SHOW:
|
|
- or go back to the newest paste.
1 | - | *************************************** |
1 | + | *********************************************** |
2 | - | *PROJECT X ZONE for 3DS: ITEMS GUIDE* |
2 | + | *PROJECT X ZONE for 3DS: ITEMS GUIDE and FAQ* |
3 | - | *************************************** |
3 | + | *********************************************** |
4 | Version 2.4 (July 29th, 2013) | |
5 | ||
6 | ||
7 | Contents: | |
8 | 1. Item Guide | |
9 | - | Every enemy appears to have a drop. If you defeat the optional bosses for |
9 | + | 2. FAQ and Tips |
10 | - | items you'll get a fair amount of EXP as well, but it can be risky and take |
10 | + | 3. New Game+ Information |
11 | - | a very long time. Use this guide to decide if an item is worth the effort. |
11 | + | 4. OST Tracklists |
12 | 5. Number Crunching | |
13 | - | I've personally scoured the map for every breakable AND defeated all the |
13 | + | -- <--> -- |
14 | - | enemies in each chapter that I've played, so it can be done. It's just |
14 | + | This guide looks best in the Lucida Console fixed-width font. |
15 | - | painfully slow (like an hour+ per battle). |
15 | + | -- <--> -- |
16 | ||
17 | ||
18 | ||
19 | A few notes before we begin: | |
20 | - | Up to Chapter 19 I have missed hardly more than one streetlight (in Chapter |
20 | + | |
21 | - | 3) and haven't found any items inside. The only exception is in Prologue 3 |
21 | + | Almost every enemy has a drop. If you defeat the optional bosses for items |
22 | - | when you're introduced to them, and Chapter 16 when you see pots and chests |
22 | + | you'll get a fair amount of EXP as well, but it can be risky and take a |
23 | - | that are both labeled as breakables. By Chapter 20 you'll see a few more |
23 | + | very long time. Use this guide to decide if an item is worth the effort. |
24 | - | (finally) with items. So until then ignore them or use them as barricades. |
24 | + | |
25 | I've personally scoured the map for every breakable in every chapter. I've | |
26 | also defeated all the enemies in each and every chapter, so it can be done. | |
27 | It's just painfully slow. By chapter 20 battles can take 2 hours or more to | |
28 | check everything. | |
29 | - | ---------------- ---------------------------------- |
29 | + | |
30 | - | Current version: July 5th, 2013 - v1.4 (complete up to Chapter 23) |
30 | + | It also won't be long before "Wipe out all enemies" is the usual condition |
31 | - | ---------------- ---------------------------------- |
31 | + | for winning. So not much is optional later on. This guide is a complete |
32 | checklist to save you time and makes battles easier on top of it. No running | |
33 | around to find things when I did the work for you. New Game+ players can | |
34 | also benefit by knowing which chests to skip, since they contain the old | |
35 | lower class equipment. | |
36 | -- | |
37 | ||
38 | - | position. |
38 | + | |
39 | ||
40 | Breakables have nothing but healing items inside, if they give anything at | |
41 | all. The first times you'll find anything is Prologue 3, Chapter 16 and | |
42 | Chapter 20. After that they'll show up a few times, but overall feel free | |
43 | to ignore them or just use them as barricades instead. They are not worth | |
44 | any effort as even the best item you'll get from them is a 100% heal for a | |
45 | - | BossB: Yuri - Mochi Balls [heal 30% HP all allies] |
45 | + | single unit only, which isn't very useful. Multi healing items are much |
46 | better to have. | |
47 | -- | |
48 | ||
49 | ||
50 | ||
51 | ||
52 | ************************************************************************ | |
53 | Items List by Chapter: | |
54 | ||
55 | Unless otherwise noted, the locations will be based on your starting | |
56 | position. New Game+ changes are listed, up to Chapter 29 currently. | |
57 | ||
58 | ||
59 | ======================================================================= | |
60 | Prologue 2: (can only defeat one of these two bosses) | |
61 | ======================================================================= | |
62 | - | 2nd chest - Blue Orb [HP+300] |
62 | + | |
63 | BossB: Juri - Mochi Balls [heal 30% HP all allies] | |
64 | ||
65 | ||
66 | ======================================================================= | |
67 | Prologue 3: (don't bother running past Jedah, items aren't worth it) | |
68 | ======================================================================= | |
69 | Breakable canisters: | |
70 | north by start - Mage's Soul x2 [XP 10% increase] | |
71 | - First Aid x2 [heal 10% HP, self] | |
72 | far southwest - First Aid | |
73 | - Mage's Soul | |
74 | (end reward) - Gold Orb [TEC-5, full HP when rescuing] | |
75 | ||
76 | ||
77 | ======================================================================= | |
78 | Prologue 4: (breakables have nothing from here on until chapter 16) | |
79 | ======================================================================= | |
80 | 1st chest - Blue Orb [HP+300] | |
81 | (end reward) - Ether Pack L [XP 100% increase] | |
82 | ||
83 | ||
84 | - | Chapter 2: (the west treasure is partially hidden. Rotate the camera.) |
84 | + | |
85 | Prologue 5: (only Chris can do Multi Attacks until chapter 13 or later) | |
86 | ======================================================================= | |
87 | west of Frank - Artisan Soul [XP 30% increase] | |
88 | east stairs - Omnipotent Soda [heal all ailments, ally] | |
89 | south - Omnipotent Soda | |
90 | west stairs - Apple Gel [heal 30% HP, ally] | |
91 | north (upper) - Apple Gel | |
92 | (end reward) - First Aid Spray [heal 100% HP, self] | |
93 | - | Chapter 3: (rockstars break guitars... and get nothing.) |
93 | + | |
94 | ||
95 | - | north - Survival Book [EXP+20%] |
95 | + | |
96 | Chapter 1: | |
97 | - | southwest - Healing Serum [heal 50% HP all allies] |
97 | + | |
98 | (end reward) - Tiger Pancakes [heal 50% HP for all allies] | |
99 | ||
100 | ||
101 | ======================================================================= | |
102 | Chapter 2: (The west treasure is partially hidden. Rotate the camera. In | |
103 | a New Game+ the south chest is different, as noted below.) | |
104 | ======================================================================= | |
105 | Camera to the right: | |
106 | - | southwest - Recovery Drink [heal 70% HP all allies] |
106 | + | |
107 | west - Modern Sneakers [SPD+5] (between two red umbrellas) | |
108 | south - Mixed Juice [heal 70% HP, ally] | |
109 | [NG+]south - Sheonite [HP+800, SPD-5, nullify Stun and | |
110 | Down, half XK for counter, +1 | |
111 | attack during counter] | |
112 | (end reward) - Tiger Pancakes [heal 50% HP for all allies] | |
113 | ||
114 | - | Chapter 5: (try a critical super: Press Y right AS they land) |
114 | + | |
115 | ======================================================================= | |
116 | - | west - Omnipotent Soda [heal all ailments, ally] |
116 | + | Chapter 3: (rockstars break guitars... and get nothing) |
117 | - | north - Youthful Bandana [TEC+10] |
117 | + | |
118 | Camera to the left: | |
119 | north - Devil Star [XP 50% increase] | |
120 | west - Healing Serum [heal 50% HP all allies] | |
121 | east - Survival Book [!][EXP+20%] | |
122 | - | Chapter 6: (treasures are white sparkles) |
122 | + | [NG+]east - Servbot Mask [ATK-20, DEF+35] |
123 | (end reward) - VB-Rain [ATK+3] | |
124 | - | southwest - Ominipotent Soda [heal all ailments, ally] |
124 | + | |
125 | ||
126 | ======================================================================= | |
127 | Chapter 4: | |
128 | - | (end reward) - Red Round Spectacles [TEC-5, rate of XP gain +30%] |
128 | + | |
129 | Camera to the right: | |
130 | east by start - Special Gel [100% heal all allies, 100% XP] | |
131 | north - Xevious T-Shirt [Def+3] | |
132 | - | Chapter 7: (when you have more than 15 of an item start using them up) |
132 | + | south - Recovery Drink [heal 70% HP all allies] |
133 | far east - Mixed Juice [heal 70% HP, ally] | |
134 | [NG+]far east - Terror Mask [!][HP+500, TEC-5, nullify Bind, | |
135 | fixed launch height, cancel | |
136 | counters] | |
137 | Boss: Dokugozu - Traffic Safety Charm [nullify Stun and Down] | |
138 | Boss: Dokumezo - Ouma Mask [nullify Poison] | |
139 | (end reward) - Fashionable Lip Cream [nullify Bind] | |
140 | ||
141 | ||
142 | - | Chapter 8: (can only defeat one of the two bosses) |
142 | + | |
143 | Chapter 5: (Try a critical super: Press Y right AS they land) | |
144 | - | far west - EXP Trainer [EXP+20%] |
144 | + | |
145 | - | west - Adventurer Broadsword [ATK+5] |
145 | + | Camera to the right: |
146 | east - Omnipotent Soda [heal all ailments, ally] | |
147 | - | south - Treat [heal 30% HP all allies] |
147 | + | northeast - Youthful Bandanna [TEC+10] |
148 | (end reward) - Upgrade Parts: CQC [ATK+3] | |
149 | ||
150 | ||
151 | ======================================================================= | |
152 | Chapter 6: (Locations are based around the center building. Treasures | |
153 | - | Chapter 9: (no breakables or chests) |
153 | + | are white sparkles. I also put a [!] when an item is rare or especially |
154 | useful. Don't split up beyond two groups, stick together.) | |
155 | ======================================================================= | |
156 | Camera to the left: | |
157 | southwest - Omnipotent Soda [heal all ailments, ally] | |
158 | northeast - Golden Brown Pizza [heal 50% HP, ally] | |
159 | southeast - Treat [heal 30% HP all allies] | |
160 | - | Chapter 10: (have 2 or 3 groups and stay close together) |
160 | + | |
161 | (end reward) - Red Round Spectacles [!][TEC-5, rate of XP gain +30%] | |
