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                   *************************************** 
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                 ***********************************************
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                    *PROJECT X ZONE for 3DS: ITEMS GUIDE* 
2+
                  *PROJECT X ZONE for 3DS: ITEMS GUIDE and FAQ* 
3-
                   *************************************** 
3+
                 ***********************************************
4
                          Version 2.4 (July 29th, 2013)
5
6
7
Contents:
8
1. Item Guide
9-
Every enemy appears to have a drop. If you defeat the optional bosses for 
9+
2. FAQ and Tips
10-
items you'll get a fair amount of EXP as well, but it can be risky and take 
10+
3. New Game+ Information
11-
a very long time. Use this guide to decide if an item is worth the effort.
11+
4. OST Tracklists
12
5. Number Crunching
13-
I've personally scoured the map for every breakable AND defeated all the 
13+
--                          <-->                           --
14-
enemies in each chapter that I've played, so it can be done. It's just 
14+
This guide looks best in the Lucida Console fixed-width font.
15-
painfully slow (like an hour+ per battle).
15+
--                          <-->                           --
16
17
18
19
A few notes before we begin:
20-
Up to Chapter 19 I have missed hardly more than one streetlight (in Chapter 
20+
21-
3) and haven't found any items inside. The only exception is in Prologue 3 
21+
Almost every enemy has a drop. If you defeat the optional bosses for items 
22-
when you're introduced to them, and Chapter 16 when you see pots and chests 
22+
you'll get a fair amount of EXP as well, but it can be risky and take a 
23-
that are both labeled as breakables. By Chapter 20 you'll see a few more 
23+
very long time. Use this guide to decide if an item is worth the effort.
24-
(finally) with items. So until then ignore them or use them as barricades.
24+
25
I've personally scoured the map for every breakable in every chapter. I've 
26
also defeated all the enemies in each and every chapter, so it can be done. 
27
It's just painfully slow. By chapter 20 battles can take 2 hours or more to 
28
check everything.
29-
----------------                ----------------------------------
29+
30-
Current version: July 5th, 2013 - v1.4 (complete up to Chapter 23)
30+
It also won't be long before "Wipe out all enemies" is the usual condition 
31-
----------------                ----------------------------------
31+
for winning. So not much is optional later on. This guide is a complete 
32
checklist to save you time and makes battles easier on top of it. No running 
33
around to find things when I did the work for you. New Game+ players can 
34
also benefit by knowing which chests to skip, since they contain the old 
35
lower class equipment.
36
--
37
38-
position.
38+
39
40
Breakables have nothing but healing items inside, if they give anything at 
41
all. The first times you'll find anything is Prologue 3, Chapter 16 and 
42
Chapter 20. After that they'll show up a few times, but overall feel free 
43
to ignore them or just use them as barricades instead. They are not worth 
44
any effort as even the best item you'll get from them is a 100% heal for a 
45-
BossB: Yuri     - Mochi Balls           [heal 30% HP all allies]
45+
single unit only, which isn't very useful. Multi healing items are much 
46
better to have.
47
--
48
49
50
51
52
************************************************************************
53
Items List by Chapter:
54
55
Unless otherwise noted, the locations will be based on your starting 
56
position. New Game+ changes are listed, up to Chapter 29 currently.
57
58
59
=======================================================================
60
Prologue 2: (can only defeat one of these two bosses)
61
=======================================================================
62-
2nd chest      - Blue Orb               [HP+300]
62+
63
BossB: Juri     - Mochi Balls           [heal 30% HP all allies]
64
65
66
=======================================================================
67
Prologue 3: (don't bother running past Jedah, items aren't worth it)
68
=======================================================================
69
Breakable canisters:
70
north by start  - Mage's Soul  x2       [XP 10% increase]
71
                - First Aid    x2       [heal 10% HP, self]
72
far southwest   - First Aid             
73
                - Mage's Soul           
74
(end reward)    - Gold Orb              [TEC-5, full HP when rescuing]
75
76
77
=======================================================================
78
Prologue 4: (breakables have nothing from here on until chapter 16)
79
=======================================================================
80
1st chest      - Blue Orb               [HP+300]
81
(end reward)   - Ether Pack L           [XP 100% increase]
82
83
84-
Chapter 2: (the west treasure is partially hidden. Rotate the camera.)
84+
85
Prologue 5: (only Chris can do Multi Attacks until chapter 13 or later)
86
=======================================================================
87
west of Frank  - Artisan Soul           [XP 30% increase]
88
east stairs    - Omnipotent Soda        [heal all ailments, ally]
89
south          - Omnipotent Soda        
90
west stairs    - Apple Gel              [heal 30% HP, ally]
91
north (upper)  - Apple Gel              
92
(end reward)   - First Aid Spray        [heal 100% HP, self]
93-
Chapter 3: (rockstars break guitars... and get nothing.)
93+
94
95-
north          - Survival Book          [EXP+20%]
95+
96
Chapter 1:
97-
southwest      - Healing Serum          [heal 50% HP all allies]
97+
98
(end reward)   - Tiger Pancakes         [heal 50% HP for all allies]
99
100
101
=======================================================================
102
Chapter 2: (The west treasure is partially hidden. Rotate the camera. In 
103
a New Game+ the south chest is different, as noted below.)
104
=======================================================================
105
Camera to the right:
106-
southwest      - Recovery Drink         [heal 70% HP all allies]
106+
107
west           - Modern Sneakers        [SPD+5] (between two red umbrellas)
108
south          - Mixed Juice            [heal 70% HP, ally]
109
[NG+]south     - Sheonite               [HP+800, SPD-5, nullify Stun and 
110
                                         Down, half XK for counter, +1 
111
                                         attack during counter]
112
(end reward)   - Tiger Pancakes         [heal 50% HP for all allies]
113
114-
Chapter 5: (try a critical super: Press Y right AS they land)
114+
115
=======================================================================
116-
west           - Omnipotent Soda        [heal all ailments, ally]
116+
Chapter 3: (rockstars break guitars... and get nothing)
117-
north          - Youthful Bandana       [TEC+10]
117+
118
Camera to the left:
119
north          - Devil Star             [XP 50% increase]
120
west           - Healing Serum          [heal 50% HP all allies]
121
east           - Survival Book       [!][EXP+20%]
122-
Chapter 6: (treasures are white sparkles)
122+
[NG+]east      - Servbot Mask           [ATK-20, DEF+35]
123
(end reward)   - VB-Rain                [ATK+3]
124-
southwest       - Ominipotent Soda      [heal all ailments, ally]
124+
125
126
=======================================================================
127
Chapter 4:
128-
(end reward)    - Red Round Spectacles  [TEC-5, rate of XP gain +30%]
128+
129
Camera to the right:
130
east by start  - Special Gel            [100% heal all allies, 100% XP]
131
north          - Xevious T-Shirt        [Def+3]
132-
Chapter 7: (when you have more than 15 of an item start using them up)
132+
south          - Recovery Drink         [heal 70% HP all allies]
133
far east       - Mixed Juice            [heal 70% HP, ally]
134
[NG+]far east  - Terror Mask         [!][HP+500, TEC-5, nullify Bind, 
135
                                         fixed launch height, cancel 
136
                                         counters]
137
Boss: Dokugozu - Traffic Safety Charm   [nullify Stun and Down]
138
Boss: Dokumezo - Ouma Mask              [nullify Poison]
139
(end reward)   - Fashionable Lip Cream  [nullify Bind]
140
141
142-
Chapter 8: (can only defeat one of the two bosses)
142+
143
Chapter 5: (Try a critical super: Press Y right AS they land)
144-
far west       - EXP Trainer            [EXP+20%]
144+
145-
west           - Adventurer Broadsword  [ATK+5]
145+
Camera to the right:
146
east           - Omnipotent Soda        [heal all ailments, ally]
147-
south          - Treat                  [heal 30% HP all allies]
147+
northeast      - Youthful Bandanna      [TEC+10]
148
(end reward)   - Upgrade Parts: CQC     [ATK+3]
149
150
151
=======================================================================
152
Chapter 6: (Locations are based around the center building. Treasures 
153-
Chapter 9: (no breakables or chests)
153+
are white sparkles. I also put a [!] when an item is rare or especially 
154
useful. Don't split up beyond two groups, stick together.)
155
=======================================================================
156
Camera to the left:
157
southwest       - Omnipotent Soda       [heal all ailments, ally]
158
northeast       - Golden Brown Pizza    [heal 50% HP, ally]
159
southeast       - Treat                 [heal 30% HP all allies]
160-
Chapter 10: (have 2 or 3 groups and stay close together)
160+
161
(end reward)  - Red Round Spectacles [!][TEC-5, rate of XP gain +30%]
162-
northeast       - Devil Star            [XP 50% increase]
162+
163
164-
east            - Perfect Aid           [heals 100% HP, self]
164+
165
Chapter 7: (When you have more than 15 of an item start using them up)
166-
northwest1      - Vampire's Wineglass   [nullify poison]
166+
167-
northwest2      - Coffin Lid            [DEF+5]
167+
Camera to the right, based around center of map:
168-
miniboss: QBee  - Green Herbs only?     [heal 30% HP, ally]
168+
169-
 (I only wrote down one QBee, do the others drop anything of note?)
