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/// -----------------CREATE OBJMAINLEVEL-----------
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enemies[0, 0] = objGoblin; // enemy to spawn
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enemies[0, 1] = 30; // amount
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arrPaths[0] = path0;
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arrPaths[1] = path1;
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arrPaths[2] = path2;
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arrPaths[3] = path3;
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arrPaths[4] = path4;
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arrPaths[5] = path5;
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arrPaths[6] = path6;
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arrPaths[7] = path7;
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arrPaths[8] = path8;
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arrPaths[9] = path9;
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arrPaths[10] = path10;
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arrPaths[11] = path11;
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arrPaths[12] = path12;
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arrPaths[13] = path13;
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arrPaths[14] = path14;
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arrPaths[15] = path15;
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arrPaths[16] = path16;
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arrPaths[17] = path17;
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arrPaths[18] = path18;
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arrPaths[19] = path19;
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arrPaths[20] = path20;
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arrPaths[21] = path21;
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arrPaths[22] = path22;
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arrPaths[23] = path23;
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arrPaths[24] = path24;
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arrPaths[25] = path25;
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arrPaths[26] = path26;
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arrPaths[27] = path27;
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arrPaths[28] = path28;
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arrPaths[29] = path29;
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arrPaths[30] = path30;
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myLevelNumber = 1;
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currentLevelEnemies = 0; // only for printing current/max creeps text
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currentEnemies = 0;
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maxEnemies = 0;
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maxEnemies = 200;
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timer_set=false;
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timer_set=true;
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displayWaveTimer=false;
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displayWaveTimer=true;
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for(var i=0; i < array_height_2d(enemies); ++i){
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maxEnemies = enemies[i,1];
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}
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arraySpot = 0;
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spawnRate = 10; //60
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alarm[0] = spawnRate; //1140
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//instance_create_layer(x, y, layer, objTowerMaker);
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//create player
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with(instance_create_layer(x,y,layer,objPlayer)){
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	maxHealth = 20;
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	maxHealth = 100;
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	currentHealth = maxHealth;
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	gold = 250;
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	gems = 0;
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	gems = 5;
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}