162 | - | northeast - Devil Star [XP 50% increase] |
162 | + | |
163 | ||
164 | - | east - Perfect Aid [heals 100% HP, self] |
164 | + | |
165 | Chapter 7: (When you have more than 15 of an item start using them up) | |
166 | - | northwest1 - Vampire's Wineglass [nullify poison] |
166 | + | |
167 | - | northwest2 - Coffin Lid [DEF+5] |
167 | + | Camera to the right, based around center of map: |
168 | - | miniboss: QBee - Green Herbs only? [heal 30% HP, ally] |
168 | + | |
169 | - | (I only wrote down one QBee, do the others drop anything of note?) |
169 | + | |
170 | - | Boss: Heihachi - Hardened Guantlets [ATK+3, TEC+5] |
170 | + | |
171 | north - Golden Brown Pizza [heal 50% HP, ally] | |
172 | [NG+]north - Super Sword [!][ATK+20, DEF+7] | |
173 | (end reward) - Vital Charm [HP+600] | |
174 | ||
175 | ||
176 | - | Chapter 11: (locations based around the portal at the center) |
176 | + | |
177 | Chapter 8: (Clear out the north chests and enemies first before moving | |
178 | south. Can only defeat one of the two bosses, go for Eins.) | |
179 | ======================================================================= | |
180 | Camera to the left: | |
181 | far northwest - EXP Trainer [!][EXP+20%] | |
182 | northwest - Adventurer Broadsword [ATK+5] | |
183 | - | south - Cold Metal Knife [ATK+3, TEC+5] |
183 | + | |
184 | - | southwest - Portable Medkit [TEC-5, 50% XP cost to rescue] |
184 | + | southwest - Treat [heal 30% HP all allies] |
185 | [NG+]southwest - Bashishi Marker [!][HP+800, SPD+5, ATK-5, half XP for | |
186 | counter, +1 attack during counter, | |
187 | 30% boost in XP gain] | |
188 | BossA: Drei - First Aid Spray [heal 100% HP self] | |
189 | BossB: Eins - Ether Pack L [XP 100% increase] | |
190 | ||
191 | ||
192 | - | Chapter 12: (can only defeat one of the two A/B bosses, go for Dokumezu) |
192 | + | |
193 | Chapter 9: (No breakables or chests, chapter ends when you defeat | |
194 | Aya-me.) | |
195 | ======================================================================= | |
196 | Boss: Due - Heart Applique [DEF+3, TEC+5] | |
197 | (end reward) - Jean Paul [ATK+3, TEC+5] | |
198 | ||
199 | ||
200 | ======================================================================= | |
201 | Chapter 10: (Stick to only two groups and stay close together. Defeating | |
202 | Jedah ends the chapter) | |
203 | ======================================================================= | |
204 | Camera to the left: | |
205 | east - Devil Star [XP 50% increase] | |
206 | - | Chapter 13: (Multi-attacks start around here. Check your status screen) |
206 | + | |
207 | northeast - Perfect Aid [heals 100% HP, self] | |
208 | east 2nd floor - Witch's Robe [DEF+5, TEC+3] | |
209 | north (1) - Vampire's Wineglass [nullify poison] | |
210 | north (2) - Coffin Lid [DEF+5] | |
211 | Boss: Heihachi - Hardened Gauntlets [ATK+3, TEC+5] | |
212 | - | north(top) - Roaming Charm [nullify ZOC] |
212 | + | |
213 | (end reward) - Blood Contract [HP+600] | |
214 | ||
215 | ||
216 | ======================================================================= | |
217 | Chapter 11: (Locations based around the portal at the center. Defeating | |
218 | Phantom ends the chapter) | |
219 | ======================================================================= | |
220 | Camera to the right: | |
221 | - | Chapter 14: (based around center of map) |
221 | + | |
222 | northeast - Treat [heal 30% HP all allies] | |
223 | north - Devil Star [XP 50% increase] | |
224 | south, by portal- Cold Metal Knife [ATK+3, TEC+5] | |
225 | southwest - Portable Medkit [!][TEC-5, 50% XP cost to rescue] | |
226 | far southwest - Omnipotent Soda [heal all ailments, ally] | |
227 | [NG+]far SW - Twin Dragons Vest [DEF+25, TEC+10] | |
228 | Boss: Alisa - Crystal Skull [HP+800] | |
229 | Boss: V-Dural - Dancing Cross Spear [ATK+4, DEF+2] | |
230 | Boss: Juri - Military Uniform [DEF+7] | |
231 | (end reward) - Plasma Cutter [ATK+7] | |
232 | - | Chapter 15: (Watch out for Due, she counters nealy every hit) |
232 | + | |
233 | ||
234 | ======================================================================= | |
235 | Chapter 12: (can only defeat one of the two A/B bosses, go for Dokumezu) | |
236 | ======================================================================= | |
237 | Camera to the right: | |
238 | east - Nanbu Trainer [ATK+3, TEC+5] | |
239 | - | north (red) - Tribal Grass Skirt [SPD+10] [!] |
239 | + | |
240 | - | west (blue) - Finance Book [TEC-5, half XP for counter] |
240 | + | |
241 | upper southwest - Healing Serum [heal 50% HP for all allies] | |
242 | Boss: Vajra - Jabberwocky Armor [ATK+4, DEF+6] | |
243 | - | (end reward) - General's Cap [HP+500, nullify Down and Stun] |
243 | + | |
244 | Boss: Necron - Restore Pill II [heal 50% HP, ally] | |
245 | BossA: Dokumezu - Tiger Pancakes [heal 50% HP for all allies] | |
246 | BossB: Eins - First Aid Spray [heal 100% HP, self] | |
247 | - | Chapter 16: (Use Flynn/Ichiro's Range+2 and Haken's Attack range+) |
247 | + | |
248 | ||
249 | ======================================================================= | |
250 | Chapter 13: (Multi-attacks start around here. Check your status screen. | |
251 | - | chests by Kogoro - Perfect Aid [heals 100% HP, self] |
251 | + | Frank gets it first around level 14, Akira at level 18. Defeating |
252 | - | south flashing statue - Ominpotent Soda [heal all ailments, ally] |
252 | + | Selvaria ends the chapter) |
253 | ======================================================================= | |
254 | - | south pot by gullotine - Poison Bottle [heal Poison, ally] |
254 | + | Camera to the right: |
255 | northeast - Golden Brown Pizza [heal 50% HP, ally] | |
256 | - | northwest flashing statue- Omnipotent Soda [heal all ailments, ally] |
256 | + | |
257 | far southwest - Omnipotent Soda [heal all ailments, ally] | |
258 | north(top) - Roaming Charm [!][nullify ZOC] | |
259 | north(bottom) - Super Helmet [ATK+2, DEF+4] | |
260 | north(right) - Healthy Talisman [HP+300, SPD+5, TEC-5] | |
261 | - | top of hill pot - Restore Pill [heal 10% HP, self] |
261 | + | |
262 | Boss: Saya - Savior Charm [HP-500, nullify all ailments] | |
263 | (end reward) - Military Wrench Yurl [ATK+7, TEC+5] | |
264 | - | Boss: Drei - Golden Waist Band [DEF+10] |
264 | + | |
265 | - | Boss: Skeith - Cats Blades [ATK+10] |
265 | + | |
266 | ======================================================================= | |
267 | Chapter 14: (Based around center of map. Use Frank's Multi. Chun-Li | |
268 | learns hers at level 19) | |
269 | - | Chapter 17: (defeat the bosses before you set use all 5 bombs) |
269 | + | |
270 | Camera to the right: | |
271 | - | west (purple) - Special Gel [100% heal all allies, 100% XP] |
271 | + | |
272 | - | center (blue) - Healing Serum [heal 50% HP all allies] |
272 | + | |
273 | - | east (blue) - Mixed Juice [heal 70% HP, ally] |
273 | + | |
274 | - | northwest(blue) - Omnipotent Soda [heal all ailments, ally] |
274 | + | |
275 | (end reward) - Bronze Armor [DEF+5] | |
276 | - | northeast(blue) - Zaemon's Armor [DEF+7] |
276 | + | |
277 | - | NE (purple) - Darcsen Cloth Ribbon [HP+300, SPD+5, TEC-5] |
277 | + | |
278 | - | NW (purple) - Refined Ragnite [HP+600] |
278 | + | |
279 | - | Boss: Raptor - Sharp Rib [ATK+5, TEC+3] |
279 | + | Chapter 15: (Due, like every boss eventually, will counter constantly. |
280 | - | Boss: Necron - Restore Pill II [heal 30% HP, ally] |
280 | + | Kogoro learns his Multi at level 19) |
281 | - | Boss: Omicon - Orange Gel [XP 30% increase] |
281 | + | |
282 | - | Boss: Alisa - Double Chainsaws [ATK+7] |
282 | + | Camera to the right, based around center of the map: |
283 | - | Boss: Astaroth - Discus [ATK+5, DEF+5] |
283 | + | |
284 | [NG+]west - Time Key [!][HP+1000, TEC-5, XP gain +30%, | |
285 | XP cost -20%, 50 XP rescue] | |
286 | west (green) 2 - Golden Brown Pizza [heal 50% HP, ally] | |
287 | - | Chapter 18: (bosses counter everything and can't be countered) |
287 | + | |
288 | center (red) 2 - Perfect Aid [heals 100% HP, self] | |
289 | ||
290 | north (red) - Tribal Grass Skirt [SPD+10] | |
291 | west (blue) - Finance Book [!][TEC-5, half XP for counter] | |
292 | Boss: Aya-me - Hand Knitted Muffler [HP+500, nullify Bind] | |
293 | Boss: Due - Blue Fake Nails [TEC+20] | |
294 | Boss: Shielder - General's Cap [HP+500, nullify Down and Stun] | |
295 | ||
296 | ||
297 | ======================================================================= | |
298 | - | Chapter 19: (use Multi Attacks!) |
298 | + | Chapter 16: (Use Flynn/Ichiro's Range+2 and Haken's attack range+. Assign |
299 | Flynn to Zephyr and give him the Roaming Charm) | |
300 | Finally, a chapter with breakable objects that give out items! | |
301 | - | east 2 - Omnipotent Soda [heal all ailments, ally] |
301 | + | |
302 | Camera to the right, based around center of map: | |
303 | pots at start by Kogoro - Ether Pack S [XP 10% increase] | |
304 | - Restore Pill [heal 10% HP, self] | |
305 | chest by Kogoro - Perfect Aid [heals 100% HP, self] | |
306 | south pot by guillotine - Poison Bottle [heal Poison, ally] | |
307 | pot by cave entrance - Cure Kit [heal Stun, ally] | |
308 | northwest flashing statue- Omnipotent Soda | |
309 | south flashing statue - Omnipotent Soda [heal all ailments, ally] | |
310 | south chest - Treat [heal 30% HP all allies] | |
311 | [NG+]south chest - Neverland Vest [ATK+7, DEF+20] | |
312 | - | chapter. And remember that bosses will counter almost every attack.) |
312 | + | |
313 | chest at bottom of hill - Goblin Cap [HP+800] | |
314 | - | Breakable containers: |
314 | + | |
