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- # These first 6 aren't configurable
- issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
- wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
- date: "26 Apr 2021 00:00:00 GMT"
- build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287"
- commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782"
- platform: "bukkit"
- # Options: cn, de, es, fr, it, nl, ru, tr
- # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
- language: ''
- # Enable or disable automatic updates
- # - true = update automatically in the background
- # - confirm = prompt an admin to confirm each update
- # - false = do not update the plugin
- update: "confirm"
- # Send anonymous usage statistics
- metrics: true
- # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
- # To be allowed to WorldEdit in a region, users need the appropriate
- # fawe.<plugin> permission. See the Permissions page for supported region plugins.
- region-restrictions: false
- # FAWE will skip chunks when there's not enough memory available
- prevent-crashes: false
- # FAWE will cancel non admin edits when memory consumption exceeds this %
- # - Bypass with `/wea` or `//fast` or `fawe.bypass`
- # - Disable with 100 or -1.
- max-memory-percent: 95
- clipboard:
- # Store the clipboard on disk instead of memory
- # - Will be slightly slower
- # - Uses 2 bytes per block
- use-disk: true
- # Compress the clipboard to reduce the size:
- # - TODO: Buffered random access with compression is not implemented on disk yet
- # - 0 = No compression
- # - 1 = Fast compression
- # - 2-17 = Slower compression
- compression-level: 1
- # Number of days to keep history on disk before deleting it
- delete-after-days: 1
- lighting:
- # If packet sending should be delayed until relight is finished
- delay-packet-sending: true
- async: true
- # The relighting mode to use:
- # - 0 = None (Do no relighting)
- # - 1 = Optimal (Relight changed light sources and changed blocks)
- # - 2 = All (Slowly relight every blocks)
- mode: 1
- # If existing lighting should be removed before relighting
- remove-first: false
- # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
- tick-limiter:
- # Enable the limiter
- enabled: true
- # The interval in ticks
- interval: 20
- # Max falling blocks per interval (per chunk)
- falling: 64
- # Max physics per interval (excluding redstone)
- physics-ms: 10
- # Max item spawns per interval (per chunk)
- items: 256
- # Whether fireworks can load chunks
- # - Fireworks usually travel vertically so do not load any chunks
- # - Horizontal fireworks can be hacked in to crash a server
- fireworks-load-chunks: false
- web:
- # Should download urls be shortened?
- # - Links are less secure as they could be brute forced
- shorten-urls: false
- # The web interface for clipboards
- # - All schematics are anonymous and private
- # - Downloads can be deleted by the user
- # - Supports clipboard uploads, downloads and saves
- url: "# These first 6 aren't configurable
- issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
- wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
- date: "26 Apr 2021 00:00:00 GMT"
- build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287"
- commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782"
- platform: "bukkit"
- # Options: cn, de, es, fr, it, nl, ru, tr
- # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
- language: ''
- # Enable or disable automatic updates
- # - true = update automatically in the background
- # - confirm = prompt an admin to confirm each update
- # - false = do not update the plugin
- update: "confirm"
- # Send anonymous usage statistics
- metrics: true
- # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
- # To be allowed to WorldEdit in a region, users need the appropriate
- # fawe.<plugin> permission. See the Permissions page for supported region plugins.
- region-restrictions: false
- # FAWE will skip chunks when there's not enough memory available
- prevent-crashes: false
- # FAWE will cancel non admin edits when memory consumption exceeds this %
- # - Bypass with `/wea` or `//fast` or `fawe.bypass`
- # - Disable with 100 or -1.
