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every 20 minute:
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# This section contains general settings of the slot machine
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	broadcast "&6&l=========[[[[| &6&lnamekuzi system &6&l|]]]]========="
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General_Settings:
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	broadcast "&cDiscord&bはこちらから↓"
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	broadcast "&9&lDiscord&7: https://discord.gg/vspjCYnfq7"
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 # This is the amount of coins that a player needs to have in order to be able to activate this slot machine
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	broadcast "&6&l================================"
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 Activation_Amount: 1
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 # This is the list of items whose icons can appear in the item frames of this slot machine
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 # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
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 # Format: <item>(, <item>...)
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 Item_Icons: 271, 275, 258, 286, 279, 270, 274, 257, 285, 278, 269, 273, 256, 284, 277, 399, 2256, 2257, 2258, 2259
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 # Determines whether players are able to use this slot machine in creative mode
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 # (Players can use slot machines in creative mode without having to insert coins)
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 Creative_Usage_Enabled: true
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 # Determines whether fireworks will be displayed when a player wins (includes combos)
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 Fireworks_Enabled: true
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 # This section contains settings for an individual permission for this slot machine
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 Individual_Permission:
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  # Determines whether the individual permission is enabled for this slot machine
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  Enabled: false
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  # This is the permission which is check if the individual permission is enabled
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  # You can change this to whatever you want
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  # <name> will be replaced with the name of this slot machine
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  Permission: ItemSlotMachine.slot.use.<name>
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 # This section contains settings for halting this slot machine
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 Halt_Settings:
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  # This is amount of ticks every item frame will do after the slot machine was halted
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  # This is valid for the automatic and non-automatic halt
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  # If this is set to 0-0-0 and the automatic halt is disabled the chance is completely random no matter if predetermined chance is enabled
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  # Format: <item_frame_1_ticks>-<item_frame_2_ticks>-<item_frame_3_ticks>
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  Tick_Delay: 0-5-10
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  # This section contains settings for an automatic halt
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  Automatic_Halt:
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   # Determines whether this slot machine is halted automatically
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   # If this is set to false the slot machine will be halted when a player punches the slot
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   Enabled: true
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   # This is the amount of ticks after the slot machine will be halted automatically if 'Enabled' is set to true
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   Ticks: 20
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 # This section contain settings for a predetermined winning chance
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 # If this feature is disabled it will be really tough to win since it's completely random
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 Predetermined_Winning_Chance:
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  # Determines whether the predetermined winning chance is enabled
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  # If this is set to true it will be calculated if a player wins before the slot machine is halted
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  Enabled: true
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  # This is the value of the predetermined winning chance (1/100 = 1%, 1/1000 = 0,1%)
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  # You have to use a normal number for the min/max chance value
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  # Format: <min_chance>/<max_chance>
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  Value: 1/100
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 # This section contains settings for the different sounds of this slot machine
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 Sound_Settings:
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  # This section contains settings for the ticking sound which will be played when the item in an item frame changes
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  Ticking_Sounds:
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   # Determines whether the ticking sounds are enabled
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   Enabled: true
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   # Determines whether the sounds can be heard by everyone
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   Broadcast: true
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   # This is the list of sounds which will be played upon ticking
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   # Sound format: <sound_name>-<volume>-<pitch>
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   # Format: <sound>(, <sound>...)
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   Sounds: UI_BUTTON_CLICK-2-2
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  # This section contains settings for the win sound which will be played when a player wins at this slot machine
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  Win_Sounds:
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   # Determines whether the win sounds are enabled
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   Enabled: true
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   # Determines whether the sounds can be heard by everyone
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   Broadcast: true
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   # This is the list of sounds which will be played upon win
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   # Sound format: <sound_name>-<volume>-<pitch>
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   # Format: <sound>(, <sound>...)
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   Sounds: ENTITY_PLAYER_LEVELUP-2-2
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  # This section contains settings for the lose sound which will be played when a player loses at this slot machine
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  Lose_Sounds:
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   # Determines whether the lose sounds are enabled
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   Enabled: true
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   # Determines whether the sounds can be heard by everyone