315 | top of hill chest - Devil Star [XP 50% increase] | |
316 | top of hill pot - Restore Pill | |
317 | - | Boss: Skeith - Goblin Gloves [DEF+10] [!] |
317 | + | |
318 | Boss: Byakuya X - First Aid Spray [heal 100% HP self] | |
319 | - | Boss: Vile: - Crash Bomb [ATK+10] [!] |
319 | + | Boss: Drei - Golden Waist Band [!][DEF+10] |
320 | - | Boss: Prelude - Tiger Pankcakes [heal 50% HP for all allies] |
320 | + | Boss: Skeith - Cats Blades [!][ATK+10] |
321 | ||
322 | ||
323 | ======================================================================= | |
324 | - | Chapter 21: (Fulfill the requirement and the turn limit is gone. Then |
324 | + | Chapter 17: (Chapter ends once you set all 5 bombs. Shielders are all |
325 | - | you can gather the items. Here's a strategy: |
325 | + | high level so use Supers to defeat them for the exp) |
326 | - | Counter everything with Chris, use cheap healing items if you have them, |
326 | + | |
327 | - | don't split up. Stay in groups in the center, enemies will come to you. |
327 | + | Camera to the right, based around center of map: |
328 | - | Use Multi Attacks and Flynn's Range+2. More weak enemies will arrive |
328 | + | southwest(purple)- Special Gel [100% heal all allies, 100% XP] |
329 | - | after you talk to Aura.) |
329 | + | center (blue) - Healing Serum [heal 50% HP all allies] |
330 | east (blue) - Mixed Juice [heal 70% HP, ally] | |
331 | - | Breakable boxes in the center: |
331 | + | northwest(blue) - Omnipotent Soda [heal all ailments, ally] |
332 | [NG+]NW (blue) - Wagacopter [!][SPD+15, ATK-5, DEF-5, TEC-5, | |
333 | HP-500, nullify ZOC, normal | |
334 | attack range +1] | |
335 | northeast(blue) - Zaemon's Armor [DEF+7] | |
336 | NE (purple) - Darcsen Cloth Ribbon [HP+300, SPD+5, TEC-5] | |
337 | NW (purple) - Refined Ragnite [HP+600] | |
338 | Boss: Raptor - Sharp Rib [ATK+5, TEC+3] | |
339 | Boss: Necron - Restore Pill II [heal 30% HP, ally] | |
340 | Boss: Omicon - Orange Gel [XP 30% increase] | |
341 | - | Boss: Pursuer - Guitar Case [ATK+10] [!] |
341 | + | Boss: Alisa - Double Chainsaws [ATK+7] |
342 | Boss: Astaroth - Discus [ATK+5, DEF+5] | |
343 | ||
344 | ||
345 | ======================================================================= | |
346 | - | Chapter 22: (Fulfill the requirement first to lift the turn limit. |
346 | + | Chapter 18: (Bosses counter everything and can't be countered. Gemini |
347 | - | Monsters off the side will ignore you if you run by. You should have |
347 | + | learns her Multi around level 23) |
348 | - | plenty of Mochi Balls by now. Chun-Li's Multi Attack will be your best |
348 | + | |
349 | - | offense, and Ichiro's Cpt. Mountain for defense.) |
349 | + | Camera to the right: |
350 | east - Mixed Juice [heal 70% HP, ally] | |
351 | southwest - Devil Star [XP 50% increase] | |
352 | southeast - Golden Brown Pizza [heal 50% HP, ally] | |
353 | Boss: Selvaria - Bulletproof Vest [DEF+5, TEC+3] | |
354 | Boss: Riemsanne - First Aid Spray [heal 100% HP self] | |
355 | Boss: Jedah - Hunter's Eye [TEC+20] | |
356 | ||
357 | - | Boss: Vajra - Upgrade Parts: GALE [ATK+10, TEC+3] [!] |
357 | + | |
358 | ======================================================================= | |
359 | Chapter 19: (use Multi attacks!) | |
360 | ======================================================================= | |
361 | Camera to the right: | |
362 | east - Venom Block [ATK+3, DEF+3] | |
363 | - | Chapter 23: (4 bosses will soon appear on the bottom right; use Multi |
363 | + | northeast - Omnipotent Soda [heal all ailments, ally] |
364 | - | Attacks. Defeating Coco ends the chapter.) |
364 | + | [NG+]northeast - Komachi's Head [HP+1500, nullify all ailments] |
365 | west - Treat [heal 30% HP all allies] | |
366 | - | starting area, mimic boxes: |
366 | + | |
367 | - | left top(monster) - Onipotent Soda [heal all ailments, ally] |
367 | + | |
368 | Boss: Phantom - First Aid Spray [heal 100% HP self] | |
369 | Boss: Seth - M.W.S. [ATK+5, TEC+3] | |
370 | - | right top (monster) - First Aid Spray [heal 100% HP self] |
370 | + | |
371 | ||
372 | ======================================================================= | |
373 | Chapter 20: (Stock up/save your items, you'll need them in the next | |
374 | chapter. Bosses will counter everything, Reiji, Ryu and Zephyr should | |
375 | learn their Multi's around this point) | |
376 | ======================================================================= | |
377 | Camera to the left. Breakable containers: | |
378 | center - Perfect Aid [heals 100% HP, self] | |
379 | north - Perfect Aid | |
380 | - | Boss: Saya - Saya's Shoes [SPD+10] [!] |
380 | + | Boss: Skeith - Goblin Gloves [!][DEF+10] |
381 | Boss: Due - Medicinal Compress [HP+500, SPD+5] | |
382 | Boss: Vile: - Crash Bomb [!][ATK+10] | |
383 | Boss: Prelude - Tiger Pancakes [heal 50% HP for all allies] | |
384 | ||
385 | ||
386 | ======================================================================= | |
387 | Chapter 21: (Fulfill the requirement and the turn limit is gone. First, | |
388 | counter everything with Chris, stay in groups in the center, enemies will | |
389 | come to you. Assign Flynn to Kite for his Range+2. You can actually just | |
390 | rush past the Pursuer if you're having a hard time. More weak enemies will | |
391 | arrive after you talk to Aura.) | |
392 | ======================================================================= | |
393 | - | Any further updates will be posted on the GameFAQs.com message board for |
393 | + | Camera to the right. Breakable boxes in the center: |
394 | - | the game. Eventually I may submit it to the FAQ section. |
394 | + | |
395 | left top - Ether Pack S [XP 10% increase] | |
396 | - | If you notice any typos or errors or missing items, by all means let me |
396 | + | |
397 | chest(behind boxes) - Mixed Juice [heal 70% HP, ally] | |
398 | ||
399 | east - Golden Brown Pizza [heal 50% HP, ally] | |
400 | east bridge - Mixed Juice | |
401 | - | Disclaimer: |
401 | + | |
402 | north - Golden Brown Pizza | |
403 | - | Project X Zone is copyright Bandai Namco Games. |
403 | + | Boss: Pursuer - Guitar Case [!][ATK+10] |
404 | - | This guide is copyright Wren77, 2013. |
404 | + | |
405 | ||
406 | ||
407 | ======================================================================= | |
408 | - | Distribution policy: |
408 | + | Chapter 22: (Fulfill the requirement to lift the turn limit. Riemsanne |
409 | will ignore you, Aya-me will sometimes let you run past. Leave someone | |
410 | - | You may host this guide on your website, but I don't suggest you do so |
410 | + | there to keep them busy. You should have plenty of Mochi Balls by now to |
411 | - | until it is more complete. |
411 | + | use up. Use Chun-Li's Multi) |
412 | ======================================================================= | |
413 | Camera to the left, center of map: | |
414 | start - Devil Star [XP 50% increase] | |
415 | west - Omnipotent Soda [heal all ailments, ally] | |
416 | northeast - Mixed Juice [heal 70% HP, ally] | |
417 | far northeast - Treat [heal 30% HP all allies] | |
418 | far northwest - Golden Brown Pizza [heal 50% HP, ally] | |
419 | Boss: Vajra - Upgrade Parts: GALE [ATK+10, TEC+3] | |
420 | Boss: Aya-me - Black Mask [DEF+7, TEC+5] | |
421 | Boss: Riemsanne - Tiger Pancakes [heal 50% HP for all allies] | |
422 | ||
423 | ||
424 | ======================================================================= | |
425 | Chapter 23: (4 bosses will soon appear on the bottom right. Assign Ulala | |
426 | to Zephyr and get your XP high (over 120) at the end of your turn to | |
427 | activate the Range+2 bonus when Zephyr goes next. Defeating Coco ends | |
428 | the chapter.) | |
429 | ======================================================================= | |
430 | Camera to the right. Starting area, mimic boxes: | |
431 | left top(monster) - Omnipotent Soda [heal all ailments, ally] | |
432 | [NG+]left top - Police Mouse's Uniform [ATK+7, DEF+7, TEC+50] | |
433 | ||
434 | left middle(monster) - Tiger Pancakes [heal 50% HP for all allies] | |
435 | left bottom - Treat [heal 30% HP all allies] | |
436 | right top (monster) - First Aid Spray [heal 100% HP, self] | |
437 | right bottom - Kusuha Juice [full heal, all allies] | |
438 | ||
439 | end area mimic boxes: | |
440 | top (monster) - Special Gel [100% HP all allies, 100% XP] | |
441 | right (monster) - Med Kit DX [full heal, all allies] | |
442 | bottom - Golden Brown Pizza [heal 50% HP, ally] | |
443 | ||
444 | Boss: Dokugozu - Restore Pill II [heal 30% HP, ally] | |
445 | Boss: Dokumezu - Restore Pill II | |
446 | Boss: Saya - Saya's Shoes [SPD+10] | |
447 | Boss: Byakuya X - Lemon Gel [heal 70% HP, ally] | |
448 | miniboss: Tarman - B-M84GOLDEN [ATK+7, TEC+5] | |
449 | Boss: Coco - Morolian Goggles [HP-500, nullify all ailments] | |
450 | ||
451 | ||
452 | ======================================================================= | |
453 | Chapter 24: (Use a few mochi balls since you'll get more here. Have your | |
454 | team on the left hang back a bit. The team on the right takes forever to | |
455 | catch up) | |
456 | ======================================================================= | |
457 | Camera to the right: | |
458 | west (upper) - Emperor's Soul [XP 70% increase] | |
459 | ||
460 | Bottom of hill: | |
461 | left (blue) - Sandra Soul [!][HP-500,DEF-5,cancels enemy counters] | |
462 | middle (green) - Omnipotent Soda [heal all ailments, ally] | |
463 | right (purple) - Lucky Key [Tec-5, half XP for counters] | |
464 | ||
465 | southwest(purple)- Power Long Sword [ATK+7] | |
466 | southeast (blue) - Golden Trident [ATK+6, DEF+4, TEC+5] | |
