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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  3. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  4. date: "26 Apr 2021 00:00:00 GMT"
  5. build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287"
  6. commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782"
  7. platform: "bukkit"
  8. # Options: cn, de, es, fr, it, nl, ru, tr
  9. # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
  10. language: ''
  11. # Enable or disable automatic updates
  12. # - true = update automatically in the background
  13. # - confirm = prompt an admin to confirm each update
  14. # - false = do not update the plugin
  15. update: "confirm"
  16. # Send anonymous usage statistics
  17. metrics: true
  18. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  19. # To be allowed to WorldEdit in a region, users need the appropriate
  20. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  21. region-restrictions: false
  22. # FAWE will skip chunks when there's not enough memory available
  23. prevent-crashes: false
  24. # FAWE will cancel non admin edits when memory consumption exceeds this %
  25. # - Bypass with `/wea` or `//fast` or `fawe.bypass`
  26. # - Disable with 100 or -1.
  27. max-memory-percent: 95
  28.  
  29. clipboard:
  30. # Store the clipboard on disk instead of memory
  31. # - Will be slightly slower
  32. # - Uses 2 bytes per block
  33. use-disk: true
  34. # Compress the clipboard to reduce the size:
  35. # - TODO: Buffered random access with compression is not implemented on disk yet
  36. # - 0 = No compression
  37. # - 1 = Fast compression
  38. # - 2-17 = Slower compression
  39. compression-level: 1
  40. # Number of days to keep history on disk before deleting it
  41. delete-after-days: 1
  42.  
  43. lighting:
  44. # If packet sending should be delayed until relight is finished
  45. delay-packet-sending: true
  46. async: true
  47. # The relighting mode to use:
  48. # - 0 = None (Do no relighting)
  49. # - 1 = Optimal (Relight changed light sources and changed blocks)
  50. # - 2 = All (Slowly relight every blocks)
  51. mode: 1
  52. # If existing lighting should be removed before relighting
  53. remove-first: false
  54.  
  55. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  56. tick-limiter:
  57. # Enable the limiter
  58. enabled: true
  59. # The interval in ticks
  60. interval: 20
  61. # Max falling blocks per interval (per chunk)
  62. falling: 64
  63. # Max physics per interval (excluding redstone)
  64. physics-ms: 10
  65. # Max item spawns per interval (per chunk)
  66. items: 256
  67. # Whether fireworks can load chunks
  68. # - Fireworks usually travel vertically so do not load any chunks
  69. # - Horizontal fireworks can be hacked in to crash a server
  70. fireworks-load-chunks: false
  71.  
  72. web:
  73. # Should download urls be shortened?
  74. # - Links are less secure as they could be brute forced
  75. shorten-urls: false
  76. # The web interface for clipboards
  77. # - All schematics are anonymous and private
  78. # - Downloads can be deleted by the user
  79. # - Supports clipboard uploads, downloads and saves
  80. url: "# These first 6 aren't configurable
  81. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  82. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  83. date: "26 Apr 2021 00:00:00 GMT"
  84. build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287"
  85. commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782"
  86. platform: "bukkit"
  87. # Options: cn, de, es, fr, it, nl, ru, tr
  88. # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
  89. language: ''
  90. # Enable or disable automatic updates
  91. # - true = update automatically in the background
  92. # - confirm = prompt an admin to confirm each update
  93. # - false = do not update the plugin
  94. update: "confirm"
  95. # Send anonymous usage statistics
  96. metrics: true
  97. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  98. # To be allowed to WorldEdit in a region, users need the appropriate
  99. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  100. region-restrictions: false
  101. # FAWE will skip chunks when there's not enough memory available
  102. prevent-crashes: false
  103. # FAWE will cancel non admin edits when memory consumption exceeds this %
  104. # - Bypass with `/wea` or `//fast` or `fawe.bypass`
  105. # - Disable with 100 or -1.
  106. max-memory-percent: 95
  107.  
  108. clipboard:
  109. # Store the clipboard on disk instead of memory
  110. # - Will be slightly slower
  111. # - Uses 2 bytes per block
  112. use-disk: true
  113. # Compress the clipboard to reduce the size:
  114. # - TODO: Buffered random access with compression is not implemented on disk yet
  115. # - 0 = No compression
  116. # - 1 = Fast compression
  117. # - 2-17 = Slower compression
  118. compression-level: 1
  119. # Number of days to keep history on disk before deleting it
  120. delete-after-days: 1
  121.  
