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<?xml version="1.0" encoding="utf-8"?>
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<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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  <ParticleEffects>
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    <ParticleEffect xsi:type="MyObjectBuilder_ParticleEffect">
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      <Id>
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        <TypeId>ParticleEffect</TypeId>
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        <SubtypeId>SmokinV8Engine</SubtypeId>
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      </Id>
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      <Version>0</Version>
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      <ParticleId>454</ParticleId> <!-- Must be unique if custom effect -->
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      <Length>9</Length> <!-- Length of the effect -->
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      <DistanceMax>5000</DistanceMax>
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      <Loop>true</Loop> <!-- Loops effect in world true = repeats / false = plays once per initiation -->
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      <ParticleGenerations>
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        <ParticleGeneration Name="Dust_Fast" Version="2">
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          <GenerationType>GPU</GenerationType>
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          <Properties>
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            <Property Name="Array size" Type="Vector3" AnimationType="Const">
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              <ValueVector3>
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                <X>16</X>
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                <Y>16</Y>
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                <Z>0</Z>
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              </ValueVector3>
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            </Property>
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            <Property Name="Array offset" Type="Int" AnimationType="Const">
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              <ValueInt>64</ValueInt>
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            </Property>
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            <Property Name="Array modulo" Type="Int" AnimationType="Const">
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              <ValueInt>72</ValueInt>
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            </Property>
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            <Property Name="Color" Type="Vector4" AnimationType="Animated2D">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <Value2D>
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                    <Keys>
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                      <Key>
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                        <Time>0</Time>
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                        <ValueVector4>
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                          <W>0.2509804</W>
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                          <X>0.01002596</X>
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                          <Y>0.008591111</Y>
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                          <Z>0.004501693</Z>
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                        </ValueVector4>
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                      </Key>
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                      <Key>
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                        <Time>0.03603604</Time>
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                        <ValueVector4>
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                          <W>0.5019608</W>
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                          <X>0.004867177</X>
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                          <Y>0.002771699</Y>
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                          <Z>0.00206616</Z>
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                        </ValueVector4>
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                      </Key>
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                      <Key>
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                        <Time>0.2437732</Time>
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                        <ValueVector4>
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                          <W>0.3764706</W>
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                          <X>0.01448386</X>
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                          <Y>0.01448386</Y>
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                          <Z>0.01448386</Z>
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                        </ValueVector4>
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                      </Key>
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                      <Key>
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                        <Time>1</Time>
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                        <ValueVector4>
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                          <W>0</W>
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                          <X>0</X>
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                          <Y>0</Y>
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                          <Z>0</Z>
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                        </ValueVector4>
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                      </Key>
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                    </Keys>
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                  </Value2D>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Color intensity" Type="Float" AnimationType="Animated2D">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <Value2D>
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                    <Keys>
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                      <Key>
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                        <Time>0</Time>
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                        <ValueFloat>10</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.05670376</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.1038686</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>1</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                    </Keys>
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                  </Value2D>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Bounciness" Type="Float" AnimationType="Const">
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              <ValueFloat>0.5</ValueFloat>
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            </Property>
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            <Property Name="Emitter size" Type="Vector3" AnimationType="Animated">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <ValueVector3>
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                    <X>0.3</X>
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                    <Y>0.3</Y>
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                    <Z>0.3</Z>
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                  </ValueVector3>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Emitter inner size" Type="Float" AnimationType="Animated">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <ValueFloat>0</ValueFloat>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Direction" Type="Vector3" AnimationType="Const">
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              <ValueVector3>
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                <X>0</X>
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                <Y>0</Y>
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                <Z>-1</Z>
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              </ValueVector3>