467 | Boss: Juri - Super Cape [DEF+10, TEC+3] | |
468 | Boss: Saya - Super Savior Charm [HP+500,TEC-10,nullify all ailments] | |
469 | Boss: Selvaria - Armored Vest [DEF+10] | |
470 | Boss: Due - Wind God Socks [nullify ZOC] | |
471 | ||
472 | ||
473 | ======================================================================= | |
474 | Chapter 25: | |
475 | ======================================================================= | |
476 | Camera to the right: | |
477 | north of start - Devil Star [XP 50% increase] | |
478 | west (upper) - Treat [heal 30% HP all allies] | |
479 | [NG+]west (upper)- Monolith [HP+2000] | |
480 | ||
481 | west - Golden Brown Pizza [heal 50% HP, ally] | |
482 | southwest - Hausen Armor [DEF+7] | |
483 | Boss: Byakuya X - Lemon Gel [heal 70% HP, ally] | |
484 | Boss: Eins - Spiked Shin Guards [HP+800, SPD+10] | |
485 | Boss: Drei - Dokio Armor [!][DEF+15] | |
486 | Boss: Aya-me - Imperial Theater Watch [!][SPD+5, rate of XP gain +30%] | |
487 | ||
488 | ||
489 | ======================================================================= | |
490 | Chapter 26: (Next chapter has lots of Restore Pills, so use some up. | |
491 | Send your forces down first rather than staying split up) | |
492 | ======================================================================= | |
493 | Camera centered: | |
494 | start - Omnipotent Soda [heal all ailments, ally] | |
495 | [NG+]start - Waganizer [!][DEF-20, ATK+35] | |
496 | ||
497 | globe by start - Seven Sisters [heal all ailments/HP, all allies] | |
498 | northeast - Treat [heal 30% HP all allies] | |
499 | north - Fishnet Stockings [ATK+4, DEF+5] | |
500 | ||
501 | Breakable canisters: | |
502 | southwest - First Aid x2 [heal 10% HP, self] | |
503 | - Mage's Soul [XP 10% increase] | |
504 | northwest - First Aid | |
505 | - Mage's Soul x2 | |
506 | ||
507 | Boss: Seth - G Impact Stick [!][ATK+15] | |
508 | Boss: Pursuer - Special Gel [100% HP all allies, 100% XP] | |
509 | Boss:V-Dural - Bajiquan Secret Scrolls[!][SPD-5, +1 attack during counter] | |
510 | ||
511 | ||
512 | ======================================================================= | |
513 | Chapter 27: (Next chapter has lots of Green Herbs, so use some up. Don't | |
514 | send any troops up the stairs yet, enemies will appear at the bottom) | |
515 | ======================================================================= | |
516 | Camera centered: | |
517 | by start - Golden Brown Pizza [heal 50% HP, ally] | |
518 | east - Omnipotent Soda [heal all ailments, ally] | |
519 | [NG+]east - Hero's Seal [!][HP+1000, SPD+5, half XP counter, | |
520 | XP cost -20%] | |
521 | far north - Devil Star [XP 50% increase] | |
522 | west - Mega Booster [!][SPD+15] | |
523 | far east canister- Perfect Aid [heals 100% HP, self, NG+ only?] | |
524 | ||
525 | Boss: Vile(armor)- Tiger Pancakes [heal 50% HP for all allies] | |
526 | Boss: Vile - Dragon Shot [ATK+7, TEC+15] | |
527 | Boss: Coco - Purple-Punk Armor [HP+1000] | |
528 | Boss: Phantom - Geo-Fortress Gear [DEF+7, TEC+15] | |
529 | Boss: Prelude - Special Gel [100% HP all allies, 100% XP] | |
530 | ||
531 | ======================================================================= | |
532 | Chapter 28: (Turn limit's gone once you talk to Aura, but it's real | |
533 | easy to get swarmed if you rush. Help Kite to the top but stick close. | |
534 | Have everyone else pick off individual enemies on the lower levels. | |
535 | Leave Astaroth for later.) | |
536 | ======================================================================= | |
537 | Camera to the left: | |
538 | start - Gold Armor [DEF+10, TEC+3] | |
539 | west, 2nd floor - Devil Star [XP 50% increase] | |
540 | west, 3rd floor - Omnipotent Soda [heal all ailments, ally] | |
541 | center, 4th flr. - Golden Brown Pizza [heal 50% HP, ally] | |
542 | ||
543 | Boss: Astaroth - First Aid Spray [heal 100% HP, self] | |
544 | Boss: Astaroth(2)- First Aid Spray | |
545 | Boss: Riemsanne - Demonic Cape [HP+800, SPD+5] | |
546 | Boss: Jedah - Blood Scythe [ATK+7, DEF+7] | |
547 | ||
548 | ||
549 | ======================================================================= | |
550 | Chapter 29: (Rush to the top of the map, ignore everything you can, | |
551 | enemy ZOC will stop you in the top corners, so beat em quickly. The | |
552 | turn limit is gone once you finish the requirement. I *think* you can | |
553 | defeat Vile afterwards to get his item. Alternatively, you can rush | |
554 | everyone on one side. I did this in my New Game+ and it worked well) | |
555 | ======================================================================= | |
556 | Camera to the right: | |
557 | east - Omnipotent Soda [heal all ailments, ally] | |
558 | [NG+]east - Phelios [ATK+15, DEF+15, TEC+10] | |
559 | west - 765kg Hammer [ATK+10, TECT+3] | |
560 | west (2) - Golden Brown Pizza [heal 50% HP, ally] | |
561 | northeast - Moving Cat Ears Hat [HP+800] | |
562 | northwest - Golden Brown Pizza | |
563 | ||
564 | Boss: Skeith1 - Goblin Mail [DEF+7, TEC+5] | |
565 | Boss: Skeith2 - Sakabatou [ATK+7, TEC+5] | |
566 | Boss: Vile(armor)- Tiger Pancakes [heal 50% HP for all allies] | |
567 | Boss: Vile - Drill Arm [!][HP-500, ATK-5, nullify block] | |
568 | Boss: Skeith Zero- Special Gel [100% HP all allies, 100% XP] | |
569 | ||
570 | ||
571 | ======================================================================= | |
572 | Chapter 30: | |
573 | ======================================================================= | |
574 | center - Emperor's Soul [XP 70% increase] | |
575 | southwest - Devil Star [XP 50% increase] | |
576 | north of start - Omnipotent Soda [heal all ailments, ally] | |
577 | Boss: Vajra - Upgrade Parts: DEF [Def+9, TEC+10] | |
578 | Boss: V-Dural x3 - Restore Pills II x3 [heal 30% HP, ally] | |
579 | Boss: Selvaria - Imperial Officer Crest [ATK+8, DEF+7, TEC+10] | |
580 | ||
581 | ||
582 | ======================================================================= | |
583 | Chapter 31: (Not nearly as bad as it looks. Avoid the middle, work your | |
584 | way in slowly picking off enemies until clear. Draw them out. Enemies | |
585 | drop tons of healing items, and there's no chests or breakables). | |
586 | ======================================================================= | |
587 | Boss: Dokumezu - Golden Brown Pizza [heal 50% HP, ally] | |
588 | Boss: Dokugozu - Golden Brown Pizza | |
589 | ||
590 | Boss: Due - Seiho Sword [ATK+10, TEC+10] | |
591 | Boss: Drei - Golden Mane [!][ATK+15, TEC+10] | |
592 | Boss: Eins - Silver Knuckledusters [!][ATK+15, TEC+10] | |
593 | ||
594 | ||
595 | ======================================================================= | |
596 | Chapter 32: (Gather in the center or top right in one big group and | |
597 | use your items, since you'll be getting lots of Restore Pills and | |
598 | some Ether Pack S's). | |
599 | ======================================================================= | |
600 | start - Treat [heal 30% HP all allies] | |
601 | just outside shop- Omnipotent Soda [heal all ailments, ally] | |
602 | fountain - Mixed Juice [heal 70% HP, ally] | |
603 | Boss: Raptor - Sports Book [!][SPD+15] | |
604 | Boss: Pursuer - Nemesis a [HP+1000] | |
605 | ||
606 | ||
607 | ======================================================================= | |
608 | Chapter 33: (Lots more Restore Pills, so use them freely. Enemies also | |
609 | seem to move farther than you'd expect, so I wasn't able to close in | |
610 | and Multi them. They came out to get me before I got the chance). | |
611 | ======================================================================= | |
612 | pool (1) - Artisan Soul [XP 30% increase] | |
613 | pool (2) - Apple Gel [heal 30% HP, ally] | |
614 | pool (3) - Apple Gel | |
615 | pool (4) - Recovery Drink [heal 70% HP all allies] | |
616 | northeast - SSP Drink [XP 100% increase] | |
617 | Boss: Coco - Special Gel [100% HP all allies, 100% XP] | |
618 | Boss: Riemsanne - Demonic Crown [HP+500, SPD+10] | |
619 | ||
620 | ||
621 | ======================================================================= | |
622 | Chapter 34: (No chests, breakables have nothing, but lots of Restore | |
623 | Pills once more. Also, try staying as far north as you can since I | |
624 | didn't. One by one the enemies managed to sneak up on my groups by | |
625 | my underestimating their range). | |
626 | ======================================================================= | |
627 | Boss: Omicon - Ether Pack M [XP 50% increase] | |
628 | Boss: Necron - Restore Pill II [heal 50% HP, ally] | |
629 | Boss: Aya-me - Divine Implements [!][ATK+8, DEF+6, TEC+20] | |
630 | Boss: Prelude - Ciseaux' Scissors [!][ATK+15] | |
631 | Boss: Selvaria - Aegis Shield [DEF+15] | |
632 | ||
633 | ||
634 | ======================================================================= | |
635 | Chapter 35: (Confirmed: enemies are smart now to stay out of your range | |
636 | until you're in theirs. It's difficult to get close to them. They can | |
637 | also Multi you if you're one space farther than their limit. You'll get | |
638 | a few Restore Pill II's, Mochi Balls, and Tiger Pancakes, so use some | |
639 | if you've been hoarding like me.) | |
640 | ======================================================================= | |
641 | bottom floor - Kusuha Juice [full heal, all allies] | |
642 | - Little Ryoma [!][HP+800,SPD-5,TEC-5, 20% exp boost] | |
643 | 2nd floor (east) - Treat [heal 30% HP all allies] | |
644 | 3rd floor (west) - Omnipotent Soda [heal all ailments, ally] | |
645 | top floor, west - Apple Gel [heal 30% HP, ally] | |
646 | top floor, east - Apple Gel | |
