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1 | 1 | |
2 | 00:00:00,000 --> 00:00:17,000 | |
3 | [real information and subs start at 17 seconds] | |
4 | ||
5 | 2 | |
6 | 00:00:17,001 --> 00:00:19,501 | |
7 | Michael Mrozek and a group of enthusiasts | |
8 | ||
9 | 3 | |
10 | 00:00:19,502 --> 00:00:23,002 | |
11 | - | ignore the dictatorship of leading commercial console producers |
11 | + | ignored the dictatorship of leading commercial console producers |
12 | ||
13 | 4 | |
14 | 00:00:23,003 --> 00:00:25,103 | |
15 | - | and build their own console: |
15 | + | and built their own console: |
16 | ||
17 | 5 | |
18 | 00:00:25,104 --> 00:00:27,104 | |
19 | The Pandora. | |
20 | ||
21 | 6 | |
22 | 00:00:27,105 --> 00:00:28,105 | |
23 | Most people are completely satisfied | |
24 | ||
25 | 7 | |
26 | 00:00:28,106 --> 00:00:29,906 | |
27 | with their iPhones and iPhone games. | |
28 | ||
29 | 8 | |
30 | 00:00:29,907 --> 00:00:30,907 | |
31 | They are OK with being restricted. | |
32 | ||
33 | 9 | |
34 | 00:00:30,908 --> 00:00:33,608 | |
35 | But there is a group of hobbyists | |
36 | ||
37 | 10 | |
38 | 00:00:33,709 --> 00:00:36,709 | |
39 | who like to tinker with the device | |
40 | ||
41 | 11 | |
42 | 00:00:36,710 --> 00:00:38,610 | |
43 | and there is no device for them. | |
44 | ||
45 | 12 | |
46 | 00:00:38,611 --> 00:00:41,811 | |
47 | There is no profit for the big companies in this | |
48 | ||
49 | 13 | |
50 | 00:00:41,812 --> 00:00:43,812 | |
51 | because the quantities are too low, | |
52 | ||
53 | 14 | |
54 | 00:00:43,813 --> 00:00:45,413 | |
55 | but this niche is perfect for us | |
56 | ||
57 | 15 | |
58 | 00:00:45,414 --> 00:00:46,814 | |
59 | - | and it has not been touched yet. |
59 | + | and it has not been touched yet |
60 | ||
61 | 16 | |
62 | 00:00:46,815 --> 00:00:48,515 | |
63 | - | That means that there is no competition. |
63 | + | and this means that there is no competition. |
64 | ||
65 | 17 | |
66 | 00:00:49,016 --> 00:00:51,816 | |
67 | The Pandora has the same power as an iPhone 3GS, | |
68 | ||
69 | 18 | |
70 | 00:00:52,017 --> 00:00:54,017 | |
71 | a small computer based on linux. | |
72 | ||
73 | 19 | |
74 | 00:00:54,018 --> 00:00:56,118 | |
75 | The open source community | |
76 | ||
77 | 20 | |
78 | 00:00:56,119 --> 00:00:57,719 | |
79 | has developed it over years | |
80 | ||
81 | 21 | |
82 | 00:00:57,720 --> 00:00:59,420 | |
83 | and made it ready for the market. | |
84 | ||
85 | 22 | |
86 | 00:00:59,421 --> 00:01:01,421 | |
87 | It's the Ikea principle in the gaming world: | |
88 | ||
89 | 23 | |
90 | 00:01:01,422 --> 00:01:02,722 | |
91 | "I love it even more | |
92 | ||
93 | 24 | |
94 | 00:01:02,723 --> 00:01:03,723 | |
95 | if I build it myself." | |
96 | ||
97 | 25 | |
98 | 00:01:06,524 --> 00:01:08,424 | |
99 | I find this very fascinating | |
100 | ||
101 | 26 | |
102 | 00:01:08,525 --> 00:01:10,725 | |
103 | because you could see how its developed, | |
