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Zobros

Spectrain (Level 10)

Oct 17th, 2019
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  1. /// -----------------CREATE OBJMAINLEVEL-----------
  2.  
  3. enemies[0, 0] = objGoblin; // enemy to spawn
  4. enemies[0, 1] = 30; // amount
  5.  
  6. arrPaths[0] = path0;
  7. arrPaths[1] = path1;
  8. arrPaths[2] = path2;
  9. arrPaths[3] = path3;
  10. arrPaths[4] = path4;
  11. arrPaths[5] = path5;
  12. arrPaths[6] = path6;
  13. arrPaths[7] = path7;
  14. arrPaths[8] = path8;
  15. arrPaths[9] = path9;
  16. arrPaths[10] = path10;
  17. arrPaths[11] = path11;
  18. arrPaths[12] = path12;
  19. arrPaths[13] = path13;
  20. arrPaths[14] = path14;
  21. arrPaths[15] = path15;
  22. arrPaths[16] = path16;
  23. arrPaths[17] = path17;
  24. arrPaths[18] = path18;
  25. arrPaths[19] = path19;
  26. arrPaths[20] = path20;
  27. arrPaths[21] = path21;
  28. arrPaths[22] = path22;
  29. arrPaths[23] = path23;
  30. arrPaths[24] = path24;
  31. arrPaths[25] = path25;
  32. arrPaths[26] = path26;
  33. arrPaths[27] = path27;
  34. arrPaths[28] = path28;
  35. arrPaths[29] = path29;
  36. arrPaths[30] = path30;
  37.  
  38. myLevelNumber = 1;
  39. currentLevelEnemies = 0; // only for printing current/max creeps text
  40. currentEnemies = 0;
  41. maxEnemies = 200;
  42. timer_set=true;
  43. displayWaveTimer=true;
  44.  
  45. for(var i=0; i < array_height_2d(enemies); ++i){
  46. maxEnemies = enemies[i,1];
  47. }
  48.  
  49. arraySpot = 0;
  50. spawnRate = 10; //60
  51. alarm[0] = spawnRate; //1140
  52.  
  53. //instance_create_layer(x, y, layer, objTowerMaker);
  54. //create player
  55. with(instance_create_layer(x,y,layer,objPlayer)){
  56.     maxHealth = 100;
  57.     currentHealth = maxHealth;
  58.     gold = 250;
  59.     gems = 5;
  60. }
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