  122. lighting:
  123. # If packet sending should be delayed until relight is finished
  124. delay-packet-sending: true
  125. async: true
  126. # The relighting mode to use:
  127. # - 0 = None (Do no relighting)
  128. # - 1 = Optimal (Relight changed light sources and changed blocks)
  129. # - 2 = All (Slowly relight every blocks)
  130. mode: 1
  131. # If existing lighting should be removed before relighting
  132. remove-first: false
  133.  
  134. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  135. tick-limiter:
  136. # Enable the limiter
  137. enabled: true
  138. # The interval in ticks
  139. interval: 20
  140. # Max falling blocks per interval (per chunk)
  141. falling: 64
  142. # Max physics per interval (excluding redstone)
  143. physics-ms: 10
  144. # Max item spawns per interval (per chunk)
  145. items: 256
  146. # Whether fireworks can load chunks
  147. # - Fireworks usually travel vertically so do not load any chunks
  148. # - Horizontal fireworks can be hacked in to crash a server
  149. fireworks-load-chunks: false
  150.  
  151. web:
  152. # Should download urls be shortened?
  153. # - Links are less secure as they could be brute forced
  154. shorten-urls: false
  155. # The web interface for clipboards
  156. # - All schematics are anonymous and private
  157. # - Downloads can be deleted by the user
  158. # - Supports clipboard uploads, downloads and saves
  159. url: "# These first 6 aren't configurable
  160. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  161. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  162. date: "26 Apr 2021 00:00:00 GMT"
  163. build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287"
  164. commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782"
  165. platform: "bukkit"
  166. # Options: cn, de, es, fr, it, nl, ru, tr
  167. # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
  168. language: ''
  169. # Enable or disable automatic updates
  170. # - true = update automatically in the background
  171. # - confirm = prompt an admin to confirm each update
  172. # - false = do not update the plugin
  173. update: "confirm"
  174. # Send anonymous usage statistics
  175. metrics: true
  176. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  177. # To be allowed to WorldEdit in a region, users need the appropriate
  178. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  179. region-restrictions: false
  180. # FAWE will skip chunks when there's not enough memory available
  181. prevent-crashes: false
  182. # FAWE will cancel non admin edits when memory consumption exceeds this %
  183. # - Bypass with `/wea` or `//fast` or `fawe.bypass`
  184. # - Disable with 100 or -1.
  185. max-memory-percent: 95
  186.  
  187. clipboard:
  188. # Store the clipboard on disk instead of memory
  189. # - Will be slightly slower
  190. # - Uses 2 bytes per block
  191. use-disk: true
  192. # Compress the clipboard to reduce the size:
  193. # - TODO: Buffered random access with compression is not implemented on disk yet
  194. # - 0 = No compression
  195. # - 1 = Fast compression
  196. # - 2-17 = Slower compression
  197. compression-level: 1
  198. # Number of days to keep history on disk before deleting it
  199. delete-after-days: 1
  200.  
  201. lighting:
  202. # If packet sending should be delayed until relight is finished
  203. delay-packet-sending: true
  204. async: true
  205. # The relighting mode to use:
  206. # - 0 = None (Do no relighting)
  207. # - 1 = Optimal (Relight changed light sources and changed blocks)
  208. # - 2 = All (Slowly relight every blocks)
  209. mode: 1
  210. # If existing lighting should be removed before relighting
  211. remove-first: false
  212.  
  213. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  214. tick-limiter:
  215. # Enable the limiter
  216. enabled: true
  217. # The interval in ticks
  218. interval: 20
  219. # Max falling blocks per interval (per chunk)
  220. falling: 64
  221. # Max physics per interval (excluding redstone)
  222. physics-ms: 10
  223. # Max item spawns per interval (per chunk)
  224. items: 256
  225. # Whether fireworks can load chunks
  226. # - Fireworks usually travel vertically so do not load any chunks
  227. # - Horizontal fireworks can be hacked in to crash a server
  228. fireworks-load-chunks: false
  229.  
  230. web:
  231. # Should download urls be shortened?
  232. # - Links are less secure as they could be brute forced
  233. shorten-urls: false
  234. # The web interface for clipboards
  235. # - All schematics are anonymous and private
  236. # - Downloads can be deleted by the user
  237. # - Supports clipboard uploads, downloads and saves
  238. url: "athion.net/fawe/"
  239. # The web interface for assets
  240. # - All schematics are organized and public
  241. # - Assets can be searched, selected and downloaded
  242. assets: "https://empcraft.com/assetpack/"
  243.  