- max-memory-percent: 95
- clipboard:
- # Store the clipboard on disk instead of memory
- # - Will be slightly slower
- # - Uses 2 bytes per block
- use-disk: true
- # Compress the clipboard to reduce the size:
- # - TODO: Buffered random access with compression is not implemented on disk yet
- # - 0 = No compression
- # - 1 = Fast compression
- # - 2-17 = Slower compression
- compression-level: 1
- # Number of days to keep history on disk before deleting it
- delete-after-days: 1
- lighting:
- # If packet sending should be delayed until relight is finished
- delay-packet-sending: true
- async: true
- # The relighting mode to use:
- # - 0 = None (Do no relighting)
- # - 1 = Optimal (Relight changed light sources and changed blocks)
- # - 2 = All (Slowly relight every blocks)
- mode: 1
- # If existing lighting should be removed before relighting
- remove-first: false
- # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
- tick-limiter:
- # Enable the limiter
- enabled: true
- # The interval in ticks
- interval: 20
- # Max falling blocks per interval (per chunk)
- falling: 64
- # Max physics per interval (excluding redstone)
- physics-ms: 10
- # Max item spawns per interval (per chunk)
- items: 256
- # Whether fireworks can load chunks
- # - Fireworks usually travel vertically so do not load any chunks
- # - Horizontal fireworks can be hacked in to crash a server
- fireworks-load-chunks: false
- web:
- # Should download urls be shortened?
- # - Links are less secure as they could be brute forced
- shorten-urls: false
- # The web interface for clipboards
- # - All schematics are anonymous and private
- # - Downloads can be deleted by the user
- # - Supports clipboard uploads, downloads and saves
- url: "# These first 6 aren't configurable
- issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
- wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
- date: "26 Apr 2021 00:00:00 GMT"
- build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287"
- commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782"
- platform: "bukkit"
- # Options: cn, de, es, fr, it, nl, ru, tr
- # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
- language: ''
- # Enable or disable automatic updates
- # - true = update automatically in the background
- # - confirm = prompt an admin to confirm each update
- # - false = do not update the plugin
- update: "confirm"
- # Send anonymous usage statistics
- metrics: true
- # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
- # To be allowed to WorldEdit in a region, users need the appropriate
- # fawe.<plugin> permission. See the Permissions page for supported region plugins.
- region-restrictions: false
- # FAWE will skip chunks when there's not enough memory available
- prevent-crashes: false
- # FAWE will cancel non admin edits when memory consumption exceeds this %
- # - Bypass with `/wea` or `//fast` or `fawe.bypass`
- # - Disable with 100 or -1.
- max-memory-percent: 95
- clipboard:
- # Store the clipboard on disk instead of memory
- # - Will be slightly slower
- # - Uses 2 bytes per block
- use-disk: true
- # Compress the clipboard to reduce the size:
- # - TODO: Buffered random access with compression is not implemented on disk yet
- # - 0 = No compression
- # - 1 = Fast compression
- # - 2-17 = Slower compression
- compression-level: 1
- # Number of days to keep history on disk before deleting it
- delete-after-days: 1
- lighting:
- # If packet sending should be delayed until relight is finished
- delay-packet-sending: true
- async: true
- # The relighting mode to use:
- # - 0 = None (Do no relighting)
- # - 1 = Optimal (Relight changed light sources and changed blocks)
- # - 2 = All (Slowly relight every blocks)
- mode: 1
- # If existing lighting should be removed before relighting
- remove-first: false
- # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
- tick-limiter:
- # Enable the limiter
- enabled: true
- # The interval in ticks
- interval: 20
- # Max falling blocks per interval (per chunk)
- falling: 64
- # Max physics per interval (excluding redstone)
- physics-ms: 10
- # Max item spawns per interval (per chunk)
- items: 256
- # Whether fireworks can load chunks
- # - Fireworks usually travel vertically so do not load any chunks
- # - Horizontal fireworks can be hacked in to crash a server
- fireworks-load-chunks: false
- web:
- # Should download urls be shortened?
- # - Links are less secure as they could be brute forced
- shorten-urls: false
- # The web interface for clipboards
- # - All schematics are anonymous and private
- # - Downloads can be deleted by the user
- # - Supports clipboard uploads, downloads and saves
- url: "athion.net/fawe/"
- # The web interface for assets
- # - All schematics are organized and public
- # - Assets can be searched, selected and downloaded
- assets: "https://empcraft.com/assetpack/"
- extent:
- # Don't bug console when these plugins slow down WorldEdit operations
- # - You'll see a message in console if you need to change this option
- allowed-plugins: []
- # Should debug messages be sent when third party extents are used?
