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Name:
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Name: Kiki/Coco
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Age: 
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Age: 14/12
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Premonition: 
3+
Premonition: Sinner
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Position/Class/Subclass
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Junk/Requiem/Baroque
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Starting Location: 
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Starting Location: Limbo
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Total Body integrity: 12/12
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Total Body integrity: 18/18
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AP: 9/9
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AP: 11/11
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ARM: 0 / MUT: 0 / ENH: 0
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ARM: 2 / MUT: 3 / ENH: 0
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HEAD: 3/3
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HEAD: 4/4
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-Extra Head: [Auto/N/S] Maximum Action Points +2.
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Jaw: [Action/2/0] Unarmed Attack 1.
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ARMS: 3/3
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ARMS: 7/7
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--Metal Case: [Damage/0/S] Defend 1 + Negate Explosive.
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--Forearm: [Check/1/0] Support 1.
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-Fists: [Action/2/0] Unarmed Attack 1.
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TORSO: 3/3
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-Handcannon (ARM 1): [Action/2/0~1] Shooting Attack 1.
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-Maggots (MUT 1): [Auto/N/S] At the end of a Round of combat or the end of the Battle Phase, if this Part has been damaged, you may regenerate it.
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-Pretty Green Dress: [Auto/N/S] Treasure Part.
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TORSO: 4/4
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--Scales: [Damage/1/S] Defend 2.
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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-Entrails: [Auto/N/S] No Effect.
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-Entrails: [Auto/N/S] No Effect.
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SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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LEGS: 3/3
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--Foot: [Check/1/0] Hinder 1.
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-Bone: [Action/3/S] Move 1.
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1
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2
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SKILLS:
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Fetters:
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-Instrument of Evil: [Auto/N/S] When you declare an Attack Maneuver, you may declare the use of this Skill to increase the damage by 1. However, the "Dismember", "Explosive", "Chain Attack" and "Area Attack" properties are all lost.
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X X X O - Treasure: Dependent
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-Dweller in Hades: [Auto/N/S] During the Battle Phase, if you are in Hades, you gain +1 to the die roll on Attack Checks.
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X X X O - (Each Other PC): ???
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-Gun God: [Auto/N/S] When you make an Attack Check for a Shooting Attack Maneuver, you may add +1 to the die roll.
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-Lullaby: [Auto/N/S] During the Battle Phase, you may take a penalty of -1 to the Attack Check of a Shooting Attack. If you do, the Cost of the Maneuver is decreased by 1 (minimum 1.)
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(List initial build and picks here.)
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Inventory:
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>hand tools: Can be used for relevant non-combat action checks for a +1 bonus.
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Favor (Current/Lifetime): 0/0
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>medical kit: Can be used once during non-combat, repair a part.
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(Track favor purchases here.)
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Fragments of Memory: 2
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Needed:
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1 Hand in Hand: Together, you walked home through the rain. Now, you'll always be together, but holding hands doesn't feel the same anymore...
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Age (1d10+7 or choice)
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2 Bloody Knife: A half-remembered figure, lying in a pool of blood.  You held the knife in your shaking hands. Where was this?  When?  Why?  Did they deserve it?
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Premonition (1d10 or choice)
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2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
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Madness/Fetters: 6/16
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Position and 1 Skill
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Limit: 1/2 Phase: End
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Primary Class and 2 Skills + associated reinforcement parts
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Subclass and 1 Skill + associated reinforcement part
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O O O O - Treasure: Dependent
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1 free Reinforcement part
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X O O O - Hsiao-Han: Protective
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1 Treasure part
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X X O O - Phillia: Trusting
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Starting Location (may be changed between battles)
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X X X O - Fortuna: Friendly
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Treasure Fetter (all fetters start at 3 madness)
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Fetters for each other PC (1d10 or choice toward each)
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Initial:
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Junk - Dweller in Hades
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Requiem - ARM 2 (Hand Cannon, Metal Case), Lullaby, Gun God
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Baroque - MUT 2 (Maggots, Scales), Instrument of Evil
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Free Point - T3 MUT (Extra Head)
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Favor (Current/Lifetime): 6/6
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(Track favor purchases here.)