647 | top floor, center- Mixed Juice [heal 70% HP, ally] | |
648 | Boss: Eins - Stubborn Craftsman [HP+800, SPD+5] | |
649 | Boss: Drei - Kinran Kasaya [!][DEF+20] | |
650 | Boss: Jedah - Fairie Ring [!][DEF-5, 20% XP cost reduction] | |
651 | ||
652 | ||
653 | ======================================================================= | |
654 | Chapter 36: (Boss counters do 6000+. Frank and Haken can auto-cancel | |
655 | counters when below 50% HP, which may be worth the risk. Use Quicksaves | |
656 | to ensure you land critical Supers. Try having high TEC to cause Stun/Down | |
657 | and prevent their counters. I actually had to use some items here because | |
658 | the narrow spaces meant it's hard to gang up on enemies/can't earn XP.) | |
659 | ======================================================================= | |
660 | Breakable capsules: | |
661 | west area - Mages's Soul [XP 10% increase] | |
662 | - Mixed Juice [heal 70% HP, ally] | |
663 | - Golden Brown Pizza [heal 50% HP, ally] | |
664 | east area - First Aid [heal 10% HP, self] | |
665 | - Treat [heal 30% HP all allies] | |
666 | - Artisan Soul [XP 30% increase] | |
667 | ||
668 | Capsule right by Soma: | |
669 | - Artisan Soul | |
670 | ||
671 | Chests: | |
672 | northwest - Recovery Drink [heal 70% HP all allies] | |
673 | northeast - Omnipotent Soda [heal all ailments, ally] | |
674 | far northwest - Power Tent [HP-500,DEF-5,SPD+5,full HP/50XP rescue] | |
675 | center of map - Silence Stone [ATK-5, fixed launch height] | |
676 | Boss: Skeith - Sora's Blades [!][ATK+20] | |
677 | Boss: Vajra - Upgrade Parts: HP [HP+1200] | |
678 | Boss: Pursuer x3 - Restore Pill II x3 [heal 50% HP, ally] | |
679 | ||
680 | ||
681 | ======================================================================= | |
682 | Chapter 37: (Breakables have nothing. Aim to meet up with Kogoro just | |
683 | above the center area and wait there. The new enemies will ALL attack | |
684 | you at the same time.) | |
685 | ======================================================================= | |
686 | Camera all the way left: | |
687 | south - Devil Star [XP 50% increase] | |
688 | north - Omnipotent Soda [heal all ailments, ally] | |
689 | center - Treat [heal 30% HP all allies] | |
690 | - Brave Vesperia [!][ATK+6, DEF+6, TEC+30] | |
691 | Boss: Due - Basho Fan [!][ATK+10, DEF+10] | |
692 | Boss: Vile(armor)- Tiger Pancakes [heal 50% HP for all allies] | |
693 | Boss: Vile - Special Gel [100% HP all allies, 100% XP] | |
694 | ||
695 | ||
696 | ======================================================================= | |
697 | Chapter 38: (No chests or breakables. Green medusa enemies stun you, so | |
698 | defend instead of counter. Stay in one group and move down first, work | |
699 | your way back up. After Coco goes down, enemies will line up and come | |
700 | to you in a nice, orderly fashion. Save up your items for the upcoming | |
701 | chapters, unless you have more than 15 of one kind. You WILL need them | |
702 | soon.) | |
703 | ======================================================================= | |
704 | Boss: Dokumezu - Sword of Shiranui [ATK+15, DEF+5] | |
705 | Boss: V-Dural - First Aid Spray [heal 100% HP, self] | |
706 | Boss: Dokugozu - Gargoyle [ATK+5, DEF+15] | |
707 | Boss: Coco - Space Electric Guitar [!][TEC+50] | |
708 | Boss: Seth - Tanden Engine [ATK-10,DEF-5,nullify block,XP gain+30%] | |
709 | ||
710 | ||
711 | ======================================================================= | |
712 | Chapter 39: (Use Toma and Neneko to cancel counters, Astaroth will Down | |
713 | you so defend instead of counter. After you beat him, bosses will appear on | |
714 | the bottom left and right, opposite the demon. BEFORE you defeat Riemsanne | |
715 | get all the chests, heal up and gather in the center. Jedah appears near | |
716 | the demon and defeating him ends the chapter. There's only healing items | |
717 | and exp to gain from the rest. I used a few XP items for Multi's and had 2 | |
718 | turns to spare after beating them all.) | |
719 | ======================================================================= | |
720 | Camera all the way left: | |
721 | northwest - Devil Star [XP 50% increase] | |
722 | northeast (1) - Mixed Juice [heal 70% HP, ally] | |
723 | northeast (2) - Kusuha Juice [full heal, all allies] | |
724 | southwest - Hell King's Arm [!][ATK-5, normal attack range+1] | |
725 | southeast - Shintai Fragment [!][HP+800, ATK-5 ,SPD-5, half cost | |
726 | counter, +1 attack during counter] | |
727 | Boss: Astaroth x2- Tiger Pancakes x2 [heal 50% HP for all allies] | |
728 | Boss: Selvaria - Miltary Rifle Ruhn [ATK+20, TEC+10] | |
729 | Boss: Riemsanne - Shiny Mail [DEF+20, TEC+10] | |
730 | Boss: Raptor - Special Gel [100% heal all allies, 100% XP] | |
731 | Boss: Jedah - Hell King's Wing [HP+1000, SPD+5] | |
732 | ||
733 | ||
734 | ======================================================================= | |
735 | Chapter 40: (Don't draw them out by getting close and you'll do fine. | |
736 | You'll get a lot of Mochi Balls and some Restore Pills II to use up.) | |
737 | ======================================================================= | |
738 | Camera all the way right: | |
739 | southwest - Seven Sisters [heal all ailments/HP, all allies] | |
740 | southeast - Devil Star [XP 50% increase] | |
741 | northwest - Healing Serum [] | |
742 | northeast - Perfect Aid [heals 100% HP, self] | |
743 | by Portalstone - Special Gel [100% heal all allies, 100% XP] | |
744 | - Strange Syrup [[full heal HP/ailments, all | |
745 | allies, 100% XP increase] | |
746 | ||
747 | ||
748 | ======================================================================= | |
749 | Chapter 41: (No chests or equipment and final confirmation that all | |
750 | breakables are a waste of time. I checked every single thing in the game | |
751 | except one streetlight and one railing.) | |
752 | ======================================================================= | |
753 | Boss: Eins - Ether Pack L [XP 100% increase] | |
754 | Boss: Drei - First Aid Spray [heal 100% HP, self] | |
755 | Boss: Due - Strange Syrup [full heal HP/ailments, all | |
756 | allies, 100% XP increase] | |
757 | ||
758 | Strategy: You'll need a large stock of items, so hopefully you saved up. | |
759 | Now is the time to use them, especially if you don't plan on playing a New | |
760 | Game+. Many bosses inflict down, so countering is useless. Astaroth, Coco, | |
761 | Pursuer and Ciseaux do it most often. If you beat Eins and Drei before you | |
762 | break the shield all top floor bosses respawn. There may be conditions that | |
763 | I didn't come across, but I'll tell you what I know. Defeat everything in | |
764 | your way while going up. At the top you can ignore the new bosses and just | |
765 | get Kogoro to the shield. Upon doing so, more bosses and enemies appear and | |
766 | any defeated ones reappear. They also respawn once more when the final | |
767 | boss's HP gets under 100k. So defeating them is generally not a good idea | |
768 | unless you're trapped by their ZOC. They have no equipment (you can check | |
769 | their status in the free cursor mode). They drop strong healing items, but | |
770 | aren't worth the time and resources. | |
771 | ||
772 | For the final boss units with a range of 2 can only hit him directly on the | |
773 | middle of the front, behind or side, not the corners. Boss is immune to | |
774 | Stun and Down, his Multi's hit 4 units for 8k damage, whereas his counters | |
775 | do a whopping 10k. When his HP goes under 100k he tried to call | |
776 | more bosses but it seemed to fail, since I left them alive already. You | |
777 | can definitely use the smaller enemies to earn XP. | |
778 | ||
779 | It's best to have your mass of allies keep the bosses busy by defending | |
780 | while a few focus on Mr. Final Boss himself. Preferably those with counter | |
781 | cancels (Bahn, Zephyr, Toma, Neneko, X and Juri). I reloaded my quicksave | |
782 | and beat all of them on my second try but I took a ton more damage that way. | |
783 | I can also point out that even beating up every enemy and every boss the | |
784 | game threw at me, even in this level, that by the end of the game I still | |
785 | had 85% of my healing items saved. So if you play carefully nothing in the | |
786 | first playthrough is that hard at all. | |
787 | ||
788 | When you win New Game+ becomes available. The hidden options in the menu | |
789 | are unlocked and enemies and chests will offer some new items in the next | |
790 | playthrough. | |
791 | ||
792 | ||
793 | ||
794 | ************************************************************************ | |
795 | ||
796 | ======================= ====================== | |
797 | Tips and Strategy a Mini FAQ | |
798 | ======================= ====================== | |
799 | ||
800 | ||
801 | ||
802 | ||
803 | ||
804 | Tips for beginners | |
805 | ************************** | |
806 | ||
807 | ||
808 | -Critical hits give +5% exp and are done by timing your attack just before | |
809 | the enemy lands. Practice in the training room if you need to. I just think | |
810 | of some moves as "fast" and the others as "slow" to make it simpler. | |
811 | ||
812 | -The direction a unit is facing has no bearing on anything in the game. | |
813 | ||
814 | -The defend command also prevents any status changes. The full defend is | |
815 | generally not worth the XP cost, unless you will be KO'd otherwise. | |
816 | ||
817 | -If you get a game over you don't keep any exp. It's a complete reload. | |