104 | ||
105 | 27 | |
106 | 00:01:10,726 --> 00:01:12,726 | |
107 | since the developers are no professionals | |
108 | ||
109 | 28 | |
110 | 00:01:12,827 --> 00:01:14,627 | |
111 | like the big companies. | |
112 | ||
113 | 29 | |
114 | 00:01:14,228 --> 00:01:16,728 | |
115 | It was foreseeable that there were going to be problems | |
116 | ||
117 | 30 | |
118 | 00:01:16,929 --> 00:01:19,429 | |
119 | which could have been prevented by professionals, | |
120 | ||
121 | 31 | |
122 | 00:01:21,530 --> 00:01:23,330 | |
123 | but everyone learned during this process, | |
124 | ||
125 | 32 | |
126 | 00:01:23,331 --> 00:01:24,931 | |
127 | not only the developers | |
128 | ||
129 | 33 | |
130 | 00:01:24,932 --> 00:01:25,932 | |
131 | but also the people who watched the process. | |
132 | ||
133 | 34 | |
134 | 00:01:27,033 --> 00:01:29,033 | |
135 | The games are available as a free download | |
136 | ||
137 | 35 | |
138 | 00:01:29,034 --> 00:01:30,734 | |
139 | at the community sites. | |
140 | ||
141 | 36 | |
142 | 00:01:30,735 --> 00:01:32,535 | |
143 | Some of them are homebrew games | |
144 | ||
145 | 37 | |
146 | 00:01:32,536 --> 00:01:33,536 | |
147 | with open source code | |
148 | ||
149 | 38 | |
150 | 00:01:33,537 --> 00:01:35,237 | |
151 | which can be extended by every user. | |
152 | ||
153 | 39 | |
154 | 00:01:35,238 --> 00:01:37,238 | |
155 | An important reason for the popularity | |
156 | ||
157 | 40 | |
158 | 00:01:37,239 --> 00:01:39,239 | |
159 | of the open handheld are classic games. | |
160 | ||
161 | 41 | |
162 | 00:01:39,240 --> 00:01:41,040 | |
163 | With an emulator you are able | |
164 | ||
165 | 42 | |
166 | 00:01:41,041 --> 00:01:42,641 | |
167 | to play games from | |
168 | ||
169 | 43 | |
170 | 00:01:42,742 --> 00:01:44,742 | |
171 | abandoned systems like the C64 or the Amiga. | |
172 | ||
173 | 44 | |
174 | 00:01:45,843 --> 00:01:47,843 | |
175 | In Germany it is allowed to make backups of software | |
176 | ||
177 | 45 | |
178 | 00:01:47,844 --> 00:01:49,844 | |
179 | and that means that it is legal to play, read, and copy | |
180 | ||
181 | 46 | |
182 | 00:01:49,845 --> 00:01:51,845 | |
183 | old cartridges with a device like the Retrode. | |
184 | ||
185 | 47 | |
186 | 00:01:55,346 --> 00:01:57,346 | |
187 | Emulators are culturally important | |
188 | ||
189 | 48 | |
190 | 00:01:57,347 --> 00:01:58,847 | |
191 | because they keep games alive. | |
192 | ||
193 | 49 | |
194 | 00:01:59,047 --> 00:02:01,347 | |
195 | A lot of old games are not available anymore, | |
196 | ||
197 | 50 | |
198 | 00:02:01,348 --> 00:02:03,348 | |
199 | and that means that there is a cultural value | |
200 | ||
201 | 51 | |
202 | 00:02:02,849 --> 00:02:04,849 | |
203 | to emulators. | |
204 | ||
205 | 52 | |
206 | 00:02:05,650 --> 00:02:07,650 | |
207 | This value counts for little | |
208 | ||
209 | 53 | |
210 | 00:02:07,651 --> 00:02:09,651 | |
