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- <?xml version="1.0" encoding="utf-8"?>
- <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <ParticleEffects>
- <ParticleEffect xsi:type="MyObjectBuilder_ParticleEffect">
- <Id>
- <TypeId>ParticleEffect</TypeId>
- <SubtypeId>SmokinV8Engine</SubtypeId>
- </Id>
- <Version>0</Version>
- <ParticleId>454</ParticleId> <!-- Must be unique if custom effect -->
- <Length>9</Length> <!-- Length of the effect -->
- <DistanceMax>5000</DistanceMax>
- <Loop>true</Loop> <!-- Loops effect in world true = repeats / false = plays once per initiation -->
- <ParticleGenerations>
- <ParticleGeneration Name="Dust_Fast" Version="2">
- <GenerationType>GPU</GenerationType>
- <Properties>
- <Property Name="Array size" Type="Vector3" AnimationType="Const">
- <ValueVector3>
- <X>16</X>
- <Y>16</Y>
- <Z>0</Z>
- </ValueVector3>
- </Property>
- <Property Name="Array offset" Type="Int" AnimationType="Const">
- <ValueInt>64</ValueInt>
- </Property>
- <Property Name="Array modulo" Type="Int" AnimationType="Const">
- <ValueInt>72</ValueInt>
- </Property>
- <Property Name="Color" Type="Vector4" AnimationType="Animated2D">
- <Keys>
- <Key>
- <Time>0</Time>
- <Value2D>
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueVector4>
- <W>0.2509804</W>
- <X>0.01002596</X>
- <Y>0.008591111</Y>
- <Z>0.004501693</Z>
- </ValueVector4>
- </Key>
- <Key>
- <Time>0.03603604</Time>
- <ValueVector4>
- <W>0.5019608</W>
- <X>0.004867177</X>
- <Y>0.002771699</Y>
- <Z>0.00206616</Z>
- </ValueVector4>
- </Key>
- <Key>
- <Time>0.2437732</Time>
- <ValueVector4>
- <W>0.3764706</W>
- <X>0.01448386</X>
- <Y>0.01448386</Y>
- <Z>0.01448386</Z>
- </ValueVector4>
- </Key>
- <Key>
- <Time>1</Time>
- <ValueVector4>
- <W>0</W>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </ValueVector4>
- </Key>
- </Keys>
- </Value2D>
- </Key>
- </Keys>
- </Property>
- <Property Name="Color intensity" Type="Float" AnimationType="Animated2D">
- <Keys>
- <Key>
- <Time>0</Time>
- <Value2D>
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>10</ValueFloat>
- </Key>
- <Key>
- <Time>0.05670376</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- <Key>
- <Time>0.1038686</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- <Key>
- <Time>1</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- </Keys>
- </Value2D>
- </Key>
- </Keys>
- </Property>
- <Property Name="Bounciness" Type="Float" AnimationType="Const">
- <ValueFloat>0.5</ValueFloat>
- </Property>
- <Property Name="Emitter size" Type="Vector3" AnimationType="Animated">
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueVector3>
- <X>0.3</X>
- <Y>0.3</Y>
- <Z>0.3</Z>
- </ValueVector3>
- </Key>
- </Keys>
- </Property>
- <Property Name="Emitter inner size" Type="Float" AnimationType="Animated">
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- </Keys>
- </Property>
- <Property Name="Direction" Type="Vector3" AnimationType="Const">
- <ValueVector3>
- <X>0</X>
- <Y>0</Y>
- <Z>-1</Z>
- </ValueVector3>
- </Property>
- <Property Name="Velocity" Type="Float" AnimationType="Animated">
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>0.3</ValueFloat>
- </Key>
- </Keys>
- </Property>
- <Property Name="Velocity var" Type="Float" AnimationType="Animated">
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>0.1</ValueFloat>
- </Key>
- </Keys>
- </Property>
- <Property Name="Direction inner cone" Type="Float" AnimationType="Animated">
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- </Keys>
- </Property>
- <Property Name="Direction cone" Type="Float" AnimationType="Animated">
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>20</ValueFloat>
- </Key>
- </Keys>
- </Property>
- <Property Name="Acceleration" Type="Vector3" AnimationType="Const">
- <ValueVector3>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </ValueVector3>
- </Property>
- <Property Name="Acceleration factor [m/s^2]" Type="Float" AnimationType="Animated2D">
- <Keys>
- <Key>
- <Time>0</Time>
- <Value2D>
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- <Key>
- <Time>0.33</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- <Key>
- <Time>0.66</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- <Key>
- <Time>1</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- </Keys>
- </Value2D>
- </Key>
- </Keys>
- </Property>
- <Property Name="Rotation velocity" Type="Float" AnimationType="Const">
- <ValueFloat>0</ValueFloat>
- </Property>
- <Property Name="Radius" Type="Float" AnimationType="Animated2D">
- <Keys>
- <Key>
- <Time>0</Time>
- <Value2D>
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- <Key>
- <Time>0.006359301</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- <Key>
- <Time>0.01218866</Time>
- <ValueFloat>0.4</ValueFloat>
- </Key>
- <Key>
- <Time>1</Time>
- <ValueFloat>0.5</ValueFloat>
- </Key>
- </Keys>
- </Value2D>
- </Key>
- </Keys>
- </Property>
- <Property Name="Life" Type="Float" AnimationType="Const">
- <ValueFloat>1.2</ValueFloat>
- </Property>
- <Property Name="Soft particle distance scale" Type="Float" AnimationType="Const">