- debug: true
- # Experimental options, use at your own risk
- # - UNSAFE = Can cause permanent damage to the server
- # - SAFE = Can be buggy but unlikely to cause any damage
- experimental:
- # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
- # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
- anvil-queue-mode: false
- # [SAFE] Dynamically increase the number of chunks rendered
- # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
- # - Set your server view distance to 3 (spigot.yml, server.properties)
- # - Based on tps and player movement
- # - Please provide feedback
- dynamic-chunk-rendering: -1
- # [SAFE] Allows brushes to be persistent
- persistent-brushes: false
- # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
- vanilla-cui: false
- # Disable using native libraries
- disable-natives: false
- # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
- # Might cause client-side FPS lagg in some situations
- keep-entities-in-blocks: false
- # [SAFE] Experimental scripting support for Java 9
- # -
- modern-craftscripts: false
- # [SAFE] Experimental freebuild region restrictions
- # - PERM: fawe.freebuild
- # - PERM: fawe.freebuild.<plugin>
- freebuild: false
- # This relates to how FAWE places chunks
- queue:
- # This should equal the number of processors you have
- # - Set this to 1 if you need reliable `/timings`
- parallel-threads: 6
- progress:
- # Display constant titles about the progress of a user's edit
- # - false = disabled
- # - title = Display progress titles
- # - chat = Display progress in chat
- display: "false"
- # How often edit progress is displayed
- interval: 1
- # Delay sending progress in milliseconds (so quick edits don't spam)
- delay: 5000
- # When doing edits that effect more than this many chunks:
- # - FAWE will start placing before all calculations are finished
- # - A larger value will use slightly less CPU time
- # - A smaller value will reduce memory usage
- # - A value too small may break some operations (deform?)
- target-size: 64
- # Force FAWE to start placing chunks regardless of whether an edit is finished processing
- # - A larger value will use slightly less CPU time
- # - A smaller value will reduce memory usage
- # - A value too small may break some operations (deform?)
- max-wait-ms: 1000
- # Increase or decrease queue intensity (ms) [-50,50]:
- # 0 = balance of performance / stability
- # -10 = Allocate 10ms less for chunk placement
- # Too high will can cause lag spikes (you might be okay with this)
- # Too low will result in slow edits
- extra-time-ms: 0
- # Loading the right amount of chunks beforehand can speed up operations
- # - Low values may result in FAWE waiting on requests to the main thread
- # - Higher values use more memory and isn't noticeably faster
- preload-chunks: 32
- # Discard edits which have been idle for a certain amount of time (ms)
- # - E.g. A plugin creates an EditSession but never does anything with it
- # - This only applies to plugins improperly using WorldEdit's legacy API
- discard-after-ms: 60000
- history:
- # Should history be saved on disk:
- # - Frees up a lot of memory
- # - Persists restarts
- # - Unlimited undo
- # - Does not affect edit performance if `combine-stages`
- use-disk: true
- # Use a database to store disk storage summaries:
- # - Enables inspection and rollback
- # - Does not impact performance
- use-database: true
- # Record history with dispatching:
- # - Much faster as it avoids duplicate block checks
- # - Slightly worse compression since dispatch order is different
- combine-stages: true
- # Higher compression reduces the size of history at the expense of CPU
- # 0 = Uncompressed byte array (fastest)
- # 1 = 1 pass fast compressor (default)
- # 2 = 2 x fast
- # 3 = 3 x fast
- # 4 = 1 x medium, 1 x fast
- # 5 = 1 x medium, 2 x fast
- # 6 = 1 x medium, 3 x fast
- # 7 = 1 x high, 1 x medium, 1 x fast
- # 8 = 1 x high, 1 x medium, 2 x fast
- # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
- # NOTE: If using disk, do some compression (3+) as smaller files save faster
- compression-level: 3
- # The buffer size for compression:
- # - Larger = better ratio but uses more upfront memory
- # - Must be in the range [64, 33554432]
- buffer-size: 531441
- # The maximum time in milliseconds to wait for a chunk to load for an edit.