211 | from a copyright perspective | |
212 | ||
213 | 54 | |
214 | 00:02:10,051 --> 00:02:12,151 | |
215 | but this did not play a role | |
216 | ||
217 | 55 | |
218 | 00:02:12,152 --> 00:02:13,952 | |
219 | for the producers of the first open handheld. | |
220 | ||
221 | 56 | |
222 | 00:02:14,053 --> 00:02:15,553 | |
223 | They came from South Korea, | |
224 | ||
225 | 57 | |
226 | 00:02:15,554 --> 00:02:17,054 | |
227 | a country with a rapid development | |
228 | ||
229 | 58 | |
230 | 00:02:17,055 --> 00:02:18,555 | |
231 | in the electronics department. | |
232 | ||
233 | 59 | |
234 | 00:02:19,558 --> 00:02:23,258 | |
235 | Since 2002 four open consoles have been released. | |
236 | ||
237 | 60 | |
238 | 00:02:23,259 --> 00:02:25,059 | |
239 | The evolution of the early devices | |
240 | ||
241 | 61 | |
242 | 00:02:25,060 --> 00:02:27,260 | |
243 | is a funny part of | |
244 | ||
245 | 62 | |
246 | 00:02:27,261 --> 00:02:28,761 | |
247 | recent game history. | |
248 | ||
249 | 63 | |
250 | 00:02:34,062 --> 00:02:35,362 | |
251 | The reason for these | |
252 | ||
253 | 64 | |
254 | 00:02:35,363 --> 00:02:36,563 | |
255 | coming from Korea | |
256 | ||
257 | 65 | |
258 | 00:02:36,664 --> 00:02:37,764 | |
259 | was a coincidence. | |
260 | ||
261 | 66 | |
262 | 00:02:37,765 --> 00:02:39,465 | |
263 | The Koreans, a company called GamePark, were trying | |
264 | ||
265 | 67 | |
266 | 00:02:39,466 --> 00:02:41,866 | |
267 | to build a competitor to the Gameboy Advance, | |
268 | ||
269 | 68 | |
270 | 00:02:41,867 --> 00:02:43,867 | |
271 | which was the GP32, | |
272 | ||
273 | 69 | |
274 | 00:02:45,068 --> 00:02:46,568 | |
275 | and this device was opened | |
276 | ||
277 | 70 | |
278 | 00:02:46,569 --> 00:02:48,069 | |
279 | by the community | |
280 | ||
281 | 71 | |
282 | 00:02:48,370 --> 00:02:50,370 | |
283 | so now everybody could write games for it. | |
284 | ||
285 | 72 | |
286 | 00:02:50,371 --> 00:02:52,371 | |
287 | Because of this the sale figures went up. | |
288 | ||
289 | 73 | |
290 | 00:02:52,772 --> 00:02:53,872 | |
291 | The users demanded | |
292 | ||
293 | 74 | |
294 | 00:02:53,873 --> 00:02:55,773 | |
295 | more powerful devices | |
296 | ||
297 | 75 | |
298 | 00:02:56,274 --> 00:02:57,874 | |
299 | but GamePark was not interested. | |
300 | ||
301 | 76 | |
302 | 00:02:58,875 --> 00:02:59,875 | |
303 | Because of that | |
304 | ||
305 | 77 | |
306 | 00:02:59,876 --> 00:03:00,876 | |
307 | the Pandora was realized | |
308 | ||
309 | 78 | |
310 | 00:03:00,877 --> 00:03:01,877 | |
311 | by the community itself | |
312 | ||
313 | 79 | |
314 | 00:03:01,878 --> 00:03:02,878 | |
315 | and every step of development | |
316 | ||
317 | 80 | |
318 | 00:03:02,879 --> 00:03:04,179 | |
319 | was documented online. | |
320 | ||
321 | 81 | |
322 | 00:03:05,580 --> 00:03:06,680 | |
323 | You could say | |
324 | ||
325 | 82 | |
326 | 00:03:06,681 --> 00:03:07,681 | |
327 | that the pandora is a very | |