  244. extent:
  245. # Don't bug console when these plugins slow down WorldEdit operations
  246. # - You'll see a message in console if you need to change this option
  247. allowed-plugins: []
  248. # Should debug messages be sent when third party extents are used?
  249. debug: true
  250.  
  251. # Experimental options, use at your own risk
  252. # - UNSAFE = Can cause permanent damage to the server
  253. # - SAFE = Can be buggy but unlikely to cause any damage
  254. experimental:
  255. # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  256. # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  257. anvil-queue-mode: false
  258. # [SAFE] Dynamically increase the number of chunks rendered
  259. # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
  260. # - Set your server view distance to 3 (spigot.yml, server.properties)
  261. # - Based on tps and player movement
  262. # - Please provide feedback
  263. dynamic-chunk-rendering: -1
  264. # [SAFE] Allows brushes to be persistent
  265. persistent-brushes: false
  266. # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  267. vanilla-cui: false
  268. # Disable using native libraries
  269. disable-natives: false
  270. # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  271. # Might cause client-side FPS lagg in some situations
  272. keep-entities-in-blocks: false
  273. # [SAFE] Experimental scripting support for Java 9
  274. # -
  275. modern-craftscripts: false
  276. # [SAFE] Experimental freebuild region restrictions
  277. # - PERM: fawe.freebuild
  278. # - PERM: fawe.freebuild.<plugin>
  279. freebuild: false
  280.  
  281. # This relates to how FAWE places chunks
  282. queue:
  283. # This should equal the number of processors you have
  284. # - Set this to 1 if you need reliable `/timings`
  285. parallel-threads: 6
  286. progress:
  287. # Display constant titles about the progress of a user's edit
  288. # - false = disabled
  289. # - title = Display progress titles
  290. # - chat = Display progress in chat
  291. display: "false"
  292. # How often edit progress is displayed
  293. interval: 1
  294. # Delay sending progress in milliseconds (so quick edits don't spam)
  295. delay: 5000
  296. # When doing edits that effect more than this many chunks:
  297. # - FAWE will start placing before all calculations are finished
  298. # - A larger value will use slightly less CPU time
  299. # - A smaller value will reduce memory usage
  300. # - A value too small may break some operations (deform?)
  301. target-size: 64
  302. # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  303. # - A larger value will use slightly less CPU time
  304. # - A smaller value will reduce memory usage
  305. # - A value too small may break some operations (deform?)
  306. max-wait-ms: 1000
  307. # Increase or decrease queue intensity (ms) [-50,50]:
  308. # 0 = balance of performance / stability
  309. # -10 = Allocate 10ms less for chunk placement
  310. # Too high will can cause lag spikes (you might be okay with this)
  311. # Too low will result in slow edits
  312. extra-time-ms: 0
  313. # Loading the right amount of chunks beforehand can speed up operations
  314. # - Low values may result in FAWE waiting on requests to the main thread
  315. # - Higher values use more memory and isn't noticeably faster
  316. preload-chunks: 32
  317. # Discard edits which have been idle for a certain amount of time (ms)
  318. # - E.g. A plugin creates an EditSession but never does anything with it
  319. # - This only applies to plugins improperly using WorldEdit's legacy API
  320. discard-after-ms: 60000
  321.  
  322. history:
  323. # Should history be saved on disk:
  324. # - Frees up a lot of memory
  325. # - Persists restarts
  326. # - Unlimited undo
  327. # - Does not affect edit performance if `combine-stages`
  328. use-disk: true
  329. # Use a database to store disk storage summaries:
  330. # - Enables inspection and rollback
  331. # - Does not impact performance
  332. use-database: true
  333. # Record history with dispatching:
  334. # - Much faster as it avoids duplicate block checks
  335. # - Slightly worse compression since dispatch order is different
  336. combine-stages: true
  337. # Higher compression reduces the size of history at the expense of CPU
  338. # 0 = Uncompressed byte array (fastest)
  339. # 1 = 1 pass fast compressor (default)
  340. # 2 = 2 x fast
  341. # 3 = 3 x fast
  342. # 4 = 1 x medium, 1 x fast
  343. # 5 = 1 x medium, 2 x fast
  344. # 6 = 1 x medium, 3 x fast
  345. # 7 = 1 x high, 1 x medium, 1 x fast
  346. # 8 = 1 x high, 1 x medium, 2 x fast
  347. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  348. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  349. compression-level: 3
  350. # The buffer size for compression:
  351. # - Larger = better ratio but uses more upfront memory
  352. # - Must be in the range [64, 33554432]
  353. buffer-size: 531441
  354. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  355. # (50ms = 1 server tick, 0 = Fastest).
