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- [real information and subs start at 17 seconds]
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- Michael Mrozek and a group of enthusiasts
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- ignore the dictatorship of leading commercial console producers
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- and build their own console:
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- The Pandora.
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- Most people are completely satisfied
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- with their iPhones and iPhone games.
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- They are OK with being restricted.
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- But there is a group of hobbyists
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- who like to tinker with the device
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- and there is no device for them.
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- There is no profit for the big companies in this
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- because the quantities are too low,
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- but this niche is perfect for us
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- and it has not been touched yet.
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- 00:00:46,815 --> 00:00:48,515
- That means that there is no competition.
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- The Pandora has the same power as an iPhone 3GS,
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- a small computer based on linux.
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- The open source community
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- has developed it over years
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- and made it ready for the market.
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- 00:00:59,421 --> 00:01:01,421
- It's the Ikea principle in the gaming world:
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- "I love it even more
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- if I build it myself."
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- I find this very fascinating
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- because you could see how its developed,
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- since the developers are no professionals
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- like the big companies.
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- It was foreseeable that there were going to be problems
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- which could have been prevented by professionals,
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- but everyone learned during this process,
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- not only the developers
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- but also the people who watched the process.
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- The games are available as a free download
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- at the community sites.
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- Some of them are homebrew games
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- with open source code
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- which can be extended by every user.
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- An important reason for the popularity
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- of the open handheld are classic games.
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- With an emulator you are able
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- to play games from
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- abandoned systems like the C64 or the Amiga.
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- In Germany it is allowed to make backups of software
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- and that means that it is legal to play, read, and copy
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- old cartridges with a device like the Retrode.
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- Emulators are culturally important
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- because they keep games alive.
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- A lot of old games are not available anymore,
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- and that means that there is a cultural value
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- to emulators.
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- This value counts for little
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- from a copyright perspective
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- but this did not play a role
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- for the producers of the first open handheld.
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- They came from South Korea,
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- a country with a rapid development
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- in the electronics department.
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- Since 2002 four open consoles have been released.
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- The evolution of the early devices
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- is a funny part of
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- recent game history.
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- The reason for these
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- coming from Korea
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- was a coincidence.
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- The Koreans, a company called GamePark, were trying
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- to build a competitor to the Gameboy Advance,
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- which was the GP32,
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- and this device was opened
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- by the community
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- so now everybody could write games for it.
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- Because of this the sale figures went up.
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- The users demanded
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- more powerful devices
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- but GamePark was not interested.
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- Because of that
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- the Pandora was realized
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- by the community itself
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- and every step of development
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- was documented online.
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- You could say
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- that the pandora is a very
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- democratic product,
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- because it offers
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- transparency and
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- openness for everybody
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- In that matter
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- it appeals to the same target groups
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- as the Piratenparty [German political party].
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- The commitment is astonishing,
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- over one million Euros
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- have been collected
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- through pre-orders
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- or investments and
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- the games were programmed or ported
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- by hobbyist programmers
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- out of pure joy for games.
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- Here there is so much potential
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- and it is very important
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- that there exists
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- an open source movement
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- in the gaming industry.
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- It is also a source of ideas;
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- if one of the Pixelmacher [this show] viewers
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- had an idea for a game
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- than it would be very hard for them
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- to implement that on
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- on a commercial system.
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- You would need a developing license,
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- you would need the know-how,
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- and the manufacturer would need to validate it,
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- and small ideas are often
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- a good places for innovation,
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- The internet proves this again and again:
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- A place where people have small ideas
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- and this idea is then a worldwide success.
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- the patience of the community
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- is also astonishing.
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- Problems during the production
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- have made some people wait over 3 years
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- for their device,
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- but now mass production
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- is starting in Germany
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- and up to 1000 units
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- can be produced each month.
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- It is a great feeling
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- when you can say
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- that you not only own
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- the device for playing -
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- well I play with it every day -
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- but you can also say that you helped
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- to develop the device.
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- That is .... well something.
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- 450 Euro is the price for "pandora's box",
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- but what you get for that
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- is priceless for open source fans:
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- The freedom of developing
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- non-commercial games together
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- and the feeling of
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- being part of a self-sufficient movement.
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