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1 | # These first 6 aren't configurable | |
2 | issues: "https://github.com/boy0001/FastAsyncWorldedit/issues" | |
3 | wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/" | |
4 | - | date: "26 Apr 2021 00:00:00 GMT" |
4 | + | date: "20 Apr 2019 15:00:00 GMT" |
5 | - | build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287" |
5 | + | build: "https://ci.athion.net/job/FastAsyncWorldEdit/1256" |
6 | - | commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782" |
6 | + | commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/a1ffd3d" |
7 | platform: "bukkit" | |
8 | # Options: cn, de, es, fr, it, nl, ru, tr | |
9 | # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources | |
10 | language: '' | |
11 | # Enable or disable automatic updates | |
12 | # - true = update automatically in the background | |
13 | # - confirm = prompt an admin to confirm each update | |
14 | # - false = do not update the plugin | |
15 | update: "confirm" | |
16 | # Send anonymous usage statistics | |
17 | metrics: true | |
18 | # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). | |
19 | # To be allowed to WorldEdit in a region, users need the appropriate | |
20 | # fawe.<plugin> permission. See the Permissions page for supported region plugins. | |
21 | region-restrictions: false | |
22 | # FAWE will skip chunks when there's not enough memory available | |
23 | prevent-crashes: false | |
24 | # FAWE will cancel non admin edits when memory consumption exceeds this % | |
25 | # - Bypass with `/wea` or `//fast` or `fawe.bypass` | |
26 | # - Disable with 100 or -1. | |
27 | max-memory-percent: 95 | |
28 | ||
29 | clipboard: | |
30 | # Store the clipboard on disk instead of memory | |
31 | # - Will be slightly slower | |
32 | # - Uses 2 bytes per block | |
33 | use-disk: true | |
34 | # Compress the clipboard to reduce the size: | |
35 | # - TODO: Buffered random access with compression is not implemented on disk yet | |
36 | # - 0 = No compression | |
37 | # - 1 = Fast compression | |
38 | # - 2-17 = Slower compression | |
39 | compression-level: 1 | |
40 | # Number of days to keep history on disk before deleting it | |
41 | delete-after-days: 1 | |
42 | ||
43 | lighting: | |
44 | # If packet sending should be delayed until relight is finished | |
45 | delay-packet-sending: true | |
46 | async: true | |
47 | # The relighting mode to use: | |
48 | # - 0 = None (Do no relighting) | |
49 | # - 1 = Optimal (Relight changed light sources and changed blocks) | |
50 | # - 2 = All (Slowly relight every blocks) | |
51 | mode: 1 | |
52 | # If existing lighting should be removed before relighting | |
53 | remove-first: false | |
54 | ||
55 | # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse) | |
56 | tick-limiter: | |
57 | # Enable the limiter | |
58 | enabled: true | |
59 | # The interval in ticks | |
60 | interval: 20 | |
61 | # Max falling blocks per interval (per chunk) | |
62 | falling: 64 | |
63 | # Max physics per interval (excluding redstone) | |
64 | physics-ms: 10 | |
65 | # Max item spawns per interval (per chunk) | |
66 | items: 256 | |
67 | # Whether fireworks can load chunks | |
68 | # - Fireworks usually travel vertically so do not load any chunks | |
69 | # - Horizontal fireworks can be hacked in to crash a server | |
70 | fireworks-load-chunks: false | |
71 | ||
72 | web: | |
73 | # Should download urls be shortened? | |
74 | # - Links are less secure as they could be brute forced | |
75 | shorten-urls: false | |
76 | # The web interface for clipboards | |
77 | # - All schematics are anonymous and private | |
78 | # - Downloads can be deleted by the user | |
79 | # - Supports clipboard uploads, downloads and saves | |
80 | - | url: "# These first 6 aren't configurable |
80 | + | |
81 | # The web interface for assets | |
82 | # - All schematics are organized and public | |
83 | - | date: "26 Apr 2021 00:00:00 GMT" |
83 | + | |
84 | - | build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287" |
84 | + | |
85 | - | commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782" |
85 | + | |
86 | extent: | |
87 | # Don't bug console when these plugins slow down WorldEdit operations | |
88 | # - You'll see a message in console if you need to change this option | |
89 | allowed-plugins: [] | |
90 | # Should debug messages be sent when third party extents are used? | |
91 | debug: true | |
92 | ||
93 | # Experimental options, use at your own risk | |
94 | # - UNSAFE = Can cause permanent damage to the server | |
95 | # - SAFE = Can be buggy but unlikely to cause any damage | |
96 | experimental: | |
97 | # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS) | |
98 | # - IMPROPER USE CAN CAUSE WORLD CORRUPTION! | |
99 | anvil-queue-mode: false | |