  356. # The default value of 100 should be safe for most cases.
  357. #
  358. # Actions which require loaded chunks (e.g. copy) which do not load in time
  359. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  360. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  361. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  362. #
  363. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  364. # If the action times out, the operation continues by using the previous chunk as filler,
  365. # and displaying an error message. In this case, either copy a smaller section,
  366. # or increase chunk-wait-ms.
  367. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  368. chunk-wait-ms: 1000
  369. # Delete history on disk after a number of days
  370. delete-after-days: 7
  371. # Delete history in memory on logout (does not effect disk)
  372. delete-on-logout: true
  373. # If history should be enabled by default for plugins using WorldEdit:
  374. # - It is faster to have disabled
  375. # - Use of the FAWE API will not be effected
  376. enable-for-console: true
  377. # Should redo information be stored:
  378. # - History is about 20% larger
  379. # - Enables use of /redo
  380. store-redo: true
  381. # Assumes all edits are smaller than 4096x256x4096:
  382. # - Reduces history size by ~10%
  383. small-edits: false
  384.  
  385. # Paths for various directories
  386. paths:
  387. tokens: "tokens"
  388. # Put any minecraft or mod jars for FAWE to be aware of block textures
  389. textures: "textures"
  390. heightmap: "heightmap"
  391. history: "history"
  392. # Multiple servers can use the same clipboards
  393. # - Use a shared directory or NFS/Samba
  394. clipboard: "clipboard"
  395. # Each player has their own sub directory for schematics
  396. per-player-schematics: true
  397. commands: "commands"
  398.  
  399. tab-completion:
  400. # Entirely disabled tab completion to completely avoid exploits
  401. enabled: true
  402. # Max time tab-completes can attempt to operate for until being cancelled (ms)
  403. max-time: 50
  404. # When a tab-complete hits the max time, should a global cooldown be initiated?
  405. global-cooldown: true
  406. # Amount of time to wait before allowing tab completions again (ms)
  407. cooldown-length: 150
  408.  
  409. # Region restriction settings
  410. region-restrictions-options:
  411. # What type of users are allowed to WorldEdit in a region
  412. # - MEMBER = Players added to a region
  413. # - OWNER = Players who own the region
  414. mode: "MEMBER"
  415. # The "default" limit group affects those without a specific limit permission.
  416. # To grant someone different limits, copy the default limits group
  417. # and give it a different name (e.g. newbie). Then give the user the limit
  418. # permission node with that limit name (e.g. fawe.limit.newbie )
  419. limits:
  420. default:
  421. # Max actions that can be run concurrently (i.e. commands)
  422. max-actions: 1
  423. # Max number of block changes (e.g. by `//set stone`).
  424. max-changes: 50000000
  425. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  426. max-checks: 50000000
  427. # Number of times a change can fail (e.g. if the player can't access that region)
  428. max-fails: 50000000
  429. # Allowed brush iterations (e.g. `//brush smooth`)
  430. max-iterations: 1000
  431. # Max allowed entities (e.g. cows)
  432. max-entities: 1337
  433. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  434. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  435. # NoteBlock, Sign, Skull, Structure
  436. max-blockstates: 1337
  437. # Maximum size of the player's history in Megabytes:
  438. # - History on disk or memory will be deleted
  439. max-history-mb: -1
  440. # Maximum time in milliseconds //calc can execute
  441. max-expression-ms: 50
  442. # Cinematic block placement:
  443. # - Adds a delay to block placement (ms/block)
  444. # - Having an artificial delay will use more CPU/Memory
  445. speed-reduction: 0
  446. # Place chunks instead of individual blocks:
  447. # - Disabling this will negatively impact performance
  448. # - Only disable this for compatibility or cinematic placement
  449. fast-placement: true
  450. # Should WorldEdit use inventory?
  451. # 0 = No inventory usage (creative)
  452. # 1 = Inventory for removing and placing (freebuild)
  453. # 2 = Inventory for placing (survival)
  454. inventory-mode: 0
  455. # Should large edits require confirmation (>16384 chunks)
  456. confirm-large: true
  457. # List of blocks to strip nbt from
  458. strip-nbt: []"
  459. # The web interface for assets
  460. # - All schematics are organized and public
  461. # - Assets can be searched, selected and downloaded
  462. assets: "https://empcraft.com/assetpack/"
  463.  