- # (50ms = 1 server tick, 0 = Fastest).
- # The default value of 100 should be safe for most cases.
- #
- # Actions which require loaded chunks (e.g. copy) which do not load in time
- # will use the last chunk as filler, which may appear as bands of duplicated blocks.
- # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
- # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
- #
- # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
- # If the action times out, the operation continues by using the previous chunk as filler,
- # and displaying an error message. In this case, either copy a smaller section,
- # or increase chunk-wait-ms.
- # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
- chunk-wait-ms: 1000
- # Delete history on disk after a number of days
- delete-after-days: 7
- # Delete history in memory on logout (does not effect disk)
- delete-on-logout: true
- # If history should be enabled by default for plugins using WorldEdit:
- # - It is faster to have disabled
- # - Use of the FAWE API will not be effected
- enable-for-console: true
- # Should redo information be stored:
- # - History is about 20% larger
- # - Enables use of /redo
- store-redo: true
- # Assumes all edits are smaller than 4096x256x4096:
- # - Reduces history size by ~10%
- small-edits: false
- # Paths for various directories
- paths:
- tokens: "tokens"
- # Put any minecraft or mod jars for FAWE to be aware of block textures
- textures: "textures"
- heightmap: "heightmap"
- history: "history"
- # Multiple servers can use the same clipboards
- # - Use a shared directory or NFS/Samba
- clipboard: "clipboard"
- # Each player has their own sub directory for schematics
- per-player-schematics: true
- commands: "commands"
- tab-completion:
- # Entirely disabled tab completion to completely avoid exploits
- enabled: true
- # Max time tab-completes can attempt to operate for until being cancelled (ms)
- max-time: 50
- # When a tab-complete hits the max time, should a global cooldown be initiated?
- global-cooldown: true
- # Amount of time to wait before allowing tab completions again (ms)
- cooldown-length: 150
- # Region restriction settings
- region-restrictions-options:
- # What type of users are allowed to WorldEdit in a region
- # - MEMBER = Players added to a region
- # - OWNER = Players who own the region
- mode: "MEMBER"
- # The "default" limit group affects those without a specific limit permission.
- # To grant someone different limits, copy the default limits group
- # and give it a different name (e.g. newbie). Then give the user the limit
- # permission node with that limit name (e.g. fawe.limit.newbie )
- limits:
- default:
- # Max actions that can be run concurrently (i.e. commands)
- max-actions: 1
- # Max number of block changes (e.g. by `//set stone`).
- max-changes: 50000000
- # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
- max-checks: 50000000
- # Number of times a change can fail (e.g. if the player can't access that region)
- max-fails: 50000000
- # Allowed brush iterations (e.g. `//brush smooth`)
- max-iterations: 1000
- # Max allowed entities (e.g. cows)
- max-entities: 1337
- # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
- # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
- # NoteBlock, Sign, Skull, Structure
- max-blockstates: 1337
- # Maximum size of the player's history in Megabytes:
- # - History on disk or memory will be deleted
- max-history-mb: -1
- # Maximum time in milliseconds //calc can execute
- max-expression-ms: 50
- # Cinematic block placement:
- # - Adds a delay to block placement (ms/block)
- # - Having an artificial delay will use more CPU/Memory
- speed-reduction: 0
- # Place chunks instead of individual blocks:
- # - Disabling this will negatively impact performance
- # - Only disable this for compatibility or cinematic placement
- fast-placement: true
- # Should WorldEdit use inventory?
- # 0 = No inventory usage (creative)
- # 1 = Inventory for removing and placing (freebuild)
- # 2 = Inventory for placing (survival)
- inventory-mode: 0
- # Should large edits require confirmation (>16384 chunks)
- confirm-large: true
- # List of blocks to strip nbt from
- strip-nbt: []"
- # The web interface for assets
- # - All schematics are organized and public
- # - Assets can be searched, selected and downloaded
- assets: "https://empcraft.com/assetpack/"
- extent:
- # Don't bug console when these plugins slow down WorldEdit operations
- # - You'll see a message in console if you need to change this option
- allowed-plugins: []
- # Should debug messages be sent when third party extents are used?