169+
170-
Boss: Heihachi  - Hardened Guantlets    [ATK+3, TEC+5]
170+
171
north          - Golden Brown Pizza     [heal 50% HP, ally]
172
[NG+]north     - Super Sword         [!][ATK+20, DEF+7]
173
(end reward)   - Vital Charm            [HP+600]
174
175
176-
Chapter 11: (locations based around the portal at the center)
176+
177
Chapter 8: (Clear out the north chests and enemies first before moving 
178
south. Can only defeat one of the two bosses, go for Eins.)
179
=======================================================================
180
Camera to the left:
181
far northwest  - EXP Trainer         [!][EXP+20%]
182
northwest      - Adventurer Broadsword  [ATK+5]
183-
south           - Cold Metal Knife      [ATK+3, TEC+5]
183+
184-
southwest       - Portable Medkit       [TEC-5, 50% XP cost to rescue]
184+
southwest      - Treat                  [heal 30% HP all allies]
185
[NG+]southwest - Bashishi Marker     [!][HP+800, SPD+5, ATK-5, half XP for 
186
                                         counter, +1 attack during counter,
187
                                         30% boost in XP gain]
188
BossA: Drei    - First Aid Spray        [heal 100% HP self]
189
BossB: Eins    - Ether Pack L           [XP 100% increase]
190
191
192-
Chapter 12:  (can only defeat one of the two A/B bosses, go for Dokumezu)
192+
193
Chapter 9: (No breakables or chests, chapter ends when you defeat 
194
Aya-me.)
195
=======================================================================
196
Boss: Due      - Heart Applique         [DEF+3, TEC+5]
197
(end reward)   - Jean Paul              [ATK+3, TEC+5]
198
199
200
=======================================================================
201
Chapter 10: (Stick to only two groups and stay close together. Defeating 
202
Jedah ends the chapter)
203
=======================================================================
204
Camera to the left:
205
east            - Devil Star            [XP 50% increase]
206-
Chapter 13: (Multi-attacks start around here. Check your status screen)
206+
207
northeast       - Perfect Aid           [heals 100% HP, self]
208
east 2nd floor  - Witch's Robe          [DEF+5, TEC+3]
209
north (1)       - Vampire's Wineglass   [nullify poison]
210
north (2)       - Coffin Lid            [DEF+5]
211
Boss: Heihachi  - Hardened Gauntlets    [ATK+3, TEC+5]
212-
north(top)      - Roaming Charm         [nullify ZOC]
212+
213
(end reward)    - Blood Contract        [HP+600]
214
215
216
=======================================================================
217
Chapter 11: (Locations based around the portal at the center. Defeating 
218
Phantom ends the chapter)
219
=======================================================================
220
Camera to the right:
221-
Chapter 14: (based around center of map)
221+
222
northeast       - Treat                 [heal 30% HP all allies]
223
north           - Devil Star            [XP 50% increase]
224
south, by portal- Cold Metal Knife      [ATK+3, TEC+5]
225
southwest       - Portable Medkit    [!][TEC-5, 50% XP cost to rescue]
226
far southwest   - Omnipotent Soda       [heal all ailments, ally]
227
[NG+]far SW     - Twin Dragons Vest     [DEF+25, TEC+10]
228
Boss: Alisa     - Crystal Skull         [HP+800]
229
Boss: V-Dural   - Dancing Cross Spear   [ATK+4, DEF+2]
230
Boss: Juri      - Military Uniform      [DEF+7]
231
(end reward)    - Plasma Cutter         [ATK+7]
232-
Chapter 15: (Watch out for Due, she counters nealy every hit)
232+
233
234
=======================================================================
235
Chapter 12: (can only defeat one of the two A/B bosses, go for Dokumezu)
236
=======================================================================
237
Camera to the right:
238
east             - Nanbu Trainer        [ATK+3, TEC+5]
239-
north (red)     - Tribal Grass Skirt     [SPD+10] [!]
239+
240-
west (blue)     - Finance Book           [TEC-5, half XP for counter]
240+
241
upper southwest  - Healing Serum        [heal 50% HP for all allies]
242
Boss: Vajra      - Jabberwocky Armor    [ATK+4, DEF+6]
243-
(end reward)    - General's Cap          [HP+500, nullify Down and Stun]
243+
244
Boss: Necron     - Restore Pill II      [heal 50% HP, ally]
245
BossA: Dokumezu  - Tiger Pancakes       [heal 50% HP for all allies]
246
BossB: Eins      - First Aid Spray      [heal 100% HP, self]
247-
Chapter 16: (Use Flynn/Ichiro's Range+2 and Haken's Attack range+)
247+
248
249
=======================================================================
250
Chapter 13: (Multi-attacks start around here. Check your status screen. 
251-
chests by Kogoro         - Perfect Aid       [heals 100% HP, self]
251+
Frank gets it first around level 14, Akira at level 18. Defeating 
252-
south flashing statue    - Ominpotent Soda   [heal all ailments, ally]
252+
Selvaria ends the chapter)
253
=======================================================================
254-
south pot by gullotine   - Poison Bottle     [heal Poison, ally]
254+
Camera to the right:
255
northeast       - Golden Brown Pizza    [heal 50% HP, ally]
256-
northwest flashing statue- Omnipotent Soda   [heal all ailments, ally]
256+
257
far southwest   - Omnipotent Soda       [heal all ailments, ally]
258
north(top)      - Roaming Charm      [!][nullify ZOC]
259
north(bottom)   - Super Helmet          [ATK+2, DEF+4]
260
north(right)    - Healthy Talisman      [HP+300, SPD+5, TEC-5]
261-
top of hill pot          - Restore Pill      [heal 10% HP, self]
261+
262
Boss: Saya      - Savior Charm          [HP-500, nullify all ailments]
263
(end reward)    - Military Wrench Yurl  [ATK+7, TEC+5]
264-
Boss: Drei            - Golden Waist Band    [DEF+10]
264+
265-
Boss: Skeith          - Cats Blades          [ATK+10]
265+
266
=======================================================================
267
Chapter 14: (Based around center of map. Use Frank's Multi. Chun-Li 
268
learns hers at level 19)
269-
Chapter 17: (defeat the bosses before you set use all 5 bombs)
269+
270
Camera to the right:
271-
west (purple)   - Special Gel           [100% heal all allies, 100% XP]
271+
272-
center (blue)   - Healing Serum         [heal 50% HP all allies]
272+
273-
east (blue)     - Mixed Juice           [heal 70% HP, ally]
273+
274-
northwest(blue) - Omnipotent Soda       [heal all ailments, ally]
274+
275
(end reward)    - Bronze Armor          [DEF+5]
276-
northeast(blue) - Zaemon's Armor        [DEF+7]
276+
277-
NE (purple)     - Darcsen Cloth Ribbon  [HP+300, SPD+5, TEC-5]
277+
278-
NW (purple)     - Refined Ragnite       [HP+600]
278+
279-
Boss: Raptor    - Sharp Rib             [ATK+5, TEC+3]
279+
Chapter 15: (Due, like every boss eventually, will counter constantly. 
280-
Boss: Necron    - Restore Pill II       [heal 30% HP, ally]
280+
Kogoro learns his Multi at level 19)
281-
Boss: Omicon    - Orange Gel            [XP 30% increase]
281+
282-
Boss: Alisa     - Double Chainsaws      [ATK+7]
282+
Camera to the right, based around center of the map:
283-
Boss: Astaroth  - Discus                [ATK+5, DEF+5]
283+
284
[NG+]west       - Time Key            [!][HP+1000, TEC-5, XP gain +30%, 
285
                                          XP cost -20%, 50 XP rescue]
286
west (green) 2  - Golden Brown Pizza     [heal 50% HP, ally]
287-
Chapter 18: (bosses counter everything and can't be countered)
287+
288
center (red) 2  - Perfect Aid            [heals 100% HP, self]
289
290
north (red)     - Tribal Grass Skirt     [SPD+10]
291
west (blue)     - Finance Book        [!][TEC-5, half XP for counter]
292
Boss: Aya-me    - Hand Knitted Muffler   [HP+500, nullify Bind]
293
Boss: Due       - Blue Fake Nails        [TEC+20]
294
Boss: Shielder  - General's Cap          [HP+500, nullify Down and Stun]
295
296
297
=======================================================================
298-
Chapter 19: (use Multi Attacks!)
298+
Chapter 16: (Use Flynn/Ichiro's Range+2 and Haken's attack range+. Assign 
299
Flynn to Zephyr and give him the Roaming Charm)
300
Finally, a chapter with breakable objects that give out items!
301-
east 2          - Omnipotent Soda       [heal all ailments, ally]
301+
302
Camera to the right, based around center of map:
303
pots at start by Kogoro  - Ether Pack S      [XP 10% increase]
304
                         - Restore Pill      [heal 10% HP, self]
305
chest by Kogoro          - Perfect Aid       [heals 100% HP, self]
306
south pot by guillotine  - Poison Bottle     [heal Poison, ally]
307
pot by cave entrance     - Cure Kit          [heal Stun, ally]
308
northwest flashing statue- Omnipotent Soda   
309
south flashing statue    - Omnipotent Soda   [heal all ailments, ally]
310
south chest              - Treat             [heal 30% HP all allies]
311
[NG+]south chest         - Neverland Vest    [ATK+7, DEF+20]
312-
chapter. And remember that bosses will counter almost every attack.)
