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namekuzi

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Apr 17th, 2021
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  1. # This section contains general settings of the slot machine
  2. General_Settings:
  3.  
  4. # This is the amount of coins that a player needs to have in order to be able to activate this slot machine
  5. Activation_Amount: 1
  6.  
  7. # This is the list of items whose icons can appear in the item frames of this slot machine
  8. # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
  9. # Format: <item>(, <item>...)
  10. Item_Icons: 271, 275, 258, 286, 279, 270, 274, 257, 285, 278, 269, 273, 256, 284, 277, 399, 2256, 2257, 2258, 2259
  11.  
  12. # Determines whether players are able to use this slot machine in creative mode
  13. # (Players can use slot machines in creative mode without having to insert coins)
  14. Creative_Usage_Enabled: true
  15.  
  16. # Determines whether fireworks will be displayed when a player wins (includes combos)
  17. Fireworks_Enabled: true
  18.  
  19. # This section contains settings for an individual permission for this slot machine
  20. Individual_Permission:
  21.  
  22. # Determines whether the individual permission is enabled for this slot machine
  23. Enabled: false
  24.  
  25. # This is the permission which is check if the individual permission is enabled
  26. # You can change this to whatever you want
  27. # <name> will be replaced with the name of this slot machine
  28. Permission: ItemSlotMachine.slot.use.<name>
  29.  
  30.  
  31. # This section contains settings for halting this slot machine
  32. Halt_Settings:
  33.  
  34. # This is amount of ticks every item frame will do after the slot machine was halted
  35. # This is valid for the automatic and non-automatic halt
  36. # If this is set to 0-0-0 and the automatic halt is disabled the chance is completely random no matter if predetermined chance is enabled
  37. # Format: <item_frame_1_ticks>-<item_frame_2_ticks>-<item_frame_3_ticks>
  38. Tick_Delay: 0-5-10
  39.  
  40. # This section contains settings for an automatic halt
  41. Automatic_Halt:
  42.  
  43. # Determines whether this slot machine is halted automatically
  44. # If this is set to false the slot machine will be halted when a player punches the slot
  45. Enabled: true
  46.  
  47. # This is the amount of ticks after the slot machine will be halted automatically if 'Enabled' is set to true
  48. Ticks: 20
  49.  
  50. # This section contain settings for a predetermined winning chance
  51. # If this feature is disabled it will be really tough to win since it's completely random
  52. Predetermined_Winning_Chance:
  53.  
  54. # Determines whether the predetermined winning chance is enabled
  55. # If this is set to true it will be calculated if a player wins before the slot machine is halted
  56. Enabled: true
  57.  
  58. # This is the value of the predetermined winning chance (1/100 = 1%, 1/1000 = 0,1%)
  59. # You have to use a normal number for the min/max chance value
  60. # Format: <min_chance>/<max_chance>
  61. Value: 1/100
  62.  
  63. # This section contains settings for the different sounds of this slot machine
  64. Sound_Settings:
  65.  
  66. # This section contains settings for the ticking sound which will be played when the item in an item frame changes
  67. Ticking_Sounds:
  68.  
  69. # Determines whether the ticking sounds are enabled
  70. Enabled: true
  71.  
  72. # Determines whether the sounds can be heard by everyone
  73. Broadcast: true
  74.  
  75. # This is the list of sounds which will be played upon ticking
  76. # Sound format: <sound_name>-<volume>-<pitch>
  77. # Format: <sound>(, <sound>...)
  78. Sounds: UI_BUTTON_CLICK-2-2
  79.  
  80. # This section contains settings for the win sound which will be played when a player wins at this slot machine
  81. Win_Sounds:
  82.  
  83. # Determines whether the win sounds are enabled
  84. Enabled: true
  85.  
  86. # Determines whether the sounds can be heard by everyone
  87. Broadcast: true
  88.  
  89. # This is the list of sounds which will be played upon win
  90. # Sound format: <sound_name>-<volume>-<pitch>
  91. # Format: <sound>(, <sound>...)
  92. Sounds: ENTITY_PLAYER_LEVELUP-2-2
  93.  
  94. # This section contains settings for the lose sound which will be played when a player loses at this slot machine
  95. Lose_Sounds:
  96.  
  97. # Determines whether the lose sounds are enabled
  98. Enabled: true
  99.  
  100. # Determines whether the sounds can be heard by everyone
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