- debug: true
- # Experimental options, use at your own risk
- # - UNSAFE = Can cause permanent damage to the server
- # - SAFE = Can be buggy but unlikely to cause any damage
- experimental:
- # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
- # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
- anvil-queue-mode: false
- # [SAFE] Dynamically increase the number of chunks rendered
- # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
- # - Set your server view distance to 3 (spigot.yml, server.properties)
- # - Based on tps and player movement
- # - Please provide feedback
- dynamic-chunk-rendering: -1
- # [SAFE] Allows brushes to be persistent
- persistent-brushes: false
- # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
- vanilla-cui: false
- # Disable using native libraries
- disable-natives: false
- # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
- # Might cause client-side FPS lagg in some situations
- keep-entities-in-blocks: false
- # [SAFE] Experimental scripting support for Java 9
- # -
- modern-craftscripts: false
- # [SAFE] Experimental freebuild region restrictions
- # - PERM: fawe.freebuild
- # - PERM: fawe.freebuild.<plugin>
- freebuild: false
- # This relates to how FAWE places chunks
- queue:
- # This should equal the number of processors you have
- # - Set this to 1 if you need reliable `/timings`
- parallel-threads: 6
- progress:
- # Display constant titles about the progress of a user's edit
- # - false = disabled
- # - title = Display progress titles
- # - chat = Display progress in chat
- display: "false"
- # How often edit progress is displayed
- interval: 1
- # Delay sending progress in milliseconds (so quick edits don't spam)
- delay: 5000
- # When doing edits that effect more than this many chunks:
- # - FAWE will start placing before all calculations are finished
- # - A larger value will use slightly less CPU time
- # - A smaller value will reduce memory usage
- # - A value too small may break some operations (deform?)
- target-size: 64
- # Force FAWE to start placing chunks regardless of whether an edit is finished processing
- # - A larger value will use slightly less CPU time
- # - A smaller value will reduce memory usage
- # - A value too small may break some operations (deform?)
- max-wait-ms: 1000
- # Increase or decrease queue intensity (ms) [-50,50]:
- # 0 = balance of performance / stability
- # -10 = Allocate 10ms less for chunk placement
- # Too high will can cause lag spikes (you might be okay with this)
- # Too low will result in slow edits
- extra-time-ms: 0
- # Loading the right amount of chunks beforehand can speed up operations
- # - Low values may result in FAWE waiting on requests to the main thread
- # - Higher values use more memory and isn't noticeably faster
- preload-chunks: 32
- # Discard edits which have been idle for a certain amount of time (ms)
- # - E.g. A plugin creates an EditSession but never does anything with it
- # - This only applies to plugins improperly using WorldEdit's legacy API
- discard-after-ms: 60000
- history:
- # Should history be saved on disk:
- # - Frees up a lot of memory
- # - Persists restarts
- # - Unlimited undo
- # - Does not affect edit performance if `combine-stages`
- use-disk: true
- # Use a database to store disk storage summaries:
- # - Enables inspection and rollback
- # - Does not impact performance
- use-database: true
- # Record history with dispatching:
- # - Much faster as it avoids duplicate block checks
- # - Slightly worse compression since dispatch order is different
- combine-stages: true
- # Higher compression reduces the size of history at the expense of CPU
- # 0 = Uncompressed byte array (fastest)
- # 1 = 1 pass fast compressor (default)
- # 2 = 2 x fast
- # 3 = 3 x fast
- # 4 = 1 x medium, 1 x fast
- # 5 = 1 x medium, 2 x fast
- # 6 = 1 x medium, 3 x fast
- # 7 = 1 x high, 1 x medium, 1 x fast
- # 8 = 1 x high, 1 x medium, 2 x fast
- # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
- # NOTE: If using disk, do some compression (3+) as smaller files save faster
- compression-level: 3
- # The buffer size for compression:
- # - Larger = better ratio but uses more upfront memory
- # - Must be in the range [64, 33554432]
- buffer-size: 531441
- # The maximum time in milliseconds to wait for a chunk to load for an edit.