818 | -There is no penalty for leaving an injured ally. | |
819 | -Use your quicksaves since they can be reloaded as many times as you want. | |
820 | ||
821 | -There is no optional content or way to replay a chapter. Thus this means | |
822 | there is no way to grind for exp. Defeating every enemy helps a little at | |
823 | the beginning, but soon becomes non-optional. | |
824 | ||
825 | -Use your items once you have 15+ of them, since the maximum is 20. | |
826 | -Do not depend on items. Save them for emergencies and use XP instead. | |
827 | -Learn who your healers are, write them down if you have to. | |
828 | ||
829 | -You can use Supers to defeat an enemy during a counter, if you have XP | |
830 | to spare. Later on it becomes quite inefficient though. | |
831 | ||
832 | -Defeat bosses with low level allies to boost their levels. This is very | |
833 | important. Use a Super for the +20% exp (stacks with items or skills) and | |
834 | try to get criticals. You can even press Start to end a battle to save a | |
835 | boss for later. | |
836 | ||
837 | -You can do a critical Super. They are instant, so press Y as soon as they | |
838 | land, not before like with normal attacks. They can bounce a bit and still | |
839 | make it in time. Training mode is good practice. | |
840 | ||
841 | -D on your attacks list (bottom screen) means Down, S = Stun, P = Poison. | |
842 | Higher TEC means a better chance of inflicting status changes on the enemy, | |
843 | but generally doesn't matter until you meet bosses that counter every hit. | |
844 | Down and Stun will prevent their counters. | |
845 | ||
846 | -You will start learning Multi Attacks around lv. 18. Frank and Chun-Li | |
847 | get theirs first. Watch your bottom screen for them. | |
848 | ||
849 | -You can press B to skip a Super or enemy boss counter. | |
850 | -Holding B also let's you run around on the map. Kinda useless though. | |
851 | -- | |
852 | ||
853 | Basic strategy to win battles: | |
854 | ||
855 | Keep your HP high using XP, not items. After a battle you gain XP from Cross | |
856 | Hits, this means it's easy to waste them if you're near or over 100% XP all | |
857 | the time. Use up the extra beforehand by healing your allies. Rescuing | |
858 | is more costly than healing frequently. | |
859 | ||
860 | Always move in groups. Always. Stagger your units and keep surrounding the | |
861 | enemies so you have access to Support attacks. This keeps your XP high, | |
862 | which is crucial in keeping your HP high. | |
863 | -- | |
864 | ||
865 | Best time to use Support/Solo: | |
866 | ||
867 | If going for XP: use the Solo right at the start, or to /finish/ breaking | |
868 | their guard (usually earlier is better than cutting it close). This will | |
869 | keep them on the ground and allow for the most Cross Hits. As the Solo | |
870 | finishes (2 or 3 seconds after the cut-in) trigger your Support. In the | |
871 | early parts of the game you'll need to use your Support sooner, before | |
872 | you run out of attacks. Supports and Solos on their own don't earn any XP. | |
873 | ||
874 | If you want exp./criticals, try to time your Supports/Solos when the | |
875 | enemy is being juggled in place by certain attacks. It's different for | |
876 | every pair, so the timing is tough. You can try to hit both a Support/Solo | |
877 | and your attack right before they land but this is a gamble as well. | |
878 | -- | |
879 | ||
880 | How do status effects work? | |
881 | ||
882 | To explain a little better than the tutorial: | |
883 | Bind = no skills or items, no support when beside another unit. Can still | |
884 | respond (counter and defend). | |
885 | ||
886 | Stun = can't respond or act as a Support. Stunned enemies = can't counter, | |
887 | while you get auto guard break and critical first hit on them. | |
888 | ||
889 | Down (ally/enemy) = cannot counter. I've heard people say it cancels an | |
890 | enemy's turn, but I tested it and they still act after being hit with Down. | |
891 | Only their counter is canceled. | |
892 | -- | |
893 | ||
894 | Any important/missable items? | |
895 | ||
896 | The most notable are: | |
897 | Chapter 3, the north chest: Survival Book. | |
898 | Chapter 8, far west chest: EXP Trainer. | |
899 | Chapter 24, bottom of the hill on the left: Sandra Soul. | |
900 | Chapter 27, west chest: Mega Booster. | |
901 | Chapter 29, Vile's Drill Arm (2nd battle). | |
902 | Chapter 35, bottom floor chest: Little Ryoma. | |
903 | Chapter 39, southwest: Hell King's Arm, southeast: Shintai Fragment | |
904 | ||
905 | Also, most of the New Game+ items will make a big difference in surviving | |
906 | the second playthrough. So always get those. | |
907 | -- | |
908 | ||
909 | Do any exp. boosts stack together? | |
910 | ||
911 | I can confirm that skills (like Kogoro and Ichiro's +20% exp) do stack with | |
912 | critical hits and Supers. | |
913 | -- | |
914 | ||
915 | Why is a move grayed out? | |
916 | ||
917 | Item effects cannot be combined with skills. Ex: Equipping the Survival Book | |
918 | on Kogoro gives +20% exp. Then Kogoro's skill Solo Training (+20% exp) | |
919 | cannot be used. They also cannot be cast twice on the same character, for | |
920 | example use Flynn's Range+2 on all allies, then Frank's Range+2 will be | |
921 | grayed out. | |
922 | -- | |
923 | ||
924 | Who are the best healers? | |
925 | ||
926 | For Solos, Tron, since she has a 30% heal (ally) and a 50% XP/full HP | |
927 | rescue. For Pairs, Yuri has a 30% heal for ALL allies and Gemini gets the | |
928 | same skill later on. These moves are invaluable. Rescuing is very costly, | |
929 | so don't rely on it. | |
930 | -- | |
931 | ||
932 | Is there a soft reset in the game? | |
933 | Yup, it's in the manual (Home > Manual). Hold L + R and press Start. Hurray! | |
934 | -- | |
935 | ||
936 | Can you skip the story text? | |
937 | You can actually fast forward scenes by holding both R and A. | |
938 | -- | |
939 | ||
940 | ||
941 | ||
942 | ||
943 | ||
944 | Advanced Tips | |
945 | ********************* | |
946 | ||
947 | ||
948 | Chapters that have turn limits: | |
949 | ||
950 | Except for Chapter 17, 23 and 39, turn limits are lifted once you fulfill | |
951 | the requirements. In those chapters it will end once you do, preventing you | |
952 | from finishing up with bosses, enemies and chests. | |
953 | -- | |
954 | ||
955 | What is ZOC, really? (Zone of Control) | |
956 | ||
957 | The tutorial doesn't explain this one that well. It means there is a | |
958 | one block radius around an enemy that you cannot get past. You can stop | |
959 | beside them but not continue on through. This is rarely a problem, but in | |
960 | Chapter 29 when you have a turn limit they prevent you from getting where | |
961 | you want to go by standing in the middle of a narrow passageway. | |
962 | ||
963 | Additionally, once you're beside an enemy they can sometimes keep you | |
964 | there. So just remember that enemies are sticky if you get close. | |
965 | -- | |
966 | ||
967 | What is EP? (mentioned in the random effect skills) | |
968 | ||
969 | The enemy's version of XP. It's almost always full though. It allows them to | |
970 | use special unblockable attacks and counters. | |
971 | -- | |
972 | ||
973 | What is TEC good for? | |
974 | ||
975 | Eventually bosses will counter you every time you attack, so a high TEC has | |
976 | a better chance of Down or Stunning them to prevent it. On that subject, | |
977 | Supers seem to have a good chance of inflicting status effects. | |
978 | -- | |
979 | ||
980 | Who can cancel a counter? | |
981 | ||
982 | Bahn, Toma, Neneko, X, Zephyr and Juri via skills. Haken and Frank will | |
983 | auto-cancel them if under 50% HP. Cancelling is important with late game | |
984 | bosses. Chris learns a skill late in the game to cancel counters if over | |
985 | 50 XP. | |
986 | -- | |
987 | ||
988 | Who are the best counterers? | |
989 | ||
990 | Bahn, Batsu and Chris. They learn HP over 50% = +1 attack during counter | |
991 | (doesn't stack with the Bajiquan Secret Scrolls item though). Early in the | |
992 | game Dante learns a +1 counter when over 50 XP. | |
993 | -- | |
994 | ||
995 | Is turn order based on speed or is it random? | |
996 | ||
997 | Partially random. I reset a chapter a dozen times and saw different starting | |
998 | order every time. It varies by 3 or 4 positions each reload. So you may go | |
999 | 1st or 4th, to give a rough idea. This is likely why SPDx2 doesn't guarantee | |
1000 | that you will go first. | |
1001 | ||
1002 | Another note on SPD: If someone like Ichiro has a slow speed, his Range+2 | |
1003 | buff will still affect the whole team, just not until their next turn. At | |
1004 | first I thought if you cast it at the end of a "turn" only those who go | |
1005 | after him would be affected and then when the turn ends the effect is gone. | |
1006 | But no, the effect only wears off once a unit has made a move. So SPD is | |
1007 | only good for making sure the unit will get a chance to attack before | |
1008 | everyone else clears out the enemies by getting there first. | |
1009 | -- | |
1010 | ||
1011 | Should I use nullify block skills? | |
1012 | ||
1013 | I don't know why people suggest to, since it takes a maximum of 1 and a half | |
1014 | attacks to break through any guard. You can usually do it for a loss of 7-10 | |
1015 | XP, which is more efficient than the skill's cost of 15 XP. You'll do less | |
1016 | damage, but it's better to build up XP for Supers. Late in the game bosses | |
1017 | will counter with a very hard hit every time you attack, so you have to do | |