312+
313
chest at bottom of hill  - Goblin Cap        [HP+800]
314-
Breakable containers:
314+
315
top of hill chest        - Devil Star        [XP 50% increase]
316
top of hill pot          - Restore Pill      
317-
Boss: Skeith   - Goblin Gloves          [DEF+10] [!]
317+
318
Boss: Byakuya X       - First Aid Spray      [heal 100% HP self]
319-
Boss: Vile:    - Crash Bomb             [ATK+10] [!]
319+
Boss: Drei            - Golden Waist Band [!][DEF+10]
320-
Boss: Prelude  - Tiger Pankcakes        [heal 50% HP for all allies]
320+
Boss: Skeith          - Cats Blades       [!][ATK+10]
321
322
323
=======================================================================
324-
Chapter 21: (Fulfill the requirement and the turn limit is gone. Then 
324+
Chapter 17: (Chapter ends once you set all 5 bombs. Shielders are all 
325-
you can gather the items. Here's a strategy:
325+
high level so use Supers to defeat them for the exp)
326-
Counter everything with Chris, use cheap healing items if you have them, 
326+
327-
don't split up. Stay in groups in the center, enemies will come to you.
327+
Camera to the right, based around center of map:
328-
Use Multi Attacks and Flynn's Range+2. More weak enemies will arrive 
328+
southwest(purple)- Special Gel           [100% heal all allies, 100% XP]
329-
after you talk to Aura.)
329+
center (blue)    - Healing Serum         [heal 50% HP all allies]
330
east (blue)      - Mixed Juice           [heal 70% HP, ally]
331-
Breakable boxes in the center:
331+
northwest(blue)  - Omnipotent Soda       [heal all ailments, ally]
332
[NG+]NW (blue)   - Wagacopter         [!][SPD+15, ATK-5, DEF-5, TEC-5, 
333
                                          HP-500, nullify ZOC, normal 
334
                                          attack range +1]
335
northeast(blue)  - Zaemon's Armor        [DEF+7]
336
NE (purple)      - Darcsen Cloth Ribbon  [HP+300, SPD+5, TEC-5]
337
NW (purple)      - Refined Ragnite       [HP+600]
338
Boss: Raptor     - Sharp Rib             [ATK+5, TEC+3]
339
Boss: Necron     - Restore Pill II       [heal 30% HP, ally]
340
Boss: Omicon     - Orange Gel            [XP 30% increase]
341-
Boss: Pursuer   - Guitar Case           [ATK+10] [!]
341+
Boss: Alisa      - Double Chainsaws      [ATK+7]
342
Boss: Astaroth   - Discus                [ATK+5, DEF+5]
343
344
345
=======================================================================
346-
Chapter 22: (Fulfill the requirement first to lift the turn limit. 
346+
Chapter 18: (Bosses counter everything and can't be countered. Gemini 
347-
Monsters off the side will ignore you if you run by. You should have 
347+
learns her Multi around level 23)
348-
plenty of Mochi Balls by now. Chun-Li's Multi Attack will be your best 
348+
349-
offense, and Ichiro's Cpt. Mountain for defense.)
349+
Camera to the right:
350
east            - Mixed Juice           [heal 70% HP, ally]
351
southwest       - Devil Star            [XP 50% increase]
352
southeast       - Golden Brown Pizza    [heal 50% HP, ally]
353
Boss: Selvaria  - Bulletproof Vest      [DEF+5, TEC+3]
354
Boss: Riemsanne - First Aid Spray       [heal 100% HP self]
355
Boss: Jedah     - Hunter's Eye          [TEC+20]
356
357-
Boss: Vajra     - Upgrade Parts: GALE   [ATK+10, TEC+3] [!]
357+
358
=======================================================================
359
Chapter 19: (use Multi attacks!)
360
=======================================================================
361
Camera to the right:
362
east            - Venom Block           [ATK+3, DEF+3]
363-
Chapter 23: (4 bosses will soon appear on the bottom right; use Multi 
363+
northeast       - Omnipotent Soda       [heal all ailments, ally]
364-
Attacks. Defeating Coco ends the chapter.)
364+
[NG+]northeast  - Komachi's Head        [HP+1500, nullify all ailments]
365
west            - Treat                 [heal 30% HP all allies]
366-
starting area, mimic boxes:
366+
367-
left top(monster)    - Onipotent Soda    [heal all ailments, ally]
367+
368
Boss: Phantom   - First Aid Spray       [heal 100% HP self]
369
Boss: Seth      - M.W.S.                [ATK+5, TEC+3]
370-
right top (monster)  - First Aid Spray   [heal 100% HP self]
370+
371
372
=======================================================================
373
Chapter 20: (Stock up/save your items, you'll need them in the next 
374
chapter. Bosses will counter everything, Reiji, Ryu and Zephyr should 
375
learn their Multi's around this point)
376
=======================================================================
377
Camera to the left. Breakable containers:
378
center         - Perfect Aid            [heals 100% HP, self]
379
north          - Perfect Aid
380-
Boss: Saya           - Saya's Shoes      [SPD+10] [!]
380+
Boss: Skeith   - Goblin Gloves       [!][DEF+10]
381
Boss: Due      - Medicinal Compress     [HP+500, SPD+5]
382
Boss: Vile:    - Crash Bomb          [!][ATK+10]
383
Boss: Prelude  - Tiger Pancakes         [heal 50% HP for all allies]
384
385
386
=======================================================================
387
Chapter 21: (Fulfill the requirement and the turn limit is gone. First, 
388
counter everything with Chris, stay in groups in the center, enemies will 
389
come to you. Assign Flynn to Kite for his Range+2. You can actually just 
390
rush past the Pursuer if you're having a hard time. More weak enemies will 
391
arrive after you talk to Aura.)
392
=======================================================================
393-
Any further updates will be posted on the GameFAQs.com message board for 
393+
Camera to the right. Breakable boxes in the center:
394-
the game. Eventually I may submit it to the FAQ section.
394+
395
left top        - Ether Pack S          [XP 10% increase]
396-
If you notice any typos or errors or missing items, by all means let me 
396+
397
chest(behind boxes) - Mixed Juice       [heal 70% HP, ally]
398
399
east            - Golden Brown Pizza    [heal 50% HP, ally]
400
east bridge     - Mixed Juice           
401-
Disclaimer:
401+
402
north           - Golden Brown Pizza    
403-
Project X Zone is copyright Bandai Namco Games.
403+
Boss: Pursuer   - Guitar Case        [!][ATK+10]
404-
This guide is copyright Wren77, 2013.
404+
405
406
407
=======================================================================
408-
Distribution policy:
408+
Chapter 22: (Fulfill the requirement to lift the turn limit. Riemsanne 
409
will ignore you, Aya-me will sometimes let you run past. Leave someone 
410-
You may host this guide on your website, but I don't suggest you do so 
410+
there to keep them busy. You should have plenty of Mochi Balls by now to 
411-
until it is more complete.
411+
use up. Use Chun-Li's Multi)
412
=======================================================================
413
Camera to the left, center of map:
414
start           - Devil Star            [XP 50% increase]
415
west            - Omnipotent Soda       [heal all ailments, ally]
416
northeast       - Mixed Juice           [heal 70% HP, ally]
417
far northeast   - Treat                 [heal 30% HP all allies]
418
far northwest   - Golden Brown Pizza    [heal 50% HP, ally]
419
Boss: Vajra     - Upgrade Parts: GALE   [ATK+10, TEC+3]
420
Boss: Aya-me    - Black Mask            [DEF+7, TEC+5]
421
Boss: Riemsanne - Tiger Pancakes        [heal 50% HP for all allies]
422
423
424
=======================================================================
425
Chapter 23: (4 bosses will soon appear on the bottom right. Assign Ulala 
426
to Zephyr and get your XP high (over 120) at the end of your turn to 
427
activate the Range+2 bonus when Zephyr goes next. Defeating Coco ends 
428
the chapter.)