- # (50ms = 1 server tick, 0 = Fastest).
- # The default value of 100 should be safe for most cases.
- #
- # Actions which require loaded chunks (e.g. copy) which do not load in time
- # will use the last chunk as filler, which may appear as bands of duplicated blocks.
- # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
- # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
- #
- # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
- # If the action times out, the operation continues by using the previous chunk as filler,
- # and displaying an error message. In this case, either copy a smaller section,
- # or increase chunk-wait-ms.
- # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
- chunk-wait-ms: 1000
- # Delete history on disk after a number of days
- delete-after-days: 7
- # Delete history in memory on logout (does not effect disk)
- delete-on-logout: true
- # If history should be enabled by default for plugins using WorldEdit:
- # - It is faster to have disabled
- # - Use of the FAWE API will not be effected
- enable-for-console: true
- # Should redo information be stored:
- # - History is about 20% larger
- # - Enables use of /redo
- store-redo: true
- # Assumes all edits are smaller than 4096x256x4096:
- # - Reduces history size by ~10%
- small-edits: false
- # Paths for various directories
- paths:
- tokens: "tokens"
- # Put any minecraft or mod jars for FAWE to be aware of block textures
- textures: "textures"
- heightmap: "heightmap"
- history: "history"
- # Multiple servers can use the same clipboards
- # - Use a shared directory or NFS/Samba
- clipboard: "clipboard"
- # Each player has their own sub directory for schematics
- per-player-schematics: true
- commands: "commands"
- tab-completion:
- # Entirely disabled tab completion to completely avoid exploits
- enabled: true
- # Max time tab-completes can attempt to operate for until being cancelled (ms)
- max-time: 50
- # When a tab-complete hits the max time, should a global cooldown be initiated?
- global-cooldown: true
- # Amount of time to wait before allowing tab completions again (ms)
- cooldown-length: 150
- # Region restriction settings
- region-restrictions-options:
- # What type of users are allowed to WorldEdit in a region
- # - MEMBER = Players added to a region
- # - OWNER = Players who own the region
- mode: "MEMBER"
- # The "default" limit group affects those without a specific limit permission.
- # To grant someone different limits, copy the default limits group
- # and give it a different name (e.g. newbie). Then give the user the limit
- # permission node with that limit name (e.g. fawe.limit.newbie )
- limits:
- default:
- # Max actions that can be run concurrently (i.e. commands)
- max-actions: 1
- # Max number of block changes (e.g. by `//set stone`).
- max-changes: 50000000
- # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
- max-checks: 50000000
- # Number of times a change can fail (e.g. if the player can't access that region)
- max-fails: 50000000
- # Allowed brush iterations (e.g. `//brush smooth`)
- max-iterations: 1000
- # Max allowed entities (e.g. cows)
- max-entities: 1337
- # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
- # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
- # NoteBlock, Sign, Skull, Structure
- max-blockstates: 1337
- # Maximum size of the player's history in Megabytes:
- # - History on disk or memory will be deleted
- max-history-mb: -1
- # Maximum time in milliseconds //calc can execute
- max-expression-ms: 50
- # Cinematic block placement:
- # - Adds a delay to block placement (ms/block)
- # - Having an artificial delay will use more CPU/Memory
- speed-reduction: 0
- # Place chunks instead of individual blocks:
- # - Disabling this will negatively impact performance
- # - Only disable this for compatibility or cinematic placement
- fast-placement: true
- # Should WorldEdit use inventory?
- # 0 = No inventory usage (creative)
- # 1 = Inventory for removing and placing (freebuild)
- # 2 = Inventory for placing (survival)
- inventory-mode: 0
- # Should large edits require confirmation (>16384 chunks)
- confirm-large: true
- # List of blocks to strip nbt from
- strip-nbt: []"
- # The web interface for assets
- # - All schematics are organized and public
- # - Assets can be searched, selected and downloaded
- assets: "https://empcraft.com/assetpack/"
- extent:
- # Don't bug console when these plugins slow down WorldEdit operations
- # - You'll see a message in console if you need to change this option
- allowed-plugins: []
- # Should debug messages be sent when third party extents are used?