  464. extent:
  465. # Don't bug console when these plugins slow down WorldEdit operations
  466. # - You'll see a message in console if you need to change this option
  467. allowed-plugins: []
  468. # Should debug messages be sent when third party extents are used?
  469. debug: true
  470.  
  471. # Experimental options, use at your own risk
  472. # - UNSAFE = Can cause permanent damage to the server
  473. # - SAFE = Can be buggy but unlikely to cause any damage
  474. experimental:
  475. # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  476. # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  477. anvil-queue-mode: false
  478. # [SAFE] Dynamically increase the number of chunks rendered
  479. # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
  480. # - Set your server view distance to 3 (spigot.yml, server.properties)
  481. # - Based on tps and player movement
  482. # - Please provide feedback
  483. dynamic-chunk-rendering: -1
  484. # [SAFE] Allows brushes to be persistent
  485. persistent-brushes: false
  486. # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  487. vanilla-cui: false
  488. # Disable using native libraries
  489. disable-natives: false
  490. # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  491. # Might cause client-side FPS lagg in some situations
  492. keep-entities-in-blocks: false
  493. # [SAFE] Experimental scripting support for Java 9
  494. # -
  495. modern-craftscripts: false
  496. # [SAFE] Experimental freebuild region restrictions
  497. # - PERM: fawe.freebuild
  498. # - PERM: fawe.freebuild.<plugin>
  499. freebuild: false
  500.  
  501. # This relates to how FAWE places chunks
  502. queue:
  503. # This should equal the number of processors you have
  504. # - Set this to 1 if you need reliable `/timings`
  505. parallel-threads: 6
  506. progress:
  507. # Display constant titles about the progress of a user's edit
  508. # - false = disabled
  509. # - title = Display progress titles
  510. # - chat = Display progress in chat
  511. display: "false"
  512. # How often edit progress is displayed
  513. interval: 1
  514. # Delay sending progress in milliseconds (so quick edits don't spam)
  515. delay: 5000
  516. # When doing edits that effect more than this many chunks:
  517. # - FAWE will start placing before all calculations are finished
  518. # - A larger value will use slightly less CPU time
  519. # - A smaller value will reduce memory usage
  520. # - A value too small may break some operations (deform?)
  521. target-size: 64
  522. # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  523. # - A larger value will use slightly less CPU time
  524. # - A smaller value will reduce memory usage
  525. # - A value too small may break some operations (deform?)
  526. max-wait-ms: 1000
  527. # Increase or decrease queue intensity (ms) [-50,50]:
  528. # 0 = balance of performance / stability
  529. # -10 = Allocate 10ms less for chunk placement
  530. # Too high will can cause lag spikes (you might be okay with this)
  531. # Too low will result in slow edits
  532. extra-time-ms: 0
  533. # Loading the right amount of chunks beforehand can speed up operations
  534. # - Low values may result in FAWE waiting on requests to the main thread
  535. # - Higher values use more memory and isn't noticeably faster
  536. preload-chunks: 32
  537. # Discard edits which have been idle for a certain amount of time (ms)
  538. # - E.g. A plugin creates an EditSession but never does anything with it
  539. # - This only applies to plugins improperly using WorldEdit's legacy API
  540. discard-after-ms: 60000
  541.  
  542. history:
  543. # Should history be saved on disk:
  544. # - Frees up a lot of memory
  545. # - Persists restarts
  546. # - Unlimited undo
  547. # - Does not affect edit performance if `combine-stages`
  548. use-disk: true
  549. # Use a database to store disk storage summaries:
  550. # - Enables inspection and rollback
  551. # - Does not impact performance
  552. use-database: true
  553. # Record history with dispatching:
  554. # - Much faster as it avoids duplicate block checks
  555. # - Slightly worse compression since dispatch order is different
  556. combine-stages: true
  557. # Higher compression reduces the size of history at the expense of CPU
  558. # 0 = Uncompressed byte array (fastest)
  559. # 1 = 1 pass fast compressor (default)
  560. # 2 = 2 x fast
  561. # 3 = 3 x fast
  562. # 4 = 1 x medium, 1 x fast
  563. # 5 = 1 x medium, 2 x fast
  564. # 6 = 1 x medium, 3 x fast
  565. # 7 = 1 x high, 1 x medium, 1 x fast
  566. # 8 = 1 x high, 1 x medium, 2 x fast
  567. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  568. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  569. compression-level: 3
  570. # The buffer size for compression:
  571. # - Larger = better ratio but uses more upfront memory
  572. # - Must be in the range [64, 33554432]
  573. buffer-size: 531441
  574. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  575. # (50ms = 1 server tick, 0 = Fastest).