1018 | the most damage in the least amount of encounter. | |
1019 | ||
1020 | I would say only use it if you have 110+ XP and you have no healing or | |
1021 | other useful skills. It's better to get used to opening every round with the | |
1022 | unit's guard breaking move so you're always prepared. Practice in the | |
1023 | Training mode, or check the chart in the Number Crunching section below. | |
1024 | ||
1025 | A somewhat easy way to remember them is when you see them dash through the | |
1026 | enemy to behind them, that's usually their guard breaking move. With other | |
1027 | characters it tends to be when they throw explosives. | |
1028 | -- | |
1029 | ||
1030 | ||
1031 | ||
1032 | ||
1033 | ||
1034 | New Game+ Information | |
1035 | ***************************** | |
1036 | ||
1037 | ||
1038 | What is unlocked when you beat the game? | |
1039 | ||
1040 | There are new sound options in the menu, allowing you to listen to the entire | |
1041 | soundtrack and set the music for battles. | |
1042 | -- | |
1043 | ||
1044 | What is carried over in New Game+? | |
1045 | ||
1046 | The items you had when you beat the game (so saving some is a good idea) | |
1047 | and your equipment. Levels start again at 1 and go up slower because you | |
1048 | get less exp. Critical hits become almost necessary, especially since XP | |
1049 | is easier to come by, thanks to all the 30% boost in XP gain accessories | |
1050 | you'll have from the beginning. | |
1051 | ||
1052 | ||
1053 | What's different in New Game+? | |
1054 | ||
1055 | Enemies are stronger. I'd hazard a guess and say by about 50%. Bosses counter | |
1056 | almost every hit, starting already in the early chapters. They have more HP | |
1057 | (I've seen an increase of about 25% so far) and do more damage. The contents | |
1058 | of some chests have been changed. Some of the ones that used to contain | |
1059 | healing items now contain equipment. I think, but am not sure, that they | |
1060 | also drop more powerful items sometimes, such as Tiger Pancakes. This would | |
1061 | explain why the game said after the ending that "enemies and chests" are | |
1062 | different in the new game, since boss drops are the same as before. | |
1063 | -- | |
1064 | ||
1065 | Is a New Game+ harder or easier? | |
1066 | ||
1067 | Harder at first because of the lowered exp. Your HP are generally not high | |
1068 | enough at the beginning either. But then it actually gets easier than the | |
1069 | first game by Chapter 20. So feel free to use some of your saved items in | |
1070 | the early chapters. | |
1071 | -- | |
1072 | ||
1073 | Will the New Game+ items list be complete? | |
1074 | ||
1075 | I might not finish it, but you can check the item section of the Japanese | |
1076 | wiki for some if not all of the new items: | |
1077 | http://www34.atwiki.jp/3dspxz/pages/61.html | |
1078 | http://www34.atwiki.jp/3dspxz/pages/62.html | |
1079 | -- | |
1080 | ||
1081 | Are there any /new/ new items in New Game++ (and beyond?) | |
1082 | ||
1083 | The first New Game+ has new items and that's it. After that it's all repeats | |
1084 | of the 1st and 2nd set of items. There is no 3rd. The enemies' stats don't | |
1085 | change either from 2nd to 3rd playthroughs. Thanks to SaydeWindsaur for | |
1086 | confirming this. | |
1087 | -- | |
1088 | ||
1089 | ||
1090 | ||
1091 | ||
1092 | ||
1093 | ||
1094 | OST Tracklists | |
1095 | ********************** | |
1096 | ||
1097 | ||
1098 | PROJECT X ZONE CROSSOVER SOUND TRACK CD: | |
1099 | (The [###] shows which song it matches in the US sound test) | |
1100 | ||
1101 | 01. Ride on Sea [013] | |
1102 | 02. Ultra Violet (Nelo Angelo Battle) [010] | |
1103 | 03. Demitri Stage (Romania) [001] | |
1104 | 04. Volcanic Rim Stage -Street Fighter IV- [006] | |
1105 | 05. Opening Stage X [015] | |
1106 | 06. Flutter Vs The Gesellschaft [017] | |
1107 | 07. Frank West [009] | |
1108 | 08. 1st BGM [014] | |
1109 | 09. SUPER 8 Theme [004] | |
1110 | 10. We'll Protect Our School [005] | |
1111 | 11. [If You Wish For It] [xx] | |
1112 | 12. Manifest! Imperial Floral Assault Group [020] | |
1113 | 13. Under the Imperial Flag [022] | |
1114 | 14. Surface Warriors [023] | |
1115 | 15. Ride The Tiger [030] | |
1116 | 16. World's Love [xx] | |
1117 | 17. Mexican Flyer (original) [xx] | |
1118 | 18. Battle to Pay the Debt (B) [018] | |
1119 | 19. High-rise to Hell [xx] | |
1120 | 20. The House of the Dead [028] | |
1121 | 21. Armstone Town Day [032] | |
1122 | 22. Origin - Awaken - Theme of Hereos [033] | |
1123 | 23. [Ring the Bell] [xx] | |
1124 | 24. Tekken Tag Tournament Piano Intro -Massive Mix- [040] | |
1125 | 25. Stairs of Time [042] | |
1126 | 26. The Battle of Your Soul [037] | |
1127 | 27. The Sword That Cleaves Evil [036] | |
1128 | 28. Over the Clouds [xx] | |
1129 | 29. Main Theme [050] | |
1130 | 30. In The Land Beyond Endless 'Time' [047] | |
1131 | 31. Brave New World [043] | |
1132 | 32. Curiosity and the Cat [049] | |
1133 | 33. Mysterious Project (ver.SP) [xx] | |
1134 | 34. Rising Stage [061] | |
1135 | 35. Emergency Line [058] | |
1136 | 36. Good Luck [055] | |
1137 | 37. Oros Phlox [067] | |
1138 | 38. Strange Step [062] | |
1139 | 39. Go Next [059] | |
1140 | 40. Brave Parade [054] | |
1141 | 41. Silent Approach [065] | |
1142 | 42. Rapid Storm [057] | |
1143 | 43. Hard Time [052] | |
1144 | 44. Wanderer's Road (ver.SP) [xx] | |
1145 | -- | |
1146 | ||
1147 | ||
1148 | US Listen to BGM option (available in New Game+): | |
1149 | ||
1150 | 001. Demitri Stage (Romania) - Darkstalkers | |
1151 | 002. Morrigan Stage (Scotland) - Darkstalkers | |
1152 | 003. Hsien-Ko Stage (China) - Darkstalkers | |
1153 | 004. Super 8 Theme - Cyberbots | |
1154 | 005. We'll Protect Our School - Rival Schools | |
1155 | 006. Volcanic Rim Stage -Street Fighter IV- - Street Fighter | |
1156 | 007. Theme of Ryu - Street Fighter | |
1157 | 008. Theme of Chun-Li - Street Fighter | |
1158 | 009. Frank West - Dead Rising | |
1159 | 010. Ultra Violet (Nelo Angelo Battle) - Devil May Cry | |
1160 | 011. "Devils Never Cry" (Staff Roll) - Devil May Cry | |
1161 | 012. Terragrigia Panic I - Resident Evil | |
1162 | 013. Ride on Sea - Resident Evil | |
1163 | 014. 1st BGM - Ghosts'n Goblins | |
1164 | 015. Opening Stage X - Mega Man X | |
1165 | 016. Zero - Mega Man X | |
1166 | 017. Flutter Vs The Gesellschaft - Mega Man Legends | |
1167 | 018. Battle to Pay the Debt [B] - Resonance of Fate | |
1168 | 019. Irruption [B] - Resonance of Fate | |
1169 | 020. Manifest! Imperial Floral Assault Group - Sakura Wars | |
1170 | 021. Main Theme - Sakura Wars | |
1171 | 022. Under the Imperial Flag - Sakura Wars | |
1172 | 023. Surface Warriors - Sakura Wars | |
1173 | 024. Hope - Shining Force EXA | |
1174 | 025. Coco*Tapioca: The Huge Dancer - Space Channel 5 | |
1175 | 026. Valkyria Theme - Valkyria Chronicles 3 | |
1176 | 027. Open Fire! - Valkyria Chronicles 3 | |
1177 | 028. The House of the Dead - Zombie Revenge | |
1178 | 029. Poop Deck Pursuit - Dynamite Cop | |
1179 | 030. Ride the Tiger - Virtua Fighter | |
1180 | 031. Love Does Not End - Virtua Fighter | |
1181 | 032. Armstone Town Day - Fighting Vipers | |
1182 | 033. Origin - Awaken - Theme of Heroes - Gain Ground | |
1183 | 034. God and Man -Shall We Meet Again- - God Eater | |
1184 | 035. Endless Erosion - God Eater | |
1185 | 036. The Sword That Cleaves Evil - Super Robot Wars OG | |
1186 | 037. The Battle of Your Soul - Xenosaga | |
1187 | 038. The Severe Morning Star Departs - Tales of Vesperia | |
1188 | 039. Scattering Sparks - Tales of Vesperia | |
1189 | 040. Tekken Tag Tournament Piano Intro -Massive Mix- - Tekken | |
1190 | 041. Jin Kazama - Tekken | |
1191 | 042. Stairs of Time - .hack | |
1192 | 043. Brave New World - Namco X Capcom | |
1193 | 044. Arisu in the Distorted City - Namco X Capcom | |
1194 | 045. Locus to Certain Victory - Namco X Capcom | |
1195 | 046. Some Day, Beneath The Moonlight - Namco X Capcom | |
1196 | 047. In The Land Beyond Endless "Time" - Endless Frontier | |
1197 | 048. All Correct! - Endless Frontier | |
1198 | 049. Curiosity and the Cat - Yumeria | |
1199 | 050. Main Theme - Adventure of Valkyrie | |
1200 | 051. Wanderer's Road - PXZ Original | |
1201 | 052. Hard Time - PXZ Original | |
1202 | 053. Mysterious Project - PXZ Original | |
1203 | 054. Brave Parade - PXZ Original | |
1204 | 055. Good Luck - PXZ Original | |
1205 | 056. Warm Up - PXZ Original | |
1206 | 057. Rapid Storm - PXZ Original | |
1207 | 058. Emergency Line - PXZ Original | |
1208 | 059. Go Next - PXZ Original | |
1209 | 060. Deadly Whisper - PXZ Original | |
1210 | 061. Rising Stage - PXZ Original | |
1211 | 062. Strange Step - PXZ Original | |
1212 | 063. In The Sun - PXZ Original | |
1213 | 064. Tear Drop - PXZ Original | |
1214 | 065. Silent Approach - PXZ Original | |
1215 | 066. Dark Target - PXZ Original | |
1216 | 067. Oros Phlox - PXZ Original | |
1217 | 068. Kings' Ruin - PXZ Original | |
1218 | -- | |
1219 | ||
1220 | ||
1221 | For completeness' sake, here's what you won't find in each version: | |
1222 | (I don't yet have all the data from the Japanese version of the game but | |
1223 | I'll post it if I do) | |
1224 | ||
1225 | ||
1226 | Exclusive to CD: | |
1227 | ||
1228 | 11. [If You Wish For It] [xx] | |
1229 | 16. World's Love [xx] | |
1230 | 17. Mexican Flyer (original) [xx] | |
1231 | 19. High-rise to Hell [xx] | |
1232 | 23. [Ring the Bell] [xx] | |
1233 | 28. Over the Clouds [xx] | |
1234 | 33. Mysterious Project (ver.SP) [xx] | |
1235 | 44. Wanderer's Road (ver.SP) [xx] | |
1236 | ||
1237 | ||
1238 | Exclusive to US sound test: | |