328 | ||
329 | 83 | |
330 | 00:03:07,682 --> 00:03:08,682 | |
331 | democratic product, | |
332 | ||
333 | 84 | |
334 | 00:03:08,683 --> 00:03:09,683 | |
335 | because it offers | |
336 | ||
337 | 85 | |
338 | 00:03:09,684 --> 00:03:10,684 | |
339 | transparency and | |
340 | ||
341 | 86 | |
342 | 00:03:10,685 --> 00:03:11,685 | |
343 | openness for everybody | |
344 | ||
345 | 87 | |
346 | 00:03:11,686 --> 00:03:12,686 | |
347 | In that matter | |
348 | ||
349 | 88 | |
350 | 00:03:12,687 --> 00:03:14,187 | |
351 | it appeals to the same target groups | |
352 | ||
353 | 89 | |
354 | 00:03:14,188 --> 00:03:16,188 | |
355 | as the Piratenparty [German political party]. | |
356 | ||
357 | 90 | |
358 | 00:03:17,089 --> 00:03:18,589 | |
359 | The commitment is astonishing, | |
360 | ||
361 | 91 | |
362 | 00:03:18,590 --> 00:03:19,990 | |
363 | over one million Euros | |
364 | ||
365 | 92 | |
366 | 00:03:19,991 --> 00:03:21,591 | |
367 | have been collected | |
368 | ||
369 | 93 | |
370 | 00:03:21,592 --> 00:03:23,192 | |
371 | through pre-orders | |
372 | ||
373 | 94 | |
374 | 00:03:23,193 --> 00:03:24,693 | |
375 | or investments and | |
376 | ||
377 | 95 | |
378 | 00:03:24,694 --> 00:03:26,194 | |
379 | the games were programmed or ported | |
380 | ||
381 | 96 | |
382 | 00:03:26,195 --> 00:03:27,395 | |
383 | by hobbyist programmers | |
384 | ||
385 | 97 | |
386 | 00:03:27,396 --> 00:03:28,596 | |
387 | out of pure joy for games. | |
388 | ||
389 | 98 | |
390 | 00:03:29,897 --> 00:03:31,597 | |
391 | Here there is so much potential | |
392 | ||
393 | 99 | |
394 | 00:03:32,898 --> 00:03:33,898 | |
395 | and it is very important | |
396 | ||
397 | 100 | |
398 | 00:03:33,899 --> 00:03:34,899 | |
399 | that there exists | |
400 | ||
401 | 101 | |
402 | 00:03:34,900 --> 00:03:35,900 | |
403 | an open source movement | |
404 | ||
405 | 102 | |
406 | 00:03:35,901 --> 00:03:36,901 | |
407 | in the gaming industry. | |
408 | ||
409 | 103 | |
410 | 00:03:36,902 --> 00:03:37,902 | |
411 | It is also a source of ideas; | |
412 | ||
413 | 104 | |
414 | 00:03:37,903 --> 00:03:39,903 | |
415 | if one of the Pixelmacher [this show] viewers | |
416 | ||
417 | 105 | |
418 | 00:03:39,904 --> 00:03:40,904 | |
419 | had an idea for a game | |
420 | ||
421 | 106 | |
422 | 00:03:40,905 --> 00:03:42,905 | |
423 | than it would be very hard for them | |
424 | ||
425 | 107 | |
426 | 00:03:42,906 --> 00:03:43,906 | |
427 | to implement that on | |
428 | ||
429 | 108 | |
430 | 00:03:43,907 --> 00:03:44,907 | |
431 | on a commercial system. | |
432 | ||
433 | 109 | |
434 | 00:03:44,908 --> 00:03:46,508 | |
435 | You would need a developing license, | |
436 | ||
437 | 110 | |
438 | 00:03:46,509 --> 00:03:47,509 | |
439 | you would need the know-how, | |
440 | ||
441 | 111 | |
442 | 00:03:47,510 --> 00:03:49,310 | |
443 | and the manufacturer would need to validate it, | |
444 | ||
445 | 112 | |