429
=======================================================================
430
Camera to the right. Starting area, mimic boxes:
431
left top(monster)    - Omnipotent Soda   [heal all ailments, ally]
432
[NG+]left top  - Police Mouse's Uniform  [ATK+7, DEF+7, TEC+50]
433
434
left middle(monster) - Tiger Pancakes    [heal 50% HP for all allies]
435
left bottom          - Treat             [heal 30% HP all allies]
436
right top (monster)  - First Aid Spray   [heal 100% HP, self]
437
right bottom         - Kusuha Juice      [full heal, all allies]
438
439
end area mimic boxes:
440
top   (monster)      - Special Gel       [100% HP all allies, 100% XP]
441
right (monster)      - Med Kit DX        [full heal, all allies]
442
bottom             - Golden Brown Pizza  [heal 50% HP, ally]
443
444
Boss: Dokugozu       - Restore Pill II   [heal 30% HP, ally]
445
Boss: Dokumezu       - Restore Pill II   
446
Boss: Saya           - Saya's Shoes      [SPD+10]
447
Boss: Byakuya X      - Lemon Gel         [heal 70% HP, ally]
448
miniboss: Tarman     - B-M84GOLDEN       [ATK+7, TEC+5]
449
Boss: Coco         - Morolian Goggles    [HP-500, nullify all ailments]
450
451
452
=======================================================================
453
Chapter 24: (Use a few mochi balls since you'll get more here. Have your 
454
team on the left hang back a bit. The team on the right takes forever to 
455
catch up)
456
=======================================================================
457
Camera to the right:
458
west (upper)     - Emperor's Soul       [XP 70% increase]
459
460
Bottom of hill:
461
left (blue)      - Sandra Soul       [!][HP-500,DEF-5,cancels enemy counters]
462
middle (green)   - Omnipotent Soda      [heal all ailments, ally]
463
right (purple)   - Lucky Key            [Tec-5, half XP for counters]
464
465
southwest(purple)- Power Long Sword     [ATK+7]
466
southeast (blue) - Golden Trident       [ATK+6, DEF+4, TEC+5]
467
Boss: Juri       - Super Cape           [DEF+10, TEC+3]
468
Boss: Saya       - Super Savior Charm   [HP+500,TEC-10,nullify all ailments]
469
Boss: Selvaria   - Armored Vest         [DEF+10]
470
Boss: Due        - Wind God Socks       [nullify ZOC]
471
472
473
=======================================================================
474
Chapter 25: 
475
=======================================================================
476
Camera to the right:
477
north of start   - Devil Star            [XP 50% increase]
478
west (upper)     - Treat                 [heal 30% HP all allies]
479
[NG+]west (upper)- Monolith              [HP+2000]
480
481
west             - Golden Brown Pizza    [heal 50% HP, ally] 
482
southwest        - Hausen Armor          [DEF+7]
483
Boss: Byakuya X  - Lemon Gel             [heal 70% HP, ally]
484
Boss: Eins       - Spiked Shin Guards    [HP+800, SPD+10]
485
Boss: Drei       - Dokio Armor        [!][DEF+15]
486
Boss: Aya-me - Imperial Theater Watch [!][SPD+5, rate of XP gain +30%]
487
488
489
=======================================================================
490
Chapter 26: (Next chapter has lots of Restore Pills, so use some up. 
491
Send your forces down first rather than staying split up)
492
=======================================================================
493
Camera centered:
494
start            - Omnipotent Soda       [heal all ailments, ally]
495
[NG+]start       - Waganizer          [!][DEF-20, ATK+35]
496
497
globe by start   - Seven Sisters         [heal all ailments/HP, all allies]
498
northeast        - Treat                 [heal 30% HP all allies]
499
north            - Fishnet Stockings     [ATK+4, DEF+5]
500
501
Breakable canisters:
502
southwest        - First Aid x2          [heal 10% HP, self]
503
                 - Mage's Soul           [XP 10% increase]
504
northwest        - First Aid             
505
                 - Mage's Soul x2              
506
507
Boss: Seth       - G Impact Stick     [!][ATK+15]
508
Boss: Pursuer    - Special Gel           [100% HP all allies, 100% XP]
509
Boss:V-Dural - Bajiquan Secret Scrolls[!][SPD-5, +1 attack during counter]
510
511
512
=======================================================================
513
Chapter 27: (Next chapter has lots of Green Herbs, so use some up. Don't 
514
send any troops up the stairs yet, enemies will appear at the bottom)
515
=======================================================================
516
Camera centered:
517
by start         - Golden Brown Pizza    [heal 50% HP, ally]
518
east             - Omnipotent Soda       [heal all ailments, ally]
519
[NG+]east        - Hero's Seal        [!][HP+1000, SPD+5, half XP counter,
520
                                          XP cost -20%]
521
far north        - Devil Star            [XP 50% increase]
522
west             - Mega Booster       [!][SPD+15]
523
far east canister- Perfect Aid           [heals 100% HP, self, NG+ only?]
524
525
Boss: Vile(armor)- Tiger Pancakes        [heal 50% HP for all allies]
526
Boss: Vile       - Dragon Shot           [ATK+7, TEC+15]
527
Boss: Coco       - Purple-Punk Armor     [HP+1000]
528
Boss: Phantom    - Geo-Fortress Gear     [DEF+7, TEC+15]
529
Boss: Prelude    - Special Gel           [100% HP all allies, 100% XP]
530
531
=======================================================================
532
Chapter 28: (Turn limit's gone once you talk to Aura, but it's real 
533
easy to get swarmed if you rush. Help Kite to the top but stick close. 
534
Have everyone else pick off individual enemies on the lower levels. 
535
Leave Astaroth for later.)
536
=======================================================================
537
Camera to the left:
538
start            - Gold Armor            [DEF+10, TEC+3]
539
west, 2nd floor  - Devil Star            [XP 50% increase]
540
west, 3rd floor  - Omnipotent Soda       [heal all ailments, ally]
541
center, 4th flr. - Golden Brown Pizza    [heal 50% HP, ally]
542
543
Boss: Astaroth   - First Aid Spray       [heal 100% HP, self]
544
Boss: Astaroth(2)- First Aid Spray       
545
Boss: Riemsanne  - Demonic Cape          [HP+800, SPD+5]
546
Boss: Jedah      - Blood Scythe          [ATK+7, DEF+7]
547
548
549
=======================================================================
550
Chapter 29: (Rush to the top of the map, ignore everything you can, 
551
enemy ZOC will stop you in the top corners, so beat em quickly. The 
552
turn limit is gone once you finish the requirement. I *think* you can 
553
defeat Vile afterwards to get his item. Alternatively, you can rush 
554
everyone on one side. I did this in my New Game+ and it worked well)
555
=======================================================================
556
Camera to the right:
557
east             - Omnipotent Soda       [heal all ailments, ally]
558
[NG+]east        - Phelios               [ATK+15, DEF+15, TEC+10]
559
west             - 765kg Hammer          [ATK+10, TECT+3]
560
west (2)         - Golden Brown Pizza    [heal 50% HP, ally]
561
northeast        - Moving Cat Ears Hat   [HP+800]
562
northwest        - Golden Brown Pizza    
563
564
Boss: Skeith1    - Goblin Mail           [DEF+7, TEC+5]
565
Boss: Skeith2    - Sakabatou             [ATK+7, TEC+5]
566
Boss: Vile(armor)- Tiger Pancakes        [heal 50% HP for all allies]
567
Boss: Vile       - Drill Arm          [!][HP-500, ATK-5, nullify block]
568
Boss: Skeith Zero- Special Gel           [100% HP all allies, 100% XP]
569
570
571
=======================================================================
572
Chapter 30: 
573
=======================================================================
574
center           - Emperor's Soul        [XP 70% increase]
575
southwest        - Devil Star            [XP 50% increase]
576
north of start   - Omnipotent Soda       [heal all ailments, ally]
577
Boss: Vajra      - Upgrade Parts: DEF    [Def+9, TEC+10]
578
Boss: V-Dural x3 - Restore Pills II x3   [heal 30% HP, ally]
579
Boss: Selvaria - Imperial Officer Crest  [ATK+8, DEF+7, TEC+10]
580
581
582
=======================================================================
583
Chapter 31: (Not nearly as bad as it looks. Avoid the middle, work your 
584
way in slowly picking off enemies until clear. Draw them out. Enemies 
585
drop tons of healing items, and there's no chests or breakables).
586
=======================================================================
587
Boss: Dokumezu   - Golden Brown Pizza    [heal 50% HP, ally]
588
Boss: Dokugozu   - Golden Brown Pizza
589
590
Boss: Due        - Seiho Sword           [ATK+10, TEC+10]
591
Boss: Drei       - Golden Mane        [!][ATK+15, TEC+10]
592
Boss: Eins   - Silver Knuckledusters  [!][ATK+15, TEC+10]
593
594
595
=======================================================================
596
Chapter 32: (Gather in the center or top right in one big group and 
597
use your items, since you'll be getting lots of Restore Pills and 
598
some Ether Pack S's).
599
=======================================================================
600
start            - Treat                 [heal 30% HP all allies]
601
just outside shop- Omnipotent Soda       [heal all ailments, ally]
602
fountain         - Mixed Juice           [heal 70% HP, ally]
603
Boss: Raptor     - Sports Book        [!][SPD+15] 
604
Boss: Pursuer    - Nemesis a             [HP+1000]
605
606
607
=======================================================================
608
Chapter 33: (Lots more Restore Pills, so use them freely. Enemies also 
609
seem to move farther than you'd expect, so I wasn't able to close in 
610
and Multi them. They came out to get me before I got the chance).
611
=======================================================================
612
pool (1)         - Artisan Soul          [XP 30% increase]
613
pool (2)         - Apple Gel             [heal 30% HP, ally]
614
pool (3)         - Apple Gel             
615
pool (4)         - Recovery Drink        [heal 70% HP all allies]
616
northeast        - SSP Drink             [XP 100% increase]
617
Boss: Coco       - Special Gel           [100% HP all allies, 100% XP]
618
Boss: Riemsanne  - Demonic Crown         [HP+500, SPD+10]
619
620
621
=======================================================================
622
Chapter 34: (No chests, breakables have nothing, but lots of Restore 
623
Pills once more. Also, try staying as far north as you can since I 
624
didn't. One by one the enemies managed to sneak up on my groups by 
625
my underestimating their range).
626
=======================================================================
627
Boss: Omicon     - Ether Pack M          [XP 50% increase]
628
Boss: Necron     - Restore Pill II       [heal 50% HP, ally]
629
Boss: Aya-me     - Divine Implements  [!][ATK+8, DEF+6, TEC+20]
630
Boss: Prelude    - Ciseaux' Scissors  [!][ATK+15]
631
Boss: Selvaria   - Aegis Shield          [DEF+15]
632
633
634
=======================================================================
635
Chapter 35: (Confirmed: enemies are smart now to stay out of your range 
636
until you're in theirs. It's difficult to get close to them. They can 
637
also Multi you if you're one space farther than their limit. You'll get 
638
a few Restore Pill II's, Mochi Balls, and Tiger Pancakes, so use some 
639
if you've been hoarding like me.)
