()
  752. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  753. if HITFLOOR then
  754. ATTACK = true
  755. Rooted = true
  756. local bv = Instance.new("BodyVelocity")
  757. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  758. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  759. bv.Parent = RootPart
  760. local GYRO = IT("BodyGyro",RootPart)
  761. GYRO.D = 2
  762. GYRO.P = 20000
  763. GYRO.MaxTorque = VT(0,4000000,0)
  764. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  765. CreateSound(1218390070,Torso,10,0.85,false)
  766. for i=0, 0.05, 0.1 / Animation_Speed do
  767. Swait()
  768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  772. if ANIM == "Fall" or ANIM == "Jump" then
  773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  775. else
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. end
  779. end
  780. bv:Remove()
  781. local E = 360/15
  782. for i = 1, 15 do
  783. Swait()
  784. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. end
  792. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  793. for i = 1, 15 do
  794. coroutine.resume(coroutine.create(function()
  795. Conjour()
  796. end))
  797. end
  798. local LANDED = nil
  799. local POS = nil
  800. coroutine.resume(coroutine.create(function()
  801. repeat
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. until LANDED ~= nil
  810. end))
  811. repeat
  812. Swait()
  813. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  814. if HITFLOOR then
  815. LANDED = HITFLOOR
  816. POS = HITPOS
  817. end
  818. until LANDED ~= nil
  819. GYRO:remove()
  820. CamShake(6,3)
  821. CreateSound(1218390070, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  822. ATTACK = false
  823. Rooted = false
  824. end
  825. end
  826. function Point_Blank()
  827. ATTACK = true
  828. Rooted = true
  829. local HIT = nil
  830. local HUMAN = nil
  831. local ROOT = nil
  832. CreateSound(1218390070,Torso,10,0.85,false)
  833. for i=0, 0.5, 0.1 / Animation_Speed do
  834. Swait()
  835. if HIT ~= nil then
  836. break
  837. end
  838. for index, CHILD in pairs(workspace:GetDescendants()) do
  839. if CHILD.ClassName == "Model" and CHILD ~= Character then
  840. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  841. if HUM then
  842. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  843. if TORSO and HUM.Health > 0 then
  844. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  845. ROOT = TORSO
  846. HUMAN = HUM
  847. HIT = CHILD
  848. end
  849. end
  850. end
  851. end
  852. end
  853. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. end
  861. if HIT then
  862. local bv = Instance.new("BodyVelocity")
  863. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  864. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  865. bv.Parent = RootPart
  866. Debris:AddItem(bv,0.1)
  867. coroutine.resume(coroutine.create(function()
  868. local GUNS = {}
  869. for i = 1, 4 do
  870. local SHOOT = OhnoItsAShotgun()
  871. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  872. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  873. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  874. table.insert(GUNS,SHOOT)
  875. end
  876. for i = 1, 25 do
  877. Swait()
  878. for E = 1, #GUNS do
  879. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  880. end
  881. end
  882. wait(0.1)
  883. CamShake(8,15)
  884. for E = 1, #GUNS do
  885. local SHOOT = GUNS[E]
  886. coroutine.resume(coroutine.create(function()
  887. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  888. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  889. SHOOT.CanCollide = true
  890. SHOOT.Anchored = false
  891. SHOOT.Parent = workspace
  892. local bv = Instance.new("BodyVelocity",SHOOT)
  893. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  894. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  895. Debris:AddItem(bv,0.1)
  896. wait(5)
  897. for i = 1, 45 do
  898. Swait()
  899. SHOOT.Transparency = SHOOT.Transparency + 1/45
  900. end
  901. end))
  902. wait()
  903. end
  904. end))
  905. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  906. for i=0, 1, 0.1 / Animation_Speed do
  907. Swait()
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. end
  915. end
  916. ATTACK = false
  917. Rooted = false
  918. end
  919. function Tripwire()
  920. ATTACK = true
  921. Rooted = true
  922. TRIPWIRE = true
  923. coroutine.resume(coroutine.create(function()
  924. repeat
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. until ATTACK == false
  933. end))
  934. local SHOOT = OhnoItsAShotgun()
  935. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  936. SHOOT.CFrame = Torso.CFrame*CFRAME
  937. coroutine.resume(coroutine.create(function()
  938. repeat
  939. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  940. Swait()
  941. until HOLD == true
  942. TRIPWIRE = false
  943. local LOC = SHOOT.CFrame*CF(0,3,0).p
  944. for i = 1, 15 do
  945. Swait()
  946. SHOOT.Transparency = SHOOT.Transparency - 1/15
  947. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  948. end
  949. SHOOT.Transparency = 0
  950. for i = 1, 2 do
  951. Swait()
  952. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  953. end
  954. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  955. CamShake(8,9)
  956. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  957. SHOOT.CanCollide = true
  958. SHOOT.Anchored = false
  959. SHOOT.Parent = workspace
  960. local bv = Instance.new("BodyVelocity",SHOOT)
  961. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  962. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  963. Debris:AddItem(bv,0.1)
  964. wait(5)
  965. for i = 1, 45 do
  966. Swait()
  967. SHOOT.Transparency = SHOOT.Transparency + 1/45
  968. end
  969. end))
  970. CreateSound(1218390070, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  971. for i = 1, 15 do
  972. Swait()
  973. SHOOT.Transparency = SHOOT.Transparency - 1/150
  974. end
  975. ATTACK = false
  976. Rooted = false
  977. end
  978. function Mend()
  979. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  980. ATTACK = true
  981. Rooted = true
  982. for i=0, 0.25, 0.1 / Animation_Speed do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. end
  991. local LOOP = 0
  992. repeat
  993. LOOP = LOOP + 1
  994. Swait()
  995. Humanoid.Health = Humanoid.Health + 1
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1003. for i=0, 0.15, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. end
  1012. ATTACK = false
  1013. Rooted = false
  1014. end
  1015. end
  1016. function Taunt()
  1017. ATTACK = true
  1018. Rooted = true
  1019. local L = CreateSound(657527128,Head,10,1,false)
  1020. L.EmitterSize = 25
  1021. for i = 1, 20 do
  1022. Swait()
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. end
  1030. for i = 1, 40 do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. end
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042. function DoubleJump()
  1043. ATTACK = true
  1044. Rooted = false
  1045. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1046. CreateSound(1218390070, Head, 4, 1, false)
  1047. CreateSound(1218390070, Torso, 2, 1, false)
  1048. local E = 360/12
  1049. for i=1, 12 do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1057. end
  1058. ATTACK = false
  1059. Rooted = false
  1060. end
  1061.  