- debug: true
- # Experimental options, use at your own risk
- # - UNSAFE = Can cause permanent damage to the server
- # - SAFE = Can be buggy but unlikely to cause any damage
- experimental:
- # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
- # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
- anvil-queue-mode: false
- # [SAFE] Dynamically increase the number of chunks rendered
- # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
- # - Set your server view distance to 3 (spigot.yml, server.properties)
- # - Based on tps and player movement
- # - Please provide feedback
- dynamic-chunk-rendering: -1
- # [SAFE] Allows brushes to be persistent
- persistent-brushes: false
- # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
- vanilla-cui: false
- # Disable using native libraries
- disable-natives: false
- # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
- # Might cause client-side FPS lagg in some situations
- keep-entities-in-blocks: false
- # [SAFE] Experimental scripting support for Java 9
- # -
- modern-craftscripts: false
- # [SAFE] Experimental freebuild region restrictions
- # - PERM: fawe.freebuild
- # - PERM: fawe.freebuild.<plugin>
- freebuild: false
- # This relates to how FAWE places chunks
- queue:
- # This should equal the number of processors you have
- # - Set this to 1 if you need reliable `/timings`
- parallel-threads: 6
- progress:
- # Display constant titles about the progress of a user's edit
- # - false = disabled
- # - title = Display progress titles
- # - chat = Display progress in chat
- display: "false"
- # How often edit progress is displayed
- interval: 1
- # Delay sending progress in milliseconds (so quick edits don't spam)
- delay: 5000
- # When doing edits that effect more than this many chunks:
- # - FAWE will start placing before all calculations are finished
- # - A larger value will use slightly less CPU time
- # - A smaller value will reduce memory usage
- # - A value too small may break some operations (deform?)
- target-size: 64
- # Force FAWE to start placing chunks regardless of whether an edit is finished processing
- # - A larger value will use slightly less CPU time
- # - A smaller value will reduce memory usage
- # - A value too small may break some operations (deform?)
- max-wait-ms: 1000
- # Increase or decrease queue intensity (ms) [-50,50]:
- # 0 = balance of performance / stability
- # -10 = Allocate 10ms less for chunk placement
- # Too high will can cause lag spikes (you might be okay with this)
- # Too low will result in slow edits
- extra-time-ms: 0
- # Loading the right amount of chunks beforehand can speed up operations
- # - Low values may result in FAWE waiting on requests to the main thread
- # - Higher values use more memory and isn't noticeably faster
- preload-chunks: 32
- # Discard edits which have been idle for a certain amount of time (ms)
- # - E.g. A plugin creates an EditSession but never does anything with it
- # - This only applies to plugins improperly using WorldEdit's legacy API
- discard-after-ms: 60000
- history:
- # Should history be saved on disk:
- # - Frees up a lot of memory
- # - Persists restarts
- # - Unlimited undo
- # - Does not affect edit performance if `combine-stages`
- use-disk: true
- # Use a database to store disk storage summaries:
- # - Enables inspection and rollback
- # - Does not impact performance
- use-database: true
- # Record history with dispatching:
- # - Much faster as it avoids duplicate block checks
- # - Slightly worse compression since dispatch order is different
- combine-stages: true
- # Higher compression reduces the size of history at the expense of CPU
- # 0 = Uncompressed byte array (fastest)
- # 1 = 1 pass fast compressor (default)
- # 2 = 2 x fast
- # 3 = 3 x fast
- # 4 = 1 x medium, 1 x fast
- # 5 = 1 x medium, 2 x fast
- # 6 = 1 x medium, 3 x fast
- # 7 = 1 x high, 1 x medium, 1 x fast
- # 8 = 1 x high, 1 x medium, 2 x fast
- # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
- # NOTE: If using disk, do some compression (3+) as smaller files save faster
- compression-level: 3
- # The buffer size for compression:
- # - Larger = better ratio but uses more upfront memory
- # - Must be in the range [64, 33554432]
- buffer-size: 531441
- # The maximum time in milliseconds to wait for a chunk to load for an edit.
