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- # This section contains general settings of the slot machine
- General_Settings:
- # This is the amount of coins that a player needs to have in order to be able to activate this slot machine
- Activation_Amount: 1
- # This is the list of items whose icons can appear in the item frames of this slot machine
- # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
- # Format: <item>(, <item>...)
- Item_Icons: 271, 275, 258, 286, 279, 270, 274, 257, 285, 278, 269, 273, 256, 284, 277, 399, 2256, 2257, 2258, 2259
- # Determines whether players are able to use this slot machine in creative mode
- # (Players can use slot machines in creative mode without having to insert coins)
- Creative_Usage_Enabled: true
- # Determines whether fireworks will be displayed when a player wins (includes combos)
- Fireworks_Enabled: true
- # This section contains settings for an individual permission for this slot machine
- Individual_Permission:
- # Determines whether the individual permission is enabled for this slot machine
- Enabled: false
- # This is the permission which is check if the individual permission is enabled
- # You can change this to whatever you want
- # <name> will be replaced with the name of this slot machine
- Permission: ItemSlotMachine.slot.use.<name>
- # This section contains settings for halting this slot machine
- Halt_Settings:
- # This is amount of ticks every item frame will do after the slot machine was halted
- # This is valid for the automatic and non-automatic halt
- # If this is set to 0-0-0 and the automatic halt is disabled the chance is completely random no matter if predetermined chance is enabled
- # Format: <item_frame_1_ticks>-<item_frame_2_ticks>-<item_frame_3_ticks>
- Tick_Delay: 0-5-10
- # This section contains settings for an automatic halt
- Automatic_Halt:
- # Determines whether this slot machine is halted automatically
- # If this is set to false the slot machine will be halted when a player punches the slot
- Enabled: true
- # This is the amount of ticks after the slot machine will be halted automatically if 'Enabled' is set to true
- Ticks: 20
- # This section contain settings for a predetermined winning chance
- # If this feature is disabled it will be really tough to win since it's completely random
- Predetermined_Winning_Chance:
- # Determines whether the predetermined winning chance is enabled
- # If this is set to true it will be calculated if a player wins before the slot machine is halted
- Enabled: true
- # This is the value of the predetermined winning chance (1/100 = 1%, 1/1000 = 0,1%)
- # You have to use a normal number for the min/max chance value
- # Format: <min_chance>/<max_chance>
- Value: 1/100
- # This section contains settings for the different sounds of this slot machine
- Sound_Settings:
- # This section contains settings for the ticking sound which will be played when the item in an item frame changes
- Ticking_Sounds:
- # Determines whether the ticking sounds are enabled
- Enabled: true
- # Determines whether the sounds can be heard by everyone
- Broadcast: true
- # This is the list of sounds which will be played upon ticking
- # Sound format: <sound_name>-<volume>-<pitch>
- # Format: <sound>(, <sound>...)
- Sounds: UI_BUTTON_CLICK-2-2
- # This section contains settings for the win sound which will be played when a player wins at this slot machine
- Win_Sounds:
- # Determines whether the win sounds are enabled
- Enabled: true
- # Determines whether the sounds can be heard by everyone
- Broadcast: true
- # This is the list of sounds which will be played upon win
- # Sound format: <sound_name>-<volume>-<pitch>
- # Format: <sound>(, <sound>...)
- Sounds: ENTITY_PLAYER_LEVELUP-2-2
- # This section contains settings for the lose sound which will be played when a player loses at this slot machine
- Lose_Sounds:
- # Determines whether the lose sounds are enabled
- Enabled: true
- # Determines whether the sounds can be heard by everyone
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