100 | # [SAFE] Dynamically increase the number of chunks rendered | |
101 | # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/ | |
102 | # - Set your server view distance to 3 (spigot.yml, server.properties) | |
103 | # - Based on tps and player movement | |
104 | # - Please provide feedback | |
105 | dynamic-chunk-rendering: -1 | |
106 | # [SAFE] Allows brushes to be persistent | |
107 | persistent-brushes: false | |
108 | # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib) | |
109 | vanilla-cui: false | |
110 | # Disable using native libraries | |
111 | disable-natives: false | |
112 | # [SAFE] Keep entities that are positioned in non-air blocks when editing an area | |
113 | # Might cause client-side FPS lagg in some situations | |
114 | keep-entities-in-blocks: false | |
115 | # [SAFE] Experimental scripting support for Java 9 | |
116 | # - | |
117 | modern-craftscripts: false | |
118 | # [SAFE] Experimental freebuild region restrictions | |
119 | # - PERM: fawe.freebuild | |
120 | # - PERM: fawe.freebuild.<plugin> | |
121 | freebuild: false | |
122 | ||
123 | # This relates to how FAWE places chunks | |
124 | queue: | |
125 | # This should equal the number of processors you have | |
126 | # - Set this to 1 if you need reliable `/timings` | |
127 | parallel-threads: 6 | |
128 | progress: | |
129 | # Display constant titles about the progress of a user's edit | |
130 | # - false = disabled | |
131 | # - title = Display progress titles | |
132 | # - chat = Display progress in chat | |
133 | display: "false" | |
134 | # How often edit progress is displayed | |
135 | interval: 1 | |
136 | # Delay sending progress in milliseconds (so quick edits don't spam) | |
137 | delay: 5000 | |
138 | # When doing edits that effect more than this many chunks: | |
139 | # - FAWE will start placing before all calculations are finished | |
140 | # - A larger value will use slightly less CPU time | |
141 | # - A smaller value will reduce memory usage | |
142 | # - A value too small may break some operations (deform?) | |
143 | target-size: 64 | |
144 | # Force FAWE to start placing chunks regardless of whether an edit is finished processing | |
145 | # - A larger value will use slightly less CPU time | |
146 | # - A smaller value will reduce memory usage | |
147 | # - A value too small may break some operations (deform?) | |
148 | max-wait-ms: 1000 | |
149 | # Increase or decrease queue intensity (ms) [-50,50]: | |
150 | # 0 = balance of performance / stability | |
151 | # -10 = Allocate 10ms less for chunk placement | |
152 | # Too high will can cause lag spikes (you might be okay with this) | |
153 | # Too low will result in slow edits | |
154 | extra-time-ms: 0 | |
155 | # Loading the right amount of chunks beforehand can speed up operations | |
156 | # - Low values may result in FAWE waiting on requests to the main thread | |
157 | # - Higher values use more memory and isn't noticeably faster | |
158 | preload-chunks: 32 | |
159 | - | url: "# These first 6 aren't configurable |
159 | + | |
160 | # - E.g. A plugin creates an EditSession but never does anything with it | |
161 | # - This only applies to plugins improperly using WorldEdit's legacy API | |
162 | - | date: "26 Apr 2021 00:00:00 GMT" |
162 | + | |
163 | - | build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287" |
163 | + | |
164 | - | commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782" |
164 | + | |
165 | # Should history be saved on disk: | |
166 | # - Frees up a lot of memory | |
167 | # - Persists restarts | |
168 | # - Unlimited undo | |
169 | # - Does not affect edit performance if `combine-stages` | |
170 | use-disk: true | |
171 | # Use a database to store disk storage summaries: | |
172 | # - Enables inspection and rollback | |
173 | # - Does not impact performance | |
174 | use-database: true | |
175 | # Record history with dispatching: | |
176 | # - Much faster as it avoids duplicate block checks | |
177 | # - Slightly worse compression since dispatch order is different | |
178 | combine-stages: true | |
179 | # Higher compression reduces the size of history at the expense of CPU | |
180 | # 0 = Uncompressed byte array (fastest) | |
181 | # 1 = 1 pass fast compressor (default) | |
182 | # 2 = 2 x fast | |
183 | # 3 = 3 x fast | |
184 | # 4 = 1 x medium, 1 x fast | |
185 | # 5 = 1 x medium, 2 x fast | |
186 | # 6 = 1 x medium, 3 x fast | |
187 | # 7 = 1 x high, 1 x medium, 1 x fast | |
188 | # 8 = 1 x high, 1 x medium, 2 x fast | |
189 | # 9 = 1 x high, 1 x medium, 3 x fast (best compression) | |
190 | # NOTE: If using disk, do some compression (3+) as smaller files save faster | |
191 | compression-level: 3 | |
192 | # The buffer size for compression: | |
193 | # - Larger = better ratio but uses more upfront memory | |
