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| 1 | public boolean onSkillTrigger() {
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| 2 | EntityPlayer player = theGame.thePlayer; | |
| 3 | World world = theGame.theWorld; | |
| 4 | if(player.health >= 1) {
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| 5 | - | for(Entity entity : world.getEntitiesWithinAABBExcludingEntity(player, player.boundingBox.expand(50D, 50D, 50D))) {entity.getBrightness(1.0F);}
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| 5 | + | for(Entity entity : (List<Entity>) world.getEntitiesWithinAABBExcludingEntity(player, player.boundingBox.expand(50D, 50D, 50D))) {entity.getBrightness(1.0F);}
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| 6 | return true; | |
| 7 | } else {
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| 8 | return false; | |
| 9 | } | |
| 10 | } |