  576. # The default value of 100 should be safe for most cases.
  577. #
  578. # Actions which require loaded chunks (e.g. copy) which do not load in time
  579. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  580. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  581. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  582. #
  583. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  584. # If the action times out, the operation continues by using the previous chunk as filler,
  585. # and displaying an error message. In this case, either copy a smaller section,
  586. # or increase chunk-wait-ms.
  587. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  588. chunk-wait-ms: 1000
  589. # Delete history on disk after a number of days
  590. delete-after-days: 7
  591. # Delete history in memory on logout (does not effect disk)
  592. delete-on-logout: true
  593. # If history should be enabled by default for plugins using WorldEdit:
  594. # - It is faster to have disabled
  595. # - Use of the FAWE API will not be effected
  596. enable-for-console: true
  597. # Should redo information be stored:
  598. # - History is about 20% larger
  599. # - Enables use of /redo
  600. store-redo: true
  601. # Assumes all edits are smaller than 4096x256x4096:
  602. # - Reduces history size by ~10%
  603. small-edits: false
  604.  
  605. # Paths for various directories
  606. paths:
  607. tokens: "tokens"
  608. # Put any minecraft or mod jars for FAWE to be aware of block textures
  609. textures: "textures"
  610. heightmap: "heightmap"
  611. history: "history"
  612. # Multiple servers can use the same clipboards
  613. # - Use a shared directory or NFS/Samba
  614. clipboard: "clipboard"
  615. # Each player has their own sub directory for schematics
  616. per-player-schematics: true
  617. commands: "commands"
  618.  
  619. tab-completion:
  620. # Entirely disabled tab completion to completely avoid exploits
  621. enabled: true
  622. # Max time tab-completes can attempt to operate for until being cancelled (ms)
  623. max-time: 50
  624. # When a tab-complete hits the max time, should a global cooldown be initiated?
  625. global-cooldown: true
  626. # Amount of time to wait before allowing tab completions again (ms)
  627. cooldown-length: 150
  628.  
  629. # Region restriction settings
  630. region-restrictions-options:
  631. # What type of users are allowed to WorldEdit in a region
  632. # - MEMBER = Players added to a region
  633. # - OWNER = Players who own the region
  634. mode: "MEMBER"
  635. # The "default" limit group affects those without a specific limit permission.
  636. # To grant someone different limits, copy the default limits group
  637. # and give it a different name (e.g. newbie). Then give the user the limit
  638. # permission node with that limit name (e.g. fawe.limit.newbie )
  639. limits:
  640. default:
  641. # Max actions that can be run concurrently (i.e. commands)
  642. max-actions: 1
  643. # Max number of block changes (e.g. by `//set stone`).
  644. max-changes: 50000000
  645. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  646. max-checks: 50000000
  647. # Number of times a change can fail (e.g. if the player can't access that region)
  648. max-fails: 50000000
  649. # Allowed brush iterations (e.g. `//brush smooth`)
  650. max-iterations: 1000
  651. # Max allowed entities (e.g. cows)
  652. max-entities: 1337
  653. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  654. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  655. # NoteBlock, Sign, Skull, Structure
  656. max-blockstates: 1337
  657. # Maximum size of the player's history in Megabytes:
  658. # - History on disk or memory will be deleted
  659. max-history-mb: -1
  660. # Maximum time in milliseconds //calc can execute
  661. max-expression-ms: 50
  662. # Cinematic block placement:
  663. # - Adds a delay to block placement (ms/block)
  664. # - Having an artificial delay will use more CPU/Memory
  665. speed-reduction: 0
  666. # Place chunks instead of individual blocks:
  667. # - Disabling this will negatively impact performance
  668. # - Only disable this for compatibility or cinematic placement
  669. fast-placement: true
  670. # Should WorldEdit use inventory?
  671. # 0 = No inventory usage (creative)
  672. # 1 = Inventory for removing and placing (freebuild)
  673. # 2 = Inventory for placing (survival)
  674. inventory-mode: 0
  675. # Should large edits require confirmation (>16384 chunks)
  676. confirm-large: true
  677. # List of blocks to strip nbt from
  678. strip-nbt: []"
  679. # The web interface for assets
  680. # - All schematics are organized and public
  681. # - Assets can be searched, selected and downloaded
  682. assets: "https://empcraft.com/assetpack/"
  683.  