194 | # - Must be in the range [64, 33554432] | |
195 | buffer-size: 531441 | |
196 | # The maximum time in milliseconds to wait for a chunk to load for an edit. | |
197 | # (50ms = 1 server tick, 0 = Fastest). | |
198 | # The default value of 100 should be safe for most cases. | |
199 | # | |
200 | # Actions which require loaded chunks (e.g. copy) which do not load in time | |
201 | # will use the last chunk as filler, which may appear as bands of duplicated blocks. | |
202 | # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging. | |
203 | # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms. | |
204 | # | |
205 | # This value is a timeout in case a chunk is never going to load (for whatever odd reason). | |
206 | # If the action times out, the operation continues by using the previous chunk as filler, | |
207 | # and displaying an error message. In this case, either copy a smaller section, | |
208 | # or increase chunk-wait-ms. | |
209 | # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting. | |
210 | chunk-wait-ms: 1000 | |
211 | # Delete history on disk after a number of days | |
212 | delete-after-days: 7 | |
213 | # Delete history in memory on logout (does not effect disk) | |
214 | delete-on-logout: true | |
215 | # If history should be enabled by default for plugins using WorldEdit: | |
216 | # - It is faster to have disabled | |
217 | # - Use of the FAWE API will not be effected | |
218 | enable-for-console: true | |
219 | # Should redo information be stored: | |
220 | # - History is about 20% larger | |
221 | # - Enables use of /redo | |
222 | store-redo: true | |
223 | # Assumes all edits are smaller than 4096x256x4096: | |
224 | # - Reduces history size by ~10% | |
225 | small-edits: false | |
226 | ||
227 | # Paths for various directories | |
228 | paths: | |
229 | tokens: "tokens" | |
230 | # Put any minecraft or mod jars for FAWE to be aware of block textures | |
231 | textures: "textures" | |
232 | heightmap: "heightmap" | |
233 | history: "history" | |
234 | # Multiple servers can use the same clipboards | |
235 | # - Use a shared directory or NFS/Samba | |
236 | clipboard: "clipboard" | |
237 | # Each player has their own sub directory for schematics | |
238 | per-player-schematics: true | |
239 | commands: "commands" | |
240 | ||
241 | # Region restriction settings | |
242 | region-restrictions-options: | |
243 | # What type of users are allowed to WorldEdit in a region | |
244 | # - MEMBER = Players added to a region | |
245 | # - OWNER = Players who own the region | |
246 | mode: "MEMBER" | |
247 | # The "default" limit group affects those without a specific limit permission. | |
248 | # To grant someone different limits, copy the default limits group | |
249 | # and give it a different name (e.g. newbie). Then give the user the limit | |
250 | # permission node with that limit name (e.g. fawe.limit.newbie ) | |
251 | limits: | |
252 | default: | |
253 | # Max actions that can be run concurrently (i.e. commands) | |
254 | max-actions: 1 | |
255 | # Max number of block changes (e.g. by `//set stone`). | |
256 | max-changes: 50000000 | |
257 | # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks) | |
258 | max-checks: 50000000 | |
259 | # Number of times a change can fail (e.g. if the player can't access that region) | |
260 | max-fails: 50000000 | |
261 | # Allowed brush iterations (e.g. `//brush smooth`) | |
262 | max-iterations: 1000 | |
263 | # Max allowed entities (e.g. cows) | |
264 | max-entities: 1337 | |
265 | # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock, | |
266 | # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox, | |
267 | # NoteBlock, Sign, Skull, Structure | |
268 | max-blockstates: 1337 | |
269 | # Maximum size of the player's history in Megabytes: | |
270 | # - History on disk or memory will be deleted | |
271 | max-history-mb: -1 | |
272 | # Maximum time in milliseconds //calc can execute | |
273 | max-expression-ms: 50 | |
274 | # Cinematic block placement: | |
275 | # - Adds a delay to block placement (ms/block) | |
276 | # - Having an artificial delay will use more CPU/Memory | |
277 | speed-reduction: 0 | |
278 | # Place chunks instead of individual blocks: | |
279 | # - Disabling this will negatively impact performance | |
280 | # - Only disable this for compatibility or cinematic placement | |
281 | fast-placement: true | |
282 | # Should WorldEdit use inventory? | |
283 | # 0 = No inventory usage (creative) | |
284 | # 1 = Inventory for removing and placing (freebuild) | |
285 | # 2 = Inventory for placing (survival) | |
286 | inventory-mode: 0 | |
287 | # Should large edits require confirmation (>16384 chunks) | |
288 | confirm-large: true | |
289 | # List of blocks to strip nbt from | |
290 | strip-nbt: [] | |
291 |