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- /// -----------------CREATE OBJMAINLEVEL-----------
- enemies[0, 0] = objGoblin; // enemy to spawn
- enemies[0, 1] = 30; // amount
- arrPaths[0] = path0;
- arrPaths[1] = path1;
- arrPaths[2] = path2;
- arrPaths[3] = path3;
- arrPaths[4] = path4;
- arrPaths[5] = path5;
- arrPaths[6] = path6;
- arrPaths[7] = path7;
- arrPaths[8] = path8;
- arrPaths[9] = path9;
- arrPaths[10] = path10;
- arrPaths[11] = path11;
- arrPaths[12] = path12;
- arrPaths[13] = path13;
- arrPaths[14] = path14;
- arrPaths[15] = path15;
- arrPaths[16] = path16;
- arrPaths[17] = path17;
- arrPaths[18] = path18;
- arrPaths[19] = path19;
- arrPaths[20] = path20;
- arrPaths[21] = path21;
- arrPaths[22] = path22;
- arrPaths[23] = path23;
- arrPaths[24] = path24;
- arrPaths[25] = path25;
- arrPaths[26] = path26;
- arrPaths[27] = path27;
- arrPaths[28] = path28;
- arrPaths[29] = path29;
- arrPaths[30] = path30;
- myLevelNumber = 1;
- currentLevelEnemies = 0; // only for printing current/max creeps text
- currentEnemies = 0;
- maxEnemies = 200;
- timer_set=true;
- displayWaveTimer=true;
- for(var i=0; i < array_height_2d(enemies); ++i){
- maxEnemies = enemies[i,1];
- }
- arraySpot = 0;
- spawnRate = 10; //60
- alarm[0] = spawnRate; //1140
- //instance_create_layer(x, y, layer, objTowerMaker);
- //create player
- with(instance_create_layer(x,y,layer,objPlayer)){
- maxHealth = 100;
- currentHealth = maxHealth;
- gold = 250;
- gems = 5;
- }
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