1239 | ||
1240 | 002. Morrigan Stage (Scotland) - Darkstalkers | |
1241 | 003. Hsien-Ko Stage (China) - Darkstalkers | |
1242 | 007. Theme of Ryu - Street Fighter | |
1243 | 008. Theme of Chun-Li - Street Fighter | |
1244 | 011. "Devils Never Cry" (Staff Roll) - Devil May Cry | |
1245 | 012. Terragrigia Panic I - Resident Evil | |
1246 | 016. Zero - Mega Man X | |
1247 | 019. Irruption [B] - Resonance of Fate | |
1248 | 021. Main Theme - Sakura Wars | |
1249 | 024. Hope - Shining Force EXA | |
1250 | 025. Coco*Tapioca: The Huge Dancer - Space Channel 5 | |
1251 | 026. Valkyria Theme - Valkyria Chronicles 3 | |
1252 | 027. Open Fire! - Valkyria Chronicles 3 | |
1253 | 029. Poop Deck Pursuit - Dynamite Cop | |
1254 | 031. Love Does Not End - Virtua Fighter | |
1255 | 034. God and Man -Shall We Meet Again- - God Eater | |
1256 | 035. Endless Erosion - God Eater | |
1257 | 037. The Battle of Your Soul - Xenosaga | |
1258 | 038. The Severe Morning Star Departs - Tales of Vesperia | |
1259 | 039. Scattering Sparks - Tales of Vesperia | |
1260 | 041. Jin Kazama - Tekken | |
1261 | 044. Arisu in the Distorted City - Namco X Capcom | |
1262 | 045. Locus to Certain Victory - Namco X Capcom | |
1263 | 046. Some Day, Beneath The Moonlight - Namco X Capcom | |
1264 | 048. All Correct! - Endless Frontier | |
1265 | 051. Wanderer's Road - PXZ Original | |
1266 | 053. Mysterious Project - PXZ Original | |
1267 | 056. Warm Up - PXZ Original | |
1268 | 060. Deadly Whisper - PXZ Original | |
1269 | 063. In The Sun - PXZ Original | |
1270 | 064. Tear Drop - PXZ Original | |
1271 | 066. Dark Target - PXZ Original | |
1272 | 068. Kings' Ruin - PXZ Original | |
1273 | -- | |
1274 | ||
1275 | ||
1276 | There's also a CD labeled: PROJECT X ZONE OP/ED Theme Songs: | |
1277 | 01. Wing Wanderer | |
1278 | 02. GALAXY | |
1279 | 03. Wing Wanderer (instrumental) | |
1280 | 04. GALAXY (instrumental) | |
1281 | -- | |
1282 | ||
1283 | The US limited edition CD contains 25 tracks which are already included on | |
1284 | the Japanese CD. | |
1285 | -- | |
1286 | ||
1287 | For a list of what games each song comes from, check this out: | |
1288 | http://www.gamefaqs.com/boards/667255-project-x-zone/64265704/719698067 | |
1289 | -- | |
1290 | ||
1291 | Here's a list of what changed from the Japanese to US version of the | |
1292 | soundtrack: | |
1293 | http://www.neogaf.com/forum/showthread.php?p=67390396 | |
1294 | -- | |
1295 | ||
1296 | ||
1297 | ||
1298 | ||
1299 | ||
1300 | ||
1301 | Number Crunching | |
1302 | ************************ | |
1303 | ||
1304 | ||
1305 | ||
1306 | Guard Breakers Highest XP Gain Highest Damage | |
1307 | ||
1308 | Kogoro Left+A 9 - Up+A Right+A | |
1309 | Chun-Li Down+A 7 - Right+A Up+A | |
1310 | Akira Up+A (or Down+A) 7 - Neutral Right+A | |
1311 | Frank Neutral 7 - Left+A Right+A | |
1312 | Reiji Down+A (or Right+A) 6 - Right+A Up+A | |
1313 | Soma Right+A 8 - Right+A Down+A (crt+) | |
1314 | Gemini Up+A (or Right+A) 7 - Right+A Up+A | |
1315 | Zephyr Neutral 8 - Left+A Left+A (crt+) | |
1316 | Kite Left+A 6 - Right+A Right+A | |
1317 | Ryu Down+A 6 - Neutral Up+A | |
1318 | Ichiro Down+A (or Left+A) 8 - Neutral Up+A (crt+) | |
1319 | Dante Down+A 6 - Up+A Right+A | |
1320 | Haken Neutral 7 - Right+A Left+A (crt+) | |
1321 | Yuri Right+A 9 - Up+A Left+A (crt+) | |
1322 | Kurt Down+A 8 - Down+A Up+A (crt+) | |
1323 | Jin Left+A 5 - Left+A Right+A | |
1324 | Toma Left+A 7 - Neutral Up+A | |
1325 | KOS-MOS Left+A 9 - Up+A Left+A | |
1326 | X Down+A 7 - Neutral Up+A (S rank) | |
1327 | Chris Left+A 7 - Left+A Up+A | |
1328 | ||
1329 | When to use these: get used to opening every battle with the unit's guard | |
1330 | breaker whether you need it or not. That way you won't have to remember | |
1331 | which one it is later on. Guard breakers are never their strongest moves | |
1332 | anways, so they don't need criticals. The XP moves are for the rare cases | |
1333 | when you want to repeat an attack rather than go for the +1 after using all | |
1334 | of the others. | |
1335 | -- | |
1336 | ||
1337 | Multi attack strength: | |
1338 | ||
1339 | The units who can hit four squares away have the weakest attack. The ones | |
1340 | with three for range are about 25-33% stronger. Akira and Jin can only hit | |
1341 | two enemies in a very limited range but do about 200-225% damage. Ryu's an | |
1342 | oddball in my game at least. He does about 175% damage with the same limit | |
1343 | of two. Example: | |
1344 | ||
1345 | Chun-Li: 11k | |
1346 | Gemini: 14k | |
1347 | Ryu:: 20k | |
1348 | Jin/Akira: 25k | |
1349 | ||
1350 | It helps to know if a Multi is strong enough to defeat enemies ahead of time | |
1351 | or not. Also, if you look close Akira's Multi is rated B strength when it's | |
1352 | clearly an S like Jin's. So maybe it's a little buggy. Ryu's is rated A, so | |
1353 | I guess they didn't mean for all the two hitters to have super strength. | |
1354 | ||
1355 | Multi Attacks can be boosted with ATK+15% (like Sanger and Busujima). Other | |
1356 | ATK boosts probably stack as well. | |
1357 | ||
1358 | ||
1359 | Here's some more data to prove how it works. Taken from Chapter 40. Everyone | |
1360 | was level 50 or 51, except X and Reiji at 52 and 53. Tested against bosses | |
1361 | with DEF of 350 and 375, so DEF has no effect. | |
1362 | ||
1363 | Range 4: | |
1364 | Chun-Li 13k | |
1365 | Soma 13k | |
1366 | Kite 13k | |
1367 | Ichiro 14k | |
1368 | Haken 14k | |
1369 | X 14k | |
1370 | Kurt 13k | |
1371 | ||
1372 | Range 3 | |
1373 | Kogoro 15k | |
1374 | Frank 15k | |
1375 | Reiji 17k (slightly higher level and it's, well, Reiji) | |
1376 | Zephyr 16k | |
1377 | Dante 16k | |
1378 | Gemini 16k | |
1379 | Yuri 15k | |
1380 | KOS-MOS 16k | |
1381 | Toma 16k | |
1382 | Chris 16k | |
1383 | ||
1384 | Range 2: | |
1385 | Ryu 23k (the oddball of the game, his Multi is rated only A) | |
1386 | Akira 27k (rated B but in reality an S) | |
1387 | Jin 27k (rated S) | |
1388 | -- | |
1389 | ||
1390 | ||
1391 | Who are the strongest/weakest Pairs? | |
1392 | ||
1393 | Aside from Chun-Li being the weakest by about 5-10% in my tests and Reiji | |
1394 | being the strongest and easy to level up thanks to his skills, they're all | |
1395 | surprisingly close. Everyone who hit harder earned less XP (Reiji was at | |
1396 | 24% after a full round, while Ichiro, Kurt and Zephyr easily makes it to | |
1397 | 36%). So it's very well balanced. You either get more damage or more XP. | |
1398 | You have the freedom to offset this by choosing a move with extra XP or | |
1399 | extra damage for the final +1 attack in the string. | |
1400 | ||
1401 | However, Gemini and X have an auto skill where if you have 120 XP when | |
1402 | their turn comes around they get a 10% boost and it STAYS on if you go | |
1403 | below 120 by casting their ATK+15% moves. They can do 60k+ damage in one | |
1404 | turn. | |
1405 | ||
1406 | Units with ATK boosting skills: | |
1407 | ||
1408 | --ATK+15%-- | |
1409 | ||
1410 | Solo: Sanger, Lindow and Busujima. | |
1411 | ||
1412 | Gemini: lv.18 (random skill) | |
1413 | Ichiro: lv.25 | |
1414 | X: lv.28 | |
1415 | Dante: early 40's? | |
1416 | Frank: lv.42? | |
1417 | Kite: lv.43? | |
1418 | Haken: lv.45 | |
1419 | ||
1420 | --ATK+10%:-- | |
1421 | ||
1422 | Solo: Lady, Devilotte (random skill) | |
1423 | ||
1424 | X: lv.34 | |
1425 | Kurt: lv.34 | |
1426 | Chun-Li: lv.35 | |
1427 | Gemini: lv.41? | |
1428 | Jin: early 40's? | |
1429 | ||
1430 | Pair up the 10%'s and 15%'s and you'll get that same awesome boost as X and | |
1431 | Gemini have on their own. | |
1432 | -- | |
1433 | ||
1434 | Training mode is problematic for testing damage. XP gain is off as well. So | |
1435 | don't depend on it for anything but general timing practice. The hitboxes | |
1436 | aren't perfect there either, so it's trouble all the way. | |
1437 | ||
1438 | As a way to test the inconsistencies, try Kogoro, Toma, Dante and Jin: | |
1439 | ||
1440 | -Kogoro's left+A (C rank) does more than right+A (A rank) or close to it. | |
1441 | -Toma's left+A (B rank) does more than up+A (A rank). | |
1442 | -Dante's up+A (B rank) does more than right+A (A rank). | |
1443 | -Jin's up+A (A rank) does more than right+A (A rank). Even his | |
1444 | neutral (C rank) is stronger. | |
1445 | ||
1446 | This is only a problem in training mode however. I checked the regular game | |
1447 | and found the numbers to be correct. | |
1448 | -- | |
1449 | ||
1450 | Super (aka Overdrive) attack strength: | |
1451 | ||
1452 | Tested in Chapter 40, they ranged from 19-21k for a normal, non-critical | |
1453 | Super. A critical Super on the other hand weighed in at 23-25k. I compared | |
1454 | all 20 teams, so this means they are all very close to each other. | |
1455 | -- | |
1456 | ||
1457 | ||
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | ************************************************************************ | |
1463 | If you notice any typos, errors or missing items, by all means let me | |
1464 | know so I can update the guide. | |
1465 | ||
1466 | Thanks goes out to WingedGeneral and the GameFAQs community for some tips | |
1467 | and discussion on the messageboards. | |
1468 | -- | |
1469 | ||
1470 | ||
1471 | Copyright and Distribution Policy: | |
1472 | ||
1473 | Project X Zone is copyright 2013 Bandai Namco Games. | |
1474 | This guide is copyright 2013 Wren77 on GameFAQs.com. | |
1475 | ||
1476 | If unaltered, this guide may be hosted and distributed for free | |
1477 | electronically. For printed or commercial media, contact me via the | |
1478 | user information on GameFAQs.com. |