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| 1 | -- Player declarations | |
| 2 | local player = game.Players.GINGIEHD | |
| 3 | local char = player.Character | |
| 4 | ||
| 5 | -- Body parts | |
| 6 | local torso = char.Torso | |
| 7 | ||
| 8 | -- Tool declarations | |
| 9 | local mouseDown = false | |
| 10 | local keysDown = {}
| |
| 11 | ||
| 12 | -- Earth bending declarations | |
| 13 | local raisingEarth = false | |
| 14 | local raisingTower = false | |
| 15 | local wall = false | |
| 16 | local groundAttack = false | |
| 17 | local lastTower = nil | |
| 18 | local disabled = {}
| |
| 19 | local frames = {}
| |
| 20 | local parts = {}
| |
| 21 | local Taunts = {"Foolish.", "Take that!", "Heh.", "You have no hope.", "Grow up.", "DIE!", "EARTH, SHOOT!", "GOOD LUCK STAYING ALIVE!", "You pitiful being."}
| |
| 22 | local raisechats = {"Earth, raise!", "Get Ready to DIE!", "Heheh..", "Time to die.","Fool.", "Worthless.","Muhahah.","Good Luck, You'll Need it.","TROLLFAIC"}
| |
| 23 | ||
| 24 | -- Main | |
| 25 | function main(mouse) | |
| 26 | while true do wait(1/30) | |
| 27 | local look = CFrame.new(torso.Position, torso.Position + mouse.Hit.lookVector) | |
| 28 | ||
| 29 | -- Reset parts | |
| 30 | parts = {}
| |
| 31 | ||
| 32 | -- Get parts | |
| 33 | for x = -20, 20, 10 do | |
| 34 | for y = -20, 20, 10 do | |
| 35 | for z = -30, -10, 10 do | |
| 36 | local pos = look * Vector3.new(x, y, z) | |
| 37 | getPartsInRegion3( | |
| 38 | Region3.new( | |
| 39 | pos + Vector3.new(1,1,1)*-9, | |
| 40 | pos + Vector3.new(1,1,1)* 9 | |
| 41 | ), | |
| 42 | parts | |
| 43 | ) | |
| 44 | end | |
| 45 | end | |
| 46 | end | |
| 47 | ||
| 48 | -- Mouse down | |
| 49 | if mouseDown then | |
| 50 | -- Create dif and bodies | |
| 51 | for _, part in pairs(parts) do | |
| 52 | if part.Name == "Earth" and not disabled[part] then | |
| 53 | if not frames[part] and part ~= lastTower then | |
| 54 | frames[part] = look:toObjectSpace(part.CFrame) | |
| 55 | ||
| 56 | part:ClearAllChildren() | |
| 57 | part.Anchored = false | |
| 58 | ||
| 59 | -- Create bodies | |
| 60 | createBody("Position", part)
| |
| 61 | createBody("Gyro", part)
| |
| 62 | end | |
| 63 | end | |
| 64 | end | |
| 65 | ||
| 66 | -- Move bodies | |
| 67 | for part in pairs(frames) do | |
| 68 | local bodyPos = part:FindFirstChild("BodyPosition")
| |
| 69 | local bodyGyr = part:FindFirstChild("BodyGyro")
| |
| 70 | ||
| 71 | -- Bodies exist | |
| 72 | if bodyPos and bodyGyr then | |
| 73 | local dif = look * frames[part] | |
| 74 | ||
| 75 | bodyPos.position = dif.p | |
| 76 | bodyGyr.cframe = dif | |
| 77 | else | |
| 78 | frames[part] = nil | |
| 79 | end | |
| 80 | end | |
| 81 | else | |
| 82 | for part in pairs(frames) do | |
| 83 | if part.Name == "Earth" then | |
| 84 | frames[part] = nil | |
| 85 | ||
| 86 | part:ClearAllChildren() | |
| 87 | end | |
| 88 | end | |
| 89 | end | |
| 90 | end | |
| 91 | end | |
| 92 | ||
| 93 | -- On key change | |
| 94 | function onKeyChange(mouse, key, state) | |
| 95 | -- Raise earth | |
| 96 | if key == "e" and state and not raisingEarth then | |
| 97 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red)
| |
| 98 | raisingEarth = true | |
| 99 | while keysDown[key] do | |
| 100 | local torsoY = torso.Position.y + 3 | |
| 101 | local pos = planeY(torso.Position, 0.4 - 4/2) | |
| 102 | local dir = planeY(mouse.Hit.lookVector).unit | |
| 103 | local frame = CFrame.new(pos, pos + dir) * CFrame.new(r(-10, 10), 0, r(-20, -5)) | |
| 104 | ||
| 105 | -- Create earth part | |
| 106 | local part = createEarth(workspace) | |
| 107 | part.Anchored = true | |
| 108 | part.Size = Vector3.new(4, 4, 4) | |
| 109 | disabled[part] = true | |
| 110 | ||
| 111 | -- Raise earth | |
| 112 | for i = 1, 4 do i = i/4 | |