  684. extent:
  685. # Don't bug console when these plugins slow down WorldEdit operations
  686. # - You'll see a message in console if you need to change this option
  687. allowed-plugins: []
  688. # Should debug messages be sent when third party extents are used?
  689. debug: true
  690.  
  691. # Experimental options, use at your own risk
  692. # - UNSAFE = Can cause permanent damage to the server
  693. # - SAFE = Can be buggy but unlikely to cause any damage
  694. experimental:
  695. # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  696. # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  697. anvil-queue-mode: false
  698. # [SAFE] Dynamically increase the number of chunks rendered
  699. # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
  700. # - Set your server view distance to 3 (spigot.yml, server.properties)
  701. # - Based on tps and player movement
  702. # - Please provide feedback
  703. dynamic-chunk-rendering: -1
  704. # [SAFE] Allows brushes to be persistent
  705. persistent-brushes: false
  706. # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  707. vanilla-cui: false
  708. # Disable using native libraries
  709. disable-natives: false
  710. # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  711. # Might cause client-side FPS lagg in some situations
  712. keep-entities-in-blocks: false
  713. # [SAFE] Experimental scripting support for Java 9
  714. # -
  715. modern-craftscripts: false
  716. # [SAFE] Experimental freebuild region restrictions
  717. # - PERM: fawe.freebuild
  718. # - PERM: fawe.freebuild.<plugin>
  719. freebuild: false
  720.  
  721. # This relates to how FAWE places chunks
  722. queue:
  723. # This should equal the number of processors you have
  724. # - Set this to 1 if you need reliable `/timings`
  725. parallel-threads: 6
  726. progress:
  727. # Display constant titles about the progress of a user's edit
  728. # - false = disabled
  729. # - title = Display progress titles
  730. # - chat = Display progress in chat
  731. display: "false"
  732. # How often edit progress is displayed
  733. interval: 1
  734. # Delay sending progress in milliseconds (so quick edits don't spam)
  735. delay: 5000
  736. # When doing edits that effect more than this many chunks:
  737. # - FAWE will start placing before all calculations are finished
  738. # - A larger value will use slightly less CPU time
  739. # - A smaller value will reduce memory usage
  740. # - A value too small may break some operations (deform?)
  741. target-size: 64
  742. # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  743. # - A larger value will use slightly less CPU time
  744. # - A smaller value will reduce memory usage
  745. # - A value too small may break some operations (deform?)
  746. max-wait-ms: 1000
  747. # Increase or decrease queue intensity (ms) [-50,50]:
  748. # 0 = balance of performance / stability
  749. # -10 = Allocate 10ms less for chunk placement
  750. # Too high will can cause lag spikes (you might be okay with this)
  751. # Too low will result in slow edits
  752. extra-time-ms: 0
  753. # Loading the right amount of chunks beforehand can speed up operations
  754. # - Low values may result in FAWE waiting on requests to the main thread
  755. # - Higher values use more memory and isn't noticeably faster
  756. preload-chunks: 32
  757. # Discard edits which have been idle for a certain amount of time (ms)
  758. # - E.g. A plugin creates an EditSession but never does anything with it
  759. # - This only applies to plugins improperly using WorldEdit's legacy API
  760. discard-after-ms: 60000
  761.  
  762. history:
  763. # Should history be saved on disk:
  764. # - Frees up a lot of memory
  765. # - Persists restarts
  766. # - Unlimited undo
  767. # - Does not affect edit performance if `combine-stages`
  768. use-disk: true
  769. # Use a database to store disk storage summaries:
  770. # - Enables inspection and rollback
  771. # - Does not impact performance
  772. use-database: true
  773. # Record history with dispatching:
  774. # - Much faster as it avoids duplicate block checks
  775. # - Slightly worse compression since dispatch order is different
  776. combine-stages: true
  777. # Higher compression reduces the size of history at the expense of CPU
  778. # 0 = Uncompressed byte array (fastest)
  779. # 1 = 1 pass fast compressor (default)
  780. # 2 = 2 x fast
  781. # 3 = 3 x fast
  782. # 4 = 1 x medium, 1 x fast
  783. # 5 = 1 x medium, 2 x fast
  784. # 6 = 1 x medium, 3 x fast
  785. # 7 = 1 x high, 1 x medium, 1 x fast
  786. # 8 = 1 x high, 1 x medium, 2 x fast
  787. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  788. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  789. compression-level: 3
  790. # The buffer size for compression:
  791. # - Larger = better ratio but uses more upfront memory
  792. # - Must be in the range [64, 33554432]
  793. buffer-size: 531441
  794. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  795. # (50ms = 1 server tick, 0 = Fastest).