640
=======================================================================
641
bottom floor     - Kusuha Juice          [full heal, all allies]
642
                 - Little Ryoma       [!][HP+800,SPD-5,TEC-5, 20% exp boost]
643
2nd floor (east) - Treat                 [heal 30% HP all allies]
644
3rd floor (west) - Omnipotent Soda       [heal all ailments, ally]
645
top floor, west  - Apple Gel             [heal 30% HP, ally]
646
top floor, east  - Apple Gel            
647
top floor, center- Mixed Juice           [heal 70% HP, ally]
648
Boss: Eins       - Stubborn Craftsman    [HP+800, SPD+5]
649
Boss: Drei       - Kinran Kasaya      [!][DEF+20]
650
Boss: Jedah      - Fairie Ring        [!][DEF-5, 20% XP cost reduction]
651
652
653
=======================================================================
654
Chapter 36: (Boss counters do 6000+. Frank and Haken can auto-cancel 
655
counters when below 50% HP, which may be worth the risk. Use Quicksaves 
656
to ensure you land critical Supers. Try having high TEC to cause Stun/Down 
657
and prevent their counters. I actually had to use some items here because 
658
the narrow spaces meant it's hard to gang up on enemies/can't earn XP.)
659
=======================================================================
660
Breakable capsules:
661
west area        - Mages's Soul         [XP 10% increase]
662
                 - Mixed Juice          [heal 70% HP, ally]
663
                 - Golden Brown Pizza   [heal 50% HP, ally]
664
east area        - First Aid            [heal 10% HP, self]
665
                 - Treat                [heal 30% HP all allies]
666
                 - Artisan Soul         [XP 30% increase]
667
668
Capsule right by Soma:
669
                 - Artisan Soul         
670
671
Chests:
672
northwest        - Recovery Drink       [heal 70% HP all allies]
673
northeast        - Omnipotent Soda      [heal all ailments, ally]
674
far northwest    - Power Tent        [HP-500,DEF-5,SPD+5,full HP/50XP rescue]
675
center of map    - Silence Stone        [ATK-5, fixed launch height]
676
Boss: Skeith     - Sora's Blades     [!][ATK+20]
677
Boss: Vajra      - Upgrade Parts: HP    [HP+1200]
678
Boss: Pursuer x3 - Restore Pill II x3   [heal 50% HP, ally]
679
680
681
=======================================================================
682
Chapter 37: (Breakables have nothing. Aim to meet up with Kogoro just 
683
above the center area and wait there. The new enemies will ALL attack 
684
you at the same time.)
685
=======================================================================
686
Camera all the way left:
687
south            - Devil Star           [XP 50% increase]
688
north            - Omnipotent Soda      [heal all ailments, ally]
689
center           - Treat                [heal 30% HP all allies]
690
                 - Brave Vesperia    [!][ATK+6, DEF+6, TEC+30]
691
Boss: Due        - Basho Fan         [!][ATK+10, DEF+10]
692
Boss: Vile(armor)- Tiger Pancakes       [heal 50% HP for all allies]
693
Boss: Vile       - Special Gel          [100% HP all allies, 100% XP]
694
695
696
=======================================================================
697
Chapter 38: (No chests or breakables. Green medusa enemies stun you, so 
698
defend instead of counter. Stay in one group and move down first, work 
699
your way back up. After Coco goes down, enemies will line up and come 
700
to you in a nice, orderly fashion. Save up your items for the upcoming 
701
chapters, unless you have more than 15 of one kind. You WILL need them 
702
soon.)
703
=======================================================================
704
Boss: Dokumezu   - Sword of Shiranui     [ATK+15, DEF+5]
705
Boss: V-Dural    - First Aid Spray       [heal 100% HP, self]
706
Boss: Dokugozu   - Gargoyle              [ATK+5, DEF+15]
707
Boss: Coco    - Space Electric Guitar [!][TEC+50]
708
Boss: Seth    - Tanden Engine      [ATK-10,DEF-5,nullify block,XP gain+30%]
709
710
711
=======================================================================
712
Chapter 39: (Use Toma and Neneko to cancel counters, Astaroth will Down 
713
you so defend instead of counter. After you beat him, bosses will appear on 
714
the bottom left and right, opposite the demon. BEFORE you defeat Riemsanne 
715
get all the chests, heal up and gather in the center. Jedah appears near 
716
the demon and defeating him ends the chapter.  There's only healing items 
717
and exp to gain from the rest. I used a few XP items for Multi's and had 2 
718
turns to spare after beating them all.)
719
=======================================================================
720
Camera all the way left:
721
northwest        - Devil Star            [XP 50% increase]
722
northeast (1)    - Mixed Juice           [heal 70% HP, ally]
723
northeast (2)    - Kusuha Juice          [full heal, all allies]
724
southwest        - Hell King's Arm    [!][ATK-5, normal attack range+1]
725
southeast        - Shintai Fragment   [!][HP+800, ATK-5 ,SPD-5, half cost 
726
                                          counter, +1 attack during counter]
727
Boss: Astaroth x2- Tiger Pancakes x2     [heal 50% HP for all allies]
728
Boss: Selvaria   - Miltary Rifle Ruhn    [ATK+20, TEC+10]
729
Boss: Riemsanne  - Shiny Mail            [DEF+20, TEC+10]
730
Boss: Raptor     - Special Gel           [100% heal all allies, 100% XP]
731
Boss: Jedah      - Hell King's Wing      [HP+1000, SPD+5]
732
733
734
=======================================================================
735
Chapter 40: (Don't draw them out by getting close and you'll do fine. 
736
You'll get a lot of Mochi Balls and some Restore Pills II to use up.)
737
=======================================================================
738
Camera all the way right:
739
southwest        - Seven Sisters         [heal all ailments/HP, all allies]
740
southeast        - Devil Star            [XP 50% increase]
741
northwest        - Healing Serum         []
742
northeast        - Perfect Aid           [heals 100% HP, self]
743
by Portalstone   - Special Gel           [100% heal all allies, 100% XP]
744
                 - Strange Syrup         [[full heal HP/ailments, all 
745
                                          allies, 100% XP increase]
746
747
748
=======================================================================
749
Chapter 41: (No chests or equipment and final confirmation that all 
750
breakables are a waste of time. I checked every single thing in the game 
751
except one streetlight and one railing.)
752
=======================================================================
753
Boss: Eins       - Ether Pack L          [XP 100% increase]
754
Boss: Drei       - First Aid Spray       [heal 100% HP, self]
755
Boss: Due        - Strange Syrup         [full heal HP/ailments, all 
756
                                          allies, 100% XP increase]
757
758
Strategy: You'll need a large stock of items, so hopefully you saved up. 
759
Now is the time to use them, especially if you don't plan on playing a New 
760
Game+. Many bosses inflict down, so countering is useless. Astaroth, Coco, 
761
Pursuer and Ciseaux do it most often. If you beat Eins and Drei before you 
762
break the shield all top floor bosses respawn. There may be conditions that 
763
I didn't come across, but I'll tell you what I know. Defeat everything in 
764
your way while going up. At the top you can ignore the new bosses and just 
765
get Kogoro to the shield. Upon doing so, more bosses and enemies appear and 
766
any defeated ones reappear. They also respawn once more when the final 
767
boss's HP gets under 100k. So defeating them is generally not a good idea 
768
unless you're trapped by their ZOC. They have no equipment (you can check 
769
their status in the free cursor mode). They drop strong healing items, but 
770
aren't worth the time and resources.
771
772
For the final boss units with a range of 2 can only hit him directly on the 
773
middle of the front, behind or side, not the corners. Boss is immune to 
774
Stun and Down, his Multi's hit 4 units for 8k damage, whereas his counters 
775
do a whopping 10k. When his HP goes under 100k he tried to call 
776
more bosses but it seemed to fail, since I left them alive already. You 
777
can definitely use the smaller enemies to earn XP.
778
779
It's best to have your mass of allies keep the bosses busy by defending 
780
while a few focus on Mr. Final Boss himself. Preferably those with counter 
781
cancels (Bahn, Zephyr, Toma, Neneko, X and Juri). I reloaded my quicksave 
782
and beat all of them on my second try but I took a ton more damage that way. 
783
I can also point out that even beating up every enemy and every boss the 
784
game threw at me, even in this level, that by the end of the game I still 
785
had 85% of my healing items saved. So if you play carefully nothing in the 
786
first playthrough is that hard at all.
787
788
When you win New Game+ becomes available. The hidden options in the menu 
789
are unlocked and enemies and chests will offer some new items in the next 
790
playthrough.
791
792
793
794
************************************************************************
795
796
        =======================          ======================
797
           Tips and Strategy                   a Mini FAQ      
798
        =======================          ======================
799
800
801
802
803
804
    Tips for beginners
805
**************************
806
807
808
-Critical hits give +5% exp and are done by timing your attack just before 
809
the enemy lands. Practice in the training room if you need to. I just think 
810
of some moves as "fast" and the others as "slow" to make it simpler.
811
812
-The direction a unit is facing has no bearing on anything in the game.