| 113 | part.CFrame = frame * CFrame.new(0, (torsoY - frame.y)*i, 0) | |
| 114 | wait(1/10000000) | |
| 115 | if not part.Anchored then | |
| 116 | break | |
| 117 | end | |
| 118 | end | |
| 119 | ||
| 120 | disabled[part] = nil | |
| 121 | part.Anchored = false | |
| 122 | ||
| 123 | wait(1/100) | |
| 124 | end | |
| 125 | raisingEarth = false | |
| 126 | ||
| 127 | ||
| 128 | ||
| 129 | ||
| 130 | ||
| 131 | elseif key == "c" and state and not raisingEarth then | |
| 132 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red)
| |
| 133 | raisingEarth = true | |
| 134 | while keysDown[key] do | |
| 135 | local torsoY = torso.Position.y + 3 | |
| 136 | local pos = planeY(torso.Position, 0.4 - 4/2) | |
| 137 | local dir = planeY(mouse.Hit.lookVector).unit | |
| 138 | local frame = CFrame.new(pos, pos + dir) * CFrame.new(r(-10, 10), 0, r(-20, -5)) | |
| 139 | ||
| 140 | -- Create earth part | |
| 141 | local part = createEarth(workspace) | |
| 142 | part.Anchored = true | |
| 143 | part.Size = Vector3.new(2, 2, 2) | |
| 144 | disabled[part] = true | |
| 145 | ||
| 146 | -- Raise earth | |
| 147 | for i = 1, 4 do i = i/4 | |
| 148 | part.CFrame = frame * CFrame.new(0, (torsoY - frame.y)*i, 0) | |
| 149 | wait(1/10000000) | |
| 150 | if not part.Anchored then | |
| 151 | break | |
| 152 | end | |
| 153 | end | |
| 154 | ||
| 155 | disabled[part] = nil | |
| 156 | part.Anchored = false | |
| 157 | ||
| 158 | wait(1/100) | |
| 159 | end | |
| 160 | raisingEarth = false | |
| 161 | ||
| 162 | ||
| 163 | ||
| 164 | -- Push earth | |
| 165 | elseif key == "f" and state then | |
| 166 | game:GetService("Chat"):Chat(char.Head, Taunts[math.random(1,#Taunts)], Enum.ChatColor.Red)
| |
| 167 | for _, part in pairs(parts) do | |
| 168 | if part.Name == "Earth" and part ~= lastTower then | |
| 169 | part:ClearAllChildren() | |
| 170 | part.Anchored = false | |
| 171 | ||
| 172 | -- Add force | |
| 173 | local bodyForce = createBody("Force", part)
| |
| 174 | bodyForce.force = mouse.Hit.lookVector*1.5e4 * part:GetMass() | |
| 175 | ||
| 176 | game.Debris:AddItem(bodyForce, 1/30) | |
| 177 | ||
| 178 | -- Disable part | |
| 179 | disabled[part] = true | |
| 180 | delay(1, function() | |
| 181 | disabled[part] = nil | |
| 182 | end) | |
| 183 | end | |
| 184 | end | |
| 185 | ||
| 186 | -- Break earth | |
| 187 | elseif key == "b" and state then | |
| 188 | game:GetService("Chat"):Chat(char.Head, "Earth, BREAK!", Enum.ChatColor.Red)
| |
| 189 | for part in pairs(frames) do | |
| 190 | if part.Size == Vector3.new(4, 4, 4) then | |
| 191 | for x = -1, 2, 2 do | |
| 192 | for y = -1, 2, 2 do | |
| 193 | for z = -1, 1, 2 do | |
| 194 | local oPart = createEarth(workspace) | |
| 195 | oPart.Size = Vector3.new(2, 2, 2) | |
| 196 | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) | |
| 197 | end | |
| 198 | end | |
| 199 | end | |
| 200 | part:Destroy() | |
| 201 | end | |
| 202 | ||
| 203 | end | |
| 204 | ||
| 205 | for part in pairs(frames) do | |
| 206 | if part.Size == Vector3.new(25, 15, 25) then | |
| 207 | for x = -3, 2, 2 do | |
| 208 | for y = -3, 2, 2 do | |
| 209 | for z = -3, 1, 2 do | |
| 210 | local oPart = createEarth(workspace) | |
| 211 | oPart.Size = Vector3.new(2, 2, 2) | |
| 212 | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) | |
| 213 | end | |
| 214 | end | |
| 215 | end | |
| 216 | part:Destroy() | |
| 217 | end | |
| 218 | ||
| 219 | end | |
| 220 | ||
| 221 | for part in pairs(frames) do | |
| 222 | if part.Size == Vector3.new(2, 2, 2) then | |
| 223 | for x = -0.5, 2, 2 do | |
| 224 | for y = -0.5, 2, 2 do | |
| 225 | for z = -0.5, 1, 2 do | |
| 226 | local oPart = createEarth(workspace) | |
| 227 | oPart.Size = Vector3.new(1, 1, 1) | |