  796. # The default value of 100 should be safe for most cases.
  797. #
  798. # Actions which require loaded chunks (e.g. copy) which do not load in time
  799. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  800. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  801. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  802. #
  803. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  804. # If the action times out, the operation continues by using the previous chunk as filler,
  805. # and displaying an error message. In this case, either copy a smaller section,
  806. # or increase chunk-wait-ms.
  807. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  808. chunk-wait-ms: 1000
  809. # Delete history on disk after a number of days
  810. delete-after-days: 7
  811. # Delete history in memory on logout (does not effect disk)
  812. delete-on-logout: true
  813. # If history should be enabled by default for plugins using WorldEdit:
  814. # - It is faster to have disabled
  815. # - Use of the FAWE API will not be effected
  816. enable-for-console: true
  817. # Should redo information be stored:
  818. # - History is about 20% larger
  819. # - Enables use of /redo
  820. store-redo: true
  821. # Assumes all edits are smaller than 4096x256x4096:
  822. # - Reduces history size by ~10%
  823. small-edits: false
  824.  
  825. # Paths for various directories
  826. paths:
  827. tokens: "tokens"
  828. # Put any minecraft or mod jars for FAWE to be aware of block textures
  829. textures: "textures"
  830. heightmap: "heightmap"
  831. history: "history"
  832. # Multiple servers can use the same clipboards
  833. # - Use a shared directory or NFS/Samba
  834. clipboard: "clipboard"
  835. # Each player has their own sub directory for schematics
  836. per-player-schematics: true
  837. commands: "commands"
  838.  
  839. tab-completion:
  840. # Entirely disabled tab completion to completely avoid exploits
  841. enabled: true
  842. # Max time tab-completes can attempt to operate for until being cancelled (ms)
  843. max-time: 50
  844. # When a tab-complete hits the max time, should a global cooldown be initiated?
  845. global-cooldown: true
  846. # Amount of time to wait before allowing tab completions again (ms)
  847. cooldown-length: 150
  848.  
  849. # Region restriction settings
  850. region-restrictions-options:
  851. # What type of users are allowed to WorldEdit in a region
  852. # - MEMBER = Players added to a region
  853. # - OWNER = Players who own the region
  854. mode: "MEMBER"
  855. # The "default" limit group affects those without a specific limit permission.
  856. # To grant someone different limits, copy the default limits group
  857. # and give it a different name (e.g. newbie). Then give the user the limit
  858. # permission node with that limit name (e.g. fawe.limit.newbie )
  859. limits:
  860. default:
  861. # Max actions that can be run concurrently (i.e. commands)
  862. max-actions: 1
  863. # Max number of block changes (e.g. by `//set stone`).
  864. max-changes: 50000000
  865. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  866. max-checks: 50000000
  867. # Number of times a change can fail (e.g. if the player can't access that region)
  868. max-fails: 50000000
  869. # Allowed brush iterations (e.g. `//brush smooth`)
  870. max-iterations: 1000
  871. # Max allowed entities (e.g. cows)
  872. max-entities: 1337
  873. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  874. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  875. # NoteBlock, Sign, Skull, Structure
  876. max-blockstates: 1337
  877. # Maximum size of the player's history in Megabytes:
  878. # - History on disk or memory will be deleted
  879. max-history-mb: -1
  880. # Maximum time in milliseconds //calc can execute
  881. max-expression-ms: 50
  882. # Cinematic block placement:
  883. # - Adds a delay to block placement (ms/block)
  884. # - Having an artificial delay will use more CPU/Memory
  885. speed-reduction: 0
  886. # Place chunks instead of individual blocks:
  887. # - Disabling this will negatively impact performance
  888. # - Only disable this for compatibility or cinematic placement
  889. fast-placement: true
  890. # Should WorldEdit use inventory?
  891. # 0 = No inventory usage (creative)
  892. # 1 = Inventory for removing and placing (freebuild)
  893. # 2 = Inventory for placing (survival)
  894. inventory-mode: 0
  895. # Should large edits require confirmation (>16384 chunks)
  896. confirm-large: true
  897. # List of blocks to strip nbt from
  898. strip-nbt: []
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