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Throughout the course of your character's life, they have experienced bizarre dreams and scenarios including a variety of different creatures; some from fantasy books, and others perhaps from their raw imagination. 
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Name: Your character's name
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Age:16~26
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Name: Reina Chase
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Appearance: What do you look like?
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Age: 20
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Personality: What are you like?
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Appearance: Tallish at 5'9, with a thinner build that belies a pretty solid amount of muscle built up naturally, from working with her hands most of her life. Has shoulder length straight red hair and a light dusting of freckles, and tends to have some sort of oil smear on her face somewhere because of her habit of touching her face when she's thinking.
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Soul weapon: Your soul, manifested into an actual weapon. Preferable if you made it somehow pertain to your character's personality. Your character may or may not have discovered their soul weapon already; for up to two weeks.
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Personality: Independent and tough due to years of constant pressure, but stubborn as a result. Tends to be well composed in most circumstances, but doesn't do so well with authority. While she's threatening to crack under the stress she's constantly putting herself through, setting her mind to a job at hand tends to calm her down.
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The soul weapon's base form needs to be an actual weapon. Bows/weapons that use ammo manifest raw spiritual energy instead.
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Soul weapon: Pair of fire-scorched, scuffed, beaten up leather gloves. While serving as protection for her fists if she takes up fisticuffs with anything else, their real ability is to turn any object that Reina picks up into also being a soul weapon... while also immediately breaking it.
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Background: What your life was, yo.
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Background: Grew up with lazy, inattentive, never-really-there parents. Got emancipated VERY early at 13 or 14 or so, has essentially been surviving on her own since through a combination of state aid and an elderly mechanic that had kindly decided to take her on as an assistant who had quickly grown into a near full time employee as she'd proven that she'd paid attention at her shop classes in schooling. Took tech classes in what little freetime she had to become properly certified, and now works as the shop's on-call mechanic and resident specialist in fixing weird problems that nobody else can make heads or tails of. 
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Throughout the course of your life, you've experienced a series of bizarre dreams, night terrors, and surreal events that extended far from the ordinary. Different events could've also encompassed your life; different powers and events depending on your ability score may reflect on what happened, as well as the overall nature of your spirit weapon. Your spirit weapon can be dormant at the beginning of the roleplay, or your character can know about it in some way. The choice is yours.
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Demon Souls Devoured: 0
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Ability Scores: You begin with five points to spend among these five. Upon reaching 5 in a single stat, you must spend two skill points to upgrade it further.
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Please note that 0 is distinctly average, and will not penalize you :(
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Strength: 2
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Strength: Your ability to deal damage to the enemy, typically applied to physical attacks.
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Agility: 0
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Agility: Your ability to evade or outrun the enemy. Also determines certain ranged attacks; particularly bows or throwing weapons.
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Resistance: 1
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Resistance: Your ability to withstand physical punishment, and evade death.
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Spirit: 0
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Spirit: The power of your soul. Used for utilizing more magical effects; in the beginning, this stat won't really come to play. Later on, you'll be allowed more abilities depending on the amount of points placed in this statistic. (One skill slot per two points) Also noted to be important for casters, as they use raw spirit for most of their attacks.
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Willpower: 2