| 228 | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) | |
| 229 | end | |
| 230 | end | |
| 231 | end | |
| 232 | part:Destroy() | |
| 233 | end | |
| 234 | ||
| 235 | end | |
| 236 | ||
| 237 | ||
| 238 | ||
| 239 | ||
| 240 | -- Raise tower | |
| 241 | elseif key == "r" and state and not raisingTower then | |
| 242 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red)
| |
| 243 | raisingTower = true | |
| 244 | lastTower = nil | |
| 245 | if torso.Position.y - 5/2 < 20.4 then | |
| 246 | local part = createEarth(workspace) | |
| 247 | part.Anchored = true | |
| 248 | disabled[part] = true | |
| 249 | ||
| 250 | for i = 0, 20, 4 do | |
| 251 | part.Size = Vector3.new(5, i, 5) | |
| 252 | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) | |
| 253 | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) | |
| 254 | wait(1/30) | |
| 255 | end | |
| 256 | ||
| 257 | lastTower = part | |
| 258 | ||
| 259 | disabled[part] = nil | |
| 260 | part.Anchored = false | |
| 261 | end | |
| 262 | raisingTower = false | |
| 263 | ||
| 264 | ||
| 265 | -- Raise wall | |
| 266 | elseif key == "t" and state and not wall then | |
| 267 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red)
| |
| 268 | wall = true | |
| 269 | lastWall = nil | |
| 270 | if torso.Position.y - 5/2 < 20.4 then | |
| 271 | local part = createEarth(workspace) | |
| 272 | part.Anchored = true | |
| 273 | disabled[part] = true | |
| 274 | ||
| 275 | for i = 0, 1, 20 do | |
| 276 | part.Size = Vector3.new(25, 15, 25) | |
| 277 | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) | |
| 278 | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) | |
| 279 | wait(1/30) | |
| 280 | end | |
| 281 | ||
| 282 | lastWall = part | |
| 283 | ||
| 284 | disabled[part] = nil | |
| 285 | part.Anchored = false | |
| 286 | end | |
| 287 | wall = false | |
| 288 | ||
| 289 | -- Ground attack | |
| 290 | elseif key == "g" and state and not groundAttack then | |
| 291 | game:GetService("Chat"):Chat(char.Head, Taunts[math.random(1,#Taunts)], Enum.ChatColor.Red)
| |
| 292 | groundAttack = true | |
| 293 | delay(1, function() | |
| 294 | groundAttack = false | |
| 295 | end) | |
| 296 | ||
| 297 | local dir = planeY(mouse.Hit.p - torso.Position).unit | |
| 298 | local pos = planeY(torso.Position, 0.4 + 1) + dir*5 | |
| 299 | ||
| 300 | local ground = {}
| |
| 301 | ||
| 302 | delay(5, function() | |
| 303 | for i = 1, 20 do | |
| 304 | for _, part in pairs(ground) do | |
| 305 | if part.Anchored then | |
| 306 | part.CFrame = part.CFrame + Vector3.new(0, -1/7, 0) | |
| 307 | end | |
| 308 | end | |
| 309 | wait(1/30) | |
| 310 | end | |
| 311 | for _, part in pairs(ground) do | |
| 312 | if part.Anchored then | |
| 313 | part:Destroy() | |
| 314 | end | |
| 315 | end | |
| 316 | end) | |
| 317 | ||
| 318 | for i = 1, 10 do | |
| 319 | local hit, pos2 = rayCast(pos, dir*5, {char})
| |
| 320 | ||
| 321 | local part = createEarth(workspace) | |
| 322 | part.Anchored = true | |
| 323 | part.Size = Vector3.new(4, 4, 4) | |
| 324 | part.CFrame = CFrame.new(pos2, pos2 + dir) * CFrame.Angles(math.rad(-50), 0, 0) + Vector3.new(0, -0, 0) | |
| 325 | ||
| 326 | ground[#ground + 1] = part | |
| 327 | ||
| 328 | -- Add force | |
| 329 | if hit then | |
| 330 | local mass = hit:GetMass() | |
| 331 | ||
| 332 | -- Hit player | |
| 333 | for _, oPlayer in pairs(game.Players:GetPlayers()) do | |
| 334 | if oPlayer.Character and oPlayer.Character:FindFirstChild("Torso") and hit:IsDescendantOf(oPlayer.Character) then
| |
| 335 | hit = oPlayer.Character.Torso | |
| 336 | mass = 20 | |
| 337 | end | |
| 338 | end | |
| 339 | ||
| 340 | if hit.Name ~= "Torso" then | |
| 341 | hit:ClearAllChildren() | |
| 342 | end | |
| 343 | hit.Anchored = false | |
| 344 | ||
| 345 | -- Add force | |