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            </Property>
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            <Property Name="Velocity" Type="Float" AnimationType="Animated">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <ValueFloat>0.3</ValueFloat>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Velocity var" Type="Float" AnimationType="Animated">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <ValueFloat>0.1</ValueFloat>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Direction inner cone" Type="Float" AnimationType="Animated">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <ValueFloat>0</ValueFloat>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Direction cone" Type="Float" AnimationType="Animated">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <ValueFloat>20</ValueFloat>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Acceleration" Type="Vector3" AnimationType="Const">
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              <ValueVector3>
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                <X>0</X>
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                <Y>0</Y>
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                <Z>0</Z>
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              </ValueVector3>
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            </Property>
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            <Property Name="Acceleration factor [m/s^2]" Type="Float" AnimationType="Animated2D">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <Value2D>
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                    <Keys>
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                      <Key>
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                        <Time>0</Time>
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                        <ValueFloat>0</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.33</Time>
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                        <ValueFloat>0</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.66</Time>
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                        <ValueFloat>0</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>1</Time>
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                        <ValueFloat>0</ValueFloat>
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                      </Key>
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                    </Keys>
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                  </Value2D>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Rotation velocity" Type="Float" AnimationType="Const">
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              <ValueFloat>0</ValueFloat>
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            </Property>
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            <Property Name="Radius" Type="Float" AnimationType="Animated2D">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <Value2D>
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                    <Keys>
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                      <Key>
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                        <Time>0</Time>
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                        <ValueFloat>0</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.006359301</Time>
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                        <ValueFloat>0</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.01218866</Time>
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                        <ValueFloat>0.4</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>1</Time>
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                        <ValueFloat>0.5</ValueFloat>
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                      </Key>
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                    </Keys>
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                  </Value2D>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Life" Type="Float" AnimationType="Const">
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              <ValueFloat>1.2</ValueFloat>
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            </Property>
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            <Property Name="Soft particle distance scale" Type="Float" AnimationType="Const">
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              <ValueFloat>2</ValueFloat>
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            </Property>
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            <Property Name="Streak multiplier" Type="Float" AnimationType="Const">
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              <ValueFloat>4</ValueFloat>
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            </Property>
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            <Property Name="Animation frame time" Type="Float" AnimationType="Const">
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              <ValueFloat>0.03</ValueFloat>
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            </Property>
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            <Property Name="Enabled" Type="Bool" AnimationType="Const">
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              <ValueBool>true</ValueBool>
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            </Property>
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            <Property Name="Particles per second" Type="Float" AnimationType="Animated">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <ValueFloat>6</ValueFloat>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Material" Type="MyTransparentMaterial" AnimationType="Const">
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              <ValueString>Atlas_D_01</ValueString>
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            </Property>
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            <Property Name="OIT weight factor" Type="Float" AnimationType="Const">
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              <ValueFloat>1</ValueFloat>
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            </Property>
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            <Property Name="Collide" Type="Bool" AnimationType="Const">
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              <ValueBool>false</ValueBool>
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            </Property>
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            <Property Name="SleepState" Type="Bool" AnimationType="Const">
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              <ValueBool>false</ValueBool>
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            </Property>
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            <Property Name="Light" Type="Bool" AnimationType="Const">
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              <ValueBool>true</ValueBool>
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            </Property>
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            <Property Name="VolumetricLight" Type="Bool" AnimationType="Const">
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              <ValueBool>true</ValueBool>
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            </Property>
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            <Property Name="Target coverage" Type="Float" AnimationType="Const">
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              <ValueFloat>1</ValueFloat>
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            </Property>
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            <Property Name="Gravity" Type="Float" AnimationType="Const">
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              <ValueFloat>-0.1</ValueFloat>
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            </Property>
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            <Property Name="Offset" Type="Vector3" AnimationType="Const">
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              <ValueVector3>
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                <X>0</X>
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                <Y>0</Y>
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                <Z>0</Z>
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              </ValueVector3>