446 | 00:03:49,311 --> 00:03:50,811 | |
447 | and small ideas are often | |
448 | ||
449 | 113 | |
450 | 00:03:50,812 --> 00:03:52,312 | |
451 | a good places for innovation, | |
452 | ||
453 | 114 | |
454 | 00:03:52,313 --> 00:03:54,313 | |
455 | The internet proves this again and again: | |
456 | ||
457 | 115 | |
458 | 00:03:54,314 --> 00:03:55,314 | |
459 | A place where people have small ideas | |
460 | ||
461 | 116 | |
462 | 00:03:55,315 --> 00:03:57,315 | |
463 | and this idea is then a worldwide success. | |
464 | ||
465 | 117 | |
466 | 00:03:57,316 --> 00:03:58,816 | |
467 | the patience of the community | |
468 | ||
469 | 118 | |
470 | 00:03:58,817 --> 00:03:59,817 | |
471 | is also astonishing. | |
472 | ||
473 | 119 | |
474 | 00:03:59,818 --> 00:04:01,318 | |
475 | Problems during the production | |
476 | ||
477 | 120 | |
478 | 00:04:01,319 --> 00:04:03,319 | |
479 | have made some people wait over 3 years | |
480 | ||
481 | 121 | |
482 | 00:04:03,320 --> 00:04:04,320 | |
483 | for their device, | |
484 | ||
485 | 122 | |
486 | 00:04:04,321 --> 00:04:05,521 | |
487 | but now mass production | |
488 | ||
489 | 123 | |
490 | 00:04:05,222 --> 00:04:06,722 | |
491 | is starting in Germany | |
492 | ||
493 | 124 | |
494 | 00:04:06,723 --> 00:04:08,223 | |
495 | and up to 1000 units | |
496 | ||
497 | 125 | |
498 | 00:04:08,324 --> 00:04:09,824 | |
499 | can be produced each month. | |
500 | ||
501 | 126 | |
502 | 00:04:11,125 --> 00:04:12,425 | |
503 | It is a great feeling | |
504 | ||
505 | 127 | |
506 | 00:04:12,426 --> 00:04:13,926 | |
507 | when you can say | |
508 | ||
509 | 128 | |
510 | 00:04:13,927 --> 00:04:15,427 | |
511 | that you not only own | |
512 | ||
513 | 129 | |
514 | 00:04:15,428 --> 00:04:16,928 | |
515 | the device for playing - | |
516 | ||
517 | 130 | |
518 | 00:04:16,929 --> 00:04:18,129 | |
519 | well I play with it every day - | |
520 | ||
521 | 131 | |
522 | 00:04:18,130 --> 00:04:19,630 | |
523 | but you can also say that you helped | |
524 | ||
525 | 132 | |
526 | 00:04:19,631 --> 00:04:20,631 | |
527 | to develop the device. | |
528 | ||
529 | 133 | |
530 | 00:04:21,732 --> 00:04:23,732 | |
531 | That is .... well something. | |
532 | ||
533 | 134 | |
534 | 00:04:24,433 --> 00:04:27,133 | |
535 | 450 Euro is the price for "pandora's box", | |
536 | ||
537 | 135 | |
538 | 00:04:27,634 --> 00:04:30,034 | |
539 | but what you get for that | |
540 | ||
541 | 136 | |
542 | 00:04:30,035 --> 00:04:31,535 | |
543 | is priceless for open source fans: | |
544 | ||
545 | 137 | |
546 | 00:04:32,536 --> 00:04:34,036 | |
547 | The freedom of developing | |
548 | ||
549 | 138 | |
550 | 00:04:34,037 --> 00:04:35,537 | |
551 | non-commercial games together | |
552 | ||
553 | 139 | |
554 | 00:04:35,538 --> 00:04:36,538 | |
555 | and the feeling of | |
556 | ||
557 | 140 | |
558 | 00:04:36,539 --> 00:04:39,039 | |
559 | being part of a self-sufficient movement. |