813
814
-The defend command also prevents any status changes. The full defend is 
815
generally not worth the XP cost, unless you will be KO'd otherwise.
816
817
-If you get a game over you don't keep any exp. It's a complete reload.
818
-There is no penalty for leaving an injured ally.
819
-Use your quicksaves since they can be reloaded as many times as you want.
820
821
-There is no optional content or way to replay a chapter. Thus this means 
822
there is no way to grind for exp. Defeating every enemy helps a little at 
823
the beginning, but soon becomes non-optional.
824
825
-Use your items once you have 15+ of them, since the maximum is 20.
826
-Do not depend on items. Save them for emergencies and use XP instead.
827
-Learn who your healers are, write them down if you have to.
828
829
-You can use Supers to defeat an enemy during a counter, if you have XP 
830
to spare. Later on it becomes quite inefficient though.
831
832
-Defeat bosses with low level allies to boost their levels. This is very 
833
important. Use a Super for the +20% exp (stacks with items or skills) and 
834
try to get criticals. You can even press Start to end a battle to save a 
835
boss for later.
836
837
-You can do a critical Super. They are instant, so press Y as soon as they 
838
land, not before like with normal attacks. They can bounce a bit and still 
839
make it in time. Training mode is good practice.
840
841
-D on your attacks list (bottom screen) means Down, S = Stun, P = Poison. 
842
Higher TEC means a better chance of inflicting status changes on the enemy, 
843
but generally doesn't matter until you meet bosses that counter every hit. 
844
Down and Stun will prevent their counters.
845
846
-You will start learning Multi Attacks around lv. 18. Frank and Chun-Li 
847
get theirs first. Watch your bottom screen for them.
848
849
-You can press B to skip a Super or enemy boss counter.
850
-Holding B also let's you run around on the map. Kinda useless though.
851
--
852
853
Basic strategy to win battles:
854
855
Keep your HP high using XP, not items. After a battle you gain XP from Cross 
856
Hits, this means it's easy to waste them if you're near or over 100% XP all 
857
the time. Use up the extra beforehand by healing your allies. Rescuing 
858
is more costly than healing frequently.
859
860
Always move in groups. Always. Stagger your units and keep surrounding the 
861
enemies so you have access to Support attacks. This keeps your XP high, 
862
which is crucial in keeping your HP high.
863
--
864
865
Best time to use Support/Solo:
866
867
If going for XP: use the Solo right at the start, or to /finish/ breaking 
868
their guard (usually earlier is better than cutting it close). This will 
869
keep them on the ground and allow for the most Cross Hits. As the Solo 
870
finishes (2 or 3 seconds after the cut-in) trigger your Support. In the 
871
early parts of the game you'll need to use your Support sooner, before 
872
you run out of attacks. Supports and Solos on their own don't earn any XP.
873
874
If you want exp./criticals, try to time your Supports/Solos when the 
875
enemy is being juggled in place by certain attacks. It's different for 
876
every pair, so the timing is tough. You can try to hit both a Support/Solo 
877
and your attack right before they land but this is a gamble as well.
878
--
879
880
How do status effects work?
881
882
To explain a little better than the tutorial:
883
Bind = no skills or items, no support when beside another unit. Can still 
884
respond (counter and defend).
885
886
Stun = can't respond or act as a Support. Stunned enemies = can't counter, 
887
while you get auto guard break and critical first hit on them.
888
889
Down (ally/enemy) = cannot counter. I've heard people say it cancels an 
890
enemy's turn, but I tested it and they still act after being hit with Down. 
891
Only their counter is canceled.
892
--
893
894
Any important/missable items?
895
896
The most notable are:
897
Chapter 3, the north chest: Survival Book.
898
Chapter 8, far west chest: EXP Trainer.
899
Chapter 24, bottom of the hill on the left: Sandra Soul.
900
Chapter 27, west chest: Mega Booster.
901
Chapter 29, Vile's Drill Arm (2nd battle).
902
Chapter 35, bottom floor chest: Little Ryoma.
903
Chapter 39, southwest: Hell King's Arm, southeast: Shintai Fragment
904
905
Also, most of the New Game+ items will make a big difference in surviving 
906
the second playthrough. So always get those.
907
--
908
909
Do any exp. boosts stack together?
910
911
I can confirm that skills (like Kogoro and Ichiro's +20% exp) do stack with 
912
critical hits and Supers.
913
--
914
915
Why is a move grayed out?
916
917
Item effects cannot be combined with skills. Ex: Equipping the Survival Book 
918
on Kogoro gives +20% exp. Then Kogoro's skill Solo Training (+20% exp) 
919
cannot be used. They also cannot be cast twice on the same character, for 
920
example use Flynn's Range+2 on all allies, then Frank's Range+2 will be 
921
grayed out.
922
--
923
924
Who are the best healers?
925
926
For Solos, Tron, since she has a 30% heal (ally) and a 50% XP/full HP 
927
rescue. For Pairs, Yuri has a 30% heal for ALL allies and Gemini gets the 
928
same skill later on. These moves are invaluable. Rescuing is very costly, 
929
so don't rely on it.
930
--
931
932
Is there a soft reset in the game?
933
Yup, it's in the manual (Home > Manual). Hold L + R and press Start. Hurray!
934
--
935
936
Can you skip the story text?
937
You can actually fast forward scenes by holding both R and A.
938
--
939
940
941
942
943
944
    Advanced Tips   
945
*********************
946
947
948
Chapters that have turn limits:
949
950
Except for Chapter 17, 23 and 39, turn limits are lifted once you fulfill 
951
the requirements. In those chapters it will end once you do, preventing you 
952
from finishing up with bosses, enemies and chests.
953
--
954
955
What is ZOC, really? (Zone of Control)
956
957
The tutorial doesn't explain this one that well. It means there is a 
958
one block radius around an enemy that you cannot get past. You can stop  
959
beside them but not continue on through. This is rarely a problem, but in 
960
Chapter 29 when you have a turn limit they prevent you from getting where 
961
you want to go by standing in the middle of a narrow passageway.
962
963
Additionally, once you're beside an enemy they can sometimes keep you 
964
there. So just remember that enemies are sticky if you get close.
965
--
966
967
What is EP? (mentioned in the random effect skills)
968
969
The enemy's version of XP. It's almost always full though. It allows them to 
970
use special unblockable attacks and counters.
971
--
972
973
What is TEC good for?
974
975
Eventually bosses will counter you every time you attack, so a high TEC has 
976
a better chance of Down or Stunning them to prevent it. On that subject, 
977
Supers seem to have a good chance of inflicting status effects.
978
--
979
980
Who can cancel a counter?
981
982
Bahn, Toma, Neneko, X, Zephyr and Juri via skills. Haken and Frank will 
983
auto-cancel them if under 50% HP. Cancelling is important with late game 
984
bosses. Chris learns a skill late in the game to cancel counters if over 
985
50 XP.
986
--
987
988
Who are the best counterers?
989
990
Bahn, Batsu and Chris. They learn HP over 50% = +1 attack during counter 
991
(doesn't stack with the Bajiquan Secret Scrolls item though). Early in the 
992
game Dante learns a +1 counter when over 50 XP.
993
--
994
995
Is turn order based on speed or is it random?
996
997
Partially random. I reset a chapter a dozen times and saw different starting 
998
order every time. It varies by 3 or 4 positions each reload. So you may go 
999
1st or 4th, to give a rough idea. This is likely why SPDx2 doesn't guarantee 
1000
that you will go first.
1001
1002
Another note on SPD: If someone like Ichiro has a slow speed, his Range+2 
1003
buff will still affect the whole team, just not until their next turn. At 
1004
first I thought if you cast it at the end of a "turn" only those who go 
1005
after him would be affected and then when the turn ends the effect is gone. 
1006
But no, the effect only wears off once a unit has made a move. So SPD is 
1007
only good for making sure the unit will get a chance to attack before 
1008
everyone else clears out the enemies by getting there first.
1009
--
1010
1011
Should I use nullify block skills?
1012
1013
I don't know why people suggest to, since it takes a maximum of 1 and a half 
1014
attacks to break through any guard. You can usually do it for a loss of 7-10 
1015
XP, which is more efficient than the skill's cost of 15 XP. You'll do less 
1016
damage, but it's better to build up XP for Supers. Late in the game bosses 
1017
will counter with a very hard hit every time you attack, so you have to do 
1018
the most damage in the least amount of encounter.
1019
1020
I would say only use it if you have 110+ XP and you have no healing or 
1021
other useful skills. It's better to get used to opening every round with the 
1022
unit's guard breaking move so you're always prepared. Practice in the 
1023
Training mode, or check the chart in the Number Crunching section below.
1024
1025
A somewhat easy way to remember them is when you see them dash through the 
1026
enemy to behind them, that's usually their guard breaking move. With other 
1027
characters it tends to be when they throw explosives.
1028
--
1029
1030
1031
1032
1033
1034
    New Game+ Information
1035
*****************************
1036
1037
1038
What is unlocked when you beat the game?
1039
1040
There are new sound options in the menu, allowing you to listen to the entire 
1041
soundtrack and set the music for battles.
1042
--
1043
1044
What is carried over in New Game+?
1045
1046
The items you had when you beat the game (so saving some is a good idea) 
1047
and your equipment. Levels start again at 1 and go up slower because you 
1048
get less exp. Critical hits become almost necessary, especially since XP 
1049
is easier to come by, thanks to all the 30% boost in XP gain accessories 
1050
you'll have from the beginning.