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            </Property>
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            <Property Name="Rotation velocity var" Type="Float" AnimationType="Const">
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              <ValueFloat>1</ValueFloat>
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            </Property>
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            <Property Name="Hue var" Type="Float" AnimationType="Const">
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              <ValueFloat>0</ValueFloat>
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            </Property>
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            <Property Name="Rotation enabled" Type="Bool" AnimationType="Const">
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              <ValueBool>true</ValueBool>
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            </Property>
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            <Property Name="Motion inheritance" Type="Float" AnimationType="Const">
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              <ValueFloat>0.97</ValueFloat>
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            </Property>
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            <Property Name="Life var" Type="Float" AnimationType="Const">
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              <ValueFloat>0.6</ValueFloat>
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            </Property>
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            <Property Name="Streaks" Type="Bool" AnimationType="Const">
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              <ValueBool>false</ValueBool>
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            </Property>
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            <Property Name="Rotation reference" Type="Enum" AnimationType="Const">
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              <ValueInt>0</ValueInt>
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            </Property>
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            <Property Name="Angle" Type="Vector3" AnimationType="Const">
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              <ValueVector3>
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                <X>0</X>
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                <Y>0</Y>
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                <Z>0</Z>
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              </ValueVector3>
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            </Property>
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            <Property Name="Angle var" Type="Vector3" AnimationType="Const">
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              <ValueVector3>
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                <X>0</X>
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                <Y>0</Y>
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                <Z>0</Z>
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              </ValueVector3>
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            </Property>
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            <Property Name="Thickness" Type="Float" AnimationType="Animated2D">
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              <Keys>
322
                <Key>
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                  <Time>0</Time>
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                  <Value2D>
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                    <Keys>
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                      <Key>
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                        <Time>0</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.33</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.66</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>1</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                    </Keys>
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                  </Value2D>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Particles per frame" Type="Float" AnimationType="Animated">
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              <Keys />
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            </Property>
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            <Property Name="Camera bias" Type="Float" AnimationType="Const">
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              <ValueFloat>0.2</ValueFloat>
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            </Property>
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            <Property Name="Emissivity" Type="Float" AnimationType="Animated2D">
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              <Keys>
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                <Key>
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                  <Time>0</Time>
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                  <Value2D>
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                    <Keys>
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                      <Key>
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                        <Time>0</Time>
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                        <ValueFloat>50</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.1319555</Time>
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                        <ValueFloat>10</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>0.3969263</Time>
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                        <ValueFloat>1</ValueFloat>
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                      </Key>
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                      <Key>
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                        <Time>1</Time>
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                        <ValueFloat>0</ValueFloat>
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                      </Key>
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                    </Keys>
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                  </Value2D>
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                </Key>
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              </Keys>
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            </Property>
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            <Property Name="Shadow alpha multiplier" Type="Float" AnimationType="Const">
381
              <ValueFloat>1</ValueFloat>
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            </Property>
383
            <Property Name="Use Emissivity Channel" Type="Bool" AnimationType="Const">
384
              <ValueBool>false</ValueBool>
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            </Property>
386
            <Property Name="Use Alpha Anisotropy" Type="Bool" AnimationType="Const">
387
              <ValueBool>false</ValueBool>
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            </Property>
389
            <Property Name="Ambient light factor" Type="Float" AnimationType="Const">
390
              <ValueFloat>1</ValueFloat>
391
            </Property>
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            <Property Name="Radius var" Type="Float" AnimationType="Const">
393
              <ValueFloat>0</ValueFloat>
394
            </Property>
395
            <Property Name="Rotation velocity collision multiplier" Type="Float" AnimationType="Const">
396
              <ValueFloat>1</ValueFloat>
397
            </Property>
398
            <Property Name="Collision count to kill particle" Type="Int" AnimationType="Const">
399
              <ValueInt>0</ValueInt>
400
            </Property>
401
            <Property Name="Distance scaling factor" Type="Float" AnimationType="Const">
402
              <ValueFloat>0</ValueFloat>
403
            </Property>
404
          </Properties>
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        </ParticleGeneration>
406
      </ParticleGenerations>
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      <ParticleLights />
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      <ParticleSounds />
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    </ParticleEffect>
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  </ParticleEffects>
411
</Definitions>