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| 1 | TILE_BLACK EQU $10 | |
| 2 | ||
| 3 | DIR_UP EQU 0 | |
| 4 | DIR_DOWN EQU 1 | |
| 5 | DIR_LEFT EQU 2 | |
| 6 | DIR_RIGHT EQU 3 | |
| 7 | ||
| 8 | UP_KEY EQU 6 | |
| 9 | DOWN_KEY EQU 7 | |
| 10 | ||
| 11 | Pong: | |
| 12 | - | nop |
| 12 | + | |
| 13 | - | nop |
| 13 | + | ; uncomment if not in bank f (i.e. used buffer overflow RCE exploit in trade center) |
| 14 | - | Pong: ; xxx 0F:7BC8 Entry point, eventually in RAM |
| 14 | + | |
| 15 | ; ld ($2000), a | |
| 16 | ||
| 17 | .waitingLoop | |
| 18 | ld a, $ff | |
| 19 | ld [wSerialExchangeNybbleReceiveData], a | |
| 20 | call PlaySound ; mute music | |
| 21 | ld a, 12 | |
| 22 | call LinkBattleExchangeData_PrintWaiting_ExchangeNybbles | |
| 23 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 24 | cp 12 | |
| 25 | jr nz, .waitingLoop | |
| 26 | ||
| 27 | ; load the black tiles to VRAM | |
| 28 | di | |
| 29 | .waitVblank | |
| 30 | ldh a, [rSTAT] | |
| 31 | cp $81 | |
| 32 | jr nz, .waitVblank | |
| 33 | ld hl, $9100 | |
| 34 | ld bc, $16 * 3 | |
| 35 | ld a, $ff | |
| 36 | call FillMemory | |
| 37 | ei | |
| 38 | ||
| 39 | .newGame | |
| 40 | ; init game params | |
| 41 | ld hl, wPad1Offset | |
| 42 | ld a, 7 | |
| 43 | ld [hli], a ; wPad1Offset | |
| 44 | ld [hli], a ; wPad2Offset | |
| 45 | inc a | |
| 46 | ld [hli], a ; wBallCoordY | |
| 47 | ldh a, [hSerialConnectionStatus] | |
| 48 | cp USING_INTERNAL_CLOCK | |
| 49 | ld a, 1 | |
| 50 | ld c, 1 << DIR_UP + 1 << DIR_RIGHT | |
| 51 | jr z, .notOppositeSide | |
| 52 | ld a, 18 | |
| 53 | ld c, 1 << DIR_UP + 1 << DIR_LEFT | |
| 54 | .notOppositeSide | |
| 55 | ld [hli], a ; wBallCoordX | |
| 56 | ld a, [wRandomStartYFlag] | |
| 57 | xor 1 | |
| 58 | ld [wRandomStartYFlag], a | |
| 59 | and a | |
| 60 | jr nz, .ok | |
| 61 | inc c ; replace DIR_UP with DIR_DOWN | |
| 62 | .ok | |
| 63 | ld [hl], c ; wBallDirection | |
| 64 | call RefreshPadsAndBall | |
| 65 | ld c, 12 | |
| 66 | call DelayFrames | |
| 67 | ||
| 68 | .mainLoop | |
| 69 | call RefreshPadsAndBall | |
| 70 | ld a, [wGameOver] | |
| 71 | and a | |
| 72 | jr z, .notGameOver | |
| 73 | dec a | |
| 74 | ld [wGameOver], a | |
| 75 | jr z, .newGame | |
| 76 | .notGameOver | |
| 77 | call HandleJoypadInput | |
| 78 | .skipJoypad | |
| 79 | call SendPadOffset | |
| 80 | call MoveBall | |
| 81 | jr .mainLoop | |
| 82 | ||
| 83 | RefreshPadsAndBall: | |
| 84 | ; draw bg, horizontal walls, and vertical voids | |
| 85 | call DrawBackground | |
| 86 | call DrawVoids | |
| 87 | ; refresh player pad | |
| 88 | ld hl, wTileMap | |
| 89 | ld a, [wPad1Offset] | |
| 90 | call DrawPadFromOffset | |
| 91 | ; refresh enemy pad | |
| 92 | ld hl, wTileMap + 19 | |
| 93 | ld a, [wPad2Offset] | |
| 94 | call DrawPadFromOffset | |
| 95 | ; refresh ball | |
| 96 | ld hl, wTileMap | |
| 97 | ld a, [wBallCoordX] | |
| 98 | ld e, a | |
| 99 | ld d, 0 | |
| 100 | add hl, de | |
| 101 | ld a, [wBallCoordY] | |
| 102 | ld bc, 20 | |
| 103 | call AddNTimes | |
| 104 | ; xor a | |
| 105 | ld [hl], a | |
| 106 | ret | |
| 107 | ||
| 108 | DrawBackground: | |
| 109 | ld hl, wTileMap | |
| 110 | call .drawWall | |
| 111 | ld a, TILE_BLACK | |
| 112 | ld bc, 20 * (18 - 2) | |
| 113 | call FillMemory | |
| 114 | ; jr .drawWall | |
| 115 | .drawWall | |
| 116 | ld bc, 20 | |
| 117 | xor a | |
| 118 | jp FillMemory | |
| 119 | ||
| 120 | DrawVoids: | |
| 121 | ld hl, wTileMap + 20 * 1 | |
| 122 | call DrawFullVerticalBlackLine | |
| 123 | ld hl, wTileMap + 20 * 1 + 19 | |
