GenuineSounds

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Jun 10th, 2012
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  1. public boolean onSkillTrigger() {
  2.         EntityPlayer player = theGame.thePlayer;
  3.         World world = theGame.theWorld;
  4.         if(player.health >= 1) {
  5.             for(Entity entity : (List<Entity>) world.getEntitiesWithinAABBExcludingEntity(player, player.boundingBox.expand(50D, 50D, 50D))) {entity.getBrightness(1.0F);}
  6.             return true;
  7.         } else {
  8.             return false;
  9.         }
  10.     }
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