1051
1052
1053
What's different in New Game+?
1054
1055
Enemies are stronger. I'd hazard a guess and say by about 50%. Bosses counter 
1056
almost every hit, starting already in the early chapters. They have more HP 
1057
(I've seen an increase of about 25% so far) and do more damage. The contents 
1058
of some chests have been changed. Some of the ones that used to contain 
1059
healing items now contain equipment. I think, but am not sure, that they 
1060
also drop more powerful items sometimes, such as Tiger Pancakes. This would 
1061
explain why the game said after the ending that "enemies and chests" are 
1062
different in the new game, since boss drops are the same as before.
1063
--
1064
1065
Is a New Game+ harder or easier?
1066
1067
Harder at first because of the lowered exp. Your HP are generally not high 
1068
enough at the beginning either. But then it actually gets easier than the 
1069
first game by Chapter 20. So feel free to use some of your saved items in 
1070
the early chapters.
1071
--
1072
1073
Will the New Game+ items list be complete?
1074
1075
I might not finish it, but you can check the item section of the Japanese 
1076
wiki for some if not all of the new items:
1077
http://www34.atwiki.jp/3dspxz/pages/61.html
1078
http://www34.atwiki.jp/3dspxz/pages/62.html
1079
--
1080
1081
Are there any /new/ new items in New Game++ (and beyond?)
1082
1083
The first New Game+ has new items and that's it. After that it's all repeats 
1084
of the 1st and 2nd set of items. There is no 3rd. The enemies' stats don't 
1085
change either from 2nd to 3rd playthroughs. Thanks to SaydeWindsaur for 
1086
confirming this.
1087
--
1088
1089
1090
1091
1092
1093
1094
    OST Tracklists
1095
**********************
1096
1097
1098
PROJECT X ZONE CROSSOVER SOUND TRACK CD:
1099
(The [###] shows which song it matches in the US sound test)
1100
1101
01. Ride on Sea [013]
1102
02. Ultra Violet (Nelo Angelo Battle) [010]
1103
03. Demitri Stage (Romania) [001]
1104
04. Volcanic Rim Stage -Street Fighter IV- [006]
1105
05. Opening Stage X [015]
1106
06. Flutter Vs The Gesellschaft [017]
1107
07. Frank West [009]
1108
08. 1st BGM [014]
1109
09. SUPER 8 Theme [004]
1110
10. We'll Protect Our School [005]
1111
11. [If You Wish For It] [xx]
1112
12. Manifest! Imperial Floral Assault Group [020]
1113
13. Under the Imperial Flag [022]
1114
14. Surface Warriors [023]
1115
15. Ride The Tiger [030]
1116
16. World's Love [xx]
1117
17. Mexican Flyer (original) [xx]
1118
18. Battle to Pay the Debt (B) [018]
1119
19. High-rise to Hell [xx]
1120
20. The House of the Dead [028]
1121
21. Armstone Town Day [032]
1122
22. Origin - Awaken - Theme of Hereos [033]
1123
23. [Ring the Bell] [xx]
1124
24. Tekken Tag Tournament Piano Intro -Massive Mix- [040]
1125
25. Stairs of Time [042]
1126
26. The Battle of Your Soul [037]
1127
27. The Sword That Cleaves Evil [036]
1128
28. Over the Clouds [xx]
1129
29. Main Theme [050]
1130
30. In The Land Beyond Endless 'Time' [047]
1131
31. Brave New World [043]
1132
32. Curiosity and the Cat [049]
1133
33. Mysterious Project (ver.SP) [xx]
1134
34. Rising Stage [061]
1135
35. Emergency Line [058]
1136
36. Good Luck [055]
1137
37. Oros Phlox [067]
1138
38. Strange Step [062]
1139
39. Go Next [059]
1140
40. Brave Parade [054]
1141
41. Silent Approach [065]
1142
42. Rapid Storm [057]
1143
43. Hard Time [052]
1144
44. Wanderer's Road (ver.SP) [xx]
1145
--
1146
1147
1148
US Listen to BGM option (available in New Game+):
1149
1150
001. Demitri Stage (Romania) - Darkstalkers
1151
002. Morrigan Stage (Scotland) - Darkstalkers
1152
003. Hsien-Ko Stage (China) - Darkstalkers
1153
004. Super 8 Theme - Cyberbots
1154
005. We'll Protect Our School - Rival Schools
1155
006. Volcanic Rim Stage -Street Fighter IV- - Street Fighter
1156
007. Theme of Ryu - Street Fighter
1157
008. Theme of Chun-Li - Street Fighter
1158
009. Frank West - Dead Rising
1159
010. Ultra Violet (Nelo Angelo Battle) - Devil May Cry
1160
011. "Devils Never Cry" (Staff Roll) - Devil May Cry
1161
012. Terragrigia Panic I - Resident Evil
1162
013. Ride on Sea - Resident Evil
1163
014. 1st BGM - Ghosts'n Goblins
1164
015. Opening Stage X - Mega Man X
1165
016. Zero - Mega Man X
1166
017. Flutter Vs The Gesellschaft - Mega Man Legends
1167
018. Battle to Pay the Debt [B] - Resonance of Fate
1168
019. Irruption [B] - Resonance of Fate
1169
020. Manifest! Imperial Floral Assault Group - Sakura Wars
1170
021. Main Theme - Sakura Wars
1171
022. Under the Imperial Flag - Sakura Wars
1172
023. Surface Warriors - Sakura Wars
1173
024. Hope - Shining Force EXA
1174
025. Coco*Tapioca: The Huge Dancer - Space Channel 5
1175
026. Valkyria Theme - Valkyria Chronicles 3
1176
027. Open Fire! - Valkyria Chronicles 3
1177
028. The House of the Dead - Zombie Revenge
1178
029. Poop Deck Pursuit - Dynamite Cop
1179
030. Ride the Tiger - Virtua Fighter
1180
031. Love Does Not End - Virtua Fighter
1181
032. Armstone Town Day - Fighting Vipers
1182
033. Origin - Awaken - Theme of Heroes - Gain Ground
1183
034. God and Man -Shall We Meet Again- - God Eater
1184
035. Endless Erosion - God Eater
1185
036. The Sword That Cleaves Evil - Super Robot Wars OG
1186
037. The Battle of Your Soul - Xenosaga
1187
038. The Severe Morning Star Departs - Tales of Vesperia
1188
039. Scattering Sparks - Tales of Vesperia
1189
040. Tekken Tag Tournament Piano Intro -Massive Mix- - Tekken
1190
041. Jin Kazama - Tekken
1191
042. Stairs of Time - .hack
1192
043. Brave New World - Namco X Capcom
1193
044. Arisu in the Distorted City - Namco X Capcom
1194
045. Locus to Certain Victory - Namco X Capcom
1195
046. Some Day, Beneath The Moonlight - Namco X Capcom
1196
047. In The Land Beyond Endless "Time" - Endless Frontier
1197
048. All Correct! - Endless Frontier
1198
049. Curiosity and the Cat - Yumeria
1199
050. Main Theme - Adventure of Valkyrie
1200
051. Wanderer's Road - PXZ Original
1201
052. Hard Time - PXZ Original
1202
053. Mysterious Project - PXZ Original
1203
054. Brave Parade - PXZ Original
1204
055. Good Luck - PXZ Original
1205
056. Warm Up - PXZ Original
1206
057. Rapid Storm - PXZ Original
1207
058. Emergency Line - PXZ Original
1208
059. Go Next - PXZ Original
1209
060. Deadly Whisper - PXZ Original
1210
061. Rising Stage - PXZ Original
1211
062. Strange Step - PXZ Original
1212
063. In The Sun - PXZ Original
1213
064. Tear Drop - PXZ Original
1214
065. Silent Approach - PXZ Original
1215
066. Dark Target - PXZ Original
1216
067. Oros Phlox - PXZ Original
1217
068. Kings' Ruin - PXZ Original
1218
--
1219
1220
1221
For completeness' sake, here's what you won't find in each version:
1222
(I don't yet have all the data from the Japanese version of the game but 
1223
I'll post it if I do)
1224
1225
1226
Exclusive to CD:
1227
1228
11. [If You Wish For It] [xx]
1229
16. World's Love [xx]
1230
17. Mexican Flyer (original) [xx]
1231
19. High-rise to Hell [xx]
1232
23. [Ring the Bell] [xx]
1233
28. Over the Clouds [xx]
1234
33. Mysterious Project (ver.SP) [xx]
1235
44. Wanderer's Road (ver.SP) [xx]
1236
1237
1238
Exclusive to US sound test:
1239
1240
002. Morrigan Stage (Scotland) - Darkstalkers
1241
003. Hsien-Ko Stage (China) - Darkstalkers
1242
007. Theme of Ryu - Street Fighter
1243
008. Theme of Chun-Li - Street Fighter
1244
011. "Devils Never Cry" (Staff Roll) - Devil May Cry
1245
012. Terragrigia Panic I - Resident Evil
1246
016. Zero - Mega Man X
1247
019. Irruption [B] - Resonance of Fate
1248
021. Main Theme - Sakura Wars
1249
024. Hope - Shining Force EXA
1250
025. Coco*Tapioca: The Huge Dancer - Space Channel 5
1251
026. Valkyria Theme - Valkyria Chronicles 3
1252
027. Open Fire! - Valkyria Chronicles 3
1253
029. Poop Deck Pursuit - Dynamite Cop
1254
031. Love Does Not End - Virtua Fighter
1255
034. God and Man -Shall We Meet Again- - God Eater
1256
035. Endless Erosion - God Eater
1257
037. The Battle of Your Soul - Xenosaga
1258
038. The Severe Morning Star Departs - Tales of Vesperia
1259
039. Scattering Sparks - Tales of Vesperia
1260
041. Jin Kazama - Tekken
1261
044. Arisu in the Distorted City - Namco X Capcom
1262
045. Locus to Certain Victory - Namco X Capcom
1263
046. Some Day, Beneath The Moonlight - Namco X Capcom
1264
048. All Correct! - Endless Frontier
1265
051. Wanderer's Road - PXZ Original
1266
053. Mysterious Project - PXZ Original
1267
056. Warm Up - PXZ Original
1268
060. Deadly Whisper - PXZ Original
1269
063. In The Sun - PXZ Original
1270
064. Tear Drop - PXZ Original
1271
066. Dark Target - PXZ Original
1272
068. Kings' Ruin - PXZ Original
1273
--
1274
1275
1276
There's also a CD labeled: PROJECT X ZONE OP/ED Theme Songs:
1277
01. Wing Wanderer
1278
02. GALAXY
1279
03. Wing Wanderer (instrumental)
1280
04. GALAXY (instrumental)
1281
--
1282
1283
The US limited edition CD contains 25 tracks which are already included on 
1284
the Japanese CD.