| 346 | local bodyForce = createBody("Force", hit)
| |
| 347 | bodyForce.force = (dir + Vector3.new(0, 0.2, 0)).unit*1e4 * mass | |
| 348 | ||
| 349 | game.Debris:AddItem(bodyForce, 1/30) | |
| 350 | break | |
| 351 | end | |
| 352 | ||
| 353 | pos = pos2 | |
| 354 | wait(1/20) | |
| 355 | end | |
| 356 | end | |
| 357 | end | |
| 358 | ||
| 359 | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- | |
| 360 | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- | |
| 361 | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- | |
| 362 | ||
| 363 | -- Clear old tool | |
| 364 | player.Backpack:ClearAllChildren() | |
| 365 | ||
| 366 | -- Create tool | |
| 367 | local tool = Instance.new("HopperBin")
| |
| 368 | tool.Parent = player.Backpack | |
| 369 | tool.Name = "Dark Bending" | |
| 370 | ||
| 371 | -- Tool selected | |
| 372 | tool.Selected:connect(function(mouse) | |
| 373 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 374 | ||
| 375 | -- Mouse events | |
| 376 | mouse.Button1Down:connect(function() | |
| 377 | mouseDown = true | |
| 378 | end) | |
| 379 | mouse.Button1Up:connect(function() | |
| 380 | mouseDown = false | |
| 381 | end) | |
| 382 | mouse.KeyDown:connect(function(key) | |
| 383 | keysDown[key:lower()] = true | |
| 384 | onKeyChange(mouse, key:lower(), true) | |
| 385 | end) | |
| 386 | mouse.KeyUp:connect(function(key) | |
| 387 | keysDown[key:lower()] = false | |
| 388 | onKeyChange(mouse, key:lower(), false) | |
| 389 | end) | |
| 390 | ||
| 391 | -- Call main | |
| 392 | main(mouse) | |
| 393 | end) | |
| 394 | ||
| 395 | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- | |
| 396 | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- | |
| 397 | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- | |
| 398 | ||
| 399 | -- Ray cast | |
| 400 | function rayCast(pos, dir, ignore) | |
| 401 | return workspace:FindPartOnRayWithIgnoreList(Ray.new(pos, dir), ignore) | |
| 402 | end | |
| 403 | ||
| 404 | -- Create body | |
| 405 | function createBody(type, path) | |
| 406 | local body = Instance.new("Body" .. type)
| |
| 407 | if type == "Gyro" then | |
| 408 | body.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 409 | elseif type ~= "Force" then | |
| 410 | body.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 411 | end | |
| 412 | body.Parent = path | |
| 413 | return body | |
| 414 | end | |
| 415 | ||
| 416 | -- Get parts in region 3 | |
| 417 | function getPartsInRegion3(region, parts) | |
| 418 | repeat | |
| 419 | local regParts = workspace:FindPartsInRegion3WithIgnoreList(region, parts, 100) | |
| 420 | for i, part in pairs(regParts) do | |
| 421 | parts[#parts + 1] = part | |
| 422 | end | |
| 423 | until #regParts < 100 | |
| 424 | end | |
| 425 | ||
| 426 | -- Random | |
| 427 | function r(min, max) | |
| 428 | return math.random()*(max - min) + min | |
| 429 | end | |
| 430 | ||
| 431 | -- Plane y | |
| 432 | function planeY(v, y) | |
| 433 | return Vector3.new(v.x, y or 0, v.z) | |
| 434 | end | |
| 435 | ||
| 436 | -- Create earth | |
| 437 | function createEarth(path) | |
| 438 | local part = createPart("Earth", path)
| |
| 439 | part.BrickColor = BrickColor.new("Really black")
| |
| 440 | part.Material = "Slate" | |
| 441 | m = Instance.new("Fire",part)
| |
| 442 | m.Heat = 10 | |
| 443 | part.Parent = path | |
| 444 | return part | |
| 445 | end | |
| 446 | ||
| 447 | -- Create part | |
| 448 | function createPart(name, path) | |
| 449 | local part = Instance.new("Part")
| |
| 450 | part.FormFactor = "Symmetric" | |
| 451 | part.BottomSurface = "Smooth" | |
| 452 | part.TopSurface = "Smooth" | |
| 453 | part.Size = Vector3.new(1, 1, 1) | |
| 454 | part.Name = name | |
| 455 | part.Parent = path | |
| 456 | return part | |
| 457 | end |