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1 | - | every 20 minute: |
1 | + | # This section contains general settings of the slot machine |
2 | - | broadcast "&6&l=========[[[[| &6&lnamekuzi system &6&l|]]]]=========" |
2 | + | General_Settings: |
3 | - | broadcast "&cDiscord&bはこちらから↓" |
3 | + | |
4 | - | broadcast "&9&lDiscord&7: https://discord.gg/vspjCYnfq7" |
4 | + | # This is the amount of coins that a player needs to have in order to be able to activate this slot machine |
5 | - | broadcast "&6&l================================" |
5 | + | Activation_Amount: 1 |
6 | ||
7 | # This is the list of items whose icons can appear in the item frames of this slot machine | |
8 | # Item format: <item_id/item_name> OR <item_id/item_name>-<data> | |
9 | # Format: <item>(, <item>...) | |
10 | Item_Icons: 271, 275, 258, 286, 279, 270, 274, 257, 285, 278, 269, 273, 256, 284, 277, 399, 2256, 2257, 2258, 2259 | |
11 | ||
12 | # Determines whether players are able to use this slot machine in creative mode | |
13 | # (Players can use slot machines in creative mode without having to insert coins) | |
14 | Creative_Usage_Enabled: true | |
15 | ||
16 | # Determines whether fireworks will be displayed when a player wins (includes combos) | |
17 | Fireworks_Enabled: true | |
18 | ||
19 | # This section contains settings for an individual permission for this slot machine | |
20 | Individual_Permission: | |
21 | ||
22 | # Determines whether the individual permission is enabled for this slot machine | |
23 | Enabled: false | |
24 | ||
25 | # This is the permission which is check if the individual permission is enabled | |
26 | # You can change this to whatever you want | |
27 | # <name> will be replaced with the name of this slot machine | |
28 | Permission: ItemSlotMachine.slot.use.<name> | |
29 | ||
30 | ||
31 | # This section contains settings for halting this slot machine | |
32 | Halt_Settings: | |
33 | ||
34 | # This is amount of ticks every item frame will do after the slot machine was halted | |
35 | # This is valid for the automatic and non-automatic halt | |
36 | # If this is set to 0-0-0 and the automatic halt is disabled the chance is completely random no matter if predetermined chance is enabled | |
37 | # Format: <item_frame_1_ticks>-<item_frame_2_ticks>-<item_frame_3_ticks> | |
38 | Tick_Delay: 0-5-10 | |
39 | ||
40 | # This section contains settings for an automatic halt | |
41 | Automatic_Halt: | |
42 | ||
43 | # Determines whether this slot machine is halted automatically | |
44 | # If this is set to false the slot machine will be halted when a player punches the slot | |
45 | Enabled: true | |
46 | ||
47 | # This is the amount of ticks after the slot machine will be halted automatically if 'Enabled' is set to true | |
48 | Ticks: 20 | |
49 | ||
50 | # This section contain settings for a predetermined winning chance | |
51 | # If this feature is disabled it will be really tough to win since it's completely random | |
52 | Predetermined_Winning_Chance: | |
53 | ||
54 | # Determines whether the predetermined winning chance is enabled | |
55 | # If this is set to true it will be calculated if a player wins before the slot machine is halted | |
56 | Enabled: true | |
57 | ||
58 | # This is the value of the predetermined winning chance (1/100 = 1%, 1/1000 = 0,1%) | |
59 | # You have to use a normal number for the min/max chance value | |
60 | # Format: <min_chance>/<max_chance> | |
61 | Value: 1/100 | |
62 | ||
63 | # This section contains settings for the different sounds of this slot machine | |
64 | Sound_Settings: | |
65 | ||
66 | # This section contains settings for the ticking sound which will be played when the item in an item frame changes | |
67 | Ticking_Sounds: | |
68 | ||
69 | # Determines whether the ticking sounds are enabled | |
70 | Enabled: true | |
71 | ||
72 | # Determines whether the sounds can be heard by everyone | |
73 | Broadcast: true | |
74 | ||
75 | # This is the list of sounds which will be played upon ticking | |
76 | # Sound format: <sound_name>-<volume>-<pitch> | |
77 | # Format: <sound>(, <sound>...) | |
78 | Sounds: UI_BUTTON_CLICK-2-2 | |
79 | ||
80 | # This section contains settings for the win sound which will be played when a player wins at this slot machine | |
81 | Win_Sounds: | |
82 | ||
83 | # Determines whether the win sounds are enabled | |
84 | Enabled: true | |
85 | ||
86 | # Determines whether the sounds can be heard by everyone | |
87 | Broadcast: true | |
88 | ||
89 | # This is the list of sounds which will be played upon win | |
90 | # Sound format: <sound_name>-<volume>-<pitch> | |
91 | # Format: <sound>(, <sound>...) | |
92 | Sounds: ENTITY_PLAYER_LEVELUP-2-2 | |
93 | ||
94 | # This section contains settings for the lose sound which will be played when a player loses at this slot machine | |
95 | Lose_Sounds: | |
96 | ||
97 | # Determines whether the lose sounds are enabled | |
98 | Enabled: true | |
99 | ||
100 | # Determines whether the sounds can be heard by everyone |