1285
--
1286
1287
For a list of what games each song comes from, check this out:
1288
http://www.gamefaqs.com/boards/667255-project-x-zone/64265704/719698067
1289
--
1290
1291
Here's a list of what changed from the Japanese to US version of the 
1292
soundtrack:
1293
http://www.neogaf.com/forum/showthread.php?p=67390396
1294
--
1295
1296
1297
1298
1299
1300
1301
    Number Crunching
1302
************************
1303
1304
1305
1306
Guard Breakers                  Highest XP Gain        Highest Damage
1307
1308
Kogoro    Left+A                  9 - Up+A               Right+A
1309
Chun-Li   Down+A                  7 - Right+A            Up+A
1310
Akira     Up+A (or Down+A)        7 - Neutral            Right+A
1311
Frank     Neutral                 7 - Left+A             Right+A
1312
Reiji     Down+A (or Right+A)     6 - Right+A            Up+A
1313
Soma      Right+A                 8 - Right+A            Down+A  (crt+)
1314
Gemini    Up+A (or Right+A)       7 - Right+A            Up+A
1315
Zephyr    Neutral                 8 - Left+A             Left+A  (crt+)
1316
Kite      Left+A                  6 - Right+A            Right+A
1317
Ryu       Down+A                  6 - Neutral            Up+A
1318
Ichiro    Down+A (or Left+A)      8 - Neutral            Up+A    (crt+)
1319
Dante     Down+A                  6 - Up+A               Right+A
1320
Haken     Neutral                 7 - Right+A            Left+A  (crt+)
1321
Yuri      Right+A                 9 - Up+A               Left+A  (crt+)
1322
Kurt      Down+A                  8 - Down+A             Up+A    (crt+)
1323
Jin       Left+A                  5 - Left+A             Right+A
1324
Toma      Left+A                  7 - Neutral            Up+A
1325
KOS-MOS   Left+A                  9 - Up+A               Left+A
1326
X         Down+A                  7 - Neutral            Up+A   (S rank)
1327
Chris     Left+A                  7 - Left+A             Up+A
1328
1329
When to use these: get used to opening every battle with the unit's guard 
1330
breaker whether you need it or not. That way you won't have to remember 
1331
which one it is later on. Guard breakers are never their strongest moves 
1332
anways, so they don't need criticals. The XP moves are for the rare cases 
1333
when you want to repeat an attack rather than go for the +1 after using all 
1334
of the others.
1335
--
1336
1337
Multi attack strength:
1338
1339
The units who can hit four squares away have the weakest attack. The ones 
1340
with three for range are about 25-33% stronger. Akira and Jin can only hit 
1341
two enemies in a very limited range but do about 200-225% damage. Ryu's an 
1342
oddball in my game at least. He does about 175% damage with the same limit 
1343
of two. Example:
1344
1345
Chun-Li:   11k
1346
Gemini:    14k
1347
Ryu::      20k
1348
Jin/Akira: 25k
1349
1350
It helps to know if a Multi is strong enough to defeat enemies ahead of time 
1351
or not. Also, if you look close Akira's Multi is rated B strength when it's 
1352
clearly an S like Jin's. So maybe it's a little buggy. Ryu's is rated A, so 
1353
I guess they didn't mean for all the two hitters to have super strength.
1354
1355
Multi Attacks can be boosted with ATK+15% (like Sanger and Busujima). Other 
1356
ATK boosts probably stack as well.
1357
1358
1359
Here's some more data to prove how it works. Taken from Chapter 40. Everyone 
1360
was level 50 or 51, except X and Reiji at 52 and 53. Tested against bosses 
1361
with DEF of 350 and 375, so DEF has no effect.
1362
1363
Range 4:
1364
Chun-Li         13k
1365
Soma            13k
1366
Kite            13k
1367
Ichiro          14k
1368
Haken           14k
1369
X               14k
1370
Kurt            13k
1371
1372
Range 3
1373
Kogoro          15k
1374
Frank           15k
1375
Reiji           17k (slightly higher level and it's, well, Reiji)
1376
Zephyr          16k
1377
Dante           16k
1378
Gemini          16k
1379
Yuri            15k
1380
KOS-MOS         16k
1381
Toma            16k
1382
Chris           16k
1383
1384
Range 2:
1385
Ryu             23k (the oddball of the game, his Multi is rated only A)
1386
Akira           27k (rated B but in reality an S)
1387
Jin             27k (rated S)
1388
--
1389
1390
1391
Who are the strongest/weakest Pairs?
1392
1393
Aside from Chun-Li being the weakest by about 5-10% in my tests and Reiji 
1394
being the strongest and easy to level up thanks to his skills, they're all 
1395
surprisingly close. Everyone who hit harder earned less XP (Reiji was at 
1396
24% after a full round, while Ichiro, Kurt and Zephyr easily makes it to 
1397
36%). So it's very well balanced. You either get more damage or more XP.
1398
You have the freedom to offset this by choosing a move with extra XP or 
1399
extra damage for the final +1 attack in the string.
1400
1401
However, Gemini and X have an auto skill where if you have 120 XP when 
1402
their turn comes around they get a 10% boost and it STAYS on if you go 
1403
below 120 by casting their ATK+15% moves. They can do 60k+ damage in one 
1404
turn.
1405
1406
Units with ATK boosting skills:
1407
1408
--ATK+15%--
1409
1410
Solo: Sanger, Lindow and Busujima.
1411
1412
Gemini:  lv.18 (random skill)
1413
Ichiro:  lv.25
1414
X:       lv.28
1415
Dante:   early 40's?
1416
Frank:   lv.42?
1417
Kite:    lv.43?
1418
Haken:   lv.45
1419
1420
--ATK+10%:--
1421
1422
Solo: Lady, Devilotte (random skill)
1423
1424
X:       lv.34
1425
Kurt:    lv.34
1426
Chun-Li: lv.35
1427
Gemini:  lv.41?
1428
Jin:     early 40's?
1429
1430
Pair up the 10%'s and 15%'s and you'll get that same awesome boost as X and 
1431
Gemini have on their own.
1432
--
1433
1434
Training mode is problematic for testing damage. XP gain is off as well. So 
1435
don't depend on it for anything but general timing practice. The hitboxes 
1436
aren't perfect there either, so it's trouble all the way.
1437
1438
As a way to test the inconsistencies, try Kogoro, Toma, Dante and Jin:
1439
1440
-Kogoro's left+A  (C rank) does more than right+A  (A rank) or close to it.
1441
-Toma's   left+A  (B rank) does more than    up+A  (A rank).
1442
-Dante's    up+A  (B rank) does more than right+A  (A rank).
1443
-Jin's      up+A  (A rank) does more than right+A  (A rank). Even his 
1444
neutral (C rank) is stronger.
1445
1446
This is only a problem in training mode however. I checked the regular game 
1447
and found the numbers to be correct.
1448
--
1449
1450
Super (aka Overdrive) attack strength:
1451
1452
Tested in Chapter 40, they ranged from 19-21k for a normal, non-critical 
1453
Super. A critical Super on the other hand weighed in at 23-25k. I compared 
1454
all 20 teams, so this means they are all very close to each other.
1455
--
1456
1457
1458
1459
1460
1461
1462
************************************************************************
1463
If you notice any typos, errors or missing items, by all means let me 
1464
know so I can update the guide.
1465
1466
Thanks goes out to WingedGeneral and the GameFAQs community for some tips 
1467
and discussion on the messageboards.
1468
--
1469
1470
1471
Copyright and Distribution Policy:
1472
1473
Project X Zone is copyright 2013 Bandai Namco Games.
1474
This guide is copyright 2013 Wren77 on GameFAQs.com.
1475
1476
If unaltered, this guide may be hosted and distributed for free 
1477
electronically. For printed or commercial media, contact me via the 
1478
user information on GameFAQs.com.