  1062. --//=================================\\
  1063. --|| ASSIGN THINGS TO KEYS
  1064. --\\=================================//
  1065.  
  1066. function MouseDown(Mouse)
  1067. HOLD = true
  1068. if ATTACK == false then
  1069. end
  1070. end
  1071.  
  1072. function MouseUp(Mouse)
  1073. HOLD = false
  1074. end
  1075.  
  1076. local READYTODOUBLE = false
  1077. local DOUBLED = false
  1078.  
  1079. function KeyDown(Key)
  1080. KEYHOLD = true
  1081. if Key == "c" and ATTACK == false then
  1082. Conjour()
  1083. end
  1084.  
  1085. if Key == "v" and ATTACK == false then
  1086. Aerial_Bombardament()
  1087. end
  1088.  
  1089. if Key == "b" and ATTACK == false then
  1090. Point_Blank()
  1091. end
  1092.  
  1093. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1094. Tripwire()
  1095. end
  1096.  
  1097. if Key == "m" and ATTACK == false then
  1098. Mend()
  1099. end
  1100.  
  1101. if Key == "t" and ATTACK == false then
  1102. Taunt()
  1103. end
  1104.  
  1105. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1106. READYTODOUBLE = false
  1107. DOUBLED = true
  1108. DoubleJump()
  1109. end
  1110. end
  1111.  
  1112. function KeyUp(Key)
  1113. KEYHOLD = false
  1114. end
  1115.  
  1116. Mouse.Button1Down:connect(function(NEWKEY)
  1117. MouseDown(NEWKEY)
  1118. end)
  1119. Mouse.Button1Up:connect(function(NEWKEY)
  1120. MouseUp(NEWKEY)
  1121. end)
  1122. Mouse.KeyDown:connect(function(NEWKEY)
  1123. KeyDown(NEWKEY)
  1124. end)
  1125. Mouse.KeyUp:connect(function(NEWKEY)
  1126. KeyUp(NEWKEY)
  1127. end)
  1128.  
  1129. --//=================================\\
  1130. --\\=================================//
  1131.  
  1132. function unanchor()
  1133. for _, c in pairs(Character:GetChildren()) do
  1134. if c:IsA("BasePart") and c ~= RootPart then
  1135. c.Anchored = false
  1136. end
  1137. end
  1138. if UNANCHOR == true then
  1139. RootPart.Anchored = false
  1140. else
  1141. RootPart.Anchored = true
  1142. end
  1143. end
  1144.  
  1145. --//=================================\\
  1146. --|| WRAP THE WHOLE SCRIPT UP
  1147. --\\=================================//
  1148.  
  1149. Humanoid.Changed:connect(function(Jump)
  1150. if Jump == "Jump" and (Disable_Jump == true) then
  1151. Humanoid.Jump = false
  1152. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1153. wait(0.1)
  1154. READYTODOUBLE = true
  1155. end
  1156. end)
  1157.  
  1158. while true do
  1159. Swait()
  1160. script.Parent = WEAPONGUI
  1161. ANIMATE.Parent = nil
  1162. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1163. v:Stop();
  1164. end
  1165. SINE = SINE + CHANGE
  1166. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1167. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1168. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1169. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1170. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1171. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1172. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1173. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1174. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1175. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1176. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1177. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1178. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1179. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1180. end
  1181. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1182. ANIM = "Jump"
  1183. if ATTACK == false then
  1184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1192. ANIM = "Fall"
  1193. if ATTACK == false then
  1194. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. end
  1201. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1202. ANIM = "Idle"
  1203. DOUBLED = false
  1204. READYTODOUBLE = false
  1205. if ATTACK == false then
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1214. ANIM = "Walk"
  1215. DOUBLED = false
  1216. READYTODOUBLE = false
  1217. if ATTACK == false then
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224. end
  1225. end
  1226. unanchor()
  1227. if Rooted == false then
  1228. Disable_Jump = false
  1229. Humanoid.WalkSpeed = Speed
  1230. elseif Rooted == true then
  1231. Disable_Jump = true
  1232. Humanoid.WalkSpeed = 0
  1233. end
  1234. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1235. BMUSIC.Looped = true
  1236. BMUSIC.Pitch = PITCH
  1237. BMUSIC.Volume = VOLUME
  1238. BMUSIC.Playing = true
  1239. if BMUSIC.Parent ~= RootPart then
  1240. BMUSIC = IT("Sound",RootPart)
  1241. end
  1242. Humanoid.Name = "NONHUM"
  1243. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1244. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1245. end
  1246.  
  1247. --//=================================\\
  1248. --\\=================================//
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254. --//====================================================\\--
  1255. --|| END OF SCRIPT
  1256. --\\====================================================//--
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