- <ValueFloat>2</ValueFloat>
- </Property>
- <Property Name="Streak multiplier" Type="Float" AnimationType="Const">
- <ValueFloat>4</ValueFloat>
- </Property>
- <Property Name="Animation frame time" Type="Float" AnimationType="Const">
- <ValueFloat>0.03</ValueFloat>
- </Property>
- <Property Name="Enabled" Type="Bool" AnimationType="Const">
- <ValueBool>true</ValueBool>
- </Property>
- <Property Name="Particles per second" Type="Float" AnimationType="Animated">
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>6</ValueFloat>
- </Key>
- </Keys>
- </Property>
- <Property Name="Material" Type="MyTransparentMaterial" AnimationType="Const">
- <ValueString>Atlas_D_01</ValueString>
- </Property>
- <Property Name="OIT weight factor" Type="Float" AnimationType="Const">
- <ValueFloat>1</ValueFloat>
- </Property>
- <Property Name="Collide" Type="Bool" AnimationType="Const">
- <ValueBool>false</ValueBool>
- </Property>
- <Property Name="SleepState" Type="Bool" AnimationType="Const">
- <ValueBool>false</ValueBool>
- </Property>
- <Property Name="Light" Type="Bool" AnimationType="Const">
- <ValueBool>true</ValueBool>
- </Property>
- <Property Name="VolumetricLight" Type="Bool" AnimationType="Const">
- <ValueBool>true</ValueBool>
- </Property>
- <Property Name="Target coverage" Type="Float" AnimationType="Const">
- <ValueFloat>1</ValueFloat>
- </Property>
- <Property Name="Gravity" Type="Float" AnimationType="Const">
- <ValueFloat>-0.1</ValueFloat>
- </Property>
- <Property Name="Offset" Type="Vector3" AnimationType="Const">
- <ValueVector3>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </ValueVector3>
- </Property>
- <Property Name="Rotation velocity var" Type="Float" AnimationType="Const">
- <ValueFloat>1</ValueFloat>
- </Property>
- <Property Name="Hue var" Type="Float" AnimationType="Const">
- <ValueFloat>0</ValueFloat>
- </Property>
- <Property Name="Rotation enabled" Type="Bool" AnimationType="Const">
- <ValueBool>true</ValueBool>
- </Property>
- <Property Name="Motion inheritance" Type="Float" AnimationType="Const">
- <ValueFloat>0.97</ValueFloat>
- </Property>
- <Property Name="Life var" Type="Float" AnimationType="Const">
- <ValueFloat>0.6</ValueFloat>
- </Property>
- <Property Name="Streaks" Type="Bool" AnimationType="Const">
- <ValueBool>false</ValueBool>
- </Property>
- <Property Name="Rotation reference" Type="Enum" AnimationType="Const">
- <ValueInt>0</ValueInt>
- </Property>
- <Property Name="Angle" Type="Vector3" AnimationType="Const">
- <ValueVector3>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </ValueVector3>
- </Property>
- <Property Name="Angle var" Type="Vector3" AnimationType="Const">
- <ValueVector3>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </ValueVector3>
- </Property>
- <Property Name="Thickness" Type="Float" AnimationType="Animated2D">
- <Keys>
- <Key>
- <Time>0</Time>
- <Value2D>
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- <Key>
- <Time>0.33</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- <Key>
- <Time>0.66</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- <Key>
- <Time>1</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- </Keys>
- </Value2D>
- </Key>
- </Keys>
- </Property>
- <Property Name="Particles per frame" Type="Float" AnimationType="Animated">
- <Keys />
- </Property>
- <Property Name="Camera bias" Type="Float" AnimationType="Const">
- <ValueFloat>0.2</ValueFloat>
- </Property>
- <Property Name="Emissivity" Type="Float" AnimationType="Animated2D">
- <Keys>
- <Key>
- <Time>0</Time>
- <Value2D>
- <Keys>
- <Key>
- <Time>0</Time>
- <ValueFloat>50</ValueFloat>
- </Key>
- <Key>
- <Time>0.1319555</Time>
- <ValueFloat>10</ValueFloat>
- </Key>
- <Key>
- <Time>0.3969263</Time>
- <ValueFloat>1</ValueFloat>
- </Key>
- <Key>
- <Time>1</Time>
- <ValueFloat>0</ValueFloat>
- </Key>
- </Keys>
- </Value2D>
- </Key>
- </Keys>
- </Property>
- <Property Name="Shadow alpha multiplier" Type="Float" AnimationType="Const">
- <ValueFloat>1</ValueFloat>
- </Property>
- <Property Name="Use Emissivity Channel" Type="Bool" AnimationType="Const">
- <ValueBool>false</ValueBool>
- </Property>
- <Property Name="Use Alpha Anisotropy" Type="Bool" AnimationType="Const">
- <ValueBool>false</ValueBool>
- </Property>
- <Property Name="Ambient light factor" Type="Float" AnimationType="Const">
- <ValueFloat>1</ValueFloat>
- </Property>
- <Property Name="Radius var" Type="Float" AnimationType="Const">
- <ValueFloat>0</ValueFloat>
- </Property>
- <Property Name="Rotation velocity collision multiplier" Type="Float" AnimationType="Const">
- <ValueFloat>1</ValueFloat>
- </Property>
- <Property Name="Collision count to kill particle" Type="Int" AnimationType="Const">
- <ValueInt>0</ValueInt>
- </Property>
- <Property Name="Distance scaling factor" Type="Float" AnimationType="Const">
- <ValueFloat>0</ValueFloat>
- </Property>
- </Properties>
- </ParticleGeneration>
- </ParticleGenerations>
- <ParticleLights />
- <ParticleSounds />
- </ParticleEffect>
- </ParticleEffects>
- </Definitions>
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