| 124 | ; jr DrawFullVerticalBlackLine | |
| 125 | ||
| 126 | DrawFullVerticalBlackLine: | |
| 127 | ld a, TILE_BLACK | |
| 128 | ld e, 16 | |
| 129 | DrawVerticalLine: | |
| 130 | ; hl = start address | |
| 131 | ; e = how many tiles | |
| 132 | ; a = tile | |
| 133 | ld bc, 20 | |
| 134 | .loop | |
| 135 | ld [hl], a | |
| 136 | add hl, bc | |
| 137 | dec e | |
| 138 | ret z | |
| 139 | jr .loop | |
| 140 | ||
| 141 | DrawPadFromOffset: | |
| 142 | ld bc, 20 | |
| 143 | call AddNTimes | |
| 144 | xor a | |
| 145 | ld e, 4 | |
| 146 | jr DrawVerticalLine | |
| 147 | ||
| 148 | HandleJoypadInput: | |
| 149 | ld bc, wPad1Offset | |
| 150 | ld a, [bc] | |
| 151 | ld hl, hJoyInput | |
| 152 | bit UP_KEY, [hl] | |
| 153 | jr z, .checkDown | |
| 154 | dec a ; cp 1 | |
| 155 | ret z ; can't move up | |
| 156 | ld [bc], a | |
| 157 | ; ret | |
| 158 | .checkDown | |
| 159 | bit DOWN_KEY, [hl] | |
| 160 | ret z | |
| 161 | cp 17 - 4 | |
| 162 | ret z | |
| 163 | inc a | |
| 164 | ld [bc], a | |
| 165 | ret | |
| 166 | ||
| 167 | SendPadOffset: | |
| 168 | ld a, [bc] ; wPad1Offset | |
| 169 | SendByte: | |
| 170 | ld [wSerialExchangeNybbleSendData], a | |
| 171 | .syncLoop1 | |
| 172 | call Serial_ExchangeNybble | |
| 173 | call DelayFrame | |
| 174 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 175 | inc a | |
| 176 | jr z, .syncLoop1 | |
| 177 | ld b, 5 | |
| 178 | .syncLoop2 | |
| 179 | call DelayFrame | |
| 180 | call Serial_ExchangeNybble | |
| 181 | dec b | |
| 182 | jr nz, .syncLoop2 | |
| 183 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 184 | ld [wPad2Offset], a | |
| 185 | ret | |
| 186 | ||
| 187 | MoveBall: | |
| 188 | ld hl, wBallCoordY ; handle vertical movement first | |
| 189 | ld e, 2 | |
| 190 | ld a, [wBallDirection] | |
| 191 | .loop | |
| 192 | rrca | |
| 193 | jr nc, .notUpOrLeft | |
| 194 | dec [hl] | |
| 195 | .notUpOrLeft | |
| 196 | rrca | |
| 197 | jr nc, .notDownOrRight | |
| 198 | inc [hl] | |
| 199 | .notDownOrRight | |
| 200 | dec e | |
| 201 | inc hl ; wBallCoordX | |
| 202 | jr nz, .loop ; go back to handle horizontal movement | |
| 203 | ; handle collisions | |
| 204 | dec hl | |
| 205 | dec hl | |
| 206 | ld a, [hl] ; wBallCoordY | |
| 207 | cp 16 | |
| 208 | jr z, .wall | |
| 209 | dec a ; cp 1 | |
| 210 | jr z, .wall | |
| 211 | .handleCorners | |
| 212 | inc hl | |
| 213 | ld a, [hl] ; wBallCoordX | |
| 214 | cp 18 | |
| 215 | jr z, .voidOrPad2 | |
| 216 | dec a ; cp 1 | |
| 217 | jr z, .voidOrPad1 | |
| 218 | ret | |
| 219 | .wall | |
| 220 | ; change Y movement | |
| 221 | ld c, 1 << DIR_UP + 1 << DIR_DOWN | |
| 222 | call .updateBallDirectionAndPlayClickSound | |
| 223 | ; properly handle the corners | |
| 224 | jr .handleCorners | |
| 225 | .voidOrPad2 | |
| 226 | ld a, [wPad2Offset] | |
| 227 | jr .voidOrPad | |
| 228 | .voidOrPad1 | |
| 229 | ld a, [wPad1Offset] | |
| 230 | .voidOrPad | |
| 231 | dec hl ; wBallCoordY | |
| 232 | ld e, 4 | |
| 233 | .padBounceCheckLoop | |
| 234 | cp [hl] | |
| 235 | jr z, .pad | |
| 236 | inc a ; next pad tile | |
| 237 | dec e | |
| 238 | jr nz, .padBounceCheckLoop | |
| 239 | ; game over | |
| 240 | ld a, 3 | |
| 241 | ld [wGameOver], a | |
| 242 | ret | |
| 243 | .pad | |
| 244 | ; change X movement | |
| 245 | ld c, 1 << DIR_LEFT + 1 << DIR_RIGHT | |
| 246 | ; jr .updateBallDirectionAndPlayClickSound | |
| 247 | .updateBallDirectionAndPlayClickSound | |
| 248 | ld a, [wBallDirection] | |
| 249 | xor c | |
| 250 | ld [wBallDirection], a | |
| 251 | ld a, SFX_POUND | |
| 252 | jp PlaySound |