- # (50ms = 1 server tick, 0 = Fastest).
- # The default value of 100 should be safe for most cases.
- #
- # Actions which require loaded chunks (e.g. copy) which do not load in time
- # will use the last chunk as filler, which may appear as bands of duplicated blocks.
- # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
- # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
- #
- # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
- # If the action times out, the operation continues by using the previous chunk as filler,
- # and displaying an error message. In this case, either copy a smaller section,
- # or increase chunk-wait-ms.
- # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
- chunk-wait-ms: 1000
- # Delete history on disk after a number of days
- delete-after-days: 7
- # Delete history in memory on logout (does not effect disk)
- delete-on-logout: true
- # If history should be enabled by default for plugins using WorldEdit:
- # - It is faster to have disabled
- # - Use of the FAWE API will not be effected
- enable-for-console: true
- # Should redo information be stored:
- # - History is about 20% larger
- # - Enables use of /redo
- store-redo: true
- # Assumes all edits are smaller than 4096x256x4096:
- # - Reduces history size by ~10%
- small-edits: false
- # Paths for various directories
- paths:
- tokens: "tokens"
- # Put any minecraft or mod jars for FAWE to be aware of block textures
- textures: "textures"
- heightmap: "heightmap"
- history: "history"
- # Multiple servers can use the same clipboards
- # - Use a shared directory or NFS/Samba
- clipboard: "clipboard"
- # Each player has their own sub directory for schematics
- per-player-schematics: true
- commands: "commands"
- tab-completion:
- # Entirely disabled tab completion to completely avoid exploits
- enabled: true
- # Max time tab-completes can attempt to operate for until being cancelled (ms)
- max-time: 50
- # When a tab-complete hits the max time, should a global cooldown be initiated?
- global-cooldown: true
- # Amount of time to wait before allowing tab completions again (ms)
- cooldown-length: 150
- # Region restriction settings
- region-restrictions-options:
- # What type of users are allowed to WorldEdit in a region
- # - MEMBER = Players added to a region
- # - OWNER = Players who own the region
- mode: "MEMBER"
- # The "default" limit group affects those without a specific limit permission.
- # To grant someone different limits, copy the default limits group
- # and give it a different name (e.g. newbie). Then give the user the limit
- # permission node with that limit name (e.g. fawe.limit.newbie )
- limits:
- default:
- # Max actions that can be run concurrently (i.e. commands)
- max-actions: 1
- # Max number of block changes (e.g. by `//set stone`).
- max-changes: 50000000
- # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
- max-checks: 50000000
- # Number of times a change can fail (e.g. if the player can't access that region)
- max-fails: 50000000
- # Allowed brush iterations (e.g. `//brush smooth`)
- max-iterations: 1000
- # Max allowed entities (e.g. cows)
- max-entities: 1337
- # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
- # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
- # NoteBlock, Sign, Skull, Structure
- max-blockstates: 1337
- # Maximum size of the player's history in Megabytes:
- # - History on disk or memory will be deleted
- max-history-mb: -1
- # Maximum time in milliseconds //calc can execute
- max-expression-ms: 50
- # Cinematic block placement:
- # - Adds a delay to block placement (ms/block)
- # - Having an artificial delay will use more CPU/Memory
- speed-reduction: 0
- # Place chunks instead of individual blocks:
- # - Disabling this will negatively impact performance
- # - Only disable this for compatibility or cinematic placement
- fast-placement: true
- # Should WorldEdit use inventory?
- # 0 = No inventory usage (creative)
- # 1 = Inventory for removing and placing (freebuild)
- # 2 = Inventory for placing (survival)
- inventory-mode: 0
- # Should large edits require confirmation (>16384 chunks)
- confirm-large: true
- # List of blocks to strip nbt from
- strip-nbt: []
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